Search found 502 matches
Wednesday, 30th July 2014, 11:13
Forum: Game Design Discussion
Topic: God: Qazlal Stormbringer
Replies: 156
Views: 51638
Wednesday, 30th July 2014, 09:41
Forum: Technical Support
Topic: Cannot open Crawl in Ubuntu 14.04
Replies: 2
Views: 1420
Re: Cannot open Crawl in Ubuntu 14.04
Sunday, 27th July 2014, 15:51
Forum: Game Design Discussion
Topic: Why doesn't TAB treat a submerged space as a target?
Replies: 5
Views: 1977
Re: Why doesn't TAB treat a submerged space as a target?
Aule wrote:What file has that code, neil?
Autofight is in dat/clua/autofight.lua, and our C++-lua interface is in l_*.cc
Saturday, 26th July 2014, 22:50
Forum: Game Design Discussion
Topic: Why doesn't TAB treat a submerged space as a target?
Replies: 5
Views: 1977
Re: Why doesn't TAB treat a submerged space as a target?
Saturday, 26th July 2014, 01:54
Forum: Game Design Discussion
Topic: Include a "drop and never pick up again" command
Replies: 38
Views: 12449
Re: Include a "drop and never pick up again" command
Wednesday, 23rd July 2014, 12:39
Forum: Technical Support
Topic: Separate build directories
Replies: 2
Views: 1405
Re: Separate build directories
Wednesday, 23rd July 2014, 12:34
Forum: Game Design Discussion
Topic: Brainstorm: a better ranged combat
Replies: 66
Views: 16326
Re: Brainstorm: a better ranged combat
Re: Trees
Re: Trees
Saturday, 19th July 2014, 20:19
Forum: Technical Support
Topic: Stand alone client for webtiles
Replies: 3
Views: 2090
Re: Stand alone client for webtiles
Friday, 18th July 2014, 20:41
Forum: Crazy Yiuf's Corner
Topic: Semi-useless post: remove rotten chunks
Replies: 10
Views: 2723
Re: Semi-useless post: remove rotten chunks
duvessa wrote:Not anymore, in 0.15 only ghouls can eat rotten chunks.Hopeless wrote:Orcs and Ogres like Rotten Chunks.
Trolls too, but those are the only two.
Friday, 18th July 2014, 02:05
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 34085
Re: Lost CAO webtiles Password
Gabriellk wrote:Same problem here. Lost my "Gabriellk" account's password more than a year ago I don't know why, and haven't been able to log in since. :/ Just posted a thread about it on DCA, apparently this in the right place, sorry.
CAO password reset, and email sent.
Wednesday, 16th July 2014, 22:06
Forum: Technical Support
Topic: Lost CAO webtiles Password
Replies: 69
Views: 34085
Re: Lost CAO webtiles Password
jefkin wrote:Hi, I too (jefkin) just lost my password -- I also put a note about it here: https://crawl.develz.org/mantis/view.php?id=5607 -- I hope not to seem spammy, but I also wonder why the system doesn' t have a more automated way of resetting them :-/
Email sent.
Friday, 11th July 2014, 17:41
Forum: Game Design Discussion
Topic: Artificers should start with a rod instead of wands.
Replies: 31
Views: 7170
Re: Artificers should start with a rod instead of wands.
Wednesday, 9th July 2014, 12:56
Forum: Technical Support
Topic: Password reset for CAO
Replies: 1
Views: 1138
Re: Password reset for CAO
achirane wrote:I've forgotten my password for CAO. Please could you reset it?
My username is achirane
Email sent.
