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ID Category Severity Reproducibility Date Submitted Last Update
0008231 [DCSS] Bug Report crash have not tried 2014-03-05 08:12 2014-03-05 19:31
Reporter skjarl View Status public  
Assigned To gammafunk
Priority normal Resolution done Local or Remote Local
Status resolved   Operating System Windows
Projection none   Console or Tiles Tiles
ETA none Fixed in Branch 0.14 ancient branch Product Branch 0.14 ancient branch
  Product Version 0.14-a0-2542-g51e44bb
Summary 0008231: Crash during combat
Description I was fighting monsters in Pandemonium. I took a step and the game crashed without presenting any kind of error.
Steps To Reproduce
Additional Information
Tags No tags attached.
Attached Files txt file icon crash-Jerky-20140305-020451.txt [^] (48,732 bytes) 2014-03-05 08:12 [Show Content]
? file icon Jerky.cs [^] (2,134,896 bytes) 2014-03-05 08:13

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-  Notes
gammafunk (administrator)
2014-03-05 18:54

This was probably fixed in 0.14-a0-2975-g726ad26, thanks. It looks like your save has a newly generated level, so I can't reproduce, unfortunately. Although the nightly build won't be updated until later this evening for this particular bug, you can get a more recent windows built of trunk with the fix tomorrow: [^]
skjarl (reporter)
2014-03-05 19:31

That save has the same level, but it timewarped me back to the beginning before I had explored it. I'm not sure you could reproduce the problem, but that is the level it happened on. I'll update my build in any case.

- Issue History
Date Modified Username Field Change
2014-03-05 08:12 skjarl New Issue
2014-03-05 08:12 skjarl File Added: crash-Jerky-20140305-020451.txt
2014-03-05 08:13 skjarl File Added: Jerky.cs
2014-03-05 18:54 gammafunk Note Added: 0025469
2014-03-05 18:54 gammafunk Status new => resolved
2014-03-05 18:54 gammafunk Fixed in Branch => 0.14 development branch
2014-03-05 18:54 gammafunk Resolution open => done
2014-03-05 18:54 gammafunk Assigned To => gammafunk
2014-03-05 19:31 skjarl Note Added: 0025470

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