After a long time of waiting, finally here they are: the results of last year’s Stonesoup survey. Ideally, this would have been out exactly a year ago. We hope the tables and charts are still of interest to some of you.
Below we give an extremely abridged report. For an in-depth treatment, read the full report (pdf, 37 pages).
There have been 5735 meaningful replies, arriving between 16/02/2012 and 29/12/2012, a period which included the 0.10 and 0.11 releases and tournaments.
The average participant is male (92%), 24 years old, and lives in the USA (46%). He strongly prefers the Tiles version (76%) because he feels that tiles are less confusing and easier to understand than ASCII glyphs. He is playing Crawl offline (72%) and would like to use the online game if it was as same comfortable.
The average Crawler has started playing Crawl within the last three years (74%), and hasn’t won the game (76%) or even found a rune yet (66%), but has made it as deep as the Orcish Mines and Lair. He doesn’t use spoilers or only in moderation to read up on the most deadly of enemies. He’s quite likely to have played Diablo for a while (57%) and may also have tried NetHack (63%) or Dwarf Fortress’ adventure mode (51%) at some point, but otherwise has little experience with roguelikes or comparable games. The survey was his first interaction with the devteam in any shape or form (85%).
Among the 1224 participants who did snatch a win, some have achieved additional feats of even greater difficulty: 430 won allruners, 375 have won more than five games, 197 have completed Ziggurats and 72 obtained streaks of at least three wins in succession.
About 15% of all participants consider themselves thoroughly spoiled by the time they won their first character whereas 36% consider themselves completely or mostly unspoiled, at least when it comes to monster properties. This has actually informed on-going Crawl development, as 0.13 will disclose monster spells to players, something that was regarded as the most pertinent spoily monster information.