- Let it end in hellfire!
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- Henzell says...
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- The orc god, revamped in 0.32. Any species can convert and become orcish when godless and at <=66% HP in front of an orc priest, reliably pacifying visible orcs. Powers include pacifying other orcs, 2* Smiting([2]), 3* apostle([3]) recruiting ([4]) + reviving([5]), and 5* walking on water + Blood For Blood ([6]). For 0.31- Beogh see ??old_beogh.
- see {smite[2]}
- Regular orcs can't be recruited; instead, Beogh sends randunique apostles at the player. Their (non-recruitable) band, strength, and spell options scale with the number of apostles seen, capped by XL. Leaving the floor cancels the challenge and gives penance (which just dismisses one's recruited apostles for a short time).
- When you defeat an apostle, you have 30-45 turns to recruit them in the Abilities menu. You have a party limit of 3 apostles, and new ones will keep challenging you. Replacing apostles requires dismissing one first through the Abilities menu. A quick summary of your party + the new member is in the ^ menu's Extra tab.
- Dealing direct damage to enemies sometimes heals apostles. Dead apostles are revived by gaining piety (by killing monsters). Each additional dead apostle pushes the queue back further until they revive all at once. All monsters visible on an apostle's death are marked for Vengeance; killing all those marked will reduce needed piety gain by 66%.
- See {blood for blood}
- <DracoOmega> Orcs can swear vengeance against lots of things, including the intrinsic concept of the world letting bad things happen to each other
- Orik hits the butterfly from afar with the +9 trident of the Queen! The butterfly dies! You feel as though your fallen comrades have been avenged.
Information based on master branch and the great LearnDB.
© Dungeon Crawl Stone Soup, 2010.