Henzell's learndb
Updated on Sat, 04 Feb 2012 07:11:53 GMT
- 03
- http://crawl.develz.org/main/0.3.txt
- 05 changelog
- http://sourceforge.net/project/shownotes.php?group_id=143991&release_id=689263
- 1
- The most dangerous of dangerous demons outside of the named guardians in Pandemonium. Anything with Fiend in the name can cast Torment. Executioners are lightning-fast melee opponents. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint. :)
- 12 club
- redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.
- Xenene the Insei (L3 OpMo), slain by Ijyb (a +12,+6 club) on D:2, with 110 points after 1254 turns and 0:06:41.
- 12 knife
- Sildraith the Skirmisher (L9 DSCK), worshipper of Xom, slain by an orc priest (the cursed -3,+12 knife of Dishonesty) on D:10 (erik orc 4) on 2011-04-11, with 4325 points after 10273 turns and 0:51:04.
- 12 spear
- inspector071 the Martial Artist (L9 OpMo), worshipper of Okawaru, slain by a gnoll sergeant (a +12,+4 spear) on D:7 (gnoll camp medium 01) on 2011-09-30
- 12 whip
- bh the Thaumaturge (L10 DEWz), worshipper of Sif Muna, mangled by a minotaur (the +12,+6 whip of Success drain) in Lab, with 6608 points
- 2
- A demon between a 3 and a 1. A rather underpopulated category, consisting mostly of hard-hitting melee monsters; fiery sun demons, freezing ice devils, draining soul eaters, invisible Lorocyprocas, and the reaper who wields a scythe of random brand, perhaps speed or distortion and since 0.6, {hellions}.
- 200 power
- With all skills at 27, you need 3 enhancers and 34 INT, or 2 enhancers and 50 INT. Impossible with just 1. Four enhancers don't give an effect better than three.
- Useful for airstrike.
- 27
- Levels of the dungeon.
- Levels in each Ziggurat.
- Highest skill and experience levels.
- Gods. (Some day, anyways...)
- see knife of accuracy
- Strength you need to wear GDA without extra penalties.
- 7+8+2+9+1
- number of points in xomscumming's high score, divided by 1000000
- number of the heads of The Lernaean Hydra
- 3
- A demon of noticeable power. This tier of demons includes the smiting sticky-flaming smoke demons, the ufetubi-summoning ynoxinuls, the tormenting tormentors, the invisible shadow demons, the iron iron devils, the blue blue devils, and the mutation-inflicting neqoxecs. Also includes chaos spawn!
- In 0.6, hellions have been removed (upgraded to {2[2]}), hellwings have been downgraded to 4[2], and smoke demons have been upgraded to 3s.
- 4
- A lesser demon.
- In 0.6, smoke demons have been upgraded to 3[2]s, while hellwings have been downgraded to 4s.
- 41
- Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
- http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt
- 42
- No, 27.
- 5
- A minor demon of minimal threat... unless it, say, picked up a pile of stones and you're low level.
- 72
- Str, Int and Dex can reach a maximum of 72
- 7777
- Zeliboba the Chucker (L8 MiBe), worshipper of Trog, blasted by a shadow dragon (bolt of negative energy) on D:7 on 2011-05-15, with 1980 points after 7777 turns and 1:05:50.
- 78291
- A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
- Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
- Currently has a 135-0 record against dispater!
- !lm @78291 char=hosk 1 rune=dark -tv:<0.5
- Killed the Royal Jelly in four hits.
- Once in #chaosforge he was accused of being a collective pseudonym.
- The Chuck Norris of crawl.
- 8
- This is either a statue or a golem. It's either totally harmless or one of the most deadly things in the game.
- 80x24
- The proper size to play Dungeon Crawl Stone Soup curses version in.
- http://pastebin.com/LE83dffY - download and compile with `gcc file.c -o 80x24` to use the industry standard size terminal regardless of actual window size. Or just type "stty rows 24 cols 80" (without the quotes).
- 9
- Gargoyles!
- a bit more experienced
- You killed something offscreen.
- a dark tunnel
- see volcano
- a doctor
- Welcome to the law offices of Danei!
- abandoned shop
- Either you bought out all of the shop's contents, you passed the tiny chance a shop was generated to not have any loot, or it's a flavour feature like a pre-dry fountain.
- abbreviations
- Species and backgrounds are often abbreviated to two letters; for example Merfolk is Mf and Ice Elementalist is IE. Thus people will often refer to Merfolk Ice Elementalist as MfIE. Use the commands "!wtf Mf" and "!ftw Merfolk" to have Henzell tell you what the abbreviations are.
- A few other common abbreviations: randart = random artefact, unrandart = fixedart = fixed artefact, LCS = Lehudib's Crystal Spear, LRD = Lee's Rapid Deconstruction, GDR = Guaranteed Damage Reduction. Most abbreviations are linked in the learndb, so commands like "??LRD" will usually tell you what an abbreviation means.
- abjuration
- Sends hostile summons back where they came from -- or reduces the amount of time before they disappear, at least. Note that going away and resting for a little while has the same effect.
- Monsters never use this spell. Instead, they have a 50% (if applicable) chance of abjuring instead of performing certain summons.
- <N78291> firestorm is the new mass abjuration
- abomination
- A hideous form with randomized ac, ev, speed - possibly faster than you. Random color x; uppercase abominations are much stronger. A scroll of summoning will give you a small one as a permanent ally. Usually found in the Abyss. If encountered near the wizard, it should be noted that they cannot open doors.
- abyss
- A merry-go-round of doom, featuring many, many, many different kinds of demons who will find your flesh, bones, mind, and life tasty. Be sure to pick everything up on the way and kill everything you can so the demons can get better fed.
- Each square has a 1/7500 chance of being a portal out. There is also an infinite amount of loot and the possibility of an abyssal rune. Staying in the abyss longer increases the chance of an abyssal rune being generated, with the probability maxing out when you have been in the abyss for 8260 turns.
- Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
- To get in, definitely: Fail your MR check against Banishment. Go down on a portal. Draw Damnation by yourself. Successfully invoke Lugonu's final power.
- To get in, maybe: Get hit by distortion. Unwield distortion. Badly fumble a Translocation or Summoning. Step on a Zot trap. Arouse the wrath of Vehumet or Lugonu. . Attract the attention of Xom. Try to affix (with vorpalise weapon) a temporary distortion brand. Misread the Grand Grimoire.
- You can run away from most stuff in the Abyss with haste. The only danger is getting mobbed by spammable minor demons and having Daevas or smoke demons to smite you. Ah yes, and the other big danger is boredom.
- <pwnmonkey> The abyss is like boris in level form
- <ktgrey> i wonder if everyone in the abyss, is there because they got banished to it <ktgrey> its like fantasy australia
- abyssal knight
- A renamed Chaos Knight of Lugonu.
- abyssal knight reasons
- !lg hyperbolic spak min=turn
- abyssal rune
- The longer you are in the abyss without leaving, the greater the odds of the rune being generated. If you're a Lugonu worshipper with at least *****, your odds are much better. Generation odds are maximized after 8260 turns (1990 for lugonite). The player may only have one abyssal rune, but another will be generated if the first is somehow lost.
- Each item in the abyss has a chance of being replaced by an abyssal rune at a chance ranging from 1/200 to 1/6 (assuming one doesn't currently exist)
- The starting abyss for Chaos Knights of Lugonu, aka Abyssal Knights, can never generate an abyssal rune.
- Since Sprint-Abyss doesn't spawn any loot, no, you cannot get this rune in Sprint III (i.e. The Ten Rune Challenge) and finish with 11 runes.
- abyssal stair
- see hydrataur
- The biggest balls of them all.
- ac
- Armour Class; the last line of defence against damage. The vast majority of sources of damage are subject to reduction by a random number between 0 and your AC; this is applied after resistances.
- Torment, smite, hellfire, sticky flame, and several other things completely ignore AC.
- ac13
- <Henzell>ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
- accuracy
- Your ability to hit and not miss things in combat. Affected by weapon modifiers, some spells, fighting skill, and some randarts.
- see spell accuracy
- acehack
- Nethack with improved interface. Public servers: http://acehack.rawrnix.com/ (US), http://acehack.sovrappensiero.info/ (EU). Features autoexplore! If you're bored of ##crawl, try #acehack for more helpful information on acehack.
- acid
- Acidic attacks and defenses come from many Js, plus spiny worms, yellow draconians, and oklob plants. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 or dwarven is good enough outside Slime. See also resist corrosion.
- If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, dwarven items and crystal plate mail save 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time.
- Acid damage increases for each unequipped armour slot (50% chance if wearing a cloak).
- acid blob
- Acidic monster with a highly accurate ranged attack that can degrade your armor. Attacking it in melee can degrade your weapons, just like a jelly. Has better than average speed.
- Resist corrosion won't save equipment that's not immune, but it will save your life. Tends to be a hassle in any situation, especially if more than one. Worth 4k exp for a reason!
- <Kalir> Acid blobs are like brown oozes with oklob plants for hats.
- acidrobin
- A 100% accurate emulation of exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
- see notthepope
- acquirement
- Will give you a random item moderately likely to be better than a random item off the ground! See also ??<type> acquirement, where <type> is book, staff, weapon, jewellery, armour, misc, gold, food, wand,misc e.g. weapon acquirement.
- Q: What should I acquire? A: Wand. Or armour, or gold. Or, in rare cases, staff or jewellery. Or, in really rare cases, like you decided to do abyss with no food, food.
- adder
- A renamed snake.
- Its poison can add to your hit point loss.
- adeon
- Xom's younger twin.
- my favourite is toccata and fugue
- 1. win
- adjectives
- List of item and randart prefixes: http://rush68.net/~dave/adjectives.htm
- (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe)
- adom
- Ancient Domains of Mystery. Contains emperor liches.
- Add doppelganger kings, too.
- And a dude named Khelavaster in a top hat.
- Possibly including partridges in pear trees. This is unconfirmed.
- More like Ancient Domains of Masochism. LOL ACID TRAPS LOL
- More like RUNE TRAPS LOL
- adriyel
- Zaps things like an angry middle eastern deity
- advice
- RUN
- Don't die
- go kiku
- (Hit _)
- see which stat
- see where is my loot
- Good is bad.
- see im starving
- see hugeterm[1]
- Actually, ??advice is probably the only learndb entry you should trust for advice.
- see what speed
- see imp_parking
- see disarming
- <Ryak> you dont fight 8 headed hydras on lair 2, you put an exclusion down
- Always have a backup plan.
- see when do I stop raising str
- <elliptic> you don't need more than one + in anything except rF <elliptic> and that's only for zot:5 <elliptic> resists after the first + are generally overvalued
- aerie vault
- (In)famous greater vault found at middling depths, containing a large green crystal spiral with lots of water, ball lightnings, vapours, and air elementals.
- This is probably a get-off-the-level vault. -LP
- aevp
- Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [base_penalty + max(0, 3*base_penalty - str)] * [45 - armour_skill]/45.
- af cold
- Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
- This is why Golden Dragon simulacra can kill you.
- Stay the fuck away from hydra simulacra.
- af elec
- Electricity melee damage, electric golem (and sixfirhy) special. Reduced by electricity resistance, and by a further third if airborne. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
- agate snail
- Very slow, but healthy and strong. Still easy to kill if you're prepared for melee or good with conjurations. Will withdraw into its shell in order to heal, which grants it regeneration and +10 AC, but causes it to stop attacking and become stationary.
- agility
- Provides temporary Dex, EV, and stealth bonuses.
- agnes
- A megabatshit crazy spriggan fighter with a good lajatang. Speed 18, base damage 30.
- A unique anaconda that somehow learned to use weapons and armour. As you can see, she coiled herself up into an i shape.
- She may spawn with a potion of speed and an elec lajatang because CRAWL LOVES YOU
- Try a felid, so she can kill and banish you in the same blow!
- I got it from Agnes!
- agony
- Agony does to one living creature what Torment does to all living creatures in sight: halves its hit points, but never directly kills it. Unlike torment, however, agony does a magic resistance check and won't work on those with any negative energy resistance.
- ahrin
- nemelex xobeh ; sif muna ; trog ; cheibriados ; fedhas ; jiyva
- air elemental
- An incredibly fast (speed 25) construct that can hide in empty space. Does not occur naturally outside of the Abyss, but can be summoned. Found in a couple of vaults and a wizlab as well.
- High-level (15 skill) air elementalists can control these beasts to deadly effect, but always (doubly so at low skill) be prepared to deal with a hostile one. See air elemental fan.
- air elemental fan
- Evoke for an (Evocations/30) chance of summoning an air elemental. It will be friendly with an (Air Magic/15) chance (capped at 96%), but any extant friendly elemental decreases your effective Air Magic skill by 5 for this purpose.
- air elementalist
- Starts with skill in conjurations and air magic, plus a book of Air. See bolt bouncing.
- air elementalist reasons
- The god you want always seems to be in that vault with the altar behind lava.
- see deflect missiles[2]
- air magic
- Elemental spell school with about a 50:50 mix of lightning bolts and highly beneficial enchantments. Lightning conjurations bounce around, but are otherwise inferior to ice or fire conjurations. The air/enchantment combos are some of the most powerful spells in the game.
- air miscast
- 1: 4-12 elec dmg / meph cloud / rain cloud 2: 3d8 elec explosion / poison cloud 3: ball lightning / twister / 12-40 dmg airstrike.
- air walk
- Air elemental form spell; was L9 Tm/Air, removed long ago. Made you drop your whole inventory.
- airstrike
- A single target attack spell; uses smite targeting, so it can hit any monster you can see. It checks AC and does 1/2 more damage on flying or levitating monsters. Spell level 4.
- Does less damage than Iskenderun's Mystic Blast at equal power. However, IMB is capped at 100 power, whereas Airstrike is capped at 200. High power Airstrike does more damage than 100 power IMB against flying monsters. 200 power Airstrike also requires a staff of air, robe of the Archmagi, 27 Spellcasting, 27 Air Magic, and 50 Int, so whatever.
- Of course you should.
- ais523
- it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
- aizul
- A guardian serpent who fell asleep on the job, letting thieves loot his vault. Disgraced, he is now a warrior! Spells: venom bolt, blink other, sleep, poison arrow. Unlike other intelligent monsters, he cannot open doors.
- akrasia
- Weakness of the will.
- akrasiac
- Person who suffers from akrasia.
- Including practically all the folks on this channel.
- aladar
- <Aladar> i'm waiting for the forest branch so i can kill all spriggans
- <Aladar> fuck crawl <Aladar> worst game
- plays offline, see uncool[2]
- Hates high elves and octopodes.
- <Aladar> i am the beardiest
- alarm trap
- Wakes nearby enemies. Not particularly loud or threatening for most characters, but could be a pain if you're overwhelmingly stealth-based or if monsters stumble into it.
- alchemist
- See alchemist_card or hat_of_the_alchemist.
- alchemist card
- Transmutes gold into hp/mp. Always restores some health, and sometimes restores some magic depending on card power. Amount of gold spent increases with card power.
- alcohol
- < mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want
- alexor
- < Alexor> swamp is a fun branch
- <Alexor> AGH WHY ARE THERE OGRES EVERYWHERE, AN OGRE ON D4, ANOTHER ON D5, AND GUESS WHO IS GREETING ME ON D6 (it is an ogre)
- is a bad joke police deputy
- alistairs intoxication
- L4 Transmutation-Poison spell. Confuses all natural monsters in line of sight with greater than animal intelligence. This includes you, even with rPois, if you do not have a source of clarity. Regardless of the preceding, also drains 1-3 points of your intelligence 5% of the time.
- If the monster is susceptible to the spell and not magic immune, it is 100% unresistable. This lends significant advantages over the Level 6 Hexes spell Mass Confusion.
- alive
- What you start out being. Not for long, most likely.
- Unless you're undead.
- Except if you're a vampire.
- alligator
- Nasty new monster in 0.6, it has roughly 3/2s the health of a komodo dragon, an extra attack, swiftness spell, gets bonus to speed in water, and likes to wait in ambush before chasing you onto land. Also comes in a much weaker baby version. Likes to kill you, thinks @ tastes like chicken.
- alligator snapping turtle
- They have reaching attacks! With 50 damage! That's more damage than a stone giant!
- http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
- alliteration
- Helpless, the hell hound fails to dodge your headbutt. You headbutt the hell hound. You hit the hell hound.
- almost dead
- Still entirely capable of obliterating you.
- altar
- Unlike other roguelikes, you won't be sacrificing much - altars are generally only used for religious conversion. You also can't use them to discover curse status, sorry. Silly Hacker.
- Well, unless you use the altar to change gods to Ashenzari, in which case you can. Clever Hacker.
- see overflow
- alter
- Alter means "to change". You probably wanted ??altar, or ?? alter self.
- alter self
- Gives a random mutation. Same as eating a fresh mutagenic chunk. Hurts your current HP, but cannot kill you directly. Cannot cast this if you are too low on HP. Level 7 transmutation, found in the Book of Morphology and the Book of Transfigurations. Removed in 0.8.
- altered rat
- A rat found in a certain vault that can breathe fire. Since many altered rats are in a small room, they tend to kill each other with their breath.
- Ignore them, they trash your scrolls and don't give any experience.
- am i going to die
- Yes.
- amazing games
- !lm !78291 xl=12 milestone=~orb of zot -tv:>1
- !lm rob char=ddbe rune=decaying xl=11 -tv:<2
- !lm jenius char=dgie milestone=~orb 2 -tv
- !lm heteroy char=kemo rune=silver -tv:<2
- !lm tartakower rune=silver 24 -tv:<2.5
- ambrosia
- Restores MP and provides nutrition at the cost of confusion (Clarity does work). Found only in the Spider's Nest.
- <N78291> nothing says emergency mp source like multiturn eating and confusion
- amnesia trap
- A magical trap which has the same effect as a scroll of forgetfulness. Wearing clarity will allow you to cross these safely. These no longer exist in 0.4.
- amphibious
- Monsters with this flag can move through (deep) water and most of them are faster than normal while doing so.
- amulet of faith
- Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety (-1/3).
- Wearing it during penance makes wrath happen more frequently (and so shortens the amount of time you spend in penance).
- amulet of inaccuracy
- Mostly harmless. -5 To hit in melee and range (for the person wearing it). This will affect anything (spells, breath, you name it) that has a chance to miss.
- amulet of rage
- Allows you to go berserk, and may extend the duration on kills. Chance of success depends on evocations.
- Fair at 0 evocation skill, good at 5 evocation skill, very good at 8 evocation skill, great at 11 evocation skill, excellent at 14 evocation skill.
- amulet of resist mutation
- When you would otherwise be mutated, this amulet has a nine in ten chance of stopping the mutation and giving the message "you feel odd for a moment". If you are undead, this also covers mutation-induced rotting.
- amulet of stasis
- Blocks teleport, blink, haste, slow, berserk, finesse, and paralysis. Gives you some glow and cancels the status if you put it on while hasted or slowed, or while waiting for teleport.
- Yes, it stops paralysis in case you didn't read the previous entry carefully. Helpful against giant eyeballs caged in transparent walls, sphinx bands and such. It does not, however, protect against Aizul's and the Enchantress' sleep spell.
- amulet of the air
- the amulet of the Air {cFly +Lev rElec EV+3 Stlth++} Always appears unidentified as "a sky-blue amulet."
- amulet of the four winds
- clarity, rN+, 100 MR (!)
- amulet of yendor
- see {#nethack}
- amulets
- The only potentially bad amulets are guardian spirit, faith, inaccuracy and stasis. The list is: clarity, conservation, controlled flight, gourmand, inaccuracy, rage, resist corrosion, resist mutation, warding, guardian spirit (0.6+), stasis (0.6+), faith (0.6+). 0.5 and earlier had resist slowing.
- Rage, gourmand, guardian spirit, and faith (if you have a religion) identify upon wearing. Stasis and controlled flight will ID if you utilize their effects (e.g. haste/slow; levitate). Clarity, warding, rCorr, and rMut can be figured out by checking for their effects, but won't autoID. Conservation and inaccuracy are left over.
- anaconda
- Super-fast annihilator of spellcasters foolish enough to let it get close, and of anyone who doesn't kill it quickly. If you see an anaconda on Lair:8, read elephant shaped statue first. Otherwise, read on.
- Makes great undead minion fodder. Has no poison attack and is good to eat! A prime target for all that curare you've been saving up.
- <G-Flex> did I really just kill an orb of fire with an anaconda
- anagram
- ynoxinul <-> unix only
- Sigmund <-> din smug
- Potion of brilliance <-> a bionic open if troll
- ancient
- congratulations, you've found a randart
- ancient champion
- A very dangerous spellcasting skeleton, found in one vault. Try not to lead them downstairs.
- Easy with dispel undead.
- iron shot, haste, pain OR bolt of draining, haste, throw frost OR venom bolt, haste, haunt OR IMB, slow, haste
- ancient gears
- The labyrinth just rearranged itself.
- ancient lich
- A fossil lich, resistant to fire, poison, and very resistant to cold and electricity. Can summon greater demons, and can usually cast iron shot or crystal spear, comfortably doing 3d48 damage in one shot.
- LuckyNed the Shatterer (L26 OgBe), worshipper of Trog, slain by a Fiend (summoned by an ancient lich (summoned by a Blue Death (summoned by an ancient lich))) in Zig:12 on 2011-04-05, with 438717 points after 68761 turns and 6:09:39.
- angband
- That other other game
- The homeland of harpies!
- angel
- If you manage to kill one, you get its stuff. Holy scourge, eudemon blade anyone? Sometimes a Lemuel vault places it in lowlevel dungeons behind translucent walls just to scare the hell out of you.
- Killing one can provoke retribution from TSO but this is mostly harmless.
- angelscumming
- angel“s cumming
- animal skin
- AC+2, EV+0. Can be obtained by skinning sheep or yaks. The only difference between a skin and a robe is that the skin weighs almost twice as much, and it stinks. Unlike in old versions, non-randart skins can now have an ego property.
- animate dead
- Attempts to raise all corpses in LoS as zombies (if they're fresh enough) or skeletons.
- animate skeleton
- Animates a skeleton. If cast over a corpse, the skeleton will rip itself away, producing chunks; useful if you're wielding a mace of distortion or something.
- ankus
- An elephant goad. (one-handed Mace; Dam 9 Acc +2 Delay 14)
- annihilated
- You had -22 hp or less when you died. Parts of you are all over the dungeon.
- ant vault
- ANT VAULT
- antaeus
- This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has cold and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it.
- In 0.5 he learned how to swim, so plan accordingly. Notice that he is vulnerable to fire and *not* poison resistant.
- Don't vampiric drain him. !lg arafel char=hane place=coc:7 1 -tv
- antennae
- Detects monsters in a 3 (5 for level 2+) square radius of the player; detected monsters are represented by a red {. Gives sInvis at 3.
- anticlimatic
- After twelve years of wait and study... twelve years of rune farming... one man will die to a single sheep.
- antimagic
- A weapon brand added in 0.8. Dealing damage with it sometimes makes monsters lose a turn when they try to cast spells. Wielding it reduces max mp by around 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc.
- Miscast chance for monsters increases based on damage dealt (with the weapon), decreasing every turn.
- antique lich
- Just a recoloured and renamed ancient_lich[1]. You'll get a lot for one, if it's in mint condition!
- antique shop
- Shopkeepers know as much as you do, and price accordingly.
- In particular, you can learn nothing about the item from its price. And that scroll labelled PLOG will be 50x more expensive after you ID it as acquirement.
- antiskillrobin
- Only train one skill at a time. No switching until you reach 27!
- anym
- Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
- His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
- When Anym starts using quotes, be very afraid.
- Is not Markus Mackey, you can stop asking.
- Is very likely not wearing pants.
- Convicted perfectionist
- aoe
- area of effect. used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS
- api
- Application Programming Interface
- apis
- In Sprint III. Hits hard and hits with a holy wrath brand.
- It's basically a Life Yak.
- apocalypserobin
- !lg apocalypserobin -tv:<0.1
- <Gretell> apocalypserobin the Insei (L3 VpMo) saved in the Temple on 2011-10-16 after 123456789 turns.
- apostrophe
- A superfluous bit of punctuation that some old-timers habitually leave out of learndb entries. Legends tell of a time when it was deleted from input automatically.
- appears from thin air
- The monster in question teleported into your LOS.
- apportation
- Yoink! Pulls an object in LOS to your feet. Great for dealing with those pesky ice statue vaults and the Orb Chamber; also quite nice for ranged-combat characters and Tukima users. Does not work through glass walls.
- Also good when you can't decide whether to loot or run, like the Abyss and SpWr speed divers. And for rescuing wands/potions from being picked up by intelligent monsters. And rescuing loot from jellies. And if you get into the habit of apporting damn near everything, can save you a lot of turns.
- Max mass is 3-5 aum per point of spell power. If you fail to apport a pile, and cannot apport any part of it, nothing happens; otherwise the non-apported part remains where it is.
- In 0.8, your ability to apport the orb is dependent on spellpower. There's a flat chance (1-in-6) of it failing; otherwise it will move a maximum of (pow / 10) - 1 squares towards you.
- april
- The cruellest month. This is official.
- apropos
- see apropos randarts
- the hand axe "Giantbane" (weapon) {chop, -TELE rC+ SInv Stlth++}
- apropos panlords
- Pandemonium lords with cohesive flavour.
- "A powerful demon, Stank has an armoured body with shiny metal wings. It stinks of brimstone."
- Cigeutte has a crystalline body with large insectoid wings. It is surrounded by a sickening stench.
- apropos randarts
- Randarts with cohesive flavour.
- X - the ring of the Three Eyes {EV+6 SInv}
- <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
- i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
- see uber_randarts[7]
- see crap
- the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
- K - the +1,+5 war axe "Spiderbane" {venom, rPois rN+}
- H - the ring of Xom's Amusement {MUT+ rElec rF+ rC+ AC+4 Int+5 Stlth+}
- the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}. A long handle with a heavy lump on one end.
- G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
- The cursed -1,-1 double sword of Frustration {pain, +Rage Dex-3 Int-3 SInv Stlth--}
- d - the ring of the Good {rF++ rC+ MR}
- x - the +1 crystal plate mail of Cocytus {+Rage rElec rC+ Curse}
- r - the +4,+2 demon blade of Evil (weapon) {god gift, pain, AC-1}
- x - the +10,-1 dagger of the Mosquito (quivered) {god gift, vamp, Dex+3}
- the +0 robe of Supple Strength {EV+4 Str+2}
- y - the cursed spear "Bighot" (weapon) {slay orc, MUT+ rPois Str+2}
- the ring of Spontaneous Combustion {rF- Dex+3 Int+2 Acc+1}
- < Stathol> A - the ring "Grats" {SustAb Str+4 Int+4}
- the +4,+3 great mace "Kilit" {slay orc, rN+ MR SInv}
- <ZChris13> _E - the +2 leather armour of Supple Strength {Str+1 Dex+3}
- <mikee_> U - the cursed short sword "Spiderslayer" (weapon) {venom, rPois rN+ Curse}
- the +2 cap of the Thirteen Spirits Spirit
- the +4 robe of Brilliance {god gift, Int+3}
- l - the +0 leather armour of Boredom {god gift, SInv}
- Y - the amulet of Coward {Ward Stlth++}
- the ring "Stat" {MR Int+4}
- You finish putting on the cursed +2 robe of Wrong Decisions {Str-5 Int-1}. You feel stupid.
- l - the demon whip of Pain and Death (weapon) {pain, -CAST rF+ Dex-5}
- the ring "Fries" {Hunger- rElec rPois}
- <Chapayev> first acq for this character: You finish putting on the +1 gold dragon armour of the Dragon {+Blink}.
- <valrus> L - a transparent robe <valrus> the +1 robe of the Moon (worn) {Int-2}
- You finish putting on the +0 pair of boots "Pleh" {Int-3 Acc+2}.
- v) mace "Hulk" {crush, MUT+ *Rage Str +4 Noisy}
- J - +2 leather armour of the Bagpipe {Stlth--}
- the +2 cloak of the Sun {rF++}
- r - the +3 shield of Shielding (worn) {rF+ MR}
- The -1 scale mail of Useu {Stlth--} (u - a +0 orcish plate mail)
- e - the +6,+1 falchion of Hacking and Slashing {speed, +Blink rF+}
- Y - the ring of Disaster {MUT+ *TELE +Inv Dam-5}
- P - the +1 pair of gloves of Hedge Wizardry {Dex+1 Int+3}
- the dire flail of Evil
- n - the hand axe of Righteous Anger {holy, +Rage, Dex+1}
- <Laman> You are wielding the +4, +6 giant club of Trog's Generosity {god gift, speed, +Inv +Lev MR SInv}
- 8126502 | Vault:8 | Identified the +1 crystal plate mail of Boredom god gift (Okawaru gifted it to you on level 8 of the Vaults) (Yes, that's turn 8 million!) (And it just gave rElec.)
- n - the cursed +1 leather armour "Exam" {Str+5 Int-3}
- z - the cursed +1 pair of gloves of Weirdness (worn) {Str+3}
- aptitude
- A number from -5 to 5 reflecting your character's ability with a specific skill; higher is better. An aptitude of n means the race takes 2^(-n/4) times as much exp to advance as a human. Press ?% in game to see the big table of races and aptitudes. An aptitude of -1 or better is good, -2 is manageable even as your main skill, -3 is quite bad.
- 0.6 to 0.7 conversion: -5 = 238, -4 = 200, -3 = 168, -2 = 141, -1 = 119, 0 = 100, 1 = 84, 2 = 71, 3 = 59, 4 = 50, 5 = 42
- arcane marksman
- <Melum> I'm gonna assume an Arcane Marksman is exactly what it sounds like
- Like a hunter but with hexes too. And fireballs.
- archer guide
- Play ADOM.
- archer statue
- A statue that shoots missiles at you, resists a lot of things, can't be disintegrated, and runs out of ammo.
- archiiij
- <archiiij> ogaz: ooga chaka ooga chaka I can't stop this feeling
- arga
- +10,+6 mithril war axe of speed, +2 str, 30 MR, 0% overpowered. (The "mithril" is just flavor.)
- arguments
- Harder for mikee to win than crawl.
- aristotle
- A player that has finished over 1700 games and yet still has never managed better than 100,000 points.
- armor
- <MarvinPA_> what's an armor
- see armour
- armour
- If a monster hits you for up-to-X damage, and you have Y AC, you take 1dX - 1dY damage or so, with a minimum of 0. Special effects like poison are not applied in the 0-damage case. Melee attacks are affected by gdr.
- armour acquirement
- Will only give armour that you can currently wear (factoring in feet, claws, horns, body size). Troll/dragon armours are possible, but are rare (and the better types even more so).
- Will also give shields, rather than just worn armour.
- armour popularity
- Robe:36.5% GDA:30.8% Plate:6.37% Leather:6.13% Storm_DA:3.60% Dragon_Armour:3.12% Animal_Skin:2.40% Crystal_Plate:2.64% Ring:1.08% Swamp_DA:0.84% Troll_Armour:0.72% Mottled_DA:0.72% Ice_DA:0.72% None:0.72% Splint:0.60% Chain:0.60% Banded:0.48% Steam_DA:0.24% (22% of these are randart)
- Percent of winners wearing given base armour type, including randarts and branded armours. Uses the same pool of morgues as spell_popularity.
- armour skill
- Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill.
- The EV penalty of a piece of armour is reduced by Armour skill. See aevp.
- armours
- Robe:2/-0 Steam:5/-0,rSteam Leather:3/-1 Troll:4/-1,regen Mottled:6/-1,rSticky Ring:5/-2 Swamp:7/-2,rPois Scale:6/-3 Dragon:8/-3,rF++,rC- Ice:9/-3,rC++,rF- Pearl:10/-3,rN Chain:7/-4 Splint:8/-5 Storm:10/-5,rElec Plate:10/-6 Crystal:14/-8 Gold:12/-9,rF,rC,rPois
- Key: <armour name>:<AC>/<EV penalty>,<Effects/Resistances>. To avoid extra penalties, you need strength greater than or equal to three times your body armour's evasion penalty.
- arrow
- You shoot these from a bow or use them for sticks to snakes! (Hint: Use them for Sticks to Snakes.)
- arrow trap
- 1d(7 + depth) damage.
- artefact
- Artefacts in Crawl come in three flavors. Randarts are a normal equippable item with zero or more special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but specified as part of the game, like cekugob. Fixedarts are weapons with unique and deeply special properties, like the Sword of Power.
- All artefacts are equippable items with special unidentified descriptions and (except for jewelry) can be identified by wearing. They are immutable except for curse status. See also ego.
- articulated kraken
- http://tinypic.com/r/jrtrih/3
- artificer
- A class that starts with three wands (enslave, flame, random effects (all with 15 charges)), a +0 staff, light armor, some evocations/traps&doors/fighting/dodging skill, and knowledge of recharge scrolls.
- artificer reasons
- Wands of random effects will never screw up your wand IDing again!
- Diving XL1 spriggans.
- ascii
- American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
- You probably meant to look up character graphics.
- ash skill boost
- The formula for the skill boost is min(s, p*f - s/4), where s is your unboosted skill level, p is your piety level in *, and f is 1, 1.25, or 1.5 depending on which skill is being boosted as well as the curse status of your equipment.
- 1: staves+evocations (evoc staff), shield, dodging+stealth (evp < 2 armour), dodging+armour (evp 2 or 3 armour), all magic+evoc (jewellery). 1.25: weapon, spellcasting (non-evoc staff), evoc (rod), armour (evp > 3 armour). Weapon bonus increased if 2h (or 1.5h with no shield), armour and jewellery bonuses increased if fully bounded.
- ashandarei
- IRCs as "EulerLiar".
- ashenzari
- God of divinations, curses and knowledge, new in 0.8. Likes when you wear cursed gear and explore the world. Grants passive divinations, mapping, SInv, Clarity, and an active scrying ability at increasing levels of piety. Allows you to reskill. Now provides ash skill boost.
- God of bondage.
- Piety gain is 6+6*Bondage_level/2 per level
- ashenzari reasons
- Automatic identification of many items, passive mapping and monster/item detection, reskilling, clarity, see invis, and you get skill boosts from wearing cursed items. What's not to like?
- You have berserkitis.
- see badcrawl[1]
- ashenzari wrath
- Boosts enemy AI. Better pathfinding, they're more likely to target you when you're invisible, and they never forget about you. Also -4 to all skills.
- It lasts for two experience levels (not affected by draining).
- ashscumming
- I wonder if letting this boring beatle run all over lair:8 while I struggle with hydras and infinite frogs will create more "space" for ash to appreciate me exploring
- asmodeus
- A pushover, but he teleports away. Drops the sceptre of asmodeus.
- asp
- Adjusted shield evasion penalty. Affects melee accuracy, attack speed, and (1.5-handed weapons only) damage. Its value is base_penalty - shield_skill/(5 + size_factor).
- Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
- assassin
- A thief who accidentally left his short sword at home, but at least was smart enough to bring an enchanted dagger, a blowgun, and even a curare needle or two.
- assassin reasons
- Enemies have hard time seeing you, and even harder time staying alive once you plant your +2 dagger firmly in their back. You get a blowgun and curare!
- The possibility of getting to backstab Sigmund
- asshole
- see Sigmund
- see tgw
- see mennas
- assume
- makes an ass out of u and me; similar to the way assumption makes an ass of u and mption.
- atheism
- // 1 out of 7 non-priestly orcs are unbelievers. | else if (mons_genus(mg.cls) == MONS_ORC) {if (!one_chance_in(7)) mon->god = GOD_BEOGH;}
- atheism reasons
- Crawl is a game where you can KILL GOD - if there are no Jiyva worshipers left in the game, Jiyva ceases to exist.
- Gods can seriously mess up decision making if you are new to Crawl. Particularly when deciding when to sacrifice vs. when to eat.
- atomjack
- has one of the fastest wins ever on CAO at 21k turns.
- att
- pasting eating apt +156
- fuck it
- attack delay
- Attack delay is 10 time units for a weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
- A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for sabres). For example, a club (base delay 13) has minimum delay 6, while an executioner's axe (base delay 20) has minimum delay 7.
- Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, after the base cap. As of 0.5, there's an absolute cap of 2 for attack delay.
- In 0.6 armour gives two different speed penalties. Weapon base delay (if you have aevp>0) is capped by 1d10 + 1daevp (1d10 + 2daevp for Unarmed). The final delay before applying Haste is increased by the minimum of two 1daevp rolls (1daevp + 1dasp for 1.5-handed with shield).
- In 0.7 you can get an estimate of your attack speed by pressing '@'. See player.cc->_display_attack_delay() for details. >=200 extremely slow | >=155 very slow | >=125 quite slow | >=105 below average | >=95 average | >=75 above average | >=55 quite fast | >=45 very fast | >=35 extremely fast | <34 blindingly fast
- Since average speed is 10 time units, which is multiplied by 10 to get the 100% you see listed in a weapon description, the estimate can be translated like this: 20+ extremely slow | 19-16 very slow | 15-13 quite slow | 12-11 below average | 10 average | 9-8 above average | 7-6 quite fast | 5 very fast | 4 extremely fast | 3 blindingly fast
- augmentation
- 0.10 Demonspawn Tier 3 mutation: gives scaling spell enhancers and slaying bonuses with self-damage: bonuses are equal to floor((mutlevel+1)*(maxhp-hp)/maxhp)*(1 enhancer + 3 slaying).
- aum
- Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In old versions you gained 10 aum of carrying capacity per point of strength, since 0.6 you get 30 aum.
- aut
- Arbitrary unit of time.
- autochannel
- Bored of manually filling up on mana from Sif Muna or staff of channeling? Try autochannel! Latest version: http://pastebin.com/EjVeZuzq bugs / suggestions / improvement to ekiM please.
- autodie
- lua script by monqy; automatically dies
- autoexplore
- Not using this is hazardous to your health
- Likes to wander around in circles in the shoals and still gets confused in hive occasionally
- autofight
- put lua_file = lua/autofight.lua (in the default rcfile) in your rcfile and bind a key to CMD_AUTOFIGHT (tab by default). You have to macro a key to ===hit_closest in 0.7 and previous versions.
- <HangedMan> thank you, autofight, for walking up to this giant spore to punch it
- automated text processing
- A perfect opportunity to blame Erik.
- autopickup
- Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
- By default, only food you can eat, unidentified and useful potions, jewellery, wands, curare-tipped needles, books and scrolls, used ammunition, an edged weapon if you do not have one (for butchering corpses), and coins will be picked up. This list can be changed (see [3] and [4]).
- Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
- Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
- autoprayer
- Archaic option which causes constant praying. Primarily useful in dcss-0.2 and older versions, which had much more significant prayer effects. Was removed in dcss-0.4.
- autorobin
- A robin for playing crawl by holding down the letter 'd'. Now with automatic Lair -> Orc -> Vaults branch order!
- FLEEEEING
- Currently can clear L and O and die in V, on a good day
- see cashybrid
- autumn katana
- A +8,+8 vorpal katana clarity who didn't get the news about katana removal. Dam 14 Acc +3 Delay 12.
- auxiliary unarmed
- Auxiliary unarmed attacks are /extra/ melee attacks using body parts. You can get auxiliary unarmed attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail, or by having non-zero Unarmed Combat skill.
- 0.7 base damage | Kick: 5 + (hooves mutation level * 5 / 3) + (talons mutation level) | Headbutt: 5 + (beak mutation level) + (horns mutation level * 3) + 2 with helmet + 3 with spiked or horned helmet | Tail-slap: 6 + (6 if grey drac) + (stinger mutation level * 2 - 1 [venom branded]) |
- | Punch: 5 + UC skill / 3 + (6 with blade hands) + 1d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + UC skill 5; + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) |
- see unarmed_effects
- pre-0.7 BASE DAMAGES | Punch: 5 + (UC skill / 3) [+1d3 w/claws or +6 w/blade hands] | Bite: (fang mutation level * 2) + (UC skill / 5) | Headbutt: 5 + (horns mutation level * 3) [+2 w/plain helmet or +5 w/spiked or horned helmet] | Tailslap: 6 + (stinger mutation level * 3) [+6 w/grey drac] | Kick: 5 [+3 w/talons or +5 w/hooves] | Peck: 6
- avatar
- of Farewell: win three different Chaos Knight combinations.
- average
- Describes an experience level 4-6 player ghost.
- awaken forest
- does (high) damage to enemies (you) next to trees for the (long) duration
- awesome books
- Xom's Grimoire of Loss god gift a - Pain b - Fulsome Distillation c - Evaporate d - Regeneration e - Twisted Resurrection
- awesome game
- splat the Spry (L15 SpCK), worshipper of Lugonu, escaped with the Orb and 3 runes on 2008-09-09, with 1888791 points after 30462 turns and 1:37:14.
- awesomely powerful
- Describes a experience level 26 player ghost.
- awful players
- Membership in the awful players list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%.
- axe magic
- http://www.youtube.com/user/Pedjt#p/c/9163D30ECE5BA2F9/0/aWHd4M0QKNE
- axe trap
- 1d(15 + depth) damage.
- axes
- Once, the most popular weapon class. Hand axes are decent at start, but upgrade to a war axe when you can. And then switch to a broad axe or battleaxe when you find one. Executioner axes are the best two-hander in the game that can be wielded by normal-size races. Cross-trains with Maces & Flails and Polearms.
- [hands](Dam,Acc,Delay): Hand axe (7,3,13); War axe (11,0,16); Broad axe[1.5] (14,-2,16); Battleaxe[2] (17,-4,18); Executioner's axe[2] (20,-6,20)
- axes reasons
- You don't want to swap weapons for butchering corpses. You absolutely need that extra -5 aptitude for your weapon as a mountain dwarf. You like winning, but think whips are silly.
- axioms of law
- Thou shalt not use a termsize greater than 80x24
- Thou shalt not play local crawl
- azrael
- A unique efreet. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses both types of hellfire. Appears with hell hounds and fire elementals (several of each).
- Is certainly not a pushover, as hellfire does huge amounts of irresistable damage.
- <valrus> fire dude <valrus> whatitsface
- azriel
- Health: 6000 - Speed: 30 - AC: 170 - Attacks: 50(drain), 50(drain), 100, 100 - Spells: breathe nether for 550 damage. Aren't you glad you're not playing Angband.
- Psst, you aren't playing Angband. You're probably looking for Azrael.
- azure jelly
- Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
- azuzu
- <Azuzu> Nobody loves me! :c
- b0rsuk
- b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
- Likes ogres. Raw, with a little mint sauce.
- Has killed Boris 4 times in a game.
- Loves Ball Lightning
- Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
- y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
- Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
- b26
- Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
- Available at http://dungeoncrawl.org/ To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
- baby alligator
- Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water.
- background reasons
- See species reasons.
- bad
- ideas
- your ideas
- bad excuse
- but i wanted the loot
- but i was running out of food
- but jellies will eat it
- but i would lose xp
- but the wiki said
- but i like chei
- but my aptitude is -2
- but i might need it later
- <punpun> I didn't expect the minotaur to actually hit me 2/3 times
- <Lotus> but ill die
- it got lucky
- bad idea
- You can't have just one. See bad ideas.
- bad ideas
- See http://crawl.akrasiac.org/bad_ideas.txt, or http://sites.google.com/site/cherrypickedbadideas/ for ortoslon's selection of ~100 favorites.
- bad ides
- Visual Basic IDE
- of March
- bad randarts
- the -12 splint mail of Joy {Str-3 Int+1}
- You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
- the -6 robe of Winter {EV-4 Dex-4 Int-1}
- the amulet "Phitwautz" {Faith MUT+}
- i - the cursed ring "Doacepam" {MUT Acc-2 Dam-3} 28 gold
- the -15 plate mail of the Good {god gift, Stlth--}
- the -7 wizard hat of a Thousand Suns {god gift, Dex-2 Acc-2}
- bad sa
- My understanding is that you can't make randarts ponderous, right? As it is, I'd rather have the +5 to stats than max resists in most cases
- Gloorx's pack of Executioners is pretty scary for anyone except a Chei worshiper.
- bad things
- hellions
- minmay vaults
- castings of tornado
- bad vaults
- minmay_temple_entry_levitate, minmay_temple_entry_oklob, vehumet_trees, general_overflow_altar, D:8 temples, labyrinth_trapped, minivault_12, minmay_statue_hallways
- that entry vault that makes grinding noises
- that entry that traps you behind a horde of plants
- Entries with secret doors.
- bad words
- Any word that isn't in words.
- badchar
- type '!rng @badchar' to get a random bad character. "Bad" is defined as the greyed-out race/class combinations in character creation.
- see rng[8]
- badcrawl
- reskill to tornado
- badforum
- Make skill levels in magic skills (spellcasting, fire magic, hexes...) give a penalty to HP.
- <omndra> I have NO problems with having challenge Races. However, It is a BIG mistake to have Ogres fill in that gap. (It is by far the worst design choice made by the devs for this game IMHO)
- (On Vehumet) "For a magic oriented god it's pretty flavorless to gain piety from melee IMHO, it's better to grant piety only for kills using magic."
- "...it seems weird that Halflings remain as a choice. They have almost nothing going for them to make them a viable choice!"
- Also - what if armour had a chance of getting its EV penalty lowered by the "ECW I" aspect of the scroll?
- Revise Orc Priest smiting ability. Transform it to reduce a target to 1-15% of total health
- Make throwing skill important for both accuracy and damage of [throw frost and throw flame].
- Idea regarding manuals: Turn them into 1 time use items that increase your aptitude in the skill by 1.
- "Equipment in crawl is generally a bit of a nobrainer IMO."
- For all other species moving on ground is primary and water is an obstacle. Make octopodes primary water creatures and implement a minivault random cave river system.
- "As in, all enemies fall in one of two categories: popcorn and extremely dangerous (liches, including Boris fall into the first category for example, steam dragons in the second - even with rElec and 50+ SH) with little to no middle ground."
- "I like the food reform, it makes things more realistic"
- "I can't see rF- harming you in the Slime Pits."
- Shadow Creatures can get you Orbs of Fire to fight against Orbs of Fire.
- "The woman's body appeared to leap like a frog as her limbs twitched convulsively at each impact of the sexual onslaught..."
- That and my burning love for Jellies has nothing to do with my orientation. n_n It's hard to explain, but... the thought of their thick, gelatinous form melding to my shape to grip me firmly, combined with the burning heat from the acid... it just gets me so excited.
- A little prompt that says "you need 9 strength to wear this" would prevent a lot of seemingly unavoidable deaths for new players.
- AC is all but irrelevant to Spriggans
- I'd definitely consider switching to TSO or Zin for Zot.
- Im still standing to my word.the gong is the answer to all my prayers!!
- 2 runes!!!!!!!!more than i ever had!!!!!!and not even in wizard mode!!!!!!!!!!
- the guaranteed starting shield tends to be a stronger choice than beginning with Trog.
- nerf uncontrolled blink by allowing it to land you in lava/deep water. compensate by making levitation level 1.
- Apportation at higher power should be able to open and close doors at range.
- In the course of 17 turns you went from what I'm assuming is full/near full health to 10 HP. That's insane.
- badlearndb
- TOO MANY LISTS
- Please take a look at any entry that needs improving!?
- badwiki
- An old wiki (with lots of out of date and incorrect info; enter at your own risk): http://chaosforge.org/crawl/ There is an interesting essay about the relevance of the Chaosforge wiki located here: http://eronarn.info/misc/wiki.html
- "Freeze, the first spell [in Frost], is not the best. it's [sic] damage is decent, and it slows cold-blooded enemies, but it can only hit adjacent enemies, and unlike Flame Tongue, it's [sic] range does not increase with spell power."
- "Azrael and his fire elementals all trail fire, you can use that to fence in other enemies nearby, if there are enemies."
- Beware of the food cost!
- http://crawl.chaosforge.org/index.php?title=The_Ziggurat&oldid=13247#Archer_strategy
- recommendations include: ddne of chei, spen of tso, abandoning makhleb in the midgame (because his power dips).
- Mountain Dwarf Fighter of Cheibriados (strategy guide): A wrecking ball
- My power is increasing. I can feel Vehumet's pride and ice in my veins as I stride forward, destruction filling my mind. This lair will prove no more difficult than fighting an angry child.
- "Like with bears, they have tentacle and bite attacks; pulls a target next to the body, tries to bite."
- bag of holding
- The Floor.
- bailey
- A forbidden dungeon of the mad chevalier. A timed portal vault. It's full of axes, polearms, gnolls, orcs, or elves, depending on the RNG. Loot is somewhere between "some crappy axes" and "multiple scrolls of acquirement."
- One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, a potion of heal wounds, and a ring of control teleport.
- balance
- <Henzell> That's easy, balance doesn't even exist!
- ball lightning
- Like a giant spore, but zappier. They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are found in the aerie vault. Cannot be conjured over water or lava.
- !lg Ahrin id=651986 -tv
- ball of energy
- Evoke for MP. Gives (9+Evocations)/2 MP (average!). 5.5% chance to drain all your MP, drain 1-3 INT or confuse you for 11-20 turns at max Evoc. Has another 4% chance at max Evoc to fail. The closer you are to 0 MP, the higher your chance to fail. Then another 4% chance to fail no matter what. Lower Evoc, lower success!
- At low Evocations, don't bother. The initial bad effects become less onerous as you reach double digits, but this is by no means a reliable item in 0.10. Optimally, use clarity, or keep a stock of potions of curing, as situations where you need 20 MP are situations where 11-20 turns of confusion are almost entirely unwanted.
- Details: 9 in Evocations x 6 times, it fails horribly. Then after that, Has a 133/Evocations% chance of failing. Even if it doesn't fail, it rolls 4d((77-Evocations skill)/4). If that roll is greater than your MP percentage, it fails. Even if that doesn't fail, it has a flat 4% chance of failing.
- ball of seeing
- Takes a random number between 0 and (Evocations * 6), and causes the first applicable of the following: If it's <2: temporary loss of 1 int, <5: set MP to 0, <10: confusion, <15: nothing. Otherwise, 50% chance of nothing, 50% chance that it magic maps based randomly on your evocation skill.
- ball python
- A renamed small snake with constriction instead of poison.
- <rwbarton> it's a cross between a snake and a ball lightning
- ballistomycete
- they make a buttload of spores
- spores make a buttload of them
- polystyrus the Transmogrifier (L12 SETm), worshipper of Sif Muna, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2010-01-05, with 19181 points after 18777 turns and 2:15:14.
- balrog
- An upstanding citizen of Moria. For the Crawl native, see balrug.
- balrug
- A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a branded demon whip.
- The balrug hits you with a demon whip of freezing! You are engulfed in flames!
- banana
- This fruit gives 1000 nutrition, but takes only two turns to eat.
- banded mail
- AC: 7, Ev:-5 (Heavy armour). Doesn't exist.
- banishment
- Sends the target to the Abyss. Resistable level 4 tloc spell for you (gone in 0.8 trunk). Cast by draconian shifters, deep elf demonologists/sorcerers, Louise and SOME (ancient) liches, wizards, deep elf magi, ogre-magi, Erolcha, and pan lords. You get some XP if you damaged the monster beforehand.
- It's also a Lugonu power.
- An equivalent effect may happen if you get hit by a weapon of distortion.
- banner ideas
- Shopless win.
- Kill the Serpent of Hell in each of the four hell branches.
- banshee card
- Acts like a scroll of fear, where the chance of success is based on the card power.
- bard ideas
- <Kalir> Randart kazoos? <monky> randart kazoos.
- bardiche
- This polearm is an enormous combination of pike and battle axe. Damage 18, accuracy -6, delay 200, damage type: chopping. Was called lochaber axe in earlier versions. Will always be called lochaber axe in cbus's heart.
- barding
- Armour for the non-human half of nagas or centaurs. Worn in the boot slot, but has 4 base AC and can be enchanted to +4; they also cannot get the "running" brand, but can get (fire|cold) resistance. Can get the levitation brand, and lasts until cancelled, like boots of levitation.
- bardling
- a L1 bard. Sings about as well as William Shatner.
- You wanted maybe barding?
- bargain card
- This card (as in, from a deck) will discount prices in stores by 20% during the bargain effect.
- barnacled rune
- Found at the bottom of the shoals. See shoals for more information.
- base damage
- In 0.8 : 3: knife; 4: whip, dagger; 5: club, quick blade; 6: short sword, whip; 7:spear, hammer, sabre, hande axe, quarterstaff; 8: mace, falchion; 9: flail, ankus; 10: morningstar, long sword, trident; 11: scimitar, war axe, demon whip; 12: spiked flail
- (0.8) 13: demon trident, demon blade; 14: eveningstar, broad axe; 16: great sword, double sword; 17: battleaxe, great mace; 18: bardiche; 19: triple sword; 20: executioner's axe, giant club; 22: giant spiked club
- bashrobin
- You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks are not allowed, so no Ke, Ce, Mi, Dr, DS, Mo, Gl, or Tm.
- Nerfed in 0.7 :(
- basilisk
- Gila monsters were replaced with these in 0.9. Same stats, but with a petrifying gaze attack.
- bat
- An extreme pest. Moves three times as fast as the average player, but deals only one damage. Has better HP than a rat, and very high EV. If you are two squares away from a bat, step backwards instead of moving next to it, so that it won't be able to hit you and move away in the same turn.
- http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats
- bat form
- An ability you get as a vampire at xl3. Grants minimum movement delay and gives a bonus to EV and Dex when unencumbered but cripples your Str. No spellcasting.
- Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
- battleaxe
- 17 / -4 / 180%. Largest common axe, and readily available on early orc warriors. Dwarven battleaxes are commonly obtainable from skeletal warriors, hell knights, and vault guards.
- battlelust card
- Power 0 acts as a potion of might, 1 causes you to berserk, 2 gives you a slaying bonus
- battlemage
- BATTLEMAGE
- SOOTHSLAYER
- KILLUSIONIST
- TRANSMUTILATOR
- CHARMS DEALER
- TRAUMATURGE
- bazaar
- A room filled with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time, so be quick trying to find it. Once you leave the bazaar you can't return, so buy what you want before leaving. Some bazaars won't disappear until entered (these don't feature the "coins being counted" or bell tolling messages).
- Can appear in the main dungeon from floor 10 to 26. They have one chance (per shop) in (thirty minus floor level number) of being generated instead of a shop, with a maximum of one per floor. See shop generation.
- < Garhauk> bazaar on d:27 and only 11 portals to check! < Garhauk> ok nvm it was the 2nd one < Henzell> Garhauk the Eviscerator (L21 FeBe) entered Wucad Mu's Monastery on turn 90470. (D:27)
- bcrawl
- Crawl, with all of the best bugs all at the same time
- bdr
- A player that spends way too much time adding to the learndb (and so earning the ire of the other IRC participants through the generation of spam).
- Is believed to own the trophy for "Most Embarrassing Death", gained through dying to an orange rat summoned by one of his own ghosts AFTER said ghost was slain. Anyone with a more embarrassing death than that may feel free to !tell him about it.
- beak
- A mutation that gives you a big sharp thing on your face that you can peck things with. Kenku start with a beak. A peck is an auxiliary unarmed attack that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
- beam damage
- calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder.
- bear
- PARTICULARLY dangerous, particularly when you first see them, particularly when they get particularly low on particles of hp and go PARTICULARLY - BEARSERK!
- Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo.
- bear cave
- Found on Level 8 of the Lair about half the time (the other half of the time you get a dog cave). Contains Polar bears, Grizzly bears, Bears, and honeycombs. The bears start off behind a wall of plants, so you can run away if you don't think you can handle them.
- http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingISWorseWithBears
- beastly appendage
- Turns one of your body parts into the "monstrous" equivalent (horns, tentacles, etc). Is not powerful enough to meld armour. Level 1 pure Transmutations. Book of Changes.
- beef jerky
- The highest nutrition food for its weight at 2 AUM, 1,500 nutrition.
- IT'S MINOTAURS! BEEF JERKY IS MINOTAURS!
- bend space
- Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores cTele, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
- bend time
- Slows down everyone who's standing just next to you, after a making a (Monster HD)d3 > ((16+INVO*8)d2)/2 check. If it succeeds, the monster resists.
- beogh
- is a deity worshipped by the cave orcs native to parts of the dungeon. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still look for their Messiah.
- The green rat evaporates and reforms as an orc! B - a wand of polymorph other {zapped: 1} The orc falls on its knees before you. It asks, "Are you our saviour?"
- Beogh encourages the use of orcish gear by giving additional bonuses for wearing it. With armor, you gain virtual armor skill points based on your piety (+.5 to +2.5) in addition to the virtual armor skill for wearing orcish gear (+2). Weapons are +1 damage bonus (as per magic bonuses) for orcish weapon, then +0 to +6 more based on piety.
- In 0.5, Beogh no longer takes sacrifices, but accepts the kills of living, undead, demonic, and holy beings. Beogh also disapproves of cannibalism (all orcish flesh, not just your deceased followers).
- Also the god of Anonymous. Arbeogh says, "Never gonna let you down." Arbeogh roars a battle-cry! Your orcs go into a battle-frenzy!
- !lg * beogh ktyp=water 2 -tv
- You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow.
- God of fast food.
- beogh reasons
- You like making your own orc army!
- You want to do to Sigmund what orc priests do to you.
- beogh wrath
- ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting, 12.5% 1d2 dancing orc slaying weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain)
- beos
- Unemployed Operating System
- berserk
- Grants a bonus 1-10 damage, 5 Strength, 50% HP and reduces your attack and movement delay by 33% for 20-40 turns. This duration increases on kills if wearing an amulet of rage or worshipping Trog.
- After this duration ends, your movement and attack delay is increased by 50% for 100-200 turns, and you cannot berserk.
- There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after attacks. The chance varies (5%, 15%, 25%) with the mutation level, and the chance of passing out decreases.
- If you worship Chei and go berserk unintentionally, Chei will prevent the double speed effect. This should not be considered an endorsement of Cheibriados.
- http://disneycomics.free.fr/Ducks/Rosa/D92514/20.jpg http://disneycomics.free.fr/Ducks/Rosa/D92514/21.jpg
- Berserking uses up a very large amount of nutrition, and you cannot use the ability from Trog or evoke it from an amulet or randart if you're Very Hungry or worse. The rage duration may be extended on kills if you're wearing an amulet of rage or worshipping Trog.
- The chance of passing out after your rage is 1 in: 10 + (rage_mutation_level * 25). If worshipping Trog and not penitent, there's an additional piety-in-150 chance of not passing out. You'll never pass out if Xom made you go berserk.
- berserk rage
- Berserks you! Will not work if you are exhausted from a previous berserk.
- berserker
- A melee class that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
- http://oglaf.com/pinkhaze.html (definitely NSFW)
- berserker rage
- Level 3 Enchantments spell found in book "War Chants" (crusader starting book) that causes you to go berserk. The main reason why crusaders are great.
- No longer exists in 0.9. The main reason why skalds aren't great.
- bhaak
- Still believes that Nethack is the most popular roguelike.
- Also believes that the earth is flat.
- Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
- Is on the record as stating that he is not a shark.
- Likes ke$ha
- bident
- Hand and a half polearm: Dam 7.5 Acc +3.5 Delay 12
- big fish
- It's big, and it lives in water. Also the name of the fish sandwich sold by Burger King.
- http://www.dopefish.com/
- big kobold
- A kobold with much more HP that's worth a decent chunk of exp.
- But they can have branded weapons and a kobold pack almost always has some blowdarts. MOSTLY harmless.
- kinda like a kobold. only bigger.
- big words
- pompholugopaphlamasin
- birdoprey
- Breaker of hearts; crusher of dreams.
- bite
- An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + (unarmed skill / 5).
- black bear
- Like a normal bear, only black (well, blue, in this case!). They go berserk when they are afraid. Common sources are scrolls of fear, or low health.
- More harmless than you would expect.
- black draconian
- A form of draconian that is able to shoot lightning. The player race's breath sneezes lightning bolts and explosions in random directions. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at xl 7, and gains big wings (temporary flight) at xl 14.
- <FaMott> Its like a disc of storms, with less killing yourself.
- black knights horse barding
- A +10 centaur barding of ponderousness, with Hunger- and rN+. Appears as a black horse barding.
- black magic
- <elliptic> !lg * vmsg~~).*).*).*).*)
- black mamba
- Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous, but susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration.
- Used to be just "black snakes" in 0.5-.
- An arrogant creature with a great jump shot who always has the ball in his hands come fourth quarter.
- black sheep
- !vault african_american_sheep
- blackguard
- Skill level 8-14 in stabbing. Pronounced "blaggard".
- blackrayjack
- I hate player ghosts and player ghost accessories
- blade card
- Prompts you to wield a weapon. Power 0: temporary flaming, freezing, venom, draining or vorpal brand; Power 1: temporary distortion, pain, antimagic, chaos or elec brand; Power 2: Tukima's dance.
- blade hands
- A potent level 5 transmutation spell that grants a large increase to unarmed damage but impedes spellcasting while active. Base damage is 12 + str/4 + dex/4 + UC. Also adds +6 to offhand punch damage. Does not stack with claws.
- You could be casting Blade Hands instead of reading this entry. Get to it.
- When you have blade hands, everything starts to look like a pillow.
- Kvaak the Gullible (L12 SETm), worshipper of Farts, mangled by a 20-headed hydra on Lair:2 on 2011-07-23, with 105641 points after 28865 turns and 2:38:28. Blade hands is not a good option for dealing with hydras.
- blade trap
- 2*depth + 2d29/2 - 1d(AC+1) damage, or up to 28 + 2*depth. Contrary to its name, does not deposit blades. Scariest of the mechanical traps, but will almost never hit you if your EV is above 10.
- Note to self: never never NEVER train T&D on blade traps.
- bleeding
- Reduces a monster's HP by a tiny fraction each turn, supposedly.
- sucks.
- Bleeding makes enemies leave blood trails, which can be useful for tracking down fleeing fast enemies or invisible ones, maybe
- bless
- The final ability (******) of The Shining One, Kikubaaqudgha (if you so chose), and Lugonu is the ability to place a permanent brand on your weapon by praying at their altar. See the shining one[4], {kikubaaqudgha[3]}, or lugonu for details.
- blessed katana
- A katana blessed by The Shining One. Dam 15, Acc +2, Delay 120%.
- blessed toe
- Sort of like a curse_toe, but summons holy monsters instead of undead and mushrooms.
- blindrobin
- You can't see any monsters.
- On CDO, you can't see your HP or MP either.
- blink
- Magic that translocates you to somewhere visible, not deep water or lava, and not blocked by translucent wall. Statues are fine. Random blink tries for 3 to 6 steps away, then tries closer. You won't go farther than 6. Semi-controlled tries random blink from 2 to 7 steps in the direction you chose. Controlled lets you choose where to land.
- Blinking is unreliable in the Abyss and blocked by prev-tele items; it is uncontrolled if confused or on a no-control-teleport level teleport control[2]. Controlled Blink gives semi-controlled blinks on no-TC levels. Blink scrolls respect no-TC normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have TC
- Lugonu blinks, miscast blinks (including distortion effects), blinks from plain Warp, and blinks from draconian shifters cannot be semi-controlled. All blinks cancel Condensation Shield. Monster blinks, unlike those of players, can pass through walls. If you do manage to blink in the abyss (1 in 3 chance), it's a very nice instant random teleport.
- Evokable randart blink costs 1mp and 50 food, and you need 9 skill to use it at excellent.
- It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
- blink frog
- One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
- Immune to distortion. (Do you care?)
- blink range
- Blinks the caster a distance away from the player.
- Nessos is an asshole.
- blinkrobin
- blinkrobin: You cannot move.
- Press and hold 'o'. When lvl 2, learn blink and assign it to b. Press and hold 'o'. More macros are coming.
- blog
- http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
- blood and souls
- BLOOD AND SOULS
- see arioch
- bloodbane
- Unrandart +7,+8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy.
- < MarvinPA> The centaur goes berserk! < MarvinPA> The centaur hits you with an uncursed blackened katana! < MarvinPA> what < MarvinPA> no < MarvinPA> argh < Gretell> MarvinPA the Arsonist (L11 OgFE), worshipper of Vehumet, slain by a centaur (the +7,+8 katana "Bloodbane") on D:11, with 6649 points after 18712 turns and 0:41:07.
- bloodstained
- Randart prefix, but if it's a red battleaxe it might be the Wrath of Trog.
- blork
- A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself and you don't have much AC.
- Not to be confused with Bjƶrk the orc.
- blowgun
- Blowguns shoot needles. Whether or not a needle affects a monster depends on a HD and throwing skill check. See blowgun[2]. Skill and enchantment also affects the duration of effects, see blowgun[3].
- You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.
- Durations are base, plus 1d(Throwing skill + Blowgun to-hit) - 1. Base durations are: paralysis, sleep, confusion, slow, 5; sickness, 40; frenzy has no specified duration. These numbers are not in turns.
- blowgun of the assassin
- the +6 blowgun of the Assassin {+Inv Stlth+}. Shows up as a tiny blowgun.
- blue anna
- <dpeg> the Endian guinea pig :)
- brought us nisse AND the ring of charms. whatta generous feller
- Also responsible for minotaurs with rods.
- blue death
- A greater demon that can cast shadow creatures. They're usually pretty tame, but every now and then they can pop out something nasty. Also uses bolt of lightning and cold for (when you normally meet it) inconsequential damage. Vulnerable to fire!
- !lg puddinbane place=abyss char=mibe -tv
- Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27.
- blue devil
- It flies and doesn't like fire. Only a problem if you walk into the wrong ice cave a little too early.
- blurry vision
- You fail to read scrolls with 20%, 40%, or 60% chance at levels 1, 2, 3 of this mutation. Scrolls that you fail to read aren't wasted. Also affects spell memorization. Having this mutation at all completely disables passive scanning for traps(!), and each level is equivalent to -2 to traps & doors when stepping into an undiscovered trap.
- bmh
- Has finally embraced civilisation.
- Coded Cheibriados. Is rumoured to worship this god in real life.
- Hates the other gods so much he is coding new wraths for them.
- bmoore
- Lair -> Lava
- bobbens
- An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
- Claims that he does not streak and swears he wears clothes. No, seriously.
- Beards count as clothes.
- Can spell prescience correctly. Wow.
- body slot facet
- Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable)
- bog
- Originally "B.O.G." for Brian's Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bog's descendant, Stone Soup's god of the orcs.
- bog mummy
- Soggy mummy. Cold and fire resistant to one level, amphibious (but slow); hits harder (25 to 20; additional AF_COLD touch attack for 4). Slows, throws frost, and casts corpse rot.
- A brackish-water variant of your average mummy. Instead of canopic jars and copious fluttering bandages, this creature was pushed face first into a bog and left to mummify naturally over hundreds of years.
- Like a regular mummy, curses your items when killed. Because Swamp wasn't quite annoying enough already.
- Don't fight from on top of your potions. Not that you needed to drop them.
- bogart
- All jokes aside, you probably are looking for boggart.
- boggart
- Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
- They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
- Probably the best creature to polymorph.
- Can also summon more boggarts, which can summon in even more boggarts...
- GODDAMMIT WHY ARE THERE SO MANY
- bolt bouncing
- You can find a friendly tutorial here: http://herself.unixstorm.org/bouncing/ or watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6.
- For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
- see trizap
- More bouncing hilarity: !lg nht NaAs 1 place=tomb -tv
- bolt of cold
- A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficent power, produces freezing clouds when passing water squares; always produces steam over lava.
- bolt of draining
- L6 conj/necro spell in Death, rarely used because conjurers and necromancers both have better options.
- bolt of fire
- A level 6 conj/fire penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Melts wax. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. As with any fire-based beams, produces steam if it passes over water.
- bolt of inaccuracy
- Deals good damage at Evocations level 10 - 15. You can line up several nasty monsters and blast them down all at once (irresistable damage!). Mid-game it's great against sleeping foes since you can repeat cast without it waking them up, until it hits them of course (and this will usually severely damage them).
- Good vs. hydras, stone giants, large zombies, curse skulls, skeletal dragons, fiends(!), statues, most jellies and golden dragon armour-wearing ghosts. Not good vs. anything with noticeable evasion.
- bolt of magma
- 55% resistible conjuration, generally considered underpowered. Multi-target, but shorter range than bolt of fire or cold.
- bolt trap
- 1d(13 + depth) damage.
- bone dragon
- Undead dragon that is slow and doesn't have a breath weapon but has good AC and resists and hits hard. One of the best gifts Yredelemnul can grant. They were called skeletal dragons before 0.7.
- bone dragon armour
- Now you're just being silly.
- 0 ac 0 ev 0 aum, doesn't take an inventory slot. Not cursable.
- bone plates
- Adds AC and SH; +2 AC, +2 SH at mutation level 1; +3 AC, +3 SH at mutation level 2; +4 AC, +4 SH at mutation level 3.
- bone shards
- Level 3 pure necromancy spell. Wield a skeleton and cast the spell to shoot bone fragments at your enemies. Note that skeletons count as two handed weapons. The heavier the skeleton, the more damage done. Damage isn't really worthwhile. Gone in 0.8.
- bone sharts
- bones card
- Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: bone dragon.
- book
- It's a spellbook, tome of destruction, or manual. (r) it to find out what. It doesn't take time, no reason not to do it immediately! (Take note, however, that read-IDing a manual will consume one use.)
- book acquirement
- Book gifts are non-deterministic (but weighted by your casting skills). You can get randart spellbooks. Acquirement via scrolls has a chance of producing a manual.
- book of air
- Spells: Shock, Swiftness, Repel Missiles, Levitation, Static Discharge, Lightning Bolt. Air Elementalist starting spellbook.
- Spells in 0.8 and earlier: Shock, Swiftness, Repel Missiles, Levitation, Mephitic Cloud, Static Discharge.
- book of annihilations
- One of the three especially difficult books; requires cast 6, conj 10 to read, or Vehumet worship (he gifts it). Spells: orb of destruction, poison arrow, chain lightning, LCS, fire storm, ice storm. Failing to memorize from this book causes conjuration miscast effects.
- book of brands
- Corona, Swiftness, Fire Brand, Freezing Aura, Poison Weapon, Cause Fear. Doesn't generate anywhere since AM is disabled in 0.9. In 0.10 there is an AM class with a new book, the book of debilitation.
- book of burglary
- Apportation, Swiftness, Passwall, Control Teleport, Lee's Rapid Deconstruction, Darkness
- book of callings
- This book contains the following spells: Summon small mammals, Call imp, Call canine familiar, Summon scorpions, Summon Ice beast
- book of cantrips
- Spells: confusing touch, animate skeleton, summon small mammals, apportation.
- book of changes
- 0.9: fulsome distillation, sticks to snakes, evaporate, spider form, ice form, blade hands. 0.10: same as 0.9, but beastly appendage replaces fulsome distillation and evaporate.
- book of chemistry
- Fulsome Distillation, Lethal Infusion, Sublimation of Blood, Evaporate, Condensation Shield
- book of clouds
- Spells: Evaporate, Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud, Tornado
- book of conjurations
- Magic Dart, Throw Frost, Mephitic Cloud, Lightning Bolt, Bolt of Cold, Freezing Cloud.
- Before 0.9, there were two flavours of this book. Fire: Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball. Ice: Magic Dart, Throw Frost, Mephitic Cloud, Static Discharge, Bolt of Cold, Freezing Cloud (Lightning Bolt instead in 0.8)
- book of conjurations fire
- Contains Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball
- Doesn't exist.
- book of control
- Spells: Control Teleport, Enslavement, Mass Confusion, Control Undead, Metabolic Englaciation
- book of death
- In 0.8, it contains Corpse Rot, Sublimation of Blood, Agony, Excruciating Wounds, Bolt of Draining. It is the second gift in the Kikubaaqudgha chain.
- book of debilitation
- Corona, Slow, Inner Flame, Enslavement and Cause Fear. 0.10 Arcane Marksmen start with this.
- book of demonology
- One of the three specially difficult books; requires cast 6, summon 10 to read, or Vehumet worship (he gifts it). Spells: Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Failing to memorize from this book causes summoning miscast effects, including banishment and Fiends. Renamed to grand_grimoire in 0.8.
- book of dreams
- Ensorcelled Hibernation, Alistair's Intoxication, Flight, Phase Shift, Shadow Creatures
- book of enchantments
- Spells: Tukima's Dance, See Invisible, Cause Fear, Silence, Deflect Missiles, Haste.
- book of envenomations
- Spider form, poison weapon, summon scorpions, resist poison, olgrebs, poison cloud.
- book of fire
- Fire brand, bolt of magma, ignite poison, fireball, delayed fireball, ring of flames, dragon form in 0.8.
- Fire brand, bolt of fire, ignite poison, fireball, delayed fireball, ring of flames, dragon form in 0.9
- book of flames
- Flame Tongue, Throw Flame, Inner Flame, Sticky Flame, Bolt of Magma, Fireball. Conjure Flame replaces Bolt of Magma in 0.10.
- book of frost
- Spells: Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Freezing Cloud
- Swapped Freezing Cloud for Condensation Shield in 0.9.
- book of geomancy
- Spells: Sandblast, Stoneskin, Passwall, Stone Arrow, Petrify, Lee's Rapid Deconstruction
- book of hinderance
- Spells: confusing touch, slow, confuse, petrify, leda's liquefaction.
- book of ice
- Spells: Freezing Aura, Ensorcelled Hibernation, Condensation Shield, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation
- book of maledictions
- Corona, Sure Blade, Ensorcelled Hibernation, Confuse, Enslavement, Invisibility
- book of minor magic
- Consolidated into a single book in 0.8: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud.
- book of morphology
- Sticks to snakes, petrify, polymorph other, cigotuvi's degeneration, ignite poison in 0.8.
- book of necromancy
- Spells: pain, lethal infusion, animate skeleton, vampiric draining, regeneration, control undead, animate dead.
- book of party tricks
- Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Levitation, Alistair's Intoxication.
- book of power
- Contains Animate Dead, Venom Bolt, Iron Shot, Teleport Other, Mass Confusion, Mystic Blast, Poisonous Cloud and Orb of Destruction.
- book of spatial translocations
- Spells: Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Control Teleport, Passage of Golubria
- book of stalking
- Spells: fulsome distillation, evaporate, passwall, dig, petrify.
- 0.7 spells: sting, sure blade, projected noise, mephitic cloud, poison weapon, petrify, invisibility.
- book of summonings
- Abjuration, Recall, Summon Ugly Thing, Shadow Creatures, Summon Demon, Summon Elemental.
- book of the dragon
- Flight, Cause Fear, Bolt of Fire, Dragon Form, Summon Dragon
- book of the earth
- Maxwell's Silver Hammer, Dig, Statue Form, Iron Shot, and Shatter. Also Liquefaction in 0.8 trunk. Maxwell's is gone as a spell in 0.10 trunk and Bolt of Magma is included.
- book of the sky
- Summon Elemental, Insulation, Airstrike, Flight, Silence, Lightning Bolt, Deflect Missiles, Conjure Ball Lightning.
- Has Tornado instead of Summon Elemental in 0.9.
- book of the tempests
- Spells: Static Discharge, Lightning Bolt, Fireball, Shatter, Tornado
- book of the warp
- Spells: Phase Shift, Warp Weapon, Dispersal, Passage of Golubria, Controlled Blink
- book of transfigurations
- Stoneskin, condensation shield, ice form, statue form, dragon form.
- Spells: Sandblast, Polymorph Other, Statue Form, Alter Self, Dragon Form in 0.7 and earlier.
- book of unlife
- Contains Recall, Animate Dead, Twisted Resurrection, Control Undead, Simulacrum, Death Channel.
- In 0.7 and earlier: Sublimation of blood, animate dead, twisted resurrection, borgjnor's revivification, excruciating wounds, simulacrum
- book of war chants
- Freezing Aura, Fire Brand, Repel Missiles, Shroud of Golubria, Poison Weapon, Regeneration. Skalds start with this book.
- Used to contain Berserker Rage and some other junk back when crusaders existed.
- book of wizardry
- Summon Elemental, Agony, Lightning Bolt, Fireball, Haste, Invisibility.
- book of zoology
- Summon Butterflies, Sticks to Snakes, Call Canine Familiar, Ice Form, Summon Ice Beast, Summon Hydra. Added in 0.8.
- bootknife
- As of 0.9, all characters are assumed to be carrying a small knife that is useful only for butchering, being too fragile for combat. Consider them field dressing knives (http://www.id-rather-be-deer-hunting.com/images/field-dressing-a-deer-04.jpg) but for dragons instead of deer.
- boots
- Armour rating: 1. They go on your feet, if you've got them. Sorry, one size does not fit all. They come in varieties of stealth (+50 stealth), running (faster movement) and levitation (activate for permanent levitation).
- boots of levitation
- evoke for indefinite levitation. evoke again to stop levitation.
- boots of running
- -2 to movement delay (default is 10 for most races). Makes your movement speed halfway between a giant ant and a snake. Stacks with Swiftness.
- boots of the assassin
- +3 dex, +80 Stealth, invis, and designed by the Assassins guild. Appears as a pair of soft boots when unidentified.
- borgnjors revivification
- Level 7 necromancy spell that completely restores hp while permanently reducing maxhp between 2 and 11 points depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
- If you intend to use this as an emergency button at some point, be damn sure to have it at Excellent and leave as little margin for miscasting as possible. If you think Great is enough, think again. Ask valrus.
- Does NOT cure rotting.
- Does *not* ask for confirmation, set it to an uppercase letter unless you want to be very unhappy.
- boring
- crawl
- gods whose names don't start with the letter x
- ##crawl
- boring beetle
- A ravening greensnark-slayer, and the most likely cause of that grinding noise.
- Ringo, or at least so my Dad says
- Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is.
- You hear a grinding noise.
- You hear a grinding noise.
- You hear a grinding noise.
- boris
- A unique Lich that has an awesome habit of not staying dead. Spells: bolt of cold, invisibility, animate dead, iron shot, iood.
- <Jeff_> IRON BOLT DRAIN CRYSTAL SPEAR LOL HI IM BORIS
- With the addition of 'iood' to his repertoire, Boris is quite scary. His iood, like all monster ioods, continues following you out of his line of sight.
- < eeviac> what the crap, you can really fight boris twice
- bot ideas
- Add suggestions to improve Henzell/Sequell/Gretell here.
- !speak, generates a line of speech for the named creature. With no creature, should default to imp. Or perhaps the command should only generate imp speech.
- Something like "!learn info" that tells creation date and last edit date for a learndb entry. If that's tracked anywhere. Maybe number of edits and channel views too.
- bots
- Bots that can be pm'd: Henzell, Gretell, Varmin, and Sequell
- bottled efreet
- Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar, making it a reliable source of hydra weaponry.
- boulder beetle
- Very vulnerable to poison!
- bow
- Dam 3 + 1d7 (the 1d7 is from the arrow, and yes this is base damage), Acc -2 (bows get an intrinsic accuracy penalty), Delay 11. Note that the formulas for ranged combat are totally different than for melee.
- bows
- Bows with enhancement to damage can get a strength bonus. You need 14 strength to take full advantage of a +x+9 bow.
- box level
- The full-level vault that isn't river_lethe. Try "!vault box_level_dp" to see a map of it.
- box of beasts
- Your own mobile petting zoo! Evoke to release a beast. If the evocation was unsuccessful, there is a 1d6 chance that the box will turn into a simple empty ebony casket. Succeeds (60 + evo)/100. Hostile: 1/(evo+5). Bat, hound, jackal, rat, ice beast, snake, yak, butterfly, water moccasin, crocodile, or hell hound (if not worshipping a good god).
- boxlos
- jesus
- boxx
- !tv boxx id=743672
- brace
- <Brace_> intense feminine itch <Brace_> vagisil
- bracers of archery
- Glove-slot armour providing +5,+3 slaying missile, -1,-1 melee, applies to all missiles including those simply thrown. 100% of bracers are bracers of archery.
- bracers of war
- One of the most epic artifacts in adom. Imagine a +8 pair of gloves with +regen MR clarity +3 dmg in crawl and you get somewhere near the bracers of war :P
- Except, of course, that bracers and gauntlets are separate slots in ADOM, so you can still wear your favorite gauntlets. No, there are no other artifact bracers. They also grant resistance to death rays.
- bradgarrett
- < BRADGARRETT> GBS owns,
- brain feed
- Drains your intelligence by 1 point, maybe. Smite-targeted. Prevented entirely by sustain abilities.
- brain worm
- Cute little critter with a smite-type intelligence draining attack. Makes a delicious, if poisonous snack.
- brainless
- kills you eventually
- branch
- See branch depths for the starting depth of a branch and branch ends for the length of a branch.
- Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Look all over for secret doors. Read/cast/evoke magic mapping, detect foo, or dig randomly on levels that look smallish. Ask the channel to watch.
- branch codes
- A:Shoal, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Tomb, H:Hive, I:Dis, L:Lair, M:Slime, N:Gehenna, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vault, X:Cocytus, Y:Tartarus, Z:Zot
- branch depths
- Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Hive=D:11-16, Lair=D:8-13, Orc=D:6-11, Shoals=Lair:3-6, Swamp=Lair2-5, Snake=Lair:3-6, Slime=Lair:5-8, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27
- In 0.5, Swamp=Lair:2-7, Snake=Lair:3-8, Slime=Lair:8-10, no Shoals!
- branch ends
- Blade:1, Coc:7, Crypt:5, D:27, Dis:7, Elf:5, Geh:7, Hell:1, Hive:2, Lair:8, Orc:4, Shoal:5, Slime:6, Snake:5, Swamp:5, Tar:7, Temple:1, Tomb:3, Vault:8, Zot:5
- branch save letters
- a) Dungeon b) Temple c) Orc d) Elf e) Lair f) Swamp g) Shoals h) Slime i) Snake j) Hive k) Vaults l) Blade m) Crypt n) Tomb o) Hell p) Dis q) Geh r) Coc s) Tar t) Zot
- branches
- Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (2/3 chance), Snake Pits (2/3 chance), Shoals (2/3 chance), Slime, Hive, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
- see order
- branchless
- A win without entering any side branches that you enter via staircase. This means no Temple, Orc, Lair (or its subbranches), Vaults, or Hive.
- Branchless wins: elliptic,DESu(S) | mikee,MfPr(Z1) | hyperbolic,OgHe(E1) | erisdiscordia,SETm(K) | Cybermg,SpAK(L) | MarvinPA,SpEn(E) | 78291,SpNe(L) | jeanjacques,DrAK(L) DEFi(1)
- brannock
- Loves to play Deep Elf Wizards. He is also pretty awesome.
- braverobin
- Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though...
- bread ration
- see food[1]
- <Wensley> what is a ration <Wensley> how size <Wensley> what big
- breadbocks
- unloved guy
- breathe flames
- Mutation (or Red Draconian innate abillity) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
- max damage: 4 + (XL + mutlevel * 4) / 3 [+4 if dragonformed]
- breathe steam
- Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
- brent ross
- A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
- brgn
- You drew the bargain card.
- brilliance
- Temporarily increases intelligence, spell power, and provides a wizardry bonus.
- Overall wizardry bonus is big enough to make spells success rate go from 'cruddy' to 'very good', and makes memorising spells easier (useful for 3 special books)
- broad axe
- Hand and a Half Axe (Damage 14, Acc -2, Delay 160%).
- brooch of shielding
- Unrandart amulet of warding with an addtional +4 AC and +4 EV.
- brothers in arms
- Trog's **** power. Spends (piety/20 - 1) piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly. Good for threats afar, such as curse skulls and sometimes oklobs.
- Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
- Hostile deep dwarf berserkers (found in zig) can cast this. So can hostile spriggan berserkers, who are found in the forest and in Sprint IV.
- brotip
- Worship Trog.
- brown ooze
- The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit.
- ...but not with your dagger of returning.
- Use a spear of returning instead.
- brown ugly thing
- A new form of ugly thing that engulfs you in acid. If you don't have corrosion resistance, it hurts. A lot.
- buckler
- Any character who isn't using a 2-handed weapon or transmutations should get one of these. Unless you can't wear them, in which case get a regular shield.
- bug
- To report bugs, go to: http://crawl.develz.org/mantis/main_page.php
- The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
- To have your found bug exploited, pm casmith789.
- bug provocateur
- casmith789: 3258: Nethack travel bug!
- buggy hat
- In 0.3 acquiring with a race that can't wear helmets would sometimes generate a "hat" that could be enchanted to +8, would turn into a helmet if left on the ground, crash the game if 'v'iewed, and would usually have a resistance.
- bullseye
- A +15 shield that provides -5 EV. In case you were having trouble getting hit.
- bumblebee
- A very large and fat hairy bee.
- A bee with benefits
- burn books
- Trog invocation that gives piety (1) and creates a cloud of flame. Piety gain is higher (2) if you haven't read (or identified) a book before burning it. The cloud lasts longer for rarer books. Won't burn manuals or tomes of destruction.
- Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
- burning bush
- Bush that throws flame, in zot defence. Sees invisible.
- bushes
- Can apparently be shot and cast through, only obscure LOS when looking at two in a line. Can not be walked through, and are found around Fedhas's altars.
- Take a ridiculously long time to destroy.
- <N78291>bushes are twice as tough as iron, apparently
- Probably made of concrete
- butcher
- The following weapons can butcher corpses: All short blades; all long blades; all axes; all polearms except spears; lajatangs. You can also butcher if you have claws mutation; sharp teeth mutation at level 3; or are under the effect of Ice Form, Dragon Form or Blade Hands.
- Since 0.9, anyone can butcher if they are able to unwield their weapon, as all characters are assumed to have a bootknife now. Wielding a cursed, non-butchering weapon prevents you from butchering at all, unless you have sharp teeth or a beak and talons.
- Even if you aren't able to butcher naturally, certain spells will butcher corpses for you, such as Animate Skeleton or Lee's Rapid Deconstruction. Additionally, using spells that blow up the target will leave chunks instead of a whole corpse behind.
- butterfly
- A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting!
- <Killbot> did my butterflies... just.. kill an orcish knight?
- Fun fact; Butterflies roam around while asleep!
- Fun fact #2; all monsters roam around if confused and put to sleep!
- Butterflies are especially sadistic, and WILL follow you up stairs.
- Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
- Autoexplore canceled. The butterfly is too close for your liking.
- button mashing
- The most sure-fire way to win.
- nyaakitty incarnate ;_;
- bwpn
- This means that you have used your breath weapon, and it is too soon for you to use your breath weapon again. Please wait.
- Alternatively, drink a potion of restore abilities. Then you can use your super powerful breath again! Yay!
- by
- < by> it doesn't count if the trip has a purpose besides drinking
- bza
- haha
- < bza> i could dick a short one :U < bza> er < bza> use a shortsword, dick
- cabal
- The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
- cacodemon
- Used to be the wuss of the 1s, but are currently the pests instead: they mutate, confuse, slow, summon demons, and attack with inaccurate, irresistable digging bolts of energy. More dangerous then a green death, at least.
- Chaingun tears through them like warm butter.
- cake golem
- More like crystal golem. Yum.
- Nothing like crystal golem.
- call canine familiar
- Summons various h. Takes out monsters in the early game that spammals can't handle. Always friendly. Types are jackal, hound, war dog, wolf, warg. Wargs replace wolves twice as often if you're a hill orc.
- call imp
- Temporarily summons a friendly little imp guy. Iron imps are possible in trunk. Usually calls a regular imp, but it'll be a white imp something like 1/3 of the time and a shadow imp (hopefully you didn't want any corpses) something like 1/10. Shadow imps see invisible, but are not exactly killing machines.
- call tide
- Raises the water level, turning dry land near the water into shallow water and turning shallow water into deep water.
- camouflage
- Gives you a stealth boost. No other effects.
- caniforms
- canids, bears, pandas, skunks, weasels, racoons, walruses. Currently only the first two apply, but knowing our devs, there's no way we can avoid getting walruses or dire weasels one day.
- cannibalism
- Beogh, Elyvilon, The Shining One, Zin disapproves.
- cantrip
- A do-nothing spell, used to water down especially nasty early spellcasters. Note that deep elves and many early uniques use the orc wizard books.
- The monster glows brightly for a moment. The monster looks stronger. The monster becomes somewhat translucent. The monster's eyes start to glow.
- You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
- cao
- Main Crawl server, located in Boston, MA. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, Zot Defense, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto
- cao key
- http://crawl.akrasiac.org/cao_key
- cap
- A cap at +0 does not boost AC, but can be enchanted. Caps can also grant Intelligence, Guardian Spirit, or See Invis. Note that a +0 cap is better than nothing against acid attacks, though the cap is vulnerable to corrosion from that attack. Players with horns can wear caps.
- cap of resistance
- They exist!
- capsrobin
- CAPSROBIN: PLAY AN ENTIRE GAME WHILE HOLDING SHIFT. NO REMAPPING OF KEYS ALLOWED!!
- captainplatypus
- <CaptainPlatypus> how do I zap a wand? <monqy> V <Henzell> captainplatypus the Poker (L3 MfCr), killed themselves with bad targeting on D:2, with 95 points after 1517 turns and 0:16:09.
- captains cutlass
- A +6,+7 sabre of speed with Dam+2. In 0.10+, has a custom base weapon: Dam 9, Acc +3, Delay 12.
- caracal
- <caracal> haqe17: listen to faze, he's an expert ... i'm just a punk :P
- card power
- The level of effect of cards is determined by card rarity, Evocations, and Nemelex status. Plain: 0. Ornate: 1 if evo*9 + 150 in 500, else 0. Legendary: (1 if evo*9 + 300 in 500) + (1 if evo*9 + 300 in 700). Here evo is your Evocations skill unless you worship Nemelex, in which case it is modified as described in card power[2].
- For Nemelex Xobeh penitents, evo = Evocations - penance/9. For worshippers, evo = Evocations + piety * (Evocations + 25) / 243.
- cards
- See deck. Full list: Battlelust, Damnation, Dowsing, Experience, Famine, Flame, Focus, Frost, Metamorphosis, Pain, Shuffle, Solitude, Summoning, Swap, Torment, Velocity, Venom, Vitriol, Warpwright, Wild Magic, Wrath, Xom, the Banshee, the Bargain, the Blade (more)
- the Curse, the Dance, the Elixir, the Feast, the Genie, the Hammer, the Helix, the Helm, the Herd, the Map, the Minefield, the Orb, the Pentagram, the Portal, the Potion, the Shadow, the Spade, the Tomb, the Trowel, the Warp, the Wraith.
- carnivore
- Built-in gourmand (i.e. eat chunks when not hungry) without the sickness protection. Also makes you get less nutrition from non-meat food, and more from meat -- and since almost all you eat is chunks, that's good. Concurrent levels increase the effect. The third level prevents eating non-meat food completely. Mutually exclusive with herbivore.
- cashybrid
- Bot (running a slightly-modified version of elliptic's autorobin) + casmith789 hybrid, working together to grab the orb! Current record 1:05:11.
- casmith789
- If you ask a question, his answer is always "go kiku".
- 4 runer with kiku: dungeons to 10 (or more if necessary) -> lair (all) -> orc 3 -> dungeons to vaults -> vaults until crypt -> crypt -> hive (this can come earlier) -> orc 4 -> snake/swamp 1-4 -> elf 1-4 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 5 -> vault 8 -> zot. Without kiku don't go into tomb and play a 3 runer.
- What is so great about kiku? 1) You get the necromancy book just as your starting spellbook runs out of good spells 2) You get your pain weapon just as you finish lair 3) You destroy the whole midgame easily 4) Great fun tomb; free levels of experience and a rune
- Classes: AK DK Hu Sk Su Wn Gods: Beogh Fedhas Xom
- First lava orc win. ON THE FIRST DAY OF TESTING. http://eronarn.info/casmith789.txt
- Will win a 15 runer DDFi DEVM HECj and NaAE with various levels of zig completion, this is a promise.
- Dump while gretell is down: http://crawl.develz.org/morgues/0.8/casmith789/casmith789.txt
- cast
- If an artefact says -CAST, that means you can't cast any spells with it equipped.
- caster
- only a couple people actually mean "character that casts spells" when they say this
- It is complicated. You have to compare your conjuration-index against your adjusted weapon fighter score (see awefig) to get a approximate caster value.
- castle
- !vault lemuel_castle
- cat
- A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer.
- see felid
- cateater
- paralyze torment torment smite smite smite
- D:1-13, Lair, Hive, Orc, Swamp, Snake:1-4, Elf:1-6, D:14-19, Vault:1-7 and Blade and Crypt, D:20-27, Snake:5, Elf:7, Vault:8, Vestibule of Hell, Zot.
- Falsifies his own learndb entry.
- catlob
- see catlobe
- <Kyrris> Let's not have entries for misspellings of misspellings.
- catoblepas
- Like a death yak in stats, but slower (speed 8) and hits harder. Breathes plumes of petrifying dust clouds at you that have a chance to petrify you based on your experience level. Like swamp drake breath, catoblepas breath will not affect you unless you're standing in the cloud at least one turn after it spawns.
- Yes, petrifying clouds can petrify plants. Yes, this is intentional. Haven't you people ever heard of petrified forests?
- Are themselves immune to petrification, although @?? won't tell you so. Learn from the examples of others: !lg andrewsmash killer=catoblepas id=1169932
- Your earth elemental is engulfed in calcifying dust. Your earth elemental turns to stone!
- Here: An earth elemental (petrified)
- catsmith789
- Ask NyaaKitty.
- cbus
- Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
- Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
- Is a big fan of the xmas-bows aka xbows.
- Loves nothing more than having his config changed.
- <cbus> napkin, instead of cheibradpit
- Walks around with a lochaber axe stuck in his heart.
- 17:07:29 < Henzell> Mapping zignacio => birdoprey casmith789 elliptic marvinpa valrus cbus
- cc
- Abbreviated form of Carrying Capacity.
- cdizzle
- NyaaKitty's 100th victim (!gkills NyaaKitty!). Death by Sandblast from a MDEE ghost as a MDFi.
- cdo
- Crawl server (also running development versions), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.akrasiac.org/cao_key.ppk (putty)
- Dump files and other stuff are available on http://crawl.develz.org.
- If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
- wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org
- ceas
- Judging by percentage of games won/played, the strongest currently playable combo in crawl. Currently below MuSk and OgSk counting 0.9 combos, though!
- ceiling
- it's high enough to fit a tornado in the dungeon
- it's strong enough to fit four oceans in the dungeon
- cekugob
- Amulet of warding with additional rN+ (for rN++, as amulet of warding provides rN+ already), rElec, AC+1, EV+1, rPois, -TELE, Hunger. UnIDed "crystal amulet."
- centaur
- These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as often carrying ego bows or arrows. Easier to fight in melee, though conjurers can one-shot them fairly reliably at range with bolt of fire/cold. They have low MR and HD, so most disabling tactics work well also.
- Half-human, half-horse, all eating machine. Second only to spriggans in speed, and trolls in food consumption. Like Nagas, requires special armour for best performance; a good way to get it is playing any other type of character.
- <OG17> playing a centaur is like playing something fun except that you're a centaur
- The race with the highest winrate in recent versions. Speedy, good unarmed, high HP... a powergamer's dream.
- http://www.wtfcostumes.com/costumes/hunglikea_horse.jpg
- centaur reasons
- You want permanent swiftness and then some, high HP, ranged weapon aptitudes and the only armour-ignoring unarmed attack available for free.
- They're hung like a horse...
- Griefing.
- Being awesome.
- You don't like dying.
- You like butchering.
- centaur warrior
- Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
- cerebov
- Guards the fiery rune with the Sword of Cerebov and spells of bolt of iron, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. His level is crawling with balrugs.
- In order to get loot (in the original map), you need cTele + Tele or powerful LRD/Shatter. Loot is located in small 3x3 towers of Cerebov's castle. Sometimes mobs can spawn inside.
- < casmith789> cerebov is basically a buffed imp
- see sword_of_cerebov
- chain lightning
- Level 8 conj/air in Annihilations that arcs from target to target (including leaving your sight, going around corners, etc) until it grounds out. You do not aim it. Due to its chainy nature, be prepared for it to hit you and your allies, possibly repeatedly. The arcs, including the initial casting, work most reliably on shorter distances.
- Even without resistance and with many arcs, you'll likely never take more than 20 damage. Although useful for how it hits a lot of targets, possibly its most powerful use is when you have one single enemy standing adjacent to you. At decent power, it will often arc back and forth between you enough times to get an instant kill on ordinary enemies.
- chain mail
- +6 ac -4 ev. +7 ac -4 ev in trunk.
- challenge
- Win with as many runes as possible collected while already carrying the orb. monky and notthepope hold the current best with 1 rune on the ascent (slimy).
- see ogre challenge
- see conjuration_challenge
- Branchless ogre. (done by: elliptic)
- Win MuCK without ever leaving Xom. (done by: elliptic, mikee_, ragdoll, rwbarton, minmay)
- see draconian_challenge
- Anti-pacifist zig! Kill every monster in a zig, while worshipping trog. (done by: MarvinPA)
- Streak {Ha HE HO Hu} x {He Hu} of Xom. (Take Xom before visiting Orc/Lair or going deeper than D:9 on purpose, no leaving Xom, etc., etc.)
- see mummy challenge
- Do a pacifist zig. {done by: elliptic}
- see trog_challenge
- see necro_challenge
- Die to murray.
- Exit zig:27, having never reached experience level 27
- Win a DDPr without leaving Zin.
- Do a zig wearing Maxwell's, the shield of the gong and the obsidian axe.
- Do a zig in Misfortune.
- clear all enemies that appear on the orb run by throwing the orb of zot at them
- do a zig going in with deep red glow and keep on haste and invisibility to keep up said glow on all times
- Reach XL 27 before entering the main dungeon.
- Win a game with runecount > max xl.
- Pacify Ereshkigal.
- Kill all 4 of the unique Pan lords on the Orb run.
- Win a game entirely while playing on a phone. A phone, not a tablet! Completed by: umrain
- Win a character that has only ever trained, at most, two skills.
- Drown as a merfolk. (completed by: procupine)
- Win Zot Defence without ever spending any Zot Points.
- change
- <tensorpudding> everything was better before they changed it
- changelog
- http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt - probably incomplete and/or out of date, see changelog[3] for an exhaustive list of changes.
- http://crawl.develz.org/wordpress/ has an overview of most of the important changes
- Current trunk: http://gitorious.org/crawl/crawl CDO's trunk: http://crawl.develz.org/trunk/changes.txt
- channeling
- Converts food into mana. The staff succeeds (evo+11)/40, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 1/5 div miscast, otherwise 2+d5+evo/3 MP; Sif power 60+INT+inv %, 100-300 hunger, d(2+inv/4) mp. For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates.
- chaos brand
- Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, cause miscasts and probably do a lot more to enemies. Added in 0.5, only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf (always) or Psyche (sometimes).
- Can very rarely raise hostile corpses, like the sword of Zonguldrok
- Wisps of poison gas drift from the rat's front feet.
- Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
- The plant bobs in the air for a moment.
- !lg * killer=~pikel, the cyclops 1 -tv:<0.3
- Edmund seems to be having trouble coordinating all eight of its legs.
- An oklob plant appears out of thin air!
- You hit the bush, but do no damage. You are blasted with searing flames!
- chaos knight
- A worshipper of Xom. Used to have choice of several gods in 0.7
- chaos knight reasons
- You have to start with Xom!
- You want to be a KoCK.
- chaos spawn
- Weird demon that hits with the chaos brand. Leaves a cloud of seething chaos upon death (wonder what would happen if you stepped in it).
- <N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
- chaotic gods
- Xom, Jiyva, Makhleb, Lugonu
- chapayev
- SLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURP
- see zot defense
- First death of the 2009 tournament!!!!
- see dungeon sprint
- < Chapayev> but i used a netbsd laptop for a while, of my own choice
- < Chapayev> {joke} is the hell of learndb, just like {bad_ideas} is its pan
- You hear a distant slurping noise.
- char set
- To change your character set to IBM, add "char_set = IBM" to your options. Then, if you use putty, you need to go to Window->Translation->Recieved data assumed to be in which character set: "CP437".
- For Unicode encoding, use "char_set = unicode", and make sure putty is set to receive data in "UTF-8" or your locale is "en_US.utf8".
- character graphics
- Using colored letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
- charms
- Probably want to train this. Contains all the good enchantments, after it was split into Charms and Hexes.
- haste, ring of flames, death's door, levitation, ozo's armor, rmsl, regen, swiftness, flight, insulation, ctele, dmsl, sure blade, see invis, and all weapon brands
- cheating
- MfIE
- DDEE
- MuSu
- cheese
- 1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
- cheibradpit
- Nice nick name for cheibriados!
- cheibriados
- The Slow God! Gives piety for killing things faster than you -- you want to be a naga or wear ponderous.
- Chei slightly slows digestion (-1 hunger, half of a ring of sustenance), halves effect of poison and sickness. Abilities: Make Ponderous -- making a piece of armour slow you. Time Bend -- slows down adjacent monsters. Slouch -- damage to fast stuff in LOS. Time Step -- lets monsters go away.
- In 0.9, Chei gives stat boosts (up to 15) and resistances (rN+, rC+, rF+) for wearing ponderous armour at high piety. In 0.10, Make Ponderous is gone; instead, Chei slows you passively (2+piety/20 extra movement delay, capped at 10) and gives the same stat boosts (but no resistances) as your piety increases.
- <casmith789> at least beogh does nothing
- <neongrey> if you didn't have to follow chei to do it <neongrey> following chei would not be so bad
- You kill the elephant slug! Cheibriados appreciates the change of pace.
- cheibriados reasons
- You don't care about being slow. You're an unstoppable juggernaut.
- <mikee_> in one chei game i moved and a berserk orb guardian got 6 turns
- You like being slower than all monsters and not having the ability to run away or use haste.
- You would like +15 to each stat.
- You want to oneshot several executioners at once.
- Cheibriados is the cool god to worship. You can find most of the cool people there. With Che, you can just chill and do whatever and totally relax. "Take it easy" is the Cheibriados motto, for example, that's how laid back he is. Worship him if you want to have a good time. Another good reason to worship him is if you want to hang out with friends.
- You want to melee slimes and oklob plants
- Vampire mosquitoes.
- You like splatting on the orb run.
- You want to kill 100 tiamat with 2-3 slouches.
- You like dying due to an accidental move.
- <Blade-> this naga ghost almost killed me because I couldn't run from it
- cheibriados wrath
- Your penance counter is set to 25 (moderate) and you suffer sleep effects, haste/swiftness/berserk Dispel, slowing and curses; maybe all of those.
- If tension is high (i.e. many enemies nearby, or dangerous ones relative to your level), the wrath is more severe. If there are fewer enemies, it is less severe. This is only checked at the start of the wrath, so you may discover yourself in a bad situation when you awaken.
- _You feel the world leave you behind. You fall asleep! An Angel comes into view. Ashenzari warns you: it is wielding a eudemon blade of holy wrath. The Angel hits you with an eudemon blade of holy wrath! You die...
- chief of staff
- Level 27 staves title. When you reach it, you start looking like this: http://www.alcot.biz/product/osana/character_ra.html
- chilling moan
- Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
- chilliwack
- Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
- chin mail
- protects your jaw
- choko
- Chayote, a green vegetable of the gourd family. 600 nutrition.
- Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
- chokowaru
- Okawaru's younger cousin, who is alleged to grant might, haste, and choko acquirements.
- Chokowaru dissaproves of the consumption of chokos, but approves of your wielding them, converting them into a weapon that uses your unarmed skill.
- Chokowaru Grants the following abilities: Wrath of Choko - using your throwing skill, you hurl a choko at your enemy with javelin-level damage and 100% ammo mulching. Rain of Chokos - a six radius area of affect attack that won't hit every square, but does significant damage when a choko hits an enemy. Occasionally leaves chokos in empty squares.
- At max piety, chokowaru grants you the ability to give one weapon the brand of Choko. Killed enemies drop chokos instead of corpses.
- Chokowaru dislikes the consumption of other fruits. For his wrath, chokowaru summons hostile 5-15 chokogolems. Base them off the wood golem, but with 20 speed.
- wrath part 2: Chokos in your LOS and inventory have a chance of exploding or turning into chokogolems. As well, random food may be converted into chokos.
- A new God in 1.0
- chokowaru wrath
- Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark.
- chuck
- A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
- chuck norris
- Plays on CAO under the name Kjoery.
- http://crawl.chaosforge.org/index.php?title=Chuck_Norris
- chunk
- Weighs 10 aum and gives 1000 nutrition. Comes in clean, contaminated, poisonous, rotting, hydrochloric acid or mutagenic varieties, depending on the corpse they came from.
- cia
- The CIA bots (the number varies), track changes to the crawl source and "inform" (tee hee) the channel. See the crawl project page at http://cia.vc/stats/project/crawl-ref
- cigotuvis degeneration
- Level 5 Transmutation/Necromancy spell. Requires line of fire, checks magic resistance, only works on natural monsters. Turns enemy into a pulsating lump, which means not only that you don't get the original monster's exp, but that you'll get mutated if it hits you.
- Naturally, you SHOULD cast this on every monster worth less than 52 XP, if you have the spell hungerless. Actually, just use Polymorph Other on them.
- cigotuvis fleshworks
- You part the fleshy orifice. You are engulfed in noxious fumes!
- This fleshy orifice is marked as excluded!
- cigotuvis monster
- A renamed tentacled monstrosity with more health. Not particularly dangerous.
- circlelos
- hitler
- see roundlos
- cl10283
- pretends to be lordsloth and tgw at once
- clan firstname
- jeff (captain), grivan, heteroy, maddasher, mikee, rob
- clan names
- sonic yiuf
- I've got 99 problems but a lich ain't one
- clarity
- Allows you to resist confusion. Comes in mutation or amulet form, and is granted by Ashenzari. Also prevents unintentional berserking. Doesn't prevent confusion caused by Xom or god wraths.
- class
- Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for HP, MP, Str, Int and Dex and nothing else and nothing afterwards. The win percentages for each class are in class_ratios.
- class list
- 0.10 classes: AE AK AM Ar As Be Cj CK DK EE En FE Fi Gl He Hu IE Mo Ne Pr Sk St Su Tm VM Wn Wr Wz
- class ratios
- Win ratios by class from Henzell on 20090828, excluding quitters and dungeon leavers: He=1.87% Pr=1.15% Pa=1.10% Gl=1.05% Th=1.03% Be=1.02% IE=0.84% Fi=0.83% VM=0.80% FE=0.77% Ar=0.77% Wr=0.76% Mo=0.59% En=0.59% Cr=0.57% St=0.57% AE=0.55% Ne=0.53% Wn=0.52% Hu=0.51% EE=0.49% DK=0.47% Re=0.43% CK=0.42% Cj=0.42% As=0.42% Wz=0.39% Su=0.39% Tm=0.38%
- Win ratios by class, excluding goodplayers, quitters, and dungeon leavers: He=0.51% Pa=0.49% Be=0.39% Fi=0.36% Th=0.35% Wr=0.29% FE=0.24% Gl=0.24% St=0.22% IE=0.20% Cj=0.19% Pr=0.18% Cr=0.18% EE=0.18% En=0.18% DK=0.17% Ar=0.16% As=0.14% Wz=0.14% Mo=0.14% VM=0.13% Ne=0.12% Hu=0.11% Su=0.11% Wn=0.11% Re=0.10% AE=0.10% CK=0.10% Tm=0.08%
- Win ratios for goodplayers, excluding quitters and leavers: He=7.79% Be=6.61% VM=5.48% IE=5.26% Pa=5.10% Pr=4.92% Ar=4.92% St=4.87% Th=4.41% Gl=4.37% Fi=4.31% Wz=4.29% FE=3.32% As=3.21% Cr=3.23% En=3.13% Mo=2.99% AE=2.89% Ne=2.86% DK=2.63% Hu=2.55% Cj=2.37% Re=2.34% CK=2.06% EE=2.01% Wn=1.98% Wr=1.96% Tm=1.74% Su=1.52%
- For more statistics, see ratios and popularity.
- classics
- !lm elliptic huen uniq=boris 1 -tv
- claws
- +2 unarmed damage per level and increases punch damage. They chop off hydra heads. The effects of claws are eliminated if you're wearing gloves, but at claws 3 you can't use the slot anyways. Counts as a butchering tool, even if you are wielding a weapon you can not or do not want to unwield.
- clean chunks
- Clean chunks include: yaks, sheep; centaurs, yaktaurs; giant newt, giant gecko, giant iguana, giant lizard; giant frog, giant brown frog; snake, small snake, grey snake; giant bat; giant ant; rat, quokka; hound.
- As a rule of thumb, if you can ask for it in a restaurant without being arrested, it's safe. (also, assume that the restaurant owner hates centaurs)
- cleansing flame
- Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. As of 0.5, it is centered on the player.
- Power = 10 + 7 * Invocations / 6. Damage = 2d(power). Does 50% more damage to unholy monsters, 50% less to non-evil monsters. 0 damage to holies.
- The toadstool writhes in agony!
- clear messages
- If you want to get rid of the _ beginning some lines add clear_messages = true
- cling
- You're stuck to the wall. Works kind of like levitation. Can't cross a channel like this: #~@#
- You open the door. You fall off the door.
- cloak
- +1 AC. Comes in poison resistance, magic resistance, darkness (evoke to turn invis temporarily), and preservation. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%.
- cloak of darkness
- A cloak that seems cooler than it is. Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable. 10+ if you want it at Good.
- cloak of flash
- Unrandart +3 vibrating cloak {+Lev, EV+4}
- cloak of preservation
- It gives conservation (does not stack with the amulet) and resist corrosion (does not stack with the amulet for rCorr but does for rAcid).
- cloak of starlight
- The +0 cloak of Starlight {rElec rC+ EV+4 Stlth--}. Appears as a phosphorescent cloak.
- cloak of the thief
- A tattered cloak. The +1 cloak of the Thief {+Inv +Lev EV+2 Dex+2 Dam-3 SInv Stlth++}
- clock of the thief
- Helps your stealth, because the ticking distracts monsters from your footsteps.
- cloud mage
- A randomly named unique mage residing in the Cloud Mage wizlab. Wears the Robe of Clouds, has an ego dagger/quickblade, blinks, airstrikes, and clouds. No flame clouds though!
- cloud of flame
- Can hit for 32. Keep your distance.
- cloud trap
- A pressure plate that creates mephititc, poisonous, calcifying, flame, freezing, chaos, and miasma clouds when stepped on.
- clouds
- Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the book of clouds.
- see scroll of fog[2]
- cloves
- Did you mean gloves or hooves?
- club
- A heavy piece of wood that falls into the Maces & Flails category. Damage: 5. Accuracy: +3. Delay: 130. Can be thrown, usually at you.
- Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
- club stabbing
- sucks slightly less than unarmed stabbing.
- coagulated blood
- What a potion of blood turns into after a while. Eventually rots and disappears. Provides less nutrition for vampires than the uncoagulated kind. Like the uncoagulated kind, can be wielded instead of a chunk when casting sublimation of blood.
- cock worms
- http://crawl.akrasiac.org/rawdata/minmay/morgue-minmay-20110506-133810.txt
- http://crawl.akrasiac.org/rawdata/minmay/morgue-minmay-20111210-235859.txt
- cocytus
- The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus. Home of the icy rune. You will need levitation for the last level.
- coffee
- Far and away the most popular drink in ##crawl and ##crawl-offtopic, eclipsing even alcoholic beverages. You smell coffee!
- cold blooded
- A flag which makes creatures more vulnerable to cold damage. Includes snakes, lizards, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
- Remember that some cold-blooded creatures, like spiders and insects, don't have this flag.
- colorless scales
- Could be Molten Scales (rF+), Icy Blue Scales (rC+), Yellow Scales (rAcid), Green Scales (rPois), or Metallic Scales (rElec). You find out which at mutation level 2. The resistance is gained at mutation level 3.
- com ideas
- xom is amused when you die to a typo
- combat
- (3:26:11 PM) Cryp71c: Q: "how does combat work?" A: "Who knows, we avoid fight.cc"
- combat system overhaul
- What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
- combat wombat
- identify target. chop target to tiny bits. rinse and repeat.
- combo
- race/class combination
- combo popularity
- Out of the 1000 games won since 0.7, the most-won combos are 87x SpEn, 41x DDNe, 36x MfCr, 16x KoBe, 13x DSNe, 13x MfIE, 12x FeBe, 12x DEFE, 11x HECr, and 11x DDCK, excluding the tournament Nemelex choices HaTm, GhFE and SeAS. For updated info, type !lg * won cv>=0.7 s=char. For more stats, see popularity and combo ratios.
- combo ratios
- combo_ratios[2] lists win ratios for the different combos according to Henzell as of 20110508. But only for goodplayers playing version 0.7 or higher, and only considering combos won eight times or more. Excluding quitters, dungeon leavers, {nemelex' choice}s, and those who died before XL 5.
- 8/14x FeBe [57.14%], 13/48x HaBe [27.08%], 24/104x DDNe [23.08%], 11/49x DDCK [22.45%], 8/52x MfIE [15.38%], 16/149x MfCr [10.74%], 47/565x SpEn [8.32%], 10/136x OgBe [7.35%], 9/131x KoBe [6.87%]
- Source: !lg goodplayers ktyp!=quit ktyp!=left char!=GhFE char!=HaNe char!=HaTm char!=KeCK char!=MDEn char!=MfTh char!=NaPr char!=OgFE char!=SEAs char!=TrIE cv>=0.7 xl>=5 s=char/won ?:N>=8
- For more stats, see ratios and combo popularity.
- common demon
- A '2', '3', or '4'. Ranges from hellion to hellwing.
- compile crawl
- [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, libncursesw5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd DCSS; git submodule update --init; cd crawl-ref/sources/; make [options]"
- concise
- <TGWi> learndb is useful and concise
- <TGWi> except when it isn't
- <TGWi> which is always
- condensation shield
- Gives a shield with SH 3 + ICE_MAGIC/4 (SH 2 + ICE_MAGIC/6 in 0.5-) stacks with the shield from the helm card.
- It gives you the benefits of a (not very good) shield without having to use up a hand to hold a shield. Does nothing if you are wearing a shield. Interestingly, does 2-14 damage to you per round if you have negative cold resistance, so don't do that!
- Yes, shield skill improves your handsless condensation shield, although getting it to even a buckler level requires good investment
- config
- see crawlrc
- see rc[2]
- confuse
- L3 hex in book of Maledictions and book of Hinderance. Causes confusion.
- confused
- A confused monster moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly when attempting to move, and may fail to climb stairs. Confusion prevents the use of spells, scrolls, and invocations. Potions of healing cure it; amulets of clarity prevent it outright.
- Casting a spell while confused causes the same effect as reading a scroll of random uselessness. Confused monsters do not cast spells.
- <monqy> you were too confused for the interface to be sensible
- You can use Zin's Vitalisation and Elyvilon's Purification invocations while confused.
- confusing touch
- This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their hands (bare or gloved), and may induce a state of confusion in the monster. Can be stacked for duration, "extremely bright" red in '@' indicates near-max. A random amount discharges upon hitting.
- The save against this spell is based off of HD instead of MR, therefore confusing touch is surprisingly useful late game (if you're an unarmed fighting mage). Having confusing touch readied reduces your unarmed base damage by three, but adds d(your dex) to your to-hit.
- Chance of confusing if hit = (30-HD)/30 if monster is natural, (22-HD)/22 otherwise. Does not affect non-living, plant, or magic-immune creatures.
- conjugator
- An alligator who casts conjurations. Alternatively, a mage who conjures alligators. Dangerous either way. Not to be confused with conjurator.
- conjuration
- Magic school that blows things up. Combo spells with other schools do the corresponding damage type. Higher level conjurations generally do *much* more damage per spell point, but because of hunger concerns, it may be desirable to keep using lower level conjurations against many foes.
- The hunger is significant because you cast them on every monster you see. More conjuration causes your spells to do more damage, which is almost always to the point - but low levels may be enough to cast the useful sticky flame and mephitic cloud reliably. See also conjuration miscast.
- conjuration challenge
- Win a pure conjurer: magic dart, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
- Won by: jle (3 runes, SpWz, 0.9)
- conjuration miscast
- 1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
- conjurator
- Think Judge Dredd in a robe with a wand.
- conjure flame
- A level 3 spell that creates a wall of fire in the selected space. It is very handy for keeping those pesky gnolls from rushing you, and ogres from getting too close. Do not think you are invincible behind it, though - some monsters will walk right through the flames, taking some damage, and smash your beloved DEFE into oblivion.
- If you're strong enough you can easily dispatch melee enemies by standing right next to the conjured flame. Most melee enemies will stand right on top of the fire getting severely damaged. Sticky flame, bolt of fire, win. Fun fact: Hasted enemies get burned twice as much!
- Also a good source of fire for creating fire elementals.
- Flame clouds can kill trapdoor spiders while those are under the floor.
- Flame clouds near water produce a huge amount of steam, which is useful for blocking LOS, doing piddling damage, and interrupting autotravel.
- conjurer
- identify target. blast target to tiny bits. rinse and repeat. Starts with either edition of the book of Conjurations, but choose the ice version.
- conjurer reasons
- You like magic dart and mephitic cloud and still having high-level spells in your starting book.
- conservation
- Provides a 90% save for items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Found on amulets of conservation and cloaks of preservation, which don't stack with each other. If you want acid protection, try resist corrosion or preservation instead.
- Also comes in DS mutation form, with individual mutations for protecting scrolls (part of the fire facet) and potions (part of the ice facet). These mutations do stack with the cloak or amulet.
- console
- Non tiles. The cool way to play.
- constriction
- Nagas, octopodes (both player and monster), ball pythons, anacondas and tentacled monstrosities get this as an extra attack. Deals increasing damage over time.
- Players and monsters can only constrict things of the same size or smaller. Blinking and teleporting allow you to escape and break constriction.
- Chance to constrict depends on the attacker's size and strength/HD versus the defender's size and EV. The chance to escape depends on size and number of escape attempts, versus the constrictor's strength or HD.
- Using darts of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
- Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
- see badforum[16]
- http://www.goblinscomic.com/09132011/
- constructive criticism
- get rid of the bad entry vaults
- And don't make bad entries too.
- consulting
- We don't.
- contam
- what is this what is happening to me
- see glow
- contaminated
- Contaminated (brown text description) chunks have a 1/3 chance of making you sick, don't eat them with abandon (some players prefer only to eat them when desperate). This effect is completely negated by gourmand and lower for some races (1/45 kobold, troll; 1/15 hill orc, ogre) due to their levels of saprovore.
- contradictory randarts
- see {unapropos randarts}
- control demons
- Awesome. 'nuff said.
- control teleport
- Spell which gives teleport control for a brief period. L4 ench/tloc, found in Control and Spatial Translocations.
- control undead
- This spell or invocation causes all nearby undead to be affected as if by enslavement. The effect IS temporary. Learn dispel undead instead.
- The poor man's abjuration in tomb.
- controlled blink
- Level 7 Translocation spell that works like a blink scroll and makes you glow. However, unlike the blink scroll, it acts like a semicontrolled blink on levels with no teleport control.
- controlled flight
- Lets you interact with the floor and items on it while levitating
- Available as an amulet and a permanent intrinsic of draconians and kenku.
- controlled teleport stabbing
- You will need a ring of teleport control. Step 1: Take Nemelex Xobeh. Step 2: draw the Dowsing card from a Deck of Dungeons. Step 3: Draw the Warpwright/Minefield card/s. Kill everything in an open level instantly.
- conversation
- Oh hi, it's been awhile! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
- cool
- see refrigeration
- see wensley
- see sakuyaizayoi[2]
- cool tourney winners
- This left blank
- cool wands
- Hasting, healing and teleportation.
- coolplayers
- Players who have won at least one combo that makes a word online in 80x24 console.
- coolrobin
- a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
- corner
- Watch your step around the corner! http://crawl.akrasiac.org/rawdata/Fungee/morgue-Fungee-20100806-153602.txt
- corona
- Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Delicious with a wedge of lime. Don't leave it in direct sunlight.
- corpse
- Remains of a slain creature. Can be chopped for meat chunks to eat, blood can be drawn by vampires, can be offered to certain gods as sacrifice, and can also be animated with necromantic magic.
- corpse color
- white=safe green=poison yellow/brown=contaminated red=rotting purple=mutagenic
- corpse rot
- Level 2 necromancy in book of Death. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See corpse slap.
- Try it on enslaved enemies!
- corpse slap
- The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. For bonus points, corpse slapping doesn't wake up sleeping enemies!
- corruption
- Makes a chunk of the current level more Abyss-like, by shifting walls and summoning a lot of neutral creatures for 600+ turns. Useful to kill everything and to break into certain vaults. May convert altars to Lugonu altars. Usable once per level, not usable in the Abyss. Cannot alter permarock. The amount of neutral demons is based on Invocations.
- cranking of ancient gears
- see {ancient gears}
- crap
- <Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
- crash
- If you crash, the savefile _right after you crash_ is what the devteam needs to try to diagnose the bug. If you can wait until raxvulpine (if playing on CAO) can grab that file, please do. Otherwise the devteam will not be able to replicate your bug.
- crawl
- The game you are playing right now.
- Also the action of dragging yourself forward with your hands, optionally with a little help from your feet.
- press "o" to win crawltards
- <slyshy> Crawl sort of makes me want to be an art thief or something.
- <Noomx> its not nethack :(
- <Raycaster> what do you mean it's not nethack
- < Tuplanolla> Even the training dummies in the tutorial killed me.
- <rawrmage> this is different from nethack, heh
- is actually nethack
- <chunkles> the game is obviously a metaphor for samsara, the endless cycle of death and rebirth <ebarrett> sisyphus' orb rolls back to zot:5
- <HangedMan> ...basically taking advantage of mental illness
- ã½(Ć£ĀĀ”ĆĀĆĀĆĀ)Ć£ĀĀ· Ć¢ĀӉĀĀØ
- [08:49] <stenno> more sexy than nethack!
- 445658 | D:23 | IM SUPRISED THERE ARE THIS MANY MONSTERS
- crawl 41
- Brent Ross worked on the successor to Crawl 4.0 and produced the 4.1 alpha, featuring major rewrites of spellcasting, combat, and other systems, massive internal cleanup of the code, etc.
- Unfortunately, as a consequence of its alpha nature and the lack of sufficient testing, 4.1 is brutally difficult.
- crawl alternative
- A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/
- crawl duel
- Both players have 30 minutes to play a game, and then their characters fight in an arena.
- crawl flowchart
- http://chaosforge.org/crawl/images/d/d2/Crawl-flowchart.jpg
- crawl insults
- hey man, you suck. go to hell with no food. and maybe find an abyssal rune when you get cast there by a hell effect. and then find a scroll of acquirement and use it on food. and then go invisible and spook asmodeus good.
- You're so bad at crawl you read the wiki and got better
- You don't memorize swiftness.
- You get a higher score when you play on quitrobin.
- Yo momma so slow that slouch heals her
- yo momma so fat she shatters every step
- felids
- Your momma so fat that she polymorphs into an elephant slug
- Talking to you is like talking to Zin.
- You're so stupid your int crashed Crawl
- your momma so ugly cigotuvi's degeneration has no effect
- <mikee_> your ho looks like an ogre
- GU
- crawl light
- A fork of Dungeon Crawl: Stone Soup. http://crawl.aerdan.org/ | #CrawlLight | telnet://light.bitprayer.com:23
- crawl players
- <MarvinPA> <HangedMan> crawl attracts all kinds <Henzell> sexyelfdreams...
- crawl reasons
- Autoexplore.
- press o
- It has an easy way to explore large levels!
- crawl wiki
- An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
- crawling music
- http://www.youtube.com/watch?v=P7dYb27ssuQ
- crawlrc
- http://crawl.akrasiac.org/docs/options_guide.txt
- craymondson
- <craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
- crazy
- Crazy Yiuf, Agnes, Psyche, SpFi
- crazy yiuf
- This unique has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused! Always has a cloak.
- Try listening to him when you worship Xom!
- He spends his time repairing his cottage with a random hammer (or with dozens of random hammers, lying through his forest).
- like an ogre, he can deal up to 35 or so damage in one shot. Or even more if he paralyzes you! Tread carefully.
- <GuraKKa> "Here: A goliath beetle (lightly wounded, poisoned, berserk, bewildered and confused, paralysed)" LOL, thanks for your staff, Yiuf, this is fun
- Can be any color. Including hobgoblin color. Note: is not actually a hobgoblin.
- If crazy yiuf hits you, the chaos brand on his weapon can send you to the Abyss. The chance of this is fairly low, unless you've found some uber loot on the dungeon levels before him.
- crd
- https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
- http://news.gmane.org/gmane.games.roguelike.crawl.devel
- creak
- "As you open the door, it creaks loudly!" happens one_chance_in Dex + average of Traps & Doors and Stealth.
- creaks
- see {creak}
- creaks loudly
- see {creak}
- crimson imp
- Just a regular imp.
- crocodile
- Formerly giant lizards. They hit hard. Really hard. First crocodile death on CDO goes to Napkin!
- cross training
- Some weapon skills train twice as fast if you have another skill at higher level. Pairs that allow cross training are Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves also Slings<->Throwing.
- crossbow
- You know what it looks like, right? Good. It also has a basic damage rating of 5 and 150% attack speed delay. Fires crossbow bolts.
- Crossbows get a hardcoded +1 to base accuracy.
- crown of dyrovepreva
- +3 unrandart cap { Int+2 rElec sInv hunger+ }. "jewelled bronze crown". A large crown of dull bronze, set with a dazzling array of gemstones.
- crumbling entrance
- see spiders nest
- see spiders_nest[2]
- crusade card
- If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will either charm or enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met).
- If you have something that can drain monsters, you can potentially convert some of the high-HD monsters by draining them to reduce their HD (though this may not always work) before using Crusade. Though risky, a purple draconian annihilator on your side can be well worth the trouble.
- It will also make fleeing friendly monsters fight to the death if successful.
- crusader
- A character build loosely based around melee combat and charms such as silence and haste. Starts with a book of War Chants, a selected weapon, and skill in Charms. Removed in 0.9. "Replaced" by Skald.
- cryp71c
- according to BirdoPrey, is an obsessive DS player. (note, it doesn't mean he's actually GOOD at DS) :D
- has sacrificed more spen's to the careless-death god than you will ever win.
- crypt
- Accessed from the Vaults somewhere between levels 2 and 4. Five levels deep. No rune, but there is some swag to be found. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Watch out for curse skulls, and the aforementioned vaults. Also be prepared to deal with an endless supply of skeletal warriors.
- Easy way to get TSO piety: if you convert to TSO and head to Crypt, by the time you finish Crypt:5, you will have ***** of TSO piety.
- There isn't much to eat down here aside from the occasional necromancer, so make sure to pack a lunch.
- For a glimpse of one of the horrible mummy ending vaults, watch !lm hyperbolic br.end=crypt 69 -tv
- <tensorpudding> how many lichs does it take to get to the center of the crypt:5 vault
- cryptic
- see {Cryp71c}
- cryptofortress
- Widely regarded as the best Crypt:5 vault map.
- <Pacra> the best one
- crystal ball
- Crystal balls come in two varieties: seeing (magic mapping - removed in 0.10), and crystal ball of energy (restores magic). An Evoc skill of >8 is required to use them somewhat reliably. They can cause int drain or confusion.
- see stupid death
- For an object lesson on why not to use unidentified crystal balls in 0.7 and earlier: !tv shovelmint d:26 decj
- crystal golem
- Nothing like cake golem.
- crystal guardian
- crystal golem with bolt of fire and bolt of cold.
- A sign of the crown of dyrovepreva
- crystal plate armour
- 14AC, -8EV, 210 aum. The most massive heavy armour. Resists corrosion. It can be generated on D:1 very rarely. Of course, you will splat every time this happens.
- cs
- See LCS
- cso
- DCSS for rebels and degenerates (coming soon)
- csplat
- Crawl's analogue to SplatTV, telnet termcast.develz.org to watch.
- Source: http://github.com/greensnark/dcss_tv
- cumulogranite
- Rock-filled clouds, an actual RL aviation term and the bestest word ever. A mandatory Earth/Air lev9 spell.
- curare
- A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too).
- Use scrolls of enchant weapon on curare to make it last longer before disappearing!
- According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
- cure poison
- L2 poison. Cures a few levels of poison, about from deep red to yellow (and yellow to none). That's about it.
- current combos
- race!=OM race!=GE race!=El race!=Gn race!=HD race!=OP race!=LO class!=Th class!=Re class!=Cr class!=Pa
- curse
- Cursed items cannot be removed, unless the curse is broken first by enchantment or scroll.
- see recurse
- curse card
- Card from deck of punishment. By card power, 0: Curses one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled. Unlike the other levels, will decay your potions.
- curse skull
- A stationary undead skull that specialises in tormenting you and summoning undead that kill you. Also casts abjuration. Not related to bobbens. As of 0.5, not affected by silence.
- curse toe
- A rotting toe. Gross! Generally resembles a curse skull, but it moves and likes to summon mushrooms as well as undead. Zot-exclusive, outside of certain vaults. One bad mutha--. Susceptible to silence in pre-0.5 versions. Moves at half its action speed.
- The curse toe gives a chilling moan.
- cursed ring of teleportation
- did you try cutting off your fingers?
- cursor
- If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
- cyan bird
- <Cyan`Bird> i'd wear ponies, cause it has +rage
- cyan ugly thing
- An ugly thing that is resistant to electricity. No biggie, unless you're relying on Static Discharge.
- They also possess an electrical attack, which may hurt without requisite resistance.
- cyclops
- They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a squishy mage. Slow.
- they love sheep. There are no cycsheep though.
- cyrus
- Known to play hill dwarves exclusively, with much success.
- d
- D is for Dungeon, which is where you start the game. Twenty-seven levels deep.
- daeva
- Very rare monster summoned by TSO or Xom as pets or punishers. Spells: Smiting, smiting, smiting.
- Can also be seen (rarely) in the Abyss, Pan, Zig holy levels and in one vault.
- daftfad
- <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
- Q: how do I kill X A: wand it
- dagger
- A long knife or a very short sword, which can be held or thrown. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon.
- dagger of chilly death
- +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR}. Seen as a sapphire dagger
- dagger of speed
- <neongrey> dagger of reminding you why holding down directions will kill you
- damage
- See weapon damage, unarmed combat
- It hurts.
- damnation
- The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be.
- dance card
- Animates a temporary dancing weapon. Card power 0: weak dagger or club. 1: average long sword or hand axe, sometimes flame/freeze. 2: powerful dire flail or exec axe, always elec/speed. Unlike regular Tukima's dance, the weapon is created from out of nowhere and disappears in smoke. Will only be hostile if card power is 0 and you roll a 25% chance.
- danceswithwargs
- metaphorically dances with wargs
- even worse than hyperelynae
- current plans: mipr (zin), kesu (sif), ogee (fedhas) speedruns
- see uncool[2]
- danei
- Promised to write Louise/Margery erotic fan-fiction
- Danei is also a lich.
- An incredibly powerful emperor on the way to godhood.
- darayavaush
- < Darayavaush> huh, I have no trouble imagining a convulsing plant < Darayavaush> guess I watched too much hentai :(
- darkness
- L7 Hexes spell that reduces LoS by 25%.
- darkrobin
- You can't see the floor or walls. Everything else is visible!
- darmok
- <Sequell> No milestones for darmok (place=tenagra).
- dart
- Base hit is 2, base damage is 3.
- Darts benefit more from high throwing skill than stones.
- dart trap
- 1d(4 + depth/2) damage. Weary NetHack refugees: Never poisonous.
- dazed
- A status which makes a monster randomly skip 20% of its turns.
- dazzle
- Really sucks at this game
- Really, really sucks at this game
- dazzling
- You've found a randart!
- dchimera
- <DChimera> it is my duty <DChimera> to pres the butons
- <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
- likes exclamation points!
- dcinrl
- Dungeon Crawl Is Not Real Life
- dcprob
- 404 not found. Formerly located at http://members.cox.net/stefanor/dcprob/
- dcss
- Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
- dd guide
- Worship Makhleb. Use the wand of healing to heal.
- ddee guide
- Worship Makhleb. Use the wand of healing to heal. Cast earth spells.
- ddhe strategy
- <N78291> you can basically pacify your way to three runes outside of some swamp vaults and a few zot monsters as long as you can keep greater healing piety and not starve
- ddne
- Pick makhleb. Use the wand of healing (hint: you can recharge and use it more) and vampiric draining to heal.
- Not as good as DDEE.
- stat boosts: int | skills: weapon skill, necro, charms, spellcasting, fighting, invo (to 10-12) | spells: good charms, dispel, vamp draining, pain, agony, imb/other generic good spell, maybe some ice/earth if you find it | weapon: pain weapon, any other good weapon you find | armour: mottled dragon armour/robe if you really want/dragon armour
- ddne guide
- Use. Pain to kill things at range (no HP cost 'cause you're a DD!), leaving Spellcasting and Necromancy on. Pillar dance if you run out of MP. Save your spell slots until XL3, then memorize Vampiric Draining and use it to heal if you get below half health. Take Makhleb as soon as possible.
- dead
- What you end up being.
- dead monster
- DEAD MONSTER claws you but does no damage.
- You escape DEAD MONSTER's grasp.
- While you don't manage to break free from DEAD MONSTER, you feel that another attempt might be more successful.
- deadrobin
- Kill yourself with every corpse in the game. Also, be the second to kill yourself with Bone Shards (finally, the spell has a use)
- If the corpse rots mid-air you die instead by bad targeting. This is unconfirmed and a best guess. For the game responsible for this quandary, see !tv deadrobin char=dsne ktyp=~target
- Dead as of 0.8 trunk, as Bone Shards was removed.
- death
- Your future!
- http://flash.grandi.biz/puolipiste_alaviiva_puolipiste.swf
- <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates.
- <shockwave> Wow that was so stupid wtf why did I do that.
- death channel
- Level 7 necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too).
- death cob
- You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
- A dreadful undead cob of maize. Look, this one was probably a mistake. We're sorry.
- For laughs, watch !tv * killer=death cob 1
- Unfortunately don't turn into death popcorn when sticky flamed
- The death cob gives a chilling moan!
- death curse
- see mummy
- see necromancy miscast[1]
- death drake
- Weak in melee, but breathes miasma clouds that slow, poison, and 50% chance to rot HP by 1 per turn. Terminate with extreme prejudice or run like hell. Draconian callers summon them and they appear sometimes in the Abyss. If you see one elsewhere then it is probably a shifter.
- Tastes like necrophage!
- Can also appear on rare occasions in the new undead swamp:5.
- death knight
- Replaces priest of Yredelemnul in 0.8, but with a choice of weapons, more melee skill, and less starting piety.
- death ooze
- An acidic ooze with a rotting attack. It's faster than normal, and eats things like other Js. They are considered undead, and can be killed with Dispel Undead. Good gods enjoy them dying, too.
- death yak
- One of the toughest enemies you can find in the Lair outside of a vault. Melee is not recommended unless you can fight one-on-one or are very tough yourself! (Or have reasonable stabbing skill and invisibility...even if they wake up, invis stab will take them down quickly)
- They have poisonous corpses, if you're the kind of guy who goes after tough monsters for a good meal.
- They're death yaks! They come in packs! They have very strong attacks! Watch your backs, don't relax! Beware of the Death Yaks!
- deathonastick
- Probably casmith789 in disguise
- except that casmith789 isn't greensnark
- deaths door
- Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you if cast!) do not work (including potions of healing to cure status effects). Duration is ~16-27 turns.
- Allegedly overpowered!
- debe
- Like a kobe, just with crappy apts
- decaying rune
- The brown rune at the bottom of the Swamp.
- deck
- A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the deck's flavour, 1% the Deck of Oddities. See {deck of <foo>}, divine gift[2], card power, {<foo> card}.
- You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by wielding the deck and then evoking it (with 'v'). Nemelexites also get deck abilities.
- Spoilers at http://chaosforge.org/crawl/index.php?title=Decks
- deck of battle
- Does not exist as an item. Cards: Elixir, Battlelust, Metamorphosis, Helm, Blade, Shadow.
- deck of changes
- Randomly per-card deck of battle, deck of dungeons, deck of wonders.
- deck of defence
- Randomly per-card deck of emergency or deck of battle.
- deck of destruction
- Cards include: vitriol card, flame card, frost card, venom card, hammer card, spark card, pain card, torment card, orb card. Sacrifice weapons, ammunition, and magical staves and rods.
- Its conjurations have full LOS range, even when the corresponding spell does not.
- Is widely considered the most useless deck in the repertoire.
- deck of dungeons
- Cards include: Map, Dowsing, Spade, Trowel, Minefield, Vitrification, Water. Sacrifice jewellery, books, and miscellaneous items (crystal balls etc, not other decks obviously!). Note that this does NOT include enhancer staves and rods, which go towards destruction decks.
- deck of emergency
- Not generated as an item. Cards include: tomb card, banshee card, Damnation card (rare), solitude card, warpwright card, flight card.
- deck of enchantments
- Not an item. Card: Elixir.
- deck of escape
- Non-oddity cards from here are 50% from the deck of transport, 50% from the deck of emergency. Sacrifice armour.
- deck of oddities
- Genie, Bargain, Wrath, Xom, Feast, Famine, Curse
- deck of punishment
- Cards include: Wraith, Wild Magic, Wrath, Xom, Famine, Curse, Tomb, Damnation, Portal, Minefield, Swine (v0.6+), Torment (0.10)
- deck of summoning
- Cards include: Crusade, Herd, Pentagram, Dance, Foxfire, Bones, Repulsiveness. Sacrifice corpses.
- Do you like free red wasp swarms on your side? How about multitudes of fiends, skeletal dragons, very ugly things, and dancing katanas? Sacrifice those corpses.
- deck of transport
- Not generated as an item. Cards include: portal card, warp card, swap card, velocity card.
- deck of war
- Randomly per-card deck of destruction, deck of enchantments, deck of battle, deck of summoning, deck of transport, deck of emergency.
- deck of winning
- See deck of summoning.
- deck of wonders
- Cards include: Potion, Focus, Shuffle, Experience, Wild Magic, Helix, Sage, Alchemist. To get Nemelex to gift wonders, sacrifice potions, scrolls, wands and permafood.
- It's strongly suggested to triple draw this deck to avoid shuffle and wild magic. You can also triple draw a couple of times then stack five to try and maximise the number of cards you get to use.
- decr
- (6:03:38 PM) casmith789: hey, DECr is a legitimate streak char
- deep dwarf
- Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14.
- Damage shaved = 1d(1+1d(1+XL/3)). Damage shaving affects just about everything, including poison and torment, and even hellfire!
- deep dwarf artificer
- Beware! They use rods of striking!
- deep dwarf reasons
- You want the only hellfire damage reduction in the game.
- You feel that resting is boring, unnecessary, and should be removed from the game.
- deep elf
- Best int, awesome aptitudes "!apt DE" to see those awesome apts. Relative to puny humans, gains 1 less hp per lvl up to level 17, *and* 1 less hp per 3 levels, but 1 extra mp per level. Gains +1 int every 4 levels.
- deep elf annihilator
- Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
- deep elf blademaster
- A deep elf with 27 Short Blades, and (most likely) the ability to outrun you. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult.
- LordSloth>Buttefry with a blade and haste
- deep elf conjurer
- Spells: sticky flame, teleport self, {bolt of fire, bolt of cold, cantrip, lightning bolt} OR {iskys, invisibility, stone arrow, bolt of draining}
- deep elf death mage
- Spams a lot of bolt of draining and raises dead when there are corpses around.
- deep elf demonologist
- Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
- Also chews gum and spits out the side of its mouth.
- deep elf fighter
- Like a deep_elf_soldier but somewhat tougher.
- deep elf high priest
- Summon demons (234), raise dead, throws hellfire without care for personal safety.
- deep elf mage
- Low-level magic user in Elf; not much of a threat in general, but with randomised spells (same as Erolcha, wizard, ogre-mage) can occasionally pull nasty suprises, such as Lehudib's Crystal Spear or banishment. Low MR. See erolcha spells.
- Prone to killing themselves with fireball.
- deep elf master archer
- An average threat in 0.4, but in 0.5 a single master archer won 8 times out of 10 vs. a quicksilver dragon. Nerfed into oblivion in 0.6.
- !tv Ivo killer=deep elf master archer cv=0.5
- This guy looks like this: http://blogs.venturacountystar.com/dennert/archives/robin_hood_men_in_tights.jpg
- !tv jeff place=elf:7 3
- deep elf priest
- Notable abilities: Can smite, animate dead, die
- deep elf reasons
- You want great spellcasting aptitudes, even if your hp will take a hit.
- deep elf soldier
- Weakest of the deep elves by a large margin, but can still slow, confuse, turn invisible, and wreck your scrolls. Like a more annoying orc wizard.
- deep elf sorcerer
- Spells: Bolt of draining, banishment, haste, summon demon, hellfire, and teleport
- deep elf summoner
- Blinks around while casting summon demon (234), groups of 5s, or summon rats (Plus orange!). Can quickly flood you with annoying things, and dangerous demons like smoke demons can come. Luckily, they find it sound tactics to engage in melee.
- deep elf wizard
- Phenomenal cosmic power! Itty-bitty carrying capacity and HP.
- deep troll
- While weaker than some other Ts, it is the only pack creature among them. Expect to fight a few.
- deep water
- This most corrosive of solvents will dissolve almost anything that falls in, even artefacts and hapless adventurers. It may be possible to scramble free, however. Also known as blue lava.
- Merfolk, octopodes and grey draconians can enter deep water and pick up items. Fedhas worshippers can use sunlight to make deep water shallow. Apportation cannot pull items from deep water.
- deflect missiles
- A level 6 Charms/Air spell that deflects enemy ranged attacks (by reducing their to-hit roll *to* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky.
- < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning!
- deformed body
- This mutation reduces your AC by half of the body armour base AC. Subsequent levels of the mutation are cosmetic.
- degeneration
- Drains a random attribute (str, int, dex) by 1d4. Will induce stat death if the chosen stat is low enough.
- delay message clear
- Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
- delayed fireball
- When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total.
- demigod
- Demigods are like humans, except that their stats are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than average aptitudes for everything. They also have more HP and MP.
- demigod reasons
- God of Death.
- demolished
- You had from -14 to -21 hit points when you died.
- demon blade
- A terrible weapon, forged in the fires of Hell. (single-handed Long Blade, Dmg 13, Acc -1, Delay 13)
- This one is not really that terrible either.
- demon of vagger
- Best. Typo. Ever.
- demon polymorphing
- In 0.9, demonic monsters can be polymorphed. Most of the time, 5s will turn into other 5s and 3s will turn into other 3s, but sometimes they will move up or down a rank, or turn into an efreet or something.
- Demonic monster without a number, such as abominations, efreets, rakshasas, and tentacled monstrosities, will usually polymorph into each other, but may turn into something with a number too. Useful for turning pan lords into hellephants.
- demon trident
- A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 13 Acc +1 Delay 13). Blessable to trishula.
- demon wars
- Demonic Guardian Vs Makhleb Wrath
- demon weapons
- Demon Blades, Demon Tridents, Demon Whips.
- demon whip
- A terrible weapon, woven in the depths of the inferno. (One-handed medium flail; Dam 11 Acc +1 Delay 11). The best one-handed weapon. 12/0/11 when blessed into a holy scourge by TSO.
- It's not that terrible!
- demonblade
- is awesome~
- <HangedMan> blade, you are like syraine except actually able to function most of the time
- todo: demonblade the demonic blade
- !tv demonblade id=1386775
- <Henzell> demonblade the Sorcerer (L27 TeWz), worshipper of Vehumet, demolished by an Executioner in Pandemonium (evilmike_mini_pan_other_thingy), with 698244 points after 111349 turns and 10:56:13. <Blade-> remind me not to play when I'm bored
- demonic crawler
- No, it's not a result of playing crawl too much. Anyway, by the time you meet them, a pushover. Unless you see them in an early vault, maybe. Or in Sprint.
- demonic guardian
- DS mutation in the 0.7 line, summons 5, 3 or 1 class demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal.
- Level 1 Demons: White Imp, Lemure, Ufetubus, Iron Imp, Midge ; Level 2 Demons: Orange Demon, Hellwing, Smoke Demon ; Level 3 Demons: Executioner, Balrug
- demonic horde
- Level 6 spell from Demonology. Summons multiple 5's, not all friendly. Notable in that it summons a lot of 5's (8-10 isn't uncommon), which all have demonic resistances, and includes ranged white imps, massive EV tanks, decent damage or shadow imps that raise dead, with a considerable duration.
- --more--
- Summon demonic butterflies
- demonic plant
- It's a plant with a fancy name, how exciting!
- It'll banish you if you look at it the wrong way.
- demonology
- Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Cannot be read unless you are a level 10 summoner and level 6 spellcaster, or a Vehumite. Cannot be acquired except by "I give up, here's a random book". Vehumet's third gift to summoners and sixth to conjurers. And yet, is still significantly worse than summonings.
- see grand grimoire
- demonspawn
- A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being monstrous. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list.
- see ds mutation rules
- Your feet stretch into talons. _The +2 pair of boots of the Sun {+Blink rElec MR} falls away!
- demonspawn reasons
- You think the early game is too easy but need more help playing level 20 characers.
- You enjoy adapting to semi-random mutations as you level and you think draconians are boring.
- You have reached level 8! Your demonic ancestry asserts itself... A pair of horns grows on your head! The +1 helmet of Unambiguity {rPois rF++} falls away!
- demorobin
- Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts Sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
- Ignore [1], is actually a robin intended exclusively for playing DEMo
- dendrophilia
- <TGWi> I fucking love fedhas
- (3:00:22 PM) TGWi: minmay: why do you know the word for that (3:00:28 PM) minmay: uhhh (3:00:30 PM) minmay: fuck
- depth
- Equal to how many staircases you must ascend to get to leave the dungeon.
- des
- http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/docs/develop/levels/syntax.txt
- design philosophy
- Kill them all!
- desperate
- <TGW> potions of poison give you nutrition right?
- <casmith789> pillar dancing aizul using agnes as the pillar
- <OG17> does this channel really have a no-rape policy
- <N78291> if I enter an abyss portal will monsters get to swing at me
- <Ragdoll> do monsters follow you into ziggurats?
- You throw a dart of flame. The dart of flame misses the hellion.
- < rwbarton> if you can reduce your int by a lot you could cast some level 9 spells to get down to very full
- The yaktaur captain throws a dart.
- <jarijoki> which one has more food pan or abyss?
- <troglet> will Mennas' silence protect me from Boris' spells?
- <minqmay> can i use imprison on a bush <minqmay> please dont ask why i need to
- <minqmay> will a throwing net work against an executioner
- destroy weapons
- Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy trapping nets (yes, this is special-cased). Piety gain is more likely with more valuable items.
- detect creatures
- Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
- detect secret doors
- Tries to reveal (turn into actual doors) any secret doors that are hidden in the walls you can currently see. Chance of successfully revealing each door is based randomly on power.
- detect traps
- Detects all traps in large radius (think of almost all level area). Very useful!
- dev
- see devteam
- Unhittable, unkillable monster, pulling the strings behind the scenes.
- dev wiki
- https://crawl.develz.org/wiki/doku.php?id=start
- devastator
- The shillelagh "Devastator". Appears as a loaded stick. It's a +2, +4 club that casts radius 1 shatter when you hit something with it, centered on the thing you hit.
- she-lay-lee
- shillelagh: a wooden walking stick, club, or cudgel, associated with Irish folklore.
- devblog
- http://crawl.develz.org/wordpress/blog
- devs
- see devteam
- < due> i don't care actually
- devteam
- https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam
- (old devteam entries are at devteam_old)
- devteam old
- The Stone Soup Team: Name / SF / IRC: Adam Borowski / castamir / kilobyte, Charles Otto / caotto / pointless, David Lawrense Ramsey / dolorous / -, David Ploog / dploog / dpeg, Enne Walker / ennewalker / Enne
- Eino Keskitalo / evktalo / Keskitalo, Haran Pilpel / haranp / haranp, Johanna Ploog / j-p-e-g / -, Jude Brown / bookofjude / due, Steven Noonan / mozillagodzilla / neunon, Nat Lanza / nlanza / -, Paul Du Bois / pauldubois / -, Peter Berger / peterb12 / -
- Rachel Elizabeth Dillon / raxvulpine / raxvulpine, Robert Vollmert / rvollmert / by, Stefan O'Rear / sorear / sorear, Matthew Cline / zelgadis / Matthew_Cline (-dev only)
- Chris Campbell / marvinpa / MarvinPA, RaphaĆĀ«l Langella / galehar / galehar, Robert Burnham / Cryptic / Cryp71c
- Former Soup devs: Erik Piper / - / erisdiscordia. Former maintainers: Linley Henzell, Brent Ross. Never has been: cbus, Eronarn, LordSloth, TGW.
- <casmith789> devteam just do whatever they like :(
- see death[4]
- dex
- Increases to hit, damage by a bit (more for short blades, less for M&F), chance of stabbing distracted mons and stealth as well. Plays a significent role in EV if you have dodging skill. Before 0.6, the effect was capped. Boosts ability to shield-block, especially for bucklers, less for large shields.
- If you are casting spells *at all* int is usually more important than either dex or str.
- dgamelaunch
- The software used to serve Crawl on both crawl.akrasiac.org and crawl.develz.org. For more information, see http://www.advogato.org/proj/dgamelaunch/ .
- dgamelauncher
- The open source software that makes the Akrasiac Crawl server possible.
- dgbe
- 2. rob the Ducker (L2 DGBe), killed by the fiery rage of Trog on D:1 on 2008-10-05, with 96 points after 840 turns and 0:03:31.
- dgl
- https://github.com/greensnark/dgamelaunch-crawl
- diamond obelisk
- basically a petrified moon troll
- did cao just go down
- No. If it had, Henzell would be gone too.
- did not appreciate that
- This means that your god doesn't like what you just did, but fortunately they respect that you didn't know you were doing it. Don't do it again.
- die
- You lose if you die.
- diesel
- 34/23/28 with a demon blade of freezing and 14 slaying and FDA and Nemelex.
- 37/20 in IDA with a necromancy title and a lajatang of pain and okawaru and spriggan speed
- 42/39 in PDA with an antimagic double sword and trog and 6 wands of healing
- 75 HP with 9/10/21/ defenses and Sting on D:5
- 35/9/0 with a vampiric lajatang and 9 slaying and 3 wands of healing
- 60/8/41 in plate with an antimagic double sword and trog and 258 HP with rods and a wand of hasting
- 16/36/0 with 261 HP and an antimagic bardiche and 10 slaying
- 36/6/0 and 7 slaying and ****** TSO piety with excellent divine warrior at Lair:6
- A mummy who can tab everything on V:8.
- Fighting 11.1 Polearms 21.7 Dodging 14.4 by Lair:2, tabbing spiny frogs without even noticing
- see mikee[2]
- 50/20/41 in PDA with Trog, 27 stealth, evocable invisibility, a collection of demon and eudemon blades, and a rod of ice
- dig
- Gets rid of a line of rock walls. Does not work on stone, metal, or green crystal walls.
- dire elephant
- A much stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
- dire flail
- A flail with spiked lumps on both ends. 13 damage, -3 accuracy, 140 speed, two-handed.
- dis
- One of the easier hell branches. You can find Dispater with his nice staff at the end. Also home of the Iron Rune. Look out for hellions, fiends, pit fiends and ice fiends.
- http://www.sirgalahad.org/paul/doom/mp3/e3m8.mp3
- There's no loot on the floor, so don't bother exploring. Just go down the stairs to the end.
- dis astranagant
- z - the +2 cloak "Voemy" (worn) {god gift, +Blink, +Tele, rElec, rPois, rN+, MR}
- disarming
- No disarming magical traps or while berserk. Otherwise fail if d(traps&doors + 2) <= d(depth + 4). Otherwise succeed. To reach 20% success at depth, you need T&D =~ 1 + (depth / 2.5). Accomplished, of course, by pressing ctrl+direction towards a known trap. Failure triggers the trap.
- See !tv MrPeeps ktyp=trap max=sc for an example of how NOT to disarm traps.
- disc of storms
- Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. Missile deflection is recommended. And don't stand within 3 spaces of a wall. Cannot be used if insulated. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain.
- !lg turnerjer place=slime:1 1 -tv
- disco
- See pan_disco_hall and kobold_disco.
- discorobin
- Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
- Avoid playing if you might need to use your eyes any time soon.
- DiscoRobin: It's better viewed than explained (unless you have epilepsy).
- Bonus points for dying in the pan disco vault
- disintegration
- Wand only. Instant killer of silver and orange crystal statues. Does resistible damage vs other monsters, very effective against low-level enemies. Also effective against rock, translucent rock, and wax walls -- one square at a time.
- If you use it on something made of meat and the aforementioned meat-thing dies, chunks of said meat-thing will be scattered about the area. Maybe useful if you can't access a butchering tool for whatever reason?
- dispater
- Usually escorted by some fiends and ice fiends on Dis:7. Has a nice staff (see staff of dispater) with evokeable hellfire. Casts iron shot, crystal spear, summon greater demon, hellfire, and abjuration.
- dispel undead
- Deals very high AC-bypassing damage (up to 87!) to undead. Extremely useful vs. liches, higher mummies, various other things, and (most importantly for early necros) player ghosts. Not useful vs. anything not undead. If you are an undead or lich-form player, take care around necromancer ghosts, pan lords, gloorx vloq, unborn DDs, and shadow fiends.
- <Trigramatic> I have dispel undead. <Trigramatic> Wight-out, as it were.
- dispersal
- Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, 50% of the time it will be blinked instead (even if it's immune!), otherwise nothing happens to it.
- The ammo brand blinks enemies it hits. Apparently, this doesn't check MR.
- disposal
- To destroy junk: Feed it to a jelly. Sac evil items to TSO, weapons to Ely, or anything to Nemelex. Throw it into deep water or lava, or onto a plant, fungus, statue, or teleporter. Drop it in a portal vault, Abyss, or Pan. Stash it in Temple, Lair, Hive, or Blades. Draw a Tomb card on it.
- disruption
- A rare brand which caused the weapon to deal massive amounts of damage to undead. Removed in 0.4.
- dissolution
- A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock. Summons eyes, so treat with great care.
- Dissolution says, "There is a problem solver and its name is Dissolver!"
- distant
- Usually means "out of LOS" in a Crawl context.
- distant blaring wail
- A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
- distant slurping noise
- A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
- distortion
- A powerful and dangerous weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or banish (you gain only partial XP on banish). When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, teleport+confusion, hostile malign gateway, or lots of glow.
- Just unwield it for Geryon. (If you banish Geryon or the royal jelly, you can banish yourself, then hunt them down in the Abyss and kill them to get the silver horn or unlock the Slime:6 vaults.)
- Prior to 0.10, one of the fastest ways to exit Pan. Starting in 0.10, if you're banished in Pan or Zigs, you return to them upon exiting the Abyss.
- <MarvinPA> You hit the 700 gold pieces. _The 700 gold pieces is devoured by a tear in reality. <MarvinPA> go autoexplore
- distressingly furry
- Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
- disturbance
- An invisible monster is standing in shallow water, or occupying the same tile as a cloud of smoke or mist. Can also be a submerged fish, alligator, crocodile, or shark.
- divination miscast
- 1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse
- divinations
- Old spell school that no longer exists, but you can still get divination miscasts!
- divine balms
- Your orc probably got cured of poison or sickness.
- divine gift
- No gifts if penance or gift timeout. Otherwise, if gifting is considered, you may get something according to your god and piety... Gaining piety reduces the gift timeout.
- Nemelex gives decks, chance piety/600, if it has been ~400 turns since your last deck modulo sacrifices. Nemelex always gifts pure decks. Types of sacrifices alter the types of gifts given, as described on the god information screen.
- Okawaru and Trog give weapon/armour acquirement with chance piety-120 / piety*4 (iff piety >= 130). Okawaru has a 50% chance of substituting armour. 29+2d19/2 timeout, or 48+2d19/2+2d15/2 for armour. They give a second chance at a missile gift if your best missile skill is at least 8, you are carrying a launcher.
- Yred gives undead slaves (piety-80)/(5*piety). Wraith, wight, spectral warrior, rotting hulk, skeletal warrior, vampire, ghoul, mummy, flayed ghost, bone dragon, death cob. Always friendly!
- Followers of Xom can get a xom acquirement.
- Sif and Vehumet get books, (piety-100/piety), if piety > 160. 39+2d19/2 timeout, or 48+2d19/2+d10 for Vehumet. Sif gives book acquirement.
- Vehumet gives [Conjurations, Power, Annihilations, Callings, Summonings, Grand Grimoire]. If your Summonings skill is higher than your Conjurations skill you get the Summoning books first, else you get the Conjuration books first. Vehumet skips books you already have.
- Kiku gives Necromancy, Death and Unlife at *, *** and **** piety respectively, and at ****** gives a choice to either pain brand a weapon or receive the Necronomicon (you can only choose once).
- divine shield
- 0.4 TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration is based on skill in shields and invocation. Bonus SH is based on shield skill, not piety: 3 + (Shields skill)/5
- divine smiting
- 4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
- diving
- Get a Spriggan, get really lucky, dive to the Lair, find a Jiyva altar, get a rune. Now, how are you going to get out? :)
- djanatyn
- On a scale from zin to cheibriados, somewhere in the middle.
- fuck THAT guy
- dodging
- First, halve the part of your dex over 24, and then halve the part over 34. Then your base EV is 10 + size_factor + (7 + dodging * new_dex) / (20 - size_factor). Apply armor/shield penalties, then halve the part over 30, and then halve the part over 50. Then apply randarts, rings, and merfolk/kenku bonuses. Go stepdowns!
- Your dodging bonus is reduced by 30*(EVP - 1)/strength, where EVP is the base penalty of your body armour (does not depend on Armour skill).
- dodongo
- Link can't wait to bomb some. Dislikes smoke.
- dolorous
- despite never being on IRC, has an uncanny tendancy to react to things people say in ##crawl-dev
- donald
- He is a fellow adventurer, just like you. He is between orc knights and warlords in terms of danger, amphibious, and more resistant to magic. Comes always with a shield, which has a chance of being reflection. Also comes with awesome speech. I hate that.
- His speech changes to match the level he's on. I hate that.
- done before
- Yes, it's been done before. And someone probably already won doing it.
- dontkilldudes
- The strategy where you don't waste life needlessly. Even a monster deserves to live if you can get the rune/orb/loot anyway.
- doom
- Doom! Doooooooom!
- Where do you think we got Cacodemons from?
- Cyberdemon vaults are in planning.
- doomrl
- The game you are playing right now.
- No, its not structured to play nicely with dgamelaunch. Sorry.
- <mikee_>monqy, i bet you're not giftdropping bellies
- <mong> i remember when people used to play crawl instead of doomrl
- <Ragdoll> these dots intrigue me
- doomrl guide
- <mikee_> ffffffffhffffffffhfffff <mikee_> cleared those imps out good
- doomrl reasons
- no eat command, no traps, no secret doors, no fleeing
- no need to wait around to heal! free channeling! (just press r)
- door dancing
- Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up (or until the opening monster gets a double move, opens the door, and moves onto the door tile).
- door mimic
- You open the door like a pillowcase!!!
- !lg sky 5348 -tv:<3
- door vault
- !vault minivault_9
- see hilarious_deaths[6]
- Run away. Some doors are meant to stay closed.
- dorgi
- These existed (along with guardian robots in Zot) in pre-3.40 versions of (non-Stone-Soup) Crawl.
- doroklohes tomb
- <Shovelmint> you wander in it for a bit, then all the creatures break out and mob you
- The walls of each chamber are diggable, in case you'd rather stab the monsters in their beds one at a time. The loot is nice, by the way.
- It can have an ancient lich or an electric golem. And multiple greater mummies.
- double handed
- If you use a quarterstaff or a lajatang with a shield, your base damage is halved. Also the usual delay penalty for 1.5-handed weapons applies (if you don't have enough shield skill to negate it). Note that even though dire flails have HANDS_DOUBLE, they are effectively two-handers.
- double sword
- A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 15, Acc -1, Delay 15). The highest base damage weapon in the game that you can wield with a shield, minimally better than demon blade. (No shield if you're a small race.)
- Double swords are better iff enchantment+slaying<AC+X (at 20 str: X=0 at 0 skill, 3.4 at 14 skill, 4.5 at 27 skill).
- dowan
- Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted, and replace his conjurations with throw icicle, stone arrow, corona with blink.
- Will not follow you up or downstairs unless you kill his twin or she can follow you as well
- dowsing card
- This card will give the effect of detect secret doors/traps/creatures. Higher evocation increases the chances to get all three effects. Instead of actual detect creatures, it gives you a period of "telepathy" during which you are continuously detecting creatures.
- doy
- Who stashes things? Seriously!
- Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
- Lord High Cherry-picker!
- dpeg
- If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki!
- I am not worried much about balance here.
- Glass is amazing. Glassglassglassglassoklobsglass.
- <@dpeg> no sex please
- see death[3]
- <mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs <dpeg> mikee_: hm, that sounds good to me
- dpegtourney
- Count combos not yet won *in the running tournament*. The n-th such win gives n bonus points. (If we want to be nice, give n/2 points for the second win.) As of now, about 230 combos have been won (2009).
- You can get the same bonus of the first winner if you win that combo with more runes. Presentation: matrix of species vs classes; show score and number of runes, highlight good combos.
- draconian
- As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance (sometimes later), and revealing your aptitudes. See "??<color> draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot.
- Draconians get innate control flight and have their failure rate for the Dragonform spell reduced by 30%.
- Notable weaknesses of monster draconians: low magic resistance (particularly on plain coloured ones), don't see invisible. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities.
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:draconian&rev=1266115851 (THIS IS AN OLD REVISION)
- draconian challenge
- Win a draconian without ever getting a color, i.e., stay under level 7 the whole game.
- draconian knight
- An extremely muscular humanoid dragon with wings. Comes in a range of different colours and knows an impressive array of spells.
- draconian reasons
- You want to cast dragon form. DrAE can get swift flight at XL2.
- dragon
- Viciously powerful green D which breathes fire for 3d24 damage. Avoid like the plague if you lack rF. Dragon corpses can be dissected to possibly produce hides, which can be enchanted to produce dragon armour.
- dragon armour
- Dragon armours, are made by enchanting a dragon hide of the corresponding flavour using a scroll of enchant armour. By and large, a dragon armour is less cumbersome to wear than a mundane armour of equivalent AC value, and additionally provides some resistance corresponding to the nature of the dragon it came from.
- In 0.9-, without an adjective it meant fire dragon armour. In 0.8-, Dragon King was a "shiny dragon armour" as well.
- dragon armour comparison
- from lightest, with resistances: Steam dragon: AC4 EV0 Steam immunity 12aum | Mottled dragon: AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: AC7 EV-2 rPois 20aum
- Dragon: AC8 EV-3 rF++ rC- 35aum | Ice dragon: AC9 EV-3 rC++ rF- 35aum | Pearl dragon: AC10 EV-3 rN+ 40aum | Storm dragon: AC10 EV-5 rElec 60aum | Gold dragon: AC11 EV-9 rF+ rC+ rPois 110aum
- dragon form
- You're a dragon now! RAAAAWR! Breathe fire! Be tough (+60% hp) and strong! Draconians get a bonus to their ability to cast this, similar to wizardry. Level 8 Transmutations/Fire.
- Base unarmed damage = (20 + str + unarmed_skill), +10 str, flight, rPois+ rFire++ rCold-, regen+, ability to breathe fire, up to +12 AC (is a function of fire magic), huge size (will nuke your EV)
- Usually not very useful because by the time you can cast it, you have great armour and don't really want to meld it and simultaneously nerf your dodging. Also good for getting killed by ice fiends.
- For draconians, it's Tmut rather than Tmut/Fire, they can cast it easier and keep their existing scales AC bonus. The dragon type depends on your colour, breath weapon is augmented by a lot too.
- dragon hide
- If referring to the actual "dragon hide" item: AC 3, EV -3. Nothing special. Use an enchant armour scroll on it to turn it into a dragon armour. There are also other types of dragon hides with which you can do the same.
- steam:2/-0,rSteam mottled:3/-1,rNapalm swamp:3/-2,rPois fire:3/-3,rF++,rC- ice:4/-3,rC++,rF- pearl:3/-3,rN+ storm:4/-3,rElec gold:4/-5,rF+,rC+,rPois
- dragon king
- Unrandart +5 gold dragon armour with 50 MR. An unrandart that is always "shiny gold dragon armour" -- I wonder if you've ever skipped it in a store because of the generic name!
- It has been seen (and bought) in a shop for 8086 gold. Worth every coin.
- dragon slaying
- Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Also reduces accuracy from dragon and draconian breath by 25%. Only available on polearms and artefacts.
- <omnirizon> so should one not wield a slay drac weapon as a drac? <minqmay> you shouldn't wield a slay drac weapon as anyone
- dragon storm
- Level 9 dragon/conjurations.
- dragonskin cloak
- Tiamat's new cloak after mean people took away her GDA. When worn, every time your resistances are checked, it has a 50% chance of adding +1 to them.
- draining
- A weapon brand good early on. Has a 2/3 chance of doing on average 25% extra damage to susceptible monsters, doing 1+1d3 extra damage and removing that much from max HP. It does drop XP, but the drop is not significant. If the 2/3 chance is hit, it has a further 20% chance to drop HD by 1.
- Other notes: Reduces the strength of shapeshifter forms, has no effect on undead/demons, is highly disliked by good gods.
- drop
- ...stop, and roll. If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
- and dropping (scrolls) is in fact a good way to deal with being on fire (usually due to a mottled dragon or smoke demon). You may want to do this one stack at a time, though, to ensure that you drop your most important scrolls first (multidrop would just go from top to bottom, burning after each stack).
- drpraetor
- When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
- Is now an official perv.
- learndb miscreant
- < DrPraetor> Inverse victory dancing is where you avoid hitting a confused enemy in order to avoid wasting XP on stabbing.
- drtm
- Q: If I'm playing a DrTm, how should I-- A: DRAGON FORM
- drugrobin
- Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
- "WINNERS DON'T USE DRUGS"
- William S. Sessions, Director, FBI
- drunkrobin
- Holy Toledo Batman, I can't find my *hic* utility belt..
- dry fountain
- Decoration. It might flow again if you leave the level for a while.
- ds mutation rules
- Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. You will never get both an ice facet and a fire facet.
- The scales-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, or a distortion field.
- Body-slot facets: claws, horns, antennae, hooves, and talons. Tier 2 facets: PbD, PbP, MR, mapping, demonic guardian, nightstalker, spiny, and ice (rC+, potion conservation, and then either icemail or passive freeze). Tier 3 facets: +30% HP, rN+++, rTorment, and fire (scroll conservation, rF+, hellfire).
- If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total.
- dual wield
- Deep elf blademasters, ettins, and two-headed ogres can do this. You cannot.
- duane
- An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all. Gone in 0.8.
- Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
- http://achewood.com/index.php?date=10212005
- dude
- Something to be killed.
- due
- Sigmund is his only true love.
- due != dpeg
- The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
- Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
- Suggested silencing Cerebov.
- Has the memory of an hellephant!
- Kicker of asses!
- [09:25] == mode/##crawl-dev [+q Gretell!*@*] by due
- due reasons
- Glass, fleshy orifices and black Lua magic aren't enough?
- A single scream of a player killed by an early unique: a thousand prayers of adoring followers.
- dull robe
- Once always the Robe of Folly, now just a randart like any other.
- dumb robins
- squarerobi, diamondrob, aoeurobin, robinround, hunterobin, deadrobin, noobrobin, koborobin, hammerrobin, muckrobin, apocalypserobin
- dump
- Press # in game, then type !dump (CAO) or @dump (CDO) in IRC. Macro S to #S to auto-dump when saving.
- To share a dump of a local game, press # in game, go to your morgue folder, grab the latest file and put the contents on crawl.pastebin.com
- dungeon master
- Level 27 Traps and Doors title.
- see syllogism
- see heteroy
- see reskilling
- dungeon spring
- Spring is a one-level, acceleraged version of Crawl. Coded by Chapayev, now playable on CDO, CAO, and ghe offline builds! Source code ag hggp://siges.google.com/sige/crawlvariagions/dungeon-spring
- dungeon sprint
- Sprint is a one-level, accelerated version of crawl. Originally coded by Chapayev. Now there are four playable maps!
- durably summoned
- Permanent, unabjurable, no experience or items dropped. Applies to monsters from miscasts (including Zot traps and wrath miscast effects) and god wrath.
- duvessa
- Early deep elf unique fighter (no spells), has the same kit as a deep elf fighter. Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise.
- Will not follow you up or downstairs without Dowan, unless you've killed him.
- Duvessa will only berserk once, so you can just read a scroll of teleportation when she berserks.
- dwarf fortress
- http://imgur.com/icY16.png
- see minecraft
- dwarfmountainbat
- elynae #2782681
- dwarven
- see dwarven items
- see dwarven_items[2]
- dwarven items
- Dwarven items are more resistant to corrosion than non-dwarven items. Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf), but also improves your effective Armour skill (it improves it more if you're a dwarf). Dwarves do slightly more damage with dwarven weapons.
- A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
- dyed items
- Skins and leather.
- dywypi
- "Do You Want Your Possessions Identified?", i.e., you have died. Use of this phrase indicates playing of too much NetHack.
- earlygame
- sucks
- fun fact: 63% of deaths are on D:1-3; for goodplayers, 56% of deaths are on D:1-3; for greatplayers, 54%
- if lethality were consistent across levels, only about 20% of games would end on D:1-3
- it would still suckle
- earth
- Mostly harmless.
- earth elemental
- Slow but heavy-hitting monster created by Summon Elemental spell or the nondescript stone. Not all that tough, but immune to elemental magic and hexes.
- earth elementalist
- A spellcaster that starts out with some earth magic skill, a book of Geomancy, and some rocks to use with Sandblast.
- Hope you like pillar-dancing!
- earth elementalist reasons
- Sandblast is good now. Stone Arrow is good now. Lee's Rapid Deconstruction is good now.
- earth magic
- Buffed a lot in 0.8... stone arrow and LRD do actual damage now and most earth/tmut spells were changed to pure earth.
- rocks
- earth miscast
- 1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion
- ecrawl
- unfeatures: ebarrett
- ecumenical temple
- Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as potentially containing an altar to almost every deity in the game. Beginners: If the entrance is blocked by translucent rock walls, you have to stand near each wall and search a bit for a door.
- dpeg would have none of the complaints. The blamed temple entry now has plenty of secret doors. And I cannot think of a gentler introduction to the 'search' function, honestly.
- A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
- If one of the standard altars is missing from the temple, check outside from d:2-d:9. It's guaranteed overflow.
- If your temple has a bunch of Lugonu altars, congratulations, you've gotten the corrupted version. That explains all the overflow altars.
- edmund
- Sigmund's jealous, younger, and less magically talented brother. He has more money and wit, though, and a shiny flail!
- Edmund says, "People think my brother is the best. I think he's crazy."
- He's also quite good with sums.
- effo
- For his first win, he went into hells with no food, got abyssed, ignored a gate, found a rune while starving, drank 13 healing potions for nutrition, and then found a scroll for FOOD ACQUIREMENT. Then went invisible and spooked Asmodeus good.
- < effo> the only threat of any kind was fiends and starvation
- RIP Klelaut, who faithfully followed effo up six levels on the ascent before being murdered in cold blood.
- In a later game, did Cerebov's with rF-
- fuck an elephant
- <mikee_> crystal ball of effo
- <Ragdoll> effo the seen horror
- efreet
- A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. Can be found inside of a sealed bronze flask.
- egglet
- worst name in ##crawl
- T_T
- pegleglett
- eggs
- If you carry an egg around with you, it may hatch into an allied creature. This is a moot point, as no creatures in the Crawl setting reproduce by egg.
- ego
- Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg "'of running' is an armour ego".
- eidolon
- It's like a wraith but more so. Also it's a mega super duper scary spook and gives you the howling fantods. (Has Cause Fear.)
- eidolos
- Original author of Henzell. His clock speed is approximately 1.3 GHz.
- eino
- Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
- Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
- eithelonnen
- If you say something, eith will say it at the same time. :(
- is appearently exactly like sheldon from big bang theory
- Has a bigass name.
- ekaterin
- TIAMAT AVOIDER
- ekim
- Dr Gh Ha Ke Ko Na Og SE Sp Tr Vp (11) | AE AK Ar As Cj Cr DK EE Hu St Su Tm VM Wn (14) | Chei Fed Jiy Kik Nem Yre Zin (7)
- elbereth
- What a good idea!
- Inscribe this on a floor tile and all monsters around you will explode into chunks and the orb will be apported to your feet.
- eldritch tentacle
- It's a noodly appendage of some massive creature from another world. Be very afraid.
- !lg n78291 id=855265 -tv
- Crazy Yiuf on steroids.
- electric eel
- A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wise men say poly wands are most useful for this creature, as well as ice - as anyone who has dealt with waterborne creatures should know. Other wise men say to just avoid them.
- Bows of flame are highly effective at taking groups of these down as the steam provides very good cover.
- electric golem
- Nasty golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
- The early game has Prince Ribbit. You get his cousins, Blink Frogs, on top of Sonja and Nessos after that. Then, just when you think the fun is over, you meet an electric golem and, shocking as it may be, your day gets a lot brighter. /pun
- electrocution
- Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 9+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.
- Also, it makes you look awesome.
- For death by electrocution, see !lg turnerjer place=slime:1 1 -tv
- electronic eel
- A strange creature that leaps out of your computer when youre on teh Interwebs, gets in ur skull and eats your brain. OMGZ I"M ENFECTED!
- elemental staff
- +3,+1 staff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR. If you're interested in staves of (element), see surge of power or staff damage.
- elemental statue
- Annoying statues in sprint 3 that spam elemental summons. The air statue has the least HP and the earth statue has the most. They do not see invisible.
- elements
- Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher.
- elephant
- Plain elephants are green and (relatively) peace-loving pachyderms. This is not the case for their bigger, scarier cousins: dire elephants and hellephants.
- elephant shaped statue
- If you kill the anaconda guarding the treasure room, some of these will turn into dire elephants.
- elephant slug
- A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok.
- elf 38
- <Sequell> 1. [2008-12-18] evktalo the Shatterer (L17 MiPa) killed Boris on turn 46521. (Elf:38)
- elfrobin
- A roundrobin where you dive to elf:7 (elf:5 in trunk. :( WHY!) and clear it. It's been done. After a successful elfrobin, you must do every branch when you find it.
- eliotn
- how do you beat sprint?
- elixir card
- By card power, 0: 50/50 heal wounds effect / regeneration. 1: If your hp is lower than half, then full heal and full mana drain. Otherwise, do card power 0 instead. 2: Full heal, full mana fill.
- ellipsis
- isn't elliptic
- ...
- elliptic
- lair -> orc -> vaults entrance -> early vaults (including crypt)/snake:1-4/swamp:1-4 -> vaults:7 -> d:27 -> get three runes -> zot
- to streak: dear kobe: team must hack open mine desk
- elm
- An old race in 0.2, they were slow, but had the ability to evoke an ability for fruit. Removed soon after they were implemented due to balance.
- http://crawl.chaosforge.org/index.php?title=Elm
- !tv ryak ktyp=targeting max=sc for a hilarious elm death!
- http://en.wikipedia.org/wiki/File:Tree_with_face.jpg
- elven boots
- Increases stealth by +20.
- elven cloak
- Gives a +20 bonus to stealth.
- elven gloves
- Made of the finest elven fabric, woven for delicate elven fingers. Elven gloves are known for being very comfortable, and are appropriate for both cold and warm weather. They also weigh less than inferior human gloves.
- elven halls
- Accessed from the Orcish Mines on either the third or fourth level. Five levels deep. There is no rune, but a good amount of loot lies at the bottom. Don't be a jerk and confuse all the elves into lava, as they will probably be wearing much of said loot.
- Dangerous for low-level characters. You should have high magic resistance and a source of conservation (sticky flame will ruin your scrolls). Elf:5 blocks teleport control, so don't rely on blink scrolls to get you out of a hairy situation.
- Lots of spells are really good here: poisonous cloud, refrigeration, mephitic cloud, alistair's intoxication, and so on.
- elven items
- Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves, robes and helmets merely weigh less.
- Elven weapons give a small to-hit bonus to elves. A randomly generated elven weapon will get +0 to +2 to hit.
- elynae
- <ZChris13> Elynae: What the heck who are you and what did you do to the RNG
- <Blade-> NO NO NO <Blade-> this cannot be <Blade-> you are breaking Crawl
- see great near misses[4]
- my fingers move at 1.1c, lol physics
- elynaeandxom
- Elynae and Xom, united in common interest and insanity on their quest for the Orb of Zot! Including 1000000-turn-D:1-scumming, and of course randomness! And no self-preservation instinct whatsoever! Fun with/for the Fun God!
- rTedium+++
- elynay
- see [elynae]
- elyvilon
- The divinity of healing. Most reliable source of protection from being killed while praying, but will impose penance (i.e. not answer your requests for help) if you kill living creatures while praying. Provides healing invocations, but dislikes cannibalism, the use of necromancy, and allowing allies to die.
- see pacification
- Divine Vigor restores some HP and MP and temporarily increases max HP and MP.
- elyvilon reasons
- You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying.
- see amazing_games[5]
- Ugly things.
- elyvilon wrath
- No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This reduces your penance.
- emacs
- Add this to your .emacs file to get C mode syntactic indentation to obey the rules used in the Crawl source: (setq c-default-style "linux" c-basic-offset 4)
- There's nethack-mode, why don't we have crawl-mode :(
- embarrassing
- deaths Lawman0 the Whirler (L18 HaBe), worshipper of Trog, succumbed to a swamp dragon's blast of poison on Swamp:5, with 151239 points after 41780 turns and 2:57:34.
- embarrassing deaths
- !tv * killer=death cob 1
- !tv stabworth place=hive:2 ktyp=drowning 1
- !tv ogaz 1
- !tv xyblor ktyp=poison xl=27 1
- !lg CatEater place=lab 1 -tv
- !tv eternal char=dsdk place=d:10 1
- !lg * char=napr place=lab 1 -tv
- !tv AuditDaFed HOPr xl=25 2
- !tv slickrick killer=yaktaur captain 1
- !lg errol1 haas 18 -tv
- !lg BrockL MDFi xl=18 3 -tv
- !lg Eronarn splat xl=27 turn=150318 1
- !tv minmay char=DEFE 3
- !tv Elynae char=spar place=abyss 1
- !tv snow hive:2 1
- !lg ryak seee xl=27 1 -tv
- !tv gabriellk drvm 1
- !lg evilmike place=tomb:1 1
- !lg * trmo 1 xl=25 place=slime:5 -tv
- !lg ktgrey char=keae xl=24 ktyp=drowning -tv
- !lg * ktyp=wild magic kaux=arcing electricity 1 -tv
- !tv luckyned killer=elf zombie 1
- !tv soul dgee 69
- emperor lich
- Only in ADOM, not crawl
- emperor scorpion
- A new scorpion in 0.8. Has decent HP, does a fair amount of melee damage. Still only average speed and has low MR.
- Hits harder than an executioner.
- empty arch
- May be left behind after timed portals close or the player goes through them. Can also be found as decoration in some floors or in the Abyss to raise, and subsequently crush, the hopes of those trying to escape. This is also what gates to the abyss, pandemonium, and the hells will turn into if you've taken the Orb of Zot.
- ench split
- Q: Why is X in hexes? A: Witches.
- Q: Why is--A: WITCHES
- enchancer staff
- Enchances on hit with (Evocations+1)/15 success. In 0.10 it's (Enchanchments/2+Evocations+1)/30 instead.
- enchant armour
- This scroll will enchant body armour in steps of 1 until their base ac, bardings to +4, shields to +3, and hats, gloves, cloaks, and boots to +2. Also can uncurse armours and promote troll and dragon hides into their respective armours.
- enchant armour ii
- Increases your armour's damage by 1.
- enchant weapon
- See enchant weapon i, enchant weapon ii, enchant weapon iii. All three types will uncurse a wielded weapon. I and II will try to enchant wielded ammunition by +1, III by up to +2.
- Odds of success for enchant weapon i and ii: <+4: 100%; +4: 56%; +5: 44%; +6: 33%; +7: 22%; +8: 11% . The maximum enchantment on a mundane weapon is +9 +9
- Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand, 0/+1 orcish +2/+0 elven +1/+1 dwarven. Artefacts: +12 base, +3 Oka hit/Trog dam. the +9,+15 mace of the Countless Stars (weapon) {crush, rF+}
- enchant weapon i
- Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
- see enchant weapon[2]
- enchant weapon ii
- Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon. Has no effect on blowguns.
- see enchant weapon[2]
- enchant weapon iii
- Acts like 1d2 scrolls of EW I followed by 1d2 scrolls of EW II. Sorry, this scroll only acts as 1d2 EW I scrolls when used on ammo, not 2d2. (So you should use these scrolls on weapons, not ammo.)
- enchanter
- A spellcaster that starts with a Book of Maledictions, a short sword (dagger for spriggans), some darts, and some skill in Hexes, Short Blades, and Stabbing. They generally fight by incapacitating their enemies by casting Ensorcelled Hibernation or Confuse and then stabbing them.
- enchantment
- Powerful support school, governing lingering effects and spells that deal with the mind. Includes both most buff spells, and many spells to weaken foes. Powerful combo spells with most other schools. Among many excellent spells, provides Haste, DMsl, RMsl, swiftness and Regeneration.
- see ench split
- enchantment miscast
- 1: levitation / random uselessness 2: curse (no decay) / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow. As of 0.8, Charm and Hex miscasts still use the old Enchantment miscasts.
- encompass
- Use after ORIENT: tag. Dimensions are: 68x58 in 0.3, 80x70 in trunk
- encumbered
- Encumbered: Bad. Don't be that ghost. Climbing stairs takes 1 extra turn, +1 to movement delay, +2 hunger, stealth is halved, slows unarmed combat.
- encumbrance
- see encumbered
- see overloaded
- energy
- randomization see energy_randomisation
- energy randomisation
- Monster movement speed fluctuates. If you are fleeing a monster that moves at your speed, it will gain and lose steps at random; it may catch up and hit you, or slow down and form a gap. This mechanism does not allow double-attacks, however. Apparently, it prevents some cases of pillar dancing to starvation.
- engorged
- You cannot eat any more food, but you can drink a potion of porridge if you are not already at 12000 nutrition. Nothing else special about this state.
- You can also quaff potions of water for 60 nutrition at engorged, and others for 40.
- It can kill you if you were relying on that royal jelly to save your -14(8) int.
- enhancer
- Enhancers are things which affect spell power, like a ring of ice, staff of conjuration, or a robe of the archmagi (you feel a surge of power). Negative enhancers include opposite-element staves or rings and lantern of shadows (you feel a numb sensation). See spell power for what this means.
- enne
- Enne is short for awesome.
- enormous slime creature
- When four slime_creatures love each other very much...
- enslavement
- Temporarily turns an enemy into an ally. Comes in wand and spell form. Useful on orc warriors and the like with low magic resistance. In both forms, can be very useful to enslave something, go to an old level, tell it to 'wait here' and then deal with it later.
- You can't enslave monsters that your god doesn't like.
- ensorcelled hibernation
- Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Only works on the living, and those who aren't cold-res -- try confuse instead.
- Depends on MR. But plenty of late game monsters (say, zot draconians) can be easy to dispatch of, using hibernation. Check it out! And metabolic englaciation does the same without a power cap.
- It doesn't work on plants.
- entarex
- No, there isn't really an Entarex.
- enter the abyss
- Pretty much exactly what it says. Really expensive to do (9 MP, hunger, piety, and costs MAX health). Just because you can depart the Abyss nearly at will does not mean you should use this skill on a whim. But if the alternative is death, this is a pretty great escape.
- entry vault
- You arrive in these. They are interesting and unique and you'll get to know and enjoy every last one! Watch out for the river, it has kobolds and darts.
- eos
- +11,+11 encrusted unrandart morningstar, {elec, -TELE rElec SInv}
- epic fail
- An epic fail can be considered any loss by which you failed by epic proportions.
- eponysterical
- <Erisdiscordia> MuBe is a motorcycle
- ereshkigal
- She is the ruler of the lowest level of Tartarus and guardian of the bone rune of Zot. Spells: bolt of draining, bolt of cold, summon greater demon, torment, paralyze, healing. Has mad crazy amounts of evasion.
- erica
- A comely spellweaver. She has Venom Bolt, Mystic Blast, Invisibility, Confuse, Slow, and Teleport Self for emergencies. She always wields a scimitar of flaming.
- eringyas formal garden
- Centaurs, vine-covered golems, fruit traps, troublesome fungi, and secret doors.
- eringyas surprising bouquet
- From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
- nobody is sure what this means or how it's useful, but it's theorized to be of use on cursed weapons
- erisdiscordia
- Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, he's done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
- Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
- <erisdiscordia> Xom > absolutely everything
- Dungeon > Play the map > Play the map > Play the map > Play the map > Play the map
- trolls casmith789
- His jokes are worse than fountain mimics
- tempddak
- erocrawl
- L) EroCrawl (unstable): Lava Orcs, Octopodes, Square LOS
- < MarvinPA> octopodes and lava orcs and squarelos are on cao < casmith789> ffffffffff
- < Elynae> erocrawl is like the best thing that happened to crawl since I started
- Tiles version spash screens: http://i.imgur.com/1yi21.png (minmay), http://i51.tinypic.com/23t3y4y.png (Wensley)
- erolcha
- A unique ogre magess spawned with a random set of spells, which include friendly things like banishment to the Abyss, paralysis, and LCS. Do not underestimate her. See erolcha spells.
- erolcha spells
- Select one set from: (magic dart, paralyse, haste, lightning, confuse, teleport self) (venom bolt, mystic blast, invis, confuse, slow, teleport self) (paralyse, crystal spear, blink, fire bolt, cold bolt, healing) (stone arrow, sting, blink, lightning, banish, healing) (paralyse, throw flame, invis, teleport other, fireball)
- eronarn
- <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
- < G-Flex> he's not a dev, he just plays one on IRC
- < Daekdroom> Eronarn is not a dev? O.o
- < tensorpudding> isn't eronarn a dev, or is that just the lavaorcsfork
- Likes to have gay sex with weird people from SA.
- < OG17> who would be stupid enough to implement silly hats
- a huge jerk
- came up with the idea for vampire mosquitos; is literally hitler
- <Eronarn> .9 will be squares, octopodes, and witches
- < ZChris13> Eronarn has some good ideas. But what it really needs is like some flowcharts or something. < ZChris13> Like an actual roundtable discussion with powerpoints
- made octopodes, the dumbest idea
- 1. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
- < notthepope> there was something in learndb that got taken sort of serious by one guy
- escape hatch
- One-way stairs that always take you to the same position on the next level. Yes, monsters can follow you through them as usual.
- essoje
- <Henzell> I don't have a page labeled essoje in my learndb. <Essoje> ...
- Considers clouded as his personal hero for his DG-related wins.
- eternal
- Adds, then deletes, his own learndb entry.
- ettin
- Buffed in 0.8 to do more melee damage in a round potentially than any monster short of Antaeus, the Lernaean hydra, and the like. Fortunately it has poor accuracy and still isn't particularly hard to kill.
- eudemon
- The word means "good demon". Evil one is "cacodemon" -- but no, others than cacos are usually evil as well.
- eudemon blade
- Long blade, Dam 14, Acc -2, Delay 120%
- eustachio
- A summoner. His name is Eustachio. You killed his favorite bat. Prepare to die. In 0.8, now found from D:4 to D:10!
- In trunk, you killed his favourite rat instead.
- Beware his glorious mustache! Not to be confused with pistachio.
- ev
- Shorthand for evasion (the stat/skill). It is improved by Dodging skill, equipment with evasion bonuses, the repulsion field mutation, and the Phase Shift spell; it is worsened by equipment with evasion penalties and being under the effect of the Slow spell.
- http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
- evade
- Brand on missile weapons giving +5 EV.
- evaporate
- Converts a potion into a cloud of nastiness. Very useful until late game, especially for miasma (from decay or degeneration). A ghost with evaporate receives meph instead.
- * means duration boost, chances even unless noted as #x. - (Strong*) poison: poison. Degeneration(*): poison/miasma. Decay(*): miasma. Paralysis(*)/slowing/confusion: mephitic cloud. Water/porridge: steam. (Coagulated) blood: mephitic/flame/steam. Berserk: flame/steam. Gain X/exp/magic: flame/freezing/poison/miasma/random(2x). Mut.: + mut. fog.
- All other potions: flame/mephitic/freezing/poison/random/colored_fog(3x)/steam(5x). "Random" means that each square of the cloud is randomly chosen from all(?) of the game's cloud types.
- evasion brand
- Gives +5 EV. Only appears on launchers.
- eveningstar
- The rarest mace, but worse than a demon whip. In 0.6+ it is 14, -1, 150%. It is one-handed. For comparison, demon whips are 11, 1, 110%.
- everywhere
- Where casmith789 is not.
- evil
- See evil items or evil gods.
- There's an "evil" flag for monsters, too. Presumably it means you earn TSO piety by killing them. What else does it do?
- evil gods
- Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb.
- evil items
- demon blades/whips/tridents, asmodeus/dispater/cerebov's weapons, weapons of pain, draining and vampirism, wand of draining, scrolls of summoning and torment, potion of (coagulated) blood, necromantic books, staff of death, book or rod of demonology, bottled efreet, lantern of shadows. scythe of curses, sword of zonguldrok, sceptre of torment.
- evilduepeg
- One of the four possible uniques that can be found guarding the abyssal stair.
- evilmike
- !lm evilmike noun=cerebov 2 -tv
- has made some grate vaults
- <mikee_> evilmike is like a less evil version of minmay
- kiku -> lair (not subbranches) -> orc -> vaults to crypt entrance -> crypt to tomb entrance -> tomb -> everything else
- evilyon
- The evil sister of Elyvilon.
- evilyoshi
- <evilyoshi>??evilyoshi <Henzell>I don't have a page labeled evilyoshi in my learndb.
- evocation
- This skill affects wands, abilities related to decks, and abilities gained from items. Evocation skill adds to wand power, though spell power caps are still respected. At 27 evocations, wands are on average a bit less than twice as powerful.
- evolution
- For some piety, you get a permanent wandering mushroom with a powerful confusing attack. It will follow you normally outside of combat (they are so friendly), but the moment you encounter a monster it stays still while it is in LOS. However, they eventually kill themselves since they lose HD per attack.
- Plants turn into oklobs. The rate of fire of oklobs is increased by invocations. Oklobs that you encounter normally don't care about you and thus won't help you, they are jerks. Oklobs are permanent, do a lot of damage, and draw aggro, but Fedhas gets a bit unhappy if one you create dies.
- see evolution_mutation
- evolution mutation
- Gives you new mutations, either random or random good on a coinflip, as you gain experience (and eventually removes itself).
- excellent
- 95-99% spell success.
- exclusion
- eith: x then e or X then e
- excruciating wounds
- Bestows a temporary, unaffixable pain brand on a weapon. Level 5 nec/charms, in the book of Death. Pain branding is as loud as slamming a door when berserked.
- <tensorpudding> excruciating wounds is a pain
- exe axe
- see {executioner's axe}
- exec axe
- see {executioner's axe}
- executioner
- Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 150 damage per turn of yours, sees invisible, and resists elemental magic. Fortunately it's not too hard to kill and can't fly. And with 9 hits to spread damage over, high-AC chars are in little danger.
- It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by levitation and deep water or lava.
- executioners axe
- You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 20, Acc -6, Delay 200%)
- <Mu_> big strong man need big strong axe, mighty axe
- exhausted
- Status obtained after berserking. You cannot berserk again until it wears off.
- expect
- follow the instructions at http://www.amateurtopologist.com/2010/09/03/logging-in-to-crawl-akrasiac-org-quickly/ to autologin to cao without typing your username/password
- expendable
- If you lose your character in the first few floors, no big deal. What did you lose? Ten minutes?
- q - a +0,+3 ring of slaying (left hand) {unknown} / u - a +0,+4 ring of slaying (right hand) {unknown}
- experience
- Crawl has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see your progress to the next level in the status bar.
- The second system is dedicated to your skills and does not level up your character's basic traits.
- experience card
- Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also gives you some exp to spend on skills, 20000 XP at card power 2.
- experience pool
- No longer exists. We will not miss it. But if you want to know what it was like, read [2-3].
- OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
- Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
- experienced
- Describes an experience level 7-10 player ghost.
- exploding
- New missile brand. Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile.
- <Zicher> You throw a runed elven dart. The runed elven dart hits the orc priest. You kill the orc priest! The runed elven dart explodes! The explosion of elven dart fragments engulfs the orc. You kill the orc! The explosion of elven dart fragments engulfs the worm. You kill the worm!
- Makes lots of noise (duh).
- exploding dart
- They go BOOM!
- extension
- Extends most temporary effects. Adds 0-1 points of contamination and additionally 1 point for the following effects: haste, might, invisibility. Removed in 0.8.
- What you'll never get on your student loans.
- extra lives
- Felids get one every three levels. You can't have more than two at a time. If you didn't gain a life due to this, you can get it later by gaining a non-multiple of 3 level with fewer than two lives remaining.
- eye of devastation
- A giant eye that shoots irresistible 3d20 bolts of energy. But it's inaccurate and slow. They also disintegrate walls like digging, causing a 'grinding sound'. Fun to use to open slime 6 vaults.
- eye of draining
- Drains your mana with its gaze, which then heals it. Immune to magic (wowee).
- eyeballs
- 2 * mutation level + 1 accuaracy in melee; level 3 grants SInv. When hit in melee, mutation level in 20 chance of attempting a mutation level * 30 power enchantment against the monster's MR. If successful, the monster is confused for 2 + d9 turns.
- fabulously ornate robe
- Used to always be the Robe of Misfortune. In 0.9+ is just a randart descriptor like any other.
- facebook
- <mikee_> ugggh <mikee_> this is like the webtiles version of oregon trail
- facet
- A "family" of Demonspawn mutations that are related and are gained together over time. Added in version 0.7. Check ds mutation rules to see how they work.
- faerie dragon
- They don't exist!
- faerie dragon armour
- A randart with fixed appearance, worn by the Enchantress. Good AC for a light armour, sticky flame immunity, and guaranteed not to have some bad properties like MUT, *TELE, etc. Base type is mottled dragon armour.
- failbot
- <Fail_Bot> ??add FailBot is made of epic fails
- fair
- No, this game isn't fair (and neither is "fair" success). But it was your fault, anyway. P.S. Casting spells at Fair success means 30-50% chance to fail, which will annoy you at best or get you killed at worst. Frequently. You really want Great or better. Well, you really want excellent or better.
- < nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
- (12:31:49 AM) eith: in general crawl is mostly unavoidable deaths, thats one of the design goals
- faith
- see amulet of faith
- ya got ta have a faith a faith a faith!
- falchion
- One handed long blade, Dam: 8, Acc +2, Delay 13
- famine card
- Sets you to halfway between starving and dead.
- famott
- <FaMott> I never realized how stupidly I play <FaMott> GUYS <FaMott> IM RETARDED. <rwbarton> *I'M <FaMott> SHUT UP.
- famous last words
- according to the wiki
- <meowfelid> Ah well. Unwielding Distortion on a Demon Whip shouldn't be too bad, right?
- <minmay> am I seriously about to fight an electric golem with 99 hp and no rElec
- <tensorpudding> well, rF+ is enough for zot:5 right?
- @??Nikola
- <TempMfCr> Phew. Survived Vaults1-7. <TempMfCr> Vaults8 should be not much harder
- <rwbarton> maybe I should do tomb for the xp
- <ZChris13> What is this ancient lich thing
- punpun: four orbs of fire says I should probably run, but I am kind of close to the orb
- <Ragdoll> surely i can kill antaeus 1v1
- <LordSloth> Oooh, rupert has a glowin exec axe
- <keszocze> hm, very large slime creatures are not that impressive
- < Brickman> But if I blow all my MP on it I'll get him eventually
- <N78291> hm, can you passwall through slime walls
- <minced> Hmmm, guardian spirit seems REALLY good for SpEn.
- <flamoot> KeAE seems a lot easier in 8.0 <Henzell> flamoot the Gusty (L3 KeAE), blasted by Crazy Yiuf (wand of frost) on D:2, with 160 points after 1856 turns and 0:06:11.
- <snow_> im going to try to kill this cerebov person
- <Elynae> summon ice beast is so damn good <Elynae> i'll kill cerebov with it to prove that <Gretell> Elynae the Summoner (L11 HuSu), worshipper of Ashenzari, killed by miscasting Summon Ice Beast on Lair:1, with 7605 points after 18288 turns and 1:21:04.
- someone on tavern suggested
- [16:19] <dpeg_> bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool.
- <eeviac> I thought I could kill it
- fan mail
- <dpeg> We get billions of letters starting with "I want a child from you guys!", I cannot take it anymore.
- fanfiction
- "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i54.tinypic.com/24qp8vd.png
- http://crawl.chaosforge.org/index.php?title=Chuck_Norris
- see macbeth
- http://crawl.chaosforge.org/index.php?title=Arduos_de_Lorosia
- http://crawl.chaosforge.org/index.php?title=Sling_of_flame
- faq
- Q: I have a question. A: ??topic
- Q: I have a trove that requires <item I want>. Should I go in? A: No.
- Q: Why do orbs of fire have rDrown? A: <N78291> if you happen to enslave a merfolk aquamancer on zot:5, I think the orb of fire's rDrown will reduce the wave spell damage
- farj
- Online, has entered Elf but not Lair.
- farming
- In an attempt to further stigmatise this loathesome practice, Henzell prepends Farming to the titles of those who have spent 200,000 turns or more in the Dungeons.
- Of course, gamers being gamers, some players have adopted it as a kind of badge of honour. These players, however, are big hairy nerds.
- The only real risk of even getting this title comes from clearing all regular branches, plus spending time in three or four (or more) of the special ones (Pan, Hell, Tomb, Slime). Or by playing a Mummy. Or by always resting to full mana.
- fart jokes
- !vault lom_lobon_spiral_st
- fast metabolism
- Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
- fat
- !learn edit serpentscourge s/An/Ann
- faze
- CK VM St Tm
- fazisi
- <fazisi> shit, i quoted myself wrong
- "fucking elitists"
- fear
- Status that stops you from moving towards a monster. The opposite of mesmerise. For the spell or scroll see scroll of fear.
- feast card
- Makes you as engorged as you can possibly be.
- feature mimic
- Because being chased by a shop is hilarious.
- <rwbarton> wouldn't you rather have real features
- feature request
- Put them on the wiki: https://crawl.develz.org/wiki/doku.php
- Autoexplore in abyss. No maprot in labs. [or differently coloured maprot in labs, so people know what areas could have changed]
- You can't be trampled while flying.
- Remove secret doors.
- Level 3? Translocation spell, Apport Monster.
- Abyssal gates appear more often.
- Metabolic englaciation can be repeated as often as you like.
- give the elven halls a makeover
- force_mores on reading being blocked by blurry
- feawn reasons
- You're still playing 0.6 alpha.
- febe
- bot it
- febe guide
- o, aa, tab, repeat
- febe reasons
- You don't like things that are fun.
- fedhas
- Abilities: decomposition - turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. upgrading fungi costs piety, upgrading plants costs fruit
- sunlight - illuminates a small aoe inflicting backlit status and evaporating water; growth - creates plants in a circle around you, costs 1 fruit per plant, if a complete circle can't be placed plants are placed on open squares closest to monsters; reproduction - spawn giant spores from corpses in LOS
- rain - creates a circle of water around you, the floor becomes shallow water, shallow water becomes deep water, randomly spawns plants and fungus
- Fedhas worshipers can walk through plants. Fedhas worshipers may shoot through friendly or neutral plants. Plants and fungi are neutral towards Fedhas worshipers
- WOOD FOR THE WOOD GOD!
- You can polymorph other giant spores without penance....
- oklob-hugger
- fedhas madash reasons
- <mikee_> it's like plant zin
- Reasons: You want to have several final ditch effort for survival options, including: Making water around you, making a plant wall around you, making plants to Oklob plants and having them murder your enemies.
- Fedhas' abilities also tend to be a mixed bag of odd abilites that come in use in a variety of ways. For example, sunlight can be used to make a land bridge or drain water and thus take care of those pesky submerging fish.
- Fedhadites also don't have to worry about spores. Not to mention, they have a good crowd control ability to throw out lots of spores and kill enemies.
- Besides, what else are you going to use all of those fruits for?
- You can get the totally awesome wandering mushrooms in under 2000 turns (1 floor from temple!) without even gourmand or amulet of faith
- Maurice stole your cool stuff and then drowned.
- The kraken flops around on dry land!
- <absolutego> fedhas is awesome, and i didn't know
- Because you like Zot Defense so much you want to play it in the main game.
- Because you don't like corpses sprouting fungi that block your path and want them gone _now_.
- Because you want corpses to sprout fungi and block enemies paths now.
- Because you don't like having to actually walk over to a corpse to sacrifice it. Fedhas prayer sacrifices all corpses in LoS.
- fedhas wrath
- Summons oklobs and wandering mushrooms in a circle around you. Also, fire/ice/air/earth miscasts.
- The oklobs can fire at you -through- the wandering mushrooms. Enjoy!
- !lg * killer=~oklob ikiller=~fedhas 1 -tv
- fedhate murderdash
- Fedhas' evil alter-ego, only worshipable via an altar found at the Abyssal Stair. Responsible for all the withered and demonic plants you see in the dungeon. Powers: decompose living enemies, causing mushrooms to burst from their still-beating hearts; summon death cob
- felid
- A cat race that can't use armour, weapons, wands or rods, and can't throw anything. They gain extra lives as they level up. They have claws, fangs, and fur. They cover ground quickly, see invisible, are carnivorous and have slow metabolism.
- Apts: +1 summoning, tmut. +2 dodge, stealth, t&d, enchantment, tloc. +3 stab. -1 cj, fire, ice, air, earth, poison, invo. -2 evo. +0 rest. 140 exp aptitude.
- NyaaKitty is no longer allowed to play any race but this. Soon to be imposed (with a Dis-imported paw) on all Team Cat members. The punishment is to play a non-Felid.
- < elliptic> FR: walk on keyboard ability
- http://buttersafe.com/2011/05/19/even-more-robot-cat/
- <MarvinPA> not sure how it manages to cast spells with stones in its mouth <MarvinPA> but hey, that's felids
- <Kyrris> I just quaffed experience solely to get an extra life, because I am about to die to poison. <Kyrris> From a needle trap.
- felid reasons
- Extra life! You're a member of team cat. You have trouble deciding on a weapon type. You like it when most items are irrelevant to you.
- You like automating half the game then winning in 1:05.
- Cat of Death!
- You're insane.
- You can melee jellies with reckless abandon.
- fellow slime
- Your jolly fellow slime friends!
- fencers gloves
- Unrandart +2 gloves {EV+3 Dex+3 Acc+8}
- fepr
- <Elynae> Welcome, hyperelynae the Felid Priest. <Elynae> Will you prevail where others failed? Will you get the Orb of Zot? <Elynae> no please
- fetichist
- Google it - go on, I dare you :P
- ffun
- "fun and only fun"
- fiend
- One of the most dangerous of the greater demons, it can cast irresistible hellfire and torment for cruel brutal damage. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
- Don't forget they're rC-!
