Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Reagents
Heavy armour = consumables for escape; non-heavy armour (casting) = consumable and spells for escape. And, despite spells for many character designs having tight short-term "budgets", as in how MP limits conjurers, other hybrid-oriented casters are less limited in the short-term by MP, like crusaders and transmuters.
Might the game play better if more spells used consumables as reagents, thereby limiting the number of ways that casters have to escape? Adding reagents to the cost of spell would take much re-balancing work. I have no specific suggestions for what to use as a reagent or which spell could have reagents or how the gane might need to be re-balanced. But I think it'd be fun to brainstorm on this. (If there's been a discuss of this elsewhere, I missed it but I'd like to know what folks were thinking!)