##crawl learndb

Updated on Sun, 29 Nov 2015 06:01:20 GMT

|amethyst's favourite unicode character!
  1. ^ brings up your god menu, which shows your piet, your god's conducts and your current abilities. ^ (glyph) is a trap.
  2. Press Ctrl- with the character after the caret. If you can't use ctrl, hit * then the key. https://en.wikipedia.org/wiki/Control_character
  1. ! adds an annotation to your current floor. ! (glyph) represents a potion. See ![2] for !'s on hit.
  2. If you hit something and the message ends with !, that means you did 7-17 damage. !!: 18-35. !!!: 36-71. !!!!: 72-143. !!!!!: 144-287. !!!!!!: 288+; and so on. Yikes!
  3. http://i.imgur.com/BO7tU.gif
0-29 piety.
  1. see doy[4]
  2. see :)
@ gives a plain English explanation of your character's status. @ (glyph) is the player character and a rather long list of human and Demigod Uniques: Sigmund Edmund Erica Donald Eustachio Frances Frederick Harold Jessica Joseph Josephine Kirke Louise Margery Maud Maurice Nikola Norris Psyche Rupert Terence.
  1. * (glyph) is an orb: Orb of Destruction Orb of Fire Lost Soul Battlesphere.
  2. 30-49 piety
  3. see ctrl
  4. As part of an autoinscription like *Tele or *Rage, this means that property will occasionally autoactivate while wearing this item. (Similar to teleportitis or berserkitis.)
  5. see star_item
50-74 piety
75-99 piety
100-119 piety
120-159 piety
160-200 piety
Either a pan lord or a hell lord.
  1. see spell power[4]
  2. see dump
  3. see spell hunger[2]
% shows a basic rundown of your character's stats in terms of actual figures. % (glyph) represents food.
+ cycles through valid spell/ranged targets. + (glyph) represents a closed door. As part of an autoinscription like +Fly or +Rage, this means you can evoke that property while wearing this item.
  1. Adjusts the placements of items in your inventory. Most notably helps set weapons for quickswapping ('). = (glyph) represents rings.
  2. see rings
Pressing $ in a shop will add selected items to your shopping list. $ away from a shop brings up your shopping list. $ (glyph) is a pile of gold.
${names} cards
  1. 6d 5d
  2. 6h Jd
  3. Qh 7c
  4. 8h 6d
  5. 7c 2d
  6. 8s 4h
  7. 4d Jc
  8. 2s Js
  9. Ah 5s
  10. 3c 4d
  11. 9s 6d
  12. 3h 9d
  13. 5c as
  14. as 5d
  15. 9h Ks
  16. Ah Qh
  17. 5d 2s
  18. Kd Ks
  19. 9h Jc
  20. 6s 10d
  21. Jd 10c
  22. 3s Qh
  23. 2s Ks
  24. 2c 10s
  25. 3s 3c
  26. 3h 8s
  27. 10s 3d
  28. 5d 9c
  29. 10c 3d
  30. 3s Kd
  31. Jc 5s
  32. Jd Ks
  33. 10s Ah
  34. 8h Jh
  35. 5c 4d
  36. Qh 2d
  37. 3s Js
  38. Qd Ah
  39. 10h 5s
  40. 9h 10s
  41. 3d 5d
  42. 3c 5h
  43. Jd 9s
  44. 3h 5h
  45. Jh Jc
  46. 5c 2d
  47. 10d 5s
  48. 9s 2s
  49. 6h 4s
  50. Jd 6h
  51. 3s 9d
  52. 7s 9d
  53. 4h 10d
  54. 9s 8s
  55. 8c Jd
  56. 7c Qd
  57. 9c 5s
  58. 4s Ad
  59. 3s 4d
  60. Kc 2h
  61. 4d Jc
  62. 8c 8d
  63. Ac Kd
  64. 3h Jh
  65. 9c Kd
  66. Ah 8s
  67. 7s 9s
  68. 7h 10c
  69. 2h 9d
  70. Ad 4s
  71. 3s 7s
  72. 8s 4h
  73. Qc 8d
  74. Ks 10d
  75. 2s as
  76. 2c 7h
  77. Qh 2d
  78. 4c 2d
  79. Js 9s
  80. 6h 3d
The glyphs for orbs. Unless they're orbs of destruction. Or orbs of fire. Orb orbs of electricity. Or a great orb of eyes.
0.14 plan
0.15 plan
0.16 plan
  1. 0.16 release happened at least a few minutes before the tournament. See remaining release steps at https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans&#release_planning
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.16_plans
0.16 unreasons
dma3 the Thaumaturge (L12 DEWz), worshipper of Sif Muna, slain by a death yak (summoned by a shadow trap (triggered by a sheep)) on Lair:4, with 21201 points after 18431 turns and 3:16:51.
0.17 plan
0.18 plan
0.1 reasons
0.9 reasons
  1. <N78291> 0.9 reasons: bees
  2. helmets
  3. MuTm
The tier 1 demons. The most dangerous of their kind outside of the named guardians in Pandemonium, the Fiends can cast torment. They are: Ice Fiend, Shadow Fiend, Brimstone Fiend, Executioner (including Ignacio), Hell Sentinel. If you are looking at your map and you see a mysterious green 1 and can't figure it out, that's a waypoint.
+12 club
  1. redrum the Skirmisher (L3 DrCK), worshipper of Makhleb, slain by Ijyb (a +6,+12 club) on D:2 on 2010-08-19, with 120 points after 1033 turns and 0:04:06.
  2. Jazzimus the Practitioner (L2 DrHe of Elyvilon), slain by Ijyb (a +2,+12 club) on D:2 on 2014-02-20 07:25:50, with 37 points after 1353 turns and 0:03:46.
  3. stumpy the Spear-Bearer (L9 TeBe of Trog), mangled by Erolcha (a +5,+12 giant spiked club) on D:8 on 2014-03-24 20:24:10, with 3288 points after 8030 turns and 0:57:47.
  4. tasonir the Cudgeler (L4 MuDK of Yredelemnul), slain by Ijyb (a +4,+12 club) on D:1 on 2014-06-13 23:55:01, with 72 points after 1775 turns and 0:03:24.
  5. Chunsik the Skirmisher (L3 DsFi), slain by Ijyb (a +12 club) on D:2 on 2015-01-11 04:10:12, with 35 points after 790 turns and 0:01:41.
  6. ew the Chopper (L3 HOWr), slain by Jessica (a +12 club) on D:2 on 2015-03-18 10:03:44, with 32 points after 1270 turns and 0:00:12.
this isn't a typo. It's people making light of things that might potentially be humorous to include in the learndb, but which would probably not be humorous at all. See also: the entire learndb.
The tier 2 demons. Summoned, along with 1s, by Summon Greater Demon. They are: balrug, blizzard demon, {shadow demon}, cacodemon, green death, hell beast, hellion, lorocyproca, reaper, tormentor.
200 power
With all skills at 27, you need 3 enhancers and 33 INT, or 2 enhancers and 50 INT, or 1 enhancer and 75 INT, or no enhancers and 112 INT. Four enhancers don't give an effect better than three, but three enhancers plus Wild Magic or Augmentation do.
  1. Levels in each Ziggurat.
  2. Highest skill and experience levels.
  3. 7+8+2+9+1
  4. number of points in xomscumming's high score, divided by 1000000
  5. number of the heads of the Lernaean hydra
  6. Backgrounds as of 0.12.
  7. see lears hauberk
  8. number of months it took for jory to kill someone
  9. HD of an ancient lich.
  10. number of ways to spell kiku's name (at least)
  11. 72 backwards.
  12. The number of chapters in Zin's holy book. (It's true! Check the code!)
  13. The sum of the obsidian axe's enchantments, before 0.15.
  14. Releases of version 4 of Linley's Dungeon Crawl.
  15. k - the cursed -11 plate armour of Xom's Hatred {Dam-2 Curse} 27 gold
  16. see sword of power
  17. Length of the dungeon in 4.1.
  18. The number of species as of 0.14-a0-2809-g2228498.
  19. @The_monster@ says, "I don't get what's so special about the number twenty-seven."
  20. Zot Defence begins generating strong bosses at power 27.
  21. Sniper's base delay, in 0.15.
  22. [2014-04-18 21:57:57] nooodl the Charlatan (L1 FoAr) entered the Depths on turn 27. (D:15)
  23. d + lair + orc
  24. The amount of gold per stack on Red Sonja.
  25. The highest HD a monster can get to through levelling up.
  26. The number of levels in Rogue, plus 1.
  27. The number of entries in 27.
The tier 3 demons. They are: sun demon, smoke demon, soul eater, neqoxec, ice devil, chaos spawn, ynoxinul.
The tier 4 demons. They are: blue devil, red devil, rust devil, hellwing, orange demon, sixfirhy.
  1. Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1
  2. http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt http://crawl.develz.org/morgues/ancient/78291/morgue-78291-20140325-212951.txt
  3. <elliott> what's really overpowered in 4.1 <rwbarton> elliott: monsters
  4. This raw flesh is not very appetising. Yum! Yum!
  5. <mikee_> there are no good items and no xp
  6. Xom's power touches on you for a moment. You feel dopey. You die...
  7. <mikee_> i think the answer to every 4.1 "will i die" question is yes
  1. can you guess??????????
  2. <monqy> im going to make cerebov a frog and represent him with F <monqy> gloorx can be a death yak <monqy> frogs cant wield weapons but cerebov is special
  3. see monqyscrawl[4]
  4. fourty wonky scrawl
  5. permanent implemented features: HP/MP bars; brogue-style doors (open iff anything is on them); skills removed, replaced by stats.
  6. permanent unimplemented unfeatures: traps; secret doors; maprot; identification; curses; hunger; rotting; disease; sparkling fountains; mimics; item corrosion; item destruction; monster invisibility; gold and shops
  7. referred to as "fake" by power-mad rogue dcss developer evilmike
  8. <MarvinPA> i was about to say something about 41qys-crawl obviously being perfect and flawless, yes :P
You play 4.1.
  1. The tier 5 demons. Not very scary, they are: crimson imp, white imp, shadow imp, iron imp, quasit, ufetubus.
  2. Also grinder. Who is scary.
  3. Also a key. Waits for 100 turns, or until interrupted.
  1. see demonspawn enemies
  2. see demonspawn[4]
Str, Int and Dex can reach a maximum of 72
  1. A very prolific player with an incredibly high number of wins and a pretty good win percentage to boot.
  2. Holy shit you are the luckiest most awesome son of a spriggan I have ever seen
  3. !lm @78291 char=hosk 1 rune=dark -tv:<0.5
  4. Killed the Royal Jelly in four hits.
  5. Once in #chaosforge he was accused of being a collective pseudonym.
  6. The Chuck Norris of crawl.
  7. (And NetHack, before that.)
  1. This is either a statue or a golem. It's either totally harmless or an electric golem.
  2. Is also a marker for extremely out of depth ([depth+2]*2 depth!) monsters in vaults; both traditional and valued by most devs. Good results: d:4 wolf spiders, d:5 centaur warriors, d:6 fire crabs, d:9 sphinxes, d:10 fire giants, d:11 liches.
The proper size to play Dungeon Crawl Stone Soup in. http://pastebin.com/LE83dffY - download and compile with `gcc file.c -o 80x24` to use the industry standard size terminal regardless of actual window size. Or just type "stty rows 24 cols 80" (without the quotes). Also see hugeterm.
  1. Gargoyles! Very high AC, but low HP, low EV, creature. Decent conjurations, great melee early. LRD blows them up easily. See: gargoyle war gargoyle molten gargoyle.
  2. Gargoyles!
  3. 7 8 it.
  1. [a] a shows the (a)bilities menu. A lists all abilities and mutations. ^a toggles auto-pickup. a (monster glyph) is an Ant-type monster (see a[2]). A (monster glyph) is an Angel-type monster (see a[3]).
  2. An ant-type monster. All have rPois- and Poison melee. Good thing to use Meph Cloud or needles against. See Worker Ant Soldier Ant Queen Ant
  3. An angel-type monster. All-except Profane Servitors follow the good gods and have Fire, Holy and Smiting attacks; Servitors use draining and vampiricism instead. Rare outside of Holy Pan. See: Angel Daeva Cherub Profane Servitor. Unique Mennas is an Angel.
abandoned shop
Either you bought out all of the shop's contents, or the vault designer is trying to taunt you. (Or you abandoned Gozag and lost a shop, or the Abyss generator tried to copy a shop from another level.)
  1. Species and backgrounds are often abbreviated to two letters; for example Merfolk is Mf and Ice Elementalist is IE. Thus people will often refer to Merfolk Ice Elementalist as MfIE. Use the commands "!wtf Mf" and "!ftw Merfolk" to have Sequell tell you what the abbreviations are.
  2. A few other common abbreviations: randart = random artefact, unrandart = fixedart = fixed artefact, LCS = Lehudib's Crystal Spear, LRD = Lee's Rapid Deconstruction, GDR = Guaranteed Damage Reduction. Most abbreviations are linked in the learndb, so commands like "??LRD" will usually tell you what an abbreviation means.
  3. Species and classes abbreviation list: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=4605
a bit more experienced
You killed something offscreen.
  1. An effect that sends hostile summons back where they came from -- or reduces the amount of time before they disappear, at least. Note that going away and resting for a little while has the same effect. Available through the spell aura of abjuration, and in 0.16- additionally through the L3, smite-targeted spell.
  2. Monsters never have abjuration in their spell list. Instead, they have a 50% (if applicable) chance of abjuring instead of performing certain summons.
  3. <N78291> firestorm is the new mass abjuration
A hideous undead form with randomized ac, ev, speed - possibly faster or slower than you. Lightred x; uppercase (large) abominations are much stronger. Mostly an Abyss spawn, or in Pan as Executioner bands members.
  1. A merry-go-round of doom, featuring many, many, many different kinds of monsters who will find your flesh, bones, mind, and life tasty. Be sure to pick everything up on the way and kill everything you can so the demons can get better fed. 5 levels. Rune spawns in vaults on floor 3 and deeper.
  2. Converting to Lugonu will also let you get out, but be warned that divine retribution is typically of the same nastiness level as banishment.
  3. To get in, definitely: Fail your MR check against Banishment. Go down on a portal. Draw Damnation by yourself. Successfully invoke Lugonu's final power.
  4. To get in, maybe: Get hit by distortion. Unwield distortion. Badly fumble a Translocation or Summoning. Step on a Zot trap. Arouse the wrath of Lugonu. Attract the attention of Xom.
  5. <pwnmonkey> The abyss is like boris in level form
  6. <ktgrey> i wonder if everyone in the abyss, is there because they got banished to it <ktgrey> its like fantasy australia
  7. see abyss guide
  8. <elliott> dying is less painful than the abyss
  9. This is a scroll of acquirement! What kind of item would you like to acquire? Something appears at your feet! You are suddenly pulled into a different region of the Abyss!
abyssal knight
Background that starts in the Abyss, worshipping Lugonu (with a guaranteed nearby exit and enough piety to use Lugonu's exit ability). Gets a chosen +2 weapon. The starting Abyss contains D:1 level items (but regular Abyss monsters).
abyssal stair
  1. Its totally a thing
  2. only available online via cao or cdo
  3. !tv turgon xl=27 src=cdo abyss 1
abyss guide
  1. !lm zigrobin 2138 -tv:<0.25
  2. <Orionstein> so how do i get out of the abyss <G-Flex> you find an exit
  3. !lm simm hacj abyss.enter 3 -tv:<0.25
a) deep banishment (powerful enemies banish you deeper in abyss); b) only Abyss:1 has exits and there are abyss upstairs (chances adjusted to match); c) Abyss is four levels, rune only on :4, and getting rune greatly increases stair/exit chances but sets enemy generation to :4 levels throughout.
abyss scumming
Doing this is a sure sign that you are playing like an idiot. Stop it.
<Henzell> ac13 the Blocker (L16 MDFi) entered the Vaults on turn 66666. (Vault:1)
ac bars
One plus is 5 ac. It rounds down, so ++ is 10-14.
  1. Your ability to hit and not miss things in combat. Affected by weapon modifiers, some spells, fighting skill, and some randarts. Your base melee or ranged accuracy is 15 + ((dex + (str-dex) * str_weight / 20) / 2) + random2(fighting) + random2(weapon or unarmed skill) + 2 if unarmed + 2 if unarmed and you *started* the game with claws.
  2. Then add the weapon's base accuracy, enchantment, and slaying. If you are starving subtract 3. Subtract 1d(aevp) and 1d(asp). Then roll 1d(result of all the previous stuff).
  3. If unarmed and in spider/ice/dragon/lich/fungus/tree/wisp form, add random2(10). Bat form or blade hands, add random2(12). Statue form, add random2(9).
  4. If wearing an amulet of inaccuracy, invisible without SInv, or confused, subtract 5 (these stack). If attacking an invisible target without see invisible, subtract 6. If the defender is backlit, add 2+random2(8). If the defender is in an umbra and you are not with Yred, subtract 2+random2(4). This is your final accuracy. Probably.
  5. see spell accuracy
NetHack with improved interface. Public servers: http://nethack.xd.cm/ (Germany). Features autoexplore! If you're bored of ##crawl, try #acehack.de for more helpful information on acehack.
  1. May cause you to receive a level of the debuff "Corr". When something attempts to corrode you, it has a Corr_level/(Corr_level+9) chance to fail. Each level of Corr reduces your AC by 4 and gives -4 slaying. Goes away after enough time has passed. Corr(-4) means -4 slaying/-4 AC.
  2. The damage from "The acid burns!" (for players only) gets one die for every uncovered non-shield armour slot (50% chance if wearing a cloak), reduced by 20/40/60% for each level of the fur mutation, plus an extra 2 dice (regardless of fur/cloak). Dice are d5 for ranged acid, d3 for melee.
  3. Pro anti-jelly tactics on display: !lm ayutzia min=ac x=ac -tv:>2.0:x4.0
acid blob
  1. Acidic monster with a highly accurate ranged attack that can degrade your armour. Attacking it in melee can degrade your weapons, just like a jelly. Has better than average speed.
  2. Resist corrosion won't save equipment that's not immune, but it will save your life. Tends to be a hassle in any situation, especially if more than one. Worth 2420 exp for a reason!
  3. <Kalir> Acid blobs are like brown oozes with oklob plants for hats.
  1. A 100% accurate emulation of exploring a dungeon during a hallucinogenic trip. The password is 'robin'. It's probably advisable not to play if you have epilepsy or are prone to motion sickness.
  2. see notthepope
  3. <elliptic> I thought tiles was already essentially acidrobin
  4. <notcluie> Hmm. Note to self: shadow fiends are not hobgoblins.
acid trip
zot vault with acid blobs, oklobs, yellow draconians, and 70% chance of having all 3 stairs.
##crawl ##crawl-dev ##crawl-sequell ##csdc ##dieselrobin
  1. Will give you a (usable) random item moderately likely to be better than a random item off the ground! See also ??<type> acquirement, where <type> is book, staff, weapon, jewellery, armour, misc, gold, food, wand, ammo, e.g. weapon acquirement.
  2. Do not use over lava or deep water! What kind of item would you like to acquire? (\ to view known items) Something appears before you! You hear a sizzling splash.
  3. <N78291> You finish putting on the -9 naga barding of Ypurch {Dex-3 Int-2}.
  4. Sometimes you'll even get disappointed before you get a chance to read it! <Kramin> The scroll is a mimic! <Kramin> The scroll of acquirement mimic hits you. <Kramin> AAARGH
  1. Adventurers with Disabilities Act
  2. see faerie dragon armour
A fast, venomous creature that might even appear on D:1. Only a spriggan can outrun one. Very dangerous for the first level or two, but a nice chunk of experience after that. Adder meat is clean.
You can aim for controlled use or for total abstinence. Don't procrastinate: contact your doctor or local psychiatric hospital now. If they don't answer, leave a message. See also <http://www.reddit.com/r/StopGaming>, as well as <http://www.olganon.org/?q=node/41046>.
  1. Xom's younger twin.
  2. my favourite is toccata and fugue
  3. <Adeon> elves should be played for their ears
  4. Quit on the D:1 upstairs with the Orb of Zot. Bonus points if you would have had some chance of dying while ascending the stairs.
  1. Ancient Domains of Mystery. Contains emperor liches. And doppelganger kings, too.
  2. <nooodl_> Pacra: i've been playing for two months and am still at the character creation screen :U
  1. RUN
  2. don't die
  3. go kiku
advice advice
Before giving advice, make sure you know what you're talking about. Before listening to advice, make sure whoever gave it knows what they're talking about.
aerie vault
  1. (In)famous vault found in late D and the Depths, containing a large green crystal spiral with lots of water, ball lightnings, vapours, and air elementals.
  2. This is probably a get-off-the-level vault. -LP
Adjusted body armour evasion penalty. Affects spell success, melee accuracy. Its value is [(2/5) * er^2 / (str+3)] * [45 - armour_skill]/45.
Attack flavour. See af_cold, af_elec, af_fire, af_klown. These deal no damage if the physical portion of the hit fails to damage you.
af cold
  1. Attacks deal (1 to 3) * monster HD additional COLD damage (bypasses AC)
  2. This is why Golden Dragon simulacra can kill you.
  3. Stay the fuck away from hydra simulacra.
af elec
Electricity melee damage, electric golem (and sixfirhy (and sky beast (and Pandemonium lord))) special. Reduced by electricity resistance, and by a further third if airborne in 0.12 and older. Deals 1-1.5x attacker HD elec damage (15-22 for golems).
af fire
Fire melee damage. Deals (1 to 2) * monster HD fire damage that ignores AC but is resisted by rF+.
af klown
Special damage type used by Killer Klowns. Per attack randomly: strong poison, pain, drain speed, fire, cold, elec, antimagic, acid.
Provides temporary Dex, EV, and stealth bonuses. 5 ev for monsters.
A unique speed 18 spriggan with a lajatang, frequently branded.
Agony does to one living creature what Torment does to all living creatures in sight: halves its hit points, but never directly kills it. Unlike torment, however, agony does a magic resistance check and won't work on those with any negative energy resistance. Is more likely to work than other hexes at the same spellpower.
  1. He's weilding the mighty Agra unrandart which is about as deadly as that quick blade I had if not deadlier. [...] Seriously look at how good this guy was he had a freaking demon whip and the mighty Agra (which is like the most broken fixedart axe ever speed brand which almost always hits for tons of damage).
  2. Only hat of alchemist and staff of wizardry increases character power related to spells, you still need to train magic skills to get any bonus from books. Compare with vampiric battleaxe, Wrath of Trog or Agra. They are useful instantly and CHANGE gameplay.
air elemental
  1. An incredibly fast (speed 25) construct that can hide in empty space. Does not occur naturally outside of the Abyss, but can be summoned by the player or Sojobo. Found in a couple of vaults, the cloud mage wizlab, or accompanying spriggan air mages.
  2. see fan of gales
air elementalist
Starts with skill in conjurations and air magic, plus a book of Air. See bolt bouncing.
air miscast
1: 4-12 elec dmg / meph cloud / rain cloud 2: 3d8 elec explosion / poison cloud 3: ball lightning / twister / 12-40 dmg airstrike.
  1. A single target attack spell; uses smite targeting, so it can hit any monster you can see. It checks AC and does 1/2 more damage on flying or levitating monsters. Spell level 4. 7 + 1d(1d4 - 1 + (1d(Power) - 1)/6) + (1d(Power) - 1)/7 damage.
  2. !lg fiveotanaka xl=27 nafe place=zig 1 -tv
air traffic control
  1. For those times when crawl isn't stressful enough.
  2. Nobody knows anything about Air Traffic Control, even if they have read http://dobrazupa.org/atc.6.html
  3. <Zeor> air traffic control kind of stretches the definition of what you can literally call a game
  4. <faz> it's basically like playing snake, except there are multiple snakes, the snakes dont grow in size, and the snakes end after hitting their pellet. and there's a z axis
air walk
  1. Air elemental form spell; was L9 Tm/Air, removed long ago. Made you drop your whole inventory.
  2. it halved regen, eliminated hungering (but not nutrition costs), rF-- rC-- rElec++ rPois, earth dehancer, _no_ air enhancer ("was too good"), forced AC to 20, +20 EV, +8 DEX
it's amazing how inconsistent Crawl's interface actually is, it's much worse than NetHack's
A guardian serpent who fell asleep on the job, letting thieves loot his vault. Disgraced, he is now a warrior! Spells: venom bolt, sleep, poison arrow. Unlike most other intelligent monsters, he cannot open doors. Very dangerous nonetheless!
akashic record
Dispersal, Controlled Blink, Malign Gateway, Disjunction, Singularity. Requires 6 spellcasting and 10 translocations to memorize spells out of this book.
ak guide
(very old) http://pastebin.com/QnHCvEVv, 10.5 invo is all you need
Weakness of the will.
  1. Person who suffers from akrasia.
  2. Including practically all the folks on this channel.
  1. Play an AK. Get to XL 27 without ever entering the Dungeon.
  2. Tragedy: !lg akrobin xl=25 2 -log
alarm trap
  1. Makes a 'loud' noise and marks you.
  2. see mark
  3. One of the loudest things in the game, tied with the shield of the gong.
See alchemist card or hat of the alchemist.
alchemist card
  1. Transmutes gold into hp/mp. Always restores some health, and sometimes restores some magic depending on card power. At power level 0/1/2 uses up to 99/198/297 gold. Clusters around the average, 49.5/99/148.5.
  2. Restores up to 1/3 the gold used in hp. But only 2/3 of the gold is fully consumed, the remaining gold is available to (maybe) restore some mana. Power + 1 in 5 times, restores up to 1/5 the left-over gold in MP. If MP wasn't restored or more HP/MP was restored than you needed to reach 100%, the leftover gold is refunded.
  1. < mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want
  2. Is there an option somewhere I can set that will alert me when my blood alcohol content goes over a certain user-configurable percent? That would really keep my characters alive more than anything.
  1. directional shouts
  2. player tile overlays
  3. rough monster AC/EV estimate in descriptions
  4. toenail golems make mephclouds when hit by fire
  5. guarantee branch entry vaults
  6. searching by waiting sucks, something like new weapon use-id would be better
  7. god wrath
  8. more abyss exits if you have the rune
  9. better draining
  1. < Alexor> swamp is a fun branch
  3. is a bad joke police deputy
alistair's intoxication
L4 Transmutation-Poison spell. Has a (40 + power/3)% (max 73%) chance of confusing each natural, non-poison resistant monster in line of sight with greater than animal intelligence. Has a (60 - power/3)% chance of affecting you, even with rPois, if you do not have a source of clarity. Also drains 1-3 points of intelligence 5% of the time.
Moderately nasty amphibious monster in Swamp, with decent damage, speed, and a swiftness fauxspell. In 0.16-, occasionally came with baby alligators.
alligator snapping turtle
  1. They have reaching attacks! With 50 damage! That's more damage than a stone giant! Still slow :(
  2. http://en.wikipedia.org/wiki/File:Alligator_snapping_turtle.jpg
almost dead
  1. Still entirely capable of obliterating you.
  2. see wounded
  3. !lg sauken xl=16 killer=titanic_slime_creature 1 -tv
Everyone welcome Alpha. He will be standing in for Patashu during his absense (playing games that are Not Crawl).
Like skillrobin, with the added restriction that skills must be trained in reverse alphabetical order, e.g. Fighting cannot be trained if Axes has already been trained. If no eligible skills remain you must quit unless no skills at all remain.
Altars are used for gaining religion and receiving Kiku's, Lugonu's, and TSO's gifts. Altars to gods besides Beogh, Lugonu, and Jiyva are guaranteed in Temple or D:2-9. Jiyva's altar is guaranteed in Slime:6, and Lugonu's and Beogh's altars occasionally appear in the Abyss and Orc, respectively.
alter self
A removed transmutations spell that gave you a random mutation.
Used by Gretell/Cheibriados to indiciate the ability is unaffected by antimagic.
  1. https://www.youtube.com/user/asdfgvbd/playlists
  2. https://github.com/crawl/crawl/commit/384979d90af8
  3. <+amalloy> tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH
amalloy todo
clean up whatever hacky junk lasty just did
amazing games
  1. !lm @78291 xl=12 milestone=~"orb of zot" -tv:>1
  2. !lm rob char=ddbe rune=decaying xl=11 -tv:<2
  3. !lm jenius char=dgie milestone=~orb 2 -tv
  4. !lm heteroy char=kemo rune=silver -tv:<2
  5. !lm tartakower rune=silver 24 -tv:<2.5
ambient noise
  1. An opaque mechanic - Every time a noise is made, reduces (if positive) or increases (if negative) the noise amount by anywhere from 0 to the value (rolling 3 times and taking the average). Noises travel further in tomb and not as far in shoals on average, for example.
  2. Orc:4, Lair:4, Shoals:3, Slime:-5, Crypt:-3, Tomb:-10, Everything else:0
  1. <|amethyst> doh
  2. <|amethyst> hm
  3. http://upload.wikimedia.org/wikipedia/commons/8/86/Iziko_Mineral_Amethyst_Pipe.JPG
  4. Proof that you don't have to be a good player to be a dev
  5. see neil
  6. <|amethyst> myrmidette: you haven't lived until you're ctrl-shift-alt-meta-hyper-scrollwheel-triple-clicked
  7. <SamB> that sounds lame-flavoured
  8. <minqmay> <|amethyst> crate: Runed fungus <minqmay> i can't even tell if this is a joke or not
  9. < |amethyst> "You feel the stirrings of pachydermian lust within your loins."
  10. <|amethyst> devs hate code
  11. ♪ Acquirement function ten page long / Doo-dad, doo-dad ♪
  12. <|amethyst> I guess I should write more bad code
  13. <+PleasingFungus> hey, sorry to break into gene-dev, but I have a small question
  14. <gammafunk> [...] based on discussions with horrifying Crawl IT Department
  15. <|amethyst> Perl is a pile of hacks upon hacks <|amethyst> that's why I like it
  16. <_miek> ah.. amethyst <_miek> good man!
  17. <+theTower> that is beyond the worst pun I've ever read [IN YOUR FACE GRUNT!]
  18. <|amethyst> oh crap
  19. <+|amethyst> oh, I guess our mummies do have noses, they just can't spell
  20. <|amethyst> your shell script causes me physical pain
  21. https://i.imgflip.com/h2yr3.jpg
  22. <amalloy> but you can check the "grumpy old man" box if you don't want them
Graph my wins vs. Crawl version number
ammo acquirement
Gives you ammo. The type of ammo you get is weighted by your ranged weapon skills (if throwing, tomahawks/javelins). Gives 5 times the size of a typical stack, almost guaranteed to have an ego.
