Implementables/.10 plan:
1.
In-game selection of auto-pickup items. Can't wait.
2.
Interface implementables: yes please! Especially these bits:
- Each equipment slot gets dedicated character
- More verbose travel stop messages
- Easy picking up of items when autoexplore stops
- Change level annotations from Dungeon Overview (Ctrl-O)
3. Casting a buff spell with Z makes it "permanent" (.10 plan) - could cut the repetition without making game easier, I'd like that. Some interesting choices to be made, too.
4.
Demigod worshippers - will make Demigods fun and worth trying for me.
5.
Vintermann's food reform. Honestly I only really care about the less sickness bit, however the description/mutation changes are very detailed and it's in the works already, so why the hell not
6.
Spice orb run up - more flavour for the final run sounds good. Pan lords coming back to haunt you for stolen runes get my evil grin of approval :]
The implementables aren't equal - some of them are just too small to get on the list. Rule of thumb, if it's small, uncontroversial and dev approved, then it probably doesn't need a player vote either. Especially if it has a patch already.
Stuff I'd like to see implemented1.
Wand Shops should sell Recharge Scrolls. "I find it odd that wand shops do not sell scrolls of recharging considering they're wand shops and that scroll is wand/rod-specific. I suggest adding scrolls of recharge as a potential item for purchase from a wand shop, but add a price premium to the scroll over however much it would cost in a regular scroll shop. — XuaXua 2011-08-19 20:48"
2.
Controlled Flight amulet improvement to one of the following:
"Make the amulet for more for “Flight” as in “flying”:
- invoke for flight (removing dependency on ring) and allow it to reinvoke while still flying (after all, you're under full control)
- triple (or infinitely) extend the duration of the lev/flight effect over whatever the player would get without it
- give flight just from being worn, increase rarity to preservation levels and leave it as an improved property of artefacts"
3.
Random themed shops. After some rework - would have to be either very rare and/or definitely less powerful. In general, would be nice to find shops like that once in a blue moon.
Oof
there are too many brainstorming ideas to read through in one go. In general, I'd vote for:
1. Fighting balance (plan for future versions) - something I'm definitely looking forward to. I believe it would make melee characters (and their stats) more fun. As is, they sometimes feel lacking just because they don't spend their stats in int. For example assassins vs stalkers, gladiators vs skalds, hunters vs warpers(/arcane marksmen), monks vs necromancers etc.
2. Endgame changes. Past zot, some gods/weapon brands/spells become weak or stop working. There are less choices. Anything to change that would be great.