Tuesday, 8th July 2014, 22:21
Forum: Game Design Discussion
Topic: Quick FR: Make failing to cast a spell not cost a turn
Replies: 13
Views: 3493
Re: Quick FR: Make failing to cast a spell not cost a turn
Tuesday, 8th July 2014, 21:13
Forum: Game Design Discussion
Topic: Quick FR: Make failing to cast a spell not cost a turn
Replies: 13
Views: 3493
Re: Quick FR: Make failing to cast a spell not cost a turn
Tuesday, 8th July 2014, 17:03
Forum: Game Design Discussion
Topic: Quick FR: Make failing to cast a spell not cost a turn
Replies: 13
Views: 3493
Re: Quick FR: Make failing to cast a spell not cost a turn
Sunday, 6th July 2014, 23:29
Forum: Contributions
Topic: Wiki editing permission?
Replies: 3
Views: 2375
Re: Wiki editing permission?
Tuesday, 1st July 2014, 13:24
Forum: Game Design Discussion
Topic: View Terrain during berserk
Replies: 3
Views: 3109
Re: View Terrain during berserk
twelwe wrote:Can the View Terrain version please remove the red film during berserk in console? It is sometimes necessary to move during berserk and annoying to not know whether water is deep or shallow.
Done.
Saturday, 28th June 2014, 16:11
Forum: Game Design Discussion
Topic: Please remove hatches that lead into death
Replies: 13
Views: 4329
Re: Please remove hatches that lead into death
Friday, 20th June 2014, 21:18
Forum: Technical Support
Topic: compile tile version "crawl.exe" in win7
Replies: 3
Views: 1468
Re: compile tile version "crawl.exe" in win7
Tuesday, 17th June 2014, 19:25
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20792
Re: Monster: Bone Dragon
Patashu wrote:Brannock wrote:I agree with the general thrust of this but please no tormenting dragons.
a greater mummy riding on a bone dragon's back
someone sprite this plz
Not sprited (and also not in trunk: branch bonerider).
The name probably needs some work :/
Sunday, 15th June 2014, 01:30
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3451
Re: Buff Twisted Resurrection
Thursday, 12th June 2014, 13:11
Forum: Game Design Discussion
Topic: Making +acc more useful
Replies: 49
Views: 13576
Re: Making +acc more useful
Wednesday, 11th June 2014, 05:27
Forum: Game Design Discussion
Topic: Simulacrum bugged?
Replies: 6
Views: 1895
Re: Simulacrum bugged?
Friday, 6th June 2014, 16:44
Forum: Game Design Discussion
Topic: Replace inner flame in AM book with pproj
Replies: 23
Views: 8261
Re: Replace inner flame in AM book with pproj
Friday, 6th June 2014, 15:15
Forum: Game Design Discussion
Topic: Trying to eat items you don't have
Replies: 7
Views: 2178
Re: Trying to eat items you don't have
Friday, 6th June 2014, 03:53
Forum: Game Design Discussion
Topic: Trying to eat items you don't have
Replies: 7
Views: 2178
Re: Trying to eat items you don't have
Wednesday, 4th June 2014, 22:20
Forum: Game Design Discussion
Topic: Starting Combos with Equipment Screws
Replies: 15
Views: 3997
Re: Demigod Monks
tasonir wrote:crate wrote:did you know that FeMo starts with lower skills that other monks? it gets only 2 fighting and 3 unarmed, instead of 3 and 4.
This is done to punish anyone stupid enough to not pick FeBe instead, I presume.
It's to make them not strictly better than FeFi. Possibly FeFi could be buffed instead.
Wednesday, 4th June 2014, 22:13
Forum: Game Design Discussion
Topic: Spider form movespeed removal.
Replies: 19
Views: 6757
Re: Spider form movespeed removal.
skjarl wrote:I'd like to see spider form remove the cold/slow vulnerability on Draconians while it's in effect.
That was supposed to have been fixed a few weeks ago, but there was a bug in the fix. It should be working correctly once the servers update.
Tuesday, 3rd June 2014, 19:29
Forum: Game Design Discussion
Topic: Stabbing extension
Replies: 22
Views: 7269
Re: Stabbing extension
duvessa wrote:tasonir wrote:Renaming stabbing to critical hitting doesn't increase damage variation. It does, however, drastically increase bikeshedding on the forums. XuaXua only suggested a rename, not a new mechanic.XuaXua wrote:If stabbing reform happens, which might be a good idea, it should be renamed something equivalent to "critical hit" and applicable to all weapons, but allow different weapon styles to have different bonuses.