Damage: stones 2, sling bullets 4(only when used in a sling, don't throw), tomahawks 6, javelins 10, large rocks 20. Other ammo has no base damage.
This scroll/invocation allows the player to dememorise one spell of his choosing. See also spell levels. Sif ability is 5 MP, 8-~13 piety. You can also dememorise a spell by selecting it in a spellbook and choosing to 'F'orget it (destroying the spellbook in the process).
Monsters with this flag can move through (deep) water and most of them are faster than normal while doing so.
amulet of faith
  1. Piety increases one third faster. Yes, this means you get more gifts. Good gods save you more frequently in 0.16, but no longer in trunk. Xom has more dynamic piety and acts more often. Removing the amulet reduces your piety by 1/3.
  2. see ru[1]
amulet of inaccuracy
-5 To hit in melee and range (for the person wearing it). This will affect anything (spells, breath, you name it) that has a chance to miss. The only always-bad normal amulet. Always comes cursed in 0.15.
amulet of rage
Allows you to go berserk, and doesn't extend the duration on kills anymore. Chance of success depends on evocations.
amulet of regeneration
Replaces the ring of regeneration in 0.16. Regenerate 0.4 HP per turn at the cost of 3 hunger. Stacks with other sources of regeneration, and doesn't cause hunger when your HP is full.
amulet of the air
the amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
amulet of the four winds
clarity, rN+, MR+++ (!!!)
amulet of vitality
An amulet of regeneration that gives +15 HP. Formerly a ring in -0.15.
The list of amulets in Crawl are: clarity, faith, gourmand, guardian spirit, inaccuracy, rage, regeneration, resist corrosion, resist mutation, stasis, and warding.
  1. Super-fast annihilator of spellcasters foolish enough to let it get close, and of anyone who doesn't kill it quickly. If you see an anaconda on Lair:8, read elephant shaped statue first. Otherwise, read on.
  2. Makes great undead minion fodder. Has no poison attack and is good to eat! A prime target for all that curare you've been saving up.
  1. ynoxinul <-> unix only
  2. see staff of dispater[2]
  3. see trog wrath[3]
  4. dithmenos <-> hints mode
  5. the shining one -> he is night neon
ancient bear
An extra strong bear with rF+.
ancient champion
A very dangerous spellcasting skeleton, found in the crypt. Spell sets: iron shot, haste, pain OR bolt of draining, haste, stone arrow OR venom bolt, animate dead, haunt OR IMB, slow, haste.
ancient gears
The labyrinth just rearranged itself.
ancient lich
  1. A fossil lich, resistant to fire, poison, and very resistant to cold and electricity. Can summon greater demons, and can usually cast iron shot or crystal spear, comfortably doing 3d48 damage in one shot.
  2. LuckyNed the Shatterer (L26 OgBe), worshipper of Trog, slain by a Fiend (summoned by an ancient lich (summoned by a Blue Death (summoned by an ancient lich))) in Zig:12 on 2011-04-05, with 438717 points after 68761 turns and 6:09:39.
  3. Sometimes spawn with a gatling gun rocket launcher equipped: !lg nago xl=27 cehu 4 -tv:<0.3
ancient zyme
  1. A floating cancer. Found in the abyss, it passively causes sickness (after a few turns in los).
  2. Aggravating.
Official (tiles) available: http://crawl.develz.org/wordpress/downloads, unofficial tiles (trunk): http://crawl.newtzie.com/ , unofficial console (0.16.1) available: https://play.google.com/store/apps/details?id=com.crawlmb&hl=en
  1. Evaporate is NOT overpowered
  2. My proposition is that the Human Player-race gets an ability, timed like a “Breath” weapon, allowing them to set exactly 1 trap on an adjacent square.
  3. A. Vehumet gifts ammo, type determined by some means (player specified/whatever launcher was last used/etc.) B. Vehumet protects ammo from mulching.
  4. Sticky Flame with range one and no Vehumet extension sucks [...] Solution? Use Poison/Mephitic Cloud and Ignite Poison, and you'll see what I mean.
  5. I miss Bone Shards
That other other game
  1. Strong 15 speed holy monster that can heal itself. Spawns with a holy scourge or a whip of holy wrath. Killing one can provoke tso retribution.
  2. https://www.youtube.com/watch?v=XWJrPzAUzAs
The majestic art of running around as a mummy, being chased by up to 10 angels holding gold, while trying to find a exit out of the abyss to clone the angels and thus the gold. Doesn't work anymore.
animal skin
This item is mechanically identical to a robe.
animate dead
  1. Attempts to raise all corpses in LoS as zombies or skeletons. In 0.17+, zombies and skeletons created by Animate Dead are temporary.
  2. Monster animate dead is gone in trunk.
animate skeleton
Animates a skeleton. If cast over a corpse, the skeleton will rip itself away, producing chunks. Can produce hides when cast on hide-producing corpses. In 0.17+, skeletons created by Animate Skeleton are now temporary.
Breathe in, breathe out, add this to your rc: use_animations -= hp, monster_in_sight
A large hook, used in the handling and training of elephants. Used to be a weapon in Crawl, in a time before time.
You had -22 hp or less when you died. Parts of you are all over the dungeon.
  1. This guy resides in Cocytus:7 and guards the icy rune. Unlike his demonic counterparts he does not summon and only has flash freeze and lightning bolt spells at his disposal, but he hits like a ton of bricks and has a massive amount of HP. Bring cold resistance, lots of it. Swims, has no rPois and is vulnerable to fire.
  2. Don't vampiric drain him. !lg arafel char=hane place=coc:7 1 -tv
  3. !lm mikee_ sprint uniq=antaeus 1 -tv
Prevents wearing helmets and detects monsters in a 2/4/6 square radius of the player; detected monsters are represented by a red {. Gives sInv and removes head slot at 3.
Like alphabetskillrobin but with regular alphabetical order instead of reverse alphabetical order.
  1. A weapon brand which makes monsters sometimes lose a turn when they try to cast spells. Wielding it reduces max mp by 2/3, getting hit by it depletes mp. Works on everything that has non-divine spells, including demons, orbs of fire, electric golems, etc.
  2. Miscast chance for monsters increases based on damage dealt (with the weapon), decreasing every turn.
antique lich
Just a recoloured and renamed ancient lich. You'll get a lot for one, if it's in mint condition!
Only train one skill at a time. No switching until you reach 27!
Shaft yourself until you hit the bottom, then work your way back up.
anubis guard
0.16 Tomb monster which sometimes appears in place of guardian mummies. Can turn up in pairs; has drain breath, Dispel Undead, and a hunting cry which makes noise and alerts other anubis guards on the level to your location. They are living but rN+++ and torment-immune.
  1. Quite possibly related to Mr. Norrell, or the man himself. Wants DSHe to become a playable combination, because demonspawn are not evil, just misunderstood, really, and Elyvilon loves everyone equally.
  2. His campaign for president is being financed by Mephistopheles, but this has nothing to do with his stance on demonspawn rights.
  3. When Anym starts using quotes, be very afraid.
  4. Is not Markus Mackey, you can stop asking.
  5. Is very likely not wearing pants.
  6. Convicted perfectionist
Area of effect. Used to describe spells that affect enemies in more than one square. Normally, the implicit area is all of LOS.
  1. It's basically a Life Yak.
  2. The plural is just "apis"
  3. < mspang> How am I fighting APIs? < mspang> this is like my real job
  1. Ru's 5* ability. Deals heavy damage to all enemies in LOS and can add statuses like mute, paralysis, and slow. Costs about 1.5 to 2 skill levels of drain.
  2. Number of dice is 4 (+mute or paralysis) or 6 (+slow) or 8. Size of each die is 16.0 at min piety and 21.0 at max piety. Die size is also scaled by XL, ranging from 2/3rds damage at XL1 to 100% damage at XL27. 10 is added to the damage after it's rolled and scaled.
  3. see apocalypserobin
apocalypse crab
  1. An abyss-only critter that breathes out large clouds of seething chaos. Doesn't have particularly much hp to sustain fire with, though.
  2. http://i.crackedcdn.com/phpimages/article/7/6/2/104762_v1.jpg
  3. !lg maro xl=27 grbe 1 -tv
  1. !lg apocalypserobin -tv:<0.1
  2. <ontoclasm> a meat ration is 5000 nutrition, which is 1666 turns of sitting doing nothing. so if we assume the average guy would eat three of those a day while being semi-active, that puts a day at around 3600 turns... so that means the world ends 55555.5 days after you enter the dungeon <ontoclasm> which is about 152 years
appears from thin air
The monster in question teleported into your LOS.
  1. Yoink! Pulls an object in LOS to your feet. Does not work through glass walls. Items may not be apported the full distance, depending on weight and spellpower, and the Orb of Zot has a 1/3 chance of resisting apportation.
  2. Maximum mass to apport is 3-5 aum per point of spellpower. Successfully apported items will move (60 * pow / (mass + 150)) squares towards you, or a minimum of 1 square. Items won't end up in deep water or lava (they'll stop early if you don't have enough power to get them across).
apropos panlords
  1. Pandemonium lords with cohesive flavour.
  2. "A powerful demon, Stank has an armoured body with shiny metal wings. It stinks of brimstone."
  3. Cigeutte has a crystalline body with large insectoid wings. It is surrounded by a sickening stench.
  4. A powerful demon, Klear has a glassy body
  5. 55956 | Zot:5 | Got the Orb of Zot 55958 | Zot:5 | Noticed Raus the pandemonium lord
apropos randarts
  1. Randarts with cohesive flavour.
  2. i - the ring of Xom's Flight of Fancy {MUT +Lev SInv} 403 gold
  3. see crap
  4. the +0 robe of Peek-a-Boo {+Blink} (BirdoPrey)
  5. the mace "Blugeona" {crush, +Blink +Inv rC+ rN+}
  6. G - the cursed +5,+6 halberd of Truncation (weapon) {slay orc, rF+ MR Int+3 SIn
  7. r - the +4,+2 demon blade of Evil (weapon) {god gift, pain, AC-1}
  8. 963 gold the cursed +4 troll leather armour of the Good {Slay+6}
  9. the ring of Spontaneous Combustion {rF- Dex+3 Int+2 Acc+1}
  10. <ZChris13> _E - the +2 leather armour of Supple Strength {Str+1 Dex+3}
  11. the +2 cap of the Thirteen Spirits Spirit
  12. the +4 robe of Brilliance {god gift, Int+3}
  13. l - the +0 leather armour of Boredom {god gift, SInv}
  14. the ring "Fries" {Hunger- rElec rPois}
  15. Y - the ring of Disaster {MUT+ *TELE +Inv Dam-5}
  16. n - the hand axe of Righteous Anger {holy, +Rage, Dex+1}
  17. The -1 scale mail of Useu {Stlth--} (u - a +0 orcish plate mail)
  18. l - the demon whip of Pain and Death (weapon) {pain, -CAST rF+ Dex-5}
  19. <valrus> L - a transparent robe <valrus> the +1 robe of the Moon (worn) {Int-2}
  20. y - the +2, +11 spear of Thecops {freeze, rN+}
  21. <N78291> h - the cursed -4,-1 dagger of Dung {vamp, +Lev}
  22. <elliptic> o - the +1 cloak "Dull" (worn) {+Lev}
  23. neops the Thaumaturge (L10 MuWz), worshipper of Kikubaaqudgha, slain by a minotaur (the cursed -2,-5 hand axe of neops' Instant Death) in a Labyrinth (labyrinth_spiral) on 2012-02-20 12:00:15, with 4369 points after 23083 turns and 1:56:22.
  24. <magicpoints> You finish putting on the cursed -3 scale mail of Nagask {+Rage +Inv}. <Sizzell> magicpoints (L16 NaSk) killed Nikola. (D:17)
  25. <dpeg> k - the cursed ring of Broken Luck {Str-3 Stlth-}
  26. Space warps around you for a moment! X - the +6 great sword of Irritation {distort, +Inv MR+ SInv}
  27. the +1 hat of Negation {*Corrode rN+ rCorr}
  28. the +0 flail of Devotion (weapon) {holy, rN+}
  29. <Xiberia> cursed ring "Ring" {rC+ Str-2 Dex-3 Stlth+}
  1. A number from -5 to 5 reflecting your character's ability with a specific skill; higher is better. An aptitude of n means the race takes 2^(-n/4) times as much exp to advance as an aptitude of 0. Press ?% in game to see the table of races and aptitudes. An aptitude of -1 or better is good, -2 is manageable even as your main skill, -3 is quite bad.
  2. 0.6 to 0.7 conversion: -5 = 238, -4 = 200, -3 = 168, -2 = 141, -1 = 119, 0 = 100, 1 = 84, 2 = 71, 3 = 59, 4 = 50, 5 = 42
  3. Try "!apt <race>" or "!apt <skill>" in ##crawl or in PM with Sequell. "!" next to an apt indicates that it's highest apt possible for that skill out of all races.
  4. see skill penalties
A half-spider caster with a staff of poison and a spell that ensnares you with webs. And poison arrow and venom bolt. Unlike spiders, she is not poison-vulnerable---and the staff gives her resistance.
!tv arafel place=coc:7 1
Crossbow. 18 base damage, 19/10 base/mindelay. Used to just be called 'crossbow'.
arcane marksman
  1. Warrior-mage class that starts with a ranged weapon (bow, crossbow, sling, throwing), robe, and a Book of Debilitation.
  2. Like a hunter but with hexes too. And fireballs. Starts with the Book of Debilitation.
arc blade
+4 rapier with rElec that casts Static Discharge on stuff you hit with it.
archer statue
A statue that shoots missiles at you, resists a lot of things, can't be disintegrated, and runs out of ammo.
  1. <arch> well, although im transmuter, I will go back to trog once I have 15 Level of air magic :)
  2. <archl> Poncheis: oh, orb of fire isn't very hard if you master any range skill at 27. <archl> not poison though.
  3. <archl> Poncheis: I have no tele because I tend to drop items before entrying new floor
  4. see ogtm guide
some nethack thing (you probably wanted ancient lich)
Acts as one enhancer for all spells.
arena guide
  1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/arena.txt;hb=HEAD
  2. see {!source dat/des/builder/arena.des}
arena points
They're style points.
arena sprint
  1. A sprint that is an arena.
  2. The majority of the bosses are (mostly) all the same monsters with extra hp and no significant spoilers to worry about.
  3. <+MarvinPA> i think "intended to be absolutely batshit" is probably accurate for those late arena sprint monsters yeah
+8 mithril broad axe of speed, +2 str, MR+. (The "mithril" is just flavor.)
  1. AC reduces incoming damage from most sources by 1d(AC+1)-1. This occurs before resistances. This can reduce it to 0. You might still get poisoned, banished etc. though. Some electric attacks (such as shock, lightning bolt, electric eel blasts) only check half of your AC.
  2. Torment, smite, hellfire, electrocution, and a handful of other abilities/effects ignore AC. The only player-castable damage spells that ignore AC are freeze, refrigeration, sticky flame, static discharge, pain, vampiric draining, Olgreb's Toxic Radiance, ignite poison, and agony. Note that all of these spells also ignore EV.
  3. see armour skill
armour acquirement
  1. Picks an armour type (includes shield) that you can currently wear. If it picks body armour, has a low (about 20%) to make random dragon armour, else makes a body armour type randomly weighted by your skills (25% chance of CPA instead of plate). Centaurs and nagas have a 50% chance to get a barding if they haven't seen one, or 25% if they have.
  2. If it picks a brand you've seen, tries a few times to reroll it. If it made something plain it'll make a plain armour filling an empty slot.
  3. _Something appears at your feet! _V - the cursed -7 buckler "Hugal" {Dex-3}
armour of the dragon king
+9 GDA with MR+.
  1. In order of ER, ascending: robe, leather armour, troll leather armour, ring mail, scale mail, chain mail, plate armour, crystal plate armour
  2. See {dragon armours}
armour skill
  1. Armour skill defrays the penalties associated with heavy armours, and increases the effectiveness of your armour by 1/22nd of its base value per level of skill.
  2. The flat EV penalty of a piece of armour is reduced by Armour skill. See encumbrance rating.
arrival vault
You arrive in these. They are interesting and unique and you'll get to know and enjoy every last one! Watch out for the river, it has kobolds and darts.
arrow trap
1d15 damage.
  1. Artefacts in Crawl come in two flavors. Randarts are a normal equippable item with zero or more random special properties, like a +3 scale mail with electricity resistance. Unrandarts are like randarts, but pre-identified and with a themed set of properties (sometimes completely unique ones), like the sword of Zonguldrok.
  2. All artefacts are equippable items with special unidentified descriptions and (except for jewellery) can be identified by wearing. They are immutable except for curse status. See also ego. Unless they are books.
A class that starts with three wands (enslave, flame, random effects (all with 15 charges)), a +0 short sword, light armour and some evocations/fighting/dodging skill.
  1. American Standard Code for Information Interchange, a 1960s standard for assigning numbers to the characters of the Latin alphabet and common English punctuation. If you say ASCII outside the context of teletypewriter design or character encoding standards, you probably don't know what you're talking about.
  2. You probably meant to look up character graphics.
  1. God of divinations, knowledge, and curses. Likes it when you wear cursed gear while exploring the world. Grants passive monster/item detection, item identification (see [2]), and passive mapping. 1*: Scrying, 2*: ash skill boost 3*: SInv 4*: Clarity 5*: transfer knowledge
  2. At 0* shows the curse status of all items, then later fully identifies stuff that uses the same slots you have cursed; body armour at 1*, everything else at 2*.
  3. see remove curse[2]
  4. God of bondage.
  5. <Sky2> ash is sort of like a god of shackles but they give you the key so what's the point
ashenzari reasons
  1. Big skill boosts for wearing cursed items, clarity, see invis, monster/item detection, and passive mapping. Oh also some items get identified for you.
  2. Nikola the Mad Inventor comes into view. Ashenzari warns you: He is wielding a rapier of electrocution, wearing a cloak of invisibility and carrying a wand of paralysis.
ashenzari skill boost
  1. Ash boosts some of your skills for each level of bondage. The boosts come in three sizes (low, medium, high: see [2]) and also depend on your skill level and piety. Skills cannot increase past level 27.
  2. Low: staves+evocations (enhancer staff), shield, dodging+stealth (ER < 6 armour), dodging+armour (ER 6-11 armour), all magic+evoc (jewellery). Medium: weapon, evoc (rod, staff of energy), spellcasting (other staves), armour (ER >= 12 armour). Weapon bonus increased if 2h, armour and jewellery bonuses increased if fully bound.
ashenzari unreasons
You think the game is too easy
ashenzari wrath
-4 to all skills. Also boosts enemy AI: better pathfinding, they're more likely to target you when you're invisible, and they never forget about you. The wrath ends after you've gained two experience levels (or an equivalent amount of xp), not after a certain number of turns.
ash reasons
  1. i found a book of the tempests and want to switch to tornado but i have pumped like 17 conjurations
  2. see ashenzari_reasons
Casts hellfire, and summons hellions, brimstone fiends, balrugs and assorted fiery popcorn. Guards the obsidian rune, and drops the Sceptre of Asmodeus when killed.
  1. Adjusted shield evasion penalty. Affects melee accuracy and attack speed. Its value is base_penalty - shield_skill/(5 + size_factor).
  2. Base penalty is 1 for bucklers, 3 for shields, 5 for large shields. Size factor is -2 for Og, Tr, Na, Ce; +2 for Ha, Ko; +4 for Sp; 0 for others.
A background that starts with an enchanted dagger, a cloak, and a blowgun with two curare needles and eight poison needles.
assassin reasons
  1. You are an Enchanter refugee sad about losing invisiblity.
  2. A blowgun basically guarantees you'll get to lair, and getting to lair basically guarantees you'll win the game.
  3. do {!lg * recent --as / won}
  1. see tgw
  2. see iashol
  1. A unique minotaur of Makhleb with spectral weapon, major destruction, and haste. Always has a demon weapon, morningstar, or broad axe, and a shield.
  2. Likes to use explosions without caring what's being exploded. Probably don't enslave him as a Yredelemnulite, unless you like being orb of eleced to death.
  3. When you damage his spectral weapon, he takes damage too, just like player spectral weapon.
  4. <eb> I didn't know asterion was secretly mennas
  1. see air traffic control
  2. bot by mauris at https://bpaste.net/show/e82836e0ab6c
attack delay
  1. Attack delay is 10 time units for a melee weapon with base speed 100%. Every 2 levels of weapon skill lower the delay by 1 unit.
  2. A weapon's minimum delay is half of its base delay (rounded down) but no more than 7 (5 for cutlasses). For example, a club (base delay 13) has minimum delay 6, while an executioner's axe (base delay 20) has minimum delay 7.
  3. see min_delay
  1. Demonspawn mutation: gives scaling spell power and slaying (both accuracy and damage) bonuses with HP total: bonuses are equal to max(0, ceiling(mutlevel*(2*hp - maxhp)/maxhp))*(0.4*spell power and 4 slaying).
  2. see robe_of_augmentation
Arbitrary Unit of Mass. Is exactly as arbitrary as it sounds, and nobody knows exactly how much it is. In very old versions you gained 10 aum of carrying capacity per point of strength, in 0.6 you get 30 aum, and currently you get 100 + (2 * body weight) + (25 per point of str). Doesn't exist in 0.15 or later.
see halo (yellow), umbra (magenta) or silence (cyan)
aura of abjuration
Level 6 spell which continuously abjures hostile summons around you, causing them to go away quicker.
messages_at_top = true
  1. Arbitrary unit of time.
  2. aut('a'rbitrary 'u'nit of 't'ime) is the unit which measures the delay of the character actions.
autoexplore deaths
  1. Deaths occuring during autoexplore or autotravel (at full or near HP).
  2. !tv minmay muen 104
  3. !tv minmay muae 6
  4. !lg wrshamilton spne 1 -tv:<0.3
  5. !tv sgrunt defe 97
  6. !lg sadmasher decj 3 -tv:<0.2
  7. !lg ionfrigate deee 2 -tv
  8. !tv erisdiscordia ddak br=tar 1
  9. !tv zhangfei 5
  10. see orc_sorcerer[2]
  11. !tv ptoannng 10
  12. !tv ragingrage xl=23 1
  13. !tv giantbat femo 3
  14. !lg kyprion id=2905232 -tv:<0.2
  15. http://s27.postimg.org/o2qcd9abm/image.jpg
  16. !lg infinimo 1643 -tv:<0.2
  17. !lg * id=3401907 -tv:<0.5
  18. !lg bananaken 237 -tv:<0.2
  19. !lg elliptic 1929 -tv
autoinscribe reasons
  1. !tv hackum VSFi xl=27 !won 1
  2. Don't forget to inscribe !a on your fists, too! !lg herrn xl=27 3 -tv
Makes tab use a spell instead of melee to attack, add automagic_enable = true to your rcfile to turn on.
  1. Autopickup is a function which allows you to automatically pick up items when you pass over them. Items which will be picked up automatically have green boxes around them in tiles.
  2. By default, only food you can eat, unidentified and useful potions, jewellery, wands, books and scrolls, used ammunition and gold will be picked up. This list can be changed (see [3] and [4]).
  3. Which items are automatically picked up is defined in settings/autopickup_exceptions.txt, or by pressing 'o' to edit options on the server. The format for adding new rules is "autopickup_exceptions = <[item type/name fragment]" for items to be included and "ae = [item type/name fragment]" for items to be excluded from autopickup.
  4. Autopickup rules can use item type ('weapon', 'armour', etc.) or name fragments (such as 'dagger', 'scroll' etc). One use for this is automatically picking up items that are glowing, runed etc.
  5. From lowest-priority to highest: autopickup (by symbol) option < autopickup_exceptions option < CLua add_autopickup_func < backslash menu < ctrl-a
  1. A robin for playing crawl by holding down the letter 'd'. Now with automatic Lair -> Orc -> Vaults branch order! Not updated since 0.8-a, see xw or qw instead.
  3. Currently can clear L and O and die in V, on a good day
  4. see cashybrid
  5. 11686 ||| EATING scroll labeled PHIASA GEAH
  6. <Patashu> why can't autorobin play as well as elynae <Patashu> it's basically the same thing right
autumn katana
(long blades; +3 acc / 14 dam / 1.2 base delay / 0.6 min delay). A +8 vorpal katana clarity that didn't get the news about katana removal.
auxiliary attacks
  1. Auxiliary attacks are /extra/ melee attacks using body parts. You can get auxiliary attacks by having hooves, horns, talons, fangs, a beak, or a large muscular tail. Unarmed Combat skill does not affect these. However, if you have Unarmed Combat skill and are not using a shield or two-handed weapon, you do get an offhand punch.
  2. Base damage: Kick: 5 + (hooves mutation level * 5 / 3) + (1 + talons mutation level) + (tentacle spike mutation level) | Headbutt: 5 + (horns mutation level * 3) | Peck: 6 | Tail-slap: 6 + (stinger mutation level * 2 - 1 [venom branded]) |
  3. | Punch: 5 + UC skill / 3 + (6 with blade hands) + (claws mutation level)d3 with claws (does not stack with blade hands) | Bite: (fangs mutation level * 2) + (str - 10) / 5; + 2d4 with acidic bite mutation (and possible corrosion) | Pseudopods: 4 * (pseudopod mutation level) | Squeeze: 12
  4. see unarmed_effects
availability heuristic
The more something stands out, the more likely you are to retain it and use it in later statistical arguments. For instance, you won't keep track of the number of times you cast magic dart, just recall the times you miscast 3 times in a row.
awaken forest
does (high) damage to targets next to trees for the (long) duration
  1. Members of the site "Advance Wars By Web" who also play Crawl! See "!nick awbw" for a list of players.
  2. see awbwrobin[1]
  3. <Walker> oh <Walker> i didn't have my weapon wielded <Walker> i'm so good at crawl
  4. <rzimodnar> chei keeps giving me these cloves
  5. <caleba> alright, i need a beer before pan
  6. See awbw scores[1] for a list of all chars with high scores by AWBW players (note: it's slow)
  7. !lg snack drfi place=vaults:5 -tv
  8. !lm awbwrobin zig:15 -tv:channel=awbw:<2:>5
  9. !lm morganleah febe orb 2 -tv:<2:>3:x2.0:channel=awbw
Robin account used by people at AWBW who play crawl! Team AWBW Rising in tourneys
awbw scores
do {.echo $(join ', ' $(map (fn (c) $(!lg * char=$c max=sc fmt:"$c [$name]")) $(sub 3 $(split ' ' $(!highscores awbw)))))}
Adjusted Weapon Fighter Score. Compared against your conjuration-index for the purpose of determining your relative castership ratio (see {rcrat}).
  1. Membership in the awfulplayers list is strictly voluntary, but only open to those with over 1000 games and a win rate under 1%.
  2. <Wensley> once a year, mantis requires that we feed it one awfulplayer
  3. do {!won phyphor !boring}
  4. You can type {!lg awfulplayers !boring s=name / won o=% ?:%>0.01} to find imposters.
awkwardly throw
It is basically impossible to hit anything other than yourself. Maximum damage is the item's weight divided by 10.0 aum. Mainly useful for throwing scrolls/potions past flame/freezing clouds in vaults.
axe magic
axe of woe
  1. Exec (or Broad, for small races) axe made entirely out of murder. Insta-kills everything it hits, never misses, goes with any outfit. A meatsprint exclusive.
  2. The +∞,+∞ Axe of Woe barely shimmers and breaks into pieces. Elyvilon is most pleased with you.
(acc,dam,delay,mindelay) [hands]: hand axe (+3/7/1.3/0.6), war axe (+0/11/1.5/0.7), broad axe (-2/13/1.6/0.7), battleaxe (-4/15/1.7/0.7) [2], executioner's axe (-6/18/2.0/0.7) [2]. All axes cleave and chop hydra heads.
  1. A unique efreet. Uses fire spells (bolt of fire, fireball, sticky flame), but also uses both types of hellfire. Appears with hell hounds and fire elementals (several of each).
  2. Is certainly not a pushover, as hellfire does huge amounts of irresistable damage.
  3. <valrus> fire dude <valrus> whatitsface
  4. <raskol> "this elemental is taking an awful lot of tabs" oh it's just azrael
azure jelly
Fast moving jelly that hits very hard with multiple cold damage attacks. Frail characters need cold resistance and must avoid melee contact. Azure jellies are vulnerable to fire, and are in fact only rC+.
  1. b moves diagonally down/left one square. B moves in this direction constantly until an encounter (monster or floor item). b (monster glyph) is a bat-type monster (see b[2]). B (monster glyph) is a beetle-type monster (see b[3]).
  2. A bat-type monster. All have batty movement. The most common are regular bat, {fire bat} and vampire bat varieties.
  3. A beetle-type monster. Class currently contains only two very different creatures. Boulder Beetle which is found rarely in Lair, Vaults and Depths; and Death Scarab which is found in packs exclusively in Tomb.
  1. b0rsuk is a badger of such great power that he has mastered his own mortality. He is enormous, three-headed and capable of breathing fire. Born before the history of time, he has grown in might and magical mastery. Being immortal, there is nothing left to acquire but godhood. His claws are golden and enchanted.
  2. Likes ogres. Raw, with a little mint sauce.
  3. Has killed Boris 4 times in a game.
  4. Loves Ball Lightning
  5. Has actually found a dwarven naga barding and a blessed eudemon blade. (Sic!)
  6. y - the -3,+15 bardiche of the Penguin (weapon) {god gift, speed, +Blink rElec AC+6}
  7. Finally, let it be known that my current nickname is 'b0rsuk', all lowercase in accordance with unix tradition. And "Borsuk" is not my name - "Borsuk Euroazjatycki" means "Eurasian Badger" (meles meles).
  1. Dungeon Crawl 4.00b26, the last official Crawl release for several years preceding the start of work on Dungeon Crawl Stone Soup.
  2. Available at http://dungeoncrawl.org/. To get this working on a modern Linux system, change SAVE_DIR_PATH in source/AppHdr.h to "/usr/local/share/games/crawl-b26/" (trailing slash critical, make sure dir exists); and remove the braces from religion.cc lines 56-67. Then make install.
baby alligator
Seen in packs with their adult counterparts, they are slightly faster than the average race, hit as hard as a crocodile, but have more health. Not a great threat unless multiple ones gang up on you in water. Removed in 0.17.
