The 0.17 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.17 games on the public servers.
The winning player was cosmonaut, with 5787 points. cosmonaut won 22 games during the tournament, including a 5-game streak, and won 15 tier-three banners. In second place was johnnyzero, with 5644 points and 17 wins, including the longest streak for 10 games. In third place was iafm, with 5432 points and 27 wins, the most wins of any player, and 16 tier-three banners. EnterQ won the most tier-three banners of the tournament, getting 20 of 22 possible. The only unwon banner was Ruthless Efficiency III.
The fastest win by turncount was achieved by 4thArraOfDagon (19225 turns with a VSMo of Cheibriados). This game was also the highest scoring win of the tournament at 74M points, and incredibly is the second-highest-scoring game among all online games ever played! Demise had the fastest realtime win at 57m 37s with a HOBe, and johnnyzero had the lowest level win with an XL 19 FeAE of Dithmenos. The first victory of the tournament was claimed by CcS, playing a MiMo of Cheibriados, just 86 minutes after tournament start, followed by lessens a mere 32 seconds later, playing a MiBe.
The clan competition was won by tasonir’s clan (17151 points), followed by Vidiiot’s clan (16340 points), and MorganLeah’s clan (14161 points). There were 167 clans in all with points scored in the tournament.
Here are some basic statistics on the players in this tournament compared with the 0.16 tournament (in parentheses):
- Players: 2836 (2773)
- Total player time: 40866 hrs (43008 hrs)
- Avg player time: 14.4 hrs (15.5 hrs)
- Proportion of players using webtiles: 89.8% (88.9%)
A graph made by johnstein shows how various statistics progressed over the course of the tournament. See here for additional comparison graphs. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players, new and centuryplayer alike, who made the 0.17 release and tournament possible!
1. Comment by Christopher Weeks
24/Nov/2015 at 14:29
I had a great time and got my first win ever during the tournament. I’m obviously playing on a whole lower level than a bunch of you, but even with that, I think DCSS is about the single best computer game there is. So thanks!
2. Comment by WalkerBoh
25/Nov/2015 at 18:54
Love the stats and graphs. Any chance of comparisons with older tournaments being added?
3. Comment by amethyst_igor
26/Nov/2015 at 15:35
The number and above all the skill of players competing for the crowns is a tribute to how much the game is loved. Hats off to the developers for doing things right; for fixing bugs and adding interesting new wrinkles to the game.
I was Gaseous Cloud in the tourney, and though I did get 15 runes on my one win (Gozag was made for Mummy Gladiators, there’s a clue!), there are some true wizards out there that achieved a very high level of mastery in the game.
I’d like to see more development in the Sprint section one day and also a resurrection of “Defense of Zot” one day, if there can be any dev interest sparked in those endeavors.
4. Comment by SlowGraham
26/Nov/2015 at 20:40
Thanks for all the hard work and excellent tournament.
5. Comment by dpeg
28/Nov/2015 at 12:45
Many thanks for tournament organisation and writeup! I had a lot of fun, even though I ended up as the slacker of my team. :)
The graphs are very cool, I am a sucker for this. I think by now we even have enough data to get meaningful graphs across tournaments, i.e. one column for each tournament, across games, players, winners etc. Would be fun to look at!
6. Comment by amethyst_igor
29/Nov/2015 at 15:08
I noticed just today playing 0.17 on my Linux Mint computer that an old bug that has survived many a version, to the delight of my Ice Elementalists, has been, unfortunately, fixed. I had no plans to ever report that bug, but somebody else must have.
“The Jig is Up!” No longer does the Freeze spell have unlimited range to those players “in the know.”
I thought my secret competitive advantage was well-hidden. I don’t think it was quite enough to make Ice Elementalists a dominating force, but it definitely gave them an edge in the game’s beginning.
I am impressed that even a well-hidden bug gets fixed, although it did survive several versions, there.