mumra wrote:Regarding trapdoors/hatches: I never favoured the "all red" colouring; obviously it makes them stand out, but I think they might look nicer with more realistic colouring, so long as they are still distinct looking from normal D stairs (maybe they need a magical glow, since the in-game text implies they are magical anyway?).
Speaking of which, the plain ol' D stairs look kind of boring now held up next to all these lovely new branch stairs. They certainly should look a bit more plain than the more exotic branch stairs; but I find them a bit square, angular and grey. Maybe simply introducing a bit of irregularity; imagine roughly carved ancient stone steps, worn down by centuries of usage.
Both are good points. I'll try some changes.
galehar wrote:Yes, they are magical. Otherwise, it's hard to explain why they are one-way.
I personally think that they are closing by mechanism of some kind. They don't look magical and I don't really want to make them look like this. It's gonna look strange on early levels.
galehar wrote:Good idea, but if we go that way, I think we need several similar versions, just like walls and floor. If they are all worn down exactly the same way, it would be a bit weird.
Ok. I like this idea too. But I don't guarantee you guys any major carving or other excessives though. As mumra said, this stairs need to look little boring.
galehar wrote:white_noise wrote:galehar wrote:I like it, the only thing that bothers me is that the perspective for upstairs and downstairs are almost identical. It's hard to tell which is which. Flames always look better with some animation.
It shouldn't be a problem because they never gonna be placed on one floor.
Sure, I'm not concerned that you would mistake one for another, I just find it strange. And a newbie might not know if they need to press < or >.
It is a problem indeed. Well, maybe not a problem, but nuisance nonetheless. Although, I've noticed that '<' is unnecessary key. We don't need it actually. As long, as all stairs/portals/shops go only one way, the only one key can be used. So every time you standing on a stair/portal/shop cell you can press the same '>' key to go up, down or in. Newbies will be thankful for one less key to remember.
roctavian wrote:I like the addition of the pickaxe to the Orcish Mines entrance quite a bit! I'm also glad you have that custom tile for Elf stairs. I plan to make new wall/floor tiles for Elf at some point in the future, and those stairs could really set the scene for the new tileset.
And I like that you like it. It's always nice to have approval from original author.
XuaXua wrote:Had a problem and maybe it is me getting used to it, but I can not easily distinguish between the new (trunk) UP and DOWN stairs designs for Shoals. Has anyone else had this problem?
I don't have this exact problem. But this stairs looks strange to me. Interesting, but strange nonetheless. Didn't understand if they are made of ice or even water, but I'd prefer use of old sandy stairs in shoals. After little edit they look pretty neat there.