The 0.15 tournament is over. For 16 days, players could compete for tournament points and banners by playing 0.15 games on the public servers.
For the second tournament in a row, the winning player was Tolias, with 7940 points. Over the course of the tournament Tolias won an record-breaking 26 games, many of them with Nemelex’s Choice species/background combinations. In second place was Yermak, with 7156 points and 17 wins. Yermak received 17 of the 20 Tier III banners, more than any other player. In third place was johnnyzero, with 6975 points and 17 wins, including the second-longest streak in the tournament (7 games).
The fastest wins in the tournament were achieved by Bloax (turncount, 13320 turns with a VSTm of Cheibriados) and perunasaurus (realtime, 1h 11m with a MiBe). tlatlagkaus had the highest score, 42M points with a VSBe. ebarrett had the longest streak, of 10 games. Snack was the only player to attain Tier III of Lugonu’s banner, The Heretic. Both the first victory of the tournament and the victory in the tournament with the latest start were claimed by perunasaurus.
The clan competition was won by knock knock knocking on holy pans door (28664 points). HuAs Priest (27291 points) and AWBW – SpannLords (18656 points) were second and third respectively. There were 127 clans in all.
The tournament ended with one more record: 106 wins on a single day! (Note that this page only lists 100 wins due to time zones.) Here are some assorted statistics on the tournament games (with quits removed), compared with the 0.14 tournament (in parentheses):
Players with at least one game: 2326 (2318) Players with at least one game to reach XL 9: 1527 (1589) Players who got a rune: 743 (787) Players who won a game: 370 (325) Total wins: 992 (743) Win %: 1.71% (1.31%) Total player time: 33903 hrs (35858 hrs) Avg player time: 14.6 hrs (15.5 hrs) Proportion of players using webtiles: 85.1% (80.4%) Proportion of winners using webtiles: 76.0% (70.6%)
1. Comment by Mennas
17/Sep/2014 at 11:35
76% increase in the % win rate. Conservation was a big part of DCSS, it’s clearly making the mid/late game easier to run around with all scrolls at all times.
2. Comment by ebarrett
18/Sep/2014 at 03:25
1.31% -> 1.71% is a 30.5% increase, not 76%. if you’re going to argue, at least don’t fuck up your maths that bad maybe?
3. Comment by Gail
18/Sep/2014 at 14:53
I went from my normal of 1 win per tourney to 6 in a row. Games easier. Alot easier.
4. Comment by Aves
19/Sep/2014 at 18:14
And an increase from 1.31% to 1.71% win rate still shows that a bunch of players never were able to finish their games. Imagine win rate was 0.1% next time it goes up to 0.2%. WOW we have an increase of 100% still nearly nobody is able to beat the game. IMHO This does not meet the definition of ‘easy’.
5. Comment by JaR
20/Sep/2014 at 15:47
30.5% x 2 = 61 + 15 = 76%%%%
go to school noob, he was right
6. Comment by twelwe
21/Sep/2014 at 06:47
I’m arguing with numbers too. 3 or 9?
7. Comment by PsyMar
21/Sep/2014 at 19:21
3 AND 9. Because they total twelwe.
8. Comment by LiquidKrystal
21/Sep/2014 at 21:37
“Please be nice and tolerant, don’t offend. Thanks!”
Now, because I’m intolerant of mathematical facts being debated:
New%/Old% = 1.71%/1.31% = 30.53% increase.
While we’re at it, the total win increase:
992 / 743 = 33.5% increase.
9. Comment by stonage
26/Sep/2014 at 05:48
I wouldn’t say conservation made the game much easier. I mean, I use Jiyva for the late, so late game for me is pretty much the same.
10. Comment by SlowGraham
26/Sep/2014 at 18:47
Thanks! The tournaments are always fun!