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8231 Bug Report crash have not tried 2014-03-05 08:12 2014-03-05 19:31
skjarl Local  
gammafunk Windows  
normal Tiles  
resolved 0.14 ancient branch  
0.14-a0-2542-g51e44bb done  
none    
none 0.14 ancient branch  
0008231: Crash during combat
I was fighting monsters in Pandemonium. I took a step and the game crashed without presenting any kind of error.
txt file icon crash-Jerky-20140305-020451.txt [^] (48,732 bytes) 2014-03-05 08:12 [Show Content]
? file icon Jerky.cs [^] (2,134,896 bytes) 2014-03-05 08:13
Issue History
2014-03-05 08:12 skjarl New Issue
2014-03-05 08:12 skjarl File Added: crash-Jerky-20140305-020451.txt
2014-03-05 08:13 skjarl File Added: Jerky.cs
2014-03-05 18:54 gammafunk Note Added: 0025469
2014-03-05 18:54 gammafunk Status new => resolved
2014-03-05 18:54 gammafunk Fixed in Branch => 0.14 development branch
2014-03-05 18:54 gammafunk Resolution open => done
2014-03-05 18:54 gammafunk Assigned To => gammafunk
2014-03-05 19:31 skjarl Note Added: 0025470

Notes
(0025469)
gammafunk   
2014-03-05 18:54   
This was probably fixed in 0.14-a0-2975-g726ad26, thanks. It looks like your save has a newly generated level, so I can't reproduce, unfortunately. Although the nightly build won't be updated until later this evening for this particular bug, you can get a more recent windows built of trunk with the fix tomorrow:

http://crawl.develz.org/trunk/ [^]
(0025470)
skjarl   
2014-03-05 19:31   
That save has the same level, but it timewarped me back to the beginning before I had explored it. I'm not sure you could reproduce the problem, but that is the level it happened on. I'll update my build in any case.