Isn't that the current mechanic?
Tuesday, 3rd June 2014, 16:15
Forum: Game Design Discussion
Topic: Stabbing extension
Replies: 22
Views: 7269
Re: Stabbing extension
Sunday, 1st June 2014, 16:47
Forum: Game Design Discussion
Topic: Equipment god
Replies: 121
Views: 30612
Re: Equipment god
Tuesday, 20th May 2014, 22:27
Forum: Game Design Discussion
Topic: WebTiles server overhaul
Replies: 6
Views: 2017
Re: WebTiles server overhaul
Monday, 28th April 2014, 15:54
Forum: Technical Support
Topic: Password reset for CSZO
Replies: 1
Views: 1200
Re: Password reset for CSZO
whorfin wrote:Hi. My account is "whorfin". Could my password be reset? The account should have an email address linked to it. Thanks!
Email sent.
Saturday, 19th April 2014, 13:11
Forum: Technical Support
Topic: CDO games not scoring
Replies: 3
Views: 1341
Re: CDO games not scoring
Tuesday, 11th March 2014, 16:26
Forum: Game Design Discussion
Topic: Proposal: Rename !speed => !haste
Replies: 27
Views: 5898
Re: Proposal: Rename !speed => !haste
Tuesday, 11th March 2014, 16:21
Forum: Game Design Discussion
Topic: "Be godless" should be a possible treasure trove requirement
Replies: 54
Views: 20884
Re: "Be godless" should be a possible treasure trove require
Friday, 7th March 2014, 16:39
Forum: Game Design Discussion
Topic: Proposal: Make monster mer* more gender-equitable
Replies: 118
Views: 36391
Re: Proposal: Make monster mer* more gender-equitable
Monday, 24th February 2014, 23:34
Forum: Technical Support
Topic: Locked out of Trunk
Replies: 3
Views: 1678
Re: Locked out of Trunk
Friday, 14th February 2014, 15:09
Forum: Game Design Discussion
Topic: Why are nets consuming my inventory?
Replies: 16
Views: 5639
Re: Why are nets consuming my inventory?
Wednesday, 12th February 2014, 16:03
Forum: Technical Support
Topic: Crash on startup
Replies: 5
Views: 1932
Re: Crash on startup
Wednesday, 12th February 2014, 15:50
Forum: Technical Support
Topic: password retrieval
Replies: 1
Views: 1105
Re: password retrieval
Lacuenta wrote:Looking for my password from Innameasone and Electricaloddity on crawl.s-z.org, but it seems my account has been deleted, since i could register again with the same name is it possible to get my old accounts back?
Password reset and email sent; I set the same password for both accounts.
Tuesday, 4th February 2014, 11:25
Forum: Technical Support
Topic: Password reset
Replies: 3
Views: 1451
Tuesday, 4th February 2014, 11:20
Forum: Game Design Discussion
Topic: Auto-identify hides
Replies: 12
Views: 4456
Re: Auto-identify hides
Monday, 3rd February 2014, 17:48
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 82215
Re: New God: Seth, the Shadow King
Monday, 3rd February 2014, 17:20
Forum: Game Design Discussion
Topic: Auto-identify hides
Replies: 12
Views: 4456
Re: Auto-identify hides
It's in (also the corresponding fix for floor-generated hides). Also, following XuaXua's suggestion, hides no longer display their enchantment, since it's always +0 and always known.
Monday, 3rd February 2014, 05:32
Forum: Game Design Discussion
Topic: Auto-identify hides
Replies: 12
Views: 4456
Re: Auto-identify hides
Saturday, 1st February 2014, 14:34
Forum: Technical Support
Topic: Merge Morgues?
Replies: 3
Views: 1348