  1. Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for Str, Int, and Dex and nothing else and nothing afterwards.
  2. Monks also gain piety with whatever god they choose first, or immediate initial sacrifice offering with Ru.
  3. Backgrounds as of 0.16: AE, AK, AM, Ar, As, Be, Cj, CK, EE, En, FE, Fi, Gl, Hu, IE, Mo, Ne, Sk, Su, Tm, VM, Wn, Wr, Wz
To backup your save: 1. ssh/telnet into the server in question and login; 2. select the relevant version; 3. pick (A)dvanced Options; 4. choose (B)ackup your save-game
  1. see source
  2. https://twitter.com/crawlcode
  3. <elliptic_>: basically everything in spell_fail that claims to be "chance" or "chance2" is lying
  4. <minqmay> drke: for example, any polearm that isn't a demon trident can generate with holy wrath...unless it's a spear
  5. <minmay> it's not really an equation so much as a catastrophe
See "wiki"
bad excuses
  1. but i wanted the loot
  2. but i was running out of food
  3. but jellies will eat it
  4. but i would lose xp
  5. but the wiki said
  6. but i like chei
  7. but my aptitude is -2
  8. but i might need it later
  9. <punpun> I didn't expect the minotaur to actually hit me 2/3 times
  10. it got lucky
  11. <eeviac> I thought I could kill it
  12. but I was wearing faith
  13. <HangedMan> ew, 3020 zig, that won't have anything of worth
  14. <Ragdoll> but my winrate
  15. but the learndb said
  16. <Kacy> Well, tbh I would play ASCII but it gives me a migraine
  17. <N78291> I didn't even realize I was dying until I died
  18. <yogaFLAME> but my tab key doesn't make me walk away
  19. see mong[4]
  20. <elliott> right but... my max hp
  21. <elliott> so i can develop without going insane
  22. I clicked
  23. but I pressed a button
  24. my large shield isn't at penalty free yet
  25. but the tourney points
bad forms
A variety of things the Polymorph Other spell or wand of polymorph can turn you into.
bad ideas
  1. Given a new home at http://crawl.chaosforge.org/Bad_Ideas
  2. See http://sites.google.com/site/cherrypickedbadideas/ for ortoslon's selection of ~100 favourites.
badentries are gone
bad randarts
  1. the -12 splint mail of Joy {Str-3 Int+1}
  2. You finish putting on the cursed -7 gold dragon armour "Usupatad" {EV-5 Dex-4}
  3. the amulet "Phitwautz" {Faith MUT+}
  4. the -15 plate mail of the Good {god gift, Stlth--}
  5. the -7 wizard hat of a Thousand Suns {god gift, Dex-2 Acc-2}
  6. the -17 crystal plate armour of a ziggurat {god gift, rElec}
  7. You finish putting on the cursed -3 robe of the Bells {Str-3 Dam-6 Curse}.
  8. the ring of Klilask {Str-2 Slay-7 SInv}
  9. 280 gold the ring "Shratebem" {+/*Tele Slay-7}
  10. D - the -15 gold dragon armour of Masochism {rPois rF+ rC+ Dex+4 Int+3}
  11. g - 32 gold the cursed ring "Ifidif" {rF- Slay-5 Stlth---}
  12. the -7 cloak of Amelioration {rF+ Dex+4}
  1. !lg * gid=shmup:cszo:20130422163646S -tv
  2. !lg * gid=TheProvocateur:cszo:20130328215557S -tv
  3. !lg * gid=estick:cszo:20120720181333S -tv
  4. !lg * gid=dalith:cao:20130207073628S -tv
  5. !lg * gid=dre:cszo:20120719141202S -tv
  6. !lg * gid=daftfad:cao:20100705034519S -tv
  1. !lg SGrunt 664 -tv:<0.1:x0.2
  2. !lg hyperelliptic deam 1 -tv
  3. !lg elynae 11193 -tv
  4. !lg deprived turn=22733 1 -tv
  5. http://i.imgur.com/drZPoyv.png
  6. !lg Tirias 722 -tv:<0.2
  7. !lg banei xl=27 migl place=coc:7 1 -tv
bad vaults
  1. those overflow vaults with disconnected downstairs
  2. that entry vault that makes grinding noises
badwiki gham guide
  1. A forbidden dungeon of the mad chevalier. A timed portal vault. Has a monster theme (gnolls, orcs, or elves) and a weapon theme (axes, polearms, or crossbows). Loot is anywhere between "some crappy axes" and "multiple scrolls of acquirement."
  2. One bailey: 4 scrolls of acquirement, 3 potions of experience, 2 potions of magic, a potion of resistance, a potion of gain dex, EW I and EW II, a potion of heal wounds, and a ring of control teleport.
  3. G - the +21 crystal plate armour of the Great Game (worn) {rC++ Dex+1}
baked spriggan
It'll be well done by the time you get to it.
baked spriggan corpse
  1. Corpse of a spriggan that was baked.
  2. Or maybe it was a baked spriggan who was brutally killed and deposited in an oven, who knows.
  1. they make a buttload of spores
  2. spores make a buttload of them
  3. polystyrus the Transmogrifier (L12 SETm), worshipper of Sif Muna, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2010-01-05, with 19181 points after 18777 turns and 2:15:14.
ball lightning
  1. Like a giant spore, but zappier; explodes for 3d20 elec damage. They don't exist naturally, but Conjure Ball Lightning (L6 C/A in Sky) can make them, and are also in rare abyss, swamp, and aerie vaults. Cannot be conjured over water or lava. Remember that ones conjured will explode when they time out!
  2. Ball lightning created by Conjure Ball Lightning explodes for 3d(11.25+power/16) damage.
  3. !lg ahrin place=tomb:3 1 -tv
ball python
  1. A renamed small snake with constriction instead of poison.
  2. <rwbarton> it's a cross between a snake and a ball lightning
An upstanding citizen of Moria. For the Crawl native, see balrug.
  1. A giant flaming rug that can smite and toss around fireballs with abandon. Always generated with a good demon whip.
  2. The balrug hits you with a demon whip of freezing! You are engulfed in flames!
  1. Sends the target to the Abyss, varying target depth by caster HD. Checks MR, unlike distortion melee. Cast by deep elf demonologists/sorcerers, Louise and SOME (ancient) liches, wizards, ogre-magi, Erolcha, and pan lords.
  2. It's also a Lugonu invocation with power 16 + 8*invo, capped at 100. You get 50% XP for banishing a monster.
  3. An equivalent effect may happen if you get hit by a weapon of distortion.
  4. see resist_the_pull_of_the_abyss
  5. The purple smoke created by banishing can block LOS like a scroll of fog, though obviously not as reliably.
banish self
Out of the frying pan into the fire
banner ideas
Add ideas here for new banners in the 0.16 tourney! See http://dobrazupa.org/tournament/0.15/ for a list of the old banners. http://bpaste.net/raw/190205/ has some guidelines for coming up with banners.
banshee card
Acts like a scroll of fear, where the chance of success is based on the card power.
(polearms; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). A long pole with an enormous, cleaving blade on one end. The largest polearm. Bardiches chop hydra heads.
Armour for the non-human half of nagas or centaurs. Worn in the boot slot, but has 4 base AC and can be enchanted to +4; they also cannot get the "running" brand, but can get (fire|cold) resistance. Can get the flying brand, and lasts until cancelled, like boots of flying. Reduces EV by 2; this is not like body armour's evasion penalty.
bargain card
Card that gave you a discount on items in shops. Removed.
  1. some tiles player
  2. plays tiles
  1. You may only damage things by bashing things clumsily with non weapons. Auxiliary unarmed attacks and constriction are not allowed, so no Ke, Ce, Mi, Dr, DS, Na, Op.
  2. Nerfed in 0.7 :(
  1. ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock, poison and gspirit
  2. <Basil> I'm going to ruin a lot of things
  3. TODO steal Ragdoll's muck glyph, include += johnnyzero.rc (and set show_player_species to false)
  4. Vine of Nature, , rename Assassin to Needler, prevent chaos attackerabyss?, pizza tornado, keep people from removing acid_trip (ruined forever), VS dragon form bite, fix guardian mummies?, remove firewood_loft, Fedhas unique, fix VS xom potions, make VS mana drain more consistent, give Yred something fun, buff lantern
  5. <nonethousand> wow basil literally has thousands of accounts
  6. <crate> when's lantern going to stop greying everything
  7. Add more AC description to manual, plane stalker unique with blink oklobs encircling, remove liquid and glass from cross layout, make friendly oklobs immune to spores
  8. Oklobs don't lose their target when the target leaves LOS, make spores confuse mr-immune creatures
  9. tarantella description, red miscast prompt option, xom shuffle and wizmode (very important), allow walking into OOD, wargoyle, nostalgia hydras in notstalgia?, remove water temple, make spores confuse Enchantress, revert vorp change???
  10. quad damage xom effect, s/arga/agra, more zermako-lethal unrands, s/Firestarter/Calris, new L2 necro spell to replace sublim in kiku randbook, s/Geh/Tower of Eternal Flame
  11. TODO convince somebody to merge nostalgia hydras, degen to replace sublim in first kiku randbook
  12. <gammafunk> nice rack
  13. win a 0.12muck
  14. Honorary ghoul of the devteam.
  1. Gila monsters were replaced with these in 0.9. Same stats, but with a petrifying gaze attack (checks MR). Blinding a basilisk does not prevent it from gazing at you.
  2. http://drmcninja.com/archives/comic/28p08/
basket of spiders
Trap which drops a spider in every adjacent space when you step on it; more common in Spider.
  1. An extreme pest. Moves three times as fast as the average player, but deals only one damage. Has better HP than a rat, and very high EV. If you are two squares away from a bat, step backwards instead of moving next to it, so that it won't be able to hit you and move away in the same turn.
  2. see bat vault[1]
bat challenge
  1. Die to a bat as a deep dwarf.
  2. No, berserk doesn't work. And inner flame is cheating. Forms don't work either!
bat form
  1. An ability you get as a vampire at xl3. Grants 6 aut movement and gives a bonus to EV and Dex but lowers str by 5. No spellcasting, doors, potions, evocations, or rings. You can still wear amulets.
  2. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
Challenge to play through the whole game as a bat. (Start as a vampire, turn into Bat Form as soon as you unlock it and never turn back.)
!lg * ((killer=bat || killer=megabat || killer="giant bat")) dam=2
(axes; -4 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A large war axe with a formidable double-sided head.
Raises damage of lower HD natural creatures. Usable by orc knights, satyrs, Robin, etc.
battlelust card
  1. Power 0 makes you go berserk after 10 aut, 1 gives might, 2 gives might and agility. Battlelust berserk is blocked by clarity.
  2. !lg sdynet ddfi place=pan 1 -tv
  1. Level 5 conjuration/charms. Conjures an orb that follows the caster around and will fire at your target whenever you cast targeted damage spells. Does modest damage, but has good mp efficiency.
  2. Conjured with a limited number of charges, but can be recharged with additional casts. Recasting also recalls the battlesphere if it is out of LOS. Projectiles will pass through battlespheres like they do through orbs of destruction, though they can be hit and destroyed in melee.
  3. Battlespheres are conjured, not summoned. Unlike summoners, battlesphere users won't lose out on any XP.
  4. damage is 2d(6 + (spellpower / 11))
  5. <N78291> this is actually a BsCj with a halfling standing around
A movement pattern in which the monster tries to hit you once then move out of melee range; rather than hit you as many times as possible. Most common creatures with this pattern are bat {fire bat} harpy and unseen horror.
bat vault
  1. A portal with several shops. Portals to bazaars appear on random levels and disappear after a set amount of time. Once you leave the bazaar you can't return. Some bazaars won't disappear until entered (you can tell these apart because they won't be announced, and the portal won't be "flickering").
  2. < Garhauk> bazaar on d:27 and only 11 portals to check! < Garhauk> ok nvm it was the 2nd one < Henzell> Garhauk the Eviscerator (L21 FeBe) entered Wucad Mu's Monastery on turn 90470. (D:27)
  1. Bcadren is bald, watching nothing and leaving it untouched
  2. Bear is driving a van!
  3. ALL HAIL THE SPOON! The spoon is good! The spoon knows all!
  4. I may be an audiophile, but that doesn't mean I fuck headphones.
  5. he's sorry
  6. Always puts this song on repeat when doing Tomb. https://www.youtube.com/watch?v=jbi6c4ySJn0
  7. whichstat: Are you deadset on wearing heavy armour for some reason? ...then STR. Are you with Trog? Dex. Otherwise, INT.
  8. order; (varies, but): Orc, Lair, Elf (Abyss Rune if Abyssed), S:$ (Spider/Swamp), Other S:$ (Shoals/Snake), V:4, C:3, Abyss [From U:2] if not abyssed earlier, Slime, Pandemonium, Hell Branches, V:5, Tomb, Zot.
  9. likes playing with the bots: IE: @??juggernaut spells:haste.27.natural;might.27.natural;lehudib's_crystal_spear.27.natural;summon_drakes.27.natural;death's_door.27.natural.emergency name:OH_SHIT!
  10. the Amulet of the SummerTime {Faith rF+++ STR-3 INT+10}
  11. For an easy guide to Slime:$, see the book of burglary.
  13. <%NeiloGD> use: "Bcadren the Great, Lord and Saviour of Video Games, has made this project"
  1. planned features: rn-, level 6 evap, arachnetaur, yred revenant gifts, water magic, perma-enslave, imp race, dual wielding, fruit reform, blinkitis, fe^nem unique, felid monsters in general, bdsm god, jotunn race, revival of dj, undead can worship good gods, tree race that can't use 1h weapons, acid brand, un-unranding salamander hide
  2. 27 "b" slot gods (one for every race), sidequests, felid annhilators, plain-type damage, !borg, !ddoor, ruin tomb, distortion unrands, 0.6 AM, demons that worship chei, everyone has EP, ruin spider, player ghost moths, elf dragons, ruin pan, mass haste, wand destruction, acid magic, revive forest, continuum sized labs, buff Tr, werewolf race, !acid
  3. three dimentional movement, 26 movement commands, 124 different attackable polearm directions, underwater branch that only octopodes and merfolk can access
  4. planned unfeatures: everything that makes crawl fun
  5. Weirder and more complicated isn't necessarily bad; I think this is interesting.
A mutation that gives you a big sharp thing on your face that you can peck things with. Tengu start with a beak. A peck is an auxiliary unarmed attack that does 6 damage. Having a beak prevents you from wearing a hard helmet (caps and hats are okay though).
  1. Q: What's the difference between a bolt and a beam? A: One leg is both the same.
  2. <PleasingFungus> wtf
  3. <wheals> honestly, beam.cc is one of the better parts of crawlcode
beam damage
calcdice_calculator<A, B, C, D> means (B + pow * C / D) damage divided among A identical dice. Die size is rounded up/down at random, weighted by remainder. dicedef_calculator<A, B, C, D> means (A)d(B + pow * C / D) damage. dice_def(A, B) simply means AdB.
beam ice
Damage type used for throw icicle and glaciate. 40% resistible (by rC).
beam lava
Damage type used for bolt of magma and fire storm. 55% resistible (by rF).
  1. PARTICULARLY dangerous, particularly when you first see them, particularly when they get particularly low on particles of hp and go PARTICULARLY - BEARSERK!
  2. Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo.
beard stats
Beard values for 0.10 are: beardless < 10, choko beard < 30, some beard < 60, quite a beard < 90, very beardy < 120, extreme beard < 150, extraordinary beard < 190, incredible beard < 240, uncanny beard < 300, almost entirely beard >= 300
  1. Experimental BEAR race that makes solid bearserkers and bear wizards. You get lots of bear hp and bear claws and bear fangs and even more bear claws. Playable on beartato (CBRO)! Mostly dead.
  2. Large. Starts with claws 1, deformed body and fur 3. Gains hind claws, fangs and more claws over time.
  3. s12/i8/d6, si/3, Fighting 0, Short -1, Long +1, Axes +1, Maces +1, Polearms +1, Staves 0, Slings -2, Bows -2, Xbows -2, Throwing -1, Armour -3, Dodging -2, Stealth 0, Shields -2, UC 0, Splcast 0, Conj 0, Hexes -1, Charms 0, Summ 1, Nec -2, Tloc -1, Tmut 0, Fire -1, Earth 1, Poison 0, Invo -1, Evoc 0
  5. https://crawl.develz.org/mantis/view.php?id=9416
bearkin reasons
beastly appendage
Turns one of your body parts into the "monstrous" equivalent (horns, talons). Is not powerful enough to meld armour. Level 1 pure Transmutations. Book of Changes.
Did you mean book of beasts or box of beasts?
beef jerky
  2. see food[1]
  1. beem is a WebTiles chat bot that relays irc commands to Sequell, Gretell, and Cheibriados. If beem is watching a game you're spectating, just type irc commands for these bots in WebTiles chat. It's being tested on cszo and will autojoin the non-idle game with the most spectators if it's not watching anyone.
  2. Hi ${nick}! I will listen to you!
  3. Courtesy of gammafunk
  4. see goodcode[1]
bend space
Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores abyss blink-blocking and cTele and stasis, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters.
bend time
Slows down everything that is next to you when you use it, unless the monster passes a (Monster HD)d3 > ((16+INVO*8)d2)/2 check. Probability of success can be calculated http://anydice.com/program/4ec6 here.
beneficial mutation
  1. A beneficial replacement for potions of gain stat in 0.13. Gives a random beneficial mutation. Can give dubious mutations like wild magic so be careful. For a beneficial list of possible benefits, see beneficial mutations.
  2. < minqmay> beneficial mutation can fail to give you a mutation like any other random mutation source
  3. A pair of antennae grows on your head! The +1 helmet "Criostry" {rElec rF++} falls away! You feel fantastic!
beneficial mutations
  1. Possible "beneficial" mutations: strength (+2/+4), intelligence (+2/+4), dexterity (+2/+4), rPois (1), carnivore (1-3), rF (1-3), rC (1-3), rElec (1), fast healing (1-3), slow metabolism (1-2), MR (1-3), SInv (1), spit poison (1-3), breathe flames (1-3), blink (1-3), clarity (1), ...
  2. ...rMut (1-3), evolution (1-2), robustness (1-3), horns (1-3), beak (1), claws (1-3), fangs (1-3), hooves (1-3), antennae (1-3), talons (1-3), tentacle spike (for octopodes) (1-3), stinger (Na/Dr only) (1-3), fur (1-3), high MP (1-3), wild magic (1-3), passive mapping (1-3), scales (up to 3 total levels of any type}
New to Tomb in 0.16. Speed 16 with holy and drain melee (like an exec without the haste). When they die they explode in ghostly flames (radius 2, damage 3d22) and insta-resurrect nearby once. Mummies are OK with tormenting Bennus.
  1. The Orc god. Only Orcs can worship Beogh, although they can do so as soon as they find an orc priest to convert them. Powers include Smiting, Orcish Allies, Life saving, and Water Walking. Likes killing things and sacrificing orc corpses.
  2. Beogh gives you virtual armour skill points based on your piety (+.5 to +2.5).
  3. At 5*, Beogh grants the ability to give named followers items. Be warned, you can only give one gift to each orc.
  4. The green rat evaporates and reforms as an orc! B - a wand of polymorph other {zapped: 1} The orc falls on its knees before you. It asks, "Are you our saviour?"
  5. !lg * beogh ktyp=water 2 -tv
  6. You swap places. Oreg drops 526 arrows. Oreg picks up a poisoned arrow.
beogh reasons
  1. You like being Orc Jesus
  2. You want to do to Sigmund what orc priests do to you.
beogh retribution
Destroying an orcish idol can result in Beogh smiting you for 10+d9+5d(your XL) damage. 100% chance of retribution for Beogh worshippers, 50% chance for other orcs, and 33% chance for other races. In addition, gods other than Beogh and Xom will prevent the smiting with a piety/400 chance if you are not under penance.
beogh smiting
See beogh retribution for destroying an orcish idol, beogh wrath for the wrath effect, and smite[2] for the ability.
beogh wrath
  1. ABANDONMENT: 50 penance, you stop walking on water if applicable (glub glub glub glub), all tame orcs go hostile. RETRIBUTION: 25% smiting (and not the 7-17 kind), 12.5% 1d2 dancing electrocution weaps, 25% followers abandon you if still worshipping, else fall through 37.5% summon hostile (warlord, high priest, knight, warrior, plain)
  2. !lg * vmsg=~"smitten by beogh" x=sdam max=sdam
  1. See causative
  2. Writes his own entries
  3. I am a greaterplayer, and check my streak.
  1. Grants might, haste and 50% extra HP. lasts 100-195 auts, as long as you're attacking monsters. This duration increases on kills if wearing the necklace of bloodlust or worshipping Trog.
  2. Err on the side of caution: for fights that you think you _may_ be able to handle without, but aren't sure, use your berserking ability. But: When fighting difficult foes, berserk as early as possible, instead of as a reaction. Kite foes into a safe area before berserking, so that the battle doesn't attract anything.
  3. Don't berserk anything that blinks. Don't berserk if you think you can't mop up the main threats by the time it ends. Don't wander around slowed or exhausted.
  4. berserk_penalty starts at 0 whenever you berserk, resets to 0 whenever you attack or butcher a corpse (You enjoyed that.) and increments by 1 for doing non-berserk actions. After incrementing berserk_penalty, you lose 10*berserk_penalty auts from berserk duration. Messages are printed when berserk_penalty increments to 2/4/6.
  5. When non-xom-effect berserk ends, there is a 1 in 10 + (rage_mutation_level * 25) chance of passing out (1d4 paralysis). Trog gives an extra piety/160 chance of avoiding passing out (so guaranteed protection at ******).
  6. While berserk, you can only move, open/close doors, attack with your wielded weapon, if any, pray, eat, and butcher corpses. Notably, you cannot use items or abilities, including god abilities, even Trog's. Be prepared before berserking!
  7. If your berserk started due to a xom effect, berserk_penalty is set to -1 - you don't lose auts from your berserk for doing non berserker things, AND passing out when the berserk ends is impossible.
  8. There is also a mutation (called "berserk" by crawl, described as you "lose your temper in combat"; plus "makes you angry" on artifacts) that causes you to go berserk sometimes after melee attacks. The chance varies with the mutation level (1, 3, 9%), and the chance of passing out decreases.
  9. see undead[2]
  10. Berserking uses up a very large amount of nutrition, and you cannot berserk if you're Very Hungry or worse. The rage duration may be extended on kills if worshipping Trog (piety-based chance, larger extension), or wearing the necklace of Bloodlust (50% chance)
A background that starts out worshipping Trog. Starts with a light weapon, animal skin, and enough piety to use Trog's berserk ability.
berserker guide
Wield the biggest weapon you can find. Use Berserk early and often. Use Trog's Hand for spellcasters. Brothers in Arms is your best friend against uniques.
berserk rage
Berserks you! Will not work if you are exhausted.
best hat
do {.echo $(!randhat) This is the worst hat.}
best roguelike
do you really have to ask
  1. <bh> When it comes to stupid ideas, I'm your man.
  2. Grunt also has bad ideas.
  3. <bh> we should clearly not be allowed to make monsters.
  4. <bh> gammafunk: what's wrong with cszo? <gammafunk> bh: It's not pingable, so I doubt there's much you can do <bh> not without a car, a few tanks of gas and a lot of coffee
  5. <bh> we think it's funny that [players] lose
  6. <bh> walls are floors <bh> it's all the same
  7. <bh> honestly, you could probably delete that entire class [that I wrote] to the benefit of the codebase
  8. <bh> ugh, that guy
  9. <bh> some of my commits make sense
  1. Still believes that Nethack is the most popular roguelike.
  2. Also believes that the earth is flat.
  3. Happens to maintain a Nethack fork, UnNethack. If you're curious how a Nethack with some thoughts spent on balance could look like, give it a try: http://sourceforge.net/apps/trac/unnethack/
  4. Is on the record as stating that he is not a shark.
  5. Likes ke$ha
big fish
  1. It's big, and it lives in water. Also the name of the fish sandwich sold by Burger King. Removed in 0.15
  2. http://www.dopefish.com/
big kobold
  1. A kobold with much more HP that's worth a decent chunk of exp.
  2. But they can have branded weapons and a kobold pack almost always has some blowdarts. MOSTLY harmless.
  3. kinda like a kobold. only bigger.
  4. see guru wisdom[24]
  1. Breaker of hearts; crusher of dreams.
  2. http://i.imgur.com/SwSJu.png
  3. see slime creature[2]
An auxiliary unarmed attack you can get if you have sharp teeth or fangs. Damage is (fang mutation level * 2) + ((strength-10) / 5, randomly rounded). If you have less than 10 str, it's just (fang mutation level * 2). For VS, it instead is fangs level * 2 + XL * 1/3
black bear
  1. They go berserk when they are afraid: common causes are scrolls of fear or low health.
  2. More harmless than you would expect.
black draconian
  1. A form of draconian that is able to shoot lightning. The player race's breath sneezes lightning bolts and explosions in random directions. 2 Air Magic aptitude, and -2 Earth Magic aptitude. Resists electricity at XL 7, and gains permanent flight at XL 14.
  2. <FaMott> Its like a disc of storms, with less killing yourself.
black knight's horse barding
A +10 centaur barding of ponderousness, with rPois+ and rN+. Wearing it, you still move faster than humans (delay 8). Is considered evil by the good gods; read the description if you don't know why.
black magic
  1. <archl> %git HEAD^{/rod}^^{/rod}
  2. see colours[3]
  3. SHUFFLE: qS?tViwYJzOl / tViwYJzOKqS? / wYJzOKqS?tVi / zOKqS?tViwY, y&KpRmsUHvXj / vXjy&KpRmsUH / sUHvXjy&KpRm / pRmsUHvXjy&K, SMViYJOK / MSiVJYKO, &KRmUHXj / K&mRHUjX, QmThWIZk / mQhTIWkZ
  4. <elliptic> s/\[\s*([+-]?\d+|\$)(?:\s*\/\s*\d+)?\s*\]? *$//
  5. !lm * current br.enter=lair / lg:place=lair
black mamba
  1. Very fast snake that does a lot of damage and can inflict multiple levels of poisoning with one bite. Extremely dangerous, but susceptible to resistible magic, such as wands of paralysis, confusion, slowing, and disintegration.
  2. Used to be just "black snakes" in 0.5 and older.
  3. An arrogant creature with a great jump shot who always has the ball in his hands come fourth quarter.
black mark
  1. Demonspawn mutation gained at level 3 of the negative energy facet. Gives melee attacks that deal damage a 1/5 chance of gaining a vampiric effect and applying antimagic, weakness or draining to the target. The vampiric effect affects all non-summoned monsters.
  2. Also a monster spell, from black suns and Murray. Any allies in LOS as well as the caster begin absorbing vital energies, and any melee done will, with no rN check, heal said individuals as well as either drain XP, speed, or mp. (This has an antimagic, slowing, or HD drain effect on other monsters). Not that dangerous without the right ally.
black sheep
NAME: african_american_sheep
black sun
  1. Kiku/Yred Ds enemy class. Bad health, bad melee. Has bolt of draining, malign offering, dispel undead, and black mark.
  2. see black mark[2]
  3. also some kind of kiku title or something
Once a month, someone asks how mummies use a blowgun. The answer is always a bladder.
see hall of blades
blade card
Allows you to cleave in melee regardless of your weapon.
blade hands
  1. A potent level 5 transmutation that grants a massive increase to unarmed damage but reduces spell success, melds gloves and prevents wand usage while active. Base damage is 8 + (str+dex)/3 + UC. Does not stack with claws.
  2. If you are a felid you take a stealth penalty for having blade hands active (You walk on your hands). Flight gives the stealth back again.
blade trap
1d76 damage.
  1. why
  2. see beard_stats
  1. <Blazinghand> The worse thing I ever experienced while playing TSO was: "Are you sure you want to attack the helpless Yaktaur?" <Blazinghand> and i was like dude TSO there is no such thing as a "helpless" yaktaur
  2. !lg blazinghand 315 -tv:<T10000
  3. see deep dwarf reasons
  4. http://i.imgur.com/Gm5iouk.png
  5. see lightning_bolt[2]
  6. http://i.imgur.com/kSOlUPu.png
  7. <simmarine> Bomukhlue's Testament of the Greatest Mummy <simmarine> Spells Type Level <simmarine> a - Tornado Air 9
  8. see Labyrinth[5]
  9. see onlydeepdwarves
<bleak> I love eating brown chunks
  1. Reduces a monster's HP by a tiny fraction each turn, supposedly. Removed in 0.17.
  2. Bleeding makes enemies leave blood trails, which can be useful for tracking down fleeing fast enemies or invisible ones, maybe.
bleed smoke
If you take more than 50% damage, bleed smoke. If your piety is max, it's a range - 0% chance at 0 damage taken, 100% chance at 50% damage taken. If your piety is less than max, the % damage taken required increases, but it still linearly scales towards 100% at 50%.
blend in
Wulndraste ** power. Allows you to instantly move through any series of adjacent monsters, attempting to confuse them in the process. The strength of the confusion scales well with Invocations skill.
The final ability (******) of TSO, Kiku (if chosen), and Lugonu is to both place a permanent brand and read two enchant weapon scrolls on your weapon by praying at their altar. You can still enchant the weapon further. See the shining one[4], kikubaaqudgha[3], or lugonu for details.
blessed blade
Blessing a long blade with TSO improves the base type slightly, giving +1 Dam -1 Acc -1 Delay. The resulting weapon is called a Blessed Blade regardless of the original type. Removed in 0.16.
You can blind monsters with Dazzling Spray (temporary), or as a Zin Recite effect (permanent); this means they can't see you (or other monsters) and act as though you are invisible.
  1. You can't see any monsters.
  2. On CDO, you can't see your HP or MP either.
  1. Magic that translocates you to somewhere visible, not deep water or lava, and not blocked by translucent wall. Statues are fine. Random blink tries for 3 to 6 steps away, then tries closer. You won't go farther than 6. Controlled lets you choose where to land.
  2. Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused or on a -cTele level. Controlled Blink gives semi-controlled blinks on -cTele levels. Blink scrolls respect -cTele normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have cTele.
  3. Lugonu blinks, miscast blinks (including distortion effects), blinks from low-power warp card, and blinks from draconian shifters cannot be semi-controlled.
