Henzell's learndb

Updated on Fri, 23 Jul 2010 10:49:24 GMT

03
svn co https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3 .
05 changelog
http://sourceforge.net/project/shownotes.php?group_id=143991&release_id=689263
0 3
svn co https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.3 .
1
The most dangerous of dangerous demons outside of the named guardians in Pandemonium. Anything with Fiend in the name can cast Torment. Executioners are lightning-fast melee opponents. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint. :)
11 club
  1. 1. Tityrus the Warrior (L14 MDFi), worshipper of Okawaru, mangled by a minotaur (the +6,+11 war axe "Nyq Acah") in a Labyrinth on 2008-12-05, with 49188 points after 35045 turns and 2:51:54.
  2. Solvent the Cutter (L5 HEFi), slain by a gnoll (a +11,+7 whip) on D:3 on 2009-03-17, with 308 points after 2599 turns and 0:09:12.
  3. KiloByte the Pious (L4 SpPr), worshipper of Zin, slain by Jessica (a +11,+8 club) on D:2 on 2009-11-28, with 164 points after 2359 turns and 0:04:17.
2
A demon between a 3 and a 1. A rather underpopulated category, consisting mostly of hard-hitting melee monsters; fiery sun demons, freezing ice devils, draining soul eaters, invisible Lorocyprocas, and the reaper who wields a scythe of random brand, perhaps speed or distortion and since 0.6, {hellions}.
27
  1. Levels of the dungeon.
  2. Levels in each Ziggurat.
  3. Highest skill and experience levels.
  4. Gods. (Some day, anyways...)
  5. see knife of accuracy
  6. Strength you need to wear GDA without extra penalties.
3
  1. A demon of noticeable power. This tier of demons includes the smiting sticky-flaming smoke demons, the ufetubi-summoning ynoxinuls, the tormenting tormentors and the mutation-inflicting neqoxecs. Also includes chaos spawn!
  2. In 0.6, hellions have been removed (upgraded to {2[2]}), hellwings have been downgraded to 4[2], and smoke demons have been upgraded to 3s.
4
  1. A lesser demon.
  2. In 0.6, smoke demons have been upgraded to 3[2]s, while hellwings have been downgraded to 4s.
41
Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
5
A minor demon of minimal threat... unless it, say, picked up a pile of stones and you're low level.
78291
  1. A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
  2. Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
8
This is either a statue or a golem. It's either totally harmless or one of the most deadly things in the game.
80x24
The proper size to play Dungeon Crawl Stone Soup curses version in.
9
Gargoyles!
a bit more experienced
You killed something offscreen.
a dark tunnel
probably a volcano
a doctor
Danei is NOT a doctor. If you fell for this, see a lawyer.
a lawyer
Welcome to the law offices of Danei! Please hold and a receptionist will be with you shortly.
a lot of gnolls and jackals
Congratulations! You have found the gnoll castle vault!
a lot of gnolls and jackass
Wait, what.
abjuration
  1. Sends summons back where they came from -- or attempts to, at least.
  2. Monsters never use this spell. Instead, they have a 50% (if applicable) chance of abjuring instead of performing certain summons: butterflies, eyeballs, drakes, gr.demons, mushrooms, scorpions, ugly things, demons, elementals, shadow creatures, undead, XXX, Haunt.
abomination
A hideous form with randomized ac, ev, speed - possibly faster than you. Random color x; uppercase abominations are much stronger. A scroll of summoning will give you a small one as a permanent ally. Usually found in the Abyss. If encountered near the wizard, it should be noted that they cannot open doors.
abyss
  1. A merry-go-round of doom, featuring many, many, many different kinds of demons who will find your flesh, bones, mind, and life tasty. Be sure to pick everything up on the way and kill everything you can so the demons can get better fed.
  2. The abyss is toroidal[citation needed]. Each square has a 1/7500 chance of being a portal out. There is also an infinite amount of loot and the possibility of an abyssal rune. Staying in the abyss longer increases the chance of an abyssal rune being generated, with the probability maxing out when you have been in the abyss for 8260 turns.
  3. Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
  4. To get in, probably: Get hit by Banishment. Go down on a portal. Abandon Lugonu. Use the Wizmode B. Draw Damnation by yourself. Invoke Lugonu's final power.
  5. To get in, maybe: Get hit by distortion. Unwield distortion. Badly fumble a Translocation or Summoning. Step on a Zot trap. Arouse the wrath of Vehumet or Lugonu. Abandon Vehumet or Makhleb. Attract the attention of Xom. Try to affix (with vorpalise weapon) a temporary distortion brand. Pray to angry Lugonu. Misread Demonology.
  6. You can run away from most stuff in the Abyss with haste. The only danger is getting mobbed by spammable minor demons and having Daevas or smoke demons to smite you. Ah yes, and the other big danger is boredom.
  7. To get in definitely, go through portals to the abyss near the bottom of the dungeon.
abyssal rune
  1. The longer you are in the abyss without leaving, the greater the odds of the rune being generated. If you're a Lugonu worshipper with at least *****, your odds are much better. Generation odds are maximized after 8260 turns (1990 for lugonite). The player may only have one abyssal rune, but another will be generated if the first is somehow lost.
  2. Each item in the abyss has a chance of being replaced by an abyssal rune at a chance ranging from 1/200 to 1/6 (assuming one doesn't currently exist)
  3. The starting abyss for Chaos Knights of Lugonu can never generate an abyssal rune.
ac
  1. Armour Class; the last line of defence against damage. The vast majority of sources of damage are subject to reduction by a random number between 1 and your AC; this is applied after resistances. Wearing heavy armour guarantees damage reduction of up to 50% in melee(less in 0.6).
  2. Important sources of damage that completely ignore your AC include Torment, Smite, and Sticky Flame. Oh, and clouds. And now hellfire too!
ac13
<Henzell>ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
accuracy
Your ability to hit and not miss things in combat. Affected by weapon modifiers, some spells, fighting skill, and some randarts.
acid
  1. Acidic attacks and defenses come from many Js, plus spiny worms, yellow draconians, and oklob plants. In addition to damaging you, they reduce the +s of weapons (to-dam only) and armour. Items are immune if the relevant plus is +5 or better, or if the item is an artefact. +4 or dwarven is good enough outside Slime. See also resist corrosion.
  2. If an item is not immune: having resist corrosion saves the item 9 times out of 10. Failing that, dwarven items and crystal plate mail save 4 times out of 5. Failing that, the item's plus (from 0 to 4, positive or negative) will cause it to save 6%, 18%, 34%, 58%, or 98% of the time.
  3. Acid damage increases for each unequipped item slot (50% chance if wearing a cloak).
acid blob
  1. Acidic monster with a highly accurate ranged attack that can degrade your armor. Attacking it in melee can degrade your weapons, just like a jelly. Has better than average speed.
  2. Resist corrosion won't save equipment that's not immune, but it will save your life. Tends to be a hassle in any situation, especially if more than one. Worth 4k exp for a reason!
acidrobin
A 100% accurate emulation of a exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
acquirement
  1. Will give you a random item moderately likely to be better than a random item off the ground! See also ??<type> acquirement, where <type> is book, staff, weapon, jewellery, armour, misc, gold, food, wand e.g. weapon acquirement.
  2. <Stathol> That scroll of acquirement gave my SpEn an amulet of the gourmand
  3. In current versions both gold and wand acquirement have gotten a fair boost and are viable options. Wand acquirement mostly give one of the three wands teleportation/haste/healing.
adeon
  1. Xom's younger twin.
  2. Also known as Mikko Juola, Father of the RNG. All apparent deviations from true randomness should be blamed on him.
adjectives
  1. List of item and randart prefixes: http://rush68.net/~dave/adjectives.htm
  2. (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe)
adom
  1. Ancient Domains of Mystery. Contains emperor liches.
  2. Add doppelganger kings, too.
  3. And a dude named Khelavaster in a top hat.
  4. Possibly including partridges in pear trees. This is unconfirmed.
  5. More like Ancient Domains of Masochism. LOL ACID TRAPS LOL
  6. More like RUNE TRAPS LOL
adriyel
Zaps things like an angry middle eastern deity
aerie vault
  1. (In)famous greater vault found at middling depths, containing a large green crystal spiral with lots of water and flying electricity monsters.
  2. This is probably a get-off-the-level vault. -LP
aevp
Adjusted body armour evasion penalty. Affects spell success, melee accuracy and attack speed. Its value is [base_penalty + max(0, 3*base_penalty - str)] * [45 - armour_skill]/45. Except if base_ev_penalty is zero, in which case aevp is zero.
af cold
  1. Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
  2. This is why Golden Dragon simulacra can kill you.
  3. Stay the fuck away from hydra simulacra.
af elec
Electricity melee damage, electric golem (and sixfirhy) special. Reduced by electricity resistance, and by a further third if airborne. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
agenda
Starting point of 0.6 discussion. Reply to the c-r-d mailing list, not here! https://sourceforge.net/mailarchive/forum.php?thread_name=Pine.LNX.4.62.0908230426010.3138%40paste.mi.fu-berlin.de&forum_name=crawl-ref-discuss
agility
Provides temporary Dex, EV, and stealth bonuses.
agnes
  1. A lanky warrior. She moves very quickly. And does a lot of damage. [0.4]: Damage increased to 30, weapon replaced with a lajatang, often branded, speed increased to 18.
  2. A unique anaconda that somehow learned to use weapons and armour. As you can see, she coiled herself up into an @ shape.
  3. She may spawn with a potion of speed and an elec lajatang because CRAWL LOVES YOU
agony
Agony does to one living creature what Torment does to all living creatures in sight: halves its hit points, but never directly kills it. Unlike torment, however, agony does a magic resistance check and won't work on those with any negative energy resistance. Player ghost agony becomes torment. Because crawl hates you.
air elemental
  1. Incredibly fast (speed 25) and deadly vortex, thankfully only seen as the creation of incredibly stupid summoners. Also (rarely) found in the Abyss.
  2. High-level (15 skill) air elementalists can control these beasts to deadly effect, but always (doubly so at low skill) be prepared to deal with a hostile one ...
  3. Indicates the presence of the aerie vault if seen on a normal dungeon level.
air elemental fan
Wield and Evoke to summon air elementals. They will be hostile unless you have high Air magic skill (at least 15). The chance of it summoning something is Evocations skill in 30.
air elementalist
Starts with skill in conjurations and air magic, plus a book of Air. See bolt bouncing.
air magic
  1. Elemental spell school with about a 50:50 mix of lightning bolts and highly beneficial enchantments. Lightning conjurations bounce around, but are otherwise inferior to ice or fire conjurations. The air/enchantment combos are some of the most powerful spells in the game.
  2. High levels of air magic do improve your lightning spells, but interferes with earth magic cross training, and at high levels non-elemental damage is key. High air magic does boost airstrike. You can get away with turning air magic off if you intend to train enchantment high.
air miscast
1: harmless 2: 4-12 elec dmg / meph cloud self 3: 3d8 elec explosion / poison cloud self
air walk
Air elemental form spell; was L9 Tm/Air, removed long ago.
airstrike
  1. A single target attack spell; uses smite targeting, so it can hit any monster you can see (it goes through translucent walls too). It's unresistable, and does 1/2 more damage on flying or levitating monsters. Spell level 4.
  2. Works on submerged creatures! Also on rock worms! How about that?
ais523
it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
aizul
A guardian serpent who fell asleep on the job, letting thieves loot his vault. Disgraced, he is now a warrior! Spells: venom bolt, blink other, sleep, poison arrow.
akrasia
Weakness of the will.
akrasiac
  1. Person who suffers from akrasia.
  2. Including practically all the folks on this channel.
aladar
<Aladar> i'm waiting for the forest branch so i can kill all spriggans
alarm trap
Wakes nearby enemies. Not particularly loud or threatening for most characters, but could be a pain if you're overwhelmingly stealth-based or if monsters stumble into it.
alistairs intoxication
  1. Confuses all natural monsters in line of sight which aren't poison resistant or of animal or lower intelligence. This includes you if not wearing an amulet of clarity. Also drains 1-3 points of intelligence 5% of the time. L4 Transmutation-Poison spell.
  2. If the monster is susceptible to the spell and not magic immune, it is 100% unresistable. This lends significant advantages over the Level 6 Enchantment spell Mass Confusion.
  3. Dragons are not natural monsters, even the ones that aren't poison resistant.
alligator
Nasty new monster in 0.6, it has roughly 3/2s the health of a komodo dragon, an extra attack, swiftness spell, gets bonus to speed in water, and likes to wait in ambush before chasing you onto land. Also comes in a much weaker baby version. Likes to kill you, thinks @ tastes like chicken.
alligator snapping turtle
  1. They have reaching attacks!
  2. http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
altar
  1. Altar means "a place at which you worship." You probably wanted ??alter_self.
  2. Unlike other roguelikes, you won't be sacrificing much - altars are generally only used for religious conversion. You also can't use them to discover curse status, sorry. Silly Hacker.
altarscum
New technique to get a specific god at the temple instead of diving down to D:13 to find a certain deity altar.
alter
Alter means "to change". You probably wanted ??altar.
alter self
  1. Gives a random mutation. Same as eating a fresh mutagenic chunk. Hurts your current HP, but cannot kill you directly. Cannot cast this if you are too low on HP. Level 7 transmutation, found in the Book of Morphology and the Book of Transfigurations.
  2. For an exercise in statistics, try to figure out how long you'd have to scum this spell to end up with a large set of good mutations and minimal bad ones. (Hint: A LONG time.) (A little note from herself: about 20k turns was good enough for me, with resting after each cast.)
  3. (Additional note from Cryp71c: 100k turns just to get rid of teleitis 2 and zerkitis 2...which I ended getting again in Zot:5 anyways!)
altered rat
  1. A rat found in a certain vault that can breathe fire. Since many altered rats are in a small room, they tend to kill each other with their breath.
  2. Ignore them, they trash your scrolls and don't give any experience.
amazing games
  1. !lm !78291 xl=12 milestone=~orb of zot -tv:>1
  2. !lm rob char=ddbe rune=decaying xl=11 -tv:<2
  3. !lm jenius char=dgie milestone=~orb -tv
  4. !lm heteroy char=kemo rune=silver -tv:<2
amnesia trap
A magical trap which has the same effect as a scroll of forgetfulness. Wearing clarity will allow you to cross these safely. These no longer exist in 0.4.
amulet of faith
Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently. Xom has more dynamic piety and acts more often. Removing the amulet ruins your piety (-1/3).
amulet of guardian spirit
  1. see guardian spirit
  2. Prevents mana from regenerating if you don't heal naturally.
amulet of inaccuracy
Mostly harmless. -5 To hit in melee and range (for the person wearing it). This will affect anything (spells, breath, you name it) that has a chance to miss.
amulet of rage
  1. Allows you to go berserk, somewhat reduces the chance of fainting after leaving a rage (regardless of what induced it), and may extend the duration on kills. Chance of success is a factor of evocations, and being a MD HO or Og gives you a bonus to success. Being a troll means you'll have this ability at excellent regardless of other factors.
  2. Failure rate is 50 - 2 * SK_EVOCATIONS. Being a troll subtracts an additional 30, while being a MD, DD, HO, or Og subtracts 10.
amulet of resist mutation
When you would otherwise be mutated, this amulet has a nine in ten chance of stopping the mutation and giving the message "you feel odd for a moment". If you are undead, this also covers mutation-induced rotting.
amulet of stasis
Blocks teleport, blink, haste, slow, berserk, and paralysis. Gives you some glow and cancels the status if you put it on while hasted or slowed, or while waiting for teleport.
amulet of the air
Controlled flight, levitation, and insulation, all in one convenient package. Also comes with stealth and +3 evasion for good measure. Being an unrandom artifact, it always appears as "a sky-blue amulet" when unidentified.
amulet of the four winds
clarity, rN+, 100 MR (!)
amulets
  1. The only potentially bad amulets are faith, inaccuracy and stasis. The list is: clarity, conservation, controlled flight, gourmand, inaccuracy, rage, resist corrosion, resist mutation, warding, guardian spirit (0.6+), stasis (0.6+), faith (0.6+). 0.5 and earlier had resist slowing.
  2. Rage, guardian spirit, and faith identify upon wearing. Stasis, gourmand, and controlled flight will ID if you utilize their effects (e.g. haste/slow; eat chunks when you normally can't; levitate). Clarity, warding, rCorr, and rMut can be figured out by checking for their effects, but won't autoID. Conservation and inaccuracy are left over.
anaconda
  1. Super-fast annihilator of spellcasters foolish enough to let it get to close range, or of anyone who doesn't kill it quickly. Makes great undead minion fodder. Has no poison attack and is good to eat! A prime target for all that curare you've been saving up. Or better, mephitic.
  2. Anacondas will constrict you to death
ancient champion
  1. A very dangerous spellcasting skeleton, found in one vault. Try not to lead them downstairs.
  2. Easy with dispel undead.
  3. <elliptic> iron shot, haste, pain OR bolt of draining, haste, throw frost OR venom bolt, haste, haunt OR IMB, slow, haste
ancient lich
A fossil lich, resistant to fire, poison, and very resistant to cold and electricity. Can summon greater demons, and can usually cast iron bolt or crystal spear, comfortably doing 3d48 damage in one shot.
angel
  1. If you see an Angel, you are either in the abyss (and you got quite lucky!), or you're facing a vault (either a small one with an altar, or a large one with the temple) in which the angel is harmlessly tucked away. If you happen to dig it out, it will attack you unless you worship a good god (or if you do, and you get in its way!).
  2. If you manage to kill one, you get its stuff. Holy scourge, eudemon blade anyone? Sometimes a Lemuel vault places it in lowlevel dungeons behind translucent walls just to scare the hell out of you.
  3. Note that killing one can provoke disproportionate retribution from TSO. It's unlikely to happen any single time, but can exceed 100HP when it does, or twice that if you're undead. The damage is proportional to your xl, though, so feel free to use a gang of Greater Servants or a deck of summonings to get that holy scourge even if you're low level.
animal skin
AC+2, EV+0, will never have an ego (unless a randart). Can be obtained by skinning sheep or yaks. The only difference between a skin and a robe is that the skin weighs almost twice as much, and it stinks.
animate dead
Attempts to raise all corpses in LoS as zombies (if they're fresh enough) or skeletons. Much more useful than Animate skeleton or Animate remains.
animate skeleton
Will animate one skeleton on which you are standing. Just wait for Animate Dead.
anime
  1. This is just like in my Japanese animes!
  2. see katana
ankus
An elephant goad. (one-handed Mace; Dam 9 Acc +2 Delay 14)
antabus
Medication that will make you sick if you drink alcohol. You probably meant Antaeus.
antaeus
  1. This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has cold and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it.
  2. In 0.5 he learned how to swim, so plan accordingly. Notice that he is vulnerable to fire and *not* poison resistant.
antennae
Experimental body-slot facet in the .7 line. Detects monsters in a 3 (5 for level 2+) radius of the player. Gives sInvis at 3.
antique lich
Just a recoloured and renamed ancient_lich[1]. You'll get a lot for one, if it's in mint condition!
antique shop
  1. Shopkeepers know as much as you do, and price accordingly.
  2. In particular, you can learn nothing about the item from its price. And that scroll labelled PLOG will be 50x more expensive after you ID it as acquirement.
anym
  1. Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
  2. His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
  3. When Anym starts using quotes, be very afraid.
  4. Is not Markus Mackey, you can stop asking.
  5. Is very likely not wearing pants.
  6. Convicted perfectionist
aoe
area of effect. used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS
api
Application Programming Interface
apostrophe
A superfluous bit of punctuation that some old-timers habitually leave out of learndb entries. Legends tell of a time when it was deleted from input automatically.
apportation
  1. Yoink! Teleports an object in LOS to your feet. Great for dealing with those pesky ice statue vaults and the Orb Chamber; also quite nice for ranged-combat characters and Tukima users. Does not work through glass walls.
  2. Also good when you can't decide whether to loot or run, like the Abyss and SpWr speed divers. And for rescuing wands/potions from being picked up by intelligent monsters. And rescuing loot from jellies. And if you get into the habit of apporting damn near everything, can save you a lot of turns.
  3. Max mass is 3-5 aum per point of spell power. If you fail to apport a pile, and cannot apport any part of it, nothing happens; otherwise the non-apported part is lost.
  4. To apport the orb (30 aum), you should be able to apport giant clubs (33 aum) or scale mail (35 aum). To apport stacks of two large rocks safely, you should be able to apport sheep or yak corpses. Hydra corpses for three large rocks.
april
The cruellest month. This is official.
apropos randarts
  1. Randarts with cohesive flavour.
  2. F - the dagger of Demonkind (weapon) {pain, rF+}
  3. D - the ring of Coward {cTele AC+2 EV+2}
  4. j - the cursed ring of the Iron Devil {AC+7 EV-3 Str+1}
  5. You finish putting on the +0 naga barding of the Tortoise {Str+2 Dex+3}.
  6. X - the ring of the Three Eyes {EV+6 SInv}
  7. V - the ring of Cruelit {Hunger rF-}
  8. <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
  9. the -1 pair of gloves of Okawaru's Vengeance (worn) {god gift, Stlth--}
  10. U - the +3 robe of Leapfrog {+Rage +Lev Dam+3}
  11. O - the amulet of Gluttony {Gourm rF- rC++}
  12. i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
  13. O - the ring "Pimp" {Dex+4 Int+2 Dam+5}
  14. <polystyrus> Q - the ring of Pessimism {rF+ rC+ AC+1 EV+7 Str+2}
  15. the +3 robe of Boredom {Str+4 Dex+3}
  16. h - the ring of Patience {Wiz AC+4 Int+2}, V - the ring of Impatience {*TELE Str+2 Dex+2}
  17. see uber_randarts[8]
  18. see crap
  19. <LordSloth> the ring of Paenis: Protection, Accuracy boosts.
  20. the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
  21. y - the cursed spear "Bighot" (weapon) {slay orc, MUT+ rPois Str+2}
  22. s - the ring of the Sun {rF+ rC- rN+}
  23. You finish putting on the +1 robe of Happiness {rElec rF+ rN+}.
  24. the +6,+1 hammer of Twilight {vamp, Hunger Dex+2 SInv}
  25. the ring of Fatigue {Ice +Rage Dam-2}
  26. K - the +1,+5 war axe "Spiderbane" {venom, rPois rN+}
  27. polystyrus: q - the ring of the Nine Places {*TELE Str+3 Int+3}
  28. H - the +1,+7 dagger of the Coward (quivered) {stab, Stlth+}
  29. H - the ring of Xom's Amusement {MUT+ rElec rF+ rC+ AC+4 Int+5 Stlth+}
  30. "the +0 wizard hat of Peek-a-Boo {Dam+4 Stlth+}"
  31. g - the ring of Attitude {+Rage rN+ Dex+4 Stlth--} 970 gold
  32. T - the ring "Great" {Ice AC+1 EV+5 Int+3 Dam+3}
  33. the +3 cloak of Happiness {EV+4 Int+4 Curse}
  34. the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}. A long handle with a heavy lump on one end.
  35. You get a blackened book: Sif Muna's Reference Book on Attacks and the Arsonist
  36. the cursed +0 robe of Boredom {Int+1}
  37. the -4 leather armour of Wrong Decisions {Str+1 Int-3}
  38. l - the +11,+6 quick blade of Success {flame, rElec AC+7 SInv} 6903 gold
  39. G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
  40. The cursed -1,-1 double sword of Frustration {pain, +Rage Dex-3 Int-3 SInv Stlth--}
  41. n - the war axe "Hulk" {drain, +Rage +Inv rElec, was cursed}
  42. J - the hand axe of Evil (weapon) {pain, Str+3}
  43. <elliptic> Q - the ring "Iwudd" {MR AC+6 EV+4 Str-3}
aptitude
  1. A number from 0 to ~300 reflecting your character's ability with a specific skill; lower is better. Press ?% in game to see the big table of races and aptitudes.
  2. It acts as a multiplier on XP requirement; a naga with 40 Stealth aptitude requires but 40% of the XP a human does and 20% of the XP a troll does to reach an equivalent level of Stealth proficiency.
aptnew
Syntax: !aptnew [r=Dr] [s=SK_FIRE_MAGIC] [c=red] [so=game]
arcane marksman
  1. Like a hunter crossed with a crusader. New in 0.6, it starts with a book of Brands and a ranged weapon. Crossbow: MD/DD | Sling: Ko/Ha | Bow: All other races.
  2. An enchanter-monk that accidentally traded Unarmed for a ranged skill. Because we all know how useful weapon brands are for enchanter monks.
archer statue
  1. A statue that shoots missiles at you, resists a lot of things and can't be disintegrated.
  2. Will run out of ammo!
archiiij
<archiiij> ogaz: ooga chaka ooga chaka I can't stop this feeling
arga
+10,+6 mithril war axe of speed, +2 str, 30 MR, 0% overpowered. (The "mithril" is just flavor.)
aristotle
A player that has finished over 1700 games and yet still has never managed better than 100,000 points.
armor brands
see armour_egos
armor egos
see armour_egos
armour
  1. If a monster hits you for up-to-X damage, and you have Y AC, you take 1dX - 1dY damage or so, with a minimum of 0. Special effects like poison are not applied in the 0-damage case. See heavy armour for a special case.
  2. see common armour
armour acquirement
  1. Will only give armour that you can currently wear (factoring in feet, claws, horns, body size), but the only skill factoring done is that crystal platemail won't be given at <10 levels in armour. Troll/dragon armours are possible, but are rare (and the better types even more so).
  2. Will also give shields, rather than just worn armour. Will never give an unenchanted hide, but loves giving unenchanted animal skins! (This is fixed in 0.6.)
armour egos
  1. LIST OF POSSIBLE BODY ARMOUR EGOS: Resistance: robes x Fire Resistance: All x Cold Resistance: All x Poison Resistance: All but robes x Positive Energy: All x Magic Resistance: All x Archmagi: Robes
  2. LIST OF POSSIBLE BOOTS AND BARDING EGOS: Fire Resistance: Bardings x Cold Resistance: Bardings x Running: Boots x Levitation: Both x Stealth: Both
  3. LIST OF POSSIBLE HELMET or CAP AND WIZHAT EGOS: Magic Resistance: Hat x See Invisible: Helmet x Intelligence: Both
  4. LIST OF POSSIBLE CLOAK EGOS: Poison Resistance x Darkness x Preservation x Magic Resistance
  5. LIST OF POSSIBLE GLOVES/GAUNTLETS EGOS: Dexterity x Strength x Archery: Only on bracers; Bracers always have the Archery ego
armour popularity
  1. Robe:36.5% GDA:30.8% Plate:6.37% Leather:6.13% Storm_DA:3.60% Dragon_Armour:3.12% Animal_Skin:2.40% Crystal_Plate:2.64% Ring:1.08% Swamp_DA:0.84% Troll_Armour:0.72% Mottled_DA:0.72% Ice_DA:0.72% None:0.72% Splint:0.60% Chain:0.60% Banded:0.48% Steam_DA:0.24% (22% of these are randart)
  2. Percent of winners wearing given base armour type, including randarts and branded armours. Uses the same pool of morgues as spell_popularity.
armour skill
  1. Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/15th of its base value per level of skill.
  2. The EV penalty of a piece of armour is reduced by Armour skill. See aevp.
  3. The chance of exercising the armour skill when a monster hits and deals more than 0 damage is equal to: (body armour weight)/2000 and is capped at 50%. You have an equal chance of exercising it one or two units.
  4. The armour skill also has a (body armour weight)/6000 chance of being excersied 1 point every 20 turns or so. This chance is capped at 1 in 6.
arrow
You shoot these from a bow or use them for sticks to snakes! (Hint: Use them for Sticks to Snakes.)
arrow trap
1d(7 + depth) damage.
artefact
  1. Artefacts in Crawl come in three flavors. Randarts are a normal equippable item with zero or more special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but specified as part of the game, like cekugob. Fixedarts are weapons with unique and deeply special properties, like the Sword of Power.
  2. All artefacts are equippable items with special unidentified descriptions and (except for jewelry) can be identified by wearing. They are immutable except for curse status. See also ego.
artefacts
The Other spelling for artifacts. You can ctrl-f artefacts to search for ones you may have missed.
articulated kraken
http://tinypic.com/r/jrtrih/3
artifact
See artefact.
artificer
A new class in 0.5.0 that starts with: a choice of wand (enslave, confuse, darts, flame, frost (all with 15 charges), or a rod of striking), a wand of random effects(not if the rod is chosen), no weapon (dagger if wand is enslave/confuse), light armor, some evocations/traps&doors/fighting/dodging skill, and knowledge of recharge scrolls.
ascii
  1. American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
  2. You probably meant to look up character graphics.
ashandarei
IRCs as "EulerLiar".
asmodeus
  1. Spells include: fire bolt, hellfire, summon demon, summon GREATER demon, bolt of draining, teleport self, and abjuration.  Drops the sceptre of asmodeus.
  2. He's kind of like dispater, except with less ac and teleport self
asp
  1. Adjusted shield evasion penalty. Affects melee accuracy, attack speed, and (1.5-handed weapons only) damage. Its value is base_penalty - shield_skill/(5 + size_factor).
  2. Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
assassin
A thief who accidentally left his short sword at home, but at least was smart enough to bring an enchanted dagger, a blowgun, and even a curare needle or two.
assassin reasons
  1. Enemies have hard time seeing you, and even harder time staying alive once you plant your +2 dagger firmly in their back. You get a blowgun and curare!
  2. The possibility of getting to backstab Sigmund
asshole
  1. see Sigmund
  2. see tgw
  3. whoever added [2]
assume
makes an ass out of u and me; similar to the way assumption makes an ass of u and mption.
atomjack
has one of the fastest wins ever on CAO at 21k turns.
attack delay
  1. Attack delay is 10 time units for a weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
  2. A weapon's minimum delay is half of its base delay (rounded down), but if the following value applies and is lower, use that instead: 3 for quick blades, 5 for short blades, and 7 for 2-handed weapons or 1.5-handed weapons without a shield.
  3. Speed brand cuts delay by half (round up), as does haste (round randomly up or down). These effects stack, after the base cap. As of 0.5, there's an absolute cap of 2 for attack delay.
  4. In 0.6 armour gives two different speed penalties. Weapon base delay (if you have aevp>0) is capped by 1d10 + 1daevp (1d10 + 2daevp for Unarmed). The final delay before applying Haste is increased by the minimum of two 1daevp rolls (1daevp + 1dasp for 1.5-handed with shield).
aum
Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In old versions you gained 10 aum of carrying capacity per point of strength, since 0.6 you get 30 aum.
autoexplore
  1. Not using this is hazardous to your health
  2. Using this in Swamp is hazardous to your health
autofight
N78291: put lua_file = lua/autofight.lua in your rcfile and macro a key to ===hit_closest
automated text processing
A perfect opportunity to blame Erik.
autopickup
  1. Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
  2. By default, only food you can eat, unidentified and useful potions, jewellery, wands, curare-tipped needles, books and scrolls, used ammunition, an edged weapon if you do not have one (for butchering corpses), and coins will be picked up. This list can be changed (see [3] and [4]).
  3. Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "ae = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
  4. Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
autoprayer
Archaic option which causes constant praying. Primarily useful in dcss-0.2 and older versions, which had much more significant prayer effects. Was removed in dcss-0.4.
auxiliary
See auxiliary unarmed.
auxiliary unarmed
  1. Auxiliary unarmed attacks are /extra/ melee attacks using body parts. You can get auxiliary unarmed attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail, or by having non-zero Unarmed Combat skill.
  2. BASE DAMAGES | Punch: 5 + (UC skill / 3) [+1d3 w/claws or +6 w/blade hands] | Bite: (fang mutation level * 2) + (UC skill / 5) | Headbutt: 5 + (horns mutation level * 3) [+2 w/plain helmet or +5 w/spiked or horned helmet] | Tailslap: 6 + (stinger mutation level * 3) [+6 w/grey drac] | Kick: 5 [+3 w/talons or +5 w/hooves] | Peck: 6
  3. Auxiliary unarmed is most effective when wielding a less-than-two-handed weapon and not wearing a shield, due to the off-hand punch. You can gain Unarmed Combat skill by fighting unarmed, say by beating up plants.
  4. (Coming Soon) Unarmed attacks have additional effects, if conditions are met: Headbutt - Ministun ; Claw - Bleed effect ; Hooves - Ignore AC on kicks ; More to come in the future
  5. 0.7 base damage | Kick: 5 + (hooves mutation level * 5 / 3) + (talons mutation level) | Headbutt: 5 + (beak mutation level) + (horns mutation level * 3) + 2 with helmet + 3 with spiked or horned helmet | Tail-slap: 6 + (6 if grey drac) + (stinger mutation level * 2 - 1 [venom branded]) |
  6. | Punch: 5 + UC skill / 3 + (6 with blade hands) + 1d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + UC skill / 5 + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) |
avatar
of Farewell: win three different Chaos Knight combinations.
average
Describes an experience level 4-6 player ghost.
awaken forest
does damage to enemies next to trees for the duration
awesome game
splat the Spry (L15 SpCK), worshipper of Lugonu, escaped with the Orb and 3 runes on 2008-09-09, with 1888791 points after 30462 turns and 1:37:14.
awesomely powerful
Describes a experience level 26 player ghost.
axe trap
1d(15 + depth) damage.
axes
  1. The most popular weapon class. Hand axes are decent at start, but upgrade to a war axe when you can. Unless your Axes and Shields skills are very high, broad axes are hardly better than war axes. Executioner axes are the best two-hander in the game that can be wielded by normal-size races. Cross-trains with Maces & Flails and Polearms.
  2. [hands](Dam,Acc,Delay): Hand axe (7,3,13); War axe (11,0,16); Broad axe[1.5] (14,-2,16); Battleaxe[2] (17,-4,18); Executioner's axe[2] (20,-6,20)
axes reasons
You don't want to swap weapons for butchering corpses. You absolutely need that extra -5 aptitude for your weapon as a mountain dwarf. You like winning, but think whips are silly.
azrael
  1. A unique efreet in 0.5. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses hellfire. Appears with hell hounds and fire elementals (several of each).
  2. Is certainly not a pushover, as hellfire does huge amounts of irresistable damage.
azriel
  1. Health: 6000 - Speed: 30 - AC: 170 - Attacks: 50(drain), 50(drain), 100, 100 - Spells: breathe nether for 550 damage. Aren't you glad you're not playing Angband.
