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2572 Bug Report minor have not tried 2010-09-13 01:56 2014-06-15 18:27
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0002572: Enslavement = Mummy Death Curse Mis-Target
I ran into a basic mummy in the dungeon and, wishing to avoid its death curse, I used a Wand of Enslavement to charm it, then sent it into an impossible fight.

The following happened:

The hill giant hits your mummy with a giant spiked club!
Your mummy is destroyed!
You feel nervous for a moment...
Your +0 helmet glows black for a moment.

I thought the death curse was supposed to affect whatever killed the mummy (even if the mummy *was* charmed by me). Shouldn't the hill giant have been the victim of the curse? It seems like a bug.

related to 0002624resolved wheals Mummies killed by hell effects curse you 
Issue History
2010-09-13 01:56 Hybrid New Issue
2010-09-13 11:06 evktalo Note Added: 0008546
2010-09-13 11:06 evktalo Status new => confirmed
2010-09-13 15:41 Kyrris Note Added: 0008560
2010-09-13 16:51 evktalo Note Added: 0008567
2010-09-22 10:23 doy Relationship added related to 0002624
2011-08-17 15:10 jeffqyzt Note Added: 0014212
2011-08-17 16:39 galehar Note Added: 0014217
2011-08-17 16:45 dpeg Note Added: 0014218
2011-08-17 17:06 galehar Note Added: 0014220
2011-08-17 19:17 argonaut Note Added: 0014221
2011-08-19 00:44 galehar Issue Monitored: galehar
2011-10-25 00:26 galehar Issue End Monitor: galehar
2014-06-15 18:27 wheals Note Added: 0026520
2014-06-15 18:27 wheals Status confirmed => resolved
2014-06-15 18:27 wheals Fixed in Branch => 0.15 development branch
2014-06-15 18:27 wheals Resolution open => done
2014-06-15 18:27 wheals Assigned To => wheals

Notes
(0008546)
evktalo   
2010-09-13 11:06   
I've seen this too, and I think it's a bug (or a misfeature) - after all, summons work too, so you should be able to shift the blame. And Enslavement doesn't work on high-end mummies, so it's not something you could do Tomb with.

--Eino
(0008560)
Kyrris   
2010-09-13 15:41   
The rationale is that the mummy died as a direct result of your charming it. So you got credit, including full--not half--xp, for the kill. And the curse.
(0008567)
evktalo   
2010-09-13 16:51   
I agree the rationale is ok, but it'd be cooler the other way. :)

--Eino
(0014212)
jeffqyzt   
2011-08-17 15:10   
Perhaps it would be clearer if there was a distinction in how the enslaved vs. summoned creature is described, since there is in fact a distinction in how they're treated? e.g. instead of "your mummy" in this case, something like "the mummy you enslaved" or "the enslaved mummy", representing that the creature's "true feelings" are still hostile toward you.
(0014217)
galehar   
2011-08-17 16:39   
"your" means friendly. I don't think calling it enslaved would help anything. I agree with evktalo, it would be more fun if you didn't get the curse in this case. And maybe also half XP (or more if you hit it before enslaving it).
(0014218)
dpeg   
2011-08-17 16:45   
While more fun at first, this could lead to something tedious at first: use wands of enslavement on mummies, and let them kill themselves -- akin to dropping potions before engaging a mummy before.

I like it if the player cannot shake off the mummy curse easily.
(0014220)
galehar   
2011-08-17 17:06   
Players can already shake off mummy curses easily with summons. Enslaving them to make them fight hostile monsters is not much different than summoning monsters to fight them. The point is to not fight them yourself.
(0014221)
argonaut   
2011-08-17 19:17   
There's a similar issue with inner flame. I used inner flame on a gnoll with the expectation that when the explosion got the mummy the curse would be directed at the gnoll (since it was the one blowing up). Didn't work out, I still got cursed.

I don't really see using either inner flame or enslavement as much different than letting a summons do the job.
(0026520)
wheals   
2014-06-15 18:27   
Made more consistent in 6ffeb14a: killing a mummy with a summon will also curse you.