  4. Evocable randart blink costs 1mp and 50 food.
  5. It doesn't land you in water or lava, but it may land you in clouds. (see embarrassing_deaths[5])
  6. If you rely on random blinks to get you out of danger, this will happen to you: !lg jazzimus xl>15 7 -tv:<0.3
  7. see blink mutation
blink away
it makes the monster blink away from you
blink frog
  1. One of the toughest enemies in the Lair, though it earns this title mostly due to its ability to blink and its appearance in packs. Poison works well, as do conjurations, and you can even melee them if you can hit them consistently.
  2. Distortion weapons don't do the normal effects against blink frogs. Instead they have a 20% chance to heal them and have no effect otherwise. Bend space also heals them instead of blinking and damaging them.
blink mutation
You can blink for a cost of (5% of your max HP) HP. Gaining levels in this mutation improves its success rate.
blink other
A spell which irresistibly blinks the player. The blink cannot be controlled. Draconian Shifters have it and Roxanne has a variant that blinks you closer to her.
blink range
Blinks the caster a distance away from the player.
You cannot move.
blizzard demon
New 2 in 0.10, replacing the blue death: bolt of lightning, freezing cloud, airstrike, bolt of cold.
  1. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=13896
  2. http://i.imgur.com/pk9DWon.png
  3. <Bloax> have you considered a screaming skull with blood pouring out of its eyesockets
block of ice
<Cheibriados> block of ice shaped block of ice (8)...
http://crawl.develz.org/wordpress for interesting articles on play-testing and general development Stuffs!
<Blomdor> I never make that type <Blomdor> TYPO
Unrandart +8 vorpal demon blade that lets you berserk, makes you angry, and makes you less stealthy. The berserkitis triggers on 9% of attacks.
blood saint
  1. 0.14 Makhleb/Vehumet Ds enemy class. Bad health and melee, casts ephemeral infusion and legendary destruction.
  2. <N78291> The putrid blood saint offers its life energy for powerful magic! The ghostly flame explodes! The ghostly fireball engulfs you! You are bolstered by the flame.
blork the orc
A unique spellcaster orc. Tends to have a rather strong weapon, and dangerous if he hastes himself.
  1. Blowguns shoot needles. For needles other than poison and curare: You have a flat 2% chance of affecting monsters with HD14 or less. In all other cases, or if this 2% chance fails, you will only affect a monster if 2+ 1d(4 + Throwing Skill + Blowgun enchantment) is greater than the monster's HD.
  2. see needlestab
blowgun of the assassin
the +6 blowgun of the Assassin {+Inv Stlth+}. Removed.
blown up by
  1. SGrunt the Blackguard (L16 SpEn), worshipper of Nemelex Xobeh, blown up by in D:13 on 2012-05-18, with 100483 points after 42163 turns and 3:02:32.
  2. Fixed by Grunt. RIP blownupby
  3. Zeor the Executioner (L16 LOBe of Trog), slain by on Shoals:5 on 2014-02-03 04:23:50, with 140562 points after 40698 turns and 3:34:47.
  4. wheals the Cloud Mage (L8 HEAE of Ashenzari), blasted by (static electricity) on D:6 on 2014-02-26 20:45:15, with 1427 points after 7382 turns and 0:16:06.
  5. nubinia the Metallomancer (L24 GrVM of Vehumet), blown up by lich on Crypt:5 (cryptofortress_bobbens) on 2013-12-06 19:11:12, with 491508 points after 95842 turns and 18:38:32
  6. acwest the Jinx (L11 DrAM of Makhleb), blasted by (bolt of fire) on Lair:2 on 2014-04-05 23:13:23, with 15841 points after 16557 turns and 1:27:24.
  7. Zeia the Devastator (L21 GrCj of Vehumet), blown up by spellforged servitor on Vaults:4 (v_misc_3) on 2014-05-18 14:36:12, with 301608 points after 90331 turns and 6:37:22.
  8. Slipped on a banana peel ... caused by wretched star
  9. Dynast the Charlatan (L2 VpAr), blown up by on D:3 on 2014-11-20 19:13:15, with 10 points after 195 turns and 00:02:53.
blue anna
  1. <dpeg> the Endian guinea pig :)
  2. brought us nisse AND the ring of charms. whatta generous feller
  3. Also responsible for minotaurs with rods.
blue death
Churchmouse the Blademaster (L27 HaWn), worshipper of Okawaru, blasted by a smoke demon (divine providence) (summoned by a deep elf sorcerer (summoned by a Blue Death (summoned by a deep elf demonologist (summoned by a Blue Death (summoned by a deep elf demonologist))))) in Zig:21 on 2011-08-02, with 649571 points after 98719 turns and 13:08:27.
blue devil
It flies and doesn't like fire. Also has a swooping attack that lets it fly past you and instantly melee you. Makes it very good at blocking corridors. Definitely a problem if you walk into the wrong ice cave a little too early.
blurry mouth
Remember when you woke up with that horrible taste in your mouth? It's like that, but *all the time.*
blurry vision
Reading a scroll takes 0.5/1/2 more turns.
  1. <bmfx> minqmay: feel free to add it to ??bmfx, because i will stand by these words. any damaging (including vorpal) brand > vamp.
  2. <bmfx> i'm not an expert on swords
  1. Has finally embraced civilisation.
  2. Coded Cheibriados. Is rumoured to worship this god in real life.
  3. Hates the other gods so much he is coding new wraths for them.
{see box of beasts}
  1. An ancient Pokemon lich of considerable power and great evil. For evidence of the latter, search in his .crawlrc for delay_message_clear. Is also rumoured to be training two kittenliches.
  2. Claims that he does not streak and swears he wears clothes. No, seriously.
  3. Beards count as clothes.
  4. Can spell prescience correctly. Wow.
body armour
  1. leather_armour, ring_mail, scale_mail, chain_mail, plate_armour, crystal_plate_armour
  2. troll_leather_armour, steam_dragon_armour, mottled_dragon_armour (or faerie), swamp_dragon_armour, fire_dragon_armour, ice_dragon_armour, storm_dragon_armour, shadow_dragon_armour (0.16+), quicksilver_dragon_armour (0.16+), pearl_dragon_armour, gold_dragon_armour
body slot facet
Horns, Hooves, Talons, Claws, Antennae (Anything which restricts or makes an armour slot unavailable)
Originally "B.O.G." for Brian's Orc God, was the (implied) deity associated with orc priest smiting in early 4.0 code. References to Bog were removed from the 4.0 code. Beogh is Bog's descendant, Stone Soup's god of the orcs.
bog body
  1. Swamp denizen that slows and throws bolts of cold at you.
  2. http://t.co/tBpNGtUk
  1. Very weak by themselves until they start summoning, at which point they can be extremely dangerous. Can instantly summon 8 yaktaurs or slime creatures. They have very low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslave, confusion, and polymorph are all safe options.
  2. They also turn themselves invisible to make things more fun. If a dozen monsters suddenly surround you, better get fleeing.
  3. Probably the best creature to polymorph.
  4. Can also summon more boggarts, which can summon in even more boggarts...
  6. !lg archl 139 -tv:<2
  7. !fight 4 boggart v 4 boggart respawn delay:0
  1. <mikee_> boggle is kind of like being on meth all the time
  2. <mikee_> it's like crawl except with more strategy
  3. after abyss scumming and robotfindskitten, the third most popular source of useless ttyrecs
  1. A certain type of projectile property that penetrates through enemies and reduces the remaining range by 1 (unless a lightning bolt)
  2. see ammunition
bolt bouncing
  1. You can find a friendly tutorial here: http://herself.unixstorm.org/bouncing/ or watch an amazing, narrated demonstration on FooTV with the following command: !lg Mayhem 686 -tv:<2 Note: weaker in 0.6+.
  2. For a dramatic demonstration: !lg Ahrin KoCK place=zot:1 -tv
  3. see trizap
  4. More bouncing hilarity: !lg nht NaAs 1 place=tomb -tv
bolt of cold
A level 6 conj/ice penetrating beam attack that can hit multiple opponents in a line for pure cold damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. With sufficient power, produces freezing clouds when passing water squares; always produces steam over lava. To-hit: 10+power/25.
bolt of draining
L5 conj/necro spell in the book of Death. To-hit: 8+power/20.
bolt of fire
A level 6 conj/fire penetrating beam attack that can hit multiple opponents in a line for pure fire damage. Does six dice with a maximum of (18 + (power * 2) / 3). At power 50 it does 6d8 damage; at power 100 it does 6d14. As with any fire-based beams, produces steam if it passes over water. To-hit: 10+power/25.
bolt of inaccuracy
Deals good damage at Evocations level 0 - 27. You can line up several nasty monsters and blast them down all at once (non-elemental damage!). Especially good with a corona-type effect like Sunlight or TSO halo to make it more accurate. Damage is 10d[(45 + Evo*3)/10]. Accuracy is always 1, regardless of Evo.
bolt of magma
  1. 55% resistible (by rF) L5 Conj/Fire/Earth bolt spell. Range 5. To-hit: 8+power/25.
  2. Most likely does more damage than force lance.
bolt trap
1d40 damage.
bone dragon
Undead dragon with no breath weapon but good AC, resists, and melee damage. One of the two best (and capped) gifts Yred can grant.
Not a thing in Crawl. You just get ghosts instead.
bones card
Temporarily summons one skeleton. Will only be hostile if card power is 0 and you roll a 25% chance. At card power 0: random large skeleton. 1: skeletal warrior. 2: bone dragon. Replaced by Rangers Card in 0.16+
  1. It's a spellbook or manual. In 0.16-, might be a tome of destruction (but probably not.)
  2. List of Non-Artifacts: air alchemy annihilations Book_of_Beasts burglary Callings Cantrips Book_of_Changes Book_of_Clouds Book_of_Conjurations Control Book_of_Death Debilitation Dreams Earth Enchantments Envenomations Book_of_Fire Flames Frost Geomancy Hinderance Ice Maledictions Minor Magic Book_of_Necromancy
  3. Party_Tricks Book_of_Power Spatial_Translocations Book_of_Summonings the_Dragon the_Sky Tempests Warp Transfigurations Unlife Young_Poisoner's_Handbook Fen_Folio Grand_Grimoire Necronomicon Akashic_Record
  4. <mikee_> in his time, alexander pope accused intellectuals of buying books just to have them and show them off <mikee_> he suggested that they just buy little pieces of wood and have the covers painted onto them because it would be cheaper <mikee_> everyone hated alexander pope and he died bitter and alone
book acquirement
Book gifts are non-deterministic (but weighted by your casting skills). You can get randart spellbooks. Acquirement via scrolls has a chance of producing a manual. That chance is a virtual guarantee if you have no spellcasting skills. Manual type is weighted towards your skills.
book of air
Shock, Swiftness, Repel Missiles, Static Discharge, Lightning Bolt
book of alchemy
Sublimation of Blood, Condensation Shield, Alistair's Intoxication, Petrify, Ignite Poison, Irradiate (in 0.16+)
book of annihilations
Poison Arrow, Chain Lightning, Lehudib's Crystal Spear, Glaciate, Fire Storm - Requires 6 spellcasting and 10 conjurations to memorize spells out of this book.
book of battle
Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration
book of beasts
Summon Butterflies, Call Canine Familiar, Summon Ice Beast, Summon Mana Viper, Summon Hydra. In 0.16-, also Monstrous Menagerie.
book of burglary
Apportation (replaced by Invisibility in 0.15), Swiftness, Passwall, Passage of Golubria, Lee's Rapid Deconstruction, Darkness
book of callings
0.14: Summon Small Mammal, Call Imp, Call Canine Familiar, Summon Guardian Golem, Summon Lightning Spire, Summon Ice Beast
book of cantrips
Corona, Animate Skeleton, Summon Small Mammal, Apportation. In 0.14-, had Confusing Touch instead of Corona.
book of changes
Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands
book of clouds
Mephitic Cloud, Conjure Flame, Poisonous Cloud, Freezing Cloud, Ring of Flames
book of conjurations
Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Iskenderun's Mystic Blast, Iskenderun's Battlesphere
book of control
Control Teleport, Control Undead, Enslavement, Mass Confusion, Metabolic Englaciation
book of death
Corpse Rot, Sublimation of Blood, Agony, Dispel Undead, Excruciating Wounds, Bolt of Draining
book of debilitation
Corona, Slow, Inner Flame, Cause Fear, Leda's Liquefaction, Gell’s Gravitas
book of dreams
Ensorcelled Hibernation, Silence, Phase Shift, Shadow Creatures, Mass Confusion, Darkness
book of enchantments
Cause Fear, Silence, Deflect Missiles, Haste, Discord. Also contained Tukima's Dance in 0.16 and earlier.
book of envenomations
Spider Form, Alistair's Intoxication, Olgreb's Toxic Radiance, Poisonous Cloud
book of fire
Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames
book of flames
Flame Tongue, Throw Flame, Conjure Flame, Inner Flame, Sticky Flame, Fireball
book of frost
Freeze, Throw Frost, Ozocubu's Armour, Throw Icicle, Summon Ice Beast, Condensation Shield
book of geomancy
Sandblast, Stoneskin, Passwall, Stone Arrow, Petrify, Lee's Rapid Deconstruction
book of hinderance
Confusing Touch, Confuse, Petrify, Leda's Liquefaction, Metabolic Englaciation. In 0.16, gains Gell's Gravitas in exchange for Leda's Liquefaction.
book of ice
Ice Form (in 0.16+), Metabolic Englaciation, Ozocubu's Refrigeration, Bolt of Cold, Freezing Cloud, Simulacrum
book of maledictions
Corona, Enscorcelled Hibernation, Confuse, Tukima's Dance, Dazzling Spray. In 0.16- had Sure Blade as well as Enslavement in place of Tukima's Dance.
book of minor magic
Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud
book of necromancy
Pain, Animate Skeleton, Vampiric Draining, Regeneration, Animate Dead, Control Undead
book of party tricks
Summon Butterflies, Apportation, Blink (replaced by Invisibility in 0.16), Alistair's Intoxication, Tukima's Dance
book of power
Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Fulminant Prism, Iron Shot, Orb of Destruction(, in 0.16: Spellforged Servitor)
book of spatial translocations
Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Passage of Golubria
book of summonings
Abjuration, Recall, Summon Forest, Shadow Creatures, Summon Demon, Monstrous Menagerie (in 0.16). Aura of Abjuration, Recall, Summon Forest, Shadow Creatures, Summon Demon and Summon Mana Viper (in 0.17-a).
book of the dragon
Flight, Cause Fear, Bolt of Fire, Dragon Form, Dragon's Call. In 0.17+, has Flame Tongue instead of Flight.
book of the earth
Leda's Liquefaction, Bolt of Magma, Statue Form, Iron Shot, Shatter.
book of the sky
Flight, Airstrike, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado
book of the tempests
Static Discharge, Lightning Bolt, Fireball, Tornado, Shatter
book of the warp
Recall, Gell's Gravitas, Force Lance, Phase Shift, Warp Weapon, Summon Forest.
book of transfigurations
Stoneskin, Ice Form, Statue Form, Dragon Form. In 0.16+, Ice Form is gone, replaced with Hydra Form and Irradiate.
book of unlife
Recall, Animate Dead, Control Undead, Cigotuvi's Embrace, Death Channel, Simulacrum.
book of war chants
Fire Brand, Freezing Aura, Shroud of Golubria, Repel Missiles, Poison Weapon, Regeneration. Removed in 0.15.
book of wizardry
Agony, Force Lance, Spellforged Servitor, Haste, Invisibility. Gone in 0.16.
Armour rating: 1. They go on your feet, if you've got them. Sorry, one size does not fit all. They come in varieties of stealth (+50 stealth), running (faster movement), jumping (evoke to jump attack an enemy) and flying (activate for permanent flight).
boots of flying
Evoke for indefinite flying.
boots of running
-1 to movement delay (default is 10 for most races). Makes your movement speed slightly faster than an ugly thing. Stacks with Swiftness. In 0.12 and older gave -2 delay.
boots of the assassin
  1. +2 boots of the Assassin {DetectMon Stab+ Stlth++}. Detects monsters and lets you stab with ANY weapon as if it were a short blade.
  2. <|amethyst> Really attack while wielding your bread ration? <|amethyst> The helpless kobold fails to defend itself. <|amethyst> You hit the kobold!!!!!
borgnjor's revivification
  1. Level 8 Necromancy spell that completely restores HP (but not rotting) while permanently reducing maxhp between 2 and 10 percent depending on power. Note that the undead and those who take lichform cannot cast this spell, as they are beyond the realm of normal life and death. Those with 20 max HP or less are too frail to use this spell.
  2. If you intend to use this as an emergency button at some point, be damn sure to leave as little margin for miscasting as possible. Does not ask for confirmation, so consider putting it on an uppercase letter.
For Sequell purposes, a game which ended either in a quit or leaving the dungeon without the Orb.
boring beetle
  1. A ravening greensnark-slayer, and the most likely cause of that grinding noise. Mostly unremarkable beyond drilling holes everywhere and being ridiculously hard to hurt. In worm territory in terms of how laughable dying to one is. Bored themselves to extinction in 0.17.
  2. You hear a grinding noise.
  1. A unique lich who has an awesome habit of staying undead. Spells: bolt of cold, invisibility, animate dead, iron shot, iood.
  3. Boris says to your 12-headed hydra, "You haven't seen the last of me!"
do {!nick botlords}
  1. Bots that can be pm'd: announcement bots: Henzell (CAO, !), Gretell (CDO, @), Sizzell (CSZO, %), Lantell (CLAN, $), Rotatell (CBRO, ^), Eksell (CXC, |); others: Varmin, Cheibriados (%), and Sequell (! ?? & and others)
  2. For bots that are written to play crawl instead of talking about it: !nick bot (includes human/bot hybrids such as cashybrid and parabolic).
  3. see softignore
bottled efreet
Summons a permanent efreet. Its chance of being friendly is 50%, plus 5% per 3 levels of Evocations (so 95% at level 27). Always carries a flaming scimitar. Removed in 0.14.
boulder beetle
  1. Vulnerable to poison! Has a fixed chance to start rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage.
  2. Can be reflected with shields of reflection! See: !fight donald hd:99 hp:10000 v 20 boulder beetle
  3. http://i.imgur.com/PFkzsU2.gif
  4. Don't discriminate between friend and foe: !lg kvaak dren -tv:<T20000:>T20099 5
http://img850.imageshack.us/img850/4386/dcbountyhuntersax.jpg -AHMAD
  1. (acc,dam,delay,mindelay): short bow (+2/9/1.3/0.6), longbow (+0/15/1.7/0.7). All bows are two-handed and fire arrows.
  2. Short bows were called just "bow" before 0.14.
bow of chaos
ASSERT(_valid()) in 'ray.cc' at line 194 failed.
box level
Depths encompass vault, see !vault box_level_dp for the map. Infamous for spamming eels and lava snakes, having an out of place bee section, and needing ctele to get the good loot in old versions; an artefact of its time.
brain feed
Attempts to drain your intelligence by 1d3 points, succeeds 1/3 times. Smite-targeted, evil according to TSO.
brain storm
0.16 monster spell on brain worms, orange crystal statues. Smite-targeted 4-7 damage (half of smiting), mr-check at high power like sentinel's mark to do two of three divinations-miscast-esque effects: 3-11 mp drain, 3-5 int drain, confuse. If the mr check fails, still does a lessened effect: 2-3 mp drain, 1-2 int drain, 2-3 turn confusion.
brain worm
Cute little critter with a smite-type intelligence draining attack. Makes a delicious, if poisonous snack. Finally went extinct in 0.18.
  1. See branch depths for the starting depth of a branch and {branch ends} for the length of a branch.
  2. Q: Help, how do I find [whatever branch]? A: For each level it can be on (plus down from the one above, and up from the one below), make sure you've tried all 3-per-direction sets of stone stairs. Read magic mapping or dig randomly. Ask the channel to watch.
branch codes
A:Shoals, B:Blade, C:Crypt, D:Dungeon, E:Elf, G:Gehenna, I:Dis, L:Lair, M:Slime, N:Spider, O:Orc, P:Snake, S:Swamp, T:Temple, U:Hell, V:Vaults, W:Tomb, X:Cocytus, Y:Tartarus, Z:Zot
branch depths
Just press ctrl-o and read the screen. Alternatively, use ?/B if you're not in the range yet.
  1. Dungeon, Orcish Mines, Elven Halls, Lair of the Beasts, Swamp (50% chance), Shoals (if not Swamp), Snake Pits (50% chance), Spider's Nest (if not Snake), Slime, Vaults, Crypt, Tomb of the Ancients, Hell, Tartarus, Gehenna, Cocytus, Dis, Pandemonium, Abyss, Zot
  2. see order
  3. see branch depths
  1. A win without entering any side branches that you enter via staircase. This means no Temple, Orc, Lair (or its subbranches), Vaults.
  2. Branchless wins: elliptic,DESu(S) SpEn(L) TeEE(V) | mikee,MfPr(Z1) | hyperbolic,OgHe(E1) | erisdiscordia,SETm(K) | Cybermg,SpAK(L) | MarvinPA,SpEn(E) | 78291,SpNe(L) MfBe(T) | jeanjacques,DrAK(L) DEFi(1) NaWn(1) | pivotal,SpEn(L) | tartakower,HOBe(T) SpPr(Z)
Just play normally and the lua will handle all the annoying fighting for you! You might want to pick a strong melee character, though...
Its name is derived from the texture of the cooked moderately ripe fruit, which has a potato-like flavor, similar to freshly baked bread.
You must catch your breath after using certain abilities (like spit poison, draconian breath, or Zin recite) before using a similar ability again. Not all breath timers are equal.
breathe flames
  1. Mutation (or Red Draconian innate ability) that shoots a powerful fire-bolt, long breath cooldown compared to Spit Poison
  2. max damage: 4 + (XL + mutlevel * 4) / 3 [+4 if dragonformed]
breathe steam
Pale Draconian breath attack. It obscures LoS. Steam clouds disappear very quickly, but the initial beam covers a fairly large area.
brent ross
A member of the Crawl 4.0 development team, and sole maintainer of Crawl circa b20.
bribe branch
Gozag ability which costs 3000 gold. While active, monsters have a chance to become either friendly or "good-neutral" (like freed slaves) when seeing you, until your money wears out, upon which time they become pacified.
  1. Temporarily increases intelligence and spell power, and provides a wizardry bonus.
  2. see mace of brilliance
brimstone fiend
  1. One of the most dangerous of the greater demons, it can cast hellfire and torment. A reminder that your high level character is far from invincible. Also a reason deep elf demonologists are so deadly.
  2. see fiend
broad axe
  1. (axes; -2 acc / 13 dam / 1.6 base delay / 0.7 min delay). A war axe improved with langets, spikes, a lengthed haft and a single-bladed crescent head. The largest one handed axe.
  2. <nonethousand> a__x__e
  1. Brogue is now v1.7.4! https://sites.google.com/site/broguegame/
  2. Just look at how colourful it is! https://sites.google.com/site/broguegame/home/screenshots
  3. Featuring: Poisonous gas, explosive gas, gas that turns floor into bottomless pit, monkeys and goblin conjurers that you will never catch ever, autoexplore, mouse control, water currents, lava that you can blink into and die, potions that set you on fire... This game is awesome (and hard)
  4. Now has its own wiki: http://brogue.wikia.com/wiki/Brogue_Wiki Featuring more than you ever need to know about Brogue
  5. <minqmay> why is there pee everywhere
brooch of shielding
Unrandart amulet of warding with an additional +4 AC and +4 EV.
brothers in arms
  1. Trog's **** power. Spends some piety points to /temporarily/ summon an always-friendly, berserk <foo> bear, <foo> ogre, <foo> troll, or hill|stone giant. Higher piety gives nastier friends. Since these are berserk they will move quite fast and deal damage rapidly.
  2. Trog will shield your brothers in arms from abjuration, so they're very good for teaching summoners a lesson.
  3. Hostile spriggan berserkers can cast this, who are found in Depths, in some vaults, and in Sprint IV.
brown ooze
The big sibling of the jelly. By the time you see one, most likely not a threat. Can corrode your items, so kill it from afar if you're not wearing your slime kit. Gone in 0.15.
A small shield. SH 5, EV -1.
  1. see mantis
  2. The obligatory link: http://www.chiark.greenend.org.uk/~sgtatham/bugs.html -- a guide to clearly and effectively reporting bugs to maximize the chance they'll be fixed.
  1. see gong
  2. A +15 large shield that provides -5 EV. In case you were having trouble getting hit. Gone in 0.14.
<nicolae-> the real treasure isn't the orb, it's the knowledge you gain along the way
burn books
  1. Trog invocation that gives piety (2) and creates a cloud of flame. The cloud lasts longer for rarer books. Won't burn manuals.
  2. Useful for blocking off corridors (like Conjure Flame), but also for actively hurting monsters while you fight them in melee, as books can be burned even if monsters are standing on them.
  3. Don't forget that you can throw a book then ignite it, not just drop it. Saves precious turns!
burning bush
Bush that throws flame, in Zot defence. Sees invisible. Also in sprint IV. Also in a Zot stairs vault. Also maybe in other vaults.
Can be shot and cast through, only obscure LOS when looking at two in a line. Cannot be walked through, and are found around Fedhas's altars.
You can butcher corpses to turn them into chunks, sometimes skeletons, and sometimes hides.
  1. fake_lang = butt
  2. http://crawl.akrasiac.org/rawdata/RMSStatuette/crash-RMSStatuette-20150123-060328.txt
  3. You hear a grinding butt.
  1. A deadly crawl monster only surpassed by the Toenail Golem. FLEE FOR YOUR LIFE IF YOU SEE ONE! Shoots hellfire from its proboscis and has an irresistible paralyze attack. Has been known to dual wield quick blades of distortion. Also reported being smiting!
  2. <Killbot> did my butterflies... just.. kill an orcish knight?
  3. Fun fact; Butterflies roam around while asleep!
  4. Fun fact #2; all monsters roam around if confused and put to sleep!
  5. Butterflies are especially sadistic, and WILL follow you up stairs.
  6. Your butterfly hits the orc wizard. The orc wizard dies! Your butterfly looks stronger.
  7. Autoexplore canceled. The butterfly is too close for your liking.
  8. http://www.youtube.com/watch?v=BzYSCSUDIs0
  9. tragically nerfed in 0.15; was, formerly, tougher than a goblin.
lots of butt, password robin
Bot for CBZZ - http://crawl.buzz - NJ, USA
  1. c (c)uts up any (c)orpses you are standing on into (c)hunks. C (C)loses the door to the nearest (C)orridor. c (monster glyph) is a Centaur-type monster (see c[2]). C (monster glyph) is a Giant-type monster (see C[3]).
  2. A Centaur-type monster. Includes many varieties of half-human rangers. Bow-wielding centaur and centaur warrior; sling-wielding faun and satyr and crossbow-wielding yaktaur and {yaktaur captains} are included. Most have brutal ranged attacks for when they spawn, but all have middling defenses. Unique Nessos is a Centaur.
  3. A giant-type monster. All this monster class has in common is they are big (have low EV) and bulky (high HP). They generally hit hard for when they first spawn as well. See Hill Giant Ettin Cyclops Stone Giant Fire Giant Frost Giant Titan. Class includes Unique cyclops Polyphemus in Shoals and Unique Titan Antaeus in Cocytus.
gcc: https://gcc.gnu.org/projects/cxx0x.html https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.200x clang: http://clang.llvm.org/cxx_status.html MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
The team with stabwound, cbus, doy, and 78291. Totally blew out the competition in 2008.
There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors.
  1. Shows up as a 2. They mutate, confuse, slow, and attack with inaccurate, irresistable digging bolts of energy.
  2. Chaingun tears through them like warm butter.
  1. see offline
  2. <Calisca> I was ....] <Calisca> fighting orb of fire <Calisca> And I fell asleep
call canine familiar
Summons a single adorable puppy. Depending on power, you can get a hound, a wolf, or a warg (no more jackals!).
call imp
  1. Level 2 Summoning spell found in the book of callings and Minor Magic. Temporarily summons a friendly little imp guy. Usually calls a crimson imp, but has a chance of calling a white imp, shadow imp, or iron imp.
  2. Attack! Your crimson imp blinks! Your crimson imp blinks!
  3. If you worship Fedhas, shadow imps will come as hostiles
call marchant
Summons a mechanical calculator to your position.
call merchant
Pick a shop from a list of four randomly chosen types. The merchants never ask for more gold than activating call merchant requires, usually significantly less. The shop is placed in an unexplored D/V:1-4/U floor with no previous shops. You get a message when you enter the floor with the shop and you can also check their location on ctrl-o.
call tide
Raises the water level, turning dry land near the water into shallow water.
+40 stealth per mutlevel. Octopodes start with level 1. No other effects.
  1. Like Cocytus, but colder and more polite.
  2. Except for the tourists.
do {.echo cang}
can i inscribe my fists
<CanOfWorms> it's oink or be oinked
  1. A do-nothing spell, used to water down especially nasty early spellcasters. Note that deep elf soldiers, fighters, and knights, as well as many early uniques, use the orc wizard books.
  2. The monster glows brightly for a moment. The monster looks braver. The monster becomes somewhat translucent. The monster's eyes start to glow.
  3. You feel troubled. You feel a wave of unholy energy pass over you. You resist. You resist (whatever that was supposed to do). The monster shimmers for a moment (replaces the last four if friendly).
  4. Even weaker than melee.
  1. Crawl server, located in Phoenix, AZ. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto
  2. Webtiles is at http://crawl.akrasiac.org:8080/.
cao key
  1. http://crawl.akrasiac.org/cao_key or http://crawl.develz.org/cao_key
  2. 'chmod 600 cao_key' to fix the 'permissions' error
<CaptainPlatypus> how do I zap a wand? <monqy> V <Henzell> captainplatypus the Poker (L3 MfCr), killed themselves with bad targeting on D:2, with 95 points after 1517 turns and 0:16:09.
captain's cutlass
An unrandart +5 cutlass of speed. Disarms the target with a dam/75 chance. Also has its own base type which is identical to a rapier except slashing (cuts hydra heads). In 0.15 it was +10 without those specials.
14 games for * (!won xl=27 turns<60000): 7x CarbonBasedLifeform,
card power
  1. The card power value for non-Nemelexites is (evocations * 9) for plain decks, +150 for ornate decks, +300 for legendary decks. Nemelexites get a bonus of (piety * (evo + 25)) / 27; if the player has Nemelex penance, they instead lose the penance value (to a lower limit of 0).