  2. Psst, you aren't playing Angband.
azure jelly
Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
b0lt
Very hungry
b0rsuk
  1. b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
  2. Likes ogres. Raw, with a little mint sauce.
  3. Has killed Boris 4 times in a game.
  4. Loves Ball Lightning
  5. Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
  6. y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
  7. Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
b26
  1. Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
  2. Available at http://dungeoncrawl.org/ To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
background reasons
See species reasons.
bad
ideas You tried to add to bad_ideas, but you failed. Ha ha!
bad artifacts
You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
bad idea
You can't have just one. See bad ideas.
bad ideas
  1. A tree race, that moves super slowly but can spread roots to scout ahead. Gains different fruits it can drop from its branches as it goes up in level. Note: to read this whole list, visit http://crawl.akrasiac.org/learndb.html#bad_ideas
  2. Randomly replace the Slime Pits with the Oklob Farms branch!
  3. Nymphs!
  4. Nymphs who will have sex with the player!
  5. Ijyb should have a can of spray paint and be mad for graffiti.
  6. Lobsters in the Shoals!!!111!
  7. A character getting level 27 Polearms should be played the Hedgehog song.
  8. Plumber class, starts with +1 plunger, +0 pipe wrench and no pants.
  9. Rename orb guardians to guardian robots again, and let them repair each other when damaged.
  10. Randomly determine (but don't tell) the number of runes needed to be able to go to Zot (between 3 and 6).
  11. Rune shop! At Geryon's, sells three runes, for 3000, 9000 and 27000 gold.
  12. Full colour animation cut scenes.
  13. A graphical tile interface, so players don't need to read to play Crawl!
  14. More elaborate instadeaths.
  15. Keystroke combos for super moves and fatalities.
  16. The royal jelly is dead, long live the royal jelly (promote any existing jelly on the level to a new royal jelly).
  17. Spife fork.
  18. More fruits: pineapples, tangerines, passionfruit! Because dpeg loves fruit.
  19. Character is affected by scurvy if they've not eaten fruits for a long time.
  20. The pineapples should combo with scrolls of charging.
  21. Crawl really needs mind flayers
  22. Ask lorimer about stuff that's really not working in NH and add it.
  23. You should get a combo multiplier for subsequent kills.
  24. And it should say "M-M-M-MULTI KILL"
  25. On the player's fiftieth ascent with the Orb, a special golden-yellow pandemonium demon named Jubilex should be generated.
  26. Giant geckos with railguns!
  27. wandering mushrooms should summon oklob plants.
  28. ... and 13-headed hydras.
  29. There should be a spell/god/an effect that makes everything exploadble.
  30. The penance for this new god should be that he makes your inventory explode.
  31. Fire magic title should be Pyromaniac, not Pyromancer.
  32. A cat race that gets nine lives!
  33. Cocktail spell: takes a minor food item from your inventory and turns it into a grenade.
  34. If nothing else, the ability to create explosions on demand should be a Wizard-mode ability.
  35. Burning Man festival in Hell!
  36. Vampire players should have a chance of meeting a unique named Buffy.
  37. No free pass for naming the character "Angel".
  38. Or Spike.
  39. Hutts as a playable species.
  40. Deck of Xom
  41. Vampire bats should get echolocation!
  42. forgetting how to eat instead of how to breathe, so that the char will gradually starve
  43. Killer Klowns get a tickle attack that leaves the player helpless for d3 turns.
  44. Killer Klowns get flower and butterfly splatters instead of blood splatters
  45. sticky poison spores!
  46. bows that shoot swords
  47. Modification of the HP bar to display unicode heart symbols instead.
  48. When at full "hearts" your melee attack will shoot out across the screen.
  49. enchanted food has a chance of not being destroyed when digested and is reusable after coming out
  50. Turtles in the sewers!
  51. A lobster god that gives the player crustacean powers with increasing piety, with a claw hands mutation ability.
  52. Add in Magnopterans, dpeg!
  53. axes of distortion can play loud music
  54. Real Life(tm) Church of Xom. Church today, mosque tomorrow.
  55. Add randart traps. Beware of Joseph, the electrocuting blade trap!!
  56. A mystical word that you can write on the floor that makes monsters stop attacking you. Something Elvish!
  57. A game-tracked 'illiterate' conduct, to reduce the side-effects of #56 on game balance.
  58. If several oklobs can see each other, they should organise themselves and be more intelligent. I demand firing patterns (Feuerwalze) and so on.
  59. let the "polymorph other" spell bounce!
  60. player-controlled ghosts! show your opponent *how* your MDFi kills!
  61. if you apply more than three different temporary brands to a weapon it has a chance to get a permanent distortion brand
  62. torment statue: torments you every single turn that you are in its LOS.
  63. Ogre Ballerina. They lose quite a few weapon skills, but in return they've got much higher evasion and stealth scores that really helps them survive.
  64. Sexy Gnolls!
  65. Sharks should be able to use lasers to highlight important points in their Powerpoint presentations.
  66. Nose Piercings: Permanently wear an extra ring. Removal/wearing costs max hitpoints. See idea for fashion god. Minotaurs automatically get to wear noserings free of penalty.
  67. Gloves and boots are found as separate left and right parts. Bonuses from the items can only be obtained with two matching items. Handedness can only be identified via scroll of identify.
  68. Randart socks. One missing from each pair, can only wear the when you find other one in abyss.
  69. Voice acting for crawl. Ijyb voiced by Gilbert Gottfried, Sigmund by Sean Connery.
  70. Inscribing your weapon with !x should make the game prompt when Xom tries to animate it.
  71. DWIM (Do What I Mean) key that takes the most appropriate action for your character automatically.
  72. Xom should occasionally gift -2 stones of distortion. When thrown, you're randomly abyssed. Oh, and they're cursed. You can't change your quiver.
  73. Wands of digging should be lethal to rock trolls
  74. Level with all walls replaced with oklobs
  75. PvP!
  76. An extra limb mutation: one more ring slot, allows one to wear a shield and wield a 2-handed weapon, among other bonuses. But cuts evasion and doesn't allow heavy armour!
  77. when you abandod a god all his gifts explode
  78. after a set amount of your summoned demons die a pan lord comes up looking for them
  79. new earth ultimate spell: lcs storm!
  80. Evoke a katana to commit seppuku
  81. A farmer class which starts with an inventory full of food and a hoe (new polearm) and a straw hat and an axe, a shovel, and a bag of seeds (Crawlvest_Moon)
  82. Yaktaur Commando with Gatling crossbow.
  83. a Sauna portal vault with lots of steam and ogres
  84. miniature hydrae, which CAN be decapitated with quick blades
  85. add a unique Blademaster named Tz'zird to the Elven Halls
  86. Fire-breathing sheep. Nuff said.
  87. why chop off only hydra heads? let there be a chance for every monster with a head, depending on the weapon and the monster! for example, ork slaying randarts should be likely to decapitate orks...
  88. Very low intelligence should degrade the amount of information you get about monsters and items: "hobgoblin" -> "two-legs", "orc warrior" -> "hard two-legs", "spear" -> "pointy thing".
  89. Dwarves should get extra nutrition from rats.
  90. dogs that shoot bees out of their mouth when they bark
  91. invisible horrors should come in large packs
  92. Brands for unarmed fighters!
  93. Cockbras.
  94. Monsters killed with sufficient force should disperse chunks instead of leaving corpses. Implemented as of v0.6
  95. When Okawaru walks away for a smoke, Xom should send gifts instead.
  96. Eel golems.
  97. a new race that can see through rock (all walls turn translucent; basically, permanent vitrification card)
  98. New command for followers: Strip Tease.
  99. "scroll of acquirement" mimics should be able to acquire monsters
  100. Jelly Bees! Hive is boring, why not combine it with the Slime Pits?
  101. Pet cats of holding. Ignores t commands. Okawaru will smite you if your kitten dies, even if you're not worshipping him. Has claws that do 1 damage. To you, most of the time. Picks up things that you want, and hides them under plants, dressers, and the refridgerator.
  102. [ Danei] feature request: Reverse life protection on cursed rings, that makes normal attacks drain your EXP
  103. Peanut Butter Monster. May appear in the Slime Pits.
  104. Self-aware hydrae, intelligent enough to cut it's own heads off. Also listens to Fall Out Boy.
  105. 40+ AC will cause instant death
  106. When the player is confused, the map rotates or flips after every move.
  107. Blink yaks.
  108. Vampires instantly die in the presence of a Sun Demon - even a friendly one. This includes players. Especially players!
  109. Dance fighting
  110. Rap battling, too!
  111. You have to feed your followers!
  112. Double Sword of Double Penetration
  113. Halflings get racial mutation addiction(3).
  114. You can drown if you stumble onto a fountain while confused.
  115. hydra petting zoo branch
  116. add living fire giants to the tombs.
  117. upon picking up a rune, sometimes boris appears and tries to take it from you
  118. sigmund keeps coming back ala boris. but this time, he's a figment of your imagination
  119. Add "Are you sure you want to target yourself?" prompt to casting Ozocubu's Refridgeration.
  120. Food allergy mutations. "You eat the banana. You feel sick!"
  121. tentacle monster player race with unarmed reaching, more and more attacks with XL
  122. Is dancing wands in 'bad ideas' yet? Because it should be. As a real-life avatar of Xom, I think a dancing polymorph wand would be hilarious.
  123. Buff sigmund- replace regular Sigmund with centaur-sigmund (complete with double-attack).
  124. Xom can revive staves into Oklob Plants spitting the according damage type
  125. Ettin race. can dual wield, and worship two gods. AI controls your character every other turn.
  126. Exploding jackals.
  127. swimming must be a skill! train by walking around in shallow water, a chance to drown in deep water.
  128. The orb of zot functions as a portable pocket dungeon. Evoke it at any time to go inside a small circular room. Everything within your line of sight enters as well.
  129. runes function as a rod with a top spell of the corresponding school. though, there is a chance of getting retribution from all gods simultaneously.
  130. if you manage to get rid of the Orb (lava, deep water, nemelex, anything else) - it appears in a huge castle in the abyss (defended much better than zot:5!), all portals become accessible once again.
  131. Dead wanderers turn into wandering mushrooms instead of ghosts!
  132. Remove the KoCK of Lugonu combo - i mean, isn't Lugonu female, after all?!
  133. Rename lcs to "Shit bricks"
  134. Rename HOPr to Muad'dib
  135. Fire ants. That's right, ants with flamethrowers.
  136. A severe tmig miscast - you turn into a pulsating lump of flesh.
  137. Add an altar of scientology to the Ecumenical Temple.
  138. certain books in the dungeon are written by L.Ron Hubbard. Memorise-Identification will convert you to Scientology.
  139. Certain rods in the dungeon are sex toys. Evoke-identification will change your orientation.
  140. New Unique: Smokey the Bear. Upon death, combusts like a scroll of immolation. Plants in LOS turn into Conjured Flames.
  141. When a troglodyte goes berserk and powers up, they shall shout "By the power of Greyskull"!
  142. Make only a few class/species combinations available for a new player, with unlocking of more for earned points.
  143. The "of double penetration" and "of triple penetration" brands for double and triple swords respectively.
  144. Vampiric weapons in your pack should drain corpses and quaff potions of blood
  145. Throwing heavy things like plate mail at small creatures such as rats and spriggans must have a chance to kill them instantly.
  146. A +MUT mutation!!!
  147. Since you can't see into clouds of smoke, you can't see if lava is there. You know where this is going.
  148. Implement annoying notifier that your character is mortal; and more important - he is suddenly mortal
  149. a bunch of kobolds wandering the dungeon calling themselves the lollipop guild
  150. Single boots should be more common than pairs of boots. They provide half the armour benefit of a full pair of boots, and wearing one boot (or two boots from different pairs) halves your Dexterity.
  151. Centaurs and Nagas carry mimic bardings and piles of gold.
  152. Uncontrolled teleports on the same level as the Royal Jelly always brings you next to it.
  153. randart gods
  154. Wand of Random Hilarity - summons hostile dragons.
  155. Give tiles access to learndb. The catch? They have to access it through Microsoft's "Clippy" office assistant paperclip.
  156. Mountain Dwarves are unable to drink water. If you try, they complain and demand booze.
  157. if you're good enough at earth magic you should get groovy earth mamas following you around, man. they can sell brownies, incapacitating the monsters while raising a few gold. totally righteous scenario, man.
  158. turpentine rune located on the last level of Toontown. P-p-p-p-please, Eddie!
  159. A mutation that makes your genitals shoot bees.
  160. Okawaru hating magic, Trog-style!
  161. New item: can of paint. Useful in labyrinths.
  162. Guns.
  163. that shoot smaller guns.
  164. Multiplayer crawl. Adventuring parties!
  165. Sneak up to an orange statue and squeeze it for a healthy and refreshing beverage.
  166. A charisma stat.
  167. A patch for irc that makes David Gahan the voice of henzell-bot
  168. Wolves should be able to wear animal skins, which changes their appearance to that of a sheep.
  169. Sigmund sometimes has a pet death yak
  170. Make daggers poison the meat of target, making it unedible!
  171. Daggers of venom, that is.
  172. shapeshifters as a playable race
  173. Two races at a time! Vampire spriggans! Merfolk centaurs! Ogre ogre-mages!
  174. Polyphemus should be blind
  175. New Spell: Bread Bolt. One of the most damaging translocation spells, it first requires the learning of portal projectile, haste, and a spare bread ration.
  176. Armoured Llama: wears llama barding, travels with Y packs, goes berserk when it sees a Y die
  177. mutant camels
  178. Player-run fruit stand: Surely someone needs all these apples and pears. Extra income for players!
  179. Catchy tunes that play over! And over! And over!
  180. Crawl with sound. http://www.youtube.com/watch?v=2Jkorg2xnYI
  181. decaying rune should eventually dematerialize so you have to go get another one
  182. decaying rune actually decays, slimy rune slips out of your pack, serpentine rune summons snakes, fiery rune burns your scrolls, iron rune weighs a ton, etc.
  183. the abyssal rune abysses you, the pan runes summon demon lords, the golden rune acquires gold, and the silver rune quicksilver dragons.
  184. The serpentine rune has snake-level move speed and poison bite, and doesn't want to be picked up
  185. Where does the light in the dungeon come from? CatEater says, "all the miscasts by previous adventurers left the walls permanently contaminated with unharnessed energy." I say, make it mutagenic!
  186. Drag Queen found in alternate hive end.
  187. implementing bad ideas 666
  188. Scroll of genocide {glyph}
  189. Fighting a death cob increases your hunger level
  190. eating a death cob transforms you into a lich.
  191. orange crystal statue vault
  192. Chokos of chocking.
  193. chokobos
  194. Spriggan Assassins start with a shotgun.
  195. If you enter 100 bad puns into your notes, you gain a repulsion field mutation.
  196. If you butcher while confused, you butcher a chunk of flesh off yourself
  197. the "decaying rune" should decay and vanish after 20k turns
  198. even in your inventory
  199. Horned lizards, twice the size of you and complete with blood-squirting eyes and recoil-damage on unarmed, like jellies but subject to AC and gloves don't help!
  200. Pac-Man! A yellow B that makes a WAKKA WAKKA WAKKA noise when digging through rock. Drops a single Power Pellet when defeated, equivalent to a Royal Jelly with a Might effect.
  201. Miscasting Tukima's Dance makes your character dance.
  202. When you pick up the Orb of Zot, you are immediately cast into the Abyss.
  203. Special title: Ketchupist. Special feature for vampires who don't drink any blood.
  204. PIRAHNAMOOSE! http://wondermark.com/495/
  205. Candlejack as a new uni-
  206. Swiss Army Turtle Shell
  207. Sigmund trap. Or trapdoor Sigmund
  208. Trapdoor hydra!
  209. Monsters should pick up books. Leave annihilations laying around orc, and come back to find an orc wizard casting poison arrow on you.
  210. Wax elementals in the hive.
  211. Merge the RNG with GLADOS, add Summon Companion Cube
  212. Statue race. Has to blink to get around.
  213. Stab damage with conjurations!
  214. Kenku cannot see transparent walls until they collide into them.
  215. Change "The RNG chooses: Xom." to "Xom chooses: RNG."
  216. Spell range depending on strength and dexterity---you need to launch them bolts, magic won't help you there, haha.
  217. Wand of the Gourmand: "The hydra looks slightly more full!"
  218. corpse mushrooms duplicate the acidrobin settings
  219. a klown brand!
  220. komodo dragons have poison spit, but with sickness added on
  221. A scroll only gifted by Xom or dropped by chaotic creatures which does nothing when read, but causes a random god to smite you the next time you are under 20% HP
  222. Death Sheep. Only appear as corpses.
  223. Witch class. Very vulnerable to steam.
  224. Curarrows
  225. Imps occasionally tell Yo Mama jokes.
  226. When a jelly eats a royal jelly, its new friends will be what it ate!
  227. Equally unbalanced high level spell. Summon demonic mammals: hell hounds, hell hogs, etc.
  228. Beaks interfere with spellcasting, causing a penalty equivalent to -4 ev
  229. Make Boris a god, able to be worshiped. Serve him faithfully and return to life on a different level after you die; abandon him and he'll show up on every single level.
  230. SK_RUNNING determines movement speed.
  231. Sif Mune: Gifts curses instead of spellbooks
  232. Sif Moot: Gives artifact spellbooks containing text-only RSS feeds of 4chan threads, and the occasional Mexican restaurant menu.
  233. Deep dwarves can eat scrolls of recharging to regain lost max MP.
  234. Orc non-priests can bow down to Saint Roka as their messiah. Their goal is then to ensure that he gets the Orb and gets out safely.
  235. Staircase mimics!
  236. Wishing! Pleeeease
  237. Player race: giant spore.
  238. Dying aptitude
  239. Troll skeletons and zombies randomly turn alive and regenerate their flesh.
  240. Double swords, quarterstaves, and other two-sided weapons get the chance for two brands. Triple swords get three!
  241. Delayed Mephitic Cloud
  242. Captain America's shield as a new unrandart!
  243. Boomerangs that hit multiple targets in range, pick up nice stuff in LOS, and do your laundry before returning!
  244. Letting zid make design decisions.
  245. Now playing! Crawl automatically adds a : note each time you listen to a new song. View how your musical choices changed with your character's fortunes!
  246. Swiss Army Boomerangs
  247. Pet mice that will run into crowds of hostile monsters and explode.
  248. Remote controlled spammals.
  249. Pigeons of returning
  250. Baseball bats that can be used to fling nearby worms into lava and/or water.
  251. Beach volleyball in the Shoals with the mermaids.
  252. Recursion traps. Rolls a random character, if you fail to win it you take 1d666 damage
  253. Cyclops should wear shades.
  254. Pirate cyclops in shoals, complete with eyepatches.
  255. Vials with potion effects that can be thrown to enemies
  256. ... who then remove the stoppers and throw them back
  257. Tiamat as Playmate of the Month!!!
  258. 1/666 chance of replacing the Orb Guardians with test spawners
  259. The Orb of Zot is your FATHER!
  260. Lich form players get death lines, a la Boris
  261. player mummies curse their enemies when they die.
  262. 1/27 chance of reaching the orb chamber and finding a talking fungus. "Thank you, *playername*. But our Orb is in another dungeon.
  263. You ascend, only to learn that it was all a dream.
  264. Background mutagenic radiation below D:9
  265. Ice beasts should have scotch whisky for blood.
  266. and casting Alistair's only makes them *stronger*!
  267. Maprot.
  268. New race: Grue. No line of sight, can sense surroundings, including critters and items, is only harmed by light.
  269. new condition: l33t. A11 m4ss4g3s sh0w up l1|c5 th15.
  270. Levels below 10 have a 1% chance of being made of oklobs
  271. The dungeon is comprised of all of what are now branches. The branches become segments of what is now the main Dungeon.
  272. Giant panda as a monster. May know kung-fu.
  273. Choking! No, wait, never mind. Don't do it. Please.
  274. A spaceship branch, a la POWDER
  275. Trog has reformed and has supplanted Sif Muna.
  276. Chokos of chocking!
  277. New unique Lorimer. Speech "It's a bad idea!"
  278. Somewhere under D:10, one random deity retires, bequeathing all of its followers to Xom.
  279. A reality-based post-endgame zone where the monsters are human soldiers with electronic-speed hive minding and tanks and 2009 military stuff
  280. being hit with a ballistic missile instakills a MDFi-27
  281. Transmuters should be able to flow past monsters with a liquid-shape spell. Monsters caught in the transmuter's liquid form take acid damage. (Because Slash'EM is awesome!)
  282. Plate mail and ~15 skill should make a MD mostly immune to damage
  283. New branch: Cyberspace. an "8-bit rune" at the end.
  284. Ratling traders on D:3-5, which sell bread and meat rations for $1 each, with infinite stock. (Because ADOM is awesome.)
  285. Alignment based conduct that involves complicated surrender mechanics which bug the game constantly. (Because INCURSION is awesome.)
  286. Zot Effects (there were actually implemented in trunk for a while, and should be reinstated)
  287. Enforced 45 minute cooldown between save and restore, since ADVENT is awesome
  288. A wizened archmage class. You start with powerful spells... and a "crippled" mutation that makes you move more slowly.
  289. Dead canaries on the bottom of the Mines
  290. Spriggan Glade branch. Hey, it's bound to be more interesting than the Dwarf Fortress people always want...
  291. Dire Penguins
  292. Xom likes to make up names for you. These become the name shown on the HUD.
  293. In-game FR interface.
  294. Add canaries to the orcish mines, and invisible clouds of curare-gas.
  295. Lava should usually be accompanied by dwarf colonists using the lava for power generation, machinery, traps, and cool useful lava flows!
  296. Fixed chance of instant death on every turn, this allows for precise calibration of game difficulty!
  297. If the player is carrying more than 40aum of fruits, there should be a chance per turn of them being attacked by hungry swarms of fruit flies.
  298. A new area-of-effect spell "Caffeinated Cloud" that stimulates creatures caught in it, giving them movement boosts, higher attack damage and the ability to solve Sudoku problems really fast. Works best on Spammals (TM).
  299. Add a portal vault available only online. It is packed from wall to wall with monsters pulled from the last IRC alias - by would be a bat and wasp, for instance. dpeg would be dragon something something boggart
  300. Introduce randart ammunition.
  301. Make Okawaru and Trog gift randart ammunition
  302. add hidden fighting game, with 10 special moves for each unique
  303. reverse gravity. flip the switch to bring water from Swamp to Dungeon, then flip it again to flood Zot and wait until The Orb surfaces at D:27
  304. play Benny Hill theme when the player is pillar-dancing
  305. allow player to dodge missiles real-time. make a danmaku-themed branch for hardcore shmup fans
  306. Blade hands should be treated as a short-blade for stabbing purposes.
  307. new light armour: bandage. if you're killed when wearing this, you'll resurrect as a mummy
  308. accelerometer controls for iPhone Crawl port. shaking the phone will reset Abyss
  309. make bottled efreet look like other potions. "tastes like chilli"
  310. new spell: Summon Developer. summons a temporary invulnerable ally that deals super damage to bugs, however developers have a chance of summoning additional bugs on each turn.
  311. 45+AC makes you a statue
  312. to make food more interesting, split 'e' into three commands: bite, chew and swallow
  313. {315} done out-of-order is fatal
  314. add spa centers that cure pissedoffitis for 2000 gold
  315. implement a psychoanalyst chatbot that will treat player for an hour after each death
  316. new misc item: Geiger counter. ticks near mutagenic monsters, ruins your stealth if you're glowing
  317. mimic shops. sells friendly items for you to punish greedy monsters
  318. new unique: Timothy Leary. ResCorr won't save you from his acid attacks
  319. make Crawl a rhythm game. you execute critical attacks if you catch the beat
  320. scroll of Lua. lets you change settings ingame
  321. CAPTCHAs for mummies
  322. when the player is hasted, ssstrreetchh aaalll mmmeessssaageesss. when the player is slowed, skp ll vwls
  323. new mutation: acrophobia. uncontrolled levitation makes you sick and confused
  324. new monster: mime. acts like it's surrounded with walls
  325. Facebook integration. the player will only meet ghosts of his friends
  326. Twitter feed for Henzell's milestone and death announcements
  327. Make rods a useful weapon, like staves.
  328. mimic shops: looks like a shop but attackes you
  329. when the player quits, he may choose to retire instead (leave a shop that sells his equipment)
  330. Possible "Xom" effect for Scrolls of Random Uselessness
  331. Xom apologises for bad effects.
  332. {334} for good effects as well
  333. Xom sometimes forces you to activate a random ability, including Renounce Religion.
  334. Everytime you die you ressurect at d:1 again, with amnesia thrown on you, and your goal should be finding your journal not some silly orb.
  335. Make stat drain permanent
  336. new weapon: paintball rifle. deals pathetic damage, but makes invisible monsters visible if hit
  337. support all vi and Emacs keybindnigs for level description editing
  338. new class 2 demon: The Executioner's Caddy
  339. sell Crawl t-shirts with all Xom speech printed on them
  340. new item: vomit bag. can be filled during sickness and evaporated for massive poisoning, confusion and Xom amusement
  341. make enslavement work better on monsters in leather
  342. Leave Ijyb on floor two like usual, turn him into a boggart though...
  343. Boring beetles should 'taste bland' when their chunks are eaten, without regard to gourmand or saprivoiousness
  344. Wearing heavy armour while in steam should give you a chance to be cooked for extra damage.
  345. explosive snozzcumbers - quiver for extra fun!
  346. thrown bananas cause monsters to slip back two tiles.
  347. daggers should be slicing weapons for Spriggans.
  348. Generate randarts based on most recent BR artifact sumbitted.
  349. Corpses of monsters that were about to teleport when you killed still teleport.
  350. Banana of returning.
  351. You can get a banana of returning by wielding it and reading scroll of vorpalize weapon.
  352. Allow Nemelex worshippers to sacrifice dungeon features.
  353. Polymoth. Like Moth of Wrath, but polymorphs instead of berserks all adjacent critters, friend and foe alike.
  354. Organic food shop: organic bread rations, organic apples, etc. (just the name and higher price); slow service.
  355. On death, players may choose an arbitrary spell for their ghost to learn.
  356. player ghosts know all spells contained in spellbooks that are lying on their floor. well, they had to do something before you came. being dead is boring.
  357. add Tmut spell which melds your golden dragon armour into your body, so you can wear another one
  358. define sexes for PCs and mosters. add potion of appeal which berserks all monsters of the same sex in sight and enslaves the opposite sex. evaporate this into an orge band to see how ogres are made
  359. spring traps. like shafts, but up and much more painful (can meld your helmet permanently)
  360. alarm clock traps, timed like bazaar entries. wake all monsters on the level if you fail to find and deactivate them
  361. Zin spams you with advertisements until you donate money
  362. Pandemonium should have a game show subwing. Three doors: behind one is an oklob, behind one is Boris, behind the third is a randart.
  363. small paralyzed monsters can be eaten alive if you're carnivorous
  364. Also, demon spectators behind a glass wall. (The imp shouts: DOOR NUMBER THREE! NUMBER THREE!)
  365. ghosts of Ely worshippers should cheer you
  366. new spell: Turtle Form. changes your controls to (turn left, turn right, step forward). each of these takes a turn
  367. Nemelex worshippers' lowest title should be Hoover
  368. High Elves which wandered into deep water and survived become Deep Elves
  369. in soviet russia, abyss escapes from you!
  370. option for text adventure-like controls. "THROW SPEAR AT OGRE" "What spear?" "THROW JEWELLED SPEAR AT OGRE" "What ogre?" "QUIT"
  371. some demons should have detailed pronunciation guides in their descriptions
  372. separate bad_ideas into bad_bad_ideas and good_bad_ideas
  373. Shmorki Shmines
  374. market Crawl as a touch typing tutor so it would be preinstalled in universities' computer classes
  375. make Tiles work in pure DOS ;-)
  376. nagas' tail extends each time they eat permafood. bumping into their own tail is fatal ("why would you want to do that?")
  377. let damage that is absorbed by your AC heal you
  378. dissecting corpses should bring up a surgery minigame. because The Thrill of Combat is awesome
  379. lava fountains
  380. hitting a royal jelly food with a bolt spell should spawn acid blobs/azure jellies
  381. Artificer class can create artifacts.
  382. Implement the Konami Code (↑↑↓↓←→←→BA)
  383. Xom should greet players when they ascend and tell them it was all a dream.
  384. new PC species of powerful spellcasters that die when their MP runs out
  385. A new spell that temporarily turns your hp into your mp and your mp into your hp!
  386. sultanas, strawberries, grapes... small food needs more variety. add rice.
  387. sometimes use entry vaults for otherwise perfectly normal dungeon levels
  388. synchronize Crawl and Nethack releases
  389. if you line up three draconians of the same color in a row, they disappear
  390. Multiple oklobs should follow the Game of Life rules.
  391. 200d4 turns after Xom's 'you feel gritty' effect, you collapse into a pile of sand.
  392. "Sick" status gives you an additional breath attack
  393. support for vi-like-keys on Dvorak keyboards
  394. Zin speaks Yiddish.
  395. blocking a distortion weapon attack with your shield causes your shield to get sent to the abyss
  396. Sticks to Snakes turns books into tentacled monstrosities
  397. evil gods piety declines over real-world time
  398. When brown oozes and azure jellies meet, they combine to form a PBJ creature.
  399. Staff of Oklob This fixedart looks exactly like the Staff of Olgreb, but wielding and unwielding it creates a nearby oklob. If evocations is high enough, can be evoked to create even more oklobs.
  400. Wield a bad potion and cast Sandblast for a spray of poisonous shards of glass!
  401. Change name (like Pizza Hut -> The Hut, SciFi -> SyFy, Xenon -> XBox 360)
  402. Flaming corpses should be named after players from the high score list who burned to death.
  403. Xom occasionally offers you a wish.
  404. You should be able to lick the dungeon walls for 4 nutrition.
  405. Introduce IVAN style vomit command. Entities standing in sufficient amounts of vomit take slight acid damage each turn.
  406. A ballista crossbow that shoots spears. Only ogres and trolls can wield it.
  407. A portable catapault that lets you pick up small monsters and shoot them.
  408. Ogres and trolls can wield monsters as weapons. Snakes count as a reaching brand.
  409. (extension of 407) Scrap current food system in favor of a nutrition for exploration system. Licking dungeon tiles is the only source of nutrition, and can only be done once per tile.
  410. make DC:SS an OS to compete in the Cloud with Gazelle and Chrome ...
  411. allow one player to play as Xom (control his effects, speech and gifts) while some other player worships Xom. or admit that developers have been doing that all the time
  412. Pain makes goldfishes talk
  413. When you hit a snake with a staff, you "whack" it! If you whack enough snakes before the end of Whacking Day, Xom gives you a prize.
  414. Elephant slugs are really just pregnant. They give birth to more slugs when you hit them!
  415. append "Sigmund will miss you." to "Are you sure you want to quit?" prompt if the player is quitting early, Facebook style
  416. new lvl1 Air spell: Magic Sneeze
  417. Add demogorgon.
  418. Special Class: Dungeon Plumber. All the fountains are dry, and the dungeon guards are going crazy with thirst. You need to fix the plumbing before union monsters go on strike! You pacify a floor by finding and repairing the fountain. Reach the orb of zot to recieve your paycheck!
  419. Add magic markers to the game so you can scribble elbereth over the entire dungeon.
  420. see previous item, now make a good idea. Every place you scribble elbereth gets its own panlord on the ascent
  421. Get five curse toes in one place, and they merge together to form Voltron! Whoops, I meant a curse foot!
  422. 5 Unarmed Uniques, called Rangers. Come in Red, Yellow, Blue, Green, and Pink.
  423. Minotaurs should have three ring slots.
  424. Give centaur captains the haste spell.
  425. Replace scroll of acquirement with Crystal Orb Home Shopping Network.
  426. Replace crystal ball of fixation with crystal ball of infomercials.After a hundred turns are passed of doing nothing, you are finally given the chance to place your order. Meanwhile, you're entranced and vulnerable. Will cause penance if used within sight of an altar.Your item is delivered 700 turns later by a pack of hostile butterflies.
  427. A jelly player race. They don't really have problems finding food, but they can't pick anything up. I'm not sure how they'd read spellbooks either.
  428. shop prices end with 99s
  429. Monsters should die of old age after 150*HD turns.
  430. Bicycles!!
  431. rename javelins to Bolts of Wood
  432. Monsters should save their wands of confusion for when you're on a staircase. Then you fall down and die!
  433. Add pet cats to crawl (can steal from shops). You can only find them in mysterious boxes (Schrodinger). 10% chance of getting a cat. 80% chance of getting a dead cat. 10% chance of getting an executioner, pre-hasted.
  434. Xom turns you into a random food item for a dozen turns. Not fatal except over lava, deep water, and in the Slime Pits.
  435. Xom Extract: these potions have a random effect.
  436. The hound of the Baskervilles: unique h with a glowing outline, deadly bite, and a bloodcurdling howl.
  437. Frogs should have a flat 10% chance of dying when they croak.
  438. Replace electric golems with magnetic golems. Watch out, characters in plate mail!
  439. The Singing Sword should randomly make monsters sing along when it starts singing, like a musical.
  440. Below "Near Starving", characters get a chance of one-turn confusion each turn, increasing with decreasing satiation level.
  441. A new Xom effect that has a small chance of changing the player's species once in a game.
  442. Mirrors in the dungeon! Monsters that see themselves in mirrors respond according to their intelligence. Dumb creatures will attack their mirror images.
  443. A dungeon branch with a Canadian theme! Quaff maple syrup potions and eat moose chunks!
  444. Moose bites are very painful, you know.
  445. Safari portal vault.
  446. An official tiles version.
  447. Skunks that can 'cast' mephitic cloud.
  448. Shaft traps, should just be a copy of nethacks trap doors.
  449. An orb of fire unique.
  450. Orb of lighting, It summons electric golems.
  451. Orb of hellfire
  452. Shapeshifters will imitate creatures from other Roguelikes. Hey, what's the Wizard of Yendor doing in the Vaults..?
  453. Orb of meph cloud!
  454. Level 3 Enchantment/Poison spell Meth Cloud. Anything caught in the blast is inflicted with Berserk and Rot.
  455. Hellsmite!
  456. Hell-healing
  457. HELLTORMENT
  458. torment hell!
  459. Helldying
  460. Helleportation
  461. Hellfitic cloud
  462. Hellyvilon
  463. Hell Dwarves
  464. Gnolls that smite.
  465. Prefix all terms in crawl with HELL
  466. Hellcrawl!
  467. Hellgnolls
  468. Heaven branch. No enemies, but all of your former dead allies are there to welcome you, and casting dig on the floors earns you gold.
