Hi, crawlers! Trunk has changed. It will never be the same, unless we perform a truly remarkable and unprecedented series of reverts. Barring that, here’s what you might want to know:

  • Sif Muna:
    • Channel Energy is gone. Replacing it at 1* is Divine Energy, a toggleable ability that lets the player cast spells without having enough mp. Using this effect causes a -Cast status for several turns, depending on how many MP the player was short by.
    • New 3* ability: Channel Magic, a Trog’s Hand-like invocation that trades piety for a brief, but significant, MP regeneration boost.
    • Book gifts now appear starting from 5*, not 6*.
    • Sif now gives partial piety for kills, in addition to (slightly reduced) piety from skill training.
  • Players wielding long blades can now ‘riposte’. After dodging a melee attack, users have a 50% chance to launch a free counterattack. This does not trigger retaliation effects, such as porcupine spines or hydra head growth, but functions as a normal attack otherwise. Long blade base damage has been lowered to compensate.
  • The Fencer’s Gloves no longer give bonuses to Sbl & Lbl skill; instead, they let the user riposte with any weapon. This stacks with long blades’ innate riposte.
  • Various unrands have had their stats tweaked; the most notable change is to Eos, which trades its sInv -Tele for Brilliance’s halo. (Wyrmbane also trades +Rage for rC+.)
  • Removed unrands: Sword of the Doom Knight, Amulet of Cekugob, and Brilliance (except for the bits Eos took).
  • Ammo acquirement is no more.
  • The last mountain dwarf has finally been removed; please, pour one out for our dear, departed Wiglaf. Donald got his Haste and Might, and Joseph stole his hat.
  • Urug and Maud have merged into one very smelly, well-armed unique.
  • Nergalle can no longer enter Death’s Door.
  • Various monster spellsets have been reworked; notably, wizards’, ogre mages’, ancient champions’, and Kirke’s.
  • The Vaults branch monster set has been partially reworked; among other changes, vampire mosquitoes have been buzzed off, fire crabs have clattered away, and entropy weavers are… in.
  • “Special rooms” (rare rooms completely packed with monsters) have had their sets adjusted, and can now appear in Pan.
  • rPois now gives immunity to green draconians’ mephitic breath. (It was previously resisted by nothing, not even by the undead!)
  • Summoned monsters now vanish immediately when their summoner dies.
  • Allies no longer mark fireballed plants as priority targets.
  • Friendly monsters will no longer open doors. (This was generally either irrelevant or a bad thing for the player.)
  • Giving orders to allies no longer makes noise, and can be done while silenced. Hand signals or telepathy? You decide…
  • Sickness no longer has a chance of causing attribute damage.
  • The interface for eating food from the floor has been made somewhat more consistent with other floor-item use.
  • Kiku no longer gives the player extra HP while under Death’s Door.
  • Good gods no longer mind the player drinking a little blood, here and there.
  • Elyvilon’s no longer even pretends to care about the player letting their allies die.
  • Pakellas’s Quick Charge is no longer more powerful at 0 evocations than at 27.
  • Stoned creatures no longer stumble.

Happy crawling! Don’t let the death scarabs bite :)