My idea to stop (a kind of) luring
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Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Re: My idea to stop (a kind of) luring
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Swamp Slogger
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Re: My idea to stop (a kind of) luring
Spider Stomper
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Re: My idea to stop (a kind of) luring
e: Though for the record this is only if luring is considered a real problem and it absolutely must be addressed
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Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Dioneo wrote:Wouldn't this just lead to degenerate tactics such as leading packs of weak monsters around so you can use them to "power up" for larger fights?
Re: My idea to stop (a kind of) luring
Shard1697 wrote:Could just be per enemy, not carrying over to a different enemy when you attack them.Dioneo wrote:Wouldn't this just lead to degenerate tactics such as leading packs of weak monsters around so you can use them to "power up" for larger fights?
That was my intention.
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Swamp Slogger
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Re: My idea to stop (a kind of) luring
kuniqs wrote:That was my intention.
Ok, then. Though I'm not sure how this disincentivizes luring exactly. You'd presumably get such a bonus whenever you fight so you could just lure enemies to a safe place and then take advantage of this bonus. It doesn't actually encourage you to fight enemies where you meet them. The only time this would actually be a decision would be if you got surprised by other enemies while in the middle of a fight, but that'd just encourage you to pre-emptively lure more just to avoid ending up in such situations in the first place. Or have I misunderstood you again?
Tartarus Sorceror
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Re: My idea to stop (a kind of) luring
Slime Squisher
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Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Re: My idea to stop (a kind of) luring
Nekoatl wrote:This is kind of already a thing.
Nope, thats very far from whats being proposed here.
Halls Hopper
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Re: My idea to stop (a kind of) luring
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