  469. Hell butterflies
  470. Every turn a butterfly flaps around, it has a chance of creating a storm (air elemental).
  471. Trog has a high piety ability called 'burn bookstore', causing book shops to burst into flames, sending random fireballs and firestorms in the surroundings.
  472. you can play as an oklob plant! Worship a plant god!
  473. imps should have a 1/100 chance of spawning with blowguns
  474. Electric mushrooms.
  475. giant bats leave guano. So do unseen horrors.
  476. Another frog unique! Comes with a spiny frog pack. On Lair:1.
  477. wearing or removing rings when confused makes you drop them, ideally into nearby water.
  478. Chance when walking while confused with a bladed weapon to trip and fall on it, doing damage based on your stab skill
  479. reduce inventory space to 27 slots. 26 latin letters and æ
  480. red wasps and bees, lava, traps, curse skulls, statues, orange crystal statues, GODDAMN EXECUTIONERS, teleport traps, fiends
  481. orb of quicksave
  482. teach basics of the probability theory in the manual
  483. enslave 100 butterflies to get permanent levitation
  484. Make white butterflies shoot charged shots.
  485. characters in dragon form should be able to sell items
  486. vampires with an amulet of gourmand give preference to particular blood groups
  487. new misc item: magnifying glass. conjure flame on an adjacent square in 30 turns!
  488. hidden minigames: Nemelex Solitaire and Xom Minesweeper, Naga Nibbles and Abyss Pinball, Whack-a-Sigmund
  489. trapdoor spider solitaire
  490. glass vaults where monsters line up to spell a rude word (example: 1x4 room with a hill giant, a bear, a naga and a troll)
  491. rock worms are dead! add metal worms and death metal worms (draining attacks)
  492. stare contests with floating eyes. they blink if you stare long enough. also known as starve contests.
  493. A brown J called the peanut butter that appears on the same level as jellies and spits out worthless items..
  494. Enemy spellcasters sometimes miscast, with hilarious results.
  495. kamikaze casters who miscast lvl9 spells near you
  496. wizard mode commands consume mana and can be miscast
  497. when you abandon Zin, he throws donated money back at you and it scatters all over the dungeon, one coin per square
  498. Elyvilon worshippers have a random chance of pacifying themselves everytime they heal themselves. Self-pacification results in an automatic win.
  499. If zombies are in groups of 4 or more, they will randomly waste turns dancing.
  500. CAO drops connection on banishment
  501. The bad ideas section of the learndb should actually be meaningful.
  502. new resistance: resist nerf. casters with rNerf get full range for all spells
  503. scroll of vorpalise weapon turns Geryon's horn into a saxophone
  504. Xom swaps your inventory/spell letterings around and remaps stuff to letters that aren't on your keyboard
  505. Level 6 transmig spell Iron to Gold, 1 piece per aum
  506. A spell called "Projected Noise"
  507. You should be able to tenderize meat with crushing weapons.
  508. when you win while worshipping Xom, the resulting morgue file will contain only one line. "Oh, you're no fun anymore!"
  509. all mummies start with a scythe
  510. character with high divinations will get glimpses of future (short FooTV clips)
  511. make Orb of Zot invisible. place a visible orb of fixation on the same square.
  512. Add seasons to the Crawl dungeon! Extra plants in spring, more fruits in summer and autumn, frozen lakes in winter! Lots of uniques are vacationing on the beach in summer, so extra uniques in the Shoals!
  513. random uniques ala POWDER and other RLs
  514. make money with sponsored vaults
  515. "You die. Your possessions no longer seem so burdensome."
  516. deformed armour for mutated chars
  517. female uniques get new state: changing. similar to sleeping, but they scream, drop their armor and go berserk when they notice you.
  518. enemy casters give you the finger when they're silenced
  519. delayed long-range apportation
  520. Electric eels should become whips of electrocution when you kill them.
  521. The city R'lyeh is near the coastline of the Shoals and players casting Shatter in the Shoals have a chance of waking up big C.
  522. Crawl's seasons should be Southern Hemisphere seasons, for obvious reasons.
  523. Shapeshifters which die while a dragon should be allowed to be cut up for a shapeshifter hide, which can be enchanted for mutagenic armour.
  524. shouting +5 buckler of poison resistance
  525. Playable Grid Bugs!
  526. unique giant spore which explodes in a screenful of lava, miasma and berserk red wasps
  527. LCS of returning
  528. Wandering Oklob plants!
  529. Yak unique that plays the saxamaphone
  530. Sand castles in the Shoals!
  531. Psyche should be an escaped lunatic in a straitjacket, and should have conversation along the lines of "Look, no hands!" after casting spells.
  532. An android unique that will keep functioning even after being torn in half. TORN IN HALF!
  533. A duplicate self spell that clones the player for a short period. The clone is a summoned @ under AI control, but has all the player's spells (not just 6!), skills and equipment. Monsters will be unable to distinguish the player from his clone and will attack both impartially.
  534. Cerebov should also get the Duplicate Self spell.
  535. Your duplicated self should be able to duplicate itself, and your duplicate's duplicated self should be able to duplicate itself, and your duplicate's duplicate's duplicated self should be able to duplicate itself, and so on.
  536. Quicksand in the Swamp!
  537. You should have a chance of losing your boots wading through shallow water.
  538. Sigmund competes in the tournament, one point per XL killed.
  539. blink centaurs, blink dragons, blink hydras
  540. unrandart: The +1 animal skin of Okawaru
  541. Give demigods demigodly apts
  542. telefragging
  543. toenail golems combine with fungi to get rotting attacks
  544. Characters should have allergies, which are hidden upon creation.
  545. new monster: Redneck Tree
  546. You should be able to throw poisonus corpses at enemies to poison them
  547. food acquirements summons a herd of sheep
  548. Sigmund should have intrinsic blink and regeneration, like imps do. He should also leave behind smoke where-ever he walks, and be able to see through smoke
  549. Sigmund golems
  550. Shining trapezohedrons.
  551. A vampire unique named Edward
  552. Players with the "executioner" Axe 27 title should come back not as ghosts, but as executioners.
  553. trapdoor oklob
  554. The orb of zot runs around and you have to catch it
  555. Caltrops.
  556. God gets angry if you ignore his gift.
  557. Telefrags! If you teleport onto a monster, it goes splat!
  558. On the way up with the Orb, if you miss a pan lord on one level, it should automatically go upstairs as you do and join you on the next level up.
  559. as long as trog gifts orcs weapons of orc slaying, that 'you feel suicidal' message should mean something. 1/4 of all attacks you make should hit YOU!
  560. Sometimes if you are about to escape and win with the orb, Xom will decide he's not sufficiently amused and banish you
  561. casting blade hands in lichform gives you bone claws like wolverine
  562. Void Wasps: instead of curare, inject you with a distortion venom that lasts five turns, increasing severity of effect as it stacks.
  563. Distortion Spore: Like a regular spore, except causes distortion effects on all caught in its blast, including banishment.
  564. Book of atheism. This plain, non-descript book, when read, excommunicates you.
  565. Sonja packs in Zot:5.
  566. Remember streaks of deaths: N consecutive deaths by kobolds, ...
  567. A yak god
  568. seriously it could gift ranged weapons, summon a yak/yaktaur party... The yak god should gift you animal skins! You get the max piety skill Yakform.
  569. Allow monsters to draw from decks. The orc priest draws the Crusade Card! You are now a faithful defender of the dungeon.
  570. A wealthy adventurer who sics dogs and bees on you.
  571. Blink hydrae that close in on you in Abyss, only to disappear in a puff of smoke two steps away.
  572. Put moths of wrath in the lair. The death yak does berserk!
  573. Mimic Master: Turns all items within its sight into mimics.
  574. Mummies can pillar dance so long normal monsters eventually starve and die
  575. Monsters drop pre-butchered stacks of chunks if you've already opened them like a pillowcase!!!
  576. Killer Klowns should get pedo bonuses against small player races.
  577. Sun Demon comes with Planetary Demons and a ring of Kuiper Demons.
  578. Rock Worm monsters show up around new unique. Mau'dib.
  579. Naming your character Kenny automatically enables (just) immortality. You will see your corpse dragged of by rats first, though.
  580. Portal vault "Plane". Filled with snakes.
  581. Red-black trees, the self-balancing horror.
  582. All characters get the ability to switch to Xom at any time.
  583. advertise as "fastest yet" while having huge startup speed regression
  584. Xom says, "Gimme!" Xom slaps the Orb of Zot out of your hands when you pick it up.
  585. Give all pure melee ghosts the ability to blink directly next to you.
  586. Change snake:5 so that for every greater naga you kill, two more spawn somewhere in the vault. The goal is to just grab the rune without dying.
  587. An auction house for CAO that lets you put randarts/items you dont want up for 2-3x normal shop prices that other people can buy!
  588. Sphinxes should ask the player riddles and become neutral if the player answers correctly.
  589. Saving and quitting when confused switches your savegame with a random other savegame.
  590. Mountain dwarfs should have a 30% chance per move of tripping over their own beards when confused. Tripping over their own beards causes d10 damage and random curses in a Scots accent.
  591. Gods maintain anger at you from one game to the next.
  592. Banishing uniques sends them to the Abyss in someone else's game!
  593. When dying, you're prompted for a message for your ghost to say to those who find it.
  594. Unique kobold with weapon of draining that shows up early on D:1 if you're on a streak. This kobold is a unique unique in that it looks just like any other kobold until it kills you.
  595. When the staff of earth hits, sometimes the monster "feels VERY gritty" and flees to the nearest fountain.
  596. Golf Club Bag: When carried, staves and rods no longer use an inventory slot.
  597. Lawnmowers as mounts. Mowers are very noisy but cut down plants and fungi in one turn and ignore shallow water. Powered by potions. Allows a fairly rare auxiliary slashing attack for potentially catastrophic damage.
  598. New "irony" game option that makes sure you receive great but inappropriate weapons and armour. (Maybe the option should be to turn this off.)
  599. The Killer Rabbit of Caerbannog!
  600. "you see the entrance to the hall of statues" - nothing but orange statues
  601. Ogres are so heavy that they sometimes fall through the dungeon floor (like a shaft trap).
  602. Staying satiated gives you the Fat debuff, lowering dexterity and increasing your size modifier by 1 until you work it off.
  603. Being fat makes you fall through the floor (like a shaft trap).
  604. Shops hire friendly demons to carrier-deliver items for you across the dungeon. Sit back in your stash and relax!
  605. rename vaults 8 olympus and guarantee titans
  606. Need to wait for levitation to wear out before leaving a shop. Add option to end perma-levitation to the shop interface.
  607. Quicksand!
  608. Gods should have their own agendas they expect you fulfil, which sometimes conflict with your orb-hunting. "You get off the cross. Beogh seems jaded..."
  609. Cursed stones: you just have to kinda hit people with the one pebble stuck in your hand.
  610. Loadstones, from nethack, except disguising themselves as packs of rocks.
  611. You have to feed all your followers.
  612. Make "Professional Pillowcase Opener" an axe title.
  613. Emsee Ham'r, the elven God of Funk. 'Nuff said.
  614. Using the !send command in IRC causes Henzell to message the appropriate player in-game
  615. Xom may occasionally gift you with a long luxurious beard. 1 chance in 10, it gets caught in your mouth while eating, losing a turn.
  616. Imps have a wider variety of insults, sometimes even deriding your race or profession! Rhyming titles like "Biter" or "Partial Fartist" would be a great addition to the imps' repertoire.
  617. New Artefact: Single white glove. In addition to reversing the color of your @ it...
  618. Give transmuters a new nose-picking command, unlocked only after bladehands.
  619. shop mimics
  620. Stairwell mimics
  621. Mimics hiding as trap ammunition
  622. If you fail at casting statue form, you can't more again.
  623. Centaurs can trip you with their tails.
  624. Who needs nymphs? Add zombie prostitutes. Beware, the disease may catching. http://www.youtube.com/watch?v=AiOvuO39MOQ&NR=1
  625. Allow starving characters to eat boot leather
  626. Need more culinary realism. Your dwarf occasionally needs to find a corner, take of his plate, and go take a dump (and not the game log kind) or else he starts suffering.
  627. Every time an imp picks up a sabre, it puts on an eyepatch, and starts reading pirate dialogue.
  628. Your hair can permanently turn into snakes.
  629. Keebler elves.
  630. Elves drop wooden toys when killed.
  631. Rename sublimation of blood to hillbilly channeling.
  632. Sticky Frost
  633. Life yaks.
  634. Every twentyseventh gate to Pandemonium should lead to Pandamonium instead.
  635. Dwarf bread. Merely thinking of eating it instantly cures your hunger, and it doubles as a handy weapon (stats comparable to a mace).
  636. Greater naga dual-wielding large shields
  637. butchering with a venom weapon should poison the meat
  638. Mass Haste spell!
  639. Wandering mushrooms should drop hallucinogenic corpses.
  640. Tax collectors that chase down the player every 3650 turns and seize 33% of carried gold.
  641. Additional rune in Zot:6 for bonus score.
  642. The way to Zot:6 opens after grabbing the orb, naturally.
  643. Lava merfolk!
  644. Some glaives are found buried beneath glaivestones.
  645. 1/10 chance of a stack of stone being sandstone, which increases the effective range and power of sandblast when wielded.
  646. Crystal plate mail is broken by disintegration, cold, etc.
  647. TSO should gift his worshippers spicy chicken if they pray while starving.
  648. Runes and the Orb are edible.
  649. Toke-waru. Like okawaru, but gain piety through standing in magical smoke, not killing. Increases appetite.
  650. Instead of just poison, needle traps can also be curare. Or heroin.
  651. Heroin needles. Useable with blowgun. Causes enslavement.
  652. A hydra race, wherein each time you die you come back to life with an extra unarmed auxiliary attack.
  653. Ogres.
  654. Let phantoms regen like imps.
  655. warp zones. also, D:-1
  656. digging through empty space creates spatial vortices. that'll teach players how to use-ID wands
  657. Silence suppresses all ingame messages
  658. nondescript sling bullets. use on metal walls to summon iron golems.
  659. port Crawl to Flash, launch Evony-style ad campaign
  660. legendary Shuffle card shuffles skills instead of attributes - ortoslon
  661. mountain dwarves get inborn Elec vulnerability. please
  662. rock worms in labyrinths
  663. Kenku should get the message "You are feeling peckish" instead of "You are feeling hungry"
  664. Sokoban portal vaults.
  665. Sudoku portal vaults.
  666. Chess portal vaults.
  667. Crawl portal vaults.
  668. Portal vault portal vaults.
  669. To enter Zot, you must first fight a clone of yourself.
  670. Upon abandoning Okawaru, he, like some jilted lover, demands all his gifts back.
  671. Scrolls of Genocide.
  672. a unique that you have to beat at RftG to get a rune
  673. Balls that can be thrown to 'catch' monsters, which can then be forced to fight for you.
  674. you should be able to tenderize chunks with a quarterstaff to increase their nutrition value
  675. Add new milestone reporting for when ghosts are first spotted (not just killed or be killed). Call it... GSpot.
  676. Fish and other water creatures should leave coprses that float in deep water, but you have to apport them, as walking to them for collection will result in drowning.
  677. Berserk is addictive. If you are not frequently berserking, you begin to lose stats and everything on the screen turns gray.
  678. a pillowcase monster that is immune to weapons
  679. <nrook>kobold vaults should have kobold honey inside
  680. Similar to Xom cackling at you, uniques will taunt you and loot your corpse after you die. Ijyb doesn't loot; he just chops your head off and dances on your bones.
  681. Casting Fire Brand on a wooden weapon permanently lowers its plusses.
  682. Lava fountains! With lava snakes!
  683. Browse this list for ideas to actually add to crawl.
  684. Robe of the Archmagi increases the range of your spells.
  685. Ninjas, who cannot catch you when you're on fire.
  686. two-headed ogre player race
  687. Grant ogres the Attract Missiles mutation
  688. Xom can animate all chokos in your inventory, which will smite, torment, and paralyze you.
  689. Autoexplore - lvl1 Translocation spell. causes maprot on miscast
  690. Haste spell cranks up key repeat rate and does nothing else
  691. During berserk, you have one second to act per turn; too slow, and your character takes a swing at the nearest thing without your intervention.
  692. track blood pressure as an internal variable like stealth or MR. low pressure causes slowness, fatigue and lowers attributes, high pressure causes berserkitis, miscasts, heart attacks (same effect as torment) and makes spriggans 'splode
  693. statueformed characters may carry friendly rock worms in their bodies (auxiliary unarmed attack)
  694. minipax, miniluv and minitru vaults
  695. You spit the six-headed hydra like a pig!!! Six-headed hydra squeals in 5.1 Surround Sound! Two-headed orge is jealous!
  696. Silver statues summon 1s on death.
  697. Crawl porn! a video compilation of Sigmund being killed by characters of every possible combo
  698. Nice Form - lvl5 Tmut spell. monsters of your species have a chance of turning friendly each turn they see you
  699. Spoon Hands - lvl 3 Tmut spell. Like blade hands, but more bludgeony.
  700. Replace crystal ball of fixation with strange shifting cube (id's as Rubik's cube)
  701. new slime unique: Gish: made of tar, able to stick to you regardless of what you do (blink, tele)
  702. Items that allow you to turn invisible are invisible.
  703. miscasting Selective Amnesia erases one paragraph from crawl_manual
  704. steal good ideas from Spelunky. deep dwarves could save damsels to regain health
  705. Limited Offer! Enter your real mailing address into .crawlrc and Okawaru will send something special to you!
  706. IKEA shops. you pay for a lajatang and get a quarterstaff, two scimitars and sticky tape
  707. invocation miscasts
  708. light armour: swimsuit. AC:1 EV:0, lighter than a stone. reduces water movement penalty. confuses monsters if worn by ogres, trolls, kobolds. causes fear if worn by undead
  709. +0 pair of boots of Duke Nukem {Dam+8}
  710. Third level berserk mutation causes you to go berserk randomly when monsters hit you.
  711. monsters can pick up and drop mimics.
  712. Orb of Zig - Floor 27 of the ziggurat has a replacement, double value game-winning orb, in case you misplace the orb of zot. Dungeon starts spawning daevas.
  713. Enslaving yaktaurs allows you to milk them.
  714. All notes ogres make with the : command should be in capital letters.
  715. 3-headed ogres that shout in surround sound
  716. A "pillowcase" monster. If you score a powerful hit on it with an axe, you "open up the pillowcase like a yaktaur!"
  717. allow characters to repeatedly strike their own butt to identify weapons' plusses
  718. monsters that flee should know how to pillar-dance the player
  719. Intelligent monsters on levels with shops sometimes carry receipts.
  720. amount of exclamation marks in the level description determines how much prompts you get. if there are more than three, you're asked to solve a captcha
  721. Player ogres get a terrifying GRRRRAAAAWWWRRRRRR that causes enemies to flee! RAWR! TEAM OGRE!
  722. Some highly magical item which can meld three randarts into the new one. Heavily mutates its operator with mystic magical radiance in the process.
  723. fixedart that can be destroyed after killing boris to prevent him from coming back
  724. Killer/Death Hippos to Swamp and Shoals! They kill more humans in Africa than any other mammal, so they are DANGEROUS!
  725. unique for sewers: Boogerman. spells: mephitic cloud, mephitic cloud, mephitic cloud
  726. Spells should take up inventory slots.
  727. Hives generated on April 1 should contain only butterflies. Angry butterflies.
  728. killer bee larvae of wrath. all of them.
  729. telepathy. i wanna hear those giant orange thoughts...
  730. A monster type (or a unique!!) that chases you up and down staircases.
  731. Passage through some portals is interrupted by an emergency wormhole experience like in the first Star Trek movie.
  732. Twelve-course dinner food item; gives 8000 nutrition, but takes 200 turns to consume.
  733. A guardian naga race. Like a reverse demonspawn; fantastic aptitudes, gets 6 random terrible mutations.
  734. Add Venom Margery, Stone Margery, and Smite Margery. Flavor chosen upon generation.
  735. Add, to the inventory inspection screen for randarts, random descriptions of Dwarf-Fortress-like detail. Menacing spikes optional. Recursion optional.
  736. Brand spells should work on Blade Hands, and should be made permenant by a scroll of vorpalize weapon
  737. When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!! [IMPLEMENTED]
  738. magic dart traps, stone arrow traps, draining bolt traps, LCS traps, BLADE HAND TRAPS
  739. ziggurat shafts
  740. Tomb cards have a chance of summoning hostile mummies
  741. Playable shapeshifter race. Your form constantlym involuntarily shifts to level appropriate forms.
  742. Engorged demon. See bread bolt.
  743. Acidic corpses (spiny worms) should corrode butchering weapons.
  744. totally silent branch where you're also slowed down. "The air is thick as butter"
  745. every ziggurat floor has a 1/27 chance of being Abyss
  746. if you haven't been playing Crawl for a year, Sigmund spreads his arms, runs to you and hugs you with tears in his eyes when you return. THEN he kills you with a +5,+5 scythe of pain.
  747. teleport traps teleport after they have been discovered
  748. use whips of reaching as fishing rods. attach bait (worm corpses etc) to actually catch something
  749. very strong characters should be able to separate double and triple swords and break a lajatang into two broad axes
  750. D:1 bats turn back into vampires if you don't kill them in 100 turns
  751. Blade traps don't kill jellies, just split them in half.
  752. In Slime, fake stairs that's actually a jelly!
  753. carry stairways in your inventory. when you've explored the whole level, drop a > and descend. you may want to stash some <s for Zot
  754. You open the door like a pillowcase!!!
  755. Bolt of Gold
  756. When you kill a jelly with sticky flame, it becomes a delicious creme brulee.
  757. Yellow jackets that bite onto your face and sting and sting and sting. They would take up the same space as the player while this happens, so corridors wouldn't help.
  758. Kobold Proctologists: a new monster with a special boost to unarmed damage
  759. A noisy fixedart weapon which echoes Henzell (or ##crawl generally)
  760. A herder god which gives you abilities to summon crazy amounts of sheep fodder! A name? Neu Zeulandor
  761. Change Slime God's name to Lemuel.
  762. Add a "Lichtown" that could appear on maps under D:25
  763. have a 20 headed unique Hydra (maybe something along the lines of the actual goddess?) accompanied by a band of normal, just 15 head hydras?
  764. Add a RAINBOW RAT!!! Bite would have 25-50% chance of putting AcidRobin mode on for 10 turns!! :D
  765. Lonar, the God of Loneliness. The longer you stay, the worst the effect he does. When you quit, you get 'Lonar appreciates deserters!' and get a gift depending on how long you stayed.
  766. crossbow bolts of draining for yaktaur captains
  767. Blink Zombies.
  768. Blink Eyes. You know you want to...
  769. Shorten Swamp to three floors, guarantee Boris makes an appearance.
  770. A new branch of hell - populated by the ghost of every Sigmund you've ever killed.
  771. The success rate of renounce religion is based on invocations skill.
  772. fulsome distillation on a giant mite corpse should have a small chance to give a potion of might
  773. Distortion Oklobs
  774. Yellow Draconian summoning Xtahua
  775. Kissing Prince Ribbit polymorphs him into a human. And makes him your ally.
  776. monsters can pick up your books and learn spells. You can stab them several times in a row while this happens.
  777. Killing uniques should let you throw them out of a ball so they can fight for you.
  778. if you blink at the same time you're about to teleport, you suffer a severe Translocations miscast
  779. jellies that consume amulet of gourmand start eating stones
  780. Pineapples. Delicious fruit that can also be used as throwing weapons. Xom finds throwing pineapples hilarious. Low-dex characters may injure themselves eating pineapples. Pineapples pineapples pineapples.
  781. Jellies eat shops.
  782. Shops eat jellies.
  783. Imps can wear heavy armour, including plate mail
  784. Yellow jackets. They're like killer bees but they latch on with their jaws and sting and sting and sting and sting. No paralyze or slow, just lots and lots of stinging!
  785. The Orcish Club, spinning brit-pop every thursday, punk on fridays, and electronica saturday
  786. Bogres, cross between ogres and boggarts.
  787. Acid splashes should have a chance of destroying carried runes.
  788. Unique oklob, with the ability to blink towards you and Boris-like reincarnation.
  789. A rF+++ unrandart that appears as a "non-smoking staff."
  790. when you abandon Xom, he shoots a wide-angle disintegration beam at you, which does nothing
  791. Add an acquirement god, who does nothing but gift you free acquirement scrolls and drastically increase the oklob spawn rate.
  792. Human Jesus! Can convert humans to your side, including all those uniques.
  793. giant-centipedes are multi-tile monsters that always start at the top of the floor. Destroying a section of the centipede leaves a mushroom. Attacking the center splits the centipede in two. The centipede will grow longer over time.
  794. Banks! Now you can buy on credit!
  795. Xom will get bored if you don't use explore mode and will shove you downwards.
  796. Xom is interested when people watch your game, and disinterested when they stop doing so.
  797. rename abyssal rune to abysmal rune
  798. add LOL Cat monsters
  799. Zot's difficulty increases with the number of runes you have collected.
  800. zot's difficulty depends on how many runes you've picked up in previous games
  801. In addition to regular monsters, crib the latest oklob layout from Zot Defense for the orb chambers
  802. In one out of five games, put Roxanne on top of the Orb of Zot
  803. Instead of a slow metabolism, halflings gain a constant metabolism that can not be affected by anyting, including sustenance, regen, vampirc weapons
  804. Chopping up Sigmund's corpse leaves a Sigmund Hide. Enchanting that hide gives you a Sigmund Suit.
  805. Tiamat can cast all the spells draconians have in addition to using all their breath weapons.
  806. An oklob plant unique, and a fungus unique named Gus.
  807. Agressive trolls that, upon being struck by a confused monster, will go beserk and kill whoever punched them in the face.
  808. Oklobs are native to the abyss
  809. Eating a banana produces a banana peel which can be used to create a banana peel trap when the thief god is implemented.
  810. In one of hundred times, replace vault guards on V:8 by elven master archers.
  811. attacking while wearing amulet of inaccuracy gives a sage card-like effect to weapon skill training
  812. Huge glowing neon-highlighted sign "Abyssal rune here" so players who spent eternity scumming Abyss have some chance not to skip it.
  813. A new map for the ossuary, the "Tomb of Doroklohe." Consists of a single square containing an exit, surrounded by rock walls.
  814. Add "ObamaCare" death panels to crawl. When you hit "farming" a panel of the gods will convene to determine your fate.
  815. Cannibalism occasionally causes 1 point of Int loss.
  816. Low Int characters gain Int by eating brains of really intelligent beings, like Elf Mages etc
  817. Player ghosts drop random piece of their equipment on kill (except orbs and runes) with XL/100 chance
  818. Player ghosts say things the player (or one !nicked to the player) has recently said in ##crawl.
  819. Winning player's ghosts participate in a special "King of the hill" tournament for ghosts. Winners are announced on ##crawl.
  820. 6s and 7s! And 6s always run in fear from 7s. Because...well...you know.
  821. If you get mutated enough, you turn into a pulsating lump and instantly lose.
  822. swamp: now with lots of electrical eels
  823. New player race rhinotaur - awesome melee capablities are balanced by a combination of fast metabolism and herbivorousness.
  824. Late game re-appearance of Sigmund ala Boris - WITH CYBERNETIC IMPROVEMENTS
  825. The fog in Swamp should occasionally consist of meph clouds.
  826. you can pick up electric eel fingerlings and administer medicine electrophoresis to cure sicknesses and frailness mutations
  827. meat rations of returning. you get these from giant spore explosions
  828. cheap 9-floor minizigs in bazaars
  829. Antaeus should have silence.
  830. butterfry beasts. One out of ten times, a butterfly corpse will spawn a parasitic wasp.
  831. As revenge for slaying an innocent, neutral butterfly, the shining one will spawn a hostile dragon.
  832. Allow players to leave one last note after they die.
  833. Crawl, the musical
  834. When there are too many ghosts for a floor in CAO, some will be flushed down into the sewers
  835. Super-Mimics that pretend to be stairs and shops and branch entrances. When you enter them, you are swallowed into the Abyss.
  836. Crawl needs its own Leeroy Jenkins video
  837. temporary summons leave edible corpses which disappear in your stomach and leave you starving. "Purple smoke pours from your ass."
  838. Ceiling fan trap for people who are levitating or flying. No game is complete without that scene from Willy Wonka & the Chocolate Factory.
  839. nested bazaars. cheaper and cheaper!
  840. branch mimics. god mimics. shallow water mimics.
  841. Monsters with polearms or staves know how to pole vault over water and lava tiles.
  842. Tinning kits. Make edible trophies of your enemies!
  843. Weapons of flaming should make fun of you on wield.
  844. New unique band. The whole Stargate SG-1 team. With staff weapons. And P90s. And Zats.
  845. Since grey elves are gone, add puce elves.
  846. trapdoor oklobs spawn under rations, only pop up once the @ gets within 4 tiles.
  847. Replace giant lizards with giant chameleons. Their glyph changes color to match the floor.
  848. Rename "Death's Door" to "Seki".
  849. Collect three minirunes to assemble one normal rune!
  850. curse eye: paralyze and torment
  851. implement 1000th bad idea
  852. Bows and Crossbows allow training and crosstraining
  853. bolt of silence
  854. Scroll of Silence.
  855. crosstrain Darts and Conjurations
  856. Trog sends angry pillows as a form of penance, for you to open, like a pillowcase.
  857. Branch end entry vaults (actually, could be nice if just cosmetic)
  858. Start a branch of Crawl. Implement all of the bad_ideas.
  859. Being seduced and killed by a nymph should reward the player with ASCII porn after his chardump!
  860. Convert ascii porn into ziggurat monster sets
  861. A unique with the power to make infinite mirror versions of himself. Oh, and he can also smite.
  862. rename book of ice to book of unfire, to fit in with the book of unlife.
  863. God powers (invocations) are not subject to silence. This also allows enemy priests to cast(err, pray) while silenced!
  864. Limb removal. Left arm, no weapon. Right arm, no shield. Leg, double your move delay.
  865. Centaurs should be able to slice off a slab of their body and cook it to make a meat ration.
  866. Xom's Sausage Grinder. Converts corpses into mystery sausages. Think Upton Sinclair. 1/6 rations malfuncition in a horrible way, from strong poison to mutations, to ...
  867. Three words. Army. Of. Squirrels.
  868. Zerglings! And hydralisks!
  869. two new curse skull uniques, Bim and Zob. One preaches the glory of Oklobs, the other curses their name.
  870. Unique Zombie Poet: "I died yesterday / my body rises again / give me brains to eat"
  871. Tukima's Storm: All weapons in LOS animated. They attack everyone, including you.
  872. butchering a corpse with a weapon of distortion produces sausages instead of chunks
  873. now that toadstools grow out of corpses, wandering mushrooms should grow out of mutagenic corpses
  874. Orbs of fire should be able to firestorm.
  875. Allow Merfolk to swim in fountains.
  876. Hellspawn Kittens
  877. Level 11 Transmigrations Spell: Executioner's Axe Hands
  878. Since Blade hands gives you /scythe-like/ blades, it should be dependent on polearms skill instead of unarmed.
  879. In the abyss, the rune hunts you. And you *don't* want it to find you.
  880. Fake abyssal runes that crumble into dust when you reenter the dungeon.
  881. Since the Hive will eventually become just a single floor... turn it into a portal vault
  882. Rename repel missiles to attract missiles.
  883. Lehudib's Machine Gun: Shoots all the stones in your inventory and LOS towards the target.
  884. Power 3 for card decks: epic desc of cards
  885. Crawl Choose Your Own Adventure style book. Spoiler alert: Every route leads to death!
  886. Curse Skulls can perma-summon curse skulls
  887. You can use a scroll of remove curse to uncurse curse skulls and curse toes.
  888. Detect curse also detects all curse skulls and curse toes on the level.
  889. Fixedart distortion weapon that summons hostile blink frogs.
  890. Blink frog god. Followers of the blink frog god become blink frog jesus
  891. BLOODY SWAMP! An undead mirror image of Swamp, just harder! Filled with blood! Vampire heaven!
  892. Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.
  893. Orc Mines:4 is replaced with orcish woodstock. It's all peace and love, man...
  894. bat packs
  895. bat caves ... with guano
  896. bat mobiles
  897. batplanes
  898. robin
  899. shopping brand!
  900. Wands of Bottling.
  901. Vampire Hydras. Each head has a seperate vampiric bite attack :)
  902. now that spammals are capped at two (three?) rats, call them Pinky and Brain (and Elmyra?)
  903. make potions susceptible to fire. they are evaporated if it gets too hot. "Your potions boil! You're standing in a vile venomous cloud of miasma."
  904. make scrolls susceptible to cold. ink crumlbes and falls off if it gets too cold. "G - 10 scrolls of paper"
  905. the moment you take the Orb, closing credits start rolling from the bottom of the screen, with obligatory blooper scenes (Geryon laughs because he used the wrong end of the horn)
  906. Two-headed ogres and ettins should be twice as vulnerable to mephitic/poisonous clouds.
  907. Once killed, Michael can reappear, Boris-style, on a new level - except this time around, he's a Daeva (Archangel?) with an entourage of angels.
  908. If you don't win in less than 200000 turns, the decaying rune finishes decaying down into nothingness.
  909. you can shoot poisoned needles at trapdoor spiders through cracks in the floor
  910. armour acquirements have a chance of summoning a hostile gold dragon
  911. artifact that allows to jump over one square (useful for crossing sewer streams and avoiding traps). should be named 'boots of reaching'
  912. be honest with players. rename: decks of dungeons to decks of bazaars, decks of destruction to decks of torment, decks of escape to decks of banishment
  913. cursed shops. you can't leave them unless you buy something
  914. Chopping corpses with a chaos brand weapon should make the chunks mutagenic.
  915. hydras should be capped at 27 heads, not 20
  916. Sword of Power annihilates corpses when used for butchering.
  917. Tukimancer: starts with book of Tukima
  918. A nightmare mode in which oods are generated early and everything randomly comes back from the dead (for no exp). Boris is somewhere on every level!
  919. When you chop up corpses with a weapon of distortion, the chunks should get teleported away from you.
  920. Oklob parmesan
  921. Hydra Sushi
  922. Death Ooze souffle
  923. Dungeon Chef: Your food is rated by a panel of your peers: Ijyb, Sigmund, and Boris.
  924. Necrophage steak
  925. Crawl plays Yakety Sax while pillar-dancing.
  926. Crawl plays Final Countdown upon entering Zot:5.
  927. Unique Lichform Goblin Janitor named Igor. Immortal like boris, goes around restocking traps, cleaning up loose junk.