- fiend lich
- Affectionate term for a lich that summons multiple 1's which can lead to a fatal summon storm.
- fight
- the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
- Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electrical eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
- see fight club
- PM varmin your !fight requests to reduce channel spam.
- Please do not use test spawners with delay:0, kthx.
- http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/docs/arena.txt for a guide. For the arenas: http://crawl-ref.svn.sourceforge.net/viewvc/crawl-ref/trunk/crawl-ref/source/dat/arena.des
- For most epic fight ever try !fight giant spore v giant spore
- fight club
- Crawl patch is in svn trunk as of r8059, termcast code: http://github.com/greensnark/dcss_tv
- fighter
- Growing up, this fellow spent all his time on the training field, not in the magic library. Generally starts with: light weapon, scale mail, shield, bonus hp and str.
- Optional conduct: you must play while working out in Real Life. GreyKnight's findings: concentration becomes hard, switching hands is hard (do not drop dumbbell on laptop; it won't help)
- fighting
- The Fighting skill gives you a bonus to accuracy and damage in melee, and improves your hit points by (racial factor * Fighting * XL) / 8.
- fighting bonus
- Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
- fine
- a randart prefix
- finisher
- a blackened scythe. The +3,+5 scythe "Finisher" {speed, Str+3}. Sigmund's favourite toy.
- finrod
- Expert in getting mangled by things with horribly powerful weapons.
- fire bat
- see spam
- Need a light?
- I'm looking to buy propane accessories.
- fire brand
- This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. Using this on a slicing weapon lets it chop off hydra heads instead of making more grow. If you are fighting something cold-blooded, you want freezing aura instead.
- fire crab
- A red t that breathes flame clouds everywhere. Likes to burn all your scrolls.
- < Wensley> the other kind of fire crab is just donald trump
- fire dragon armour
- A magical armour, made from the scales of a fire-breathing dragon. It provides great protection from the effects of fire, but renders its wearer more susceptible to the effects of cold. (AC 8, EV -3, rF++, -cold, 35 aum). All races but felids, draconians, and octopodes can wear this.
- fire drake
- One of the most dangerous creatures in Lair. Has fiery breath, deals a lot of damage, and retreats when wounded. One of the few fire creatures in Lair, along with the lindwurm and lava snake/fish/worm.
- fire elemental
- Fast elemental that trails fire. Doesn't hit very hard, but can destroy your scrolls. Often indicates the presence of Azrael.
- fire elementalist
- A spellcaster that starts out with some conjurations and fire magic skill and a Book of Flames, which contains the very effective Sticky Flame spell.
- fire elementalist reasons
- Sticky flame.
- fire giant
- Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Always carries a red-hot great sword.
- fire magic
- Spell school for blowing things up, *with fire*. Overall, this is the best sort of blowing things up, but fire magic is notably short on non-conjurations, although there are a few they generally either support your fire conjurations (ring of flames) or don't benefit from high fire magic (evaporate).
- Mostly blows things up directly, but see conjure flame and sticky flame. In the late game, many things are fire immune, and earth conjurations are better, so although more fire magic is always nice, it's generally a good idea to turn it off in the late game.
- fire miscast
- 1: smoke cloud / burn scrolls (2-14 dmg if *vulnerable*); 2: 5-33 fire damage / 3d14 fireball; 3: 9-41 fire dmg / 3d20 fireball / stickyflame
- fire storm
- The most powerful fire conjuration, dealing 55% resistible fire damage in a large radius and leaving behind fire clouds and fire vortices. Like its frigid counterpart, it makes a godawful racket when cast. Unlike ice storm, is smite-targeted. Don't be tricked -- it CAN reach you 3 squares away!
- Be aware - no "OMG you'll kill yourself with it!" warning. For viable example !lg hayenne char=DEFE place=Pan 1 -tv
- Player fire storm has a limited range, but monsters can target fire storm on anything they can see. Standing at the edge of LOS will not make you safe from Cerebov.
- fire summon
- Fiends, hellions, and stuff that doesn't matter.
- fire vortex
- A byproduct of casting Fire Storm.
- fireball
- Level 6 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area. Level 5 in 0.10.
- firecrab
- FIRECRAB's ghost laughs crazily.
- firefox
- Summons flying webpages, will only be hostile if you don't bother with NoScript and Adblock Plus.
- first world problems
- <AtT_> oh fuck <AtT_> i just opened a package of the wrong type of crackers <AtT_> that i don't want to eat
- fish
- FISH!
- "The big fish bites you. Ouch! That really hurt! You die..." This is karma.
- fixedart
- An artifact of fixed appearance and properties with distinctive non-standard properties. These, by definition (but not always in practice) have a unique behavior programmed into the game, such as saying you feel pruney, singing, or altering damage based on your HP.
- fizzle
- You just cast a spell with no valid target.
- flail
- Damage 9, Acc +2, delay 15. Not very good.
- flame card
- {damaging card}: 50% fireball, else {throw flame, sticky flame, bolt of fire} by power.
- flame tongue
- Spell which throws a low-power, low-accuracy puff of flame one to four spaces. Note that the max range is spell power-dependent - don't expect your fledgeling DEFE to fry anything significantly beyond melee. 1d14 at max power.
- flaming
- Increases damage by (on average) 25% against non-fire-resistant monsters, 50% on rF-, still 12.5% on rF+, 0 on rF+++. Slicing/chopping flaming weapons will cauterize hydra necks, preventing the heads from regrowing.
- flaming corpse
- Applies sticky flame on melee hit. Fun!
- Confusing one into water puts out its flames and turns it invisible
- flayed ghost
- The most dangerous non-pghost "p", but by the time you meet it not much of a threat. A staple of Gehenna.
- flight
- Level 4 Charms/Air. Grants levitation and controlled flight for its duration. Found in the book of the sky and the book of dreams.
- see swiftness
- flight card
- Card power 0: if you currently can, makes you transform into either spider form or bat form. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
- fling icicle
- What the hell were they thinking with that name?
- see throw_icicle
- fliptable
- (âðâĀ”ðï¼ĀĆ¢Ā¯ï¸µ Ć¢ĀȉĀĀĆ¢ĀĀ»
- floating monster
- Very annoying bug that chases hayenne each time he plays CDO stable. It appears when monster is generated in empty space between walls.
- floor
- That obstacle which most directly prevents you from reaching the lowest level of the Dungeon.
- floor god
- The god of the floor and what lies upon it.
- Like Xom except nicer. Except when Nessos gets a draining weapon.
- This god likes it when you wield- or wear-id picked up weapons. This god dislikes it when you pay no attention to unided artefacts.
- floor mimic
- kinda like a trapdoor spider that appears in pan and makes you press x a lot
- floosh
- Floosh!
- fluffymormegil
- Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
- fly
- Indicates you're flying. If it's blue (or dark blue for low duration), means you're a Kenku that is <70% encumbrance and thus is receiving a 1 point speed boost. If it's pink (or purple), means you're not. See also flight.
- flying skull
- Fast, swarming, and utterly harmless undead. Often not worth killing. Annoying when it wakes up the Tomb by shrieking, though.
- ...so possibly worth killing.
- focus
- IT DOES NOT INCREASE YOUR TOTAL XP
- Have you considered just turning off all your skills except the one you want the most?
- You can make this easier by adding "skill_focus = false" to your config file.
- focus card
- This card reduces your lowest stat by 1 and increases your highest stat by 1.
- font
- http://www.yohng.com/software/terminalvector.html 9 pt
- foo
- A metamagical syntactificator.
- someone to pity
- food
- Goes in mouth/beak. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 2 turns for all other food.
- Sultana is 70. Grape is 100. Strawberry is 200. Lychee/choko/rambutan is 600. Apricot/pear/apple is 700. Banana/lemon/orange is 1000. Cheese/sausage is 1200. Beef jerky/pizza/snozzcumber is 1500. Porridge is 6040. Potion of water is 40.
- http://corexii.com/crawl/permafood/
- food acquirement
- If you worship Fedhas, you get fruit! Ghouls get some chunks, vampires get potions of blood, everyone else gets rations or honeycombs or royal jellies.
- Do not underestimate it. See effo[1] for a feasible example.
- food clock
- a clock made out of food
- food reform
- <ebarrett> it's basically dual wielding except with bread
- football
- !fight 11 raven v 11 titan
- footv
- telnet termcast.develz.org (and then select the letter for FooTV). Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
- Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
- For good fooTV, ??embarrassing deaths , ??hilarious deaths, ??amazing games, ??great near misses
- If playback looks weird to you in PuTTY, then try setting the translation to UTF-8 under Window->Translation->Received data assumed to be in which character set
- for science
- <Red_Bucket> 99 exploding firebats can kill antaeus
- forescry
- see phase shift
- Level 5 divinations spell, temporary +8 EV. Found in the Book of Divinations and Xom's random spell list. Duration can be extended via recasting to a maximum of 30 turns.
- forest
- Currently D:19-26 whole level vault mock up of the forest branch. Lots of trees and spriggans. Ruled by the Enchantress. Watch out for druids, berserkers, defenders, and her (the first can use awaken forest, the last two have silly EV and get distortion weapons a lot).
- Set the trees on fire to win.
- forest fire
- When you set fire to trees, it becomes a forest fire! Isn't that nice?
- forgetfulness
- This scroll causes random squares on the map outside your line of sight to disappear. This affects items as well, but it will only affect your current level map, and will also take effect/spend points in Spellcasting even when you havent got any part of the map outside LOS. Removed as of 0.4.
- forgiveness
- <Henzell> I don't have a page labeled forgiveness in my learndb.
- see fair[3]
- forgotten
- "You seem to have forgotten something": No, you didn't; just a harmless message.
- forum
- https://crawl.develz.org/tavern/
- <nyaakitty> It's worse than the wiki because it's actually active.
- forumrobin
- Current plan: dive to elf:5 for a quarterstaff, preferably using one of 0.8's new quite powerful Mummies.
- foul stench
- Tier 2 Demonspawn facet. Level 1: Saprovore 1. Level 2: rRot, sicken monsters and sometimes emit miasma when attacked in melee. Level 3: emit miasma more often.
- fountain
- Clear blue fountains are decoration. Sparkling fountains, however, sometimes act like random potions. In ancient versions, you got some nutrition (0100qy).
- Risk-takers, please note that sparkling fountains can make you rot, and with great regularity. (And mutate, and a bunch of inconsequential things). Also, fountains of blood. Seem to be just like the potion.
- Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water. Drink the water, yes.
- fountain mimic
- One of the main dangers faced on the orb run.
- fountain of blood
- It's like a fountain of water, but with blood instead.
- fov
- Field of view. In simplest terms, what's blocking your sight.
- fox
- A collection of round-robin style accounts. Totally unofficial!
- DiamondFox, RubyFox, EmeraldFox, GoldFox, SilverFox, BronzeFox
- foxfire card
- Summons flying things, will only be hostile if card power is 0 and you roll a 25% chance.
- Possible summons are insubstantial wisps, vapours, bumblebees, butterflies, yellow wasps, and red wasps. Do not underestimate red wasps; the ready availability of poison resistance prevents many players from seeing their true power. Won't summon friendly vapours if you can't see invis.
- fr
- Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/wiki/ but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
- Feature requests and feedback go on the dev wiki, which is set up for discussions. Mantis, the replacement for SourceForge, is for bug reports and patches.
- Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
- Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously.
- frances
- The plural form of France, bearing a deep facial scar. She has the same spells as orc high priests, which are pain, summon demon, smite, animate dead, and healing. Dances with Francis.
- mid-game eustachio
- francis
- A wandering demon-summoning Romeo, looking for Frances. Spells: pain, summon demon, smite, animate dead, abjuration, and healing. Gone in 0.8.
- frederick
- A svelte fighter-mage, wearing a gold-rimmed monocle. SPELLS INCLUDE: mystic blast, bolt of cold, invis, animate dead, iron shot. Formerly known as Adolf.
- <ktgrey> that was anticlimatic mr. casts spells at the same strength as cerebov
- freeze
- A level 1 spell found in a book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. There's some sort of semi-stun that paralyses for a fraction of a turn depending on power. 1d13 at max power.
- see badwiki[2]
- freezing
- Increases damage by (on average) 25% against non-cold-resistant monsters, or 50% on vulnerable monsters. Also slows {cold-blooded} monsters. Still increases damage by 12.5% against monsters with rC+, the same as vorpal does.
- freezing aura
- Bestows a temporary (freeze) brand on a weapon. Works on the same weapons that fire brand does, and slows cold-blooded enemies like the freeze spell. If you are fighting a hydra with a chopping or slashing weapon, you want fire brand instead. Books: Ice, War Chants
- freezing cloud
- Fills 8-10 squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 6). You will NOT get a dialog telling you if the cloud will hit you, so be careful where you place it.
- it kills things dead, but lasts for a long time after everything dies, so prepare to have a picnic waiting for it to clear
- freezing corona
- monky is an alcoholic
- freezing wraith
- Hits you. Freezes you. Doesn't drain you. Slow.
- frodorobin
- The ultimate halfling experience! Play a halfling, throw the orb of Zot into lava, and escape with as many runes as possible.
- frost card
- {damaging card}: {throw frost, ice bolt, bolt of cold} by power.
- frost covered statue
- A statue that throws frost at you. Guards certain out-of-Temple Vehumet altars.
- frost giant
- A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and is armed with a battleaxe with a similar blue glow.
- fruity bat
- what
- fsvo
- for some value of
- fuck eels
- seriously
- fuck it
- fuck it
- fuk da sac
- _i - 2 scrolls labeled FUK DA SAC
- Welcome to Fag Cum's Jewellery Boutique! What would you like to do?
- 216675 | Pan | Noticed Not Gay the pandemonium lord 216680 | Pan | Defeated Not Gay the pandemonium lord
- _l - a scroll labeled DIK LIQEOD
- B _ Suck the boulder beetle
- x - a scroll labeled VEREIL FUCK
- p - +3 buckler "Stripesass" {rF++ rN+}
- Your ring "Adick" {Regen MR AC+5} glows black for a moment.
- D - the -5,-1 mace "Shit" {flame, MUT+ +Rage rF+ rN+ AC+4}
- s - a scroll labeled PEENYS OSAHIBREGEE
- Found 9 gold pieces and a scroll labeled DICKOMIXTIO.
- Found a scroll labeled MNOSOI SHIT.
- There is an entrance to Twat's Magic Scroll Shop here.
- There is an entrance to Famoutits' Antique Armor Boutique here.
- F - a scroll labeled TIT STROIPE
- <N78291> r - the ring of Cunt {Str+1 Acc+2}
- w - a scroll labeled GUYL EFAILASS
- <Lawman> z - the ring "Wang" (right hand) {+Blink +Inv rF+ MR}
- <Pacra> L - the +2 wizard hat "Damn" (worn) {rN+ SInv}
- 160574 | Pan | Noticed Gaypod the pandemonium lord
- the amulet of Fuck {+Rage rF- rN+ Str+2 SInv}
- 364801 | Pan | Noticed Shitef the pandemonium lord
- 120666 | Zot:4 | Noticed Xenuol Titz the pandemonium lord
- < minqmay> There is an entrance to Smutt's Book Boutique here.
- _V - the ring "Dabutt" {+Rage +Lev rElec rN+ SInv}
- As you read the scroll labeled UXA GUD FUUKK, it crumbles to dust. This is a scroll of acquirement!
- "As you read the scroll labeled MUH PA CLIT, it crumbles to dust. Nothing appears to happen"
- <Luterac> f - a scroll labeled DARREA FRAG - is this some form of explosive diarrhea grenade?
- _j - a scroll labeled RAEPIE BLEBEV
- c - the ring of Fac Keu {Wiz Dex+3 Int+3}
- 422768 | Zig:23 | Noticed Ucum the pandemonium lord
- the cursed -4 leather armor of Shituwn (worn) {+Lev Dex-5}
- L - the cursed ring of Clitz {Dex+2 Acc+3 Dam+5 SInv}
- <magistern> Y - the ring "Cock" {MUT rN+ Str+1}
- 64400 | D:1 | Noticed Twat
- fullsome distilation
- It's spelled fulsome_distillation.
- fulsome distillation
- L1 tmut/nec in book of Changes. Turns a corpse into a potion. Contaminated -> confusion; poison -> poison; clean -> water; mutagenic -> mutation; rot -> decay. Enemies with strong poison attacks turn into strong poison, and ogres and giants turn into degeneration. Enemies with paralysis attacks (red/yellow wasps) give paralysis.
- Called 'Fulsome' because quaffing potions of water gives you 60 nutrition, and thus only full some. The others give you 40 if you can handle the effects.
- Might be useful for Nemelex worshippers wishing to weight his gifts toward decks of wonders, but only with mutation potions; others are irrelevant.
- <N78291> looks like degeneration comes from a contaminated corpse that weighs at least 90 aum
- fun
- You finish putting on the -5 leather armour of Fun MR.
- see death
- fun with your own corpse
- 1. qwqw the Grave Robber (L4 FeNe), slain by a felid zombie (animated by the player character) on D:1 on 2010-10-17, with 99 points after 3994 turns and 0:08:48.
- You finish ripping the felid corpse of turnerjer into pieces. You enjoyed that. u - a chunk of felid flesh
- see corpse slap
- fungee
- Good at farming decks, bad at playing cards.
- ĆĀ(_ _)ĆĀ
- <fungee> octopodes in trunk?!!? <MarvinPA> octopodes <MarvinPA> in trunk <Henzell> Fungee the Summoner (L14 OPSu), worshipper of Nemelex Xobeh, quit the game on Lair:6, with 47902 points after 42277 turns and 3:16:12. <MarvinPA> haha i did just say they're not playable online yet <MarvinPA> that might have been a little premature :P
- Ć”ĀĀ(à ² çĀĀà ² ÔĀĀ
- Attacks Titanic Slime Creatures in melee.
- fungus
- A non-interactive plant in the dungeon. Nothing special about it, except that it can block an oklob plant's LOF.
- funny messages
- You have gained Spellcasting skill! You're starting to get the hang of this magic thing. The kobold looks frightened! _The kobold blubbers, "Mommeee!"
- I'm sorry, level 27 is as high as you can go. With the way you've been playing, I'm surprised you got this far.
- You dice the ogre like an onion!!!
- You spit the hog like the proverbial pig!!!
- Something frightening happens. Nothing appears to happen.
- The exploding dart explodes!
- You freeze the imp. The imp is frozen!
- An unseen horror comes into view.
- anything donald says
- < Nomi> Your burning bush burns!
- f _ wandering mushroom (wandering)
- Some lava, spattered with blood.
- Your ice beast shivers with cold.
- <minqmay> _Death has come for you... <minqmay> _The reaper shouts, "I have come for you, minmay!"
- fur
- +1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
- game design
- < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
- gamefreak264
- <gamefreak264> I can get really icky if no one is watching
- IS AFRAID.
- Is popular!
- Is rivals with both monky and casmith789. At the same time!
- gameknut
- look, I'm making my own entry!
- garaithi
- As the brain inside gets smarter, the jelly body gets better at flying around and killing shi'nit
- gargoyle
- A monster that does 10,6,6 damage and has 12-32 health.
- gastronok
- A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors!
- Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 3.75.
- HD 20 means he has a 95% chance of just ignoring your mephitic clouds.
- < SeashellSalesman> holy shit < SeashellSalesman> i just got killed in one hit by a spell casting slug D:
- Will happily stand in flame clouds until red health.
- see guru_wisdom[3]
- gauntlets
- Pairs of gloves have a 50% chance of being described as pairs of gauntlets in [0.6].
- Jules: how am I able to put on a pair of gauntlets while wielding a cursed weapon?
- gauntlets of war
- A nice unrandart +3 AC, +3 Acc, +3 Dam gloves. "Thick gauntlets." Just +5 Acc, +5 Dam in 0.10.
- gazebo
- You can't shoot at gazebos.
- You must face the gazebo alone.
- gd1
- Type this to win after you pick up the orb.
- gda
- see gold dragon armour
- Guideline Daily Amount. Time: 7200 s (25.5%) Fascination: 205 (110.5%) Entertainment 343g (60.0%) Addictiveness 14g (92.6%) Frustration 53g (5.1%)
- <nht> stands for goddamn awful now
- gdr
- Guaranteed damage reduction versus melee attacks, conferred by body armor. Formula is 14 * (base AC-2)^(1/2)%. This percentage applies to the maximum potential damage for an attack, not the actual damage rolled. Also, you are never guaranteed to prevent more than AC/2 damage.
- geck
- Garden of Eden Creation Kit. If you see one of these in your game, you are probably not playing Crawl.
- Also Grey Elf Chaos Knight.
- gecko
- A lizard which is just that little bit stronger to make itself a thorn in the side of weak mages. Otherwise rather trivial.
- gehenna
- The branch of hellfire. Home of Asmodeus and the obsidian rune. Lots of lava to cross, and enough sticky flame and hellfire that you probably shouldnt bother with scrolls. Highest concentration of Fiends in any branch; High HP is recommended here.
- Gehenna 7 is a fortress with a moat of lava. Entrance through moat on other side of where you enter the level. Lots of molten gargoyles, lava denizens, and Fiends. Asmodeus hangs out in the fortress, guarding the Obsidian Rune of Zot.
- If you can fly and destroy stone, there is translucent stone past the lava lake on either side of the moat providing a possible alternative entry in at least one layout of Geh:7
- gelatinous body
- It's like scales but not actually scales. Gives +AC.
- Strawberry flavour.
- gender
- Roka, Xtahua, Nikola, and Mara are all guys.
- see lugonu[2]
- <SpaceT> lugonu can't be female, abyss is so untidy
- genie card
- 50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration.
- genus
- Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
- german
- http://www.crossmyt.com/hc/linghebr/awfgrmlg.html
- germanyeurope
- Where CDO is.
- geryon
- The guardian of hell, holding the key to enter the four hells. Note that Geryon's musical skills are hindered by silence.
- gflex
- <G-Flex> Wensley: someone who complains as much as me can't be that resistant to change!
- Argues with himself.
- <G-Flex> I'm a transhuman so I dont have gender
- <G-Flex> Starting an FE can be a little annoying because all you can do is hurt things with fire.
- gh guide
- Don't wield a weapon.
- ghfe
- <Elynae> good I died
- ghost
- Ghosts get damage, hitpoints, resistances, speed, and spells very closely based on the former adventurer. They can be very dangerous in every regard; e.g. fighter ghosts can do 40+ damage in a hit and have more hitpoints than hydras, well-equipped ghosts can resist nearly anything, and well-learned ghosts can summon butterflies or even mutate you.
- All player ghosts, much like other undead, resist poison, asphyxiation, torment, and negative energy. Unlike player undead, they do not (automatically) resist cold -- the use of "player undead" referring to ghouls, vampires, and mummies.
- Ghosts don't follow you down/upstairs. They are doomed to forever haunt the level. Ghosts don't appear on D:1, D:2, or the Temple.
- ghost titles: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
- Like all monsters, you don't have to kill them in order to descend.
- If you feel you have left an extremely powerful ghost behind, the first enemy it will meet will be some necromancer who will dispel it to death. Always.
- !log banei DrNe D:9 1
- ghost damage
- Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
- For unarmed combat, D' is Unarmed skill + 4 + (XL only with claws). For nonweapon, D' = 4.
- ghost faced bat
- A spectral bat with a different name. Friends with ol' dirty bat.
- ghost moth
- Fast, invisible, poison-resistant moth which gazes at you to drain mana and attacks you to drain stats and inflict poison. Found in Zot and a couple of Spider's Nest maps.
- "My mission is to annoy" - Lemuel
- Does not see invisible, so you can turn invisible to avoid the MP drain.
- ghostrobin
- Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
- ghoul
- Player ghouls have claws (see unarmed combat), rN+++, rC+, rPois, and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP; these effects occur independently, and are more likely when eating rotten chunks. Monster ghouls do quite a lot of damage, have a ton of HP, and rot you.
- You can wear gloves as a ghoul now, at the cost of your unarmed bonus.
- Spells player ghouls can't use: revivification, death's door, stoneskin, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect such as cure poison.
- You smell decay. Yum-yum.
- Please note that enemy ghouls in 0.8 are now rot-machines.
- ghoul reasons
- Strong unarmed melee, high HP, and undead resists. Also good at eating!
- Weapons are for cowards. Real men use their hands.
- You can eat shadow dragons!
- RIP AND TEAR
- giant amoeba
- A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits.
- sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
- giant blowfly
- A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it.
- giant brown frog
- A nastier giant frog worth three times the EXP! Yay! Renamed to giant toad in 0.6.
- giant centipede
- A pathetic insect that, like small snakes, has the potential to poison you and ruin your day with just low enough odds to be YASD.
- giant club
- A giant lump of wood. (two-handed mace; Dmg 20 Acc -6 Delay 17)
- giant cockroach
- It's large, it's disgusting, it moves fast, it doesn't hurt much. A good stomp should kill it. And it shields you from trog wrath.
- giant eyeball
- While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
- Its gaze doesn't need line of effect, just like smiting. Confusion doesn't stop it from gazing at you! Even magic resistance will not save you! If you're really at risk because one of these has showed up, and you can't escape, you could try something with generous targeting, like airstrike or bolts.
- !lg Siveran char=KoAr killer=Acid Blob -tv
- giant firefly
- <chewymouse> why are there no entries for giant fireflies
- Just giant flies, really.
- giant flail
- A gigantic flail.
- giant frog
- generic melee guy that moves faster than you
- giant gecko
- Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana.
- Surprisingly strong in 4.1 - I'm not joking.
- giant goldfish
- This fish is what your Goldie looks like after overfeeding. It hurts, and hurts even more if you are in shallow water.
- giant leech
- A swamp monster with a vampiric attack. Can rot you slightly upon a vampiric hit.
- giant lizard
- Don't underestimate overly much if potentially fragile. They hit harder then giant iguanas with twice the HP. Mostly in the lair. Now amphibious and known as crocodiles.
- giant mite
- A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
- Mite be dangerous if you're careless.
- This creature won't kill you in one turn, but a hill Giant Mite.
- giant mosquito
- Can make you sick with its attack, only a threat if you're trying to wait out poison.
- giant newt
- The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong.
- Beware! It swims!
- giant orange brain
- Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Avoid them like the plague. Also uses Cause Fear occasionally, which scares away you and its own summons.
- giant spiked club
- It looks *really* painful. Damage rating: 22 Accuracy rating: -7 Base attack delay: 180, (pierce) damage, never generated with an enchantment. Can only be wielded by trolls, giants, and ogres. The best twohander in the game.
- You crush Tiamat like a grape!!!
- giant spore
- Explodes when killed or next to you to do 3d15 damage, confuse you, and destroy your food. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of Zin-worshippers and spriggans (except you can outrun them)! Use a polymorph wand on it if you like oklob plants.
- Giant spore explosions may cause ballistomycetes to grow.
- sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
- giant toad
- As of 0.6, the giant brown frog has been renamed.
- gift timeout
- Measured in piety. Nemelex 5-14, Zin feeding 30-40, Okawaru 30-49 (weap) 60-94 (armour) 4-12 (msl), Sif 40-59, Vehumet 50-59. These are probably slightly off.
- giga bat
- As big as 1024 megabats
- gila monster
- It's a crocodile with a poisonous corpse. Now replaced with basilisk.
- giomancer
- Proved beyond any reasonable doubt that he is oooold: Did the Pawlowian trigger of "push turtle" --> "Mario!"
- git
- Readonly: git clone git://gitorious.org/crawl/crawl.git Read/Write: git@gitorious.org:crawl/crawl.git Web interface: http://gitorious.org/crawl/crawl
- https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
- gladiator
- Mundane class. Generally starts with: light weapon, leather, buckler, helmet, nets.
- glaive
- Two Handed Polearm. Damage: 15, Accuracy: -3, Speed: 170%
- glaive of prune
- +4,+12 purple vorpal glaive. Unfortunately will *not* turn you into a prune, even if you are a scummy.
- Zin still hates the weapon, though.
- glaive of the guard
- +5,+8 polished glaive of the guard {elec +5AC SInv +Rage}
- glamour
- An ability grey elves recieved in old versions of crawl at xl 5, it tried to confuse, paralyze, charm, scare nearby humanoids. Sucked.
- glasses
- chalk the Slicer (L10 KoBe), worshipper of Trog, forgot to breathe caused by an orange crystal statue on D:8, with 3097 points after 11144 turns and 0:34:15. <chalk> Without my glasses on I mistook it for an orc
- <minmay> man I need to get some glasses, I'm playing tiles and I just mistook a blue potion for a naga barding
- <bmh> shit. That was a crocodile and not a newt.
- gloom
- A cloud type that limits LOS to 2 squares.
- gloorx vloq
- Guardian of the Dark Rune. Arguably the most dangerous pan lord, since he is speed 20 and has a nasty spellset including torment, miasma, and dispel undead. His level also contains lots of executioners, which doesn't help matters.
- gloves
- Armour for your hands. +1 AC. You can't wear gloves if you have large claws or are too tiny due to being a spriggan. If your gloves are cursed you can't put on or take off rings. Ghouls can wear gloves, but their bonus claw damage is taken away while wearing them. Fun for fighting hydras!
- gloves of strength
- Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
- glow
- Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When it reaches 6, you start glowing, and you can get mutations. But it decays, 1:40 per turn randomised - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
- The following effects cause magical contamination: haste, invisibility, extension (anything that extends haste, invis, or might), potion of resistance (1 point), controlled blinking and teleporting, mutagenic artifacts, miscasting spells, some miscast effects (Enchantments, Translocations and Transmutations).
- A blue glow means something (such as an enchanter ghost or yourself) has cast corona on you and has no relation to your magical contamination. A grey glow means an insignificant amount of contamination.
- glowing shapeshifter
- Like a shapeshifter, only even worse - it changes much more often.
- glowrobin
- Glow as much as possible all the time. pw: robin
- glui
- unemployed unperson
- glyph
- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:glyphs#glyph_list
- gmork
- < Gmork> sandblast won't get me through 3 rune and zot?
- gnoll
- Present in packs, and predominantly packs punishing polearms of pugnacity. Possess prudence! Possibly provides pnets.
- A common cause of death for low-level adventurers, owing to said polearms.
- gnoll sergeant
- Stronger version of a gnoll. Comes with a "good" spear, armour and shield or buckler.
- <Qwertycoatl> Heh. "pulsating lump sergeant"
- gnoll shaman
- A gnoll that can haste others and heal. Also has petrify in 0.9.
- gnome
- Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
- go ely
- Because only mean people go Kiku.
- go kiku
- go casmith789
- go sif
- go minmay
- goad
- An ankus, but without an elephant.
- goblin
- One of the three main causes of early-game mage death, though melee PCs will practically laugh them to death. Generated very, very occasionally with wands, which make for nasty surprises.
- Sometimes goblins get slings, and sometimes they can be surprisingly dangerous with them. Don't laugh at early goblins til you've survived them.
- god of doors
- Slated to appear in 0.ĆĀ©.
- god ratios
- excluding xl<8, quitters, leavers (GOD:WON%,#GAMES): Lugonu:10.23%,665 The Shining One:6.84%,2018 Beogh:5.69%,738 Elyvilon:5.29%,964 Okawaru:5.22%,9012 Zin:5.13%,663 Makhleb:5.09%,2927 Vehumet:4.01%,3538 Yredelemnul:3.98%,1004 Nemelex Xobeh:3.94%,1725 Trog:3.77%,5143 Sif Muna:3.18%,6506 Xom:2.52%,2337 Kikubaaqudgha:1.87%,1392 No God:1.66%,3737
- gods
- '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god.
- gold
- Was meant as a tool to fight inflation, but failed. Money-gold connection removed in 1976.
- gold acquirement
- Gives 10*(20+1d20+1d8*1d8*1d8) gold. (Min=220, Max=5520, Mean=1218, Median=880, Std=911)
- (3:08:51 AM) m0ng: scroll of retirement
- <TGWi> I bought a scroll of acquirement for 364 gold <TGWi> and acquired 350 gold
- gold dragon armour
- 11 ac -9 ev rF+ rC+ rPois 110 aum. Along with CPM, one of the heaviest heavy armours around. Remember, wearing/removing one is uninterruptible and takes forever! Has 12 base AC in 0.10.
- The chance of any particular randomly generated armour on D:1 being GDA is about 0.00873%.
- gold dragon hide
- 4 AC, EV -5 rF+, rC+, rPois. Can theoretically drop when you chop up a golden dragon, but you will inevitably accidentally sacrifice the corpse instead. Try enchanting it.
- see gold dragon armour
- golden bow
- the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
- golden chain mail
- Once upon a time it was always Lear's chain mail. Now just a standard randart.
- golden dragon
- A dragon that breathes bolts of fire and cold, and big clouds of poison. Less HP than a shadow dragon! Also see gold dragon armour.
- golden eye
- Come in packs! Confuse(checks MR)! Tiny! Fast! Also, they blink (getit).
- golden helmet
- New in 0.5. The old "jewelled helmet". "Golden" is cosmetic.
- golem
- A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
- goliath beetle
- A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand.
- golms
- <golms> I love escalators. But people should realize it's not so you can be lazy, it's so you can get there faster. You can still walk on them people. You don't need to stand still.
- goochar
- **Pr[Jiyva]
- good
- 70-80% success - not actually good at all.
- good air magic spells
- All of them.
- good charms
- charms
- good gods
- Elyvilon, the Shining One, Zin. Switching between them caps your piety at 45.
- They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
- good hexes
- confusing touch
- good ideas
- see bad ideas
- I don't have a page labeled good ideas in my learndb.
- good joke entries
- there aren't any
- good names
- the +3 helmet "Brick" {Dex+3}
- 134438 | D:8 | Noticed Fear the pandemonium lord
- Ponce the Spear-Bearer (L16 DGCr) entered The Chambers of Gutaxe the Cloud Mage on turn 50708. (Vault:6)
- <TGWi> - a scroll labeled MUUTATATOTOTS
- 166524 | Zig:25 | Noticed Ogremaet the pandemonium lord
- <nht> q - 2 scrolls labeled MOMMYXOMUHU
- <MarvinPA> & _ Chunky Nibue (sleeping) <MarvinPA> something about tentacles and it hungering for my soul
- Gimp's Weapon Shoppe
- the -5 cloak "Crawdadno" {god gift, Str+2 Dex+2}
- You see here: Kill the pandemonium lord
- <minqmay> t - a scroll labeled UMUTO QUACK
- Hero shouts, "Quit, thou corroded moldwarp corpse eater!
- Found Riot's General Store. b - a cursed +0,-3 giant spiked club 1 gold c - a book of Control 1235 gold d - 6 +0 darts of dispersal 34 gold
- good skill distribution
- For 3-runer: Fighting: 14.3, Weapon skill: min. delay Dodging: 13.7 Armour: 9.4 Traps: 5.1 Spellcasting:16.6 One/Two major spell schools: 18.7
- Do under no condtions stray from the specified amount of skill level.
- goodchar
- do not question goodchar
- <Henzell> The RNG chooses: OgTh.
- <Lawman> !rng @goodchar <Henzell> The RNG chooses: DEEn. <Lawman> !rng @goodchar <Henzell> The RNG chooses: MDSk. <Lawman> !rng @goodchar <Henzell> The RNG chooses: LOSt.
- goodcrawl
- Autoexplore.
- Autotravel.
- Non-instant teleport.
- goodplayers
- 10 wins. Add yourself to the list with !nick goodplayers yourname. Don't be a monqy and delete the list.
- The number of wins required to be a goodplayer increases over time. It is defined to be one more win than monqy currently has, except when it gets fixed at nice numbers like 10 or 27 for a while.
- Use '/msg sequell !lg goodplayers s=name' to see the full list.
- goodwiki
- The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start
- goon
- A member of the Something Awful forums. See sa.
- gourmand
- The name of an amulet highly sought by mages for its ability to cure hunger issues by allowing the user to eat chunks whenever they want, instead of only when hungry. As a ghoul, allows all chunks to give you hp and cure rotting.
- The amount of nutrition you get from meat depends on how long youve been wearing the amulet and slowly increases from 0 to full, resetting if you take off the amulet for even one turn. You will receive "satisfaction" type messages indicating how much nutrition you got.The full protection from contaminated meat also takes time to activate.
- grand grimoire
- Demonic Horde, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things. Requires 10 summoning and 6 spellcasting or Vehumet worship to read, and causes summoning miscasts on failed memorisation. Also contains Mass Abjuration in 0.10.
- granite statue
- Indicates the existence of a vault, so beware. By themselves they are harmless.
- grape
- Smallest snack besides sultanas. Eat in 2 turns to avoid starving in the middle of combat. 100 nutrition. Drop the stack for easy eating. Linley Henzell knows how to crush these.
- grate ideas
- YOU DROP YOUR RING DOWN THE GRATE
- gravestone
- If you see one of these, then you got a badass crypt ending
- great
- 90-95% success on spells - good but try and raise it to excellent.
- Also describes a experience level 22-25 player ghost.
- great far misses
- !lm tartakower abyss.enter place=zig:27 1 -tv
- great ideas
- STOP PLAYING CRAWL
- great mace
- Biggest weapon in the maces&flails category that most races can wield. 17 damage, -4 accuracy, 170% delay (two handed) 18 -4 170 in 0.10
- great near misses
- These idiots should have died.
- !lm ocedius rune=magical 2 -tv:<1:>2.5
- !lm casmith789 place=zig:13 char=HEWz -tv
- !lm elynae ddfi br.end=tomb 1 -tv:<0:>$
- !lm ragdoll mube type=orb 1 -tv:<4:>-6
- !lm ragdoll id=2369685 place=zig:8 -tv:<2:>2
- !lm jeanjacques zig:27 2 -tv:<2
- !lm minmay br.end=elf 75 -tv:<-6:>11
- great orb of eyes
- Spell casting monster that leaves mutagenic corpses. will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments.
- Don't be this MDGl: !tv ionfrigate splat mdgl 2
- great sword
- A sword with a very long, heavy blade and a long handle. (two-handed Long Blade; Dam 16 Acc -3 Delay 17)
- the sword world continues to overlook in my opinion the efficiency and power and i even say majesty of this great sword
- greater healing
- At max power, heal by 48 - 148 hp. Single most expensive invocation food wise at 600-1199 sustenance points; the difference between Near Starving and Dead is 1000. (2nd place is Lugonus Corruption at 500-999)
- greater mummy
- Like a mummy priest, but a lot worse. Has ridiculously large HP.
- To give you a general idea of their HP, it can take around six casts (at max power) of Dispel Undead to kill them.
- greater naga
- These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.
- They also resist any resistable spell (magic immune), so don't bother trying to disintegrate them. All elemental attacks work OK, though.
- greater servant
- Summons a temporary executioner, green death, blue death, balrug, or cacodemon -- if polymorphing your enemies or randomly digging will make things worse, hopefully not a cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill).
- greater vault
- A type of vault characterized by being filled with extremely out-of-depth random monsters instead of themed ones. Most of them look like they came from Angband; most (except for the secret doors vault) are very big. Many contain loot. Vault:8 is a full level greater vault.
- greaterestplayers
- Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release.
- greatermummies
- Players who have won every currently available to play mummy. Lifetime membership once you get in!
- To see your unwon mummies, !lg * won crace=mummy class!=Th class!=Re class!=Cr class!=Pa class!=Pr class!=He class!=Tm s=class / @yourname ?:N=0
- greaternagas
- Players who have won one of every currently available to play naga. Lifetime membership once you get in!
- greaterplayers
- Players who have won every currently available to play race and class. Lifetime membership once you get in!
- !lg * won class!=Th class!=Re class!=Cr class!=Pa s=class / @yourname ?:N=0 (Plus greatplayers)
- greatesterplayers
- Players who have done all the combos in a streak.
- greatestplayers
- Players who have won every currently available to play combo. Lifetime membership once you get in!
- greatplayers
- Players who have won every currently available to play race. Lifetime membership once you get in!
- To see your unfinished races, check !lg * won race!=OM race!=GE race!=El race!=Gn race!=HD race!=OP race!=LO s=crace / @yourname ?:N=0
- It should be noted that all greatplayers use 80x24 terminals, play console, and play online.
- green crystal wall
- Reflects cold and flame the way ordinary walls reflect lightning. Immune to digging, disintegration, and Lugonu's corrupt ability, but even easier to destroy with Lees Rapid Deconstruction than rock walls. Does not appear naturally (except rarely in the deeper Vaults - it is a very bad day if this happens on level 8), so signifies a vault.
- green death
- Shows up as a 1. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, blink and can summon lesser demons.
- < mikee_> it looked like a green death < monqy> meganewt
- green draconian
- Breathes mephitic clouds at XL 7 and mutates poison stinger at XL 14. +2 Poison Magic apt.
- green rat
- A significantly tougher inedible rat that appears in bands (poisonous corpse). Does not have a poison attack.
- greensnark
- Doesn't wear pants.
- One of the few people who can spell those unpronounceable demons without a crib sheet.
- Thinks ogaz thinks slaying should be nerfed.
- Slapper of trouts.
- loves giant squid appreciation. and nethack. especially Elbereth, he's a big fan of Elbereth.
- greensnark maneuver
- A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
- gretell
- The counterpart to Henzell, for crawl.develz.org. Only accepts @whereis, @?, and @?? from IRC. The evil twin of Henzell. Now accepts inquiries on PM.
- While Gretell is down, you can check out http://chaosforge.org/crawl/index.php?title=Monsters or http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/crawl_ss_monsters_by_name.html
- Code available at http://git.develz.org/?p=gretell.git or git://git.develz.org/gretell.git
- grey draconian
- A form of draconian which doesn't breathe (they can swim and are unaffected by mephitic clouds). Also has good stealth and stabbing apts.
- grey elf
- a race of elves very like deep elves with very good air magic. Removed far back in the mists of time. (for very small values of "far back;" they were removed in 0.5)
- grey rat
- A much more formidable foe than the plain rats, grey rats can kill in the midgame. If they get lucky.
- grey snake
- Pre-0.6 name for anacondas.
- greyknight
- Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
- griff bloodax
- Everyone's favorite undead chaos dwarven berserker.
- griffon
- Hippogriff's big brother. Lots of attacks and fair HP. Mostly notable for giving 1k experience without being nearly as hard as a hill giant or hydra.
- grimm
- !lm grimm place=zig:22 2 -tv
- grinder
- A unique shadow imp who likes to paralyze you and spam pain. Can appear between D:3 and D:6. Has a friendly rivalry going on with Sigmund to see who can get more kills.
- More dangerous than Sigmund.
- grinding noise
- Usually made by a Boring Beetle, which destroys walls of the level. If it's happening rapidly and inexplicably, it's in a vault designed solely to annoy you. Can also come from Cacodemons, and from an eye of devastation's energy bolt. Can also come from the dig spell/wand of course.
- add the line "runrest_ignore_message = grinding noise" to your rc file if this is interrupting your resting or your running.
- grizzly bear
- If you have to look at tips to fight a grizzly bear, I'm amazed you've made it this far.
- You could try hitting it.
- grue
- SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
- Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
- 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
- Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
- grum
- Unique gnoll. Breeds war dogs. Will eat you! So will dogs! Wears the skin of a deceased war dog. Aw!
- His AC/EV/HP/Damage are just like an orc warrior with the same weapon and -2 chain mail.
- guacamole
- Not to be confused with {mole people}, this is a delicious dish made from avocados that goes great with tortilla chips. Unfortunately, avocados were removed from Crawl in 0.9.
- guardian mummy
- A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, Khufu or the Tomb entry is probably onlevel.
- guardian naga
- (pre-0.6) One of the big nagas, usually found in Snake: 5 or guarding a vault of treasure (Or mimics). Venom bolt, lesser healing, slow, teleport other. Leaves mutalicious corpses. Dangerous if they teleport you in Snake: 5 because you might wind up on the wrong end of the greater naga vault. They are also faster than average speed races.
- guardian serpent
- A big snake, usually found in Snake:5 or guarding a vault of treasure (or mimics). Venom bolt, lesser healing, slow, teleport other. Leaves mutalicious corpses. Dangerous if they teleport you in Snake:5 because you might wind up on the wrong end of the greater naga vault. Unlike real nagas, they have no hands. Also, they're twice as fast.
- They were called guardian nagas in old versions.
- guardian spirit
- While wearing this amulet, you take damage to MP instead of HP if able. Reduces magic to 0 on wearing. Note that a Deep Dwarf wearing this does not regain mana naturally. In 0.10+, deducts proportionally from HP and MP, so not as terrible for casters.
- guide guide
- To write a guide for a specific combo, follow these simple steps: 1) Win a game with that combo. 2) Write anything you want.
- gungan
- Patron deity of mysteriously including offensive, rascist stereotypes as failed comic relief. Periodically sends ridiculous caracatures to kill you, which is annoying, but gives you XP.
- guru wisdom
- < Rend> crawl is hard
- <monky> imo hell is a bad place
- <monky> gastronok is like a titan but with less speed and lightning and more spammals
- <kats> anyone know what this means? "You hear a thunk." <TGW> kats: it sounds like your character heard something that makes a "thunk" noise
- (10:20:46 PM) N78291: having no hp is kind of annoying
- monqy: 2751 is a lot of runes
- <tensorpudding> sheep lose against tornadoes
- <casmith789> bread rations are a lot easier to avoid than executioners
- <casmith789> imo don't icestorm yourself
- <ktgrey> what happens if you drop the orb <mikee_> it goes on the floor
- <monqy> ideally you wouldn't be slowed at 19 hp
- <chalk> Note to self: Roxanne is not a goliath beetle.
- <minmay> generally speaking, sif muna is better than xom
- (4:27:28 PM) OG17: one isn't bigger than twenty
- < minmay> you can't spell ogre without ogre
- < absolutego> great, i enter a volcano and everything is in flames
- < G-Flex> N78291: yeah but things without armor take more damage, don't they?
- < [Hanged_Man]> what is this vault guard doing in d:11? < MarvinPA> guarding a vault
- <ZRN> what's the best way to take advantage of DS hellfire? <Xiberia> use it on enemies
- <djanatyn> wtf is a two headed ogre <G-Flex> an ogre <G-Flex> with two heads
- <Ragdoll> plants dont evade much, so it seems
- gvdm
- <gvdm> i must mutate too often <gvdm> for a moment i wondered why i wasn't teleporting around
- h
- hell hound > war dog > warg > wolf > hound > jackal
- haha sigmund
- An experimental collaborative Crawl webcomic currently at http://greyfire.no-ip.org/~sigmund -- please contribute your own strips!
- Now actually has controls for moving between strips (and more than one strip!) High-tech!
- hair stats
- extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair >=520
- hairy devil
- Thoroughly unremarkable.
- halberd
- Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 150%
- When you're low level, you do not want to screw with monsters wielding these.
- halbred
- A polearm with a loaf of bread at the end of it.
- halfling
- Aptitudes like a kobold (sort of). Halflings have slow metabolism 1, hungering one third slower. Has the HP of a sludge elf since 0.6. Allegedly overpowered!
- halfling reasons
- Ask slyshy. (They get about 70 total ac/ev/sh by xl10)
- hall of blades
- Accessed from the Vaults somewhere between levels 4 and 6. Filled with animated weapons which can make your life rough. All of the ones initially spawned have random brands which can include draining or distortion, so be prepared for the Abyss. Airstrike and mystic blast work wonders here.
- The following base types are found: battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, spiked flail, trident, war axe. Brands are as appropriate for the weapon.
- In 0.8 there's also a single rare weapon (quick blade/double sword/exec axe/eveningstar/bardiche/lajatang) with a brand (vorpal/flaming/freezing/elec/vamp/drain/venom).
- !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
- everything in here gives between 800 and 1400 experience, making it an Exp hotspot. Of course, everything also hits hard enough to be worth those Exp. Come prepared for a fight.
- <rwbarton> the real experience you gain is "don't do blade"
- hall of fame
- Fastest Win: hyperbolic, 13435 turns. Fastest All-Rune Win: hyperbolic, 35317 turns. Fastest Win (real time): 78291, 1h 11m. Fastest All-Rune Win (real time): hyperbolic, 3h 21m. Longest Streak: elliptic, 20 games. Most wins: 78291, 317 and counting. Least Friends: xyblor, ?.
- hall of shame
- !lg * killer=death cob s=name
- !lg * killer=toenail golem s=name
- halo
- TSO lights up you and your surroundings like the Olympic Stadium, in a piety-based radius, centered on you. Within the halo's radius, every creature (excluding you) is easier to hit in melee, invisible creatures are revealed, and your stealth is ruined. Evil summons immediately turn hostile with TSO, but this is true of all good gods, not the halo.
- hammer
- Hammer, Damage Rating: 7, Accuracy Rating: +3, Base Attack Delay: 130%
- This mace isn't a warhammer. This is a carpenter's hammer, and isn't much good for doing more than smashing someone's thumb in.
- hammer card
- Damaging card; by card power 0: stone arrow; 1: iron shot; 2: crystal spear
- hammerrobin
- Login, smash fingers with hammer, logout. Playing crawl purely optional.
- hand axe
- A small axe designed for either hand combat or throwing. (one-handed axe; Dmg 7 Acc +3 Delay 130%)
- hand crossbow
- Until 0.6, was a crossbow that fired darts. Thieves started with them.
- hangedman
- ...
- manic depressive terrible reactionary bastard who is about as altogether serious as a wet shoestring and hates everything from upon his throne of hubris within the fortress of regrets built out of the ruins of the citadel of omniscient hindsight
- crawl (and zig) checklist: abuse fog, haste in all even remotely dangerous situations, ddoor, rod abjuration, not leaving behind distortion, not worshipping chei, not being a build that can't autofight, not trying to killdudes at 10% of own hp, always quitting when ahead, stairdancing forever, not being a fucking moron
- his vaultmaking process: shove in out of depths/place/stupid gimmick into awkward los-tricking layout, talk in ##crawl about wips, edit/test/cut it in half, ask five people for feedback, revamp it over several days, delay submitting it, edit it twice after it gets in
- Will use almost anything in his vaults: spirits, macabre masses, twisters, lightning spires, abandoned shops, eldritch tentacle segments. Will also write his own entries in the third person.
- happy
- Xom, when you die.
- hard book
- "This book is beyond your current level of understanding." Annihilations, Grand Grimoire, Necronomicon. All force miscast effects on people who fail to memorize spells, all require Spellcasting 6, <School> 10 to read (or worshipping the god who gifts them), all are very hard to Acquire.
- harold
- A human bounty hunter. Spells: bolt of fire, blink. Uses throwing nets. Pretty unimpressive otherwise.
- harpy
- Very quick monster with no spells; hits hard and comes in packs. They can steal and destroy your food with melee hits. Does the bat AI thing, but slightly slower.
- Speed 25, hits for ~17, twice. Comes in packs of up to 8. Basically 3.5 killer bees duct-taped together, and they will wreck your shit.
- haste
- Reduces delay of all actions by a third. Yes, it stacks with Swiftness, boots of running, weapons of speed, etc. Level 6 Charms spell, wand of hasting, or the effect of a potion of speed. Also one effect of berserk. Considered by many to be the best spell in the game.
- Was double speed in .7
- With haste you become deadly to your enemies.
- haste other
- Hastes someone else. Have fun with that ogre mage hasting all his ogre chums then paralysing you!
- hastur
- Who-must-not-be-named. Worshippers accrue insanity (piety) by praying (confuses you) over corpses but only with tension high, or by reading scrolls and books (which gives random effects of various kinds.) In exchange, periodically hurls baleful enchantments at enemies, or sends summons.
- Not yet implemented.
- worshiped by eronarn irl
- hat
- < TGWi> hatters gonna hat
- (9:46:40 PM) OG17: hatters gonna hat get it
- hat of pondering
- +3 wizard hat with the ponderous brand, 30 MR, +5 int and +10 MP. Sometimes Gastronok is wearing it! Appears unidentified as slimy wizard hat (which is also a randart appearance).
- hat of the alchemist
- +2 unrandart cap with rF+ rC+ rElec and 30 MR.
- <mikee_> don't wear it <mikee_> it's dirty
- hat of the bear spirit
- Appears as a fur hat before ID. +2 hat with {Spirit +Rage rN+ MR}.
- hate
- Don't hate. Degenerate.
- see swamp
- haunt
- The new summon wraiths(L7 summ/necr): summons wraiths and undead "ghost" type monsters around the target. Smite-targetted, but only castable on a monster. Unlike its predecessor, considered to be very powerful. Causes sickness when cast unless you worship Kikubaaqudgha.
- <st_> If horrible things is the crystal spear of summoning, haunt is the poison arrow; cheaper, better range, dominates anything living and is still solid against things not
- hayenne
- Likes !mut potions and chunks!
- < daftfad> Hi N
- hcrawl
- the whole point of stone soup is to work together and resolve our differences in opinion you jerks
- nevertheless, repository for planned 0.11 vaults: abandoned zoo, eye storm, beastman fortress, lost library, zlair, teleroulette of terror encompass vault, timed gauntlet portal vault, research facilities and hall of blades serial vaults;
- planned unfeatures: unfeatures
- hd
- Hitdice. Affects monster's magic resistance, spellpower, experience value, etc. Is essentially the monster's experience level. Affects what a monster polymorphs into, and whether it will be affected by things like mephitic cloud and confusing touch.
- Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
- Hill dwarves no longer exist. They were a playable race similar to mountain dwarves (which also no longer exist) in earlier versions.
- headbutt
- An auxiliary unarmed attack you can get if you have horns or unarmed skill. Damage is 5 + (horns mutation level * 3). Add +2 for a hard helmet, or +5 for a spiked or horned helmet.
- heal wounds
- Restores a moderate amount of HP. Will not cure rotting (but will reverse it), sickness, poisoning, or confusion. Compare with potion of healing.
- Heals 10+(3d28/3) hp.
- healer
- This class starts with some healing potions and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this class, as they cannot worship a good god.
- healing
- Heals a low amount of HP, but is still better than no healing at all. Effects that are significantly better than nothing include curing sickness, poison, rotting, and confusion.
- see pacification
- health
- see {hp}
- heavy armour
- Refers to body armour with a base evasion penalty of at least 2 or at least 4, depending on context. Such armour typically provides high AC and gdr, but reduces your EV and carries spellcasting and melee penalties based on aevp.
- hehfiel
- Bot for the finnish server rl.heh.fi
- helix card
- Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.
- Expected values: Card power 0, [no net change]. Card power 1, [(0.5) good mutations]. Card power 2, [(-0.75) bad mutations, (0.5) good mutations]. In other words, they will tend to remove bad mutations and give you good ones, but no guarantees -- you could still get teleportitis and lose regeneration from a power 2 helix card.
- hell
- A branch with four subbranches; see vestibule and hells.
- <monqy> hell isn't very funny <monqy> just kidding it's the funniest
- hell beast
- Stats are random. Speed: 10-17. AC: 2-6. EV: 7-11. HD: 4-7. Tramples.
- An abominable crossbreed of beast and man that makes horrible barking noises. Bark bark bark bark bark.
- hell effects
- Every ~40 turns in Hell proper, something scary happens. 1-5 random monsters are created. 15/27 chance of a random miscast effect (like Zot traps); else 4/27 chance of an appropriate greater demon.
- hell hog
- Like twice a hell hound that breathes sticky flame.
- hell hound
- woof woof, bark! Oh, and fire breath also, swoosh! If you see them in the midgame, it's probably a sign of Azrael.
- hell knight
- Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink.
- hell layouts
- http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob_plain;f=crawl-ref/source/dat/des/branches/hells.des;hb=HEAD
- hell lord
- There are four: Ereshkigal, Antaeus, Asmodeus, and Dispater, inhabiting the lowest levels of Tartarus, Cocytus, Gehenna and Dis respectively
- hellbinder
- Custom wizard in the demon wizlab. Calls demons, throws around flames and hellfire, blinks. Has a randomly generated name.
- Has a nicely decorated lab and stock of ?torment
- hellephant
- A pachyderm born in the fires of Hell; it blinks, breathes fire, and hits really, really hard.
- Xtahua with blink, mostly.
- Most awesome addition to crawl since elephants.
- hellfire
- Attack used by certain high level demons and priests. Much like smiting, but does about thrice as much damage and destroys your scrolls. Also hurts adjacent monsters. Not affected by rF. No longer affected by AC.
- Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, (pit) fiends, and draconian scorchers use vanilla hellfire, which is 3d20 but requires a clear path.
- Also an unrandart +6, +9 crossbow (flame, rF++, rC-, MR)
- Player (demonspawn) hellfire does up to 6d28 damage, depending on level, and costs a quarter of your max health to use. Ignores rF and AC just like monster hellfire. Monsters with rHellfire are completely immune.
- hellfire resistance
- Are you a monster? No? Then you don't have this.
- hellfrost
- Doesn't exist.
- hellion
- Most dangerous of the common demons. Hellfire, hellfire, and more hellfire, and moves enough faster than you that it often double hellfires.
- hellion island
- A very dangerous pan vault, but it always contains a demonic rune.
- 1970s television show featuring Ricardo Montalban.
- hellmouth
- A family of three vaults, typically found between D:11 and D:20. Each has a moat of lava, lots of non-flying demons, a good item, and a gate to Hell. Some have hellions.
- hells
- Four analogous branches, gehenna, cocytus, dis, and tartarus. 7 levels each. Each branch contains appropriate major demons (see fiend); resting is risky due to hell effects (think zot trap); going up any stair takes you to the Vestibule; a demon prince, loot, and a Rune at the end.
- hellwing
- A type 4 demon; it teleports self, teleports other, animates dead, and doesn't even pose a melee threat except to pre-weakened characters. Used to be a 3 before 0.6.
- But note that teleport other can be dangerous in a few places, such as Elf:7.
- helm card
- Power 0 gives either phase shift or stoneskin, 1 adds the possibility of a magical shield (works like condensation shield, but its blocking ability is based on evocations) in addition to removing the mutual exclusivity constraint, 2 adds the possibility of receiving a random number of resists (poison/electricity/fire/cold).
- helmet
- +1 AC. Helmets also add damage to your auxiliary unarmed headbutts, and spiked or horned ones add a little more, but won't let you headbutt without Unarmed skill as horns do. Visored helmets prevent bite attacks. Winged, crested, golden, and plumed descriptions are merely cosmetic. Since 0.5, jewelled is a randart prefix only.
- help
- !help (I need somebody) !help (not just anybody)
- helsinki
- http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/
- henzell
- Linley Henzell is the original creator of Crawl. "Henzell" is also the ##crawl bot. If you want the source for *this bot*, go here: http://github.com/greensnark/dcss_henzell
- Queries to Henzell using "??" are queries to the learndb.
- I am full of lies.
- henzell commands
- type !cmdinfo
- herbivore
- You get less nutrition from meat food and chunks, but more from veggie food -- including cheese. At the third level you can't eat meat at all -- if you've played a Spriggan, you're already familiar with how this works. Mutually exclusive with carnivore and generally regarded as less useful, since it makes eating chunks more difficult.
- herd card
- Temporarily summons between 2 and 8 animals (sometimes varied, sometimes all the same), the number and chance of hostility based on power. Animals are: bumblebee, war dog, sheep, yak, hog, soldier ant, wolf, grizzly bear, polar bear, black bear, giant snail, boring beetle, gila monster, komodo dragon, spiny frog, hound.
- Needs a whole lot more Hellephant, because a boatload of better-than-Xtahua-at-being-Xtahua allies is just what every intrepid adventurer needs.
- heroic deaths
- N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17 on 2009-12-26, with 179242 points after 48690 turns and 3:12:57.
- autorobin the Gouger (L13 FeBe), worshipper of Trog, slain by autorobin the felid zombie (animated by an orc high priest) on Orc:4 (st orc pillars) on 2011-03-31, with 46034 points after 29477 turns and 0:14:57.
- subochre the Stinger (L1 FeVM), slain by a helpless rat on D:1 on 2010-12-03, with 22 points after 481 turns and 0:01:07.
- Lexicon the Thaumaturge (L9 SpWz), worshipper of Vehumet, fell down a flight of stairs on Orc:1 on 2011-04-30, with 2666 points after 13475 turns and 1:16:23.
- herself
- Not a female.
- Broken dump handling for tournament games on CDO solution: http://crawl.develz.org/morgues/0.7/herself/herself.txt Obviously you should replace herself with your nick.
- heteroy
- The cause of greensnarks complaints about the scoreboard.
- stone of earth elementals
- hexcrawl
- A variant of Crawl on a hexagonal grid, dreamed up by a deranged mind known only as 'zugz'.
- hexes
- Probably don't need to train this. At all. Unless you're an En. Not even then. Unless you want to stab stuff.
- hide
- Chance of a monster to leave a corpse is 1/2. Chance of a corpse to leave a hide is 2/3.
- high elf
- Tolkien elves. That is, they are better than you are. For apts, "!apt HE". Relative to humans, gets 2 less hp per 3lvls, gains 1 more mp per 2lvls. Gets an int or dex increase every third level.
- <Elynae> my password is a fair lady from tolkien's legendarium <Wensley> username: elynae password: legolas
- high elf reasons
- You want to have all of the good characteristics in the game; good casting apts; good fighting apts; the best hybrid class.
- high scores
- Up-to-the-minute, cutting-edge Crawl high scores are kept here: http://www.elushae.org/~cislyn/misc/crawl/hof.html
- http://crawl.akrasiac.org/scoring/overview.html
- hilarious bot deaths
- !tv phybot ckaux=~arrow trap 1
- !lg phybot killer=~eldritch 1 -tv
- !tv autorobin place=snake:5 1
- hilarious deaths
- For funny deaths that don't belong in embarrassing_deaths. Xom thinks this is hilarious! <greensnark> Also, anyone adding bigterm games to hilarious_deaths should be shot
- !tv * place=D:7 killer=lich 1
- !tv mafalda 290
- !lg by char=ddbe kaux=set off by themselves -tv
- !tv jeff place=elf:7 char=HOBe
- !tv daftfad char=trbe 1
- !lg Shaijin SENe D:7 1 -tv:<0.3
- !tv jovan place=hell 1
- !lg mong char=mfgl place=zot:5 1 -tv
- !tv mong 325
- !lg pointless killer=~minotaur place=lair:2 -tv
- !lg sorear dggl xl=27 1 -tv
- !lg daindwarf char=mdfi place=zot:5 1 -tv
- !lg tcircuits DGWz Swamp:5 1 -tv
- !lg Lemuel DGHu killer=orc wizard 4 -tv
- !lg joosa place=hive -tv
- !lg Stabwound killer=~scroll 1 -tv
- !lg syban 11322 -tv
- !tv ronf 863
- !lg boxx id=743672 -tv
- !lg izverg id=408619 -tv
- !lg dtsund char=dewz xl=27 turn=167301 -tv
- !lg sly hoas turn=45221 1 -tv:<0.5
- !lg * ikiller=kraken simulacrum 1 -tv
- !lg nht killer=angel 2 -tv
- !tv qui killer=~aizul 1
- !lg birdoprey killer=death cob 1 -tv:<0.5
- !tv * ktyp=falling down stairs dam=50 1
- !tv predelnik place=elf:7 2
- !lg zeddicus killer=merfolk place=Shoals:5 1 -tv
- !lg * killer= saint roka, the shadow dragon 1 -tv
- !lg sealer place=pan 1 -tv
- !tv tartakower killer=angel char=mube
- !tv monqy mube ckiller=killer bee 1
- !lg arafel char=hane place=coc:7 1 -tv:<0.5
- !lg puddinbane char=vpcr killer=prince ribbit -tv:<0.5
- !lg Surr vpen xl=26 1 -tv
- !tv ponce killer=hellion 3
- !tv Butch killer=orc priest min=turns
- !tv crawlie killer=duvessa, the rock worm
- !tv ragdoll char=hopr 57
- !tv arafel place=coc:7 1
- !lg ophanim killer=zot trap 1 -tv
- !tv lawman0 dsbe xl=27 1
- !tv ishanyx map=~lemuel 1
- !lg Elynae sprint ktyp=stupidity -tv
- !tv jordan7hm shoals:5 1
- !tv qui 365
- !lg lemuel ktyp=starvation place=dis:7 1 -tv
- !lg adamzap hofi xl=21 1 -tv
- !lg n78291 drae place=d:15 1 -tv
- !tv johnasti tmsg=~annihilations 1
- !tv * killer=Neromav
- !tv eronarn xl=27 god=sif muna place=lair:2 1
- !tv kaibigan mu ikiller=boggart 1
- !lg moocowpong1 598 -tv
- !lg lawman0 killer=eustachio the fire crab 1 -tv
- !tv Mong place=bailey 2
- !lg Ragdoll killer=~ball 1 -tv
- !lg kantan place=zot:5 1 -tv
- !lg turnerjer place=slime:1 1 -tv
- !lg kumiokru place=d:19 1 -tv
- !lg elynae d:1 killer=pit fiend -tv
- !tv soul muar xl=23 1
- !tv rkd muck 11
- !lg antiskillrobin trmo 1 -tv
- !tv casmith789 killer=shadow dragon 3
- !tv minmay muee 1
- !tv kumiokru place=bailey 1
- !lg naltkor mdfi place=d:9 1 -tv:<2
- !lg sky place=pan 3 -tv
- !tv ruthinator deae 4
- !tv tenaya ktyp=starvation 5
- !tv crawlie koen 12
- !lg shdwdwellr nawr -tv:<10
- hill dwarf
- An extinct race of dwarves, much lamented by Cyrus.
- hill giant
- Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in big orange melee. Sometimes carries a big orange throwing net.
- Twice the HP of an ogre, 13 more damage, but worth five times the EXP. Worth killing if you can manage. Just be wary of lucky 50 damage hits.
- Big brother to the oompa loompa.
- hill orc
- Like a mountain dwarf but exists, and has slightly different apts, try "!apt HO". Also, can worship beogh. And they're saprovorous, which is nice.
- The Keanu Reeves of orcs
- Orcs are good at all professions.
- hill orc reasons
- Very good apts for being heavy armor melee fighters. Only race that can worship Beogh. Saprovore Pride!!
- You want to complete some arcane challenge involving worshipping every god.
- You want to base your character around the invocations skill and you hate deep dwarves and demonspawn.
- hillbilly sting
- The former practice of throwing poisoned needles at things.
- hints mode
- ##crawl
- hippogriff
- Delightfully pluralized by the game as "hippogrives" prior to 0.6; no longer, alas. :(
- hippyrobin
- No kills. No shoes.
- history of crawl
- http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
- hit
- You've got mail!
- Frustrating, innit?
- hitler
- see circlelos
- see frederick
- lawman
- hive
- <polystyrus> well, Hive was dull
- In 0.9-, accessed from the main dungeon somewhere between levels 11 and 16. Two levels deep. Tons of honeycombs and royal jellies can be found in the bee hive on the bottom level. The bottom level has several possible layouts, but each contains a small amount of treasure (in addition to random floor objects), usually in some form of hidden vault.
- !lm VicViper char=hupa place=hive:1 turn=30836 -tv:>1000
- Removed in 0.10.
- hives
- What you get from a bee sting in hive. See a doctor.
- hjklyubn
- The one true movement system, allowing much comfier keyboard use. Frequently referred to as "vi-keys", whether or not this is correct, as well as "Rogue" keys. If unfamiliar, start up a game and press ?? to see a diagram of how they correspond to directions. These keys facilitate crawl play even without a numeric keypad, or via a faulty terminal.
- hobgoblin
- Murderous, club-wielding, ruffianly, blackguardly, raffish, and in all other respects untrustworthy killer. Most lethal enemy in the game (other than the legendary quitmonster).
- hog
- Yeeehaw! This tasty pork roast got lost in the dungeon lookin for them dang Duke Boys. No special attacks to speak of, but it's a pretty rare beast, so be careful that it's not a shapeshifter. Often a sign that kirke may be in the vicinity.
- You spit the hog like a pig!!
- holiness
- Every Crawl monster has a holiness stat, from (holy, plant, natural, undead, nonliving, demonic). This stat reflects the monster's general nature, and many effects only occur to some types; polymorph only affects natural creatures and demons, and to