  2. Ornate decks have a (card power) in 700 chance of being card power level 1; on top of this, legendary decks have an additional (card power) in 500 chance of being promoted an extra card power level. Zapping effects (most effects from the deck of destruction) use (card power / 6) for spell power.
  1. See deck. Full list: the Alchemist, the Banshee, the Blade, the Cloud, the Crusade, the Curse, the Dance, Damnation, Degeneration, Dowsing, the Elements, the Elixir, Famine, the Feast, Focus, Fortitude, Foxfire, the Hammer, the Helix, the Helm, the Illusion, the Mercenary, the Orb, the Pentagram, the Potion, Pain, Placid Magic, the Rangers...
  2. ... Repulsiveness, the Shadow, the Shaft, Solitude, the Storm, Swap, the Swine, the Tomb, Torment, Velocity, Venom, Vitriol, Warpwright, Water, Wild Magic, the Wraith, Wrath, Xom
cards branch
http://pastebin.com/bkx0Cm89 for list of changes, todo
You can't eat bread or fruit, but can eat flesh at any time. Ghouls, felids, and kobolds have this. Trolls do not; they have built-in gourmand instead.
Bot (running a slightly-modified version of elliptic's autorobin) + casmith789 hybrid, working together to grab the orb! Current record 1:05:11.
  1. If you ask a question, his answer is always "go kiku".
  2. 4 runer with kiku: dungeons to 10 (or more if necessary) -> lair (all) -> orc 3 -> dungeons to vaults -> vaults until crypt -> crypt -> orc 4 -> snake/swamp 1-4 -> elf 1-4 -> shoals/snake/swamp 5 -> tomb -> vault 7 -> dungeons to 27 -> elf 5 -> vault 8 -> zot. Without kiku don't go into tomb and play a 3 runer.
  3. What is so great about kiku? 1) You get the necromancy book just as your starting spellbook runs out of good spells 2) You get your pain weapon just as you finish lair 3) You destroy the whole midgame easily 4) Great fun tomb; free levels of experience and a rune
  4. Classes: AK DK Hu Sk Su Wn Gods: Beogh Fedhas Xom
  5. First lava orc win. ON THE FIRST DAY OF TESTING. http://eronarn.info/misc/casmith789.txt
  6. Will win a 15 runer DDFi DEVM HECj and NaAE with various levels of zig completion, this is a promise.
If an artefact says -CAST, that means you can't cast any spells with it equipped.
  1. As a castah
  2. Look at my castah
  3. xl 25 with 1.2 dodging; weapon is -4 sling with rpois relec
  4. A plant's in the way - better LCS it. zap zap zap zap
  5. damn, hungry again
Obsolete synonym for kilobyte.
  1. only a couple people actually mean "character that casts spells" when they say this
  2. It is complicated. You must compare your conjuration-index against your adjusted weapon fighter score (see awefig) to get an approximate caster value.
  3. <mikee_> a caster is.. a fisherman
  4. <mong> 'caster' as in the cheap plastic wheels they put on crappy office furniture <mikee_> caster = someone who makes molds of stuff
  5. see hybrid[2]
  6. <Amnesiac> casters are casters, they usually use an elec dagger or an enhancer staff for melee
caster nerfs
Synonym for "commits".
A bane of many characters. Dogs, being too stupid to reach the keyboard, are safer. The official pet of ##crawl.
  1. the roguelike with houses and books and meth.
  2. see apocalypse
  1. paralyze torment torment smite smite smite
  2. Falsifies his own learndb entry.
  1. Like a death yak in stats, but hits harder. Breathes plumes of petrifying dust clouds at you that have a chance to petrify you based on your experience level. Like most monster sources of clouds, catoblepas breath will not affect you on the turn it is created.
  2. Yes, petrifying clouds can petrify plants. Yes, this is intentional. Haven't you people ever heard of petrified forests?
  3. Are themselves immune to petrification, although %?? won't tell you so. Learn from the examples of others: !lg andrewsmash killer=catoblepas 2
  4. <Elynae> Wensley: i pretended that my partner was a catlobe when waltzing, it really helped
  5. Tha stone giant stops movin' altagethar!
  6. !tv mandevil zig tecj 1
All commands must be entered by cats traipsing across your keyboard.
Ask NyaaKitty.
  1. Unnecessarily allowed a minotaur to obtain high quality equipment(gear) which it used to easily kill him
  2. Make sure you have invisibility (the spell, or several potions) and see invisible before going to the spider's nest or realm of zot. There are ghost moths there.
  3. <causative> you have two choices eb_, either I'm a fantastic player who made it to level 26+ three times with DEEn (and _only_ deen) despite it being a very challenging build, or else DEEn (of sif) is a fairly good and easy combo
  4. I've even finished a ziggurat.
  5. <causative> the text on nemelex xoben is misspelled
  6. <causative>: who the fuck said venom mages have an "easy time" early on <causative>: there's so much stuff poison just doesn't work on<causative>: I guess you have to play navm like a fighter <causative>: and it probably sucks
  7. <causative> I have so far vanquished a grand total of 98506 creatures <causative> is that a record? <causative> what's the query to get someone with the most finished zigs <causative> apol killed more than me by a bit <causative> I killed 98506 creatures, he killed 113444 creatures
  8. <causative> there are only a few basic archetypes of characters: heavily armored fighter with throwing/evocations and no spells, moderately armored fighter with throwing/evocations and support spells, blaster caster <causative> then there are the oddballs like stabber, summoner, healer
  9. <Berder>Well, I've gotten haste on only a few characters, so I'm not going to just say you're wrong.
  10. <eb> for a long time - ##crawl was absolutely sure shields were absolute garbage no matter the circumstances <halberd> that probably forms the basis for your current belief about them, echoes from when they were actually bad, still echoing, now that they're actually pretty good <eb> hey kid, I'm telling the story <halberd> and I'm serving as the voice of your self-awareness
  11. <halberd> at the beginning I said I only wanted to confront you with self-awareness, I wasn't trying to change you <halberd> but I think you might change <halberd> as a result of this new self-awareness I have given you <eb> I don't know what to say
  12. should've taken the blue pill
  13. <halberd> jesus <halberd> not the safest thing <halberd> lethally poisoned from full hp at xl4 <halberd> from pot of poison <halberd> luckily i also had a pot of hw <halberd> that i had to quaffid
  14. <Berder> It is a tragedy that shadowstep to plants was removed, ruining dith for non-stabbers and taking away one of the most interesting and powerful aspects of the god.
  15. <halberd> "you feel weaker. the horns on your head shrink a bit. your body twists and deforms. you feel less resistant to poisons" <halberd> all good muts and then that <halberd> well at least I can wear a hat now
  16. <halberd> anyway, I expct my strengths and weaknesses are much the same as any expert streaking player's
caustic shrike
  1. potatolizard: they are jellies glued to beeeeeeeees
  2. <Taraiph> that's a splat <Taraiph> that's a lot of splats
  1. Either "Centaur Bot" or "Crawl Bot." A bot for playing crawl developed by scwizard. In the early stages of development.
  2. Online adventures are on the account cbbot on CAO. Can currently get to temple, sometimes, with strong early game characters and human assistance.
  3. https://github.com/paulcdejean/cb.git
  1. See http://s-z.org/#animportantmessage for more information.
  2. see cszo
  1. Server in Georgia, US: crawl.beRotato.org -- ssh port 22, username crawler, keys at http://crawl.beRotato.org/crawl/keys (no password access). In case of DNS problems, use crawl.boylecraft.net. Webtiles at: http://crawl.beRotato.org. Use glyph/sigil ^ for bots
  2. Announced by Rotatell. Maintained by johnstein <johnstein@berotato.org>.
  3. "Be Excellent to each other. If you can't be excellent, Be Civil. If you can't be civil, Be Offline" --herrdoktor (Be Rotato!)
  4. 0.16 experimental summary pages at: http://crawl.berotato.org/crawl/experimentals/0.16/overview.html
  1. Made a nemelex spoiler for trunk, its currently out of date but its available at: http://www.dtek.chalmers.se/~salman/nemelex.txt Also made a title spoiler available at: http://www.dtek.chalmers.se/~salman/titles-0.3.html theres also a 0.4 titles spoiler at http://www.dtek.chalmers.se/~salman/titles-0.4.html
  2. Nemesis of uniques everywhere. Looks them up in the phone book before he kills them, living tissue over metal endoskeleton. Likes shades.
  3. Is a big fan of the xmas-bows aka xbows.
  4. Loves nothing more than having his config changed.
  5. <cbus> napkin, instead of cheibradpit
  6. Walks around with a lochaber axe stuck in his heart.
  7. 17:07:29 < Henzell> Mapping zignacio => birdoprey casmith789 elliptic marvinpa valrus cbus
http://crawl.buzz - NJ, USA. Run by syndicus.
  1. Crawl server (also running 4.1), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.develz.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty)
  2. Dump files and other stuff are available on http://crawl.develz.org.
  3. If you experience lag try this: enable compression in ssh/putty - enable option use_fake_player_cursor = true - for more see http://crawl.develz.org/wordpress/howto
  4. wget http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org or On a Mac: curl -O http://crawl.akrasiac.org/cao_key; chmod 400 cao_key; ssh -Ci cao_key crawl@crawl.develz.org
has yet to play a CeBe
  1. it's high enough to fit a tornado in the dungeon
  2. it's strong enough to fit four oceans in the dungeon
  3. you can shatter it as many times as you want without collapsing the dungeon
The amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1}.
  1. These enemies are infamous for carrying bows and showing up at the worst times from afar, as well as often carrying ego bows or arrows. Easier to fight in melee, though conjurers can one-shot them fairly reliably at range with bolt of fire/cold. They have low MR and HD, so most disabling tactics work well also.
  2. Half-human, half-horse. Second only to spriggans in speed. Like Nagas, requires special armour for best performance; a good way to get it is playing any other type of character.
  3. The race with the highest winrate in recent versions. Speedy, good unarmed, high HP... a powergamer's dream.
  4. <OG17> playing a centaur is like playing something fun except you're a centaur
  5. http://smbc-comics.com/index.php?id=3790
  6. <elliptic> centaurs are nauseous and unkillable
  7. whenever you see a centaur they always have abs. how does a centaur get abs? how do you do ab workouts when half your body is a fucking horse?
  8. <wheals> crawl is realistic in that vegetarians are annoying
  9. <ProzacElf> Ce have -3 shields too? <eb_> ce has +5 ce tho
centaur reasons
  1. You want permanent swiftness and then some, high HP, ranged weapon aptitudes and the best auxiliary attack.
  2. You like butchering.
  3. You don't like dying.
  4. They're hung like a horse...
  5. Griefing.
centaur unreasons
You'll die more from boredom than from actual danger.
centaur warrior
Like a centaur, but much much tougher. Regularly hits for 30+ damage a shot, and is escorted by regular centaurs. If you see one of these in the open, instantaneous teleportation is a Good Idea.
  1. A player with at least 100 wins.
  2. see {!lg * won s=name o=-name title:"centuryplayers" format:"${.}" ?:N>=100}
  3. see {!lg * won s=name ?:N<100}
  1. Guardian of the fiery rune of Zot. Wields the Sword of Cerebov and spells of iron shot, haste, fire storm, and summon greater demons. Can defeat nearly anything consistently in !fight. His level is crawling with balrugs and he keeps brimstone fiends as a personal escort. His metal castle can be broken into with LRD/shatter.
  2. < casmith789> cerebov is basically a buffed imp
  3. see sword_of_cerebov
  4. see cerebov_strategy
cerebov challenge
Kill all four panlords with a single Cerebov firestorm.
cerebov strategy
  1. !lm jeanjacques mifi uniq=cerebov 1 -tv
  2. !lm hangedman trwz uniq=cerebov 1 -tv
  3. !lm minmay mufe uniq=cerebov 1 -tv
  4. !lm Somebody uniq=cerebov 2 -tv
  5. !lg suckerboh xl=27 decj 2 -tv (except without being in lichform)
chain lightning
  1. Level 8 conj/air in Annihilations that arcs from target to target (including leaving your sight, going around corners, etc) until it grounds out. You do not aim it. Due to its chainy nature, be prepared for it to hit you and your allies, possibly repeatedly. The arcs, including the initial casting, work most reliably on shorter distances.
  2. Even without resistance and with many arcs, you'll likely never take more than 20 damage. Although useful for how it hits a lot of targets, possibly its most powerful use is when you have one single enemy standing adjacent to you. At decent power, it will often arc back and forth between you enough times to get an instant kill on ordinary enemies.
chain mail
  1. 8AC, 15ER.
  2. http://dobrazupa.org/morgue/BigStickPopham/morgue-BigStickPopham-20150502-154057.txt http://crawl.akrasiac.org/rawdata/Newgrounder/morgue-Newgrounder-20141001-213251.txt
chain of chaos
Xom effect. Kind of like chain lightning, but with chaos effects instead of elec damage.
  1. Win with as many runes as possible collected while already carrying the orb.
  2. see ogre challenge
  3. see conjuration_challenge
  4. Branchless ogre. (done by: elliptic)
  5. Win MuCK without ever leaving Xom. (done by: elliptic, mikee_, ragdoll, rwbarton, minmay, partyhat, demonblade)
  6. see draconian_challenge
  7. Anti-pacifist zig! Kill every monster in a zig, while worshipping trog. (done by: MarvinPA)
  8. Streak {Ha HE HO Hu} x {He Hu} of Xom. (Take Xom before visiting Orc/Lair or going deeper than D:9 on purpose, no leaving Xom, etc., etc.)
  9. see mummy challenge
  10. Do a pacifist zig. {done by: elliptic}
  11. see trog_challenge
  12. see necro_challenge
  13. Die to murray.
  14. Get all four hell runes without entering orc or any lair subbranch, or descending below D:13.
  15. Do a zig wearing Maxwell's, the shield of the gong and the obsidian axe. (Completed by: mudo)
  16. Do a zig in Misfortune.
  17. Win a game with runecount > max xl.
  18. Pacify Ereshkigal.
  19. Kill all 4 of the unique Pan lords as orb run spawns.
  20. see bat_challenge
  21. Drown as a merfolk. (completed by: procupine)
  22. Win a game in which all temple gods (including those in overflow altars) are abandoned before XL 10.
  23. Die to a shapeshifter or glowing shapeshifter (that is, one not imitating a monster).
  24. Pure artificer challenge: 1) You cannot affect monsters with anything that doesn't train evo skill. 2) Also, you can only train evocations.
  25. Get the message "You cut your orb of destruction into ribbons!!!" in an actual game.
  26. Win a Fighter with the Fighter title.
You just reached 6* piety with your god.
  1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see changelog[3] for an exhaustive list of changes.
  2. http://crawl.develz.org/wordpress/ has an overview of most of the important changes
  3. Current trunk: http://s-z.org/neil/git/?p=crawl.git;a=log CDO's trunk: http://crawl.develz.org/trunk/changes.txt
change of scenery
Wulndraste **** power. High piety cost. Instantly teleports you, but applies dimensional anchor status for a while. The length of the dimensional anchor status can be reduced with Invocations skill.
Did you mean deck_of_changes or book_of_changes?
Converts food into mana. The staff succeeds (evo+11)/40, 50 hunger, 1d3 MP; Wucad Mu (evo+1)/25, 50 hunger, 1/5 div miscast, otherwise 2+d5+evo/3 MP; Sif power 100-300 hunger, d(2+inv/4) mp. For reference, merely resting will recover 14+maxMP per 600 nutrition, at standard metabolic rates.
chant word of entropy
Applies 4 stacks of corrosion, each one giving -4 AC and -4 slaying. rCorr applies to each stack separately, giving an expected result of 2 stacks. The normal stepdowned chance of applying corrosion to already-corroded players also applies, so you can end up with fewer stacks even without rCorr. Takes 30 aut to cast.
chaos brand
  1. For you, it applies a random brand effect, or can: clone, polymorph, berserk, heal, haste, invis, slow, paralyse, petrify or cause a random miscast. Against you, can torment. Associated with Xom and wielded by Crazy Yiuf (always) and Psyche (sometimes). Chaos Knights start with a chaos branded weapon.
  2. Can very rarely raise hostile corpses, like the sword of Zonguldrok
  3. Wisps of poison gas drift from the rat's front feet.
  4. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! Gastronok suddenly stops moving! Gastronok is heavily wounded. Gastronok fails to defend himself. You open Gastronok like a pillowcase!!! You kill Gastronok! Gastronok instantly turns into a zombie! Your dagger of chaos parrots the noises around you.
  5. The plant bobs in the air for a moment.
  6. !lg * killer=~"pikel,_the_cyclops" 1 -tv:<0.3
  7. Edmund seems to be having trouble coordinating all eight of its legs.
  8. An oklob plant appears out of thin air!
  9. You hit the bush, but do no damage. You are blasted with searing flames! Ouch! That really hurt! You die...
  10. j _ giant slug shaped shifter (berserk)
  11. <N78291> Your orcish trident of chaos' orcish trident of chaos wails.
  12. You hit the goblin. You fall down a shaft! Your mindless thralls stay behind. 12 skeletal warriors and Rupert come into view. Your giant spiked club of chaos shouts loudly!
  13. <N78291> paralysed cerebov with my chaos sword and he got teleported at almost dead
  14. You hit the oklob plant but do no damage. The oklob plant is duplicated!
  15. You hit the elephant slug. The elephant slug is lightly wounded. You are cast into the Abyss!
  16. <SeianVerian> The elephant slug evaporates and reforms as a shadow dragon!
  17. <N78291> You thrash Gloorx Vloq!! Gloorx Vloq suddenly stops moving!
  18. Here: Natasha the iguana shaped shifter (noxious fumes, moderately wounded, poisoned, berserk, bewildered and confused, petrified)
chaos champion
0.14 Xom Ds enemy class. Mediocre health and melee, gets nearly any weapon and super-rarely a chaos weapon. Very rare as a normal spawn in Pan. Casts chaotic mirror and random bolt.
chaos knight
Background that starts with Xom, +0 chaos weapon of choice and +2 leather if applicable.
chaos knight reasons
  1. You get to start with Xom!
  2. You want to be a KoCK.
Only use chaos weapons. Password robin (CAO)
chaos spawn
  1. Weird demon that hits with the chaos brand. Leaves a cloud of seething chaos upon death (wonder what would happen if you stepped in it).
  2. <N78291> Your chaos spawn punches the stone giant. _The stone giant screams as it is devoured by a tear in reality.
  3. The chaos spawn gores you! You feel much better.
chaotic enemies
They are: shapeshifter, any mutating enemies, ugly thing, abomination, Tiamat, Killer Klown, apocalypse crab, chaos spawn, any demonspawn enemies.
chaotic gods
Xom, Jiyva, Makhleb, Lugonu
chaotic mirror
A hex or charm from chaos champions. Needs line-of-fire to a target, and to pass a flat 40% success rate, to apply a status to both the caster and the target. There are equal weights for slow, haste, might, berserk, paralysis, confusion, disintegration, petrify, agility, blink, sleep, and vulnerability (-MR), resistance, and an extra-low chance for ensnare.
chaotic spell
  1. Polymorph, Summon Horrible Things, Malign Gateway, Twisted Resurrection, Banishment, Summon Ugly Thing, Porkalator, and all form-changing spells (including Beastly Appendage).
  2. Zin hates these spells. Monsters who can cast them are considered "unclean". Monsters who innately cast them (without the actual_spells flag) are considered chaotic and are therefore hurt by silver.
  2. see zot defense
  3. First death of the 2009 tournament!!!!
  4. see dungeon sprint
  5. < Chapayev> but i used a netbsd laptop for a while, of my own choice
  6. < Chapayev> joke is the hell of learndb, just like bad ideas is its pan
  7. You hear a distant slurping noise.
  8. Tomb -> Lair -> Blade -> Pan -> Blade -> Temple -> Zot -> Blade -> Urinal -> Blade -> Blade
character graphics
Using coloured letters and punctuation to draw images. This approach was pioneered in the gaming industry by Rogue (only 8 years after Pong), and still the standard in the "rogue-like" genre, although attempts have been made to fix this. Most opinions hold that the fixes are worse than the problems.
  1. The magic school dedicated to spells which boost your character. The old Enchantments school was split into Charms and Hexes.
  2. see list_of_spells_by_school [2]
charms miscast
0.16: 1: corona / random uselessness 2: curse / slowing / berserk 3: paralysis / confusion / cancellations + 4-6 mp drain / 0-18 glow. Reroll if the para is from a hells miscast. If earlier than 0.16, check enchantment_miscast[2]
charred statue
Found in a vehumet overflow altar vault. Infrequently casts low-power throw flame (3d5).
  1. DDEE
  2. SpEn
  1. 1200 nutrition, regardless of herbivore, carnivore, or whatever! Careful if you have the lactose intolerant mutation.
  2. k - the +2,+8 sabre of Cheese {speed, SInv}
  1. The Slow God! Gives piety for killing things faster than you, and slows you down as you gain piety. Chei increases your movement delay by 2+piety/20 (capped at 10) and boosts all your stats by piety/10 - 1 (capped at 15).
  2. Chei slows digestion (50% hunger), halves effect of poison and sickness. Abilities: Bend Time -- slows down adjacent monsters. Temporal Distortion -- lets monsters move towards you. Slouch -- damage to fast stuff in LOS. Step from Time -- lets monsters go away.
  3. If you worship Chei and go berserk, Chei will prevent the increased speed effect. This should not be considered an endorsement of Cheibriados.
  4. Will decrease the spawn rate of nasties during the orb walk. The lords of Pandemonium are not amused. Beware! Cheibriados tells them not to hurry.
  5. <ophanim> a demigod could cast haste
  6. <casmith789> at least beogh does nothing
  7. <neongrey> if you didn't have to follow chei to do it <neongrey> following chei would not be so bad
  8. <crate_> are you worshipping chei? <aa99> no <crate_> well then you're good
  9. Huge Dmg: -77%(-174hp) hp: 12%(27hp)
  10. http://i.imgur.com/cGO39.png
cheibriados reasons
  1. You want ridiculously good stats and abilities, even if that means dying to the first yaktaur pack you see if you don't follow the #1 Rule of Chei.
  2. (If you die to the first yaktaur pack you see then you're doing something horribly wrong. Maybe train dodging with that 35 dex next time, perhaps?)
  3. see secret_tech[5]
  4. You think that 30+ EV by lair is pretty swell.
  5. https://dl.dropboxusercontent.com/u/63152810/Screenies/titan_shaped_trj_an_hero_of_our_time.png
cheibriados wrath
  1. ABANDONMENT: 25 penance. RETRIBUTION: Increases your movement delay by 10, as if you had max piety. Also Cheibriados will act based on tension. From lowest to highest: curse item, time step, slow+exhaust, sleep, random miscast.
  2. If tension is high (i.e. many enemies nearby, or dangerous ones relative to your level), the wrath is more severe. If there are fewer enemies, it is less severe. This is only checked at the start of the wrath, so you may discover yourself in a bad situation when you awaken.
  3. _You feel the world leave you behind. You fall asleep! An Angel comes into view. Ashenzari warns you: it is wielding a eudemon blade of holy wrath. The Angel hits you with an eudemon blade of holy wrath! You die...
  4. <ebarrett> chei wrath is probably less harmful than following chei
  1. probably unnecessary now: a github webhook does this automatically
  2. http://s-z.org/cgi-bin/cheipoke
chei spell flags
!sil: not prevented by silence; !AM: not affected by antimagic; breath: breath timer; emergency: only casts at low HP
chei unreasons
  1. moving is good
  2. see cheibriados_unreasons
maintains the list of people who maintain lists
Boring holy monster, usually coming with ranged weaponry. In 0.15, will rouse nearby holy enemies, increasing their damage significantly.
  1. A combination of LO, Dj, and fire god ideas. Spells cost some HP instead of MP. Cherufes can transform into magma when they reach maturity.
  2. Only availible on smithgod experimental branch.
chief of staff
Level 27 staves title.
chilling moan
Something woke up, like a curse skull or an insubstantial wisp. If you didnt see it, brace for a shadow wraith or lorocyproca.
Extremely fun to spectate for his breezy playstyle. Fastest pillar-dancer in the universe. Dont believe his sweet, trusting eyes.
A terrifying 3-headed monster composed of three separate monsters. Uses the primary attacks of the second two monsters as its aux attacks and can use spells and special abilities from all three monsters. Gone in 0.17+!
Likes: dungeon crawl, makeup, adventure time, nicolas cage. Dislikes: pornography, anime. Is secretly really good at dungeon crawl but just doesn't know it yet!!
  1. Chayote, a green vegetable of the gourd family. 600 nutrition.
  2. Steamed wedges served with a knob of butter and plenty of cracked black pepper is the only way to eat choko.
  1. Okawaru's younger cousin, who is alleged to grant choko acquirement gifts. Disapproves of consuming either chokos or any other fruits, approves of wielding them as a weapon and firing them as explosive missiles or massive storms of chokos (that can miss any given square).
  2. Gives choko brand at max piety, which converts dropped corpses into chokos. Wrath creates swarms of speed 16 chokogolems and conversion of food into chokos as well as chokos into explosions or more chokogolems: see chokowaru wrath.
chokowaru wrath
Giant glowing orb of hellchokos that smites, torments, and paralyses gr**nsn*rk.
chops hydra heads
all long blades; all axes; player Claws 3 or dragonform; high-base-damage claws of large monsters; blade hands; short swords and cutlasses in <=0.15; halberds, glaives, scythes, and bardiches
  1. Monsters queries: https://github.com/ChrisOelmueller/Monsters#possible-queries --- Rotate text for vaults and stuff: http://rotate.herokuapp.com/ --- [outdated] tourney banner colour samples http://6g6.eu/sih0-mockup1.png http://6g6.eu/sih0-mock-veh-c.png --- ☡ሴ
  2. !lm chris uniq=cerebov 1 -tv:<8:x4 You close the door. Your life is in your own hands again!
  3. <elliott> tsohg: well sometimes the gen calc procs to produce a mob that your toon just can't tank <elliott> but if you're a wrecking ball <elliott> it's okay <elliott> you'll steamroll through it <elliott> and it will be trivialised
  4. <bh> I just do what the tavern tells me
  5. vanquished power structures in 4.1: skeletal warrior zombie, death cob zombie, skeletal dragon skeleton, ball lightning zombie (keeps the confused movement), giant spore zombie, program bug, goldfish zombie wandering around on floor, butterfly zombie
  6. <someone> You exude an air of negativity that, in my opinion, is harmful to this community.
  7. fuck phase shift
chris patches
  1. zot sauna http://bpaste.net/show/4uxda7scPp1hyzupzTf2/
  2. levdes todos: \ and 1-headed desRange and :luaOtherOther -- ideally make / an implicit line continuation in .des format instead
  3. felid level drain
  4. remove temple
  5. race/class messages at game start https://github.com/ChrisOelmueller/crawl-ref/compare/master...wanderer
  6. ruin vampires
  7. cap weapon enchantments at 12, then rescale to 6, also rescale slaying rings/artp
  8. ?@ interface to view current dump in-game as scroller
  9. remove all good wands and wand acquirement
  10. sort } screen somehow
  11. status light for repel stairs
  12. quickstart shop in temple
  13. remove !restab https://github.com/ChrisOelmueller/crawl-ref/compare/master...restab
  14. nessos & urug https://bpaste.net/show/4088055f5c7b
  15. hydra slayer rc (no worky, needs _show_mons_type fixed first)
  16. Bring back the Holy Armour of Zin {rN+++ rMut MR+ Str+3} https://bpaste.net/show/cc2f16a896b2
  17. language = mist
  18. s/tomahawk/dart
  19. remove dragon hides
  20. compact HUD and skill bar https://github.com/ChrisOelmueller/crawl-ref/compare/master...smallhud-r
A sprint-specific unique stone giant. Collects rocks, comes with a rock of returning.
Provides 1000 nutrition. Comes in clean, rotten, poisonous, rotting, or mutagenic varieties, depending on the corpse they came from.
Starts you with 5 rations and spawns more perma-food, removes chunk eating for everybody except Gh. (Yes even trolls). Extra food is meat to avoid messing with Sp. Now availible on cszo and cbro!
Do you mean cigotuvi's fleshworks or cigotuvi's embrace?
Cigotuvi's Embrace
  1. L5 Necro. Turns corpses in LOS into AC/SH. Decays over time, and you may lose a point when you get hit or block an attack; more likely if you have more corpses, less likely with higher spellpower.
  2. You get ((power / 100) + 0.5) * (# of corpses) AC & SH. (That is, between 0.5 and 1.5 AC+SH per corpse.) do !source player::maybe_degrade_bone_armour and scroll up a few lines for bits-fall-off odds.
  3. As a monster spell, gives +(6 + HD/3) AC/SH but has a 1/4 chance of falling off with each hit/block. Monsters with the spell start with this on.
  4. !lg happylisk ac>400 -log
cigotuvi's fleshworks
  1. You part the fleshy orifice. You are engulfed in noxious fumes!
  2. This fleshy orifice is marked as excluded!
  3. Not guaranteed to have cure mut, but will at least have an amulet of resist mutation (so useful for *after* it) as well as tmut books and a staff of death and probably some potions of beneficial mutation.
  4. Probably a bad name for a porno.
cigotuvi's monster
A renamed tentacled monstrosity with more health.
The type of los used before 0.17, so-named because it approximates a circle. With the player at position c, it's the set of points p with (p.x - c.x)^2 + (p.y - c.y)^2 <= R^2 + 1 where R is 8 under normal circumstances.
Cj guide
Canonicalised kaux, a cleaned up kaux value. Example: "club", "orb of energy", "dart", "an arrow"
clan firstname
jeff (captain), grivan, heteroy, maddasher, mikee, rob
  1. do {.echo clang}
  2. The goal of the Clang project is to create a new C, C++, Objective C and Objective C++ front-end for the LLVM compiler.
