Iskenderun's Orb of Destruction

Feedback at iood.

The idea comes from a FR about redoing Iskenderun's Mystic Blast, which some feel is not showy enough. I personally think IMB has its niche and should be kept, but the ideas can be turned into a separate spell. Thus, I played around with it and have a working draft (branch iood on git).

  • tentative name: Iskenderun's Orb of Destruction. Needs to be changed, it's too long for the interface. Some folks propose naming it IMB (replacing that spell), I'd rather drop “Iskenderun's”, leaving “Orb of Destruction”.
  • tentative level: pure Conj 7, book of Annihilations
  • it isn't instanteous, but creates a projectile that travels at speed 30
  • when it hits, it uses BEAM_NUKE (same as Eyes of Devastation): MR-less disintegration, can dig a single square of rock walls. Blows up corpses.
  • the projectile is weakly homing, with lots of inertia, similar to revenant's missiles in Doom 2.
  • no friend-or-foe recognition (save for the initial tracer). If the designated target is gone, the orb continues unguided.
  • there is a smoke trail. The initial idea suggested tloc smoke, but I find this wrong as there are no instanteous translocations involved. Even regular opaque smoke may be abusable, so we may give it transparent smoke for visual effects only.
    • changed: it's see-through smoke coloured ETC_MAGIC
  • player-cast IOOD dissipates when outside LOS, monster-cast does not – leading to loads of possible fun. This discrepancy can be explained by saying that “most copies of this spellbook suffer from a scribal error …” in the spell description.

Playtesting it, I was pleasantly surprised by fun you can have dodging it in an open area. Avoiding it is impossible in a corridor (save for blink/etc); in open, it's tricky with normal speed (10), fun as a spriggan (16), easy when hasted (20), trivial with swiftness/spriggan+haste (32). That's assuming you don't have a nasty Pan lord with its entourage fighting you, of course.

For testing:

  • make yourself a spriggan, go to an open area
  • &M statue ; spells:orb_of_destruction
  • stand several squares from the statue, when it launches, go to the side

Issues:

  • name
  • tracer rays are not followed exactly
  • smoke colour may be too much of a fruit salad
  • damage balancing
  • greedy explore goes after every single chunk
  • the orb has too much health for AI to ever effectively deal with it
  • too accurate, in most cases never misses
Logged in as: Anonymous (VIEWER)
graveyard/iood.txt · Last modified: 2010-03-17 22:54 by evktalo
 
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki