Dungeon Crawl Stone Soup v0.26 Tournament
Welcome! The tournament starts at 08:00PM Friday 08 January UTC and runs for 16 days until 08:00PM Sunday 24 January UTC .
How To Play
All games of DCSS v0.26 played on official servers (CXC, CUE, CWZ, CAO, CPO, CKO, CDO, LLD, and CBR2) will count for the tournament!
Playing in a Clan
If you would like to create a clan, add the following as the first lines in your v0.26 rc file:
# TEAMNAME nameofteam # TEAMMEMBERS player1 player2 player3 player4 player5Clan names can contain letters, numbers, underscores, and hyphens. There can be a maximum of six people (including the captain) in a clan.
If you'd like to play in an existing clan, add # TEAMCAPTAIN nameofcaptain
as the first line of your v0.26 rc file.
# TEAMCAPTAIN
line in their rc file!
You can create, join, and leave clans for the first seven days of the tournament, until 20:00PM Friday 15 January UTC .
If you're looking for a clan (or players to fill out your clan), try Reddit's /r/dcsstourney.
Scoring
Players earn points across a number of categories (listed below), which
either award points proportionally or
by rank. Your overall rank is the sum of points gained across
all 16
categories.
In a proportionally scored
category you receive points based on your progress towards a
maximum score in the category. The points recieved are:
(progress / category maximum) * 10,000
.
In a ranked category your
rank in that category determines how many point you win from it. The
points received are:
10,000 / rank in
category
.
Clans are scored separately using the same system, except with clan categories instead of individual categories.
Individual Categories
Exploration
Ashenzari wants players to explore the dungeon and seek out runes of Zot. In this category, players earn 3 points per distinct rune of Zot collected and 1 point each for distinct branch entry and end floor reached.
This is a proportionally scored category with a maximum possible
score of 100
.
Piety
Elyvilon thinks it's important to evaluate what all the gods have to offer. Elyvilon awards 1 point for becoming the champion (****** piety) of the first god worshipped in a game and an additional point for a win after championing that god. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game.
This is a proportionally scored category with a maximum possible
score of 49
.
Unique Harvesting
Yredelemnul demands that players kill as many distinct uniques as possible as well as four player ghosts, and scores the number of such kills.
This is a proportionally scored category with a maximum possible
score of 81
.
Winning
The Shining One values perseverance and courage in the face of adversity. In this category, TSO awards players points for winning a game, and additional points for winning a second distinct combo.
This is a proportionally scored category with a maximum possible
score of 2
.
Win Rate
Cheibriados believes in being slow and steady, and recognises players who are careful enough to excel consistently. This category ranks players by their adjusted win percentage, calculated as the number of wins divided by the number of games played plus 1.
Streak Length
Jiyva ranks players by their streak length. Jiyva favours the flexibility of a gelatinous body—the length of a streak is defined as the number of distinct species or backgrounds won consecutively (whichever is smaller). Every game in a streak must be the first game you start after winning the previous game in the streak. This will always be the case if you play all your games on one server.
Nemelex' Choice
Nemelex Xobeh wants to see players struggle against randomness and ranks players who persevere with one of several combos randomly chosen and announced throughout the tournament. The first 8 players to win a given Nemelex' choice combo earn a point in this category and Nemelex ranks players by their score in this category.
Combo High Scores
Dithmenos ranks players by the combo high scores they can acquire and defend from rivals. Each combo high score at XL ≥ 9 gives 1 point, with bonus points for winning the game (+9) and being a species/background high score (+27 each). (Therefore, a single game can give a maximum of 64 points.)
Best High Score
Okawaru is all about getting as many points as possible, and ranks players based on their best high score.
Lowest Turncount Win
The Wu Jian Council favours the unquestioned excellence and efficient combat of the Sifu. The Council ranks players based on their lowest turn count win.
Fastest Real Time Win
Makhleb wants to see bloodshed as quickly as possible and ranks players according to their fastest win.
Lowest XL Win
Vehumet values ruthless efficiency, and recognises the players who win at the lowest XL. Waiting around for an ancestor to return from memory is inefficient, so games where Hepliaklqana is worshipped do not count in this category. For the purposes of this category, players who have not won and players who have won only at XL 27 are both ranked last.
Tournament Win Order
Qazlal wants destruction and wants it as soon as possible! This category ranks players in order of their first win in the tournament.
Tournament All Rune Win Order
Lugonu appreciates all planes of reality, and wants players to tour as many of them as soon as possible. Lugonu ranks players in order of their first 15-rune win in the tournament.
Ziggurat Diving
Xom is entertained by a player's descent into madness, and ranks players by the number of consecutive Ziggurat floors they reach in a single game. Exiting a Ziggurat from the lowest floor counts as "reaching a floor" for scoring in this category, and an unlimited number of Ziggurats in a single game count.
