Archive for September, 2014:

Trunk updates, 30 September 2014

Hi crawlers! It’s been a while, but now that the tournament is over, the 0.16 season has kicked off with a bang. Here’s what’s new so far in trunk!

  • New god: Ru the Awakened, a new temple god, lord of sacrifice and power!
    • Periodically offers the player a choice of three permanent sacrifices in exchange for piety. All abilities scale with piety; piety never decreases.
    • Leaving Ru incurs no wrath, but leaves all your sacrifices in place (permanently).
    • 1*: Enemies may fail to attack you, or even attack each other or themselves instead.
    • 2*: Enemies that hurt you may be punished with status effects.
    • 3*: Draw Out Power: restore health and mana to yourself, break free of webs and constriction, and cure confusion and petrification. Inflicts minor self-drain and exhaustion.
    • 4*: Power Leap: Blinks you three tiles and deals high AOE damage at your destination. Costs exhaustion.
    • 5*: Apocalypse: Deals very high damage to all monsters in LOS and inflicts statuses. Costs heavy drain and exhaustion.
  • Monster changes:
    • Mermaids have been renamed to sirens; sirens have been renamed to merfolk avatars.
    • Mimics now cackle and vanish (forever) when discovered. This optimizes their psychological damage potential (PDP).
    • The Serpent of Hell is considerably tougher; it now has three heads which can attack and/or breathe separately, and can also summon (dragon-shaped) backup.
    • Mnoleg now has a pair of tentacles, acting similarly to eldritch tentacles.
    • New monster: elemental wellsprings, appearing in Cocytus. They fire powerful waves of water which produce hostile water elementals – but deplete their own ‘health’ in the process.
    • New monster: bennu, the divine phoenix, appearing in Tomb. Attacks with fire, draining, and holy; when killed, explodes into ghostly flame and instantly returns to life (once).
    • Curse skulls now move – fast!
  • Completing a ziggurat (by exiting from the top floor, zig:27) makes all subsequent zigs harder. Dare you face the terror of the Megazig?
  • Ziggurats now only require two runes to enter, instead of three.
  • A Hall of Blades area (not branch) is now guaranteed on Elf:2.
  • Demigods now gain one stat of their choice on 2/3 levels (2,3,5,6…26,27), instead of gaining one stat of their choice on every third level and one random stat on every other level.
  • All species can now choose ‘unarmed’ when playing backgrounds that allow a weapon choice.
  • Necromutated characters can now memorize spells normally, even ones that undead characters are unable to cast.
  • Dragon Form now provides a spell power & success chance enhancer for Dragon’s Call.
  • The captain’s cutlass is now +5 (was +10) and can disarm enemies.
  • TSO’s Divine Shield no longer benefits from Shields skill.
  • Zin’s Hell effect protection has been halved; it now caps out at a 50% chance to block the terrors of Hell at max piety, down from 100%.
  • Zin’s Recite is now more effective at very low Invocations.
  • A third page has been added to the god description (^) screen, listing causes and effects of divine wrath.
  • Some effects (Shatter, banishment, etc.) now display animations.
  • Stealth is now displayed as a bar in the % screen. (The old ‘stealth words’) are still visible with @.)
  • Monsters no longer appear on the minimap.
  • The init file now allows you to specify an arbitrary monster tile for your character to be displayed as. Play as the Royal Jelly you always knew you were!
  • Porcupine-shaped players now have blood.

Happy crawling!

More fanart!

I have had the luck to receive some great contributions lately, which I immediately added to the Crawl Art page. This time we get one very busy minotaur, an overlord and, a novelty, miniatures!

As usual, if you made some Crawl fanart yourself, or know someone who did, then do not hesitate to contact me (either by email or by tavern message).

Many thanks to all the contributors, and may your inspirations run free!

0.15 Tournament Results

The 0.15 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.15 games on the public servers.

For the second tournament in a row, the winning player was Tolias, with 7940 points. Over the course of the tournament Tolias won an record-breaking 26 games, many of them with Nemelex’s Choice species/background combinations. In second place was Yermak, with 7156 points and 17 wins. Yermak received 17 of the 20 Tier III banners, more than any other player. In third place was johnnyzero, with 6975 points and 17 wins, including the second-longest streak in the tournament (7 games).

The fastest wins in the tournament were achieved by Bloax (turncount, 13320 turns with a VSTm of Cheibriados) and perunasaurus (realtime, 1h 11m with a MiBe). tlatlagkaus had the highest score, 42M points with a VSBe. ebarrett had the longest streak, of 10 games. Snack was the only player to attain Tier III of Lugonu’s banner, The Heretic. Both the first victory of the tournament and the victory in the tournament with the latest start were claimed by perunasaurus.

The clan competition was won by knock knock knocking on holy pans door (28664 points). HuAs Priest (27291 points) and AWBW – SpannLords (18656 points) were second and third respectively. There were 127 clans in all.

The tournament ended with one more record: 106 wins on a single day! (Note that this page only lists 100 wins due to time zones.) Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.14 tournament (in parentheses):

Players with at least one game: 2326 (2318)
Players with at least one game to reach XL 9: 1527 (1589)
Players who got a rune: 743 (787)
Players who won a game: 370 (325)
Total wins: 992 (743)
Win %: 1.71% (1.31%)
Total player time: 33903 hrs (35858 hrs)
Avg player time: 14.6 hrs (15.5 hrs)
Proportion of players using webtiles: 85.1% (80.4%)
Proportion of winners using webtiles: 76.0% (70.6%)

0.15.1 bugfix release

Hi crawlers:

With the tournament now over comes another long-standing Crawl tradition – the release afterwards containing all of the bugs found and fixed during the tournament, 0.15.1:

  • Assorted crash fixes.
  • Monsters don’t benefit from player throwing skill.
  • Monsters no longer flee at random on re-entering a level after a short time.
  • Several messages correctly no longer appear for out-of-sight monster actions.
  • Dithmenos’ stealth bonus works properly again.
  • Several spell icons that missed the initial 0.15 release.

Builds for most platforms are now available over at the downloads page.

Happy Crawling!

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