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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002572||[DCSS] Bug Report||minor||have not tried||2010-09-13 01:56||2014-06-15 18:27|
|Status||resolved||Product Branch||0.7 ancient branch|
|Summary||0002572: Enslavement = Mummy Death Curse Mis-Target|
I ran into a basic mummy in the dungeon and, wishing to avoid its death curse, I used a Wand of Enslavement to charm it, then sent it into an impossible fight.
The following happened:
The hill giant hits your mummy with a giant spiked club!
Your mummy is destroyed!
You feel nervous for a moment...
Your +0 helmet glows black for a moment.
I thought the death curse was supposed to affect whatever killed the mummy (even if the mummy *was* charmed by me). Shouldn't the hill giant have been the victim of the curse? It seems like a bug.
|Tags||No tags attached.|
I've seen this too, and I think it's a bug (or a misfeature) - after all, summons work too, so you should be able to shift the blame. And Enslavement doesn't work on high-end mummies, so it's not something you could do Tomb with.
|The rationale is that the mummy died as a direct result of your charming it. So you got credit, including full--not half--xp, for the kill. And the curse.|
I agree the rationale is ok, but it'd be cooler the other way. :)
|Perhaps it would be clearer if there was a distinction in how the enslaved vs. summoned creature is described, since there is in fact a distinction in how they're treated? e.g. instead of "your mummy" in this case, something like "the mummy you enslaved" or "the enslaved mummy", representing that the creature's "true feelings" are still hostile toward you.|
|"your" means friendly. I don't think calling it enslaved would help anything. I agree with evktalo, it would be more fun if you didn't get the curse in this case. And maybe also half XP (or more if you hit it before enslaving it).|
While more fun at first, this could lead to something tedious at first: use wands of enslavement on mummies, and let them kill themselves -- akin to dropping potions before engaging a mummy before.
I like it if the player cannot shake off the mummy curse easily.
|Players can already shake off mummy curses easily with summons. Enslaving them to make them fight hostile monsters is not much different than summoning monsters to fight them. The point is to not fight them yourself.|
There's a similar issue with inner flame. I used inner flame on a gnoll with the expectation that when the explosion got the mummy the curse would be directed at the gnoll (since it was the one blowing up). Didn't work out, I still got cursed.
I don't really see using either inner flame or enslavement as much different than letting a summons do the job.
|Made more consistent in 6ffeb14a: killing a mummy with a summon will also curse you.|
|2010-09-13 01:56||Hybrid||New Issue|
|2010-09-13 11:06||evktalo||Note Added: 0008546|
|2010-09-13 11:06||evktalo||Status||new => confirmed|
|2010-09-13 15:41||Kyrris||Note Added: 0008560|
|2010-09-13 16:51||evktalo||Note Added: 0008567|
|2010-09-22 10:23||doy||Relationship added||related to 0002624|
|2011-08-17 15:10||jeffqyzt||Note Added: 0014212|
|2011-08-17 16:39||galehar||Note Added: 0014217|
|2011-08-17 16:45||dpeg||Note Added: 0014218|
|2011-08-17 17:06||galehar||Note Added: 0014220|
|2011-08-17 19:17||argonaut||Note Added: 0014221|
|2011-08-19 00:44||galehar||Issue Monitored: galehar|
|2011-10-25 00:26||galehar||Issue End Monitor: galehar|
|2014-06-15 18:27||wheals||Note Added: 0026520|
|2014-06-15 18:27||wheals||Status||confirmed => resolved|
|2014-06-15 18:27||wheals||Fixed in Branch||=> 0.15 development branch|
|2014-06-15 18:27||wheals||Resolution||open => done|
|2014-06-15 18:27||wheals||Assigned To||=> wheals|
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