  928. Special sales on specific types of items should be announced every now and then across the dungeon.
  929. When watching Xom games on cao, you can initiate Xom effects.
  930. slow god power: cause game to drasictally increase memory and CPU usage
  931. slow god power: induce brain damage in the player (needs implementation)
  932. Nerf dig spell! To much digging can cause cave-ins. Be sure to leave support columns!
  933. If you throw anything that qualifies for "sticks to snakes" you can play fetch with hounds!
  934. Mimics imitate scrolls.
  935. Crystal platemail changed to Orange Crystal platemail, grants sustain abilities and clarity when worn.
  936. Scroll of detect curse identifies any scrolls of curse weapon or curse armour in your inventory and detects mummies, curse skulls and curse toes on the level.
  937. Xom transmutes you into a puppy dog
  938. a unique trapdoor spider that casts confusing touch, sticky flame, poison arrow and blink. call it Mr Tickles
  939. Tukima's dance for ghosts, and give them weapons to animate.
  940. Two heads mutation for ogres.
  941. flying curse skulls; curse skulls with teleportitis
  942. ghosts of characters who knew Portal spell may appear on D:1 regardless of where they died
  943. After you take the Orb, magic goes awry and everyone miscasts a lot.
  944. The leved edge shouldn't be undiggable; instead, the dungeon should collapse if you dig it. (Same goes for e.g. boulder beetles)
  945. level edge should be diggable, and levels should wrap around Pacman style
  946. rod of striking should misfire once in a while
  947. Add a hive vault on Hive:1 to encourage additional drownings.
  948. if you drown on Hive:1, you wake up on Hive:2, surrounded by curious friendly red wasps
  949. Frog skin armor, which grants you the ability to swim in deep water. Fixedart if you enchant armor prince ribbit's human skin.
  950. new unique: Atlas. doesn't move, doesn't try to attack you. if you kill him, the dungeon ceiling collapses
  951. Sigmund evaporates and reforms as Norris!
  952. Sigmund with an amulet of lifesaving
  953. Unarmed trolls can tear a monster into pieces when they hit it hard enough, producing chunks instead of a corpse.
  954. TSOites in perfect standing should not leave ghosts.
  955. A Soviet Russia dungeon branch in which, after you've tormented enough fiends, the communist rune carries you out.
  956. Elemental god: Gives you elemental resists and adds most-useful elemental damage to attacks (cold vs. fire cirtters, fire vs. cold critters, etc). Invokeable abilities to increase AC, EV, movement speed, or attack rate.
  957. negative AC while wearing heavy armour guarantees suffering increased damage
  958. Xom gives atomic wedgies.
  959. Xom says "Take this gift as a token of my esteem." and then firestorms the player.
  960. Rename Xom "dpeg".
  961. Rename dpeg "Xom".
  962. Mutation that makes you glow.
  963. Add "of Win" suffix to randart item name generation. Will be hilarious when used with artifact similar to Robe of Misfortune.
  964. steal leashes from nethack and give them to hill orc priests of Beogh
  965. players should be able to carry allies in their inventory period pokemon
  966. Passwall allows you to telefrag.
  967. force_a_lenghty_uninterruptible_cutscene_message
  968. branch ends prevent autoexplore
  969. uniques leave ghosts too. Sigmund ghost: now with more poison resistance!
  970. Ogre bardings.
  971. shaft traps on Zot:5
  972. Necrophages and ghouls should rush over and steal the corpse you were going to eat.
  973. A unique shapeshifter that shapeshifts between different uniques.
  974. deep dwarves can get damage foam mutation that makes damage shaving more pleasant
  975. Stabbing a vampire with a steak (meat ration) should instantly destroy it.
  976. give every kobold darts of flame
  977. Bands stick together. (please, don't)
  978. altarrobin:worship the god at every altar you find after the ecumenical temple.
  979. Crawl shops allow buying on credit with 100% premium.
  980. Put all deaths on ktyp=stupidity.
  981. A unique jelly that demands item sacrifice in exchange for passage.
  982. Sapprovores should be able to eat animal skins (and boots and gloves).
  983. Name new races and classes so they spell things when abbreviated as a combo
  984. Executioners should wield three executioner's axes.
  985. chaingun wands
  986. rods of striking and wands of magic darts can be overloaded so they would fire all their charges in one turn
  987. monsters get different letters every time you play, so you have to identify them. "ώ hits you! Ouch! It really hurts! You die... (Must have been an ogre...)"
  988. a wand of probing to tell you who each monster is, and its hp and all that other good stuff
  989. evoke a scroll of immolation to make a flaming paper airplane and burn that sleeping ogre to death from afar
  990. spriggans can wear scrolls of paper as light armour. grants vulnerability to fire
  991. Casting fire bolt on corpses should make meat rations.
  992. dip a box of beasts in lava, then evoke it to get all the meat rations - ortoslon
  993. Sniping bad_ideas[1000]. - CatEater
  994. woo 1000 bad ideas gathered! Now go and make a crawl variation with all these implemented.
  995. make inventory slots and spell slots interchangeable
  996. deep elf master archers wield two longbows
  997. Make glasses a new armour slot, eg. Frederick's monocle.
  998. Amulet of Resist Banishment.
  999. crystal meth golem
  1000. Blink Slugs.
  1001. Scroll of dental health care, prevents miasma breath
  1002. The Deep Elf Master Archer comes into view. It is wielding a glowing AK-47.
  1003. pillowcase golem
  1004. Stone giants have a breath attack instead of carrying large rocks.
  1005. Acid reflux mutation: you can re-use the effect of the last drank potion with the cost of some acid damage.
  1006. Enable a gender prompt if the player chooses to be a HoMo.
  1007. Orc priests run out of piety. And drown, if water walking.
  1008. Enemy orc priests who run out of piety will have all the orcs near them turn against them.
  1009. Monsters say "Hadouken" when they cast fireball.
  1010. Octagon levels collapse and kill you if you dig all the pillars away.
  1011. Some uniques are friends with each other and will berserk if you've killed their buddy (or lover).
  1012. Sheep should drown in shallow water.
  1013. Xom occasionally laughs when you do something stupid, even if you don't worship him.
  1014. Healing spells.
  1015. Artifact chokos.
  1016. If you hit a jelly too hard with an axe, it should turn into two jellies.
  1017. <Zaba_> Xom should be able to die from laughter
  1018. A "giftwrapped rune" which can only be obtained as a miscellaneous acquirement (1 percent chance)
  1019. Wanderers start with a cursed primary weapon.
  1020. make melee damage be (1dX + 1dX) / 2
  1021. Necromancer pghosts should be liches.
  1022. Chocolate swords that heal monsters instead of hurt them, and make a tasty treat. Credit to GoblinHack for this one.
  1023. A forge where you can melt down multiple rings into one randart ring.
  1024. Monsters should be able to use evokable items like stone of earth elementals and disc of storms.
  1025. Brand of dodging
  1026. Sticky acid.
  1027. New transmigration/earth spell, Black Merge; Liquidifies the floor of a given tile just enough for anyone on it to dip a little and stuck when it solidifies back, forever.
  1028. Zin should ressurrect you, once, back to the temple.
  1029. Give Roxanne Imp-like regeneration, and summon Oklobs
  1030. Magical beards. Implement Toady One's dynamic beard system for dwarves!
  1031. "Yakslayer" randart weapon name.
  1032. a branch consisting of a centaur city that has a wooden rune in the end guarded by a six-armed centaur emperor with spriggan speed.
  1033. two blades of a lajatang may have different brands
  1034. Crystal Yaktaurs: Fire crystal spears instead of bolts.
  1035. Trapdoor death drakes. Trapdoor ogres. Trapdoor Sigmund!
  1036. Sigmund has 1 HP
  1037. More sphinxes to the Tomb, please. And not only to first level!
  1038. Distortion brand for ammo.
  1039. A swimming skill, for those who prefer to fight in lakes.
  1040. Ghosts earn XP similarly to how they would have if alive, and can even level up!
  1041. Rename Boris to Boris of returning
  1042. And brand Sigmund similarly.
  1043. Ozo's armour should let you walk on lava, like levitate on water.
  1044. A monster-only spell 'nerf' that temporarily reduces all of your spell ranges.
  1045. Vampires should get the spell "blink".
  1046. Strong mutation - changes your race
  1047. shorten the branches some more, then say it is to make the game more challenging by cutting content.
  1048. Crawl banner ads which, like all the Evony banner ads, feature dungeon babes in tight, boob-revealing, improbable suits of armor
  1049. Let players save their lives with quarters. This idea will eventually make the developers into millionares.
  1050. new unique: Pac-Man. tries to eat all player ghosts on CAO
  1051. playable race with detachable arms: left arm of returning and dancing right arm
  1052. polypiling!!!11!1
  1053. Draconian death knights with torment in Zot.
  1054. when a dancing weapon of returning falls from the air, it apports the player to its square
  1055. new light armour: socks. you can wear them on feet for cold resistance or put them on hands for confusing touch
  1056. Even better, if you wear socks for long enough to get the farming title, they emit mephitic clouds.
  1057. Removing item with Curse flag causes Zot trap effect to happen.
  1058. uniques should be able to talk in their sleep
  1059. color blindness mutation: you see everything as when wielding lantern of shadows, i.e. grey
  1060. if you enter a unique's name at the start of a game, you start with their equipment, items and spells
  1061. uniques' monster bands commit suicide when their leader is killed
  1062. wand of Polymorph God. "Xom evaporates and reforms as Zin! Zin thinks this is not funny."
  1063. when you fire an arrow in abyss, there's a chance it'll hit your back
  1064. Jellies sometimes burn through the floor and appear on the next level. Sometimes they land right on your head. Get used to your new cursed helmet. At least you make Jiyva happy.
  1065. new misc item: a nondescript boombox. when you evoke it, hip hop starts playing and all dancing weapons go berserk
  1066. Player draconians can be slowed by freezing attacks.
  1067. Geryon can only be killed with a weapon that killed the Lernaean hydra.
  1068. dip a scroll a paper into a potion of poison and make the ultimate thrown weapon: poisoned paper plane of piercing aka PPPP
  1069. to eat something, you need to wield it and evoke it
  1070. Every cursed item in your inventory adds a chance per turn that you will lose a random food item.
  1071. When a draconian casts dragon form, it turns into the dragon corresponding to its color. For example, black draconians turn into storm dragons, pale draconians turn into steam dragons, and yellow draconians can't cast the spell at all.
  1072. Zombies gain a drain intelligence attack.
  1073. Sushi rations, which you get by wielding a severed kraken tentacle and reading a scroll of enchant weapon.
  1074. Ice cave exit portal has a chance of taking you to Coc:7.
  1075. When polymorphed, Donald should turn into a duck whose only possible actions aside from movement are to quack and peck.
  1076. Some items, spells or monsters to be non-existant; decided at game start.
  1077. Draconians wearing dragon armour get a "cannibalism"-esque piety penalty from the good gods.
  1078. Slime creatures with a sickness attack.
  1079. A command for Henzell that makes him print all segments of a topic at once.
  1080. Make "Unemployed Unperson" a playable combo.
  1081. Pleasure brand for whips.
  1082. Diagonal steps should take 14 ticks.
  1083. New monster: yak-47
  1084. Cursed amulet of Insanity {rMut MUT+ Curse}
  1085. Rename Menakure to King Tutankhamun.
  1086. Cyberdemons.
  1087. A practice mode, where you get unlimited scrolls of acquirement.
  1088. A game-type-of-the-month: first one should be where you start in the Abyss at level 1 with 100 scrolls of holy word.
  1089. Ratling Master Fencers.
  1090. Wu Tang Killer Bees.
  1091. Levels cut from the rest of the dungeon are moved to Hell.
  1092. Poison kills should count, even if post-ghost-death.
  1093. allow draconian callers to summon 1s.
  1094. Antaeus wears Golden Dragon armour.
  1095. Makhleb should get annoyed when you pray but don't sacrifice anything
  1096. Blink Hydra
  1097. Every head that a hydra has will have a random 'class'. Warrior heads will deal more damage, priest heads will smite you, and wizard heads will fire magic darts, throw flame/frost, and make the hydra go invisible.
  1098. Left-handed items that only 1/9 of characters can use properly.
  1099. Hive should be extended to 3 floors, to keep it in line with Crawl's design philosophy and theme: The number 3.
  1100. Crawl should keep track of DEMAs between games, name them if they get more than n kills, and create custom artefact bows for them. The bows description should include a number of notches engraved on the bow, one per each kill.
  1101. goldfish can steal your gold and/or steal gold.
  1102. A lemuel themed zig level with nothing but oklobs, death drakes, and ocs.
  1103. Lemuel designing levels.
  1104. Pillowcase golems that always give the "like a pillowcase!!!" message no matter how hard you hit them.
  1105. Banana peel golems that deal little damage, but severely drain dexterity.
  1106. on zot:5, xom acts, even if you don't worship xom.
  1107. If you sacrifice the orb of Zot on an altar of Nemelex, you can gamble for the chance of multiple orbs, or a game over.
  1108. mimic you can wear that later animates itself and attacks
  1109. Miscasts can force you to forget very own name
  1110. If Blork the orc is polymorphed, his racial title changes. i.e. Blork polymorphed into a slug becomes Blork the slug.
  1111. Rename sublimation of blood to "sublimation of flesh" or "vaporisation of blood."
  1112. Condense! Level 2 transmutation/ice spell that lets you bottle potions from clouds.
  1113. sometimes teleport is called trelespoet.
  1114. <hayenne> Casting blade hands should turn you into Wolverine
  1115. Rename doors to pillowcases.
  1116. Quicksand.
  1117. Undead that escape with the amu^H^H^H orb die the moment they encounter the sunlight of the outside world.
  1118. Bears become neutral when passing over a tile with a honeycomb.
  1119. Potions shattering in your inventory should create a cloud on you, like Evaporate.
  1120. Torture chambers filled with trapdoor fiends, scroll of blink mimics, and amputation traps.
  1121. Vaults that run away from you.
  1122. When you pick up the orb, everything on the level should immediately berserk.
  1123. For Green Demons, Curarare Arrow
  1124. A new unique iron golem named Bender who belches flame and occasionally passes out sober.
  1125. Apporting the Orb should cast it into Abyss.
  1126. Royal jelly, upon encountering fire, rapidly spawns lesser J's in a frenzy to stop, drop, and "roll with his peeps."
  1127. Give orbs of fire large shields.
  1128. Sigmund should have a paralyzing stare.
  1129. broad lochaber triple axe.
  1130. A summoning spell that summons random uniques you've killed.
  1131. stair mimics
  1132. if "distressingly furry" items take fire damage, they should become "smokey" instead.
  1133. Acid blobs eat through the floor and make shafts when you kill them.
  1134. Book of Sigmund.
  1135. A new branch, the Republic of Sigmund, populated entirely by Sigmund clones. If you don't kill any Sigmunds by the time you get to the branch end, you may choose to ally with the Republic of Sigmund, and all Sigmunds in the dungeon will be neutral to you.
  1136. Upon dying, the game should play the whole game over theme from Total Distortion before allowing you to play again or close the game. http://www.youtube.com/watch?v=9pPQnhhUqtU
  1137. GAME OVER YEAAAAAAAAAAH
  1138. Playing halflings.
  1139. Halflings, in general.
  1140. Halflings, in specific.
  1141. Halflings, in the past, present, and future tenses.
  1142. bad ideas are better than good
  1143. you've got quite a treasure there in your ecumenical cube
  1144. The time has come for you to destroy Boris's soulstone.
  1145. Hail, outlander.
  1146. I sense a soul in search of answers.
  1147. It's me, Imoen!
  1148. You must gather your party before venturing forth.
  1149. playable Hydra race. gain a head for each xl
  1150. Feeding jellies.
  1151. The jelly dungeon.
  1152. scroll of summon jelly
  1153. size altering mutations
  1154. While confused and on an altar, you should accidentally take on the associated religion.
  1155. While confused and on an altar, you should accidentally take the nearby orc as your wife.
  1156. While confused and praying, you should abandon your religion.
  1157. Potions should have a chance of explosion on being shaken (ie, heavy combat, teleportation, traveling up/down stairs)
  1158. Adding items to good ideas.
  1159. Worshipping Zin.
  1160. When intelligent monsters walk over a spellbook, they should be able to cast those spells.
  1161. If you get blurry 3, you receive the option to leave the dungeon, visit an optometrist, get a perscription, and then come back.
  1162. rename lichform into mummyform
  1163. Mummy curse that makes you Very Hungry
  1164. Mummy curse that makes mummies Very Hungry.
  1165. <mong>We need a Boaris. Exactly like Boris, except a hell hog.
  1166. Guns! Firearms! Shotguns and rocket-launchers!
  1167. The eight spells, only found in Octavo book. Lvl 100 spells. Cast them and you win! \o/
  1168. xom ideas[161], but for Trog.
  1169. ranged weapons of distortion
  1170. new spell: create (easily destroyed) wall
  1171. <TGW> lab needs giant spores
  1172. sort pack items of identical type together - wand of fire next to WoF etc
  1173. Ghosts using missiles should get ammo of draining
  1174. Summon too many air elementals on a level and you suffocate to death
  1175. summon too many earth elementals on a level and the walls literally come tumbling down.
  1176. Targeting yourself with Dig should make a shaft.
  1177. Player Mu should curse the enemy that kills them
  1178. If a reaper gets summoned you can watch them duke it out :>
  1179. rename bolt of iron to I-Beam
  1180. Submerging ice fiends
  1181. T&D should give a slaying bonus against trapdoor spiders.
  1182. Ghosts of yred worshippers should have pain mirror.
  1183. The shining one wrath should include summoning shining eyes.
  1184. merge tso and jiyva
  1185. Wonton soup of hellfire!
  1186. A unique orange crystal statue that can't be disintegrated.
  1187. A unique silver statue that summons pan lords.
  1188. Replace "you are cast into the abyss" with "a trapdoor opens and you fall into the basement"
  1189. Death goblins that hit like ogres.
  1190. When you hit tiamat, draconians should jiggle out of her.
  1191. Give moths of wrath shadow creatures.
  1192. Orange crystal statues in labs.
  1193. No orange crystal statues in labs.
  1194. Imp race. Innate rF and regeneration, but has blinkitis.
  1195. A Crawl Feature Request race. Starts with tinning kit, ring of invisibility, and a permacursed knife of venom that poisons chunks.
  1196. A monotheistic god that gives you piety for desecrating other gods' altars
  1197. Wasp storm: a 65% irresistable poison storm that summons friendly red wasps.
  1198. another luck god that affects combat rolls, item generation, spell success etc
  1199. create a player note w/ vault name when you run into a vault so people know what the heck you're talking about
  1200. New god: Honey nut cheirbriados
  1201. see good ideas[10]
  1202. Shouting mutation gives breath attacks longer range
  1203. Two-headed mutation for Ogre characters!
  1204. A scroll of anagram, which allows you to rearrange the letters in any item in your inventory to make a new item. Thus you can turn pears into a spear. May have other uses too, but probably not.
  1205. Unique Oklob named Bolko that can blink, has 20 speed, and can cast Portal Projectile on its acid!
  1206. Add Oprah to the divine pantheon. Sure the devs may be against divine gifting, but with Oprah, everyone gets a car!
  1207. Horns 2 mutation immediately gives you minotaur apts.
  1208. Weapons of flame mulch 100% when thrown just like missiles of flame do.
  1209. take damage when unweilding (storing) a flaming weapon as it is still hot!
  1210. (8:39:02 PM) elliptic: it seems like projected noise could be potentially useful on late zig levels
  1211. Cyclops and stone giant skeletons throw large skeleton rocks.
  1212. I'm pretty sure that should be "large rock skeletons".
  1213. Ugly stick. A -2/-2 club, turns things you hit with it into ugly things - or very ugly things if they're already ugly things.
  1214. Spiny swamp worms.
  1215. Giant spiked swamp worms.
  1216. A spell 'bolt of bees' that does physical damage and surrounds the target with allied bees.
  1217. Balrugs dual-wield demon whips and demon blades.
  1218. If a wizard is in the way, a balrug cannot pass.
  1219. Balrug fly is canceled over shafts.
  1220. Monsters should haste each other if they have the spell.
  1221. werewolf race: as you level up you can turn into different kinds of canine
  1222. The Royal Hydra: Splits when attacked, has corrosive attacks
  1223. amulet of contradiction {rMut MUT+}
  1224. xomform, all stats set to 72 but permanently confused
  1225. Zot Defense form. The better you do in a minigame, the higher your stats!
  1226. Scythe of Sigmund: this scythe gains +1 for each death caused by sigmund (carries over betwen games). It decreases by 1 each time sigmund is killed. Sigmund starts with this scythe 1 out of every 5 games.
  1227. Vehumet makes your spammals explode during prayer.
  1228. A speed god that rewards you for using haste.
  1229. A god that gifts nothing but randart flails... eventually you'll probably get one you'd want to use.
  1230. Get rid of DS's first mutation and have them start with horns instead, you know you'll get it anyway.
  1231. With T&D, spider form should let you become a trapdoor.
  1232. A spell 'exile' that's like banish but sends you to the swamp.
  1233. Ghosts with apportation should be able to cast it on the player, drawing him into melee range.
  1234. A brand that makes Angels out of humanoids killed with it.
  1235. a spell that gives temporary brand (returning) in translocations
  1236. Allow a strong enough character to break off a piece of a wall to use as a large rock of some sort.
  1237. dwarven god of dungeon building. dig as an ability, create stone walls, create traps (choose the spot, trap type based on piety level), sense surroundings
  1238. Summon rhesus macaques
  1239. Sporeblob. A group of 9 Spores that all stay close to the middle one, and move as a pack.
  1240. Scroll of pan lord summoning.
  1241. Amulet of the Gourmandian Spirit. Similar to guardian spirit, but subtracts damage from hunger instead of mana.
  1242. If you're undead or mutated, you can't pick up the silver rune.
  1243. Glowing hydras with mutation attacks on each head.
  1244. Green eye: like a hungry ghost but with smite targeting.
  1245. Monsters with potions of mutation should drink them.
  1246. Nets of returning
  1247. NOT nets of returning
  1248. anything valrus says
  1249. (12:22:36 AM) valrus: how about a script that adds anything I say to bad_ideas
  1250. Rename golden eyes to Golden Snitches.
  1251. (10:48:26 PM) Eronarn: mikee: randomly turn stairs into abyss gates (10:48:35 PM) mikee: while you're going down them
  1252. Fleeing animals that get cornered or blocked by something go berserk.
  1253. If you're low on hp, animals can 'smell your blood' and go berserk.
  1254. Remaining orb guardians each get stronger every time you kill one.
  1255. Unique imp who spawns with darts of dispersal.
  1256. crashitis mutation
  1257. cursed sustain abilities should totally degenerate you instead
  1258. Teleporting while confused can put you in deep water or lava.
  1259. A unique slime creature that summons other slime creatures.
  1260. Orc Prius
  1261. Hellwings teleport you right to the Vestibule, and lock the doors.
  1262. Give monster ogres giant whips of reaching
  1263. Triple Sword of Shocking. See bad ideas[112]
  1264. Berserk traps. Oh, the vaults you'll see...
  1265. Praying to trog enrages every visible monster.
  1266. Trog's Brothers in Arms sends in berserking butterflies as reinforcements.
  1267. Dungeon needs easily destroyed DryWall Habitat for Monstrosity.
  1268. If Sigmund kills you with a scythe of reaping, the game continues with you as a zombie.
  1269. In the end, after bringing the Orb back to the surface, you look in a mirror... and it turns out you were Sigmund all along.
  1270. Multiplayer Crawl: One player controls the @, another controls the dungeon creatures. Especially sadistic kills give extra points.
  1271. Lichen liches.
  1272. Broken glass in shallow water. Cigarettes buried in the sand.
  1273. (4:34:40 PM) petato: @??titanic sigmund creature
  1274. Sticks to snakes on a randart makes a unique.
  1275. Allow people with visored helmets to raise the visor so they can bite people.
  1276. Giant oklob spores, with accompanying oklobomycetes.
  1277. Give the monster's confusion spell smite targeting. To make orc wizards even worse
  1278. shopkeeper class
  1279. Rename orc sorcerers to "orcerers"
  1280. ignoring bad_ideas
  1281. Trog gifts spriggans with large rocks of returning
  1282. Boris drops his phylactery 1 in 10000 times you kill him. It's an amulet that keeps him from respawning, allows your ghost to recur multiple times in other people's games, and drops you in a random place in the dungeon, fully healed, if you die while wearing it in lichform.
  1283. New skill: Eating. Eating foods that are too tough for you cause you to choke; especially elegant meals moreso.
  1284. Blade Leg. Kind of like Blade Hands, but only one of them. Replaces aux kick attacks, but gives you ponderousness and prevents wearing boots (one boot is still ok). Pros cast Fly, and then cast it twice!
  1285. deaths to disintegration should launch IVAN
  1286. Ultimate cross-breed monster, breathes fire with many heads and lives in a nest (complete with a queen): fire hydrant.
  1287. The more sheep that are within the line of sight, the greater the odds of one casting a sleep spell on you.
  1288. Electric Sheep. All that wool can lead up to a static discharge.
  1289. Curse wisps. All the fun of trying to hit insubstantial wisps, now with Torment!
  1290. (9:30:50 PM) mong: xom
  1291. On mummy PCs: You miscast the spell. Sparks fly from your hands! You catch fire!
  1292. butterflies should turn into a moth of wrath when they level
  1293. "deaf cob", a rare death cob that casts silence
  1294. Using fire on a death cob results in popped cob?
  1295. One floor should have a yellow brick road going straight through it. Nothing else, no tinmen, no scarecrows, just a yellow brick road with an emerald castle at the end.
  1296. staff of translocation: distortion branded, which, yes, triggers when you wield it
  1297. petato: having really good traps&doors skill should give you the message "You open the door like a pillowcase!!!"
  1298. American player race. All roles restricted except for Gladiator.
  1299. Purgy drops a distressingly bulemic troll hide.
  1300. Crazy Yiuf will stop to pick up and eat any scrolls or books he finds.
  1301. Naga barding of walking. Centaur barding of slithering.
  1302. a level 9 summon boggart spell
  1303. Mutation: Breath weapon that creates butterflies
  1304. not implementing [1305]
  1305. Maurice steals the orb of Zot
  1306. Cheibriados invocation: Heal, then sleep three turns.
  1307. To resolve the vault/Vaults conflict, rename it to Volts and fill it with elec monsters.
  1308. 1 out of every 1000 monsters spawns in an albino variant
  1309. Pokeballs.
  1310. Collossal Kobolds.
  1311. Koitalic.
  1312. Diminuitive Kobolds
  1313. Kobolds merge like trunk slime creatures do. Titanic Kobolds!
  1314. skeleton as a playable race
  1315. summon small mammals summons kobolds and halflings at high levels
  1316. new unique edible (beige) ooze monster: the Flan
  1317. a vlad_the_impaler vault for D:2, now featuring nethack vlad in his rightful place!
  1318. Allow adventurers to quaff from a sealed flask, to internal combustion results
  1319. A deep elf monk (DEMo) starts with explosives
  1320. when a titanic slime creature is on the screen, disco mode engages ala discorobin
  1321. Killing plants within the view of an altar of fedhas leads to divine wrath, whether you worship or not.
  1322. If your AC, EV and SH are exactly 27 each, you enter god mode, with a quad damage multiplier
  1323. Bad idea, or greatest idea? Switchblade staff of power, it slices, it dices, it even juliennes fries!
  1324. To make things a little less mephitic in Hive:2, add some guardian bee-goyles (name is not under discussion) made out of rock that look like statues until you get within three tiles. And keep the generic, boring statues (now of bees) to keep the player guessing.
  1325. Allow watchers to play as xom when watching a chaos knight
  1326. Schrodinger's Demons - may or not be poisoned. 50% chance of dying upon entering your line of sight
  1327. Give agnes a wand of haste
  1328. Python, a unique anaconda that appears early. Despite being injured, it refuses to wear braces. Appears as a white space.
  1329. New edible holiday monster: choklob - an oklob dipped in premium milk chocolate
  1330. Flying Pizza Monster - Like a giant spore, but when you hit it, it explodes into a cloud of pizza
  1331. Pinata Yak Has high dodge, when you hit it with a blunt weapon, it explodes (ala disintegrate) into candy.
  1332. You can whip walls in the dungeon, and find random beating hearts.
  1333. black bears go through your garbage and make a mess at low hp
  1334. trapdoor wandering mushroom - follows you around out of LOS, hides underground, then pops up and confuses you
  1335. trapdoor wandering orange crystal statue
  1336. Tukima's dancing typos
  1337. 1/1000 draconians turn out rainbow, like tiamat
  1338. Confuse Sigmund, he starts quoting Sigmund Freud "He that has eyes to see and ears to hear may convince himself that no mortal can keep a secret. If his lips are silent, he chatters with his fingertips; betrayal oozes out of him at every pore. "
  1339. If you die to an elf wielding the sword of zonguldruk, you rise as a zombie a few turns later. Complete with no healing whatsoever.
  1340. wraith of wrath
  1341. Allow wands of digging to make shaft traps.
  1342. s/Apportation/Yoinkinate
  1343. (2:13:59 PM) valrus: money in crawl should be measured in auc
  1344. Horseshoes for centaurs. You can even get ones with cleats, for extra damage!
  1345. branded arrows produce new sticks to snakes. Disperal, returning, penetrating, most importantly, exploding
  1346. Mountain dwarves operate at 80% capacity sober. 100% capacity buzzed, and 120% trashedbeing trashed may cause you to forget parts of the map...
  1347. rename throw icicle to "mozilla firebird"
  1348. rename forescry to mozilla thunderbird
  1349. If you carry Cekugob on you, it rarely decides to equip itself, whether you want it or not. Of course, it does not inform you of this.
  1350. Give killer bees opposable thumbs, ability to open doors.
  1351. The pond on Hive 2 is shaped kind of like a toilet bowl. Players should get a chance of being flushed into Swamp instead of drowning.
  1352. Deep elf blademaster with tukimas dancing quickblades of distortion
  1353. Differentiate between red and green apples in inventory and stashes.
  1354. Better yet, elven, dwarvish, and orcish apples. Eat five of any in succession and you become that race.
  1355. Good gods like it when you summon demons in order to lure them into a hideous ambush, then slaughter them.
  1356. Gods might decide to smite you for stepping on their altars. Especially Trog.
  1357. orc knight yell berserks nearby orcs
  1358. give executioners an irresistible slow spell
  1359. Shed portal vault, that prompts the player for wall and floor colors on every entrance
  1360. When death cobs are hit by a flame attack, they explode into hostile death popcorn. Popcorn that is trying to kill you. You don't want to eat that.
  1361. xv tells you about a monster's taxonomy, including Latin nomenclature, and about its natural habitat, means of reproduction, etc.
  1362. if you zap a glass wall with a wand of polymorph, it turns into a glass golem
  1363. Oklob trees.
  1364. And Oklob walls!
  1365. Casting a brand spell while wielding a weapon of chaos should make the next 27 attacks have a 50% chance of being that brand and 50% chance torment everything in LOS.
  1366. a unique boggart named Humphrey
  1367. a unique named trogdor that starts as a man, becomes a dragon-man, then just a dragon (but he was still trogdor). Has a breath attack, "Trogdor burninates you!"
  1368. switch Lair:$ and Vaults:$, and see how long it takes for people to notice
  1369. 10 aum of silver darts should really weigh 10.97 aum.
  1370. Replace amulet of controlled flight with amulet of life preservation. Unlike other roguelikes, only prevents death by drowning. It's a rather big and bouyant amulet. If you want it to be useful, also grantsswimming.
  1371. Xtahua "crashes" through doors destroying them rather than opening them.
  1372. tie the shoals tides to lunar cycle, system timezone, and global warming
  1373. Casting ice storm and fire storm next to each other should generate a tornado
  1374. New transmutation spell - Choko Form. You transform into a choko. For the rest of the game.
  1375. Choko form, part two. If you're eaten by a monster, you have three turns to end the transformation before you're digested.
  1376. choko form, part three. Doing so causes the monster to explode in a shower of chunks, while you stand in a pool of blood. 50% current health, -2 max health.
  1377. Pikel should sell his slaves to things that pick up gold.
  1378. Using a crystal ball of fixation during combat grants great chei piety
  1379. Watered-down potions of mutation cause watered-down mutations. 'You have a cute tiny pair of horn nublets on your head!' 'You are partially covered in acne.' 'You tend to lose your temper in slow-moving queues.'
  1380. Give Agnes Haste.
  1381. A copycat sort of monster that uses all spells, abilities, and forms of attack the player uses in its sight against them, effectively "learning" them until its death.
  1382. Make Chei disapprove of eating the corpses of [once-]speedy creatures.
  1383. Make Chei approve of eating the corpses of [once-]speedy creatures.
  1384. Give blink frogs regenerative healing.
  1385. make the potion which makes you go beserk always yellow. "This tastes like piss, you are pissed off"
  1386. Make EH and other enchantments blockable.
  1387. Sacrificing a choko to Okawaru changes your religion to worshiping his brother, Chokowaru.
  1388. If Pikel becomes mutated, he turns into Pikelchu and shoots lightning.
  1389. Jellies eat stairs.
  1390. Jellies become hasted when they eat potions of speed.
  1391. Opening a bronze flask while confused creates butterflies. Or make a multicolored canteen for that purpose alone.
  1392. If Saint Roka does not join a Beoghite immediately, he becomes enraged about this false messiah and goes berserk.
  1393. Cyclopses and stone giants pick up large rocks.
  1394. A race that has to constantly die in order to stay alive; it gets 100% lifesaving, but game over if you don't use it often enough
  1395. Push spell - to have fun seeing lava swimmers
  1396. Randomly spawning test spawners.
  1397. Randomly spawning /friendly/ test spawners.
  1398. Display all weights in units of giant spiked clubs.
  1399. separate animal skin for every large leathery animal
  1400. separate leather armour for every large leathery animal
  1401. Hydras should grapple.
  1402. Anything should grapple, ever.
  1403. Potion of suicide, made from 100% death drake extract!
  1404. Titans bounce their lightnings at you, instead of firing them straight
  1405. An effect that introduces typos into common commands; autoexplore becomes autoexplode, etc
  1406. An artifact that occasionally recurses itself should occasionally create an artifact that creates an artifact that occasionally recurses itself, by creating an artifact that creates an artifact that... you get the idea
  1407. Instead of "Porcupine", orcish players should receive the title "Orcupine".
  1408. Brown ugly things eat items.
  1409. "unseen horrors" are renamed to "seen horrors" if you have see invisible
  1410. abyss exclusive unique name "The Thing That Should Not Be"
  1411. If an item is cursed, you shouldn't be allowed to change its inventory letter.
  1412. "Alive" vampires can join good gods, but get put in penance whenever they aren't alive.
