Hi, crawlers! Last changelog of the year:

  • New trap: the Shadow Trap, appearing from d:3 downward. Any non-summoned creature that moves into it will summon a small group of shadow creatures from the current level, which are always hostile to the player.
  • Traps are now more common in most parts of the game, and considerably less common in Slime.
  • Elemental evocables now stack.
  • ?/ has been considerably improved, and a new ?/c(L)oud option has been added.
  • When examining features with clouds over them, both the description of the feature & the cloud are now displayed.
  • Maxwell’s Patent Armour has been moved back toward its old egos; it now has rCorr rElec instead of Resistance.
  • Cleaving’s damage to secondary targets has been reduced from 75% to 70%.
  • A number of rock wall tiles have been replaced or reworked; in particular, Sewers no longer have acid wall tiles.
  • Megazigs no longer sometimes place the player in the centre of the floor.
  • The MP cost of the wand-power mutation has been halved; it now costs 3 MP per wand use per level, down from 6.
  • Ru now applies antimagic to enemies, rather than Muting them.
  • Dithmenos no longer sometimes considers steam to be a source of fire.
  • Ironheart Preservers now have significantly worse defenses, but significantly more HP. This may make it worthwhile to bother actually attacking them.
  • Call Imp now becomes stronger at high power, instead of becoming weaker.
  • Linux and OS X no longer double all numpad inputs.
  • ?/K no longer lists the skills “Stabbing”, “Traps”, “rat”, and “bat”.
  • Chokoban has been upgraded.

Happy crawling!