  3. make FORCE_CC=clang FORCE_CXX=clang++
clan names
  1. See http://crawl.akrasiac.org/tourney[Foo]/teams.html , replacing [Foo] with 11, 10, 09, or no characters, as well as http://seleniac.org/crawl/tourney/12a/teams to see all past clans. Further entries are planned clan names or highlights of past ones.|
  2. sonic yiuf
  3. I've got 99 problems but a lich ain't one
  4. The Artist Formerly Known as Prince Ribbit
  5. Geryon my Wayward Son
  6. Glowing Halberd Gnolls
Prevents confusion, unintentional berserking, and mesmerization (but not fear). Gods can and will ignore it and confuse you anyway. Xom confusion will respect clarity so long as Xom is not feeling nasty.
class list
0.16 classes: AE AK AM Ar As Be Cj CK EE En FE Fi Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz
+2 unarmed damage per level and increases punch damage. Level 3 chops off hydra heads. The effects of claws are eliminated if you're wearing gloves, but at claws 3 you can't use the slot anyways.
cleansing flame
  1. Piety cost 2-3; fires a radius-2 ball of holy energy which does significant damage to undead and demons but does not harm the player or friendly monsters.
  2. Power = 10 + 7 * Invocations / 6. Damage = 2d(power). Does 50% more damage to unholy monsters, 50% less to non-evil monsters. 0 damage to holies.
  3. The toadstool writhes in agony!
clear messages
clear_messages = true causes messages to be cleared.
Axes and hydra form cleave 8 spaces around you on attack. Secondary targets take 75% damage. Brands like disto and elec can trigger on any number of targets and have their full effect.
!lg category ktyp=drowned 1 -tv:<0.2
+1 AC. Comes in poison resistance, magic resistance, invisibility. When you're splashed with acid, the hp damage increases for every equipment slot on which you're not wearing something. A cloak, however, reduces the chance of that happening per slot to 50%.
cloak of flash
Unrandart +3 cloak {+Fly, EV+4}. Sorta merged with cloak of Starlight in 0.17. (But mostly just removed)
cloak of invisibility
Evocable invisibility (which causes a lot of magic contamination), but you need a lot of evo to get it workable.
cloak of preservation
Gone along with conservation and item destruction. It gave conservation and resist corrosion. Did not stack with the amulets.
cloak of starlight
The +0 cloak of Starlight {rElec rC+ EV+4 Stlth-}. In 0.17, +2 {rElec rC+ EV+4 Stlth--}.
cloak of the thief
the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+}. The fog costs 2MP and is as difficult as berserk rage to evoke successfully.
cloud card
0.16+: Creates clouds surrounding monsters in LOS. Clouds created range from mephitic clouds to acid clouds and miasma depending on power.
cloud damage
  1. fire/forest fire/cold/holy flames/acid/negative energy: 10-32 dam if player, 6-21 dam if monster. ghostly flame: 4-18 dam. rain: 0-9 dam if 'fiery'. meph: 0-3 dam. poison: 0-10 dam. miasma: 0-12 dam. storm: 40-131 dam if player, 24-87 dam if monster. Average of 3 rolls (excp. poison/miasma/rain), Apply resistance, then apply AC, then multiply by auts/10 spent.
  2. !source cloud.cc:910
cloud mage
  1. A randomly named unique mage residing in the Cloud Mage wizlab. Wears the Robe of Clouds, has an ego dagger/quickblade, blinks, airstrikes, and clouds. No flame clouds though!
  2. see cloud mage wizlab
cloud mage wizlab
Wizlab populated by wind drakes, air elementals, and insubstantial wisps. Has a randomly named cloud mage and air magic-themed loot at the end of it.
cloud of ink
It's like fog, but only exists in water.
  1. Flame, freezing vapour, mephitic (mephitic cloud; AKA noxious fumes or stinking), poison, black/grey/purple/blue smoke, steam, foul pestilence (miasma), mist (swamp water), and occasionally bugginess. Of these, the smokes and mist are harmless, and they plus steam can block LOS as per scroll of fog. Also, there's the book of clouds.
  2. see cloud_damage[1]
  3. Harmful clouds do damage proportional to how many auts you spent in them. So if you're a na of chei moving into shallow water, you get: !lg saintroka nawr god=cheibriados 1 x=dam
  4. see scroll of fog[2]
  5. Clouds out of LoS dissipate 4x as fast, and fire over water or cold/rain over lava dissipates 4x as fast (both stack together).
  6. see scroll_of_fog[3]
  7. Fire/magma running into freezing cloud | cold running into flaming cloud deletes the cloud and decreases range by 5. Water/fountains create steam when fired over by fire/magma/hellfire, freezing cloud when fired over by sufficiently strong (xdy, x*y>35) cold. (Note cold excludes throw icicle.)
  1. (maces & flails; +3 acc / 5 dam / 1.3 base delay / 0.6 min delay). A heavy piece of wood. Bad.
  2. Not a terrible weapon forged in the fires of hell -- just a terrible weapon.
club stabbing
  1. sucks slightly less than unarmed stabbing.
  2. see dithmenos_reasons[2]
clustering illusion
  1. https://google.com/search?q=clustering+illusion
  2. https://crawl.develz.org/tavern/viewtopic.php?f=17&t=10318&p=142458
coagulated blood
What a potion of blood turns into after a while. Eventually rots and disappears. Provides less nutrition for vampires than the uncoagulated kind. Like the uncoagulated kind, can be wielded instead of a chunk when casting sublimation of blood.
The frozen Hell. Beware of Ice Fiends. Ruled by Antaeus. Home of the icy rune. You will need flight for the last level.
coding conventions
Far and away the most popular drink in ##crawl and ##crawl-offtopic, eclipsing even alcoholic beverages. You smell coffee!
cold blooded
  1. A flag which makes creatures get slowed by a few sources of cold damage. Includes snakes, lizards, draconians, and similar. Not to be confused with hot-blooded, which is a condition where you don't have to read my mind to know what I have in mind.
  2. Remember that some cold-blooded creatures, like spiders and insects, don't have this flag.
  3. These effects cause slowing: Freeze-branded melee, Freeze, Ozo's Refrigeration, Metabolic Englaciation (extra), and Freezing Cloud.
  1. black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, lightblue, lightgreen, lightcyan, lightred, lightmagenta, yellow, white
  2. see {!source init_element_colours}
  3. for y in {0..7}; do for b in 0 1; do for x in {0..7}; do printf '\e[%1d;4%1d;3%1dm%1d/%1d ' $b $y $x $((x+8*b)) $y; done; done; printf '\e[0m\n'; done
combat system overhaul
What happenened to 4.1. Everyone agrees this is necessary, but nobody wants to send DCSS to the same fate.
race/class combination
combo ratios
  1. If you'd like to know which combos are best, the latest win ratio data may help. You can see it by viewing combo_ratios[2].
  2. do {!lg * recent !nchoice xl>5 s=char/won o=% ?: N>50}
  3. You can view the source query of the Do by entering "!learn query combo_ratios[2]". Please note: The numerator filter is set to 50 for a reason. If you reduce it to, say, 25, then Sequell can easily return distorted results where half the wins were achieved by one excellent player.
  1. A project to win every char combo. The only rule is that you can't play something that has already been won on this account. To see how its doing, type: !lg comborobin won x=cdist(char)
  2. irc channel with comborobin announcements: ##crawl-comborobin
  3. https://docs.google.com/spreadsheets/d/1rwjNlE-YaHpvHcEvamPstnTV2-DAXyCsAM4ySKkFnZw/
commit histogram
  1. git log --pretty=format:%ai | cut -d- -f 1-2 | sort | uniq -c | perl -lpe '$SCALE=25; s/^\s*(\d+)\s+//; $_ .= " " . ("#" x int($1/$SCALE))'
  2. Or add --author "Your Name" to the git log command, and change $SCALE=25 to 5 or so
  1. http://s-z.org/neil/git/?p=crawl.git;a=shortlog
  2. http://crawl.develz.org/trunk/changes.txt
commit search
  1. %git :/text
  2. %git HEAD^{/target+ing}^^{/target+ing}^^{/target+ing}
common demon
A 3 or 4. Ranges from sixfirhy to soul eater.
community management
<|amethyst> I'd end up setting the repo on fire and salting tavern so nothing will grow there for a hundred years
  1. see {!source INSTALL.txt}
  2. For faster compiling, leverage the awesomeness of ccache. Also, be sure to use the -j flag if you have multiple processors available.
condensation shield
  1. Creates a shield that doesn't require a hand to wield (can be used with two-handed weapons, but not with a real shield). Melts when hit by fire. Stacks with the helm card and TSO's divine shield. SH granted is 4 + pow*3/40.
  2. Condensation shield does not affect EV, spell success, encumbrance, or attack delay.
condescension shield
Dude, seriously, what the heck do you think you're doing even *learning* this spell?
A randart property that causes confusion rarely when the player takes a hit. Has a (number of Confusing artefacts worn) in 100 chance of triggering.
  1. L3 hex in book of Maledictions and book of Hinderance. Causes confusion.
  2. Doesn't work on non-living monsters. (Do note that undead are not non-living monsters.)
  1. A confused monster cannot cast spells and moves randomly, attacking other monsters it bumps into, and may even attack itself. A confused player moves randomly when attempting to move, and may fail to climb stairs. Confusion prevents the use of spells, scrolls, and most invocations. Potions of curing cure it; amulets of clarity prevent it outright.
  2. You can use Elyvilon's Purification invocation while confused.
confusing touch
  1. A level 2 Hexes spell that makes your hands "glow red" for 10 + d(power) / 5 (max 20) turns. While the status is up, your unarmed attacks do no damage but are slightly more accurate. If you hit a monster with no weapon wielded, it has a chance to get confused and the status to end.
  2. In 0.16 and earlier, non-living monsters and plant monsters are unconfusable. 1/5th of the time, nothing happens. Otherwise, if the monster's HD is greater than or equal to random2(30) (random2(22) if a demon/angel/undead, wtf), nothing happens. Otherwise, it gets confused. If it doesn't get confused, the status doesn't end.
  1. Magic school that blows things up.
  2. see list_of_spells_by_school [3]
  3. see list_of_spells_by_school [4]
conjuration challenge
  1. Win a pure conjurer: magic dart, searing ray, IMB, IOOD, no other spells, and no damaging or affecting any monsters with anything else.
  2. Won by: jle (3 runes, SpWz, 0.9)
conjuration miscast
1: smoke / 6-12 dmg 2: 9-25 dmg / 3d12 explosion 3: 12-40 dmg / 3d20 explosion
conjure flame
  1. A level 3 spell that creates a cloud of flame in the selected unoccupied space. Many weaker monsters will be unwilling to cross it, but some tougher or less intelligent ones will.
  2. Usage: Fight in corridors. Lure things into corridors. Conjure flame in front of them.
Identify target. Blast target to tiny bits. Rinse and repeat. Starts with the book of Conjurations.
conjurer statue
Hurls orbs of destruction at you. They hurt (up to 104 raw damage)!
11:56:41 <@Grunt> ready for prime time??? 12:03:01 < Cheibriados> Grunt * 0.16-a0-2967-g3fb461f: Gell's Gravitas.
Gone along with item destruction.
  1. Non tiles. The cool way to play.
  2. good
  3. http://crawl.develz.org/wordpress/howto
console reasons
<caleba> i converted to console to throw my wife off the trail, now she knows it's a game :(
  1. Nagas, octopodes (both player and monster), ball pythons, anacondas, tentacles- both vanilla and eldritch flavours- and tentacled monstrosities get this as an extra attack. Holds the target in place and deals increasing damage over time.
  2. Players and monsters can only constrict things of the same size or smaller. Teleporting allows you to escape and break constriction. Blinking counts as two escape attempts for escaping (see next entry).
  3. Chance to constrict depends on the attacker's size and strength/HD versus the defenders size and EV. The chance to escape depends on str, size and number of escape attempts versus the constrictor's strength or HD.
  4. Using tomahawks of dispersal on the thing constricting you allows escape (for now). Also: polymorphing it; becoming larger than it; invoking sanctuary; moving it with tornado.
  5. Octopodes can constrict up to eight creatures, depending on what they are wielding; others can constrict only one.
  6. Constriction also dramatically reduces EV of the target. In most cases this is enough to use the Rod of Inaccuracy to great effect.
An artefact property which contaminates you when you unequip the item in question.
  1. Powerful enchantments have cumulative side effects on the body, represented by a magic contamination stat. When you get enough contam, you start glowing, and you can get mutations. But it decays - unless you are hasted or invisible. The mutations are 1/5 random, otherwise bad with a 50% chance of overriding mutation resistance.
  2. The following effects cause magical contamination: haste, invisibility, extending haste, controlled blinking and teleporting, mutagenic artifacts, Disjunction, Irradiate, some spell miscast effects (Charms, Hexes, Translocations and Transmutations), cancelling effects using stasis, (some) distortion unwields.
  3. The contam timer triggers every 200-600 auts. If you have 5000+ (yellow) contam, there is a contam/12000 chance of getting a mutation (80% bad 20% random). If this happens with 10000+ (half way to light red) contam, there is also a 50% chance of releasing a magical explosion (random element, 3d(contam/2000) damage, radius rand_round(contam/15000) (min 1 max 9))
  4. see *contam
The opposite of wild magic mutation, now a badmut.
controlled blink
  1. Level 7 Translocation spell that works like a blink scroll and gives contam. However, unlike the blink scroll, it acts like a semicontrolled blink on levels with no teleport control.
  2. <danharaj> cblink is like an undo button for being bad
  3. < Elynae> that's the chicken spell
  4. !lg araganzar hehu xl=27 1 -tv:<0.6:x5
control teleport
Spell which gives teleport control for a brief period. L4 charms/tloc, found in Control and Spatial Translocations. Removed in 0.17
control undead
This spell causes all nearby undead to be affected as if by enslavement. The effect IS temporary.
control winds
Moves around clouds (such as those making up forest fires) so they usually end up off things allied to the caster (/ trees) and sometimes on things it's fighting.
Oh hi, it's been a while! What's that? Oh, I think you're looking for conservation. Yeah, good seeing you too.
  1. refrigeration
  2. see wensley
  3. see sakuyaizayoi[2]
  4. tab
  5. squarelos
  6. xom
  7. newveh
  1. Players who have won at least one combo that makes a word online in 80x24 console using vikeys or arrows+numrow or an external numpad.
  2. <Grunt> I am a coolplayer <gammafunk> so, how do we edit those?
a by-invite only roundrobin, if you don't know the password, you aren't invited. Heavy-armour spellcasting preferred. Started by xyblor when he got tired of his roundrobin characters dying.
Outlines the target in light, making them easier to hit (by boosting your to-hit randomly between 2 and 9). Makes invisible things (temporarily) visible. Tastes less pissy with a wedge of lime. Don't leave it in direct sunlight.
Remains of a slain creature. Can be chopped for meat chunks to eat, blood can be drawn by vampires, can be offered to certain gods as sacrifice, and can also be animated with necromantic magic. Stationary items in 0.15; they can't be picked up or apported.
corpse colour
white=safe green=poison red=rotting purple=mutagenic
corpse rot
  1. Level 2 necromancy in book of Death. Produces a single square of miasma over any nearby corpses (range is something like 6 away from you), turning the corpses into skeletons. If there are multiple corpses on a square, only one of the corpses will be affected. The miasma lasts approximately 12 turns. See corpse slap.
  2. Try it on enslaved enemies!
corpse slap
The act of Portal Projectiling a corpse just before an enemy, then Corpse Rotting it. Gone in 0.15.
corpse violating
Fedhas hates the spells: Animate Dead, Animate Skeleton, Twisted Resurrection, Sublimation of Blood, Necromutation, Cigotuvi's Embrace (0.16+), and Simulacrum (and Fulsome Distillation while it existed). Fedhas doesn't mind Corpse Rot, since magically accelerated decay is still decay.
A randart property that gives you a 3% chance to be corroded upon taking damage.
corrosive bolt
Monster spell that fires a bolt of acid. Does about 2/3 as much damage as elemental bolts (fire, cold) but causes corrosion. Sometimes made by random bolt, in the rod of destruction.
corrupt body
A hex from corrupters. With line-of-fire, afflicts a temporary mutation with the same resistance check as wretched stars, but has body themed mutations, and tries to place two levels of the mutation when possible. Also has rF-(--) and rC-(--) mutations in said list.
Lugonu/Jiyva Ds enemy class. Mediocre health and melee, casts plane rend and corrupt body.
  1. Makes a chunk of the current floor more Abyss-like, by shifting walls and summoning a lot of neutral creatures for 600+ turns. Useful to kill everything and to break into certain vaults. May convert altars to Lugonu altars. Usable once per floor, not usable in the Abyss. Cannot alter unnaturally hard walls.
  2. Don't overlook this ability. Can reliably take out the majority of uniques, including Mennas and most hellpanlords.
  1. see crystal plate armour
  2. stands for better than gold dragon armour
DCSS server in Sydney. Webtiles: https://crawl.project357.org SSH: crawl@crawl.project357.org (pw joshua or key available via webtiles). Operated by chequers.
robin account for CPO players, password robin
Canonical race.
cracking sound
"You hear a cracking sound!" is when a thrown large rock mulches to stone outside of LOS
  1. <Nexos> e - the cursed -1 leather armour "Crap" {Acc+2}
  2. the cursed +1 leather armour "Crap" {Dex+3 Dam+4}
If you crash and the state does not seem recoverable, go to Advanced Options in dgl and then Backup Save File and let the developers know you've done so when you file a report in mantis: crawl.develz.org/mantis
  1. <crate> fyi i'm not a crate irl
  2. see craterc[1]
  3. <crate> how do i ever win crawl <crate> i cant type
  4. <crate> its ok i'm cheating
  5. !lg * killer="prince ribbit" min=turn
  6. imo autofight is actually safer than not-autofight
  7. http://www.oldmanmurray.com/features/40.html
  8. Doesn't like translocations.
crate crawl
  1. https://crawl.develz.org/tavern/viewtopic.php?f=12&t=8705 update for .14: get the silver rune then leave, no entering depths/crypt/elf, can only enter one lair rune branch
  2. https://gitorious.org/~nooodl/crawl/crate-crawl/commits/crate_crawl
robin account where you play as normal, except when you're finished with D:20, go back to D:1 and exit the dungeon. Password is robin.
  1. http://crawl.akrasiac.org/rcfiles/crawl-git/crate.rc
  2. todo: new portal vault message colours, de-magentify monsters?, drop_filter and autopickup redo??, unberserk monsters, volcano removal??, borg message notes?, reverse item order?, fix elemental coloured monsters, salamander mystic colour, make grand avatar a nonliving glyph
  3. volcano: You feel an oppressive heat about you.
  1. a wretched hive of scum and ascii
  2. <Noomx> its not nethack :(
  3. http://24.media.tumblr.com/tumblr_m4161i8U6k1qj4nfso1_400.jpg
  4. http://i.imgur.com/ixCsi.gif
  5. http://i.imgur.com/eRc6sBC.gif
  6. http://i.imgur.com/7GSD0t1.gif
  7. <kunwon1> crawl is not a game, it's a lifestyle
  8. <ontoclasm> (And then I almost died) is a pretty good synopsis of crawl
  9. <Zooty> The whole game is a sort of capture the flag with pan lords
  10. <PleasingFungus> crawl is beautiful, and perfect.
  11. <MarvinPA> #9705 looks like it's working as intended, in that friendly mirrored trj doesn't create any spawns, but if you turn your mirrored trj hostile then it can create spawns
  12. You will die of stupid move by careless or bored.
  13. <Kolbur> that's kinda stupid
Channel for server-operators. Feel free to join if you wish to set up a server (community or not).
crawl alternative
  1. A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or https://github.com/crawl/crawl-ancient/tree/alternative
  2. Has a branch of unseen horrors (which have disease brand), mimics, and golems. The transparent rune in it is guarded by greater unseen horrors (that have antimagic!) and silence golems.
  3. * unseen horror, slime creature and skeletal dragon disease you || * ugly thing makes you forget the map; || * moth of wrath has a poison which makes you angry and confused || * the melee attack of tentacled monstrosity causes short paralysis (partially resistible by Traps & Doors skill)
  4. * Orb guardian is now invisible
git://github.com/crawl-ref/crawl-ancient.git contains 2.72, 4.00b26, 4.1.2alpha, and crawl alternative
  1. Come get some. ~ https://twitter.com/crawlcode
  2. send candidate submissions to |amethyst, wheals, or PleasingFungus
crawl confessions
  1. I'll admit, after a couple games I went into the source code and made an overpowered griffon race for myself. Somewhat because it was hard, but mostly because griffons.
  2. For some reason I see Spriggans more like little children/toddlers. Similar to FFO TaruTaru with elven beauty and elf ears. Kind of like a toddler Link from Zelda fame. I wish I could draw so I'd draw my own little SpEn (formally SpSt) posing Dihonored style.
  3. Her Crawl iteration actually does use equipment since for some reason this is required for her survival, but her custom tile shows otherwise, as for her to be in character, she must be naked. My Demigoddess tile is specifically without underwear and has a specially long 'cape' for her very long godiva hair entirely for this purpose.
  4. That and my burning love for Jellies has nothing to do with my orientation. n_n It's hard to explain, but... the thought of their thick, gelatinous form melding to my shape to grip me firmly, combined with the burning heat from the acid... it just gets me so excited.
The IRC channel for Crawl development and design. Many but not all devs frequent the channel. To join, "/join ##crawl-dev". Logs are at http://s-z.org/crawl-dev/ .
crawl development
<tenofswords> oh well, complaints first, design never
crawl flowchart
!lg crawlingbirds tehu 2 -tv:<T41900:>T42000
crawl insults
  1. hey man, you suck. go to hell with no food. and maybe find an abyssal rune when you get cast there by a hell effect. and then find a scroll of acquirement and use it on food. and then go invisible and spook asmodeus good.
  2. You're so bad at crawl you read the wiki and got better
  3. You don't memorize swiftness.
  4. You get a higher score when you play on quitrobin.
  5. Yo momma so slow that slouch heals her
  6. yo momma so fat she shatters every step
  7. felids
  8. Talking to you is like talking to Zin.
  9. You're so stupid your int crashed Crawl
  10. your momma so ugly cigotuvi's degeneration has no effect
  11. <mikee_> your ho looks like an ogre
  12. GH
crawl light
  1. A fork of Dungeon Crawl: Stone Soup. https://github.com/dtsund/crawl-light for source, http://inari.aerdan.org/~dtsund/cl_downloads/ for builds. | IRC channel at #CrawlLight.
  2. features: no food, no identification, no curses, squarelos, hard mode, monsters (including allies) follow you across levels like brogue, bee castle
  3. <Chapayev> is crawl light like crystal light
crawl players
  1. <MarvinPA> <HangedMan> crawl attracts all kinds <Henzell> sexyelfdreams...
  2. <the_glow> im genuinely surprised that there are multiple variants of hitler boner
  3. <the_glow> lol PISS entered a sewer
  4. <minqmay> the_glow1: XxWeEdMaN420xX deserves a crawl_players entry dont you think <the_glow1> he deserves more than that
  5. <the_glow> !gamesby GayWeedDad
  6. see {%rc scarletj}
  7. see {!hs * hodk urune=15}
  8. <Sizzell> buttholecancer the Skirmisher (L6 FoMo), slain by buttholecancer's ghost on D:3, with 333 points after 3183 turns and 0:14:52.
  9. <xFleury> &watch mnoleg69reagan42 <Sequell> No milestones for mnoleg69reagan42. <mnoleg69reagan42> dude i'm mnoleg69reagan420 <mnoleg69reagan42> irc cuts off the last character
  10. do {!lg GeorgieFruit s=name}
  11. <talism> Nah, I play as donglord
  12. 2533. LukarsButtSlave, XL27 FoFi, T:109494 requested for FooTV
  13. 696969FART the Vandal (L7 HaHu) killed Prince Ribbit on turn 4779. (D:5)
  14. <Rotatell> magicalfaerieponies (L6 DENe) became a worshipper of Kikubaaqudgha. (Temple)
  15. <Henzell> xXxfuckyouxXx (L6 DsMo) entered a sewer. (D:5)
  16. <Sizzell> Lasty (L13 HuCK) killed the ghost of BIGfuckingErectPENIS the Spear-Bearer, a powerful MfGl of Okawaru. (Lair:1)
  17. Penis the Stickfighter (L15 HOMo of Okawaru) reached level 5 of the Snake Pit on turn 38147. (Snake:5)
  18. PissWizard69 the Thaumaturge (L10 DEWz), worshipper of Sif Muna, engulfed by a cloud of freezing vapour in IceCv, with 7393 points after 11653 turns and 0:47:35.
  19. <dpeg> IronDongz. I remember bits about obnoxious players, but that name leaves me blank.
  20. <Sequell> futacatgirl's ghost wins 16.66% of battles.
  21. <Sizzell> fiftyfootphallus (L27 DrBe) found a fiery rune of Zot. (Pan)
crawl wiki
An old and vain project to create a correct repository of all Crawl game mechanics and strategic analyses. If you need help, do not look here (yet?). If you are the sort with free time, do contribute, possibly after contacting fluffymormegil.
<craymondson> i'll just equip this sword and activate berserk, then switch to my hydra killing flail
crazy yiuf
  1. This unique has a quarterstaff of chaos with decent plusses, and lives in a cottage in early dungeon. He's not tainted by a shred of sanity -- unless confused! Always has a cloak. Random colour. Like an ogre, he can deal up to 35 or so damage in one shot. Or paralyse or banish you.
  2. Try listening to him when you worship Xom!
  3. He spends his time repairing his cottage with a random mace (or with dozens of random maces, lying through his forest).
  4. http://i.imgur.com/b23LM.png
  5. The maces were hammers back when hammers were a thing.
  1. http://news.gmane.org/gmane.games.roguelike.crawl.devel
  2. https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss
"As you open the door, it creaks loudly!" happens one_chance_in Dex + Stealth.
creaks loudly
the chance of the door creaking increases exponentially with the number of dangerous foos at the other side of the door
cribozai cards
5c 7s
crimson imp
  1. An annoying bastard that hits you, blinks away, and regens fast enough that even when you do hit them they nearly heal it all back. Hit them hard and fast before they run away, or just take them with you to another level and ditch them once they blink away (imp parking).
  2. Look out if one picks up a bow. Also, take note that blinking plus archery works both ways.
  3. This is the common "imp". Was just called "imp" before 0.10. There are also shadow imps, iron imps and white imps.
  4. dedhed81 the Thaumaturge (L10 DEFE), worshipper of Vehumet, slain by a crimson imp (the +6,+0 lajatang "Concordance" vamp) on D:7, with 4362 points after 12173 turns and 0:58:04.
  5. http://www.doomworld.com/10years/doomcomic/comic.php?page=8
Much like a yak, but with slightly more damage and less HP. Amphibious, but does not come in bands.
(acc,dam,delay,mindelay) [Hands]: hand crossbow (+5/12/15/10) [1H], arbalest (+2/18/19/10) [2H], triple crossbow (+0/22/23/10) [2H]. Fires bolts.
cross training
  1. 40% of the exp (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves, Slings <-> Throwing
  2. Training the weapon skill you want is always 150% more efficient than training one that crosstrains with it, unless you have a manual for the other skill in which case it's STILL 25% more efficient. Aptitudes do not affect this at all.
see crown of dyrovepreva or crown of eternal torment
crown of dyrovepreva
+3 unrandart hat {rElec Int+2 SInv}. A large crown of dull bronze, set with a dazzling array of gemstones.
crown of eternal torment
+3 hat (sInv, rN+++, Curse, torment immunity). Gives -20% mhp while worn. Suggestion: don't. Removed in 0.17
crusade card
  1. If power level >= 1 a check for every monster in range will be made, and if HD*35 < random2(power) you will enslave the monster. This only works on living monsters which are not uniques, not magic immune and will not be enraged by your god. This card will also give the effect of abjuration (even if the power level has not been met).
  2. It will also make fleeing friendly monsters fight to the death if successful.
A background removed in 0.9. Started with a weapon and a spellbook containing berserker rage.
  1. according to BirdoPrey, is an obsessive Ds player. (note, it doesn't mean he's actually GOOD at DS) :D
  2. has sacrificed more spen's to the careless-death god than you will ever win.
  3. <+Cryp71c> Not sure if this is a bug, I opened a door, then when I go to close it, I get "There's a thick-headed creature in the doorway" <+Cryp71c> oh, nvm..I was standing on one of the door squares.
Accessed from the Vaults somewhere on level 2 or 3. Three levels deep. DracoOmega gave it a revamp involving ancient champions, eidolons, lost souls, phantasmal warriors, and revenants, reducing zombie and skeletal warrior fatigue in the process.
  1. Widely regarded as the best Crypt:5 vault map.
  2. <Pacra> the best one
crypt of the necrodancer
  1. The new thing you're playing right now.
  2. Do you have your DDR pad?
crystal ball of energy
Evoke for MP. Gives (9+Evocations)/2 MP (average!). 5.5% chance to drain all your MP, 1% chance to drain 1-3 INT and 3% chance to confuse you for 11-20 turns at max Evoc. The closer you are to 0 MP, the higher your chance to fail. Lower Evoc, lower success! Must have 2+ Evo to use.
crystal glass
exists but doesn't really act as crystal
crystal golem
  1. More like cake golem. Yum.
  2. Nothing like cake golem.
crystal guardian
Replaces crystal golems in 0.14. Has less HP, but is now speed 10. Able to cast bolt of crystal, which does 3d25 which is randomly resistable by either rF or rC, determined per-bolt, and can bounce off of any wall type.
crystal plate armour
  1. 14AC, 23ER.
  2. The probability that a randart CPA is +23 (the max possible) is exactly 101/112500.
  1. Crawl Sudden Death Challenges. Season 4 announcement thread: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=17860. Channel: ##csdc
  2. Season 3 is complete! Scoreboard: http://rob.pecknology.net/csdc/. Season 3 information: http://goo.gl/NfKqC3
  3. Season 2 Info: http://goo.gl/YirRKU. Season 2 Standings: http://goo.gl/HVlgPA.
  4. Season 1 Info:: https://crawl.develz.org/tavern/viewtopic.php?f=23&t=10503. Season 1 Results: http://goo.gl/ighMYL.
csdc bonus
  1. A list of optional bonus challenges for Crawl Sudden Death Challenges. Unless specified, you do not need to win the game to complete the bonus.
  2. Week 1: Tier 1 - Kill Geryon. Tier II - Collect the icy rune.
  3. Week 2: Do not abandon Xom during the game. Tier I - Enter Abyss:5 at any time. Tier II - Collect abyssal rune as your first rune.