  1413. plant corpses that spriggans can eat
  1414. Tukima's Polka Dance
  1415. Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of cure mutation.
  1416. Oklob Farm portal vault. Involves Oklobs, of course. Guardian Imps, with wands of polymorph other. And at the very end, four potions of mutation.
  1417. Blade feet
  1418. Make an L Ron Hubbard themed lava portal vault
  1419. New class, buttermancy. Gets spell flight, forescry, summon butterflies, blink
  1420. New spell. Butterfly form. -50% hp, +20 EV, -10 str. Extremely fast movement, but you can only move in a fashion similar to a semi-controlled blink
  1421. new branch of hell. Tetris
  1422. Dressing and undressing yourself with blade hands or claws should damage clothing like robes and cloaks.
  1423. Quickblade of polymorphing. Call it.... the dagger of many deaths.
  1424. You have to take 41% of a step before attacking diagonally.
  1425. Allow kobolds to poison monsters by feeding them limbs.
  1426. dispersal thorn shooting trees of warp
  1427. Potion of Botox
  1428. Sell advertising space to GEICO insurance. How? Talking geckos, of course.
  1429. a polearm that becomes damaged after some use, then turns into a staff
  1430. Spammals should give a chance of producing a single tiny mouse which squeaks then runs into a hole in a nearby wall never to be seen again.
  1431. Summon Small Camels
  1432. A level 12 Ice spell that halts ALL Thermodynamic activity in the known universe, including the caster.
  1433. An activatable orb of silence that can be dropped for a pocket of quiet. Do your LRD digging without anybody noticing!
  1434. One level in Lair should be full of bears, rangers, and hefty wooden picnic tables which large races can use as a weapon, shield, or battering ram. To-Do: picnic basket miniquest, Snagglepuss unique, No Littering signs
  1435. Summon Slug
  1436. an option that lets the player rename spells
  1437. Portal Mimics
  1438. Vault Mimics. It looks like a vault, but when you step inside, it fallls into pulsating lumps of flesh.
  1439. yaktaur captain -> death yaktaur
  1440. Custom spriggan necromancer title: La petite mort
  1441. If a person presses ctrl-wtf in game, it sends an alert out to ##crawl that something watchable is going on.
  1442. Dowan and Duvessa get fixed results if you polymorph them. Dowan turns to water elemental, Duvessa turns into a death yak.
  1443. If you kill all the monsters in the dungeon long enough that they can no longer spawn, the universe suffers a heat death.
  1444. Long Arms DS mutation that allows you a reaching unarmed melee attack.
  1445. Goon god, inspired by something awful forum thread.
  1446. golden helmets give a small halo effect
  1447. Special title: Lord of the (pillar) dance, awarded to players who retread their path for over 300 turns
  1448. Frederick should be renamed Frederick of Hollywood and should drop lingerie.
  1449. New class: Slacker. Worships Cheibriados, starts with a bong, some darts, a scroll of magic mapping, and a stack of pizza
  1450. Skeletal Chiropracter. Heals skeletal monsters
  1451. Let players add monster chunks to their pizza. Mmmm...pepperoni and quokka.
  1452. Yaktaurs should have their own "yakish" racial armour and weapons.
  1453. Give the orb a tiny chance to be received via misc acquirement!
  1454. Oklobs cast teleport self when the player is not in their LOS
  1455. New class - Librarian. Starts with a robe, no weapon, no skills, no spells, but several random manuals and a random spellbook.
  1456. All minotaur labyrinths include a wand of polymorph other.
  1457. Shoals should have a staircase to the single level Scholl's branch. Level is full of curse toes and fungi, with the occasional J. Standing too long in shallow water on this level may ruin weaker boots.
  1458. Early unique '&', an ufetubus wearing a rubber Cerebov mask: "Insincerebov"
  1459. Mountain Dwarves are so incredibly racist they won't wear or wield non-dwarven items.
  1460. Mountain Dwarves have a beard statistic. Every time they level up, their beard gets longer and provides various boosts, including strength and max health. Fire attacks may singe their beard, permanently shortening it.
  1461. Only when playing Mountain Dorfs are all giant goldfish renamed to carp, and get a power/range boost.
  1462. Add Charisma as a base stat and introduce bargaining as a skill.
  1463. New race: Circus Dwarf.
  1464. new monster: exciting beetle. Just like a boring beetle, only it makes you go berserk
  1465. If you kill a deep troll with fire, it should leave a deep fried troll corpse. Butchering this may leave a deep fried troll hide accompanied by delicious deep fried troll cracklings.
  1466. replace the demons in pan with satyrs and panda bears
  1467. Eyeglasses as a wearable item to correct for blurry vision.
  1468. buffed up berserk butterflies for the Hell branches-- "papillons enragees"
  1469. Summon Horrible Things should have a 0.1% chance, cumulative on each cast, of waking Azathoth from its slumber and causing the destruction of the player, the dungeon, and the world.
  1470. Boss Rush mode! You must fight all the uniques of crawl with no gear but what you scavenge from their decaying, bloated corpses.
  1471. Step from time accompanied by the "Hokey Pokey" song, you stick your left foot in the timestream, you take your left foot out....
  1472. hellfire.
  1473. smiting
  1474. Potion of devolution.
  1475. <Kyrris> What happens if I evap my potion of porridge? Oat clouds?
  1476. Casting airstrike on deep water causes tsunami
  1477. allow players to meet each other while alive
  1478. Spellbooks should explode for damage based on the number and power of unmemorized spells in them.
  1479. Wands of haste should occasionally malfunction and haste everything around you instead.
  1480. Eating while berzerk should make lots of noise, leave crumbs that turn into mold after awhile, and after berzerk the player should have terrible gas.
  1481. Deep elves' HP should be capped at the number of total spell levels (memorized + available) they have.
  1482. dapper wizard cat unique
  1483. Replace confused butterflies with drunken college students. Keep the behavior the same, but slower.
  1484. Dungeon Crawl Shit Stew: A variant which includes only features listed here in the bad ideas entry- preferably every last of the nearly 1,500 of them!
  1485. Chokoban!
  1486. Drowning guys with confusion is fun, a whale that will beach itself when confused is even better.
  1487. Make fighters worship Okawary from beginning
  1488. In addition to auto-explore, autofight
  1489. Having stat damage should slightly increase the severity of poisoning, and being poisoned should slightly increase the probability of stat damage from sickness.
  1490. make monsters respect item inscriptions
  1491. overinscribed items break
  1492. let giant eyeballs read player's scrolls
  1493. Sigmund appears at a random level of the main dungeon, with power scaled to match the level on which he spawns.
  1494. Mummies should be able to douse themselves with potions of water to temporarily nullify their fire vulnerability.
  1495. Animate Dead should turn sausages into dachsunds
  1496. New god: Flying Waffle Monster. Invocations: create waffle (costs piety, grants food); mire in syrup (attempts to slow all enemies in sight); waffle iron crush (crushing/fire damage in a circular area of effect).
  1497. Sticky flaming the royal jelly should have a random chance, per turn, of printing a message of "scented candle" type: "The level is filled with the scent of anise and coriander" (or "grapefruit", or "fresh-cut grass", etc.)
  1498. Force choke.
  1499. Zombies can't use stairs, but they don't know they can't, so they should try to follow you, only to fall to their death.
  1500. the Cloak of Conversation - grants Recite.
  1501. can't see yourself when invisible
  1502. Allow player ghosts in Sprint
  1503. Add killer ducks to Swamp/Shoals! As a nice side effect you will be able to polymorph into Donald the duck.
  1504. Xom should sometimes fill the entire level with Mephitic Cloud.
  1505. Quackblade {Noisy}
  1506. Hog unique: Boss Hogg.
  1507. Quicksilver dragon hides should make armour that gives you permanent haste. Until you glow like a christmas tree.
  1508. casting blade hands in spider form gives you 8(4) separate blades of attack die - courtesy of Stoats.
  1509. Base a wealth god off of donald trump. Revolves around gold, hiring and firing summons. Gain revenue for each shop you've found.
  1510. Gloorx Vloq in Sprint!
  1511. After killing off a Kenku Necromancer, the game leaves you with the following message: "Oh my God, they killed KeNe! You bastards!"
  1512. All orbs of fire are generated peaceful if your login name is turnerjer.
  1513. Make swamp maps out of regular dungeon levels! Yay!
  1514. ponytaurs!
  1515. a new kind of monster named helllion
  1516. Dungeon Crawl Stone Soup - the D20 game!
  1517. new item: a a zot trap trap, can be evoked to remove a zot trap
  1518. Treating bad ideas seriously enough to revise an entry two times!
  1519. Treating bad ideas seriously enough to make bad ideas that refer to bad ideas!
  1520. metahumour
  1521. Horns? Fucking horns, that have demolished so many a Demonspawn's dreams of so much epic-tier headgear??? I hate horns. Either let me wear an additional ring on either of those things, or gimmee tusks. TUSKS! Tusks, that let you wear headgear and make you look like you tear. You can't deny that'd be so much more badass.
  1522. Altar Self spell: turns the character into an immobile altar to the god he currently worships.
  1523. See, Gehenna should have this maze layout! and there should be fake towers in the middle, and an entrance to a vampire lair, and you need candles and books and bells to get out of gehenna, and...
  1524. Stoned Giants
  1525. New branch: Eel.
  1526. Elemental hydras. With breath attacks for each head. Comes in shadow dragon flavor!
  1527. Make the Orb of Zot Mara, so it replicates repeatedly and actively tries to kill you
  1528. Doom Yak. A solitary upgrade to the Death Yak, with a draining attack.
  1529. You can't have Doom Yaks without Doom Yaktaurs.
  1530. Replace giant spores with prinnies.
  1531. Add a new unique, Hello Kitty. Claws, claws, and bites, but does so incredibly annoyingly cutely.
  1532. New spell: Summon Dave
  1533. Love potions.
  1534. New unrandart: The Ring of Idiocy (Str+3, Int-20).
  1535. Switching armor and weapons on average more than 30 times per level gives you the "interchangable" title.
  1536. An ice spell that works exactly like sticky flame, except cold damage instead. Also a draining and electricity version!
  1537. Lehudib's Crystal Statue
  1538. Deep elves, like their deep dwarf bretheren, do not regenerate.
  1539. Not even their MP.
  1540. Spriggans being able to wear gloves as body armor.
  1541. For spriggans, short blades are long blades, and clubs are giant clubs.
  1542. Mummies can curse ammunition, also... Cursed ammunition is ammunition that will sometimes fire back at the shooter!
  1543. A rune at the end of Ziggurat, so people have to complete it to get all the runes!
  1544. Subsequently replacing Zot so that you need the Zig rune to get in
  1545. When confused by a Zot trap, there is a 50% chance of falling down on the tile, taking damage, and invoking its effect again.
  1546. Distorobin. Find a distortion weapon, and NEVER LET GO.
  1547. Butchering with a distortion weapon causes the resulting chunk(s) to be teleported individually to randomly chosen squares on the level.
  1548. Butchering with a chaos weapon should cause mutagenic chunks.
  1549. Switch Khufu and Menkaure's turning up locations.
  1550. Switch Tiamat's and Ijyb's default locations.
  1551. Fall damage from shaft traps
  1552. Heart elementalists
  1553. Targeting yourself with summon elemental produces a heart elemental, and also kills you.
  1554. However, you get to be the Heart Elemental! How cool is that?
  1555. Asian Hornets: taking down bumblebees 30 to 30,000
  1556. Maybe Crawl will one day be like one of those calendar event-ridden MMOs- it'll generate special snow-themed levels at Christmas, for example.
  1557. A unique steam dragon named Blup who always drops a runed trident
  1558. Frog and Toad, peaceful twin giant frog and giant toad uniques
  1559. Dante, a unique who only appears in Hell. Dual wields short swords (Florentine style), one of freezing, one of flaming. Gives pertinent quotes from the Divine Comedy; he can also, fittingly, banish you.
  1560. When Death Cobs get killed by fire attacks, they explode into popcorn and will deal great damage to nearby creatures (including you!).
  1561. exploding nets
  1562. Poisoned spiked nets
  1563. Nets of flame.
  1564. Hecatoncheires- carrying up to 50 executioner's axes or triple swords.
  1565. Moriasc: Maybe there should be a reaver god!!!111!!!!111!!1!11! Who buffs your magic when you whack things and your whacking when you zap things.
  1566. bad ideas should be called FUCKING HILARIOUS but bad IDEAS
  1567. Wizards can make Horcruxes!
  1568. A CATS race!
  1569. Cockroach player race. No, not a giant cockroach player race.
  1570. Pokemon trainer class - catch monsters to collect their pokeballs!
  1571. (While playing Crawl) Go to sleep after killing just Dowan or Duvessa.
  1572. Not just illness, from dirty chunks. Parasites.
  1573. Cross between speed and pain brand: dagger of spain. Ole!
  1574. Maurice should take things out of shops when you enslave him
  1575. Maurice should have a gang of Educated Rodents who follow him around. Also, he should be a cat.
  1576. Combining items! Bread ration + chunk = delicious sandwich.
  1577. Rename bad ideas to Awesome Ideas
  1578. Chunk + Conjure Flame = cooked chunk. Or just play ADOM.
  1579. ADCSSOM
  1580. conjure flame + kenku = mcchicken
  1581. If you're playing on your birthday, you start the game with a wand of hasting.
  1582. listgame stats for sigmund, e.g. !lg Sigmund killerclass=berserker
  1583. Sigmund leaves a ghost.
  1584. Kickishment, a new monster spell that sends you into the abyss, but on top of the gateway out. A favorite spell of curse feet.
  1585. New translocation spell- reach around. A melee variant of portal projectile, it allows you a chance at a 'distracted' stab.
  1586. Artefact food: twinkies
  1587. Explosive barrels, a la Doom.
  1588. Orbs of hellfire.
  1589. the +11,+11 quadruple sword of slicing "Gilette"
  1590. Demons (and Demonspawn) spill blood when hit just like living creatures, but in randart colors.
  1591. New god: Vehumet's vastly more laid-back cousin Ned. Welcome message: "Let it end in mild discomfort!"
  1592. When you die, Crawl should Rick-roll you.
  1593. New tmut spell: Roach Form
  1594. Edible thrown weapon: durian
  1595. cations and anions - holy and draining variants of hellions.
  1596. Rename Fedhas to Chokowaru, as god intended.
  1597. <rkd> wouldn't it be fun if the learnean [sic] hydra had a vampiric attack
  1598. Put zot monsters on D:1 for players whose name is a zip code.
  1599. Ancient technicolor mummies.
  1600. Allow characters with two species and no background.
  1601. Allow characters with two backgrounds and no species.
  1602. after stepping on an evil god altar you have a choice either to worship this god or be sacrificed
  1603. Zapping yourself with a wand of digging opens a shaft trap under you
  1604. You bite the necrophage. Xom accepts your bite!
  1605. Rename bush to George W. Bush.
  1606. New player race - starts as a bat, then transforming into an unseen horror and eventually lorocyproca.
  1607. Introduce new title for long bladers using triple swords: %race% helicopter!
  1608. If you reach rF--- you burn slowly at room temperature.
  1609. Boots of digging: Every step you take, a floor deeper you go.
  1610. C - a scroll of abyss self
  1611. An anti-drain brand which increases enemies' levels and makes them give more experience upon death.
  1612. To reduce spoiler usefulness, rename snapping turtles to "turtles of reaching."
  1613. Zot traps cause you to stop playing stone soup and start playing NetHack.
  1614. Change "floral guardian" title to "flower child"
  1615. crawl needs meph addicts
  1616. Delivery Gnolls. These special gnolls drop 12 slices of pizza when killed.
  1617. miscellaneous acquirement may acquire a god for you.
  1618. Arrows of double penetration.
  1619. Manuals don't work for characters with low Int when silenced, because they have to read aloud to understand.
  1620. Cookie Monster! A big hairy, early C.
  1621. "You kneel at the altar of Sif Muna. Nemelex Xobeh is extremely pleased with you. The altar of Sif Muna disappears without a glow. Your prayer is over."
  1622. Levels with three or more uniques are thinned out using Unique Gunfights. "There's not room enough for the five of us on this floor!"
  1623. Early randarts that cause mutations "{... MUT ...}". Enjoy your -30% to mana.
  1624. If you pray to fedhas near a forest, all the trees drop gold, at the cost of 10 piety a tree. Money does grow on trees, after all.
  1625. Potions of meat!!!
  1626. Corpses in different branches could sprout different fungi- death shrooms in the Crypt, for example, or hellshrooms in the Hells.
  1627. beetaurs and wasptaurs - come with a buckler and dagger in addition to less accurate, every other turn, poison sting.
  1628. Petrol Lortep, the god of oil slicks. You shall turn every tile of the dungeon black before you finish. Abilities? obvious.
  1629. An invisible eye-type monster that is harmless unless you see invisible
  1630. rename "Apportation" to "Yoink!"
  1631. When Yoink! is cast, "Apportation!" appears.
  1632. sling bullets of firestorming
  1633. chocobo-shaped chokos
  1634. weapons of distortion have a chance of banishing chunks when you chop corpses
  1635. Jumping sharks.
  1636. Butterfly Storm - lev 3 spell that showers enemies in butterflies and rainbows
  1637. Golem race, can eat jewelry to gain abilities permanently a la Nethack xorn.
  1638. yellow rat with electrical attack.
  1639. Allow uniques to memorise spells from spellbooks, any spell, and cast them at excellent.
  1640. cat; makes you act randomly once in a while, and it renames demons
  1641. You hear a slurping noise. The jelly eats the staircase!
  1642. rename Pan to Farm
  1643. Have plants, fungus and toadstool go hostile if you eat fruits in front of them, making you unable to rest or autotravel until you kill them
  1644. Barn monster. -10 to hit for ogres
  1645. Catapults with kobolds for ammo. (inspired by "hit from afar by a kobold on D:1")
  1646. final fantasy mode: multiply all hp and damage rolls by 100
  1647. Bear wand- spawns a hostile bear
  1648. Summon small mammal vortexes that always generate them hostile.
  1649. Amulet of the drunkard: drink any potion without ill effects.
  1650. Monsters that are unique to shapeshifters array of forms. Something really scary!
  1651. Iskenderun's Orb of Zot.
  1652. Apport enemies' weapons: check power vs. str
  1653. The ability to apport enemies' heads
  1654. More endgame powerful uniques, specifically other questers for the Orb of Zot who were powerful enough to make it there.
  1655. Penancerobin.
  1656. Weaponsmithing: for instance, you should be able to staple two sabres of flaming to a staff of fire to make an enhancer lajatang of fire.
  1657. New bat player race with a Vampire Form ability.
  1658. Orc personnel carrier
  1659. Mimics that the enemies can wield
  1660. Enemies that mimics can wield
  1661. Up giant bats' chunk-count to two.
  1662. Launchers/ammo of returning.
  1663. Make centaurs, yaktaurs, and their superiors always spawn with melee weapons. They're not deadly enough yet.
  1664. Butterflies are friendly to Fedhas-worshipers.
  1665. Eating a royal jelly in front of The Royal Jelly makes her go berserk
  1666. Eating a royal jelly in front of The Royal Jelly acts on her like a voodoo doll, eventually resulting in her destruction.
  1667. If you kill The Royal Jelly while having a royal jelly in inventory, it jjumps out and attacks you.
  1668. spangels level 9 summoning spell, summons 3d5 angels in spandex at max power
  1669. A new branch called the Troll Caves.
  1670. Trolls of other metals. Fear the titanium troll!
  1671. Crawl achievements.
  1672. A new kind of liquid-proof shoes... water moccasins
  1673. Small races get -2 to-hit against levitating or flying enemies(unless they player is also flying).
  1674. chei worshippers can slow lab timers.
  1675. colourblindness mutation - gives the player a chance to mix up their red and green potions
  1676. New scroll of Cursed Teleportation. Puts you in the middle of the largest density of mobs on the level and wakes them up. If no more then two monsters would be in LOS, act as a normal teleport scroll.
  1677. Potions of strong poison will still mildly poison you through rPois.
  1678. Potion of Slime. Major damage when taken, chance to corrode armour and weapon, drops a jelly on your tile and displaces you. Fun to quaff ID on your stash!
  1679. A new vault (or even portal?) inhabited purely by imps, phantoms, blink frogs, insubstantial wisps, and anything else that blinks! Loot includes multiple scrolls of blinking.
  1680. Picking a random Chaos Knight god should always result in Chaos Knights of Xom.
  1681. gnoll warriors.
  1682. Dropping potions while levitating will cause them to shatter.
  1683. Make Grum's war dogs have an equal chance of berserking or perpetually fleeing after their master is killed.
  1684. Make Gastronok eat not only corpses, but all things possibly magical; enchanted items, potions, scrolls, wands, staves, and rods!
  1685. earth bolt that goes through walls
  1686. arrows of rot13: polymorph the target into a creature whose new glyph is rot13 of the old one, if possible
  1687. Make kobolds like slime creatures. You see a kobold, a big kobold, a very big kobold and a very very big kobold here.
  1688. Make Nagas half-cold-blooded; if they're hit with a freezing weapon or a spell of similar effect, their movement speed is halved, but not their act speed.
  1689. Monsters who detect a "sneaky" character may pretend to be asleep and attack the moment the player comes too close. (Perception roll to detect an enemy feigning sleep.)
  1690. Confused fish may move outside of water and die instantly.
  1691. Staff of transmutations. On e'v'oking it will mutate you, contaminate you and transform your hands to blade hands for 100 + transmutations * (2d4 -1) turns, destroying the gloves you're wearing at the moment, and automatically falling out off your hands.
  1692. "Two headed ogre-mages!"
  1693. "Amulet of Xom, makes Xom act on you as though you worship him."
  1694. Cursed artefacts that keep showing up, stalking you in your sleep.
  1695. Vodoo dolls. Permanently inscribe with the name of a unique, can wield and evoke to deal one point of damage.
  1696. custom background creation
  1697. Wielding food uses a hidden skill that scales with your current nutrition.
  1698. Amulet of stasis keeping you in shape-shifted form. Upon removal, you suffer a system shock equal to the period of time the amulet was worn and abrupt reversal back to normal.
  1699. A new endgame unique named Siegfried, a more powerful version of Sigmund! Same getup and spells, but with 30 HD, magic-immune, and poison resistant.
  1700. Zin wrath: butterflies
  1701. Remove orcish/elven curare needles, because having multiple stacks of curare is annoying.
  1702. OgEE of Chei
  1703. New monster: mini-taurs. Five small minotaurs occupying one tile and traveling/attacking as a group. Reducing health by a fifth of max health permanently kills one of the minitaurs. Can use weapons, wands.
  1704. Suck-u-bus monster. It is a big yellow B (metal), that hits like a bus, and can cast blink other on you, porting you right next-door-sucking you in.
  1705. Spoony Bards
  1706. Rename halflings to Oompa Loompas
  1707. Manualrobin - autoexplore, search, autotravel disabled
  1708. extremely powerful randarts with guaranteed multiple brands and resistances - the catch: they appear as mundane grey items
  1709. giant stone skeleton
  1710. Fedhas' sunlight ability will turn trolls into stone. A troll player using it on himself will turn into a rock troll.
  1711. Improve realism by adding drugs into the game: Speed will give you haste, Heroin will slow you, Cocaine will make you berserk and LSD will confuse you.
  1712. They are unlike potions in that you can die of overdose or get addicted
  1713. bardings of slithering
  1714. sultana golem
  1715. When Xom is BORED! he has 1 in xl *100 + number of turns passed chance to instantly kill you. Xoms power touches you for a moment. You die!
  1716. Instead of Summon Small Mammals, vampires can memorize vampire summon.
  1717. If you are spectating a game and someone runs into your ghost, you get to play as them and use your inventory.
  1718. Give bears the ability to open doors.
  1719. Interesting beetles
  1720. Draconians in statue form breathe large rocks.
  1721. nethack portal vault
  1722. When you eat a pizza it has a chance of being Spicy Pepperoni. This gives you firebreathing for 3d10 turns.
  1723. Mummies get an autosolve option for labyrinths, since they can theoretically wander infinitely and eventually find it with 100% probability.
  1724. New monster idea: Unseen Tormentor
  1725. abomination merging ala slime creatures
  1726. Joseph band, containing Joseph, Jozef, and Josephine
  1727. Francis and Frances behave like Dowan and Duvessa
  1728. allow mixing and matching of boots/gloves for half the bonus of each
  1729. More challenge for the endgame: The Orb of Zot is an Orb of Fire you have to lure back into D:1
  1730. !rng @char always chooses chaos knights of xom
  1731. deep green water in sewers should be described as "deep shit"
  1732. If you put on poison resist and eat chunks, if you do not keep the poison resist on long enough to digest (3-400 turns) taking it off will instantly put you at the total poisoning from those chunks (Ugh! Your insides are on fire!)
  1733. Blink centaur You mean Nessos, or disperal arrows?
  1734. You see here a honeycombed rune of zot.
  1735. neural controller drivers for acquirement
  1736. If you have more than 3 sheep in your LoS there's a chance your character will fall asleep from counting them.
  1737. Remove the 'Why would you want to do that?' message when you try walking into deep water or lava from the game. You will walk onto the square and die instantly instead.
  1738. Replace scroll of remove curse with scroll of nudity
  1739. BFW9000
  1740. artefact wands
  1741. Frederick can spawn in Lair.
  1742. Yaktaur barding.
  1743. Attacking with a whip is very unstealthy
  1744. Make ogres pick up and throw things.
  1745. Make potion-rot a Necro miscast.
  1746. Make any spell causing a change in sight of a sleeping enemy have a chance to wake them, i.e. a beam passing in the LOS of a sleeping monster out of your own LOS may wake it up.
  1747. Artrobin, an account for collecting fixedarts, unrandarts, and the best and worst randarts imaginable.
  1748. acidrobin with 4.1.2a !
  1749. derprobin.
  1750. Crawl Devs
  1751. Monsters block LoS, not just LoF.
  1752. Train T&D by practicing opening doors
  1753. Weapons of Mass Distortion!
  1754. Snails and slugs slowly die in shoals, due to all the salt.
  1755. "Found a deep blue altar of Sif Muna. You feel Trog's vigour surge through you! You feel yourself moving faster! You feel mighty! You feel yourself speed up!"
  1756. Godly avatars that get annoyed if you do something they dislike even if you don't worship them and come to kill you for it. A giant Trog comes into view.
  1757. Another unique called Chuck who always shows up in the same area as Norris
  1758. Make Henzell announce when players find fixedarts.
  1759. Make all of Trog's gifted randarts have -CAST. Because fuck the unfaithful.
  1760. Troll shamans or sorcerers and centaur wizards.
  1761. Kills by summons of summons only give 1/4 exp.
  1762. Add beer goggles - Artefacts look better than they really are, Erica looks more comely, and even Erolcha gets promoted to "maybe".
  1763. Just as Trog allows you to burn spellbooks, Chei allows you to burn bazaar entrances.
  1764. Airstrike puts out sticky flame.
  1765. As with the dragons of D&D... Evil, brutish ugly things in plain, "chromatic" colours, and benevolent allied ugly things in "metallic" colours, such as copper or silver or gold!
  1766. Elyvilon should take the wearing of sufficiently awful cursed equipment as evidence of repentance enough to accept an undead or demonic worshiper.
  1767. zapping draining wands at grapes turns them into raisins
  1768. Kiku worshippers can pray over bread rations or fruit to halve the HP of all plants in LOS.
  1769. Ogres can collect and throw doors
  1770. accupuncture needles for blowgun - heal the target
  1771. Potion of healing has a chance to fail.
  1772. 1,25 handed weapons that get 0-1-3 penalty for buckler/shields/large shields, and can be wielded by small races as a 1,5 handed weapons!
  1773. Like slime creatures, orbs of fire can merge...
  1774. Smile creatures =D =D =D
  1775. Replace all potions of poison with potions of strong poison
  1776. Butterfingers mutation! Like blurry but for potions!
  1777. When you drop a potion, it's like Evaporate but on your own square.
  1778. speedy eating mutation
  1779. Allow monsters with sufficient size/strength to smash down doors.
  1780. Bolt of fireball.
  1781. ironclad ammo, a spell which gives ammo the steel brand
  1782. rename ice fiends to ice friends!
  1783. The +8,+8 Ring of Slaying.
  1784. A fixedart -20, +8 ring of slaying
  1785. a Ring of Sleighing
  1786. kitten pet mutation
  1787. Randomly generated embroidery, stolen from Dwarf Fortress. On this robe is an image of LordSloth the ogre and Nikolas. LordSloth is cowering. Nikolas is sparking.
  1788. A portal to Xom's realm, an acidrobin-themed vault
  1789. If a player casts mephitic cloud five thousand times, they get the special title Big Stinky
  1790. Monarch butterfly. Hellfires, summons butterflies, shows up as soon as D:4
  1791. Summon Lolcat Spell!
  1792. a level ten spell that teleports you to the orb of zot, no matter how many runes you have
  1793. Crawl warns you before an action would lead to an instant YASD or YAAD
  1794. <Daze> There should be spiny eight-headed blink hydras in this game
  1795. Jiyva, Xom, and Lugonu are allied, like Elyvilon, Zin, and The Shining One
  1796. Dragon bardings for Draconians
  1797. Proton Xom tea! Quaff to get a random xom effect
  1798. Mutagenic corpses have a low chance of yielding a potion of cure mutation after using Fulsome Distillation.
  1799. cerebov miscast firestorm! cerebov is caught in the explosion!
  1800. Kyrris: FR: Lots of distortion clubs on D:1
  1801. replace Ogre player race with Yaktaur player race
  1802. LordSloth unique monster
  1803. commenting Avada Kedevera then zapping a wand should instantly kill a monster
  1804. Xom turns you into a Killer Klown!
  1805. xom turns you into a death cob
  1806. Navi. Hey! Listen! Look!
  1807. Pan lords return through games, with a list of vanquished players in their description. Plog shall return.
  1808. clubbed baby seal skin fixedart
  1809. Trog can flame brand wielded books.
  1810. holy brand on large rocks
  1811. acid trolls
  1812. necrophage trolls
  1813. packrat god that rewards you for keeping a full inventory and using "useless" items such as potions of degeneration and inedible corpses.
  1814. A level 3 poison miscast should be jelly creation, so that worshippers of jiyva actually don plate mail in 0.6
  1815. the wand of polymorph other affects items
  1816. xom finds wearing heavy armor hilarious
  1817. The Shining One may occasionally gift you excalibur.
  1818. Putting on a ring of fire and a ring of ice at the same time makes you explode in a cloud of steam
  1819. A growling executioner's axe
  1820. When Xom's highly amused there is a chance that he will turn wizard mode on for a few turns
  1821. Scrolls of Wizard Mode
  1822. Xom has access to wizard mode.
  1823. replace zot ancient liches with ancient lichens, to go with the death cobs.
  1824. Rename Shouter mutation into Tourette's Syndrome
  1825. scroll of napalm
  1826. Stabbing someone with a club should knock them out for a round.
  1827. Rip dwarven branches straight from Dwarf Fortress, including unkillable vomit beasts
  1828. Making LordSloth a dev
  1829. When you stab something with a triple sword, you stab it 3 times.
  1830. Casting haste on monsters should make them glow, thus making them easier to hit.
  1831. Casting haste on monsters several times should eventually give them random mutations.
  1832. Gnolls playing football to celebrate the world cup
  1833. 4 orb rooms in zot, 3 of which contain orb of zot mimics
  1834. Zot traps look like the orb of zot
  1835. artefact food
  1836. Trog lets you screw up scrolls and lob them like a Thrown Flame
  1837. Abyss exit gates in transparent stone walls
  1838. Monsters should be able to escape up/down stairs
  1839. monkey tennis?
  1840. < Daze> Blurry vision should have a bonus effect! You see monsters wrong. "Is that a goblin over there?" The golden dragon hits! Ouch! That really hurt! You die...
  1841. If you see a single dart, you know there's a dart trap there. To prevent this, give out all ammo in small piles of 1-3 darts/bolts/arrows.
  1842. Casting Pain (or Haunt) on sleeping monster should cause nightmares (confusion + massive damage)
  1843. Distilling the corpse of a monster with high HD who leaves clean chunks results in a potion of strong water.
  1844. Oil slicks in Shoals
  1845. Trog's wrath should send you elsewhere to help some berserker fight monsters
  1846. Introduce a monster difficulty level, measured in Sigmunds, indicating how many Sigmunds that monster is able to defeat in arena mode. Aizul is about 10 Sigmunds. Summoners are tough to measure.
  1847. Instead of just rings of hunger, let's have amulets of hunger too. And helms. And boots, gloves, shields, armour, hell anything could have it. Scrolls! Potions and spellsbooks! Dungeon tiles, stairs, shops!
  1848. Veryveryquickblades: So fast, that your attacks finish before you even start them.
  1849. Blood sausage for MacLeibh!
  1850. You hear the tinkle of relaxing, new age music! An interdimensional beauty salon has temporarily set up shop on this level! (Come on, don't tell me your character doesn't need a good scrub and a haircut. )
  1851. Scroll of random usefullness
  1852. rename 'bad ideas' to 'awesome ideas'
  1853. Cursed rings of invisibility turn themselves invisible rather then the wearer.
  1854. Imp player race!
  1855. An apportation miscast on the Orb of Zot always banishes you to the abyss
  1856. All monsters within 12 squares of you are taken along for the ride and appear next to you in the abyss
  1857. Centaur mages that appear along with centaurs and centaur warriors. They know slow, silence, and mass haste centaurs.
  1858. rename stone giants to death yaktaurs
  1859. Berserk giant bats. They're so fast any player trying to track one (attack, cast spell etc) ends up confused.
  1860. Removing pillar dancing, spriggan speed bonus, MD armor bonuses, and other completely essential features.
  1861. harpies in labyrinths
  1862. In crawl trunk, all monsters should be a variant of elephants. Moving trees and animated luggage are also allowed.
  1863. Yaks should be able to merge just like slime creatures! The titanic Yak gores you! You die!
  1864. chaos knights of xom have crazy yuif spawn on dlvl1
  1865. Slime should have a slimy floor, not just slimy walls.
  1866. helltterflies!
  1867. <due> Go Pikel! <due> Or at least, go polymorphed pikel! <Qui> make him change name to Polypikel if polymorphed!
  1868. fedhas should punish you for burning forests
  1869. trog should throw in more starting piety for spellcasting converts and burn their books right in their packs
  1870. Unique butterfly dual wielding quick blades of pain
  1871. A special room with pan lords
  1872. Have Cerebov come down the stairs in Sprint if you wait too long in the first room
  1873. When butchering a corpse, flame brands should cook the meat, freezing brands should make it last longer before rotting, and poison brands should poison the meat.
  1874. Add "sailed to open sea" ending, achievable only for grey elves.
  1875. Rename ugly things 'fugly things'.
  1876. A new portal vault where you bet on footv fights for gold.
  1877. Helligators.
  1878. Rename animal monsters using binomial nomenclature.
  1879. Rename /all/ monsters using binomial nomenclature
  1880. Randart monsters
  1881. Public bot learning
  1882. Orc followers will starve if you don't feed them regularly.
  1883. Ankus of Hellephant Slaying
  1884. Spriggan monsters shooting LAZARS
  1885. barley
  1886. Yred wrath should include gifts of skeletal warrior servants.
  1887. Casting Sticks to Snakes while confused should turn snakes into sticks
  1888. A fake hive with the same monsters, but all of the food are mimics.
  1889. Kobold Grenadier armed with scrolls of immolations and exploding darts
  1890. Blogre the Ogre
  1891. Add the Elbereth card to the deck of oddities, which will automatically scare every monster that isn't blind.
  1892. Add a nethack god, which gives you book acquirement, healing that can raise your maximum hp, and "crowning", which gives you all of the resistances.
  1893. Grum is a moth of wrath.
  1894. Have Henzell announce every kill players make
  1895. Setting forests on fire should summon a unique bear.
  1896. Cacti: like bushes, but do damage when you hit them.
  1897. On a small chance, Henzell should respond to 'ugly thing' queries with just 'you'
  1898. Spriggans should be able to use gold coins as bucklers
  1899. fire breathing, blinking, elephants from hell
  1900. Whenever you eat a chunk of hydra flesh, two more should spawn in your inventory. Unless you have fire breath.
  1901. Xom says "You lost the game!"
  1902. Jelly trap
  1903. Xom cries when you commit suicide.
  1904. A race with all the apts of a sludge elf and all the intrinsics of a troll.
  1905. A race with all the apts of a troll and all the intrinsics of a sludge elf.
  1906. Shallow water should be deep to halflings, spriggans, etc.
  1907. Everything in sprint is silenced, unless you stand on a square with good reception.
  1908. A monster denoted by a yellow 'V', which turns corpses back into the monsters they came from.
  1909. Magnetic golems that attract you based on how much metal you're wearing.
  1910. All henzell requests involving cheibriados should be lagged.
  1911. All henzell responses involving trog should be in all caps.
  1912. see previous entry, only with Xtahua.
  1913. Two-Headed Ogrehydra
  1914. Followers of good gods should show up as Angels after they die.
  1915. New playable race: Big Kobold
  1916. A "Human Form" transmutation spell that lets equip-restricted races wear anything they want
  1917. An early unique with paralyze.
  1918. Jesus God: Does nothing for you until you die, then you go to an infinite level populated by angels
  1919. Unless you kill another being, in which case you go to Hell(s). Each time you die in that hell you respawn as a xlvl 1 OgPa
  1920. Spamming key 'p' increases piety. At ¤¤¤¤¤¤ you become an archangel and automatically ascend.
  1921. New monster: a puppy. If you feed a puppy a chunk of meat it becomes your ally. After 100 xp it becomes a war dog.
  1922. Followers of good gods lose piety if they kill puppies or eat their flesh. Followers of Trog gain piety boost.
  1923. Wand of random uselessness
  1924. x -- a golden dragon armour of random uselessness god gift --more-- Xom guffaws!
  1925. Rename Henzell to Rodney!
  1926. 1/1000 times the sprint level, with no orb of zot, will replace Dlvl 1
  1927. Make jellies leave acidic corpses and death drops, and divide when hit by an iron weapon.
  1928. A <insert player's name here> unique!
  1929. Casting summon butterflies with xom will flood the level with butterflies (1% chance).
  1930. Make damage automatically subtract itself from the damage the player takes!
  1931. Armok, the dwarf god. Gives you dwarf followers.
  1932. Giant snails can fire darts, like they do in real life.
  1933. A trap that makes it as if you had spent tons of turns on the level, so OODs start spawning.
  1934. New spell: spider sense - tells you when a monster's next attack will kill you.
  1935. Characters with low int sometimes have a hard time opening doors.
  1936. D:1 entrance vaults with shaft traps.
  1937. A unique yellow quokka with the same spells as Nikola.
  1938. When defeated, Norris drops boots that increase your unarmed combat skill.
  1939. Ghosts of players that had top piety with Jiyva should spawn liches and arch-liches when struck
  1940. New Spell: Dispel Imps.
  1941. BUTTERFLIESITIS, a new mutation that occassionally summons butterflies. They might be hostile.
  1942. The Amulet of Yendor {-tele, hunger+, INT-5, Curse}
  1943. A unique butterfly that attacks you with dualwielded quickblades of pain
  1944. Orb of fire unique!
  1945. once in a million turns, a plant will cast ice storm
  1946. telepathy spell, makes orders silent and free
  1947. Level 8 summoning spell, summon unique. When all uniques are dead, it will always summon Boris.
  1948. enemies should fall over if you apport things from their feet
  1949. Apporting a banana that an enemy is standing on causes it to die of dex loss.
  1950. New player race: High troll.
  1951. Make Boris drop a corpse with the returning brand
  1952. A unique executioner that casts torment instead of pain.
  1953. Chei wrath has a chance to revert your game to a previous save.
  1954. A unique imp with 300 hp that shows up between d:2-d:5. Appears on the next level when you go up or down stairs.
  1955. Nice attacks: attack that increases the nice value of the crawl process and makes the game physically slower.
  1956. Poor Motor Controls, a Luganu penance mutation in three stages that warps your keyboard controls.
  1957. maps of magic scrolling: pandaemonium scrolls a square per second in a random direction
  1958. Robe of Fortune.
  1959. glowing/runed items always get an ego. introduce bad egos to compensate
  1960. New playable race: Moth of Wrath
  1961. Rename all mastery titles to 'the [foo] maniac'. E.g., the enchantments maniac.
  1962. Labyrinth becomes a generic puzzle portal. Sometimes it's a maze you have to do to reach the minotaur, sometimes it's a cryptic crossword puzzle or a deadly game of Living Chess.
  1963. Add a casino level to Crawl.
  1964. Winning in the casino level should be required in order to win the game, and should also require savescumming, like the casino in Leisure Suit Larry 1
  1965. Add this as a portal vault: http://tvtropes.org/pmwiki/pmwiki.php/TroperTales/Asexuality
  1966. Draconions. They give you the most terrible breath of anything in the game.
  1967. When you summon an imp, how does it greet you? "I truckle to your vassalage, O grandiloquent and rosy-lipped voivode!"
  1968. Flat rune: Just lies somewhere in the dungeon
  1969. Redback simulacrums give you BLUE POISON
  1970. Special room: unique bar. Prince Ribbit whispers something to Duvessa. Duvessa breaks a bar stool over Prince Ribbit's head!
  1971. Cyborks.
  1972. Mimics should diguise themselves as bazaars.
  1973. Within the labyrinth you'll only be able to blink away from the exit!
  1974. Oklobtaurs.
  1975. Slugs don't flee, silly Crawl, they curl up into a blob and spread gloop everywhere.
  1976. Spinny frogs! They're spin-spinning out of control! Woah!
  1977. Epic block / dodge text, to compliment the pillowcases and spit pigs. The hydra's head bounces off your shield like a child's doll in a tempest! You slip past the hydra's attack like a greased eel!
  1978. In the slime pits there are RIVERS OF LIVING SLIME... and a unique berserker named Vigo.
  1979. A unique named Blofeld, whom you meet after hacking your bloody path through the first three levels of the Orcish mines, and slaying uncountable mookish and ultimately useless lesser Orcs. Has a pet quokka named Tibbles.
  1980. In berserk mode, all monster names and descriptions are replaced by "Something to KILL!!!"
  1981. If you repeatedly ask Kiku for corpses just to eat them, Kiku should eventually get angry and send you hostile death cobs instead.
  1982. Jellies should be able to eat altars
  1983. portal projectiling a banana at an enemy has a chance to make them slip and become confused
  1984. portal projectiling a cheese at an enemy has a chance to make them choke on the smell and become sick
  1985. Scroll of Xom.
  1986. Talent trees for god abilities.
  1987. Kikuhuehuehuehuehue, god of carnival, samba and the tropics
  1988. Enemies wield mimics.
  1989. Difficult terrain.
  1990. Free 2,000 gold for the person who contributes the 2000th bad idea.
  1991. TrEE starts with bark (AC+5).
  1992. Make Vaults more interesting! Have some levels... where all the vaults are triangular! Some where they're circular!
  1993. plants should have vegeterian-friendly corpses
  1994. ghosts in sprint
  1995. rename unseen horror to grid bug if you have see invisible
  1996. pythagoras, unique human mathematician who takes sqrt(2) turns to move diagonally
  1997. rename purple ugly thing -> beautiful thing
  1998. Good gods should forbid you to use decks of cards
  1999. Needles of curaga.
  2000. New Wizlab: Henzell's Bad Ideas Laboratory - implements a random bad idea
  2001. stair god
  2002. Replace uniq announcement with "xxx died in the dungeon level where yyy was present at the moment"
  2003. Sigmund casts a spell. Sigmund snickers and vanishes!
  2004. Sigmund comes into view, wielding a scythe of raping
  2005. miscasts for uniques
  2006. casting bees with ignite poison
  2007. Fire in hive. Margery, balrugs and orbs of fire are just some which should be included
  2008. Instead of banishment, good enemies can damn you and send you to Hell.
  2009. passfloor
  2010. DISPELSTORM
  2011. wongs
  2012. Xom occasionally makes puns based on how you've killed a monster.
  2013. orc dragons
  2014. The lightning bolt hits you! A wand you are carrying buzzes and dies!
  2015. Make transmutations targetable. Your titan is suffused with negative energy!
  2016. booties for spriggans and clown shoes for ogres
  2017. Being poisoned with unided rPois on should give you fake "Pois" status
  2018. telefrags
  2019. A worm race- they don't move, they grow, and you can never visit the same tile twice or you bite yourself and you die!
  2020. Charmed giant spores hug their charmer before returning to wandering.
  2021. name all uniques "John"
  2022. Buff EE.
  2023. A mind worm race. You enter play not as an individual, but a mass of writhing worms, psychically coordinated. You grow slowly in mass and ability, gaining psychic powers as you do so, but after a serious hit, spawnlings bud off you, Jiyva style, and you are weakened. Beware! When you attain great size, your life cycle begins anew.
  2024. antique food shops
  2025. A horse race. Ooh, hoh, hoh, see what I did there?
  2026. Stone Soup 2: Hypercrawl! Gameplay moves in 4 dimensions; everything is based on the number 81...
  2027. Orbs of fire regen, run away when wounded, and combine with other orbs to get bigger.
  2028. Telling someone to go to hell whether or not he or she actually has the ability to do so.
  2029. Powered by Death should rot zombies to skeletons.
  2030. One way to make heavy armour usefulL You could be able to cast portal projectile on heavy armour, not to hurl it as a missile, but to cause your enemies to wear it :D
  2031. ink traps that ruin your scrolls
  2032. and food
  2033. and invisibility
  2034. thingomancer
  2035. Copyright and patent laws.
  2036. robotfindskitten events should be announced
  2037. Aquatic DS mutation: Flippers.
  2038. Flippers allow you to only travel in water. Land travel is prohibited. Exiting water through flight or levitation results in asphyxiation.
  2039. You'd better have Fedhas as a god!
  2040. blade feet
  2041. Bring back ogre mages as High Ogres.
  2042. If you read Remove Curse in Prince Ribbit's vicinity, he stands up on two feet, says "Thank you" with a nod, and walks away.
  2043. Cuckuubaakbaakbaak, dread god of getting up at an unholy hour of the morning. Grants satisfying breakfasts after diligent worship.
  2044. crawl "drugs": needles of might, hasting, agility and so on. You stab yourself with them to get the affect
  2045. Nagas should have eight hands, should be able to wield eight weapons and eight rings.
  2046. when you kill a sun demon, sometimes it makes a black hole demon
  2047. Use Unicode for item enumeration! Я - shiny plate mail
  2048. rename wizard to thaumaturge so that there's still a "th" class
  2049. insubstantial wasps
  2050. Rename Boris to Flayed Sigmund.
  2051. Crawl needs oklobtars
  2052. Jiyva's final ability to change your race
  2053. Hydra race, which can wear XL helmets and necklaces.
  2054. Mutagenic corpses should produce wandering mushrooms
  2055. Shattering potions do a little physical damage. More so for demonspawn with pockets.
  2056. Dancing enchantments with Berserker Rage.
  2057. instead of smiting sphinxes should ask you a riddle and if you answer wrong YOU DIE
  2058. Death yaktaurs.
  2059. Orange Crystal Golems.
  2060. The return of the amnesia trap! They'd really be okay if the amnesia were only temporary...
  2061. [21:26]<ConCon>Summon Dolphins
  2062. Make quickblades quiver automatically so you throw it in water on accident
  2063. Polymorphed hydras should regrow heads in all forms.
  2064. nerf spells.
  2065. +1 animals
  2066. mute mutation, acts like the last turn of silence
  2067. Eyes of Draining that actually drain
  2068. ray of sunlight does extra damage to vampires
  2069. norris should be a surfer in shoals
  2070. Monster surfing, pegged to shoals tides(surfing monsters move when the tide changes)
  2071. Monster surfing -- the player surfing on monsters, presumably turtles
  2072. Norris surfing on a turtle
  2073. turtles surfing on norris
  2074. Monsters surfing on the player, you drown.
  2075. mana & hunger should be substracted before targeting.
  2076. Monsters should be able to buy stuff from shops
  2077. scroll of acquirement can summon a shop of desired type
  2078. Orb acquirement. Of course, it acquires either a cheap plastic imitation, an orb of destruction which explodes in your face or an orb of fire.
  2079. Yellow dragons that breathe acid clouds like in powder
  2080. Grey dragons that breathe miasma clouds like death drakes
  2081. Someone should have to go through this list and prune out the duplicates.
  2082. When you get 100 demonic runes, the extended extended endgame is unlocked.
  2083. henzell exclaims "level is his!" whenever ijyb gets a kill
  2084. ijyb charges a toll for passing through his level
  2085. Make staff of energy give protection from the attacks of hungry ghosts
  2086. eyes should have a wink attack, that make you blush and giggle for 2 turns instead of a boring paralyze
  2087. Do you want to lock this portal for only 138 gp? (y/n) y Oops! I broke it. You will now need 12 demonic runes to enter the trove.
  2088. Super-rare Crystal Draconians, or Faerie Draconians or Iron Draconians or Azure Draconians
  2089. Rings of sallying. Tally ho!
  2090. Slow should cause magic contamination just like haste
  2091. Every so often (rarely), the game generates a Slime:7 or Zot:6 or an Elf:8 or so, just to thrill and delight you, and to fill you with a sense of wonder and oddity.
  2092. Slime:7, Zot:6, Elf:8 lead to a dungeon level of danger 1, just to spite you.
  2093. A banner which requires a 4.1a win.
  2094. Scythes get a special hewing attack. You know they deserve it.
  2095. New hydra-type draconian.
  2096. crystal ball of health
  2097. The Royal Jelly quivers in disapproval: "I'm a slime of substance, you hear me, and I refuse to square with one who fights in such a cowardly fashion!"
  2098. A unique boulder beetle called Ringo.
  2099. Kikubaaqudgha doesn't send you any more gifts unless you write her thank you letters...
  2100. New book: The Nekonomicon. Spells are: Summon Kittens, Whiskered Visage, Iskenderun's Entangling Yarn Ball, Ajira's Delightful Nekomimi, and the ultimate cat magic spell: Cataclysm of Cuteness. =^-__-^= nyaan~!
  2101. At high piety, Kiku (Yred?) resurrects you as ghoul or vampire
  2102. casting summon elemental at slime walls makes slime elementals
  2103. Diligent servants of the Slime realm, or "gloompa-loompas" who appear to repair holes in dug-out walls.
  2104. The Maw: New dungeon branch where the player visits the insides of a immense, whale-like animal. Glue-spitting glands, viciously attacking tonsils, and vast, beating, living chambers abound... and best not to mention the original residents.
  2105. It's not the pain of corrosion damage walls that we hate, it's the lack of choice! So mix 'em up with confusing, food-destroying spore walls, entangling tentacle walls, mutating and paralysing walls of eyes... the amusement could be endless!
  2106. Ability to surrender to orc priest as orc and be converted to Beogh
  2107. There should be a secondary, rubbish orc god so that orc players who are disappointed about not finding Beogh have something to worship. You know, like Jellybum the god of Orcs who can't be bothered or something. Powers include being able to walk over wet, soiled bathroom surfaces without dirtying your feet, or something...
  2108. "Sorry, <player>, but your orb is in another dungeon!"
  2109. You offer a prayer to MacLeibh. MacLeibh daes loue ye sae muckle! The corpse flares red and burns to a gory mulch. Ah, well done, your haggis is ready!
  2110. All imp insults must be in iambic pentameter
  2111. all combat messages must be in iambic pentameter
  2112. every other line of your message log should rhyme
  2113. The horse-man gambols / Yaks gather on distant slopes / Crash of hooves at dusk [class/race descriptions are all in haiku]
  2114. When you save your game someone else should be able to come across your sleeping character and stab them in their sleep.
  2115. rename dungeon crawl to 'The Dying Game'
  2116. randart floor tiles
  2117. rename "great sword" to "mediocre sword".
  2118. throw forest
  2119. "<Zannick> New monsters: ... spriggan firefly rider"
  2120. Plants should leave vegeteranian chunks
bad monsters
Monsters that need improving: giant centipede (only recorded death is by a level one spriggan diver)
badchar
  1. type '!rng @badchar' to get a random bad character. "Bad" is defined as the greyed-out race/class combinations in character creation.
  2. Just as broken as goodchar.
  3. see rng[8]
bag of holding
The Floor.
bailey
  1. A forbidden dungeon of the mad chevalier. A timed portal vault. It's full of axes, polearms, gnolls, or elves, depending on the RNG. Loot is somewhere between "some crappy axes" and "multiple scrolls of acquirement." Note that Teleport Control is blocked inside.
  2. see jew_bailey
  3. One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, and a potion of heal wounds, and a ring of control teleport.
ball lightning
  1. Like a giant spore, but zappier.  They don't exist naturally, but Conjure Ball Lightning (L7 C/A in Sky) can make them, and are found in the aerie vault. Most fun in a small room.
  2. !hs Ahrin char=DrFE -tv
  3. for when you really need to kill everything in a room
ball of energy
  1. The chance of automatic failure is 1/Evocation skill. Automatic failure can result in confusion, mana drain or int drain. If you have 100% or 0% mp you'll also automatically fail.
  2. After you avoid automatic failure, you make a complicated roll that's based upon the percentage of mp you have remaining, your evocation skill and random numbers. Success nets you 6+2dEvocation mp. Failure drains you of mp. If you try to have ~10 or higher evocations, and evoke at 50% or more mp, you'll often be safe. Have a backup plan (stairs?).
  3. If you at least 1 mp down, not confused, and have at least (77 - 2*EVO)% of your MP left (rounding up), the formula reduces to ((evo-1)*24)/(evo*25) success, (evo-1)/(evo*25)+1/(evo*3) MP=0, 1/(evo*3) conf, 1/(evo*3) INT drain
  4. If you have 27 evo, that reduces to: have 23% MP, 92.4% MP+=6+2d27, 5.1% MP=0, 1.2% Int--, 1.2% Conf
  5. Note that clarity will not protect you against the confusion that can be caused by failure.
ball of seeing
Takes a random number between 0 and (Evocations * 6), and causes the first applicable of the following: If it's <2: temporary loss of 1 int, <5: set MP to 0, <10: confusion, <15: nothing. Otherwise, 50% chance of nothing, 50% chance that it magic maps based randomly on your evocation skill.
ballistomycete
  1. they make a buttload of spores
  2. spores make a buttload of them
  3. Squeegy the Cutter (L7 MDPa), worshipper of The Shining One, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete))) on D:7, with 987 points after 4928 turns and 0:51:05.
balrog
An upstanding citizen of Moria. For the Crawl native, see balrug.
balrug
A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a branded demon whip.
banana
A deadly weapon, the only debate surrounding it is whether it does more damage wielded, or thrown.
banded mail
AC: 7, Ev:-5 (Heavy armour)
banishment
  1. Sends the target to the Abyss. Resistable level 4 tloc spell for you. Cast by draconian shifters, deep elf demonologists/sorcerers, Louise and SOME (ancient) liches, wizards, deep elf magi, ogre-magi, Erolcha, pan lords, and ghosts. Experience points are not given on a successful banishment.
  2. It's also a Lugonu power if you can't find a spell for it.
banner ideas
  1. Winning without entering Lair.
  2. Coolest tournament weapon, funniest tournament weapon, worst tournament weapon. Submitted entries are voted upon at the end of the tournament, 5 points granted.
  3. Banner of Imprisonment: Banished Sigmund.
  4. The Foolhardy: Entered elf at < xl 15, reached elf:7 (no cleared milestone, sadly) at xl<15
  5. MfCr of Okawaru Banner "Champion of Conformity" for killing every unique in the game.
  6. Last win of the tournament.
  7. "The Pioneer: winning a previously unwon combo"
  8. "Respect of Nemelex: win with Nemelex as your only god, without using Peek, Triple Draw, Mark, or Stack."
  9. Getting invocations skill on a demigod.
  10. Avatar of Spectacular Failure: die and take the most damage on D:1 while carrying the orb of zot
  11. Avatar of Farming: win in more than 200k turns.
  12. Public Enemy No. 1: Get killed by every unique
  13. Avatar of plain dumb luck: have the morgue file with the single most valuable item, measured by its gold pieces value. Runes and orbs do not count.
  14. Nemelex's choices: TrEE of Fedhas, DECK of Nemelex, OgRe of Trog, SpAm of Vehumet, HEHe of Xom.
banshee card
Acts like a scroll of fear, where the chance of success is based on the card power.
bardiche
This polearm is an enormous combination of pike and battle axe. Damage 18, accuracy -6, delay 200, damage type: chopping. Was called lochaber axe in earlier versions. Will always be called lochaber axe in cbus's heart.
barding
Armour for the non-human half of nagas or centaurs. Counts as boots for most game purposes, but has higher base AC and can be enchanted to +8; they also cannot get the "running" brand, but can get (fire|cold) resistance. Can get the levitation brand, and lasts until cancelled, like boots of levitation.
bardling
  1. a L1 bard. Sings about as well as William Shatner.
  2. You wanted maybe barding?
bargain card
This card (as in, from a deck) will discount prices in stores by 20% during the bargain effect.
barnacled rune
Found at the bottom of the shoals. See shoals for more information.
base damage
  1. 3: knife; 4: whip, dagger; 5: club, quick blade; 6: short sword, spear; 7: hammer, sabre, hand axe, quarterstaff; 8: mace, falchion; 9: flail, ankus, trident; 10: morningstar, demon whip, long sword; 11: scimitar, war axe; 12: spiked flail, eveningstar
  2. 13: dire flail, katana, demon blade, demon trident, halberd; 14: broad axe, scythe, lajatang; 15: double sword, glaive; 16: great mace, great sword; 17: battleaxe; 18: giant club, bardiche; 19: triple sword; 20: giant spiked club, exectuioner's axe
  3. Base damage is king.
bashrobin
  1. You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks are not allowed, so no Ke, Ce, Mi, Dr, DS, Mo, Gl, He, or Tm.
  2. Nerfed in 0.7 :(
bat ideas
bat arangs
battleaxe
17 / -4 / 180%. Largest common axe, and readily available on early orc warriors. Dwarven battleaxes are commonly obtainable from skeletal warriors, hell knights, and vault guards.
battlelust card
Power 0 acts as a potion of might, 1 causes you to berserk, 2 gives you a slaying bonus
bazaar
  1. A room filled with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time, so be quick trying to find it. Once you leave the bazaar you can't return, so buy what you want before leaving. Some bazaars won't disappear until entered (these don't feature the "coins being counted" or bell tolling messages).
  2. Can appear in the main dungeon from floor 10 to 26. They have one chance (per shop) in (thirty minus floor level number) of being generated instead of a shop, with a maximum of one per floor. See shop generation.
bdr
  1. A player that spends way too much time adding to the learndb (and so earning the ire of the other IRC participants through the generation of spam).
  2. Is believed to own the trophy for "Most Embarrassing Death", gained through dying to an orange rat summoned by one of his own ghosts AFTER said ghost was slain. Anyone with a more embarrassing death than that may feel free to !tell him about it.
beak
A mutation that gives you a big sharp thing on your face that you can peck things with. Kenku start with a beak. A peck is an auxiliary unarmed attack that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
beam damage
calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder.
bear
  1. Not particularly dangerous, until they get low on health and go berserk!
  2. Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo.
beast
Stats are random. Speed: 10-17. AC: 2-6. EV: 7-11. HD: 4-7.
bend space
Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores TC, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
bend time
Slows down everyone who's standing just next to you.
beogh
  1. is a deity worshipped by the cave orcs native to parts of the dungeon. Only orcs may devote their service to Beogh, and must prove their devotion by bloodshed and sacrifice. Devout followers of Beogh can smite their foes, and especially fervent devotees of Beogh may even gain followers of their own, for the orcs still look for their Messiah.
  2. Beogh encourages the use of orcish gear by giving additional bonuses for wearing it. With armor, you gain virtual armor skill points based on your piety (+.5 to +2.5) in addition to the virtual armor skill for wearing orcish gear (+2). Weapons are +1 damage bonus (as per magic bonuses) for orcish weapon, then +0 to +6 more based on piety.
  3. In 0.5, Beogh no longer takes sacrifices, but accepts the kills of living, undead, demonic, and holy beings. Beogh also disapproves of cannibalism (all orcish flesh, not just your deceased followers).
  4. Also the god of Anonymous. Arbeogh says, "Never gonna let you down." Arbeogh roars a battle-cry! Your orcs go into a battle-frenzy!
  5. !lg * beogh ktyp=water 2 -tv
beogh reasons
  1. You like making your own orc army!
  2. You want to do to Sigmund what orc priests do to you.
beogh wrath
ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile, and immediate retribution. RETRIBUTION: 25% smiting, 12.5% 1d2 dancing orc slaying weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain)
beos
Unemployed Operating System
berserk
  1. Grants might and haste; multiplies current and max health by 1.5; disallows actions unrelated to fighting, moving, butchering, praying, and eating. Lasts about 20 to 40 turns, but the duration rapidly decreases if not fighting or butchering. Afterwards, slows and exhausts (no re-berserking), and you may pass out.
  2. Berserking uses up a very large amount of nutrition, and you cannot use the ability from Trog or evoke it from an amulet or randart if you're Hungry or worse. The rage duration may be extended on kills if you're wearing an amulet of rage or worshipping Trog, possibly leading to haste/might magic contamination if done excessively.
  3. The chance of passing out after your rage is 1 in: 10 + (rage_mutation_level * 25) + (10 if wearing amulet of rage) + (5 if you know the berserker rage spell). If worshipping Trog and not penitent, there's an additional piety-in-150 chance of not passing out. You'll never pass out if Xom made you go berserk.
  4. There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after attacks. The chance varies (5%, 15%, 25%) with the mutation level, and the chance of passing out decreases.
  5. Berserk makes monsters impervious to fear.
berserk rage
Berserks you! Will not work if you are exhausted from a previous berserk.
berserker
  1. A melee class that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
  2. http://oglaf.com/pinkhaze.html (definitely NSFW)
berserker rage
Level 3 Enchantments spell found in book "War Chants" (crusader starting book) that causes you to go berserk. Having it memorized slightly reduces the chance of fainting after leaving a rage (regardless of what induced it). One of many reasons why crusaders are great.
berserkitis
  1. see berserk[4]
  2. Congratulations, your spriggan is a pure caster now.
bestibule
A vestibule with beasts.
bhaak
  1. Still believes that Nethack is the most popular roguelike.
  2. Also believes that the earth is flat.
  3. Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
big fish
  1. It's big, and it lives in water. Also the name of the fish sandwich sold by Burger King.
  2. http://www.dopefish.com/
big kobold
  1. A kobold with much more HP, but inexplicably worth the same EXP as an ogre. Big vaults of them are like walking ratfink bags of EXP!
  2. But they can have branded weapons and a kobold pack almost always has some blowdarts. MOSTLY harmless.
birdoprey
  1. contrary to Cryp71c, not an obsessive DS player.
  2. Zin Specialist
bite
An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + (unarmed skill / 5).
black bear
  1. Like a normal bear, only black (well, blue, in this case!). They go berserk at low HP.
  2. More harmless than you would expect.
black draconian
A form of draconians that is able to shoot lightning. Player character gets 70 Air Magic aptitude, and 135 Earth Magic aptitude. Resists electricity at xl 18.
black mamba
  1. Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous when you don't have poison resistance, but quite susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration. Like the other colored snakes, generates poisoned chunks.
  2. Used to be just "black snakes" in 0.5-.
black staff
  1. see elemental staff
  2. see the_elemental_staff
blackguard
Skill level 8-14 in stabbing. Pronounced "blaggard".
blade card
Brings up a prompt so that you can wield a weapon. By power: 0: Temporarily places a random brand on your weapon, if possible. 1: Sure Blade (shortblades only). 2: Tukimas Dance.
blade hands
A potent level 5 transmutation spell that grants a large increase to unarmed damage but impedes spellcasting while active. Base damage is 12 + str/4 + dex/4. Also adds +6 to punch damage. Does not stack with claws.
blade trap
  1. 2*depth + 2d29/2 - 1d(AC+1) damage, or up to 28 + 2*depth. Contrary to its name, does not deposit blades. Scariest of the mechanical traps.
  2. Note to self: never never NEVER train T&D on blade traps.
blazing lamb
This delicious snack is no relation to the blazing_lamp.
blazing lameo
see Zauren[0]
bless
The final ability (******) of The Shining One and Lugonu is the ability to place a permanent brand on your weapon by praying at their altar. See the shining one[4] or lugonu for details.
blindrobin
You can't see any monsters.
blink
  1. Magic that translocates you to somewhere visible, not deep water or lava, and not blocked by translucent wall. Statues are fine. Random blink tries for 3 to 6 steps away, then tries closer. You won't go farther than 6. Semi-controlled tries random blink from 2 to 7 steps in the direction you chose. Controlled lets you choose where to land.
  2. Blinking is unreliable in the Abyss and blocked by prev-tele items; it is uncontrolled if confused or on a no-control-teleport level teleport control[2]. Controlled Blink gives semi-controlled blinks on no-TC levels. Blink scrolls respect no-TC normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have TC
  3. Lugonu blinks, miscast blinks (including distortion effects), blinks from plain Warp, and blinks from draconian shifters cannot be semi-controlled. All blinks cancel Condensation Shield. Monster blinks, unlike those of players, can pass through walls. If you do manage to blink in the abyss (1 in 3 chance), it's a very nice instant random teleport.
  4. Evokable randart blink costs 1mp and 50 food, and you need 9 skill to use it at excellent.
  5. It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
blink frog
  1. One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
  2. Immune to distortion. (Do you care?)
blink hydra
  1. Speed 20 hydras, that also blink around and have distortion brand on their heads. Blink hydra hides and armour are mutagenic, but give the no-teleport special.
  2. if its heads disagree where to blink, a blink hydra separates into several severely wounded blink hydrae
blink range
  1. Blinks the caster a distance away from the player.
  2. Nessos is an asshole.
blinkrobin
blinkrobin: You cannot move.
blog
http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
bloodbane
Unrandart +7,+8 vorpal long sword that lets you berserk, makes you angry, and makes you less stealthy.
bloodstained
Randart prefix, but if it's a red battleaxe it might be the Wrath of Trog.
blork
A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself and you don't have much AC.
blowgun
  1. Blowguns shoot needles. In 0.6, whether or not a needle affects a monster depends on a HD, skill and enchantment check. See blowgun[2]. Skill and enchantment also affects the duration of effects, see blowgun[3]. As of 0.6, blowgun use throwing skill instead of darts skill.
  2. You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(3 + Throwing Skill + Blowgun To-Hit) is greater than the monster's HD.
  3. Durations are base, plus 1d(Throwing skill + Blowgun to-hit) - 1. Base durations are: paralysis, sleep, confusion, slow, 5; sickness, 40; frenzy has no specified duration. These numbers are not in turns.
blowgun of the assassin
the +6,+6 blowgun of the Assassin {+Inv Stlth+}. Shows up as a tiny blowgun.
blue death
A greater demon that can cast shadow creatures. They're usually pretty tame, but every now and then they can pop out something nasty. Also uses bolt of lightning and cold for (when you normally meet it) inconsequential damage. Vulnerable to fire!
blunk
Past tense of Blink
blurry vision
You fail to read scrolls with 20%, 40%, or 60% chance at levels 1, 2, 3 of this mutation. Scrolls that you fail to read aren't wasted. Also affects spell memorization. Having this mutation at all completely disables passive scanning for traps(!), and each level is equivalent to -2 to traps & doors when stepping into an undiscovered trap.
bmoore
Lair -> Lava
bobbens
  1. An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
  2. Claims that he does not streak and swears he wears clothes. No, seriously.
  3. Beards count as clothes.
  4. Can spell prescience correctly. Wow.
body slot facet
Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable)
bog
Originally "B.O.G." for Brians Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bogs descendant, Stone Soups god of the orcs.
bogart
All jokes aside, you probably are looking for boggart.
boggart
  1. Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
  2. They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
boi
{see bolt_of_iron}
bolt bouncing
  1. You can find a friendly tutorial here: http://herself.unixstorm.org/bouncing/ or watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6.
  2. For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
  3. see trizap
bolt of cold
A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficent power, produces freezing clouds when passing water squares; always produces steam over lava.
bolt of draining
The demonspawn mutation actually does a lot of damage and is pretty spammable. 6 power per experience level, that doesn't diminish like spell power if the wiki is to be believed (Making it 162 and 4d28 at 27)
bolt of fire
A level 6 conj/fire penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Melts wax. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. As with any fire-based beams, produces steam if it passes over water.
bolt of inaccuracy
Good vs. hydras, stone giants, large zombies, curse skulls, skeletal dragons, and golden dragon armour-wearing ghosts. Not good vs. anything with noticable evasion.
bolt of magma
35% resistible conjuration, generally considered underpowered. Multi-target, but shorter range than bolt of fire or cold.
bolt of raining
A bolt spell that makes rain clouds.
bolt trap
1d(13 + depth) damage.
bone dragon armour
Now you're just being silly.
bone shards
Level 3 pure necromancy spell. Wield a skeleton and cast the spell to shoot bone fragments at your enemies. Note that skeletons count as two handed weapons. The heavier the skeleton, the more damage done. Damage isn't really worthwhile.
bones card
Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: skeletal dragon.
book
It's a spellbook, tome of destruction, or manual. (r) it to find out what. It doesn't take time, no reason not to do it immediately! (Take note, however, that read-IDing a manual will consume one use.)
book acquirement
  1. In 0.5 book acquirement changed, gifts are non-deterministic (but weighted by your casting skills), you can get randart spellbooks and acquirement via scrolls has a chance of producing a manual. Subsequent entries are for versions < 0.5
  2. The lists are: Spellcasting/Invocations/Evocations: Cantrips (only if Spellcasting < 4), Minor Magic, Wizardry, Control, Power | Poison: Young Poisoners, Envenomations | Earth: Geomancy, Earth | Air: Air, Sky | Ice: Frost, Ice | Fire: Flames, Fire | Summonings: Callings, Summonings
  3. Ench (if melee skill other than Unarmed is highest skill): War Chants, Tukima | Ench (best skill is not melee): Charms, Hinderance, Enchantments | Conj: Conjurations ([fire] or [ice]), Tempests | Necro: Necromancy, Death, Unlife | Tloc: Spatial Translocations, Warp | Tmig: Changes, Transfigurations, Morphology | Div: Surveyances, Divinations
  4. Note that every time book acquirement occurs, the "find the first applicable book for your two best schools" check is done anew. What this means is that even if you've already gotten every book from two lists, if a new skill has since become your best or second best then you will get the books for it now.
  5. Attempts to give you an unread book from your highest spell school and then your second highest spell school, in the order specified in {book acquirement[2][3]}. If you have all those, it chooses books randomly, giving you the first you haven't read (unless you roll a 1 in 500), and aren't currently carrying (unless you additionally roll 1 in 200).
book of air
Spells: Shock, Swiftness, Repel Missiles, Levitation, Mephitic Cloud, Static Discharge. Air Elementalist starting spellbook.
book of annihilations
One of the three especially difficult books; requires cast 6, conj 10 to read, or Vehumet worship (he gifts it). Spells: mystic blast[0.5]/orb of destruction[0.6], poison arrow, chain lightning, LCS, fire storm, ice storm. Failing to memorize from this book causes conjuration miscast effects.
book of brands
Corona, Swiftness, Fire Brand, Freezing Aura, Poison Weapon, Cause Fear.
book of burglary
Apportation, Swiftness, Passwall, Control Teleport, Lee's Rapid Deconstruction
book of callings
This book contains the following spells: Summon small mammals, Sticks to snakes, Call imp, Summon elemental, Summon scorpions, Summon Ice beast
book of cantrips
Spells: confusing touch, animate skeleton, summon small mammals, apportation. In 0.5-, used to have detect secret doors.
book of changes
Spells: fulsome distillation, sticks to snakes, evaporate, spider form, ice form, dig, blade hands.
book of charms
Spells: corona, repel missiles, ensorcelled hibernation, confuse, enslavement, silence, invisibility.
book of chemistry
Fulsome Distillation, Lethal Infusion, Sublimation of Blood, Evaporate, Condensation Shield
book of clouds
Spells: Evaporate, Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud
book of conjurations
Fire: Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball. Ice: Magic Dart, Throw Frost, Mephitic Cloud, Static Discharge, Bolt of Cold, Freezing Cloud
book of conjurations fire
Contains Magic Dart, Throw Flame, Stone Arrow, Conjure Flame, Bolt of Magma, Fireball
book of control
Spells: Control Teleport, Enslavement, Tame Beasts, Mass Confusion, Control Undead, Metabolic Englaciation
book of death
Corpse Rot, Lethal Infusion, Bone Shards, Agony, Bolt of Draining. #2 in the Kikubaaqudgha gift chain.
book of demonology
One of the three specially difficult books; requires cast 6, summon 10 to read, or Vehumet worship (he gifts it). Spells: Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Failing to memorize from this book causes summoning miscast effects, including banishment and Fiends.
book of divinations
Spells: Detect Secret Doors, Detect Creatures, Detect Items, Detect Curse, See Invisible, Forescry, Identify
book of dreams
Ensorcelled Hibernation, Alistair's Intoxication, Flight, Phase Shift, Shadow Creatures
book of enchantments
Levitation, selective amnesia, cause fear, extension, deflect missiles, haste. A coveted book with 4 of the most coveted spells and the rest aren't duds either.
book of envenomations
Spider form, poison ammo, summon scorpions, resist poison, olgrebs, poison cloud.
book of fire
Contains Evaporate, Fire Brand, Summon Elemental, Bolt of Magma, Ignite Poison, Delayed Fireball, Ring of Flames
book of flames
Spells: Flame Tongue, Throw Flame, Conjure Flame, Sticky Flame, Bolt of Fire, Fireball
book of frost
Spells: Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Freezing Cloud
book of geomancy
Spells: Sandblast, Stoneskin, Passwall, Stone Arrow, Summon Elemental, Lee's Rapid Deconstruction
book of hinderance
Spells: confusing touch, slow, confuse, petrify.
book of ice
Spells: Freezing Aura, Ensorcelled Hibernation, Condensation Shield, Ozocubu's Refrigeration, Bolt of Cold, Simulacrum, Metabolic Englaciation
book of minor magic
All: magic dart, blink, slow, mephitic cloud. Flame: throw flame, conjure flame, summon small mammals. Frost: throw frost, ozocubu's armour, sticks to snakes. Summoning: summon small mammals, call canine familiar, repel missiles.
book of minor magic frost
Spells: magic dart, throw frost, blink, sticks to snakes, slow, mephitic cloud, Ozocubus armour.
book of morphology
Spells: Lee's Rapid Deconstruction, Polymorph Other, Cigotuvi's Degeneration, Alter Self, Shatter
book of necromancy
Spells: pain, animate skeleton, vampiric draining, regeneration, dispel undead, animate dead.
book of party tricks
Spells: Summon Butterflies, Apportation, Projected Noise, Blink, Levitation, Alistair's Intoxication.
book of power
Contains Animate Dead, Venom Bolt, Iron Shot, Teleport Other, Invisibility, Mass Confusion, Mystic Blast and Poisonous Cloud.
book of practical magic
Spells: projected noise, selective amnesia, detect curse, dig, remove curse.
book of spatial translocations
Spells: Apportation, Portal Projectile, Blink, Recall, Teleport Other, Control Teleport, Teleport Self
book of stalking
Spells: sting, sure blade, projected noise, mephitic cloud, poison weapon, petrify, invisibility.
book of summonings
Spells: Abjuration, Recall, Call Canine Familiar, Summon Ugly Thing, Shadow Creatures, Haunt, Summon Horrible Things
book of surveyances
Spells: detect secret doors, detect traps, detect items, magic mapping.
book of tempests
Spells: Static Discharge, Lightning Bolt, Fireball, Shatter
book of the dragon
Flight, Cause Fear, Bolt of Fire, Dragon Form
book of the earth
Maxwell's Silver Hammer, Dig, Statue Form, Iron Shot, and Shatter.
book of the sky
Summon Elemental, Insulation, Airstrike, Flight, Silence, Lightning Bolt, Deflect Missiles, Conjure Ball Lightning.
book of the tempests
Static Discharge, Lightning Bolt, Fireball, Shatter.
book of the warp
Spells: Banishment, Phase Shift, Warp Weapon, Dispersal, Portal, Controlled Blink
book of transfigurations
Spells: Sandblast, Polymorph Other, Statue Form, Alter Self, Dragon Form
book of tukima
Spells: Sure Blade, Tukima's Vorpal Blade, Tukima's Dance
book of unlife
Sublimation of blood, animate dead, twisted resurrection, borgjnor's revivification, excruciating wounds, simulacrum
book of war chants
Fire Brand, Freezing Aura, Repel Missiles, Berserker Rage, Regeneration, and Haste. A game-changing find for any early-to-midgame hybrid, mostly because of the fourth spell. Crusaders start with it, which easily explains their popularity.
book of wizardry
Spells: detect creatures, summon elemental, teleport self, fireball, identify, haste. Selective Amnesia replaces Detect Creatures and Identify in 0.6.
boots
Armour rating: 1. They go on your feet, if you've got them. Sorry, one size does not fit all. They come in varieties of stealth (+50 stealth), running (faster movement) and levitation (activate for permanent levitation).
boots of levitation
evoke for indefinite levitation
boots of running
-2 to movement delay (default is 10 for most races). Makes your movement speed halfway between a giant ant and a snake.
boots of the assassin
+3 dex, +80 Stealth, invis, and designed by the Assassins guild
borgnjors revivification
Level 5 necromancy spell that completely restores hp while permanently reducing maxhp between 2 and 11 points depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
boring beetle
  1. A ravening greensnark-slayer, and the most likely cause of that grinding noise.
  2. Ringo, or at least so my Dad says
  3. Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is.
  4. You hear a grinding noise.
  5. You hear a grinding noise.
  6. You hear a grinding noise.
boris
  1. A unique Lich that has an awesome habit of not staying dead. Spells: bolt of cold, invisibility, animate dead, iron bolt, iood.
  2. <Jeff_> IRON BOLT DRAIN CRYSTAL SPEAR LOL HI IM BORIS
  3. With the addition of 'iood' to his repertoire, Boris is quite scary. His iood also seems to not suffer from losing its target.
borris
Twice as sinister as his evil twin, Boris.
bot
I am full of lies.
bottled efreet
Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar, making it a reliable source of hydra weaponry.
boulder beetle
Very vulnerable to poison!
bouncy
Lightning bolt/shock that keeps bouncing back and forth!
bow
  1. A favorite of centaurs, you'll be seeing a lot of these. Dam 3, Acc +1, Delay 11
  2. If you're really curious, you should take a look: http://chaosforge.org/crawl/index.php?title=Talk:Missile
box of beasts
Your own mobile petting zoo! Wield + evoke to release a beast. If the evocation was unsuccessful, there is a 1/6 chance that the box will turn into a simple empty ebony casket. Succeeds: 60+evo/100. Hostile: 1/evo+5. Bat, hound, jackal, rat, ice beast, snake, yak, butterfly, brown snake, giant lizard, or hell hound (if not worshipping a good god).
bracers
100% of bracers are bracers of archery.
bracers of archery
+5,+3 slaying missile, -1,-1 melee, applies to all missiles including those simply thrown.
bracers of war
  1. One of the most epic artifacts in adom. Imagine a +8 pair of gloves with +regen MR clarity +3 dmg in crawl and you get somewhere near the bracers of war :P
  2. Except, of course, that bracers and gauntlets are separate slots in ADOM, so you can still wear your favorite gauntlets. No, there are no other artifact bracers. They also grant resistance to death rays.
brain worm
Cute little critter with a smite-type intelligence draining attack. Makes a delicious, if poisonous snack.
branch
See branch depths for the starting depth of a branch and branch ends for the length of a branch.
branch codes
A:Shoal, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Tomb, H:Hive, I:Dis, L:Lair, M:Slime, N:Gehenna, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vault, X:Cocytus, Y:Tartarus, Z:Zot
branch depths
  1. Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Hive=D:11-16, Lair=D:8-13, Orc=D:6-11, Shoals=Lair:2-5, Swamp=Lair2-5, Snake=Lair:3-6, Slime=Lair:5-8, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27
  2. In 0.5, Swamp=Lair:2-7, Snake=Lair:3-8, Slime=Lair:8-10, no Shoals!
branch ends
Blade:1, Coc:7, Crypt:5, D:27, Dis:7, Elf:7, Geh:7, Hell:1, Hive:2, Lair:8, Orc:4, Shoal:5, Slime:6, Snake:5, Swamp:5, Tar:7, Temple:1, Tomb:3, Vault:8, Zot:5
branch save letters
a) Dungeon b) Temple c) Orc d) Elf e) Lair f) Swamp g) Shoals h) Slime i) Snake j) Hive k) Vaults l) Blade m) Crypt n) Tomb o) Hell p) Dis q) Geh r) Coc s) Tar t) Zot
branches
Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (2/3 chance), Snake Pits (2/3 chance), Shoals (2/3 chance), Slime, Hive, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
brands
  1. see weapon brands
  2. see speed
brannock
Loves to play Deep Elf Wizards. He is also pretty awesome.
bread bolt
  1. Rumoured to be extremely powerful against hungry ghosts
  2. Can be combined with Bolt of Butter, will make a killer combo...
breathe flames
  1. Mutation (or Red Draconian innate abillity) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
  2. Does 3d(4 + (XL + mutlevel * 4 [+12 if Dragon]) / 3)) / 3 damage in a bolt [3d1 (sometimes 3d2) minimum ; 3d7 maximum]. (this may or may not be correct, seems somewhat low)
breathe steam
Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
brent ross
A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
brgn
You drew the bargain card.
brilliance
  1. Temporarily increases intelligence, spell power, and provides a wizardry bonus.
  2. Overall wizardry bonus is big enough to make spells success rate go from 'cruddy' to 'very good', and makes memorising spells easier (useful for 3 special books)
broad axe
Hand and a Half Axe (Damage 14, Acc -2, Delay 160%).
bronze gong
  1. see shield_of_the_gong
  2. Not for use in Zot, apparnetly.
brooch of shielding
Unrandart amulet of warding with an addtional +4 AC and +4 EV.
brothers in arms
  1. Trog's **** power. Spends (piety/20 - 1) piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly. Good for threats afar, such as curse skulls and sometimes oklobs.
  2. Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
brown ooze
  1. The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit.
  2. ...but not with your dagger of returning.
brown ugly thing
A new form of ugly thing that engulfs you in acid. If you don't have corrosion resistance, it hurts. A lot.
buckler
Any character who isn't using a 2-handed weapon or unarmed combat should get one of these or better.
bug
  1. To report bugs, go to: http://crawl.develz.org/mantis/main_page.php
  2. The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
buggy hat
In 0.3 acquiring with a race that can't wear helmets would sometimes generate a "hat" that could be enchanted to +8, would turn into a helmet if left on the ground, crash the game if 'v'iewed, and would usually have a resistance.
bumblebee
A very large and fat hairy bee.
burn books
  1. Trog invocation that gives piety (1) and creates a cloud of flame. Piety gain is higher (2) if you haven't read (or identified) a book before burning it. The cloud lasts longer for rarer books. Won't burn manuals or tomes of destruction.
  2. Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
bush
  1. see bushes
  2. <N78291>bushes are twice as tough as iron, apparently
  3. Probably made of concrete
bushes
  1. Can apparently be shot and cast through, only obscure LOS when looking at two in a line. Can not be walked through, and are found around Fedhas's altars.
  2. Take a ridiculously long time to destroy.
butterfly
  1. A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion.
  2. <Killbot> did my butterflies... just.. kill an orcish knight?
  3. Fun fact; Butterflies roam around while asleep!
  4. Fun fact #2; all monsters roam around if confused and put to sleep!
  5. Butterflies are especially sadistic, and WILL follow you up stairs.
  6. Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
  7. Autoexplore canceled. The butterfly is too close for your liking.
button mashing
The most sure-fire way to win.
bwpn
This means that you have used your breath weapon, and it is too soon for you to use your breath weapon again. Please wait.
by
< by> it doesn't count if the trip has a purpose besides drinking
c
Hill Giant < Cyclops < Ettin < Stone Giant < Fire/Frost Giant < Titan
cabal
The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
cacodemon
  1. The wuss of the 1 demon class. Only danger is the fact they can mutate you. They'll also summon horrifying and deadly... imps. Friendly ones will also cast dig. They suck.
  2. Chaingun tears through them like warm butter.
cake
  1. The cake is delicious.
  2. The Cake is a lie.
cake golem
More like crystal golem. Yum.
call canine familiar
Summons various h. Takes out monsters in the early game that spammals can't handle. In 0.5-, would occasionally be summoned hostile (chance is something like 4 in spell power). Types are jackal, hound, war dog, wolf, warg. Wargs replace wolves twice as often if you're a hill orc.
call imp
Temporarily summons a friendly little imp guy. Usually calls a regular imp, but it'll be a white imp something like 1/3 of the time and a shadow imp (hopefully you didn't want any corpses) something like 1/10. Regular imps see invisible, but are not exactly killing machines.
call tide
Raises the water level, turning dry land near the water into shallow water and turning shallow water into deep water.
cannibalism
Beogh, Elyvilon, The Shining One, Zin disapproves.
cantrip
  1. A do-nothing spell, used to water down especially nasty early spellcasters. Note that deep elves and many early uniques use the orc wizard books.
  2. The monster glows brightly for a moment. The monster looks stronger. The monster becomes somewhat translucent. The monster's eyes start to glow.
  3. You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
cao
Main Crawl server, located in Boston, MA. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, Zot Defense, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto
cao key
http://crawl.akrasiac.org/cao_key
cap
A cap at +0 does not boost AC, but can be enchanted. Caps can also grant Intelligence or See Invis. Note that a +0 cap is better than nothing against acid attacks, though the cap is vulnerable to erosion from that attack. Players with horns can wear caps.
captains cutlass
A +6,+7 sabre of speed with +0,+3 slaying.
card power
  1. The level of effect of cards is determined by card rarity, Evocations, and Nemelex status. Plain: 0. Ornate: (evo*9 + 150 in 500) 1, else 0. Legendary: If eff. evo >= 23, (if evo*9 + 300 in 700 then 2 else 1)
  2. For Nemelex Xobeh penitents, evo = Evocations - penance/9. For worshippers, evo = Evocations + piety * (Evocations + 25) / 243.
cards
  1. See deck. Full list: Battlelust, Damnation, Dowsing, Experience, Famine, Flame, Focus, Frost, Metamorphosis, Pain, Shuffle, Solitude, Summoning, Swap, Torment, Velocity, Venom, Vitriol, Warpwright, Wild Magic, Wrath, Xom, the Banshee, the Bargain, the Blade (more)
  2. the Curse, the Dance, the Elixir, the Feast, the Genie, the Hammer, the Helix, the Helm, the Herd, the Map, the Minefield, the Pentagram, the Portal, the Potion, the Shadow, the Spade, the Tomb, the Trowel, the Warp, the Wraith.
carnivore
Built-in gourmand (i.e. eat chunks when not hungry) without the sickness protection. Also makes you get less nutrition from non-meat food, and more from meat -- and since almost all you eat is chunks, that's good. Concurrent levels increase the effect. The third level prevents eating non-meat food completely. Mutually exclusive with herbivore.
casket
  1. see small ebony casket
  2. Utterly unreliable, it still is quite useful for dealing with plain annoying 'mummy's.
casmith789
  1. If you ask a question, his answer is always "go kiku".
  2. 4 runer with kiku: dungeons -> lair 1-4 -> orc -> lair 8 -> dungeons -> hive -> shoals/snake/swamp 1-4 -> vaults -> crypt -> elf 1-6 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 7 -> vault 8 -> zot
  3. An obsessive Mf of kiku player.
castle
!vault lemuel_castle
cat
A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer.
catapult
Must paypal $500 to _cryo to get this secret weapon.
cateater
  1. paralyze torment torment smite smite smite
  2. D:1-13, Lair, Hive, Orc, Swamp, Snake:1-4, Elf:1-6, D:14-19, Vault:1-7 and Blade and Crypt, D:20-27, Snake:5, Elf:7, Vault:8, Vestibule of Hell, Zot.
  3. Falsifies his own learndb entry.
cbus
  1. Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
  2. Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
  3. Is a big fan of the xmas-bows aka xbows.
  4. Loves nothing more than having his config changed.
  5. <cbus> napkin, instead of cheibradpit
cc
Abbreviated form of Carrying Capacity.
cdo
  1. Crawl server (also running development versions), located in Germany/Europe, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.akrasiac.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)
  2. Dump files and other stuff are available on http://crawl.develz.org.
  3. If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
  4. wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -i cao_key crawl@crawl.develz.org
cekugob
Amulet of warding with additional rN+ (for rN++, as amulet of warding provides rN+ already), rElec, AC+1, EV+1, rPois, -TELE, Hunger.
centaur
  1. These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as occasionally carrying ego bows or arrows. Oddly enough, this monster refuses to attack PCs when other monsters are in the way. Somewhat easier to kill in melee, but recently buffed, so be wary.
  2. Conjurers note: Centaurs can be reliably killed with a single hit from bolt of fire/cold, and do not shoot when confused.
  3. Half-man, half-horse, all eating machine. Second only to spriggans in speed, and trolls in food consumption. Like Nagas, requires special armour for best performance; a good way to get it is playing any other type of character.
centaur reasons
They're hung like a horse...
centaur warrior
Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
cerebov
  1. Guards the fiery rune with the Sword of Cerebov and spells of bolt of iron, haste, fire storm, and summon greater demons. The seven small square structures around his "castle" are not merely decoration -- if breached (via teleport control or your metal-destroying power of choice), much treasure can be found within.
  2. Cerebov's level is crawling with balrugs.
  3. In order to get loot, you need cTele + Tele or powerful LRD/Shatter. Loot is located in small 3x3 towers of Cerebov's castle. Sometimes mobs can spawn inside.
chain lightning
  1. Level 8 conj/air in Annihilations that arcs from target to target (including leaving your sight, going around corners, etc) until it grounds out. You do not aim it. Due to its chainy nature, be prepared for it to hit you and your allies, possibly repeatedly. The arcs, including the initial casting, work most reliably on shorter distances.
  2. Even without resistance and with many arcs, you'll likely never take more than 20 damage. Although useful for how it hits a lot of targets, possibly its most powerful use is when you have one single enemy standing adjacent to you. At decent power, it will often arc back and forth between you enough times to get an instant kill on ordinary enemies.
  3. It's designed to not be all that good because it can hit enemies far out of your sight. Google Groups has an amusing thread between Darshan "greensnark" Shaligram and Brent Ross discussing this.
chain mail
+6 ac -4 ev.
changelog
  1. http://git.develz.org/?p=crawl-ref.git;a=shortlog;h=refs/heads/master 0.4 (summary): http://crawl.akrasiac.org/henzell/src/henzell/current/docs/changes.stone_soup
  2. Current trunk: http://crawl.develz.org/trunk/changes.txt
  3. http://crawl.develz.org/wordpress/ has an overview of most of the important changes
channeling
Converts food into mana. The staff succeeds (evo+1)/30, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 2+d5+evo/4 MP, 1/3 div miscast; Sif power 60+INT+inv %, 100-300 hunger, d(2+inv/4) mp; DS power 70+xl%, d5 mp, 30-90 hunger For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates.
chaos brand
  1. Imitates other brands, or can heal, polymorph, berserk, haste, invisify, petrify, paralyse, torment, and probably do a lot more to enemies. New in 0.5, only gifted by Xom, Xom's vault guards, found on Pan lords, or on the uniques Crazy Yiuf or Psyche(but only post-0.5).
  2. Can very rarely raise hostile corpses, like the sword of Zonguldrok
  3. Wisps of poison gas drift from the rat's front feet.
  4. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
chaos dagger
A chaos dagger is never fully unloaded.
chaos knight
A class that worships one of Xom, Makhleb, or Lugonu. Their starting weapon has 4 plusses spread out over accuracy and damage (each is guaranteed a point, so +4, +0 never occurs), and followers of Xom get 1d3 plusses on their armour. Lugonu chaos knights start in a modified abyss with a nearby portal out.
chaos knight reasons
You get to start with Xom!
chaos piranha
Don't fall in! They deal hundreds of unresistable damage per round. Build your bridge to account for this, since you may get confused.
chaos spawn
<N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
chaotic gods
Xom, Jiyva
chapayev
  1. SLUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURP
  2. see zot defense
  3. Not trying to be a dick or anything, but what order I play the branches in depends on the character and what stuff I find in the game, and I think you shouldn't rely on one fixed branch order.
  4. I'm working on a new Crawl variant project which involves adding some new Lua functions to the scripting language used in the .des files--if you're also experimented with this, drop me a line!
  5. First death of the 2009 tournament!!!!
  6. Have you spent much time looking at the Mangband server code? If so, let me know--I would like to know how feasible it is to import some of it into Crawl.
  7. see dungeon sprint
char set
  1. To change your character set to IBM, add "char_set = IBM" to your options. Then, if you use putty, you need to go to Window->Translation->Recieved data assumed to be in which character set: "CP437".
  2. For Unicode encoding, use "char_set = unicode", and make sure putty is set to receive data in "UTF-8" or your locale is "en_US.utf8".
character graphics
Using colored letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
cheese
1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
cheibriados
  1. The Slow God! New temple god in 0.6. Gives piety for eating permafood while full, or for killing things faster than you -- you want to be a naga or wear ponderous.
  2. He slightly slows digestion (-1 hunger, half of a ring of sustenance), halves effect of poison and sickness. Abilities: Make Ponderous -- making a piece of armour slow you. Time Bend -- slows down adjacent monsters. Slouch -- damage to fast stuff in LOS. Time Step -- lets monsters go away.
  3. Gives 1, 3, 6, 10, 15 of each stat for 1-5 pondered articles, plus one dot of resistance for the first three (rN+, rC+, rF+ in order). The number of pondered items you receive benefit for is capped at your piety rank.
cheibriados reasons
  1. You are a race with the full five armour slots available and would like +15 to each stat.
  2. You want to oneshot several executioners at once.
  3. Cheibriados is the cool god to worship. You can find most of the cool people there. With Che, you can just chill and do whatever and totally relax. "Take it easy" is the Cheibriados motto, for example, that's how laid back he is. Worship him if you want to have a good time. Another good reason to worship him is if you want to hang out with friends.
cheibriados wrath
  1. ABANDONMENT: 25 penance. RETRIBUTION: 80% sleep for 4-8 turns, 20% slowing+no berserk for 100 turns.
  2. You think its not so bad? Wait until he puts you to sleep while you're berserk.
chief of staff
Level 27 staves title. When you reach it, you start looking like this: http://www.alcot.biz/product/osana/character_ra.html
chilling moan
Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
chilliwack
Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
chin mail
protects your jaw
choko
  1. Chayote, a green vegetable of the gourd family. 600 nutrition.
  2. Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
chokowaru
  1. Okawaru's younger cousin, who is alleged to grant might, haste, and choko acquirements.
  2. Chokowaru dissaproves of the consumption of chokos, but approves of your wielding them, converting them into a weapon that uses your unarmed skill.
  3. Chokowaru Grants the following abilities: Wrath of Choko - using your throwing skill, you hurl a choko at your enemy with javelin-level damage and 100% ammo mulching. Rain of Chokos - a six radius area of affect attack that won't hit every square, but does significant damage when a choko hits an enemy. Occasionally leaves chokos in empty squares.
  4. At max piety, chokowaru grants you the ability to give one weapon the brand of Choko. Killed enemies drop chokos instead of corpses.
  5. Chokowaru dislikes the consumption of other fruits. For his wrath, chokowaru summons hostile 5-15 chokogolems. Base them off the wood golem, but with 20 speed.
  6. wrath part 2: Chokos in your LOS and inventory have a chance of exploding or turning into chokogolems. As well, random food may be converted into chokos.
chokowaru wrath
Giant glowing orb of hellchokos that smites, torments, and paralyzes greensnark.
chuck
A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
chuck norris
Plays on CAO under the name Kjoery.
chunk
Weighs 10 aum and gives 1000 nutrition. Comes in contaminated, poisonous, rotting or mutagenic varieties, depending on the corpse they came from.
cia
The CIA bots (the number varies), track changes to the crawl source and "inform" (tee hee) the channel. See the crawl project page at http://cia.vc/stats/project/crawl-ref
cigotuvis degeneration
  1. Requires line of fire, checks magic resistance, only works on natural monsters. Turns enemy into a pulsating lump, which means not only that you don't get the original monster's exp, but that you'll get mutated if it hits you.
  2. Naturally, you SHOULD cast this on every monster worth less than 52 XP, if you have the spell hungerless. Actually, just use Polymorph Other on them.
clan firstname
jeff (captain), grivan, heteroy, maddasher, mikee, rob
clarity
Allows you to resist confusion. Comes in mutation or amulet form.
class
Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for HP, MP, Str, Int and Dex and nothing else and nothing afterwards. The win percentages for each class are in class_ratios.
class ratios
  1. Win ratios by class from Henzell on 20090828, excluding quitters and dungeon leavers: He=1.87% Pr=1.15% Pa=1.10% Gl=1.05% Th=1.03% Be=1.02% IE=0.84% Fi=0.83% VM=0.80% FE=0.77% Ar=0.77% Wr=0.76% Mo=0.59% En=0.59% Cr=0.57% St=0.57% AE=0.55% Ne=0.53% Wn=0.52% Hu=0.51% EE=0.49% DK=0.47% Re=0.43% CK=0.42% Cj=0.42% As=0.42% Wz=0.39% Su=0.39% Tm=0.38%
  2. Win ratios by class, excluding goodplayers, quitters, and dungeon leavers: He=0.51% Pa=0.49% Be=0.39% Fi=0.36% Th=0.35% Wr=0.29% FE=0.24% Gl=0.24% St=0.22% IE=0.20% Cj=0.19% Pr=0.18% Cr=0.18% EE=0.18% En=0.18% DK=0.17% Ar=0.16% As=0.14% Wz=0.14% Mo=0.14% VM=0.13% Ne=0.12% Hu=0.11% Su=0.11% Wn=0.11% Re=0.10% AE=0.10% CK=0.10% Tm=0.08%
  3. Win ratios for goodplayers, excluding quitters and leavers: He=7.79% Be=6.61% VM=5.48% IE=5.26% Pa=5.10% Pr=4.92% Ar=4.92% St=4.87% Th=4.41% Gl=4.37% Fi=4.31% Wz=4.29% FE=3.32% As=3.21% Cr=3.23% En=3.13% Mo=2.99% AE=2.89% Ne=2.86% DK=2.63% Hu=2.55% Cj=2.37% Re=2.34% CK=2.06% EE=2.01% Wn=1.98% Wr=1.96% Tm=1.74% Su=1.52%
  4. For more statistics, see ratios and popularity.
classes
  1. MELEE:Fighter,Gladiator,Monk,Assassin,Thief,Hunter,Artificer,Wanderer MAGIC:Wizard,Conjurer,Summoner,Necromancer,(Fire|Ice|Earth|Air)Elementalist,Venom_Mage HYBRID:Reaver,Crusader,Transmuter,Enchanter,Warper,Stalker,Death_Knight(necro) RELIGIOUS:Berserker,Paladin,Healer,Priest,Chaos_Knight,Death_Knight(Yred)
  2. see class
claws
+2 unarmed damage per level and increases punch damage. They chop off hydra heads. The effects of claws are eliminated if you're wearing gloves, but at claws 3 you can't use the slot anyways.
clay golem
Not even Henzell doesn't want to be bothered with them,
clean chunks
  1. Clean chunks include: yaks, sheep; centaurs, yaktaurs; giant newt, giant gecko, giant iguana, giant lizard; giant frog, giant brown frog; snake, small snake, grey snake; giant bat; giant ant; rat, quokka; hound.
  2. As a rule of thumb, if you can ask for it in a restaurant without being arrested, it's safe. (also, assume that the restaurant owner hates centaurs)
cleansing flame
  1. Piety cost 2-3; fires a radius-3 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters. Like major destruction, but better. In 0.5, it is always centered on the player.
  2. Power = 20 + Invocations * 6. Max damage = 20 + (power*2)/3. Does 50% more damage to unholy monsters. 50% less to non-evil monsters.
clear messages
If you want to get rid of the _ beginning some lines add clear_messages = true
cloak
+1 AC. Comes in poison resistance, magic resistance, darkness (evoke to turn invis temporarily), and preservation. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%.
cloak of darkness
A very rare cloak that seems cooler than it is. Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable. 10+ if you want it at Good.
cloak of flash
Unrandart +3 vibrating cloak {+Lev, EV+4}
cloak of preservation
It gives both conservation and resist corrosion. It does not stack with either amulet, thus mostly obsoleting them. However, since resist corrosion only saves 90% of the time, you probably want to wear an amulet of resist corrosion and some other cloak in Slime instead to avoid leaving with a -5 cloak of preservation.
cloud mage
A randomly named unique mage residing in the Cloud Mage wizlab. Wears the Robe of Clouds, has an ego dagger/quickblade, blinks, airstrikes, and clouds. No flame clouds though!
clouds
  1. Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the book of clouds.
  2. see scroll of fog[2]
club
  1. A heavy piece of wood that falls into the Maces & Flails category. Damage: 5. Accuracy: +3. Delay: 130. Can be thrown, usually at you.
  2. Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
clunk
No relation to blunk. This is the noise you hear when you accidentally hit your wooden leg against a door.
cocytus
The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus.
cold blooded
A flag which makes creatures more vulnerable to cold damage. Includes snakes, lizards, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
colorless scales
Could be Molten Scales (rF+), Icy Blue Scales (rC+), Yellow Scales (rAcid), Green Scales (rPois), or Metallic Scales (rElec). You find out which at mutation level 2. The resistance is gained at mutation level 3.
combat
(3:26:11 PM) Cryp71c: Q: "how does combat work?" A: "Who knows, we avoid fight.cc"
combat system overhaul
What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
combat wombat
identify target. chop target to tiny bits. rinse and repeat.
combo
race/class combination
common armour
Light armour: animal skin = robe AC+2 EV+0, leather armour AC+3 EV-1. Heavy mail: ring AC+4 EV-2, scale AC+5 EV-3, chain AC+6 EV-4, banded AC+7 EV-5, splint AC+8 EV-5, plate AC+10 EV-6.
common demon
A '2', '3', or '4'. Ranges from hellion to beast.
condensation shield
  1. Gives a shield with SH 3 + ICE_MAGIC/4 (SH 2 + ICE_MAGIC/6 in 0.5-) stacks with the shield from the helm card.
  2. It gives you the benefits of a (not very good) shield without having to use up a hand to hold a shield. Does nothing if you are wearing a shield. Interestingly, does 2-14 damage to you per round if you have negative cold resistance, so don't do that!
confuse
L3 enchantment in book of Charms and book of Hinderance. Causes confusion.
confused
  1. A confused monster moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly when attempting to move, and cannot climb stairs. Confusion prevents the use of spells, scrolls, and invocations. Potions of healing cure it; amulets of clarity prevent it outright.
  2. Casting a spell while confused causes the same effect as reading a scroll of random uselessness. Confused monsters do not cast spells.
confusing touch
  1. This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their hands (bare or gloved), and may induce a state of confusion in the monster. Can be stacked for duration, "extremely bright" red in '@' indicates near-max. A random amount discharges upon hitting.
  2. The save against this spell is based off of HD instead of MR, therefore confusing touch is surprisingly useful late game (if you're an unarmed fighting mage). Having confusing touch readied reduces your unarmed base damage by three, but adds d(your dex) to your to-hit.
  3. Chance of confusing if hit = (30-HD)/30 if monster is natural, (22-HD)/22 otherwise.
conjuration
  1. Magic school that blows things up. Combo spells with other schools do the corresponding damage type. Higher level conjurations generally do *much* more damage per spell point, but because of hunger concerns, it may be desirable to keep using lower level conjurations against many foes.
  2. The hunger is significant because you cast them on every monster you see. More conjuration causes your spells to do more damage, which is almost always to the point - but low levels may be enough to cast the useful sticky flame and mephitic cloud reliably. See also conjuration miscast.
conjuration miscast
1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
conjurator
A term originally coined by BDR that can either specifically refer to deep elf conjurers or characters with unhindered access to and use of LCS, due to the pure terminating power accessible by the DECj or even just through LCS.
conjure flame
  1. A level 3 spell that creates a wall of fire in the selected space. It is very handy for keeping those pesky gnolls from rushing you, and ogres from getting too close. Do not think you are invincible behind it, though - some monsters will walk right through the flames, taking some damage, and smash your beloved DEFE into oblivion.
  2. If you're strong enough you can easily dispatch melee enemies by standing right next to the conjured flame. Most melee enemies will stand right on top of the fire getting severely damaged. Sticky flame, bolt of fire, win. Fun fact: Hasted enemies get burned twice as much!
  3. Also a good source of fire for creating fire elementals.
conjurer
identify target. blast target to tiny bits. rinse and repeat. Starts with either edition of the book of Conjurations, but choose the ice version.
conservation
Provides a 90% save for items to resist attacks that would otherwise destroy them. Cold would destroy potions, fire would destroy scrolls, and spores would destroy food. Comes in amulet or cloak form. If you want acid protection, try resist corrosion or preservation instead.
contaminated
contaminated (brown text description) chunks have a 1/3 chance of making you sick, don't eat them with abandon (some players prefer only to eat them when desperate). This effect is completely negated by gourmand and lower for some races (1/45 kobold, troll; 1/15 hill orc, ogre) due to their levels of saprovore.
control demons
Awesome. 'nuff said.
control teleport
Spell which gives teleport control for a brief period. L4 ench/tloc, found in Control and Spatial Translocations.
control undead
This spell or invocation causes all nearby undead to be affected as if by enslavement. The effect IS temporary.
controlled blink
  1. Level 7 Translocation spell that works like a blink scroll and makes you glow. However, unlike the blink scroll, it acts like a semicontrolled blink on levels with no teleport control.
  2. If there are no possible squares to blink on in the direction you choose, the blink will fail. In 0.6, you can't blink on deep water even as a merfolk unless you are levitating.
controlled flight
  1. Lets you interact with the floor and items on it while levitating
  2. Available as an amulet and a permanent intrinsics of draconians. Flight effects (such as from the Kenku 'a'bility, and the eponymous spell) provide controlled flight for the duration, and no longer.
conversation
Oh hi, it's been awhile! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
coolrobin
a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
corona
Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Delicious with a wedge of lime. Don't leave it in direct sunlight.
corpse
Remains of a slain creature. Can be chopped for meat chunks to eat, blood can be drawn by vampires, can be offered to certain gods as sacrifice, and can also be animated with necromantic magic.
corpse color
white=safe green=poison yellow/brown=contaminated red=rotting purple=mutagenic
corpse rot
  1. Level 2 necromancy in book of Death. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See corpse slap.
  2. Try it on enslaved enemies!
corpse slap
The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. For bonus points, corpse slapping doesn't wake up sleeping enemies!
corruption
  1. Replaces a portion of the dungeon with the Abyss. This can add or remove walls randomly in a very large radius around the user. May teleport enemies within the area or summon random neutral Abyss residents additionally. Can be used only once per level.
  2. You cannot corrupt the Abyss (duh) or a level with corruption in progress.
  3. Non-permanent effects of corruption last for 600+22.5*INVOCATION_SKILL turns.
  4. Converts any altar in its radius into an altar of Lugonu. Also, don't use it if you have no way to flee the area or fight.
  5. Actually, it doesn't consistently turn altars into altars of Lugonu!
crap
<Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
crash
If you crash, the savefile _right after you crash_ is what the devteam needs to try to diagnose the bug. If you can wait until raxvulpine (if playing on CAO) can grab that file, please do. Otherwise the devteam will not be able to replicate your bug.
crawl
  1. The game you are playing right now.
  2. Also the action of dragging yourself forward with your hands, optionally with a little help from your feet.
  3. <Noomx> its not nethack :(
crawl 41
  1. Brent Ross worked on the successor to Crawl 4.0 and produced the 4.1 alpha, featuring major rewrites of spellcasting, combat, and other systems, massive internal cleanup of the code, etc.
  2. Unfortunately, as a consequence of its alpha nature and the lack of sufficient testing, 4.1 is brutally difficult.
crawl alternative
A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/
crawl flowchart
http://chaosforge.org/crawl/images/d/d2/Crawl-flowchart.jpg
crawl wiki
An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
crawlrc
http://crawl.akrasiac.org/docs/options_guide.txt
craymondson
<craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
crazy yiuf
  1. A 0.6 unique, has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused!
  2. Try listening to him when you worship Xom!
  3. He spends his time repairing his cottage with a random hammer (or with dozens of random hammers, lying through his forest).
  4. like an ogre, he can deal up to 35 or so damage in one shot. Tread carefully.
crd
https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
creak
"As you open the door, it creaks loudly!" happens one_chance_in Dex + average of Traps & Doors and Stealth.
creaks
see {creak}
creaks loudly
see {creak}
crocodile
Formerly giant lizards. They hit hard. Really hard. First crocodile death on CDO goes to Napkin!
cross training
Some weapon skills train twice as fast if you have another skill at higher level. Pairs that allow cross training are Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, also Slings<->Throwing.
crossbow
You know what it looks like, right? Good. It also has a basic damage rating of 5 and 150% attack speed delay. Fires bolts.
crown of dyrovepreva
+3 unrandart cap { Int+2 rElec sight metab+ }. "jewelled bronze crown"
crusade card
If power level >= 1 a check for every monster in range will be made, and if HD*35 < rnd2(power) you will either charm or enslave the monster. This card will also give the effect of abjuration (even if the power level has not been met).
crusader
A character build loosely based around melee combat and enchantments such as silence and haste. Starts with a book of War Chants, a selected weapon, and skill in enchantment.
cryp71c
  1. Will happily spam ##crawl with improperly structured learndb edits.
  2. see sigmund[5]
  3. Doesn't play on CAO, ever...don't bother to !whereis him, you'll get an xl 7 MfIE
  4. <3 apropos_randarts[39]
  5. according to BirdoPrey, is an obsessive DS player.
  6. <3 bad_ideas[2056]
  7. morg magnet
crypt
  1. Accessed from the Vaults somewhere between levels 2 and 4. Five levels deep. No rune, but there is some swag to be found. THANKS BOBBENS FOR CRYPT VAULTS (but screw whoever made the mummy ending). Watch out for curse skulls, and the aforementioned vaults. Also be prepared to deal with an endless supply of skeletal warriors.
  2. Easy way to get TSO piety: if you convert to TSO and head to Crypt, by the time you finish Crypt:5, you will have ***** of TSO piety. More importantly, a great way to train invocations with TSO, as you can turn off all your other skills, kill lots of skeletons, spam divine shield, and still have piety.
  3. Better way to train invocations with TSO: worship someone (e.g. Okawaru) instead of TSO whose powers train Invocations, and use up all your piety with that god invoking their powers and training your Inv just before converting to TSO. Faster and less spammy than spamming divine shield!
  4. There isn't much to eat down here aside from the occasional necromancer, so make sure to pack a lunch.
  5. For a glimpse of the horrible mummy ending, watch !lm hyperbolic br.end=crypt 69 -tv
crystal ball
  1. Crystal balls come in three varieties: fixation (30 to 80 turns paralysis), seeing (magic mapping), and crystal ball of energy (restores magic). Obviously, energy is useful for casters. An Evoc skill of ~7 is required to use the last two somewhat reliably. They can cause int drain.
  2. see stupid death
  3. see stupid_death[2]
  4. "You are mesmerised by a rainbow of scintillating colours!" == ball of fixation
  5. For an object lesson on why not to use unidentified crystal balls: !tv shovelmint d:26 decj
crystal golem
More like cake golem. Yum.
crystal plate mail
  1. 14AC, -8EV, 120 aum. The most massive heavy armour. Resists corrosion. It can be generated on D:1 very rarely. Of course, you will splat every time this happens.
  2. Don't let Sigmund get one.
cs
See LCS
csplat
  1. Crawl's analogue to SplatTV, telnet termcast.org to watch.
  2. Source: git clone http://crawl.akrasiac.org/henzell/src/c-splat.git
curare
  1. A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creatures line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, but not the slowing (being undead will).
  2. Use scrolls of enchant weapon on curare to make it last longer before disappearing!
  3. According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
cure poison
  1. It cures poison. That's about it.
  2. Real men use ignite poison for all their poison curing needs.
  3. Real real men just wait it out and absorb the damage by sheer badassery.
  4. Real real real men don't get poisoned, the monsters get {Character name here'd}
  5. In Soviet Russia, poison cures YOU!
curse
  1. Cursed items cannot be removed, unless the curse is broken first by enchantment or scroll.
  2. see recurse
curse card
Card from deck of punishment. By card power, 0: Curse one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled. Unlike the other levels, will decay your potions.
curse skull
A stationary undead skull that specialises in tormenting you and summoning undead that kill you. Also casts abjuration. Not related to bobbens. As of 0.5, not affected by silence.
curse toe
A rotting toe. Gross! Generally resembles a curse skull, but it moves and likes to summon mushrooms as well as undead. Zot-exclusive, outside of certain vaults. One bad mutha--. Susceptible to silence in pre-0.5 versions. Moves at half its action speed.
cursor
If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
cyan bird
<Cyan`Bird> i'd wear ponies, cause it has +rage
cyan ugly thing
  1. An ugly thing that is resistant to electricity. No biggie, unless you're relying on Static Discharge.
  2. They also possess an electrical attack, which may hurt without requisite resistance.
cyclops
  1. They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a mage. Slow.
  2. they love sheep. There are no cycsheep though.
cyrus
Known to play hill dwarves exclusively, with much success.
d
D is for Dungeon, which is where you start the game. Twenty-seven levels deep.
daeva
  1. Very rare monster summoned by TSO or Xom as pets or punishers. Spells: Smiting, smiting, smiting.
  2. Can also be seen (rarely) in the Abyss, Zig holy levels and in one vault.
daftfad
  1. <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
  2. Q: how do I kill X A: wand it
dagger
A long knife or a very short sword, which can be held or thrown. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon.
dagger of chilly death
+5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR}. Seen as a sapphire dagger
damage
  1. See weapon damage, unarmed combat
  2. It hurts.
damaging card
Cards drawn obviously do damage, to others mostly, but maybe you too (torment).
damnation
The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be.
dance card
Animates a temporary dancing weapon. Card power 0: weak dagger or club. 1: average long sword or hand axe, sometimes flame/freeze. 2: powerful katana or exec axe, always elec/speed. Unlike regular Tukima's dance, the weapon is created from out of nowhere and disappears in smoke. Will only be hostile if card power is 0 and you roll a 25% chance.
danei
  1. Promised to write Louise/Margery erotic fan-fiction
  2. Danei is also a lich.
dark miasma
This dense cloud, like other clouds, can block line of sight. Even worse, it can envelop you, rot your flesh, and slow you down. Part of the "undead swamp" ending.
dart trap
1d(4 + depth/2) damage. Weary NetHack refugees: Never poisonous.
dchimera
  1. he is bad at this game
  2. <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
dcprob
404 not found. Formerly located at http://members.cox.net/stefanor/dcprob/
dcss
Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
ddne
  1. pick makhleb.
  2. pick kiku (if you are a masochist and really want to rely on VD for healing all game).
  3. pick nose
deadrobin
  1. Kill yourself with every corpse in the game. Also, be the second to kill yourself with Bone Shards (finally, the spell has a use)
  2. If the corpse rots mid-air you die instead by bad targeting. This is unconfirmed and a best guess. For the game responsible for this quandary, see !tv deadrobin char=dsne ktyp=~target
death
Your future!
death channel
Level 9 necromancy spell from the Necronomicon. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which all things you kill come to life as permanent spectral thing friendlies, but leave corpses too. Pretty kickass if you like using pets. Never use this without recall.
death cob
  1. You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
  2. A dreadful undead cob of maize. Look, this one was probably a mistake. We're sorry.
  3. For laughs, watch !tv * killer=death cob 1
  4. Unfortunately don't turn into death popcorn when sticky flamed
death curse
  1. see mummy
  2. see necromancy miscast[1]
death drake
  1. Weak in melee, but breathes miasma clouds that slow, poison, and 50% chance to rot HP by 1 per turn. Terminate with extreme prejudice or run like hell. Draconian callers summon them and they appear sometimes in the Abyss. If you see one elsewhere then it is probably a shifter.
  2. Tastes like necrophage!
  3. Can also appear on rare occasions in the new undead swamp:5.
death knight
  1. <wreck> so what's playing a DK like..I have no idea <N78291> walk along, miscast your 1 pain spell, die to a hobgoblin
  2. Basically like either a necromancer or a priest of Yredelemnul, but with a better weapon, more melee skill, and less necromancy skill (or piety).
  3. removed in pre-0.7
death ooze
An acidic ooze with a rotting attack. It's faster then normal, and eats things like other J's. They are considered undead, and can be killed with Dispel Undead. Good gods enjoy them dying, too.
death yak
One of the toughest enemies you can find in the Lair outside of vaults. Melee is not recommended unless you can fight one-on-one or are very tough yourself!
deaths door
Renders the caster invulnerable, but reduces you to necro/2 + kiku piety/15 health (up to 13+13). Cannot be extended or recast until one turn after expiration. You get an end warning. Any healing effect stops the spell and paralyses you. This includes HP gain from level-up (watch out for draining). Duration is something like 16-27 turns.
decaying rune
The brown rune at the bottom of the Swamp.
deck
  1. A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the decks flavour, 1% the Deck of Oddities. See {deck of <foo>}, divine gift[2], card power, {<foo> card}.
  2. You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by wielding the deck and then evoking it (with 'v'). Nemelexites also get deck abilities.
  3. Spoilers at http://chaosforge.org/crawl/index.php?title=Decks
deck of battle
Does not exist as an item. Cards: Elixir, Battlelust, Metamorphosis, Helm, Blade, Shadow.
deck of changes
Randomly per-card deck of battle, deck of dungeons, deck of wonders.
deck of defence
Randomly per-card deck of emergency or deck of battle.
deck of destruction
Cards include: vitriol card, flame card, frost card, venom card, hammer card, spark card, pain card, torment card. Sacrifice weapons, ammunition, and magical staves and rods.
deck of dungeons
Cards include: Map, Dowsing, Spade, Trowel, Minefield, Vitrification, Water. Sacrifice jewellery, books, and miscellaneous items (crystal balls etc, not other decks obviously!). Note that this does NOT include enhancer staves and rods, which go towards destruction decks.
deck of emergency
Not generated as an item. Cards include: tomb card, banshee card, Damnation card (rare, ornate+ only), solitude card, warpwright card, flight card.
deck of enchantments
Not an item. Card: Elixir.
deck of escape
Non-oddity cards from here are 50% from the deck of transport, 50% from the deck of emergency. Sacrifice armour.
deck of oddities
Genie, Bargain, Wrath, Xom, Feast, Famine, Curse
deck of punishment
Cards include: Wraith, Wild Magic, Wrath, Xom, Famine, Curse, Tomb, Damnation, Portal, Minefield, Swine (v0.6+)
deck of summoning
Cards include: Crusade, Herd, Pentagram, Dance, Foxfire, Bones, Repulsiveness. Sacrifice corpses.
deck of transport
Not generated as an item. Cards include: portal card, warp card, swap card, velocity card.
deck of war
Randomly per-card deck of destruction, deck of enchantments, deck of battle, deck of summoning, deck of transport, deck of emergency.
deck of wonders
  1. Cards include: Potion, Focus (rare), Shuffle (rare), Experience, Wild Magic, Helix, Sage. Sacrifice potions, scrolls, wands and permafood.
  2. It's strongly suggested to triple draw this deck to avoid shuffle and wild magic.
deep dwarf
  1. Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. Replacement for gnomes. As such, they come with the sense surroundings mutation.
  2. Damage shaved = 1 + 1d[2 + 1d(1 + XL / 3) ]. Damage shaving affects just about everything, including poison and torment!
deep elf
Best int, awesome aptitudes and just overall pwnage. "!apt DE" to see those awesome apts. Relative to puny humans, gains 1 less hp per lvl up to level 17, *and* 1 less hp per 3 levels, but 1 extra mp per level. Gains +1 int every 4 levels.
deep elf annihilator
Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
deep elf blademaster
  1. A deep elf with 27 Short Blades, and (most likely) the ability to outrun you. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult.
  2. LordSloth>Buttefry with a blade and haste
deep elf conjurer
Spells: sticky flame, teleport self, {bolt of fire, bolt of cold, cantrip, lightning bolt} OR {iskys, invisibility, stone arrow, bolt of draining}
deep elf death mage
Spams a lot of bolt of draining and raises dead when there are corpses around.
deep elf demonologist
  1. Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
  2. Also chews gum and spits out the side of its mouth.
deep elf high priest
Summon demons (234), raise dead, throws hellfire without care for personal safety.
deep elf mage
Low-level magic user in Elf; not much of a threat in general, but with randomised spells (same as Erolcha, wizard, ogre-mage) can occasionally pull nasty suprises, such as Lehudib's Crystal Spear or banishment. Low MR. See erolcha spells.
deep elf master archer
  1. An average threat in 0.4, but in 0.5 a single master archer won 8 times out of 10 vs. a quicksilver dragon
  2. !tv Ivo killer=deep elf master archer cv=0.5
  3. This guy looks like this: http://blogs.venturacountystar.com/dennert/archives/robin_hood_men_in_tights.jpg
  4. !tv jeff place=elf:7 3
deep elf priest
Notable abilities: Can smite, animate dead, die
deep elf reasons
  1. You want great spellcasting aptitudes, even if your hp will take a hit.
  2. You know exactly when to run.
deep elf sorcerer
Spells: Bolt of draining, banishment, haste, summon demon, hellfire, and teleport
deep elf summoner
Blinks around while casting summon demon (234), groups of 5s, or summon rats (Plus orange!). Can quickly flood you with annoying things, and dangerous demons like smoke demons can come. Luckily, they find it sound tactics to engage in melee.
deep troll
While weaker than some other Ts, it is the only pack creature among them. Expect to fight a few.
deep water
  1. This most corrosive of solvents will dissolve almost anything that falls in, even artefacts and hapless adventurers. It may be possible to scramble free, however.
  2. Also known as blue lava.
deflect missiles
A level 6 Ench/Air spell that deflects enemy ranged attacks (by reducing their to-hit roll *to* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky.
deformed body
This mutation reduces your AC by half of the body armour base AC. Subsequent levels of the mutation are cosmetic.
degeneration
Drains a random attribute (str, int, dex) by 1d4. Will induce stat death if the chosen stat is low enough.
delay message clear
Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
delayed fireball
  1. When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total.
  2. Hit enemy with delayed fireball, immediately duck around corner, run to next corner, repeat when it comes into LOS again. :)
demigod
Demigods are like humans, except that their stats are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than average aptitudes for everything. They also have really high HP.
demon blade
  1. A terrible weapon, forged in the fires of Hell. (single-handed Long Blade, Dmg 13, Acc -1, Delay 15)
  2. 13.1% chance of getting one off a hell knight. Brand: 44% none, 33% flaming, 4.4% each of {draining, vorpal, pain, distortion, or speed}
demon of vagger
Best. Typo. Ever.
demon trident
A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 14 Acc +1 Delay 13). Blessable to trishula.
demon wars
Demonic Guardian Vs Makhleb Wrath
demon weapons
Demon Blades, Demon Tridents, Demon Whips.
demon whip
A terrible weapon, woven in the depths of the inferno. (One-handed medium Mace; Dam 12 Acc +1 Delay 11). 13/0/11 when blessed by TSO -- the best one-handed weapon. Heavily biased towards dex.
demonic crawler
No, it's not a result of playing crawl too much. Anyway, by the time you meet them, a pushover. Unless you see them in an early vault, maybe. Or in Sprint.
demonic guardian
  1. DS mutation in the 0.7 line, summons 5, 3 or 1 class demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal.
  2. Level 1 Demons: White Imp, Lemure, Ufetubus, Manes, Midge ; Level 2 Demons: Orange Demon, Hellwing, Smoke Demon ; Level 3 Demons: Executioner, Balrug
demonic horde
Level 6 spell from Demonology. Summons multiple 5's, not all friendly. Notable in that it summons a lot of 5's (8-10 isn't uncommon), which all have demonic resistances, and includes ranged white imps, massive EV tanks, decent damage or shadow imps that raise dead. with a considerable duration.
demonic plant
It's a plant with a fancy name, how exciting!
demonology
Abjuration, Recall, Call Imp, Summon Demon, Demonic Horde, Summon Greater Demon. Cannot be read unless you are a level 10 summoner and level 6 spellcaster, or a Vehumite. Cannot be acquired except by "I give up, here's a random book". Vehumet's third gift to summoners and sixth to conjurers. And yet, is still significantly worse than summonings.
demonspawn
  1. A race that is pretty average, but gets 6 semi-random good mutations. Has a 1/10 chance of being monstrous
  2. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list.
demonspawn reasons
They get awesome mutations
demorobin
  1. Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts Sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
  2. Ignore [1], is actually a robin intended exclusively for playing DEMo
depth
Equal to how many staircases you must ascend to get to leave the dungeon.
des
http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/docs/develop/levels/syntax.txt
desperate
<TGW> potions of poison give you nutrition right?
destroy weapons
Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy trapping nets (yes, this is special-cased). Piety gain is more likely with more valuable items.
detect creatures
Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
detect items
Detects items. Can also be used as a weaker form of magic mapping or for finding hidden vaults.
detect secret doors
Tries to reveal (turn into actual doors) any secret doors that are hidden in the walls you can currently see (as in, could throw an apple and hit). Chance of successfully revealing each door is based randomly on power.
detect traps
Detects all traps in large radius (think of almost all level area). Very useful!
dev wiki
https://crawl.develz.org/wiki/doku.php?id=start
devblog
http://crawl.develz.org/wordpress/blog
devteam
  1. The Stone Soup Team: Name / SF / IRC: Adam Borowski / castamir / kilobyte, Charles Otto / caotto / pointless, David Lawrense Ramsey / dolorous / -, David Ploog / dploog / dpeg, Enne Walker / ennewalker / Enne
  2. Eino Keskitalo / evktalo / Keskitalo, Haran Pilpel / haranp / haranp, Johanna Ploog / j-p-e-g / -, Jude Brown / bookofjude / due, Steven Noonan / mozillagodzilla / neunon, Nat Lanza / nlanza / -, Paul Du Bois / pauldubois / -, Peter Berger / peterb12 / -
  3. Rachel Elizabeth Dillon / raxvulpine / raxvulpine, Robert Vollmert / rvollmert / by, Stefan O'Rear / sorear / sorear, Matthew Cline / zelgadis / Matthew_Cline (-dev only)
  4. Former Soup devs: Erik Piper / - / erisdiscordia. Former maintainers: Linley Henzell, Brent Ross. Never has been: cbus, Eronarn, LordSloth, TGW.
dex
  1. Increases to hit, damage by a bit (more for short blades, less for M&F), chance of stabbing distracted mons and stealth as well. Plays a significent role in EV if you have dodging skill. Before 0.6, the effect was capped. Boosts ability to shield-block, especially for bucklers, less for large shields.
  2. If you are casting spells *at all* int is usually more important than either dex or str. (This is possibly no longer the case in trunk.)
dgamelaunch
The software used to serve Crawl on both crawl.akrasiac.org and crawl.develz.org. For more information, see http://www.advogato.org/proj/dgamelaunch/ .
dgamelauncher
The open source software that makes the Akrasiac Crawl server possible.
dgl
DGameLaunch ...
dgmo
Utter rubbish, and a waste of time.
did cao just go down
No. If it had, Henzell would be gone too.
did not appreciate that
This means that your god doesn't like what you just did, but fortunately they respect that you didn't know you were doing it. Don't do it again.
die
You lose if you die.
dig
Gets rid of a line of rock walls. Does not work on stone, metal, or green crystal walls.
dire elephant
A slightly stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
dire flail
A flail with spiked lumps on both ends. 13 damage, -3 accuracy, 140 speed, two-handed.
dis
One of the easier hell branches. You can find Dispater with his nice staff at the end. Also home of the Iron Rune. Look out for hellions, fiends, pit fiends and ice fiends.
dis astranagant
z - the +2 cloak "Voemy" (worn) {god gift, +Blink, +Tele, rElec, rPois, rN+, MR}
disarming
  1. No disarming magical traps or while berserk. Otherwise fail if d(traps&doors + 2) <= d(depth + 4). Otherwise succeed. To reach 20% success at depth, you need T&D =~ 1 + (depth / 2.5). Accomplished, of course, by pressing ctrl+direction towards a known trap. Failure triggers the trap.
  2. See !tv MrPeeps ktyp=trap max=sc for an example of how NOT to disarm traps.
disc of storms
Wield and Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. Missile deflection is recommended. And don't stand within 3 spaces of a wall. Cannot be used if insulated. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain.
discorobin
  1. Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
  2. Avoid playing if you might need to use your eyes any time soon.
  3. DiscoRobin: It's better viewed than explained (unless you have epilepsy).
  4. Bonus points for dying in the pan disco vault
disintegration
Wand only. Instant killer of silver and orange crystal statues. Does resistible damage vs other monsters, very effective against low-level enemies. Also effective against rock, translucent rock, and wax walls -- one square at a time. Range is 7-14 randomly, so if you're unlucky it could fail to reach your target and seem to do nothing.
dispater
Usually escorted by some fiends and ice fiends on Dis:7. Has a nice staff (see staff of dispater) with evokeable hellfire. Casts iron bolt, lightning bolt, summon demon, summon greater demon, hellfire, and abjuration.
dispel undead
Deals very high damage (up to 87!) to undead. Extremely useful vs. liches, higher mummies, various other things, and (most importantly for early necros) player ghosts. Not useful vs. anything not undead. If you are an undead or lich-form player, take care around necromancer ghosts, pan lords, gloorx vloq, and shadow fiends.
dispersal
  1. All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, 50% of the time it will be blinked instead (even if it's immune!), otherwise nothing happens to it.
  2. The ammo brand blinks enemies it hits. Apparently, this doesn't check MR.
disposal
To destroy junk: Feed it to a jelly. Sac evil items to TSO, weapons to Ely, or anything to Nemelex. Throw it into deep water or lava, or onto a plant, fungus, statue, or teleporter. Drop it in a portal vault, Abyss, or Pan. Stash it in Temple, Lair, Hive, or Blades. Draw a Tomb card on it.
disruption
A rare brand which caused the weapon to deal massive amounts of damage to undead. Removed in 0.4.
dissolution
  1. A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock.
  2. In 0.5, like the royal jelly but somehow completely non-threatening? In 0.6, nastier than most pan lords -- will paralyze you, mutate you and then kill you.
  3. Dissolution says, "There is a problem solver and its name is Dissolver!"
  4. Summons eyes in 0.6.
distant
Usually means "out of LOS" in a Crawl context.
distant blaring wail
A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
distant slurping noise
A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
distortion
  1. A powerful and dangerous weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or "banish" (you gain no XP on banish). When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, or more glow than your mind can comfortably imagine.
  2. Just unwield it for Geryon. (If you banish Geryon or the royal jelly, you can banish yourself, then hunt them down in the Abyss and kill them to get the silver horn or unlock the Slime:6 vaults.)
  3. One of the fastest ways to exit Pan. Don't forget to bring it with you!
distressingly furry
Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
divination miscast
1: maprot/confuse 2: (d3 int loss / maprot) and confuse 3: (forget spell / maprot / 3-5 int loss) and confuse
divinations
  1. No longer exists in 0.6
  2. Spell school that gives you information, which can form a crucial part of any plans you may have to stay alive. {detect monsters} and detect traps can probably do more to keep you alive than any other spells in the game. Mostly used for forescry.
divine gift
  1. No gifts if penance or gift timeout. Otherwise, if gifting is considered, you may get something according to your god and piety... Gaining piety reduces the gift timeout.
  2. Nemelex gives decks, chance piety/600, if it has been ~400 turns since your last deck modulo sacrifices. Nemelex always gifts pure decks. Types of sacrifices alter the types of gifts given, as described on the god information screen.
  3. Okawaru and Trog give weapon/armour acquirement with chance piety-120 / piety*4 (iff piety >= 130). Okawaru has a 50% chance of substituting armour. 29+2d19/2 timeout, or 48+2d19/2+2d15/2 for armour. They give a second chance at a missile gift if your best missile skill is at least 8, you are carrying a launcher, and you have less than 55 ammo.
  4. Yred gives undead slaves (piety-80)/(5*piety). Wraith, wight, spectral warrior, rotting hulk, skeletal warrior, vampire, ghoul, mummy, flayed ghost. Always friendly!
  5. Kiku, Sif, and Vehumet get books, (piety-100/piety), if piety > 160. 39+2d19/2 timeout, or 48+2d19/2+d10 for Vehumet. Sif gives book acquirements. Veh gives [Conjurations, Power, Annihilations, Callings, Summonings, Demonology] (rot 3 s if Summ > Conj); Kiku gives [Necromancy, Death, Unlife, Necronomicon]; both skip books you already have.
  6. Followers of Xom can get a xom acquirement. Followers of other gods are out of luck.
divine shield
0.4 TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration is based on skill in shields and invocation. Bonus SH is based on shield skill, not piety: 3 + (Shields skill)/5
divine smiting
4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
diving
Get a Spriggan, get really lucky, dive to the Lair, find a Jiyva altar, get a rune. Now, how are you going to get out? :)
dodging
Your dodging skill provides an EV bonus equal to ((dodging skill * dex + 7) / (20 - size factor)) up to a maximum of (dodging skill * (7+size factor) / 9).
dodongo
Link can't wait to bomb some. Dislikes smoke.
donald
  1. He is a fellow adventurer, just like you. Is slightly more hardcore in 0.6.
  2. He is now between orc knights and warlords in terms of danger, amphibious, and more resistant to magic. Loves his wands, and is much more proficient with them now! Comes always with a shield, which has a chance of being reflection.
  3. Contribute speech for donald: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:donald
done before
Yes, it's been done before. And someone probably already won doing it.
doom
  1. Doom! Doooooooom!
  2. Where do you think we got Cacodemons from?
  3. Cyberdemon vaults are in planning.
doomrl
No, its not structured to play nicely with dgamelaunch. Sorry.
door dancing
Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up.
door vault
  1. !vault minivault_9
  2. see hilarious_deaths[6]
doors
  1. It pays to remember that certain monsters (e.g. snakes, abominations (in the wizard vault), hydras [can they?]) can't open them.
  2. It also pays to remember that hydras [can't they?] and ugly things *can* open them. But they will not open doors when they are running away from you.
  3. They have a chance of {creak}ing when opened. If opened while berserking, they fly open with a bang. Neither can happen with silence in effect.
doroklohes tomb
<Shovelmint> you wander in it for a bit, then all the creatures break out and mob you
double handed
Like half handed weapons, except if you try and wield one with a shield, you get a massive delay penalty.
double sword
A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 16, Acc -1, Delay 15). The highest damage dealing weapon in the game that you can wield with a shield. (No shield if you're a small race.)
dowan
  1. Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted, and replace his conjurations with throw icicle, stone arrow, corona with blink.
  2. Will not follow you up or downstairs unless you kill his twin.
dowsing card
This card will give the effect of detect secret doors/traps/creatures. Higher evocation increases the chances to get all three effects. Instead of actual detect creatures, it gives you a period of "telepathy" during which you are continuously detecting creatures.
doy
  1. Who stashes things? Seriously!
  2. Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
  3. Lord High Cherry-picker!
dpeg
  1. Der Hummer, also known as Lord of the Hummers, and Hummerdudewithbigbadclaws.
  2. <ortoslon> every time dpeg makes a design decision, a kitten is raised from the dead
  3. Loves liches behind glass.
  4. self-declared nethack antichrist
  5. also known to be lazy with nick autocompletion
  6. <dpeg> Where's my nerf hammer?
  7. Allergic to: cats, trout, possibly other fauna to be determined.
dpegtourney
  1. Count combos not yet won *in the running tournament*. The n-th such win gives n bonus points. (If we want to be nice, give n/2 points for the second win.) As of now, about 230 combos have been won (2009).
  2. You can get the same bonus of the first winner if you win that combo with more runes. Presentation: matrix of species vs classes; show score and number of runes, highlight good combos.
draconian
  1. As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance (sometimes later), and revealing your aptitudes. See "??<color> draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot.
  2. Draconians get innate control flight and have their failure rate for the Dragonform spell reduced by 30%.
  3. Notable weaknesses of monster draconians: low magic resistance (particularly on plain coloured ones), don't see invisible. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities.
dragon
Viciously powerful green D which breathes fire for 3d24 damage. Avoid like the plague if you lack rF. Dragon corpses can be dissected to possibly produce hides, which can be enchanted to produce dragon armour.
dragon armour
  1. A magical armour, made from the scales of a fire-breathing dragon. It provides great protection from the effects of fi