Banner Collection
The other DCSS gods are too busy with divine affairs to rank an entire category, but every DCSS god rewards players for certain achievements with tiered banners. Players are awarded points for each banner, with tier one banners worth 1 point, tier 2 worth 2 points, and tier 3 worth 4 points.
This is a proportionally scored category with a maximum possible
score of 100
.
Clan Categories
Exploration
Clans are awarded points and subsequently ranked in the same way as the individual Exploration category using all of the members' games.
This is a proportionally scored category with a maximum possible
score of 100
.
Piety
Clans are awarded points and subsequently ranked in the same way as the individual Piety category using all of the members' games.
This is a proportionally scored category with a maximum possible
score of 49
.
Unique Harvesting
Clans are awarded points and subsequently ranked in the same way as the individual Unique Harvesting category using all of the members' games.
This is a proportionally scored category with a maximum possible
score of 81
.
Winning
Clans are awarded points for
distinct first combo wins by clan members. The total number of wins in
this category is capped at 12, and the total number of wins from any
member is capped at 4. For a win to count in this category it must be
the first win of the combo by the clan. For example, if Player A's 5th
win is a DgWn and they win before Player B's win of DgWn then Player
B's win will not count in this category.
This is a proportionally scored category with a maximum possible
score of 12
.
Nemelex' Choice
The clan is awarded points in this category in the same way as the indvidual Nemelex' Choice using all of the members' games: one point to each of the first eight clans to win a Nemelex combo. Note: multiple clan members may win a Nemelex combo to deny other individuals Nemelex points, but this will not affect clan Nemelex scoring.
Combo High Scores
The clan is awarded points in this category in the same way as the individual Combo High scores category using all of the members' games. Each combo high score at XL ≥ 9 gives 1 point, with bonus points for winning the game (+9) and being a species/background high score (+27 each). (Therefore, a single game can give a maximum of 64 points.)
Streak Length
Clans are ranked in this category based on the streak of their best player, calculated according to the individual Streak Length category.
Best High Score
Clans are ranked by the highest scoring game by any of their members.
Low Turncount Win
Clans are ranked by the lowest turncount win of any of their members.
Fastest Real Time Win
Clans are ranked by the fastest realtime win of any of their members.
Ziggurat Diving
Clans are ranked in this category based on the Ziggurat Dive of their best player.
Banner Collection
Clans are awarded banner points based on all of the members'
banners. Banner points are awarded in the same way as the individual
banner points based on the highest banner tier earned by the clan's
members for each banner.
This is a proportionally scored category with a maximum possible
score of 100
.
Banners
Banner progress in the individual & clan banner categories described above. Banner tiers are worth 1, 2, and 4 points for tiers one, two, and three respectively.
Changes from the 0.25 tournament
- Score is now computed as a sum over categories, instead of an average.
- Categories are divided into proportional and ranked categories, described in the scoring section.
- In every ranked category, rank ties do not skip rank numbers based on the number of ties.
- In the Combo High Scores category a win awards 9 bonus points, and spiecies and background high scores award 27 bonus points.
- The Harvest category caps player ghosts at 4.
- The Heretic banner tiers are now: 1: abandon a god and do not rejoin them, 2: abandon a god and mollify them, 3: abandon and mollify 3 distinct gods in 3 different games.
Conduct
- All contestants acknowledge an obligation not to commit misconduct in relation to their participation. Misconduct is any act that is a breach of good manners, a breach of good sportsmanship, or unethical behavior. Participating servers may have their own codes of conduct; breach of server-specific codes of conduct is also considered misconduct for tournament purposes. Misconduct will result in disqualification without recourse, with any relevant games being deleted from the scoring database. Severe misconduct will lead to exclusion from future crawl tournaments.
- Please do not do anything that would give you an unfair competitive advantage over other players or clans. This includes things like scumming crash-on-demand bugs, using alt accounts to inflate the score of your main account, or using bots or input macros on your account to gain an advantage for speedrun points – just remember that the objective here is to have fun. We generally do not monitor games or RC files and hold players to the honor system. In extreme cases that come to our attention, we may, at our discretion, disqualify users and remove their games from the scoring database. Ignorance and negligence are not excuses for poor behavior.
- Don't use account names, clan names, or chat messages to send spam or advertisements for unrelated commercial content.
Credits
This tournament exists thanks to the work of many people, but two people were especially pivotal. ebering designed a new scoring system for this tournament, based on broad consultation with players and other devs over several months. Then he coded up the back end (which required rewriting almost all of the scoring code) in a matter of weeks. Thank you, ebering! chequers matched ebering's dedicated back-end work with an overhaul and modern re-design of the front-end display pages. The tournament would still be using its old display format without his work. Thank you, chequers!
Thank you to all the artists whose work is used on this tournament website! All artwork used is released under CC0 or with explicit permission from the artist.
If you are interested in contributing artwork to DCSS, please release your work under CC0 and submit to the DCSS dev team!