  4. Week 3: Tier I - Enter Depths before Lair. Tier II - Enter Depths:6 before Lair.
  5. Week 4: Tier I - Enter Lair:8 at level 12 or lower. Tier II - Collect a rune at level 14 or lower.
  6. Week 5: Tier I - Collect your first rune with Evocations as your highest skill. Tier II - Collect your third rune with Evocations less than 15 as your highest skill (Prestidigitator title).
  7. Week 6: Tier I - Enter a ziggurat. Tier II - Reach level 20 of your first ziggurat entered.
  8. Week 7: Tier I - Enter Tomb before Depths. Tier II - Collect the golden rune as your third rune or earlier.
  9. Week 8: Tier I - Enter Orc:4 before Lair. Tier II - Enter Elf:3 before Lair.
  10. Week 9: Tier I - Collect a rune before entering Lair. Tier II - Collect a rune before entering Temple, Lair, or Orc.
  11. Week 10: Tier I - Kill at least one unique while in bat-form. Tier II - All uniques killed must be killed while in bat-form (minimum 3 uniques).
csdc combos
  1. A list of challenge combos for Crawl Sudden Death Challenges.
  2. Week 1: DgCj
csdc commands
!csdcuniq wk1, !csdcenter wk1, !csdcend wk1, !csdcgod wk1 wk1gods, !csdcrunes wk1, !csdcwon wk1, !csdcnolair wk1
csdc info
  1. StartDates|20140127|20140202|20140210|20140215|20140222|20140301|20140308|20140315|20140322|20140329
  2. EndDates|20140210|20140217|20140224|20140301|20140308|20140319|20140322|20140329|20140405|20140412
  3. ChallengeChars|DgCj|DrCK|DsTm|GhHu|NaEn|MfFi|TeSk|DEVM|TrAM|VpAE
csdc tactics
Try on items at XL4. Quit if they are awful/cursed.
Webtiles trunk server at crawlus.somatika.net (US). Very dead.
  1. Crawl's analogue to SplatTV, telnet termcast.develz.org to watch.
  2. Source: http://github.com/greensnark/dcss_tv
  1. Server in Georgia, US: crawl.s-z.org -- ssh port 22, username crawl, key at http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty), or use the CAO key or the password "crawlingtotheusa". In case of DNS problems, use crawl.dobrazupa.org. Also has webtiles at http://crawl.s-z.org/.
  2. CSZO also serves webtiles at https://crawl.s-z.org/ . Morgues/ttyrecs/rcfiles are at http://dobrazupa.org/ . Announced by Sizzell, maintained by |amethyst (neil@s-z.org).
  3. Webtiles and console share the same saves, and can watch each other; chatting doesn't work between the two, though.
  4. If CSZO has DNS problems, try crawl.dobrazupa.org , a different hostname (with a different DNS server) for the same machine (but HTTPS will report an error).
cszo key
http://dobrazupa.org/cszo_key (openssh) http://dobrazupa.org/cszo_key.ppk (putty)
  1. This level does not allow teleport control. This applies to Zot, Elf, Slime, and Hell ends, Tomb, the Abyss and notably not Pan. Picking up the orb will make all levels -cTele. Zig levels 7 or deeper can also be -cTele.
  2. see teleport control
  1. Extremely flexible. Your best friend. Try these: 'armour && ego' 'dungeon' 'd:3' 'summon butterflies' 'art' 'MR' 'short blade'
  2. Some searches are treacherous: compare "rf", "protection from fire", "ring of fire". hdarc attempts to work around this problem, though, using autoinscriptions.
  1. European Crawl server, located in Germany. http://underhound.eu:8080/ or underhound.eu, port 22, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See putty for Windows users. Runs 0.10-0.17 and trunk (DCSS, Zot, Sprint, Tut)
  2. Hosted and maintained by TZer0
  3. Rebuilds trunk at 00:00-GMT+1 and 0.15 at 20:00-GMT+1.
  4. Morgues can be found at http://underhound.eu:81/crawl/morgue/
  1. A type of poison that will slow you, poison you, and do large impact damage (called asphyxiation). To avoid it you can use stealth and eXamine to avoid being in any blowgun wielding creature's line of fire for too long. Poison resistance prevents the poisoning and asphyxiation, as well as the slowing (being undead will too).
  2. According to ogaz, you should carry curare around with you so that you can forget to use it and then feel like an idiot when you die.
cure poison
  1. L2 poison. Cures a few levels of poison, about from deep red to yellow (and yellow to none). That's about it.
  2. Only spell from the ancient (pre-DCSS) 'holy' spell school that's still a player spell.
  1. Cursed items cannot be removed, unless the curse is broken first by enchantment or scroll. Curses have no other effect.
  2. see recurse
  3. see mummy
curse card
Card from deck of punishment. By card power, 0: Curses one or two items. 1: Curse at least one item and a random number more, the average being 4. 2: Curses every item you've got, but may stop after each item if 1:1000 is rolled.
curse skull
An undead skull that specialises in tormenting you and summoning undead that kill you. Not affected by silence. Was stationary, then became wandering mushroom-like for a while, then became stationary again, now is a mobile 15 speed!
curse toe
  1. A rotting toe. Gross! Likes summoning lots of wandering mushrooms and deathcaps at you, then tormenting you. Zot-exclusive, outside of certain vaults and zig sets. Moves slower than its action speed.
  2. If you worship Fedhas, the summoned wandering mushrooms will be peaceful to you, but the deathcaps won't be.
  3. The curse toe gives a chilling moan.
If your cursor is invisible outside of LOS, set "use_fake_cursor = true" in your config.
Crawl server (webtiles-only) located in Korea; the server admin goes by hong on irc. http://webzook.net:8080/
  1. Server in France: CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: http://CRAWL.XTAHUA.COM
  2. Announced by Eksell, which uses | as a prefix. Morgues, ttyrecs etc. are at http://CRAWL.XTAHUA.COM/crawl/. Maintained by Medar and zkyp.
cyan ugly thing
An ugly thing resistant to electricity. Its electric attack ignores AC but deals less damage than other ugly things.
A human robot hybrid. Either a human with a really advanced options file, or a bot that needs a lot of handholding, depending on how you look at it.
Crazy Yiuf's Corner, a Tavern forum for silly posts and ideas too silly even for GDD: https://crawl.develz.org/tavern/viewforum.php?f=17
  1. They throw large rocks. Slow.
  2. they love sheep. There are no cycsheep though.
  1. d pulls up your current inventory to select items to (d)rop. D immediately (D)rops the last item you picked up without bringing up the menu. d (monster glyph) is a draconian-type monster (see d[2]). D (monster glyph) is a Dragon-type monster (see D[3]). Also refers to the Dungeon (see d[4]). For dice notation e.g. 3d5, see d[5].
  2. see draconian [3]
  3. see dragon
  4. see dungeon
  5. see xdy
Very rare monster summoned by TSO as pets or punishers. Can also be seen occasionally in the Abyss, holy pan, Zig holy levels and in a couple of vaults. Spells: Smiting, smiting, smiting.
  1. <daftfad> D - an uncursed runed spear of dragon slaying <-- too bad this is a useless brand <daftfad> aight time to test this spear on a steam dragon <Henzell> daftfad the Slasher (L8 HuGl), worshipper of Okawaru, blasted by a steam dragon (ball of steam) on D:5, with 854 points after 6804 turns and 0:48:03. <daftfad> ...
  2. Q: how do I kill X A: wand it
(short blades; +6 acc / 4 dam / 1.0 base delay / 0.5 min delay). A double-edged fighting knife with a sharp point. Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads.
dagger of chilly death
+9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+}. Can apply flash freeze on hit.
See weapon damage, unarmed combat
damnation card
  1. The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be.
  2. The fungus is devoured by a tear in reality. x2
  3. !lm SGrunt uniq.ban=rupert lair 1 -tv
dance card
Creates a friendly summoned dancing weapon.
You must use automatic training, and never turn off or focus skills.
  1. metaphorically dances with wargs
  2. even worse than hyperelynae
  3. current plans: mipr (zin), kesu (sif), ogee (fedhas) speedruns
  4. see uncool[2]
dancing weapon
When randomly spawned, is one of battleaxe, broad axe, flail, glaive, great mace, halberd, hand axe, long sword, morningstar, scimitar, short sword, trident, war axe. Hall of Blades spawns will almost always have egos. %?? dancing weapon ; (weapon) to see the stats; nearly all have good speed, ac, ev, and omni-resistances.
  1. Promised to write Louise/Margery erotic fan-fiction
  2. Danei is also a lich.
  3. An incredibly powerful emperor on the way to godhood.
  4. Danei the Covert (L6 SEAs), worshipper of Kikubaaqudgha, slain by a centaur (the +8,+10 sabre "Ozoty" freeze)
  5. see poetry[1]
  1. <Blade-> danharaj is the new demonblade
  2. <faze> you are amazing
Has suggested: cooking skill, starting Be with amulet of rage instead of Trog, merging enchant weapon and enchant armour, two-headed ogre species that worships two gods but cannot cast spells.
dark maul
  1. +10 great mace of crushing with altered stats: 52 dam / -2 acc / 3.0 base delay / 1.65 min delay (with 27 m&f)
  2. You crush Dispater like a grape!!!!!
A level 7 (level 6 in 0.17-a) Hexes spell that reduces LoS by 25% normally (stacks with nightstalker, but with diminishing returns) and as the description implies, does not decrease your stealth as a penalty.
You can't see the floor or walls. Everything else is visible!
<Sequell> No milestones for darmok (place=tenagra).
Base damage is 2. Gone in 0.15.
dart trap
1d6 damage. Weary NetHack refugees: Never poisonous.
<fredbrooks> Show me your flowchart and conceal your tables, and I shall continue to be mystified. Show me your tables, and I won't usually need your flowchart; it'll be obvious.
A status which makes a monster randomly skip 25% of its turns.
dazzling spray
  1. Level 3 conjuration/hexes. Fires a spray of energy at up to 3 targets in the same general direction which deal some damage and can temporarly blind creatures which are neither nonliving nor undead if they fail an HD-based save. To-hit: 9+power/7.
  2. Player ghosts with Dazzling Spray are an absolute terror, because the dazzling spray confuses you in addition to doing damage, allowing the ghost to confuse-lock you at the same time as it kills you.
  1. The development wing of CBRO. ssh to dev.berotato.org user: dev same ssh keys as cbro (http://crawl.beRotato.org/crawl/keys). Currently serving mediocre crawl dev versions and Dwarf Fortress (running in TEXT mode) Set your terminal size to 80x25 (!) and ensure you are using UTF-8 character set.
  2. Also available in webtiles form at http://dev.berotato.org:8081
  1. <DChimera> it is my duty <DChimera> to pres the butons
  2. <DChimera> HEY <DChimera> whos good at i-spy <Henzell> DChimera the Fencer (L25 HECr) found an abyssal rune of Zot <DChimera> wait nevermind
  3. likes exclamation points!
Dungeon Crawl Stone Soup. The currently developed version of Dungeon Crawl, branched from 4.0 beta 26.
Hit things with your axe. Use the wand of heal wounds and Trog's Hand to heal.
dd guide
Worship Makhleb. Use the wand of heal wounds to heal. If it runs low on charges, recharge it.
ddhe guide
<N78291> you can basically pacify your way to three runes outside of some swamp vaults and a few zot monsters as long as you can keep greater healing piety and not starve
god: makhleb | stats: int | skills: weapon skill, necro, charms, spellcasting, fighting, invo (to 10-12) | spells: charms, dispel, vamp draining, pain, agony, imb/other generic good spell, maybe some ice/earth if you find it | weapon: pain weapon, any other good weapon you find | mottled dragon armour
dead monster
  1. DEAD MONSTER claws you but does no damage.
  2. You escape DEAD MONSTER's grasp.
  3. While you don't manage to break free from DEAD MONSTER, you feel that another attempt might be more successful.
  4. The ufetubus disappears in a puff of smoke! You hit DEAD MONSTER!
  5. The shaft crumbles and collapses. DEAD MONSTER vanishes!
  6. Crazy Yiuf falls through a shaft! DEAD MONSTER freezes your ball python.
  7. You cannot move away from DEAD MONSTER!
  8. Item staff of wizardry claims to be held by monster DEAD MONSTER, but it isn't in the monster's inventory.
  9. Unlinked item held by dead monster: whip [...] x: -2; y: -2;
deal four
  1. You draw four cards from an unmarked deck. It uses up the deck. If there weren't enough cards, you also get to deal a card from the deck of punishment. You get no piety gain from the cards.
  2. see orb_card[3]
  1. Your future!
  2. see book_of_death
  3. <@dpeg> Dying is awesome. Everytime a player dies, the devteam celebrates.
  4. do {!death $nick}
An undead wandering mushroom. Has the same confusing melee, but also has drain life. Summoned by curse toes.
death channel
Level 6 necromancy spell in the book of Unlife. Gives you the temporary status of "channeling the dead" (check it in @ or %), during which anything killed by you or in your LOS comes back as a temporary friendly spectral thing (and can still leave a corpse, too).
death cob
  1. A dreadful undead cob of maize. No longer a joke in 0.17+! Now they are super hungry ghosts who can take you from full to starving in a single round. Beware if you have low EV!
  2. You may have already fielded a guess, but it's insane hostile food. It might be corny, but if you put an ear to the ground deep down in Crawl's maize, you may find that you are being stalked; being buttered up for the kill, smooth as silk.
  3. For laughs, watch !tv * killer="death cob" 1
  4. Unfortunately don't turn into death popcorn when sticky flamed
  5. <jeanjacques> if only they were more than popcorn
  6. Your death cob smiles happily.
  7. In 0.17, its attacks decrease your satiation by 1/4.
death drake
  1. A drake that breathes miasma. Leaves rotting corpses, appears rarely.
  2. Appears very, very frequently if you happen to have a draconian caller in sight though!
death knight
Old character class (removed in 0.16). Also a monster!
You won a felid game without dying. Congratulations.
  1. Probably casmith789 in disguise
  2. except that casmith789 isn't greensnark
  3. better known for some insanity in that other game[1].
death ooze
An acidic ooze with a rotting attack. It's faster than normal, and eats things like other Js. They are undead, and can be killed with Dispel Undead. TSO and Zin enjoy them dying, too.
death scarab
0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and has a vampiric bite that also drains speed.
death's door
  1. Level 8 Necromancy/Charms spell, found in the Necronomicon. Renders the caster invulnerable, but reduces you to power/10 + kiku piety/15 health (up to 20+13). Cannot be recast until 1d3 turns after expiry. You get an end warning. Healing effects other than Revivification (which will confuse+paralyse you+end ddoor if cast but work!) do not work. Duration is ~16-25 turns.
  2. Caution! Does not render the user invulnerable to KILLED_BY_WINNING!
death yak
  1. One of the toughest enemies you can find in the Lair outside of a vault. Melee is not recommended unless you can fight one-on-one or are very tough yourself! (Or have reasonable stabbing and invisibility...even if they wake up, invis stab will take them down quickly)
  2. They're death yaks! They come in packs! They have very strong attacks! Watch your backs, don't relax! Beware of the Death Yaks!
  3. <mikee_> remember death yaks? those death yaks are like death yaks but in the lair
at least 10 oneandwon chars
  1. A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the deck's flavour, 1% the Deck of Oddities. See {deck of <foo>}, card power, {<foo> card}.
  2. You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by wielding the deck and then evoking it (with 'v'). Nemelexites also get deck abilities.
  3. Nemelex gifted decks: destruction, dungeons (not given in 0.14+), escape, summoning, wonders. Other decks: changes, defence, war. Virtual decks: battle, emergency, enchantments, oddities, punishment, transport. Virtual decks exist to serve as subdecks for real decks.
  4. You might have meant Deep Elf Chaos Knight, but probably not.
deck of battle
Does not exist as an item. Cards: potion card,elixir card, metamorphosis card, helm card, blade card, shadow card, dowsing card.
deck of changes
Randomly per-card deck of battle, deck of wonders.
deck of defence
Randomly per-card deck of emergency or deck of battle.
deck of destruction
  1. Vitriol, Hammer, Venom, Storm, Pain, Orb, Degeneration.
  2. Its conjurations have full LOS range, even when the corresponding spell does not.
deck of emergency
Does not exist as an item. Cards: tomb card, banshee card, damnation card (rare), solitude card, warpwright card, flight card, alchemist card.
deck of enchantments
Does not exist as an item. Card: elixir card.
deck of escape
  1. Swap, Velocity, Tomb, Banshee, Damnation, Solitude, Warpwright, Shaft, Cloud, Elixir, Alchemist.
  2. An image of your typical Deck of Escape drawer: http://img.ie/p39f1.png
deck of oddities
When decks are generated, 1% of cards are replaced by one of these: Wrath, Xom, Feast, Famine, Curse, Helix, Focus.
deck of punishment
Cards: wraith card, wild magic card, wrath card, xom card, famine card, curse card, tomb card (in 0.15-), damnation card, minefield card, swine card, torment card.
deck of summoning
  1. Cards: crusade card, {herd card}, pentagram card, dance card, foxfire card, bones card, repulsiveness card.
  2. Do you like free red wasp swarms on your side? How about multitudes of fiends, bone dragons, very ugly things, and dancing executioner's axes?
deck of transport
Does not exist as an item. Cards: portal card, warp card, swap card, velocity card.
deck of war
Fortitude, Elixir, Helm, Blade, Shadow, Crusade, Pentagram, Dance, Foxfire, Repulsiveness, Potion, Water, Illusion, Elements, Rangers.
deck of wonders
Cards: In 0.16 and trunk: alchemist card, dowsing card, focus card (rarer), helix card (rare in plain & ornate decks), mercenary card, placid magic card, wild magic card. In 0.15, the card list is focus card, helix card, shaft card, dowsing card, mercenary card, and alchemist card.
Follow this: http://crawl.chaosforge.org/Berder%27s_Deep_Elf_Enchanter_of_Sif_Muna_guide Password: robin
deep dwarf
  1. Great apts including armour, dodging, stealth, necromancy, earth magic, and über AC-like damage shaving. They don't heal, at all -- except by an act of god, potions, wands, vampiric weapons or necromancy. They start with one level of passive mapping (and gain another level at xl 9 and xl 18), and gain rN+ at xl 14.
  2. Damage shaved = 1d(1+1d(1+XL/3)). Damage shaving affects just about everything, including poison and torment, and even hellfire!
  3. see regeneration[5]
  4. see dd guide
deep dwarf berserker
Can use brothers in arms at low HP. Otherwise, not scary. Axed in 0.14.
deep dwarf death knight
A pretty bad choice without rTedium, unless you want to learn about Yred wrath. Also, a rather rare monster bound to Abyss and vaults, which invites care/patience due to pain mirror.
deep dwarf necromancer
  1. Tollymain the Skirmisher (L2 LOAK), worshipper of Lugonu, blasted by a deep dwarf necromancer (a deep dwarf necromancer) in the Abyss on 2011-05-08, with 64 points after 192 turns and 0:03:03.
  2. The vapour coalesces into an ice likeness of a deep dwarf necromancer deep dwarf necromancer.
deep dwarf reasons
You feel that resting is boring, unnecessary, and should be removed from the game.
deep elf
Best int, awesome aptitudes "!apt DE" to see those awesome apts. Relative to puny humans, gains 1 less hp per lvl up to level 17, *and* 1 less hp per 3 levels, but 1 extra mp per level. Gains +1 int every 4 levels.
deep elf annihilator
Painful until they cast crystal spear or bankshot you with lightning, then they become deadly.
deep elf blademaster
  1. A deep elf with 27 Short Blades, and the ability to outrun non-hasted players. Has been known to dualwield quickblades. Like all elves, doesn't like curare. Unlike most elves, it has the EV to make curare application difficult. Regardless of anything, hits like a truck.
  2. <wheals> Here: a deep elf blademaster, wielding two elven quick blades, wearing the +9 armour of the Dragon King {rPois rF+ rC+ MR+} and wearing the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}
  3. Here: a deep elf blademaster, wielding two cutlasses of distortion and wearing a leather armour. notcluie (L16 TeFE) is cast into the Abyss! (deep elf blademaster) (Elf:3)
deep elf conjurer
Spells: sticky flame, teleport self, {bolt of fire, bolt of cold, cantrip, lightning bolt} OR {iskys, invisibility, stone arrow, bolt of draining}
deep elf death mage
Spams a lot of bolt of draining and creates abominations when there are corpses around. Then calls a lost soul so when you kill him he can come back as a spectral elf and do it all over again.
deep elf demonologist
  1. Summons a bunch of demons and then banishes you for the hell of it. Be afraid, be very afraid.
  2. Also chews gum and spits out the side of its mouth.
deep elf high priest
drag0n the Anemomancer (L19 HEWz), worshipper of Nemelex Xobeh, killed by an exploding deep elf high priest on Vaults:2 (nicolae_vaults_triangles), with 229338 points after 78846 turns and 7:47:08.
deep elf mage
A spellcaster that spawns in D and Elf. They will have one of five completely different spellsets, themed around fire magic, ice magic, earth magic, nonelemental conjurations, or miscellaneous wizardry. You can't tell which set it has until it casts.
deep elf master archer
  1. Pretty dangerous, because they're like yaktaur captains that can shoot while standing next to you and have high EV. Moves normal speed but shoots at double speed. If it has dispersal arrows, you are probably going to die. Cannot see invisible.
  2. !tv Ivo killer="deep elf master archer" 1
  3. This guy looks like this: http://blogs.venturacountystar.com/dennert/archives/robin_hood_men_in_tights.jpg
  4. !tv jeff place=elf:7 3
deep elf reasons
You want great spellcasting aptitudes, even if your hp will take a hit.
deep elf sorcerer
Spells: Bolt of draining, banishment, haste, summon demon, hellfire, and teleport
deep elf summoner
  1. Blinks around while summoning vermin. Can quickly flood you with annoying yet dangerous things. Luckily, they find it sound tactics to engage in melee.
  2. see vermin
Players who have won every currently available to play deep elf. Lifetime membership once you get in!
deep troll
Slightly tougher than normal trolls, but weaker than iron trolls. It appears alone earlier in the dungeon, but later on you get packs of them including deep troll shamans and deep troll earth mages.
deep troll earth mage
  1. Found as part of late dungeon deep troll packs; they will Dig the environment out around you to let the rest of the pack get at you and LRD you to death.
  2. <Goncyn> deep troll earth mages digging out the walls to get to me is like, the worst
deep troll shaman
Leaders of late dungeon deep troll packs; they haste and might the rest of the pack. Slightly squishier than a normal deep troll, but hits just as hard.
deep water
  1. This most corrosive of solvents will dissolve almost anything that falls in, even artefacts and hapless adventurers. Also known as blue lava.
  2. Merfolk, octopodes and grey draconians can enter deep water and pick up items. Fedhas worshippers can use sunlight to make deep water shallow. Apportation and ice form cannot get items from deep water.
default manual training
defe guide
< Chapayev> defe guide is pretty much just blow shit up, isn't it?
A monster with this enchant has permanent deflect missiles.
deflect missiles
  1. A level 6 Charms/Air spell that helps you dodge enemy ranged attacks (by reducing their to-hit roll (for evasion purposes only) *TO* a random amount between: 0% and 66% for penetrating beams, 0% and 50% for single-target missiles). In the books of Enchantments and Sky.
  2. see repel missiles[2]
  3. < [Hanged_Man]> The storm dragon breathes lightning at you! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning! You deflect the bolt of lightning!
deformed body
This mutation reduces your AC by half of the body armour base AC. No effect on felids, octopodes, and draconians. In 0.17 you can no longer get this mutation on races it won't affect.
Drains a random attribute (str, int, dex) by 1d4. If you're on an old version this can induce stat death if the chosen stat is low enough.
degeneration card
  1. Attempts to polymorph all monsters in LOS to a type with less HD. Success is based on monster HD, with a higher chance of success at higher card power levels.
  2. You draw a card... It is Degeneration. The adder evaporates and reforms as a ball python! The helpless ball python fails to defend itself. You mangle the ball python!!
  1. <|amethyst> I think delay.cc is slightly less tricky than beam.cc, but only slightly
  2. <|amethyst> sincere FR: implement delays as coroutines [to simplify them]
delayed fireball
When cast, lets you release a fireball later on (as an 'a'bility) with no cost or delay. Great to have one prepared for emergencies. Only one fireball may be stored at a time. Is level 7, and to know the fireball spell at the same time only uses 7 spell levels total.
delay message clear
Best option ever, add it to your rcfile. If possible with the comment "# annoy greensnark". Makes it so that messages don't disappear between turns, instead scrolling (in a fashion that many find annoying). To turn it off in trunk, add clear_messages = yes to your rcfile.
  1. Demigods are like humans, except that their stats (including HP and MP) are better. To counterbalance this advantage, they are not allowed to worship a god. They also have worse than human aptitudes for everything except stealth.
  2. <mikee_> dg is like playing a living mummy
  3. 78291 the Acrobat (L27 DgJr), worshipper of Nemelex Xobeh, escaped with the Orb and 3 runes on 2013-04-02 03:39:12, with 1500404 points after 115713 turns and 8:01:52.
  4. see dgwn
demigod reasons
  1. God of Death.
  2. see dgwn
You had from -14 to -21 hit points when you died.
demon blade
(long blades; -1 acc / 13 dam / 1.3 base delay / 0.6 min delay). A terrible weapon, forged in the fires of Hell. Can be blessed into a eudemon blade.
  1. <jeanjacques> you play as if you are chased by death
  2. demonblade's rankings: spells - http://pastie.org/5946218 ; races - http://pastie.org/7347059 ; classes - http://pastie.org/7347126 ; branches - http://pastie.org/7359303 (link broken atm) ; gods - http://pastie.org/7991806
  3. <Blade-> nobody ever adds my best quotes
  4. <Blade-> and I am reluctant to add them myself
  5. <Blade-> "best"
  6. !lm demonblade fewn br.enter=lair -tv:>4:x1.5
demonic crawler
No, it's not a result of playing crawl too much. Mainly notable for being one of the few things in Spider that sees invis. Also has a pip of resistance in everything and counts as a demon.
demonic guardian
  1. DS mutation, summons demons temporarily, based on tension. Dismisses demons when tension is low but will continue to summon demons until the tension is closer to equal.
  2. Level 1 demons: White Imp, Ufetubus, Iron Imp; Level 2 demons: Sixfirhy, Sun Demon, Ice Devil, Soul Eater, smoke demon; Level 3 demons: Executioner, Balrug, Reaper, Cacodemon
  3. Psyche the Insane Magess comes into view. She is wielding a dagger of chaos. Psyche shouts! Psyche is engulfed in flames!! Psyche dies!
  4. !lg minmay dswr 15 -tv:<T42200:>T42300
demonic plant
It's a plant with a fancy name, how exciting!
demonic rune
  1. Rune guarded by a generic pan lord. Generates randomly in pan levels not already the domain of a unique pan lord.
  2. Guaranteed on lemuel_hellion_island, lemuel_draining_boxes, lemuel_hall_of_pain, and grunt_pan_frozen_over. Other Pan lord vaults are a 1/9 chance.
Listed by tier in {tier_foo_demons}
  1. A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being monstrous. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules).
  2. see ds mutation rules
  3. Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP.
  4. Classes include warmonger, blood saint, chaos champion, black sun, and corrupter, on top of said bases (and all but blood saints are priests). Base demonspawn are fodder by pan time, bases and classes each have chances for themed/mixed bands, singular placements in pan lord vaults, and cut into neqoxec/smoke demon pan spawns.
demonspawn reasons
  1. You think the early game is too easy but need more help playing level 20 characers.
  2. You enjoy adapting to semi-random mutations as you level and you think draconians are boring.
  3. Your demonic ancestry asserts itself... Your feet have mutated into hooves. Your +2 pair of boots of levitation falls away! You float gracefully downwards. You fall into the water! You drown... You die...
demon trident
(polearms; +1 acc / 12 dam / 1.3 base delay / 0.6 min delay). A terrible three-pronged weapon, moulded by fire and brimstone. Can be blessed into a trishula.
demon weapons
Demon Blades, Demon Tridents, Demon Whips.
demon whip
  1. (maces & flails; +1 acc / 11 dam / 1.1 base delay / 0.5 min delay). A terrible weapon, woven in the depths of the inferno. Can be blessed into a sacred scourge.
  2. It's not that terrible!
  1. Show people how to start <combo>. Suicide when you reach Lair, but not on D:3. If you die frequently and leave enough flame elementalist ghosts sorear may spontaneously offer to demo a character for you. For no particular reason of course. See roundrobin for more.
  2. Ignore [1], is actually a robin intended exclusively for playing DEMo
  1. Found on the last floor of D, its five floors hold the Zot entrance on Depths:5, a portal to Hell on U:2, Pan on U:3, Abyss on U:4, and a Ziggurat on one of the floors.
  2. <conted> It's D:27 five times
derived undead
General term for monsters created by 'applying a template' (specific set of changes) to a base creature. See {Spectral Thing} Skeleton Zombie Simulacrum.
  1. The syntax used to define a vault, see the level docs: https://github.com/crawl/crawl/tree/master/crawl-ref/docs/develop/levels
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps/
  1. <TGW> potions of poison give you nutrition right?
  2. <casmith789> pillar dancing aizul using agnes as the pillar
  3. <N78291> if I enter an abyss portal will monsters get to swing at me
  4. <Ragdoll> do monsters follow you into ziggurats?
  5. You throw a dart of flame. The dart of flame misses the hellion.
  6. < rwbarton> if you can reduce your int by a lot you could cast some level 9 spells to get down to very full
  7. <minqmay> can i use imprison on a bush <minqmay> please dont ask why i need to
  8. <minqmay> will a throwing net work against an executioner
  9. <monqy> I can't believe I'm grinding orb run spawns for a disto reaper to banish me
  10. <valrus> just used a potion of resistance to eat a kobold
  11. <syraine> Kyrris, I used Famine as a Spriggan to stop myself starving.
  12. <rwbarton> once I looted cerebov's castle for a ring of fire resistance
  13. <ZRN> does throwing an arrow of dispersal disperse them if it damages them?
  14. <crate> do you get sif penance if you drop books in lava <crate> important question
  15. < elliott> does screaming sword damage get pain mirrored < elliott> extremely important question
  16. <raskol> can monsters resist wand of invisibility
  17. <Sabaki> if you are standing in a conjured flame, does sticky flame do more damage over time?
  18. <jiero> can felid drink the blood fountain to gain nutation?
