My idea to stop (a kind of) luring
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Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Re: My idea to stop (a kind of) luring
Swamp Slogger
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Re: My idea to stop (a kind of) luring
Spider Stomper
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Re: My idea to stop (a kind of) luring
e: Though for the record this is only if luring is considered a real problem and it absolutely must be addressed
Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Dioneo wrote:Wouldn't this just lead to degenerate tactics such as leading packs of weak monsters around so you can use them to "power up" for larger fights?
Re: My idea to stop (a kind of) luring
Shard1697 wrote:Could just be per enemy, not carrying over to a different enemy when you attack them.Dioneo wrote:Wouldn't this just lead to degenerate tactics such as leading packs of weak monsters around so you can use them to "power up" for larger fights?
That was my intention.
Swamp Slogger
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Re: My idea to stop (a kind of) luring
kuniqs wrote:That was my intention.
Ok, then. Though I'm not sure how this disincentivizes luring exactly. You'd presumably get such a bonus whenever you fight so you could just lure enemies to a safe place and then take advantage of this bonus. It doesn't actually encourage you to fight enemies where you meet them. The only time this would actually be a decision would be if you got surprised by other enemies while in the middle of a fight, but that'd just encourage you to pre-emptively lure more just to avoid ending up in such situations in the first place. Or have I misunderstood you again?
Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Slime Squisher
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Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Re: My idea to stop (a kind of) luring
Nekoatl wrote:This is kind of already a thing.
Nope, thats very far from whats being proposed here.
Halls Hopper
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Re: My idea to stop (a kind of) luring
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