Differences

This shows you the differences between two versions of the page.

Link to this comparison view

dcss:brainstorm:god:propose:decay_god [2014-04-17 22:05]
and into
dcss:brainstorm:god:propose:decay_god [2014-04-17 22:40] (current)
and into
Line 1: Line 1:
 =====Phireis, God of Decay=====  =====Phireis, God of Decay===== 
 Link to Tavern page in GDD: [[https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11254&p=157015]].\\ Link to Tavern page in GDD: [[https://crawl.develz.org/tavern/viewtopic.php?f=8&t=11254&p=157015]].\\
-Adding to devwiki by [[user:and_into]].\\+Added to devwiki by [[user:and_into]].\\
  
 "Your flesh is my weapon."\\ "Your flesh is my weapon."\\
Line 25: Line 25:
   * **Infectee of Phireis** (%%*%%). Up to 5% of your max HP may rot from your infection.\\ + Infectious (Passive): Natural enemies directly adjacent to you have a chance each turn to be exposed. Upon exposure, enemies are subject to roll against infection, with higher HD enemies being more resistant. The strength of this passive ability scales up based on how much rot you have. Upon infecting enemies in this manner, there is a chance that 1 point of rot will be restored as your malignant toxins and pathogens spread to them; that chance depends on the difference in power between infected enemy and you. Comparatively weak enemies will die without using up your rot.    * **Infectee of Phireis** (%%*%%). Up to 5% of your max HP may rot from your infection.\\ + Infectious (Passive): Natural enemies directly adjacent to you have a chance each turn to be exposed. Upon exposure, enemies are subject to roll against infection, with higher HD enemies being more resistant. The strength of this passive ability scales up based on how much rot you have. Upon infecting enemies in this manner, there is a chance that 1 point of rot will be restored as your malignant toxins and pathogens spread to them; that chance depends on the difference in power between infected enemy and you. Comparatively weak enemies will die without using up your rot. 
   * **Pathogenitor of Phireis** (%%**%%). Up to 7% of your max HP may rot.\\ + Necrotic Touch (Active, Small piety cost): Touch attack. Restores up to 5 HP of rot, and hits target with an intensified infection. Strength of infection scales up based on amount of rot restored. This intensified infection can ignore immunity once (i.e., can reroll against an enemy that resisted, or reinfect an enemy that was already infected).     * **Pathogenitor of Phireis** (%%**%%). Up to 7% of your max HP may rot.\\ + Necrotic Touch (Active, Small piety cost): Touch attack. Restores up to 5 HP of rot, and hits target with an intensified infection. Strength of infection scales up based on amount of rot restored. This intensified infection can ignore immunity once (i.e., can reroll against an enemy that resisted, or reinfect an enemy that was already infected).  
-  * **Carrier of Phireis** (%%***%%). Up to 9% of your max HP may rot. Your infectious aura extends to enemies within three tiles of you, but is weaker the further away an enemy is. \\ + Festering Incubation (Active, Moderate piety cost): Restores up to 7 HP of rot. Strength depends on amount of rot restored. All enemies within your infectious aura that are already infected polymorph into plague incubators which, for 2d3 turns, do nothing except emit their own putrescence, amplifying the infection in that area. You are rooted to spot (can't move, but can take other normal actions) for the same number of turns. After the time elapses, any plague incubators degrade into a miasmatic cloud. +  * **Carrier of Phireis** (%%***%%). Up to 9% of your max HP may rot. Your infectious aura extends to enemies within three tiles of you, but is weaker the further away an enemy is. \\ + Festering Incubation (Active, Moderate piety cost): Restores up to 7 HP of rot. Strength depends on amount of rot restored. All enemies within your infectious aura that are already infected polymorph into plague incubators which, for 2d3 turns, do nothing except emit their own putrescence, amplifying the infection in that area. You are rooted to spot (can't move, but can take other normal actions) for 2 or 3 turns. After the time elapses, any plague incubators degrade into a miasmatic cloud. 
   * **Patient Zero of Phireis** (%%****%%). Up to 11% of your max HP may rot.\\ + Foul Emission (Active, Moderate piety cost): Restores up to 10 HP of rot. Activates breath cooldown. Emits a stream of miasma, akin to death drake breath. Power dependent upon amount of rot restored.    * **Patient Zero of Phireis** (%%****%%). Up to 11% of your max HP may rot.\\ + Foul Emission (Active, Moderate piety cost): Restores up to 10 HP of rot. Activates breath cooldown. Emits a stream of miasma, akin to death drake breath. Power dependent upon amount of rot restored. 
   * **Plague-Bearer of Phireis** (%%*****%%). Up to 13% of your max HP may rot. Your infectious aura extends to 5 squares and can overcome resistances of non-undead enemies. (Can now infect non-natural enemies such as demons, angels, golems, etc.) Again, the further away an enemy, the lower the chance it will be infected. \\ + Pestilence (Active, High piety cost): Unloads your full infection, restoring all rot. Greatly magnifies your infectious aura for a period of time, extending infection to full LOS and setting infection to maximum power. The length of the pestilence scales up based on the amount of rot restored upon use. Unlike normal infection, pestilence allows re-infections that “stack” on the same enemy multiple times. During pestilence, any corpses immediately explode with miasma.   * **Plague-Bearer of Phireis** (%%*****%%). Up to 13% of your max HP may rot. Your infectious aura extends to 5 squares and can overcome resistances of non-undead enemies. (Can now infect non-natural enemies such as demons, angels, golems, etc.) Again, the further away an enemy, the lower the chance it will be infected. \\ + Pestilence (Active, High piety cost): Unloads your full infection, restoring all rot. Greatly magnifies your infectious aura for a period of time, extending infection to full LOS and setting infection to maximum power. The length of the pestilence scales up based on the amount of rot restored upon use. Unlike normal infection, pestilence allows re-infections that “stack” on the same enemy multiple times. During pestilence, any corpses immediately explode with miasma.
   * **Pale Horseman of Phireis** (%%******%%). Up to 15% of your max HP may rot.    * **Pale Horseman of Phireis** (%%******%%). Up to 15% of your max HP may rot. 
Logged in as: Anonymous (VIEWER)
dcss/brainstorm/god/propose/decay_god.txt · Last modified: 2014-04-17 22:40 by and into
 
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki