Attached Files |
crash-Vefaeraa-20180716-014100.txt [^] (55,673 bytes) 2018-07-16 07:44 [Show Content] [Hide Content]Crash caused by signal #11: Segmentation fault
Version: Dungeon Crawl Stone Soup 0.22-a0-748-g283c1ef38e
Platform: unix
Bits: 32
Game mode: normal
Tiles: yes
Command line: crawl
RC options:
restart_after_game = true
Crash caused by signal #11: Segmentation fault
Obtained 36 stack frames.
crawl(_Z17write_stack_traceP8_IO_FILEi+0x3b) [0x78968b]: write_stack_trace(_IO_FILE*, int)
crawl(_Z13do_crash_dumpv+0x530) [0x792aa0]: do_crash_dump()
crawl(_Z20crash_signal_handleri+0x87) [0x789a57]: crash_signal_handler(int)
linux-gate.so.1(__kernel_sigreturn+0) [0xb7ef7d2c]:
crawl(_ZN9SkillMenu17shift_bottom_downEv+0x66) [0xc155d6]: SkillMenu::shift_bottom_down()
crawl(_ZN9SkillMenu4initEii+0x3de) [0xc1bdae]: SkillMenu::init(int, int)
crawl(_ZN11UISkillMenu16_allocate_regionEv+0x2e) [0xc1bf4e]: UISkillMenu::_allocate_region()
crawl(_ZN2ui4Grid16_allocate_regionEv+0xfa) [0xd35bca]: ui::Grid::_allocate_region()
crawl(_ZN2ui5Popup16_allocate_regionEv+0x8a) [0xd3428a]: ui::Popup::_allocate_region()
crawl(_ZN2ui5Stack16_allocate_regionEv+0xd7) [0xd340d7]: ui::Stack::_allocate_region()
crawl(_ZN2ui6UIRoot6layoutEv+0xbc) [0xd397bc]: ui::UIRoot::layout()
crawl(_ZN2ui11pump_eventsEi+0x11d) [0xd3b51d]: ui::pump_events(int)
crawl(_ZN2ui10run_layoutESt10shared_ptrINS_6WidgetEERKb+0x94) [0xd3bb84]: ui::run_layout(std::shared_ptr<ui::Widget>, bool const&)
crawl(_Z10skill_menuii+0x2e1) [0xc1c241]: skill_menu(int, int)
crawl(_Z21check_selected_skillsv+0x145) [0xc21265]: check_selected_skills()
crawl(_Z8gain_expjPj+0x61f) [0xbbc59f]: gain_exp(unsigned int, unsigned int*)
crawl(+0x5badb2) [0xab0db2]:
crawl(_Z11monster_dieR7monster11killer_typeibbb+0x15a0) [0xabc2f0]: monster_die(monster&, killer_type, int, bool, bool, bool)
crawl(_ZN4bolt14affect_monsterEP7monster+0x1220) [0x740ef0]: bolt::affect_monster(monster*)
crawl(_ZN4bolt11affect_cellEv+0x23f) [0x741b4f]: bolt::affect_cell()
crawl(_ZN4bolt21explosion_affect_cellERK9coord_def+0x2d) [0x741c5d]: bolt::explosion_affect_cell(coord_def const&)
crawl(_ZN4bolt7explodeEbb+0x737) [0x7423a7]: bolt::explode(bool, bool)
crawl(_ZN4bolt15affect_endpointEv+0x169) [0x746a29]: bolt::affect_endpoint()
crawl(_ZN4bolt7do_fireEv+0x1091) [0x743ad1]: bolt::do_fire()
crawl(_ZN4bolt4fireEv+0x1221) [0x745441]: bolt::fire()
crawl(_Z7zapping8zap_typeiR4boltbPKcb+0xfc) [0x745a4c]: zapping(zap_type, int, bolt&, bool, char const*, bool)
crawl(+0x738b58) [0xc2eb58]:
crawl(_Z11your_spells10spell_typeibPK8item_def+0x133c) [0xc3629c]: your_spells(spell_type, int, bool, item_def const*)
crawl(_Z12cast_a_spellb10spell_type+0x4e8) [0xc38a88]: cast_a_spell(bool, spell_type)
crawl(_Z17do_cast_spell_cmdb+0x22) [0xc39022]: do_cast_spell_cmd(bool)
crawl(_Z15process_command12command_type+0x332) [0xde0502]: process_command(command_type)
crawl(+0x8ecdd9) [0xde2dd9]:
crawl(+0x8ed9d5) [0xde39d5]:
crawl(main+0x378) [0x6dea98]:
/usr/lib/libc.so.6(__libc_start_main+0xf1) [0xb75a7041]:
crawl(+0x1e8e49) [0x6dee49]:
Trying to run gdb.
GNU gdb (GDB) 8.1
Copyright (C) 2018 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word".
[New LWP 28050]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
0xb7ef7d21 in __kernel_vsyscall ()
#0 0xb7ef7d21 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb777b7f7 in waitpid () from /usr/lib/libpthread.so.0
No symbol table info available.
#2 0x00789dbd in call_gdb(_IO_FILE*) ()
No symbol table info available.
#3 0x00792ac0 in do_crash_dump() ()
No symbol table info available.
#4 0x00789a57 in crash_signal_handler(int) ()
No symbol table info available.
#5 <signal handler called>
No symbol table info available.
#6 0x00c155d6 in SkillMenu::shift_bottom_down() ()
No symbol table info available.
#7 0x00c1bdae in SkillMenu::init(int, int) ()
No symbol table info available.
#8 0x00c1bf4e in UISkillMenu::_allocate_region() ()
No symbol table info available.
#9 0x00d35bca in ui::Grid::_allocate_region() ()
No symbol table info available.
#10 0x00d3428a in ui::Popup::_allocate_region() ()
No symbol table info available.
#11 0x00d340d7 in ui::Stack::_allocate_region() ()
No symbol table info available.
#12 0x00d397bc in ui::UIRoot::layout() ()
No symbol table info available.
#13 0x00d3b51d in ui::pump_events(int) ()
No symbol table info available.
#14 0x00d3bb84 in ui::run_layout(std::shared_ptr<ui::Widget>, bool const&) ()
No symbol table info available.
#15 0x00c1c241 in skill_menu(int, int) ()
No symbol table info available.
#16 0x00c21265 in check_selected_skills() ()
No symbol table info available.
#17 0x00bbc59f in gain_exp(unsigned int, unsigned int*) ()
No symbol table info available.
#18 0x00ab0db2 in ?? ()
No symbol table info available.
#19 0x00abc2f0 in monster_die(monster&, killer_type, int, bool, bool, bool) ()
No symbol table info available.
#20 0x00740ef0 in bolt::affect_monster(monster*) ()
No symbol table info available.
#21 0x00741b4f in bolt::affect_cell() ()
No symbol table info available.
#22 0x00741c5d in bolt::explosion_affect_cell(coord_def const&) ()
No symbol table info available.
#23 0x007423a7 in bolt::explode(bool, bool) ()
No symbol table info available.
#24 0x00746a29 in bolt::affect_endpoint() ()
No symbol table info available.
#25 0x00743ad1 in bolt::do_fire() ()
No symbol table info available.
#26 0x00745441 in bolt::fire() ()
No symbol table info available.
#27 0x00745a4c in zapping(zap_type, int, bolt&, bool, char const*, bool) ()
No symbol table info available.
#28 0x00c2eb58 in ?? ()
No symbol table info available.
#29 0x00c3629c in your_spells(spell_type, int, bool, item_def const*) ()
No symbol table info available.
#30 0x00c38a88 in cast_a_spell(bool, spell_type) ()
No symbol table info available.
#31 0x00c39022 in do_cast_spell_cmd(bool) ()
No symbol table info available.
#32 0x00de0502 in process_command(command_type) ()
No symbol table info available.
#33 0x00de2dd9 in ?? ()
No symbol table info available.
#34 0x00de39d5 in ?? ()
No symbol table info available.
#35 0x006dea98 in main ()
No symbol table info available.
Compilation info:
<<<<<<<<<<<
Compiled with GCC 7.3.1 20180312 on Jul 14 2018 at 21:37:38
Build platform: i686-pc-linux-gnu
Platform: i686-pc-linux-gnu
CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_LOCAL -DUSE_SDL -DUSE_GL -DUSE_FT -D_REENTRANT -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -isystem /usr/include/SDL2 -DWIZARD -DASSERTS -DPROPORTIONAL_FONT="/usr/share/fonts/TTF/DejaVuSans.ttf" -DMONOSPACED_FONT="/usr/share/fonts/TTF/DejaVuSansMono.ttf" -D_REENTRANT -DCLUA_BINDINGS -DSAVE_DIR_PATH="~/.crawl" -D_GNU_SOURCE -D_DEFAULT_SOURCE
LDFLAGS: -rdynamic -fuse-ld=gold -O2
>>>>>>>>>>>
Place info:
branch = 5, depth = 2
Level id: Lair:2
Level build method = , level layout type = open_caves, absdepth0 = 11
Level vaults:
layout_cave_pods
swamp_mist_pool
guppyfry_snake_entry_island
grunt_forest_large_clearings
Markers:
<<<<<<<<<<<<<<<<<<<<<<
>>>>>>>>>>>>>>>>>>>>>>
Messages:
<<<<<<<<<<<<<<<<<<<<<<
As you read the scroll of remove curse, it crumbles to dust.
You feel as if something is helping you.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
The +2 trident of Income {protect, MP+9} hums with potential!
a - the +2 trident of Income (weapon) {protect, MP+9}
Adjust (i)tems, (s)pells, or (a)bilities?
There is an open door here.
Things that are here:
16 javelins of penetration; a chain mail
You see here 3 javelins of penetration.
There is an open door here.
Things that are here:
16 javelins of penetration; a chain mail
There is an escape hatch in the ceiling here.
Items here: " ))) [
a scale mail; a glowing flail; an amulet of inaccuracy; a runed lajatang; a glowing lajatang
There is a fountain of sparkling water here.
You start resting.
Your magical contamination has completely faded away.
You start resting.
You feel a sudden draft!
You start resting.
You are starting to lose your buoyancy.
You start resting.
You float gracefully downwards.
You start resting.
You feel a little less agile now.
You start resting.
Magic restored.
You open the door.
Found 14 stones.
There is a fountain of sparkling water here.
You open the door.
A minotaur zombie comes into view.
Casting: Fireball (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame (safe; 1% risk of failure)
Press: ? - help, Dir - move target cursor
The fire ignites!
You swoop lightly up into the air. You feel very comfortable in the air. You feel somewhat more hungry.
The minotaur zombie is engulfed in blazing flames.
The minotaur zombie hits you.
The minotaur zombie gores you but does no damage.
Casting: Conjure Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - minotaur zombie
Aim: a minotaur zombie (flame, lightly damaged)
The bolt of fire hits the minotaur zombie.
The minotaur zombie is moderately damaged.
The minotaur zombie is engulfed in blazing flames.
The minotaur zombie hits you but does no damage.
The minotaur zombie misses you.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie
Aim: a minotaur zombie (flame, heavily damaged)
The flame tongue hits the minotaur zombie.
The minotaur zombie is heavily damaged.
The minotaur zombie is engulfed in blazing flames.
The minotaur zombie hits you but does no damage.
The minotaur zombie gores you but does no damage.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie
Aim: a minotaur zombie (flame, severely damaged)
The flame tongue hits the minotaur zombie.
The minotaur zombie appears unharmed.
The minotaur zombie is severely damaged.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie
Aim: a minotaur zombie (flame, severely damaged)
The flame tongue hits the minotaur zombie.
The minotaur zombie is severely damaged.
The minotaur zombie is engulfed in blazing flames.
The minotaur zombie barely misses you. The minotaur zombie closely misses you.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie
Aim: a minotaur zombie (flame, severely damaged)
The flame tongue hits the minotaur zombie.
The minotaur zombie is almost destroyed.
The minotaur zombie is engulfed in blazing flames.
The minotaur zombie hits you. The minotaur zombie gores you.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - minotaur zombie
Aim: a minotaur zombie (flame, almost destroyed)
The flame tongue hits the minotaur zombie.
The minotaur zombie appears unharmed.
The minotaur zombie is almost destroyed.
The minotaur zombie is engulfed in blazing flames.
You destroy the minotaur zombie!
Vehumet accepts your kill.
Your Fighting skill increases to level 6!
Your Dodging skill increases to level 7!
You hear an odd grinding sound!
You start resting.
You are starting to lose your buoyancy.
There is a fountain of sparkling water here.
You reach down and open the door.
Found 37 gold pieces.
There is an open door here.
You now have enough gold to buy a thick ruby amulet on D:4, or buy a glowing robe on D:9.
You can access your shopping list by pressing '$'.
You now have 139 gold pieces (gained 37).
There is an open door here.
You float gracefully downwards.
There is a fountain of sparkling water here.
There is an escape hatch in the ceiling here.
Items here: " ))) [
a scale mail; a glowing flail; an amulet of inaccuracy; a runed lajatang; a glowing lajatang
Welcome back to the Lair of Beasts!
There is an empty arch of ancient stone here.
You start resting.
Magic restored.
HP restored.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is a staircase back to the Dungeon here.
Things that are here:
a +4 scimitar; a +0 dagger of draining
the +7 falchion "Timour" {drain, -Tele rN+ Str+6 Dex+2}
C - a +0 dagger of draining
H - the +7 falchion "Timour" {drain, -Tele rN+ Str+6 Dex+2}
N - a +4 scimitar
Things that are here:
438 stones; 136 sling bullets
O - 136 sling bullets; P - 438 stones
Assign waypoint to what number? (0-9)
Waypoint 0 assigned to Lair:1.
Drop what? 42/52 slots (_ for help) (? for menu, Esc to quit)
You drop a +0 dagger of draining.
You drop the +7 falchion "Timour" {drain, -Tele rN+ Str+6 Dex+2}.
Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit)
You drop 136 sling bullets.
You drop 438 stones.
Drop what? 38/52 slots (_ for help) (? for menu, Esc to quit)
You drop a +0 troll leather armour.
Adjust (i)tems, (s)pells, or (a)bilities?
A hippogriff comes into view.
Things that are here:
the +7 falchion "Timour" {drain, -Tele rN+ Str+6 Dex+2}
a +0 dagger of draining
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Unknown command.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - hippogriff
Aim: a hippogriff (hasn't noticed you)
The puff of flame hits the hippogriff.
The hippogriff is lightly wounded.
The hippogriff screeches!
Casting: Throw Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (lightly wounded)
The puff of flame hits the hippogriff.
The hippogriff is moderately wounded.
Casting: Throw Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (moderately wounded)
The flame tongue hits the hippogriff.
The hippogriff is heavily wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (heavily wounded)
The flame tongue hits the hippogriff.
The hippogriff is almost dead.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (almost dead)
The bolt of fire hits the hippogriff.
You kill the hippogriff!
Vehumet accepts your kill.
You feel your power returning.
Put on which piece of jewellery? (? for menu, Esc to quit)
Okay, then.
(D) Dungeon (T) Temple (L) Lair
Where to? (* - list waypoints, Enter - Lair:1 @ (x,y), ? - help)
Drop what? 37/52 slots (_ for help) (? for menu, Esc to quit)
You drop 3 scrolls of enchant weapon.
As you read the scroll labeled GEZAIMPENEY, it crumbles to dust.
A profound silence engulfs you. It was a scroll of silence.
You start resting.
A porcupine comes into view.
Drop what? 35/52 slots (_ for help) (? for menu, Esc to quit)
Okay, then.
You cannot cast spells when silenced!
You cannot cast spells when silenced!
Your hearing returns.
Attack whom?
Press: ? - help, Dir - move target cursor, f - porcupine
Aim: a porcupine
You reach to attack! You miss the porcupine. The porcupine bites you!
You closely miss the porcupine.
The porcupine bites you but does no damage. x2
You closely miss the porcupine. You claw the porcupine!
The porcupine is severely wounded.
The porcupine bites you.
You closely miss the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
You see here 3 scrolls of enchant weapon.
You see here 3 scrolls of enchant weapon.
Drop what? 35/52 slots (_ for help) (? for menu, Esc to quit)
You drop 2 potions of brilliance.
You drop 4 potions of mutation.
Things that are here:
4 potions of mutation; 2 potions of brilliance
You see here 3 scrolls of enchant weapon.
Drop what? 33/52 slots (_ for help) (? for menu, Esc to quit)
You drop 4 scrolls of amnesia.
You don't have any unidentified items.
Unknown command.
Things that are here:
4 scrolls of amnesia; 3 scrolls of enchant weapon
A water moccasin comes into view.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin (hasn't noticed you)
The flame tongue hits the water moccasin.
The water moccasin appears unharmed.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin
The puff of flame hits the water moccasin.
The water moccasin is moderately wounded.
Casting: Throw Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (moderately wounded)
The puff of flame hits the water moccasin.
The water moccasin is heavily wounded.
Casting: Throw Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (heavily wounded)
The bolt of fire misses the water moccasin.
The water moccasin closely misses you.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (heavily wounded)
The sticky flame hits the water moccasin.
The water moccasin is almost dead.
The water moccasin is covered in liquid flames!
The water moccasin burns!
You kill the water moccasin!
Vehumet accepts your kill.
You feel your power returning.
You start resting.
HP restored.
Magic restored.
You now have enough gold to buy a buckler on D:9.
You can access your shopping list by pressing '$'.
You now have 153 gold pieces (gained 14).
A porcupine comes into view.
You see here a ration.
s - 14 rations (gained 1)
Casting: Sticky Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (resting)
You miscast Bolt of Fire.
You are very lightly contaminated with residual magic.
Your skin tingles.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (resting)
The flame tongue hits the porcupine.
The porcupine is lightly wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (lightly wounded)
The flame tongue hits the porcupine.
The porcupine is lightly wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (lightly wounded)
The flame tongue hits the porcupine.
The porcupine is almost dead.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (almost dead)
The flame tongue hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
You see here a porcupine corpse.
You butcher the porcupine corpse.
f - a chunk of flesh
You see here a porcupine skeleton.
You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great.
Magic restored.
Your magical contamination has completely faded away.
Found a chain mail.
You now have 164 gold pieces (gained 11).
You see here a chain mail.
A bullfrog comes into view.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bullfrog
Aim: a bullfrog (resting)
The bolt of fire hits the bullfrog.
You kill the bullfrog!
Vehumet accepts your kill.
You feel your power returning.
You see here a bullfrog corpse.
You butcher the bullfrog corpse.
f - 3 chunks of flesh
Eat one of 3 chunks of flesh? (ye/n/q)
You eat one of the 3 chunks of flesh. This raw flesh tastes great.
Eat one of 2 chunks of flesh? (ye/n/q)
You eat one of the 2 chunks of flesh. This raw flesh tastes great.
Eat a chunk of flesh? (ye/n/q)
You eat the chunk of flesh. This raw flesh tastes great.
Magic restored.
Found a gnarled jewelled staff.
f - a gnarled jewelled staff
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
The +2 trident of Income {protect, MP+9} goes still.
You feel your magic capacity increase.
f - an uncursed staff of power (weapon)
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
You feel your magic capacity decrease.
The +2 trident of Income {protect, MP+9} hums with potential!
a - the +2 trident of Income (weapon) {protect, MP+9}
You start resting.
Magic restored.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
The +2 trident of Income {protect, MP+9} goes still.
You feel your magic capacity increase.
f - an uncursed staff of power (weapon)
Adjust (i)tems, (s)pells, or (a)bilities?
Unknown command.
You feel your magic capacity decrease.
The +2 trident of Income {protect, MP+9} hums with potential!
a - the +2 trident of Income (weapon) {protect, MP+9}
You start resting.
Magic restored.
Adjust (i)tems, (s)pells, or (a)bilities?
Adjust (i)tems, (s)pells, or (a)bilities?
The +2 trident of Income {protect, MP+9} goes still.
You feel your magic capacity increase.
a - an uncursed staff of power (weapon)
Adjust (i)tems, (s)pells, or (a)bilities?
Adjust (i)tems, (s)pells, or (a)bilities?
Found a stone staircase leading down.
A porcupine comes into view.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (resting)
The flame tongue hits the porcupine.
The porcupine is lightly wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (lightly wounded)
The flame tongue hits the porcupine.
The porcupine is lightly wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (lightly wounded)
The flame tongue hits the porcupine.
The porcupine is moderately wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (moderately wounded)
The bolt of fire hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
You now have enough gold to buy a glowing leather armour on D:9.
You can access your shopping list by pressing '$'.
You now have 175 gold pieces (gained 11).
You start resting.
Magic restored.
A wolf comes into view.
A wolf comes into view.
Found 27 stones.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fireball (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - wolf
Aim: a wolf (resting)
The fireball explodes! The fireball engulfs the wolf.
The wolf is severely wounded.
The wolf howls!
The fireball engulfs the fungus.
The fungus is moderately damaged.
The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
You hear a howl!
Casting: Fireball (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wolf
Aim: a wolf (severely wounded)
The flame tongue hits the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
A wolf comes into view.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - wolf
Aim: a wolf
The flame tongue hits the wolf.
The wolf is lightly wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wolf
Aim: a wolf (lightly wounded)
The flame tongue hits the wolf.
The wolf is moderately wounded.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wolf
Aim: a wolf (moderately wounded)
The flame tongue hits the wolf.
The wolf is almost dead.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wolf
Aim: a wolf (almost dead)
The sticky flame hits the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
x - 4 scrolls of remove curse (gained 1)
You start resting.
A porcupine comes into view.
Casting: Sticky Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine
The bolt of fire hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Unknown command.
You see here a wolf corpse.
You butcher the wolf corpse.
h - 3 chunks of flesh
Eat one of 3 chunks of flesh? (ye/n/q)
You eat one of the 3 chunks of flesh. This raw flesh tastes great.
Eat one of 2 chunks of flesh? (ye/n/q)
You eat one of the 2 chunks of flesh. This raw flesh tastes great.
Eat a chunk of flesh? (ye/n/q)
You eat the chunk of flesh. This raw flesh tastes great.
You start resting.
Magic restored.
Found a short sword.
A bullfrog comes into view.
The bullfrog moves out of view.
You see here a short sword.
The bullfrog is too close now for your liking.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bullfrog
Aim: a bullfrog (hasn't noticed you)
The bolt of fire hits the bullfrog.
You kill the bullfrog!
Vehumet accepts your kill.
Okay, then.
A crocodile comes into view.
A crocodile is nearby!
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - crocodile
Aim: a crocodile
The bolt of fire hits the crocodile.
You kill the crocodile!
Vehumet accepts your kill.
You feel your power returning.
You see here a bullfrog corpse.
You butcher the bullfrog corpse.
h - 4 chunks of flesh
Eat one of 4 chunks of flesh? (ye/n/q)
You eat one of the 4 chunks of flesh. This raw flesh tastes great.
You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh.
This raw flesh tastes great.
Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great.
Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great.
Magic restored.
Nergalle the Soulbinder comes into view. She is wielding a dagger.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - Nergalle
Aim: Nergalle, wielding a dagger and wearing a robe (hasn't noticed you)
The bolt of fire hits Nergalle.
Nergalle is moderately wounded.
Nergalle shouts!
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Nergalle
Aim: Nergalle, wielding a dagger and wearing a robe (moderately wounded)
The bolt of fire hits Nergalle.
Nergalle is heavily wounded.
Casting: Bolt of Fire (slightly dangerous; 5% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (slightly dangerous; 5% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Nergalle
Aim: Nergalle, wielding a dagger and wearing a robe (heavily wounded)
The bolt of fire hits Nergalle.
You kill Nergalle!
Vehumet accepts your kill.
You have reached level 12!
Your experience leads to an increase in your attributes!
Increase (S)trength, (I)ntelligence, or (D)exterity?
You feel clever. x2
You start resting.
You now have 215 gold pieces (gained 40).
Things that are here:
a dagger; a robe
There isn't anything to butcher here.
Magic restored.
Things that are here:
a dagger; a robe
You see here a rapier.
Found an escape hatch in the floor.
A porcupine comes into view.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (hasn't noticed you)
The bolt of fire hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
You start resting.
Magic restored.
A porcupine comes into view.
Found 18 stones.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (resting)
The bolt of fire hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
You start resting.
Fannar the Cold-Hearted comes into view. He is wielding a quarterstaff of freezing.
Fannar is nearby!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - Fannar
Aim: Fannar, wielding a quarterstaff of freezing, wearing a robe of cold resistance and wearing a ring of ice (covered in an icy film)
The bolt of fire hits Fannar. Fannar is burned terribly! The heat melts Fannar's icy armour.
Fannar is heavily wounded.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Fannar
Aim: Fannar, wielding a quarterstaff of freezing, wearing a robe of cold resistance and wearing a ring of ice (heavily wounded, covered in an icy film)
The bolt of fire misses Fannar.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Fannar
Aim: Fannar, wielding a quarterstaff of freezing, wearing a robe of cold resistance and wearing a ring of ice (heavily wounded, covered in an icy film)
The bolt of fire hits Fannar. Fannar is burned terribly! Fannar's icy armour evaporates.
Fannar is almost dead.
Fannar closely misses you.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - Fannar
Aim: Fannar, wielding a quarterstaff of freezing, wearing a robe of cold resistance and wearing a ring of ice (almost dead)
The bolt of fire hits Fannar. Fannar is burned terribly!
You kill Fannar!
Vehumet accepts your kill.
You feel your power returning.
Training target 8.0 for Dodging reached!
Your Dodging skill increases to level 8!
h - a ring of ice; l - a fizzy red potion; i - 3 scrolls of identify (gained 1)
Things that are here:
a quarterstaff of freezing; a robe of cold resistance; the elf corpse of Fannar
You butcher the elf corpse of Fannar.
n - 3 chunks of flesh
Things that are here:
a quarterstaff of freezing; a robe of cold resistance; the elf skeleton of Fannar
Eat one of 3 chunks of flesh? (ye/n/q)
You eat one of the 3 chunks of flesh. This raw flesh tastes great.
Eat one of 2 chunks of flesh? (ye/n/q)
You eat one of the 2 chunks of flesh. This raw flesh tastes great.
Eat a chunk of flesh? (ye/n/q)
You eat the chunk of flesh. This raw flesh tastes great.
Adjust (i)tems, (s)pells, or (a)bilities?
Put on which piece of jewellery? (? for menu, Esc to quit)
You're wearing all the rings you can. Remove which one?
(? for menu, Esc to cancel)
< or A - a ring of wizardry; > or K - a +6 ring of slaying
You remove your +6 ring of slaying.
You feel more attuned to ice. Oops, that ring feels deathly cold.
h - a cursed ring of ice (right hand)
Adjust (i)tems, (s)pells, or (a)bilities?
Okay, then.
h - a robe of cold resistance
Wear which item? (? for menu, Esc to quit)
You start removing your armour.
You continue taking off your +3 ring mail. x4
You finish taking off your +3 ring mail.
You start putting on your armour.
You continue putting on your robe of cold resistance. x5
You finish putting on your +2 robe of cold resistance.
You feel resistant to cold.
Wear which item? (? for menu, Esc to quit)
You start removing your armour.
You continue taking off your +2 robe of cold resistance. x4
You finish taking off your +2 robe of cold resistance.
You feel less resistant to cold.
You start putting on your armour.
You continue putting on your +3 ring mail. x5
You finish putting on your +3 ring mail.
As you read the scroll of remove curse, it crumbles to dust.
You feel as if something is helping you.
Put on which piece of jewellery? (? for menu, Esc to quit)
You're wearing all the rings you can. Remove which one?
(? for menu, Esc to cancel)
< or A - a ring of wizardry; > or C - a ring of ice
You remove your ring of ice.
K - a +6 ring of slaying (right hand)
Okay, then.
As you read the scroll of identify, it crumbles to dust.
l - a potion of magic
You start resting.
Magic restored.
Things that are here:
a quarterstaff of freezing; the elf skeleton of Fannar
A bullfrog comes into view.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Throw Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bullfrog
Aim: a bullfrog (hasn't noticed you)
Your line of fire to the bullfrog is blocked by a fungus. Continue anyway?
Okay, then.
Casting: Throw Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - bullfrog
Aim: a bullfrog
The bolt of fire hits the bullfrog.
You kill the bullfrog!
Vehumet accepts your kill.
You feel your power returning. The bolt of fire hits the fungus.
The fungus is heavily damaged.
You now have 235 gold pieces (gained 20).
You start resting.
Magic restored.
There is an empty arch of ancient stone here.
Done exploring.
Done exploring.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is a stone staircase leading down here.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
Okay, then.
Welcome back, Vefaeraa the Tengu Fire Elementalist.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
Found a stone staircase leading up and a stone staircase leading down.
A spiny frog comes into view.
Cast which spell? (? or * to list)
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - spiny frog
Aim: a spiny frog (resting)
The bolt of fire hits the spiny frog.
The spiny frog is heavily wounded.
The spiny frog croaks. You hear an angry hiss.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - spiny frog
Aim: a spiny frog (heavily wounded)
The bolt of fire hits the spiny frog.
You kill the spiny frog!
Vehumet accepts your kill.
You feel your power returning.
Your Fighting skill increases to level 7!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Unknown command.
You start resting.
A water moccasin comes into view.
A water moccasin is nearby!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin (hasn't noticed you)
The bolt of fire hits the water moccasin.
You kill the water moccasin!
Vehumet accepts your kill.
You hear a screech!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Unknown command.
You start resting.
A hippogriff comes into view.
A hippogriff is nearby!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - hippogriff
Aim: a hippogriff
The bolt of fire hits the hippogriff.
The hippogriff is severely wounded.
A water moccasin comes into view.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hippogriff
Aim: a hippogriff (severely wounded)
The bolt of fire hits the hippogriff.
You kill the hippogriff!
Vehumet accepts your kill.
You feel your power returning.
Training target 10.0 for Spellcasting reached!
Your Spellcasting skill increases to level 10!
The water moccasin hisses angrily.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin
The bolt of fire misses the water moccasin.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin
The flame tongue hits the water moccasin.
The water moccasin is heavily wounded.
The water moccasin bites you but does no damage.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (heavily wounded)
The sticky flame hits the water moccasin.
The water moccasin is severely wounded.
The water moccasin is covered in liquid flames!
The water moccasin burns! The water moccasin barely misses you.
The water moccasin burns!
The water moccasin bites you but does no damage.
The water moccasin closely misses you.
The water moccasin burns!
You kill the water moccasin!
Vehumet accepts your kill.
You feel your power returning.
You see here a hippogriff corpse.
You butcher the hippogriff corpse.
n - 6 chunks of flesh
You see here a hippogriff skeleton.
You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh.
This raw flesh tastes great.
Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes great.
Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great.
Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great.
Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great.
Unknown command.
A crocodile comes into view.
Casting: Sticky Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - crocodile
Aim: a crocodile (resting)
The bolt of fire hits the crocodile.
The crocodile is severely wounded.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - crocodile
Aim: a crocodile (severely wounded)
The bolt of fire hits the crocodile.
You kill the crocodile!
Vehumet accepts your kill.
You feel your power returning.
You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great.
A wyvern comes into view.
The wyvern hisses angrily.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - wyvern
Aim: a wyvern
The bolt of fire misses the wyvern. The tree burns like a torch!
The wyvern bites you.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wyvern
Aim: a wyvern
The sticky flame hits the wyvern.
The wyvern is lightly wounded.
The wyvern is covered in liquid flames! The wyvern burns! The wyvern bites you. The wyvern bites you!
Casting: Sticky Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - wyvern
Aim: a wyvern (moderately wounded, covered in liquid flames)
The bolt of fire hits the wyvern.
You kill the wyvern!
Vehumet accepts your kill.
You start resting.
A porcupine comes into view.
The porcupine is engulfed in a cloud of scalding steam.
Found 17 gold pieces. Found a staircase to the Swamp.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - porcupine
Aim: a porcupine (flame, lightly wounded, hasn't noticed you)
The flame tongue hits the porcupine.
The porcupine is moderately wounded.
The porcupine is engulfed in blazing flames.
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Flame Tongue (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - porcupine
Aim: a porcupine (severely wounded)
The flame tongue hits the porcupine.
You kill the porcupine!
Vehumet accepts your kill.
You feel your power returning.
You see here a porcupine corpse.
You butcher the porcupine corpse.
n - a chunk of flesh
You see here a porcupine skeleton.
A crocodile comes into view.
A crocodile is nearby!
Casting: Flame Tongue (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - crocodile
Aim: a crocodile
You miscast Bolt of Fire.
You are very lightly contaminated with residual magic.
The air around you burns with energy!
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - crocodile
Aim: a crocodile
The bolt of fire hits the crocodile.
The crocodile is almost dead.
The crocodile barely misses you.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - crocodile
Aim: a crocodile (almost dead)
The sticky flame hits the crocodile.
You kill the crocodile!
Vehumet accepts your kill.
You feel your power returning.
You see here a crocodile corpse.
You butcher the crocodile corpse.
n - 4 chunks of flesh (gained 3)
You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh.
This raw flesh tastes great.
Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great.
A water moccasin comes into view.
Found a robe.
Casting: Sticky Flame (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - water moccasin
Aim: a water moccasin (hasn't noticed you)
The bolt of fire hits the water moccasin.
The water moccasin is severely wounded.
The water moccasin hisses angrily.
The water moccasin closely misses you.
Casting: Bolt of Fire (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Sticky Flame (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - water moccasin
Aim: a water moccasin (severely wounded)
The sticky flame hits the water moccasin.
You kill the water moccasin!
Vehumet accepts your kill.
You feel your power returning.
You start resting.
HP restored.
Your magical contamination has completely faded away.
A wolf comes into view.
The wolf howls! You hear a howl! x7
A wolf comes into view. x4
The wolf moves out of view.
Welcome back, Vefaeraa the Tengu Fire Elementalist.
Vehumet says: Let it end in hellfire!
Welcome back, Vefaeraa the Tengu Fire Elementalist.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
Cast which spell? (? or * to list)
Aiming: Fireball (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - wolf
Aim: a wolf (hasn't noticed you)
The fireball explodes! The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
Vehumet accepts your kill.
You feel a bit more experienced. The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning. The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
The fireball engulfs the wolf.
The wolf is heavily wounded.
The wolf howls! You hear a howl! x5
A wolf comes into view. x3
You hear a howl!
Casting: Fireball (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Fireball (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - wolf
Aim: a wolf (heavily wounded)
The fireball explodes! The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
You hear a howl!
The fireball engulfs the wolf.
You kill the wolf!
Vehumet accepts your kill.
You feel your power returning.
Training target 8.0 for Fighting reached!
Your Fighting skill increases to level 8!
You need to enable at least one skill for training.
>>>>>>>>>>>>>>>>>>>>>>
Version history:
Game started: 0.22-a0-748-g283c1ef38e
Game state:
mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0
io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0:
seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0
prev_cmd = CMD_CAST_SPELL
repeat_cmd = CMD_NO_CMD
Player:
{{{{{{{{{{{
Name: [Vefaeraa]
Species: Tengu
Job: Fire Elementalist
HP: 73/73; mods: 0/0
MP: 20/42; mod: 0
Stats: 9 (9) 21 (21) 14 (14)
Position: (35, 22), god: Vehumet (6), turn_is_over: 0, banished: 0
Standing on/in/over feature: floor
Skills (mode: manual)
Name | can_train | train | training | level | points | progress
Fighting | X | 0 | 0 | 8 | 1800 | 0/450
Short Blades | | 0 | 0 | 0 | 0 | 0/42
Long Blades | X | 0 | 0 | 0 | 0 | 0/42
Axes | | 0 | 0 | 0 | 0 | 0/42
Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42
Polearms | X | 0 | 0 | 0 | 0 | 0/42
Staves | X | 0 | 0 | 0 | 0 | 0/42
Slings | | 0 | 0 | 0 | 0 | 0/50
Bows | | 0 | 0 | 0 | 0 | 0/42
Crossbows | | 0 | 0 | 0 | 0 | 0/42
Throwing | X | 0 | 0 | 0 | 0 | 0/50
Armour | X | 0 | 0 | 0 | 0 | 0/42
Dodging | X | 0 | 0 | 8 | 1522 | 9/379
Stealth | X | 0 | 0 | 5 | 631 | 1/252
Shields | | 0 | 0 | 0 | 0 | 0/50
Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42
Spellcasting | X | 0 | 0 | 10 | 3335 | 6/773
Conjurations | X | 0 | 0 | 10 | 1723 | 59/387
Hexes | | 0 | 0 | 0 | 0 | 0/84
Charms | | 0 | 0 | 0 | 0 | 0/70
Summonings | | 0 | 0 | 0 | 0 | 0/35
Necromancy | | 0 | 0 | 0 | 0 | 0/42
Translocations | | 0 | 0 | 0 | 0 | 0/70
Transmutations | | 0 | 0 | 0 | 0 | 0/70
Fire Magic | X | 0 | 0 | 11 | 2915 | 14/630
Ice Magic | | 0 | 0 | 0 | 0 | 0/59
Air Magic | | 0 | 0 | 0 | 0 | 0/29
Earth Magic | | 0 | 0 | 0 | 0 | 0/84
Poison Magic | X | 0 | 0 | 0 | 0 | 0/50
Invocations | | 0 | 0 | 0 | 0 | 0/59
Evocations | X | 0 | 0 | 0 | 0 | 0/50
Spell bugs:
Durations:
#44: 2000
Attributes:
#12: 808
#13: 573
#23: 11337
#24: 713070784
#27: 22783
#49: 903
#59: 1
Mutations:
beak: 1 (innate)
talons: 3 (innate)
able to fly: 1 (innate)
Inventory bugs:
Equipment:
eq slot #0, inv slot #0: staff of power
eq slot #1, inv slot #4: +0 cloak
eq slot #3, inv slot #10: +0 pair of gloves
eq slot #6, inv slot #24: +3 ring mail
eq slot #7, inv slot #26: ring of wizardry
eq slot #8, inv slot #36: +6 ring of slaying
eq slot #9, inv slot #31: amulet of the gourmand
}}}}}}}}}}}
Screenshot:
............P#
............##
..####..#...##
### ##.#....##
## ##.......#
.# #......#.##
.## #..#...#..#
..###...#.....#
P..##........##
#..###.......@#
##...##.......#
##...#.........
#.#..P..........
####.............
##....#.##..♣♣♣.†
##....P###...# ..h
#.....P####.. .hh
##......#
clua stack:
dlua stack:
Lua persistent data:
<<<<<<<<<<<<<<<<<<<<<<
bailey_type: bailey_polearm
>>>>>>>>>>>>>>>>>>>>>>
Lua marker contents:
<<<<<<<<<<<<<<<<<<<<<<
Lua marker 0 at (14, 8):
{{{{
CLASS: FogMachine
pow_min: 8
spread_buildup_time: 1
listeners:
spread_rate: 33
size_min: 2
size_max: 2
pow_max: 12
start_clouds: 1
dgn_trigs_by_type:
1:
1: 1
32:
1: 2
triggerers:
1:
CLASS: DgnTriggerer
countdown: 15
type: turn
buildup_turns: 0
sub_type: tick
delay_min: 25
method: dgn_event
listener_only: true
delay_max: 25
2:
CLASS: DgnTriggerer
type: entered_level
listener_only: false
method: dgn_event
size_buildup_time: 1
kill_cat: other
activated: true
activating: false
excl_rad: 1
size_buildup_amnt: 0
buildup_turns: 1
spread_buildup_amnt: 0
cloud_type: thin mist
props:
walk_dist: 1
pow_rolls: 3}}}}
>>>>>>>>>>>>>>>>>>>>>>
Vefaeraa.cs [^] (394,574 bytes) 2018-07-16 07:45 |