  19. <djanatyn> do butterflies leave corpses that I can eat
  20. <mikee_> does it make sense to dig in a lab with stone of ee and then run from the ee's
  21. <G-Flex> eith: I found a way to survive <G-Flex> I miscast enough to accrue mutations <G-Flex> and got teleportitis
  22. see felid_reasons[5]
  23. <Sorbius> I went chei so I would not stat death
  24. <Mottie> I just had to quaff speed so I could safely eat a pear.
  25. <dck> can you convert to a religion while berserk
  26. <nonethousand> I am considering fleeing into hell
  27. <minqmay> and I ended up with my str drained to 2 <minqmay> with necromutation up <minqmay> and stat death was instant back then <minqmay> I survived by keeping necromutation up until I could reach my randart hand axe with +4 str <minqmay> and then wielded that so I could end necromutation and quaff restab
  28. <Kolbur> does borgnjor's hp penalty stay after you die as a felid?
destroy weapons
Converts weapons and ammo at your feet into 0-1 piety with Elyvilon. Cannot be used to destroy throwing nets (yes, this is special-cased). Piety gain is more likely with more valuable items.
detect creatures
Determines the locations of nearby (radius is power-based) creatures, and places their generic genus glyph on your map. The positions may be shifted somewhat from reality, reduced by power. If the monster is a spellcaster of high intelligence (liches, deep elves, demons, draconians, nagas and so on) they will be awakened. Removed in 0.6.
detect secret doors
you can guess what this former spell did.
  1. (maces & flails; +3 acc / 8 dam / 1.3 base delay / 0.6 min delay). The shillelagh "Devastator". It's a +6 shillelagh that casts radius 1 shatter when you hit something with it, centered on the thing you hit. No, it won't hit you, nor will it break walls. Spellpower scales with melee damage dealt.
  2. she-lay-lee
  3. http://youtu.be/-rXt8L1Vu8A?t=1m30s
  4. https://www.youtube.com/watch?v=fU14VqcPIDo
device surge
Pakellas' 3* ability. Spend up to 9 MP to get up to 3 evocations enhancers on your next use of an evokable. Enhancers are determined by MP spent; maximum MP used is determined by piety.
  1. A sprint where every enemy is a current or former Crawl developer. Make them suffer for making you suffer!
  2. Kilobyte: a hydra with 1,000 bite attacks per round.
  3. MarvinPA: an iron golem who casts disaster area every turn, ruining everything.
  4. Linley: For every turn that he's in view, your game is set back a version. If you get below 0.1, you die. Final boss.
  5. Elliptic: a ghost generated from the randomly-chosen morgue file any of elliptic's winning allrune games.
  6. PleasingFungus: A neutral wandering mushroom of Ely who randomly heals either you or a monster every turn.
  7. Eronarn: a boggart who summons a screenful of vampire mosquitos and insubstantial wisps every turn. Neutral if you're an octopode.
  8. Bh: Avatar of Lugonu. Causes Perlin noise mutation of dungeon features.
  9. bwr: Dual-wields +8 large shields. Have fun.
  10. Grunt:
  11. dlb: doesn't attack you, just makes lots of comments about your play.
  12. gammafunk: High Elf summoner. If he doesn't kill you fast enough, he commits suicide in disgust
  13. |amethyst: staff mimic. Casts Debugging Ray, but becomes confused each time. When killed, grants 8x damage to your unarmed attack.
  14. dpeg: sits back, makes plans for others to kill you, occasionally summons oklobs.
  1. https://crawl.develz.org/wiki/doku.php?id=dcss:admin:devteam
  2. <elliott> minqmay: who ruined it <minqmay> elliott: a dev
  3. <SomeonePA> sweet, the most recent three commits start with "Remove" <SomeonePA> today has been a good day
  4. <SwissStopwatch> did you seriously commit altar vaults just to kill people
  5. <MarvinPA> sadly that bug is literally impossible to fix <MarvinPA> by which i mean i tried like once and then gave up
  6. <+SamB> kilobyte I don't really follow how this is supposed to work :-( <+kilobyte> I don't remember the particular case, but it kept getting stale and causing misbuilds <+kilobyte> and yeah, it's a mess of unholy hacks :( <+SamB> I don't really follow how anything builds at all :-(
  7. http://i.imgur.com/2pgyK9f.gif
  8. <+elliptic> the first thing new players should do when they encounter sigmund is get confused by him and die
  9. <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week
  10. <@dpeg> Wensley: players cursing == their way of complimenting the devteam
  11. A bunch of sadists.
  12. <wheals> all deaths are good
  13. see goodsequell[2]
  14. They rather get their substitute for intellectual satisfaction from not quite understanding what they are doing in their daring irresponsibility and from the subsequent excitement of chasing the bugs they should not have introduced in the first place. –E. Dijkstra
  15. doy | i guess players are a kind of distributed fsim
  16. <doy>: really, in general i just like things that are mean for no reason(:
  17. <titanjones> growing up i was told happily ever after stories...i understand the Dev Team must have had a "alternative" upbringing
  18. <PleasingFungus> magicpoints: that's either a feature, or a bug.
  19. <PleasingFungus> on the other hand, I have ruined WAY more things than you have.
  20. -!- dpeg was kicked from ##crawl-dev by dpeg [dpeg]
  21. <dpeg> I worry that, deep in your kind hearts, you're all tree-huggin', player-lovin' chaps.
  22. <MarvinPA> oh right <MarvinPA> i forgot players exist
  23. <Grunt> Lasty: what are you trying to do? <Lasty> Test out my acid bees idea
  24. <PleasingFungus> everything is broken and I don't even want to think about it anymore.
  25. <gammafunk> Grunt, are you in a chain gang or something? <wheals> yes, he's on the devteam
  26. <PleasingFungus> let me check our house style <PleasingFungus> hm, looks like we're wildly inconsistent
  27. "To torment others, one must first know what torment means."
dev wiki
The dev wiki (to discuss changes and additions): https://crawl.develz.org/wiki/doku.php?id=start
Increases to hit, damage by a bit (more for short blades, less for M&F), chance of stabbing distracted mons and stealth as well. Plays a significant role in EV if you have dodging skill. Boosts ability to shield-block, especially for bucklers, less for large shields.
2. rob the Ducker (L2 DGBe), killed by the fiery rage of Trog on D:1 on 2008-10-05, with 96 points after 840 turns and 0:03:31.
  1. https://github.com/crawl/dgamelaunch
  2. <bh> driving to Kentucky to power cycle a router is easier than configuring the DGL
  3. https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles
dgl documentation
<|amethyst> purge_stale_locks fgets ipfile fail
  1. when I first started playing I met some Japanese players who were remarkably better than anyone I've seen play, to this day, and they said that Demigod Wanderers were so easy to ascend with that they classified runs as DgWn runs and Non-DgWn runs
  2. 神々の末裔 放浪者
  1. Demigod Wanderers only!
  2. see dgwn
diamond obelisk
  1. basically a petrified moon troll
  2. You can just step onto the edge of the tornado and wait for 3.0 aut (including the time taken for the step) and then step off onto the loot. Repeat to get out. Except not in 0.15, since the vault was removed!
  3. <Nomi> hey, a diamond obelisk <Nomi> do i have tornado inmunity if i cast my own tornado? <Nomi> i do!
  1. Invented by mikee_, the fuel to power the generation of tomorrow.
  2. 46 ac/ 31 ev
  3. All races have had a diesel game!
  4. <mikee_> diesel means you are like a vehicle that runs on diesel fuel
  5. do {!lg * diesel vlong!=0.16-a0-1813-gf5ae894 max=ac fmt:"$ac AC/$ev EV/$sh SH"}
  6. do {!kw olddiesel}
  1. Add your dieselrobin bonus mission ideas here. The bonus missions tiers roughly correspond to the equivalent tourney banner tier in difficulty. Some missions will be assigned before starting, and some will be open to any character.
  2. Fully explore Elf:3 before Mission 4 (first Lair rune).
  3. Win without ever having a god (cannot be assigned to Dg).
  4. Win with no skills above level 15 (or 10 or something whatever) and never worshipping Ashenzari.
  5. With one character, kill all of Antaeus, Asmodeus, Cerebov, Dispater, Ereshkigal, Gloorx Vloq, Lom Lobon, and Mnoleg.
  6. Get the slimy rune for mission 4.
  7. Win with less than 5 skill in both Fighting and Spellcasting, never worshipping Ashenzari.
  8. Win without switching gods (1)
  9. Win all N characters (Vizer) (Cumulative)
  10. Fight and kill all 4 Hell Lords at once* in the Vestibule. *not sure how we can ensure this
  1. Add your ideas/suggestions for dieselrobin here.
  2. rather than a fixed play order it could just be 'one person can't do 2 missions in a row'.
  1. Won by team ATARI: elliptic, basil, simmarine. Rules & Info: http://kramell.mooo.com/dieselrobin/rules
  2. Missions: http://kramell.mooo.com/dieselrobin/missions
  3. Bonus missions: http://kramell.mooo.com/dieselrobin/bonus
  4. Congratulations to DracoOmega, rchandra, and Misder, who won last dieselrobin as TEAM DONT LABEL ME.
  5. Previously used scoring spreadsheets: https://docs.google.com/spreadsheet/ccc?key=0AvVvVnv6CWSkdHJucW1WM3VGYTJWX25WTmY0RGlOU1E
  6. Github repo: https://github.com/chrishoney/dieselrobin
  7. <Zermako_> it was for something a long time ago
dieselrobin results
July 2012 https://docs.google.com/spreadsheet/ccc?key=0ArzjW3MStQCGdHBZYXdJcW9yb0FkVU00M0IzN2JxeGc#gid=1
  1. raise str
  2. drink all the curing potions
  3. scroll-id books
  4. convert to jiyva
  5. include += saverobin.rc
  6. choose FeHe and then disappear
  7. scroll ID every wand
  8. hatch into coc_islands
  9. place exclusions on books with iood in them
  10. use nemelex to make a lab at end of turn, then save in the lab
  11. Get a rough character and ninja the mission so the next gets to take the fall.
  12. saving one turn before piety decay will bring you down to ** (as AK)
  1. Team Unpersons: NORBERT DUANE MICHAEL
  4. team minqmaydreams: DUVESSA SIFMUNA SAMANTHA
  5. Team Race/Class: MOWA METR OCWI
  11. team foul language: PROC TANK PUMP
  13. Team Goodchar: OGTH LOAM MDSK
  15. team fleeeeeing: FLEEING FLEEEING FLEEEEING
  22. Team Shopkeepers: SMUTT RIOT ZINEFAG
  27. Team Neocons: DUBYA CHENEY SATAN
  30. team oblivion ii: IMB AXES MUMMIES
  33. team randart weapon: LEVITICUS BUNG OX
  35. team meat: CERB BRK PAND
  38. Team Panlord: SEXI NOTGAY GAYPOD
diesel teams
  1. team oldmen, team oblivion, team mnoleg, team battlemage
  2. team rebel tilescum, team thesaurus, team chaostalk, team boris, team dieselpanlords, team soh
  3. team diety, team epic bugs, team nethack, team cheibriados
  3. random team poschenginscriptions SPINWISR-ST ACELFICODISONX DMFASILVLIWR
Finish website, finish CREDITS.txt, pare down this query: !lg * name~~(?c)^[[:upper:]]+$ s=name ?:N<=20, add dieselrobin support to henzell's time command, come up with a better regular mission scoring formula
Gets rid of a line of rock walls. Does not work on stone, metal, or green crystal walls.
dimensional anchor
Temporarily makes the target -Tele. the enchantress likes to use this one.
dimension anchor
A draconian shifter spell that blocks you from teleporting, blinking, etc. during its duration. Also possessed by the Enchantress, and a potential translocations miscast effect tacked onto damage in 0.16. Resistable by MR, unless it was through the miscast.
dire elephant
  1. A much stronger elephant, this pachyderm hits harder than a death yak, but not as hard as a hellephant.
  2. They can't open doors. Use this to your advantage if you need some time to rest between fights
dire flail
(maces & flails; -3 acc / 13 dam / 1.3 base delay / 0.6 min delay; two handed). A flail with long spikes and a heavier head.
  1. One of the hell branches. You can find Dispater with his nice staff at the end. Also home of the Iron Rune. Look out for hellions, fiends, hell sentinels, brimstone fiends, and ice fiends.
  2. http://www.sirgalahad.org/paul/doom/mp3/e3m8.mp3
  1. !tv MrPeeps ktyp=trap max=sc
  2. see zermako[20]
disaster area
  1. 5* Qazlal invocation; blasts the entire area around you with lots of Upheavals. Costs 7 MP, and 9 Piety.
  2. !lg drag0n tomb:3 1 -tv:<0.3
  3. <Wensley> so what does Disaster Area actually do, besides insta-kill you on tomb:3 <Spatzist> insta-kills everything besides you when you aren't on tomb 3
  4. <Roarke> I was trying to ninja the orb on a LONe of Qazlal <Roarke> And I ended up getting caught and surrounded in the orb chamber <Roarke> I used Disaster Area and then I was alone <Roarke> So I ninja'd the orb <Roarke> Except by killing everything
  5. !lg evablue xl=27 place=pan 1 -tv
See pan disco hall and kobold disco.
disc of storms
  1. Evoke to shoot zaps, lightning bolts, and ball lightning in random directions. The chance of working, number of effects caused, and spell power all correlate to your evocations skill. Also makes rain.
  2. Needs to pass 3 checks, each of which fails with probability (30 - Evocations) / 100. "Nothing happens", "The disc glows...", "Little bolts of electricity crackle..." are the messages for failing the three checks, in order.
  3. !lg turnerjer place=slime:1 1 -tv
  4. <crate_> it's kind of like a lamp of fire that recharges by taking your hp instead of with xp
  1. Level 8 Hexes spell. Has a chance to cause enemies in LOS to go into frenzy. Checks MR. Does not work on monsters with plant int.
  2. !lm SGrunt feck br.end=vaults 2 -tv:<0
  3. Here: a deep elf blademaster, wielding a cutlass and a runed cutlass and wearing a leather armour (lightly wounded, fast, unusually strong, frenzied and insane, durably summoned, haloed)
  1. Pass is "robin". Fun times to be had by all. Give it a shot! (Just don't remove the first part of the config!) If you are looking for whom to blame for this abomination, the answer is slinkies. See also AcidRobin.
  2. Avoid playing if you might need to use your eyes any time soon.
  3. DiscoRobin: It's better viewed than explained (unless you have epilepsy).
  4. Bonus points for dying in the pan disco vault
  1. Wand only. Does resistible damage vs monsters, very effective against low-level enemies. Destroys rock walls one square at a time. Destroys doors and stone statues.
  2. If you use it on something made of meat and the aforementioned meat-thing dies, chunks of said meat-thing will be scattered about the area.
  1. Level 8 translocation spell; for a few turns, blinks stuff that's near you to be less near you
  2. !lg SGrunt haas won 1 -tv:<T112500:>T112700
  1. Lord of Dis (duh), and guardian of the iron rune. Has summon greater demon, crystal spear, iron shot, hellfire, and lots of AC to back it up. Drops his staff of Dispater if killed.
  2. see staff of dispater
dispater strategy
!lm logicninja uniq=dispater 1 -tv:<2
dispel undead
  1. Deals very high AC-bypassing damage (up to 87!) to undead. Extremely useful vs. liches, higher mummies, various other things, and player ghosts. Not useful vs. anything not undead. If you are an undead or lich-form player, take care around Kiku ghosts, pan lords, Gloorx Vloq, unborn, Shadow Fiends, and black suns.
  2. Found in the Book of Death.
  3. <Trigramatic> I have dispel undead. <Trigramatic> Wight-out, as it were.
  1. Spell: All monsters that are adjacent to you will be instantly teleported away if they don't resist (via magic resistance). If a monster does resist, it will be blinked instead (even if it's immune!). Does not work on -TELE enemies such as statues.
  2. The ammo brand blinks enemies it hits if it does damage. It will always mulch when thrown. This ignores MR but not -TELE.
  3. <mikee_> even if it hits, which it won't, it has to do damage, which it won't, to blink it somewhere good, which it won't
  1. A sentient, unique jelly who used to be human (a long time ago). Burrows like a boring beetle. If you hear a "sizzling sound", that's him digging through rock. Summons eyes, so treat with great care.
  2. Dissolution says, "There is a problem's solution. Dissolution..."
  3. A mixture of Hell Sentinels and water.
dissolution chance
  1. 29% chance to show up per game
  2. 1- (1-(1/2*2/5*100/300))^5
distant blaring wail
A monster stumbled into an alarm trap! Oh no! Anyone in range (including you) is probably now awake.
distant slurping noise
A jelly has eaten an item. How rude! This act heals the jelly a bit, and may cause an additional squelching noise, as a second jelly splits off from the original. "You hear a slurping sound" (exactly) is a poison miscast though, not a jelly.
  1. A weapon brand. When it hits, inflicts a random option from "1-7 bonus damage", "3-26 bonus damage", "blink", "teleport", or banish. When you unwield, you suffer wild translocation effects - up to 43 raw damage, banishment, teleport+confusion, or lots of glow. The probability of banishment from unwielding is 207/896, or about 23%.
  2. Lugonu prevents distortion unwield effects. You can also use a scroll of brand weapon to safely unwield a distortion weapon.
  3. If you banish the royal jelly, you can banish yourself, then hunt it down in the Abyss and kill it to unlock the Slime:6 vaults.
  4. <SeianVerian> Banish, tele, blink, blink, tele, blink, banish, destroy!
  5. Yes, Trog and Okawaru can gift distortion. Have fun with that!
distressingly furry
Probably the best thing you can hope to find. Who cares about the stats? It'll keep you distressingly warm! (Not really, just a randart)
An invisible monster is standing in shallow water, or occupying the same tile as a cloud of smoke or mist. Can also be a submerged fish, alligator, crocodile, or shark.
  1. God of shadows. Grants the player an umbra at * piety ala TSO's halo, shadow step at ** piety, bleed smoke at *** piety, a passive shadow mimicking your actions at **** piety, and shadow form at ***** piety.
  2. Hates fire and fire-related stuff like enslaving fire giants.
  3. <mikee_> i don't have a cat anymore or it might have a better name right now
dithmenos reasons
  1. You throw a large rock. Your shadow throws a large rock.
  2. You step into Josephine's shadow. The helpless Josephine fails to defend herself. You beat Josephine like a drum!!!!
  3. see shadow_form[2]
  4. see shadow_step[2]
dithmenos wrath
ABANDONMENT: 25 penance. RETRIBUTION: 25% shadows (may include shadow demons if xl>=9 or shadow fiends if xl>=18), 25% shadow creatures, 25% sleep, 25% sentinel's mark
divination miscast
1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse
Old spell school that no longer exists, but you can still get divination miscasts! Many of the things you used to be able to do with this school are available by worshipping Ashenzari.
divine balms
Your orc probably got cured of poison or sickness.
divine protection
  1. While under divine protection, life saving is guaranteed if you are above 130 piety, but you will lose 20+1d20 piety each time it happens. If below 130 piety, then you get saved (with no piety loss) if 1d(piety) > 30. In the latter case, your effective piety is multiplied by 4/3 if wearing faith.
  2. Lasts for approximately 90+2d(piety)/2 auts. Reusing it doesn't add to the duration, it just resets it. If you kill a natural monster while under divine protection, penance is imposed. Minotaur headbutt is disabled during divine protection.
divine shield
TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration and bonus SH are based on your invocations.
divine smiting
4+d10+4dXL damage; when smitten by another god (and yours isn't Xom), piety/400 chance of no effect. -1 penance.
divine vigour
Divine Vigour temporarily increases max HP and MP by 5% plus another 5% per 3 levels of invocations skill (increasing current HP and MP proportionally in the process).
  1. On a scale from zin to cheibriados, somewhere in the middle.
  2. Enter note: hey I'm starving
  3. djanatyn: since Sky has lichform should I get lichform maybe
  4. <djanatyn> can I banish a toadstool
  5. <sky___> he's going to be like me and crystal spear plants <djanatyn> I LCS'd a toadstool once
  6. <rwbarton> you should be updating your prior distribution according to bayesian statistics
removed race with EP instead of hp/mp
  1. Good soup! Hosts ttyrecs, morgues, etc. for crawl.s-z.org .
  2. Also, you can play games there now.
https://bitbucket.org/TZer0/crawl-docker - functioning prototype with external storage settings (and thus import) working.
  1. If your dex is over 24, set it to 14+10*log2(1+(dex-14)/10). Then your base EV is 10 + size_factor + (7 + dodging * new_dex) / (20 - size_factor). Then subtract your aevp and asp, then if the result is over 30, set it to 10+20*log2(1+(result-10)/20). Then apply randarts, rings, and merfolk/tengu bonuses. Go stepdowns!
  2. https://docs.google.com/spreadsheet/ccc?key=0Auabi_BjyRlPdHBSMW5xYmJzMy0zYXRIZ1NUc2pka2c#gid=2
  3. http://bpaste.net/show/ae9ohtdTwEJDXUds6P2I/
<Doesnt> those asshole flower things
does regen stack
  1. despite never being on IRC, has an uncanny tendancy to react to things people say in ##crawl-dev
  2. <Cheibriados> dolorous * 0.12-a0-665-g9211612: Add spelling fixes. (in the future, 3 files, 5+ 5-) https://gitorious.org/crawl/crawl/commit/921161296685
  1. He is a fellow adventurer, just like you. He is between orc knights and warlords in terms of danger, amphibious, and more resistant to magic. Always comes with a shield, which has a chance of being reflection. Also comes with awesome speech. I hate that.
  2. His speech changes to match the level he's on. I hate that.
  3. May secretly be minmay: <minqmay> i hate all of them
<Patashu> atomikkrab: early player ghosts are incredibly dangerous, don't fight them <Sizzell> Atomikkrab (L7 DsHu) killed the ghost of dongtrain the Covered, an experienced FoFi. (D:4)
dont panic
  1. Single melee enemy: wait until it gets next to you, kill it
  2. Multiple melee enemies: retreat to a corridor, then kill them
  3. Ranged enemy: retreat around a corner and lure it into melee while avoiding being in its line of sight
  4. Unique: panic
doom checklist
the lorde doome. addicted to sprint
  1. The game you are playing right now.
  2. No, its not structured to play nicely with dgamelaunch. Sorry.
  3. <mikee_>monqy, i bet you're not giftdropping bellies
  4. <mong> i remember when people used to play crawl instead of doomrl
  5. <Ragdoll> these dots intrigue me
doomrl guide
<mikee_> ffffffffhffffffffhfffff <mikee_> cleared those imps out good
doomrl reasons
  1. no eat command, no traps, no secret doors, no mimics
  2. no need to wait around to heal! free channeling! (just press r)
  1. A thing you can close to break LOS/stop unintelligent monsters from getting past. Doors: Not just for opening!
  2. There's a thick-headed creature in the gateway!
door dancing
  1. Who needs a pillar when you can close the same door over and over? It works until some other jerk shows up (or until the opening monster gets a double move, opens the door, and moves onto the door tile).
  2. For best results, position yourself so the other minion cannot see you when they open the door. They might forget about you and wander off.
door mimic
  1. Removed in 0.15, sorry :(
  2. You open the door like a pillowcase!!!
  3. !lg sky 5348 -tv:<3
door reasons
  1. You open the door._An orb of fire comes into view._You close the door.
  2. Don't be this guy! Close those doors relentlessly! !lg mandragora xl=27 vswn 1 -tv:<0.5
door vault
  1. http://s-z.org/neil/git/?p=crawl.git&a=search&h=HEAD&st=grep&s=door_vault
  2. !tv daftfad char=trbe 1
  3. Run away. Some doors are meant to stay closed.
  4. <honeybadger> wow opening that strange structure made of doors was a bad idea <honeybadger> it was made of doors...and there was death and mayhem inside
  5. <namelastname112> ooooh <namelastname112> why did i opened that thing made of doors
  1. These existed (along with guardian robots in Zot) in pre-3.40 versions of (non-Stone-Soup) Crawl.
  2. http://pastebin.com/GVjqaPkQ
  3. see psyche[2]
  1. see tomb of doroklohe
  2. see doroklohe's tomb
doroklohe's tomb
  1. <N78291> if you wait long enough things happen
  2. The walls of each chamber are diggable, in case you'd rather stab the monsters in their beds one at a time. The loot is nice, by the way.
  3. It can have an ancient lich or an electric golem. And multiple greater mummies.
  4. <danharaj> d'aww it makes a heart shape when you look outside the initial chamber
double sword
  1. (long blades; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay). The highest base damage weapon in the game that you can wield with a shield, minimally better than demon blade and slightly worse than the autumn katana, and exactly the same as an eveningstar.
  2. http://i.imgur.com/SjbRpzq.jpg
  1. Weird crawl player. Likes assassins. Hates felids. Doesn't know how to work this confangled learndb contraption. Gets gifted mad blong from Okawaru
  2. Favoured Son of Okawaru
  3. dreams of having 3 entries in learndb
  1. Early deep elf unique caster. Casts throw frost, throw flame, haste, corona and minor healing. Shows up with his sister, Duvessa. Will find "hidden reserves of power" when Duvessa dies, be hasted, and replace his conjurations with throw icicle, stone arrow, corona with blink.
  2. Will not follow you up or downstairs unless you kill his twin or she can follow you as well
  3. http://i40.tinypic.com/xpzb46.png
  4. <Sky__> wait <Sky__> i thought they were both males?
  1. http://crawl.develz.org/wordpress/downloads Get your crawl here
  2. While develz is down, try http://sourceforge.net/projects/crawl-ref/ or http://games.softpedia.com/get/Freeware-Games/Dungeon-Crawl-Stone-Soup.shtml
dowsing card
Gives 1 to 3 effects out of mapping, detect traps and items, telepathy (detects creatures for a duration). Randomly selects one of the three at power 0, another at power 1 (might be the same again), all three at power 2.
  1. Who stashes things? Seriously!
  2. Keeps Henzell clean with the power of Scrubbing Bubbles(tm)
  3. Lord High Cherry-picker!
  4. (:
  5. greaterplayer: OgAE^Qaz TrAr^Nem HuNe^Kiku NaAM^Fedhas DgEE FoCK^Xom TeGl^Jiyva OpMo^Chei MuAs^Dith CeHe^Ely SpSk^Zin DDTm^Makh
  1. If you can't be bothered to type it into the wiki, we cannot be bothered to flesh it out or code it. Use the wiki!
  2. I am not worried much about balance here.
  3. Glass is amazing. Glassglassglassglassoklobsglass.
  4. <@dpeg> no sex please
  5. see death[2]
  6. <mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs <dpeg> mikee_: hm, that sounds good to me
  7. The Mark Rosewater of crawl.
  8. <@dpeg> it's not even clear anymore whether 0.14 will be a net nerf ... sad times
  9. <dpeg> Anyway, what do these players want? They *have* to croak one way or another. We're providing cool ways to snuff it, and they're still not happy :)
  10. [16:19] <dpeg_> bhaak: I hope someone takes up the nerfing hammer, it is the single most important tool.
  11. <dpeg> Grunt: no, everyone is happy with your black heart!
  12. <dpeg> the positive of kill is overkill
  13. * dpeg is a door knob.
  14. <dpeg> |amethyst: we could fart together!!!
  15. <Grunt> KILLED_BY_WINNING <dpeg> Grunt: not to be confused with KILLED_BY_WHINING
  16. <ontoclasm> players die dpeg laughs
  1. As a player draconian, you are given a random colour you didn't want upon reaching level 7, usually granting a breath attack and a resistance, and revealing your aptitudes. See "??<colour> draconian" for details -- red, white, green, yellow, grey, black, purple, mottled, pale. Enemy draconians are bad news and found mostly in Zot.
  2. Draconians cannot wear body armour. In 0.10, even their ability to wear dragon armour was removed. Also, they cannot wear helmets. However, they have tough scales: +4 AC, +1 per 3 XL.
  3. Notable weaknesses of monster draconians: low magic resistance, don't see invisible, non-white are cold-blooded. Enemy draconians can be zealots, shifters, knights, annihilators, scorchers, callers, or monks, each with their own set of spells and abilities.
draconian challenge
Win a draconian without ever getting a colour, i.e., stay under level 7 the whole game.
draconian knight
An extremely muscular humanoid dragon with wings. Comes in a range of different colours and knows an impressive array of ice conjurations, charms, and necromancy spells.
draconian reasons
  1. You want to cast dragon form.
  2. <SwissStopwatch> And if you die you even get to leave behind a complete jerk ghost with drain breath
draconian shifter
  1. Has two special spells: Dimensional Anchor (Stops Blinking, Teleporting, and Phase Shift) and Blink Allies Encircling (makes other monsters appear around you haunt-style).
  2. <Chris0elmueller> shifters are real fun and encourage exploration of zot a lot
draconian zealot
One of the higher priority nonbase draconians: amongside the tweaked orc high priest spell set (twisted instead of animate), also has hellfire burst.
  1. Inventor of a wondrous assortment of new things, such as wretched stars and starcursed masses. Nice guy. Is uncool.
  2. needs to ruin more things so we can hate him properly
  3. Pushed three pages of commits moments after the 0.12 tournament ended. Revamped Crypt and buffed 4s
  4. <bh> and on the sixth day, DracoOmega wrought crawl in his image. And it was good.
  5. <gammafunk> Just watch for a flood of like 20-30 commits <gammafunk> that's probably DracoOmega
  1. There are steam dragons, storm dragons, swamp dragons, mottled dragons, fire dragons, ice dragons, bone dragons, shadow dragons, quicksilver dragons, pearl dragons, iron dragons, and golden dragons.
  2. And don't forget the most deadly type of dragon, the komodo dragon! !lg * ckiller~~dragon s=ckiller
  3. see book_of_the_dragon
dragon armour
  1. In order of ascending ER: steam dragon armour, mottled dragon armour, quicksilver dragon armour, swamp dragon armour, fire dragon armour, ice dragon armour, pearl dragon armour, storm dragon armour, shadow dragon armour, gold dragon armour
  2. Bone, shadow, quicksilver, and iron dragons leave no hides. (Except in 0.16+, where both shadow & quicksilver dragons leave hides.)
dragon form
  1. You're a dragon now! RAAAAWR! Breathe fire! Be tough (+50% hp) and strong! Gives +10 str, flight, rPois+ rFire++ rCold-, 34% GDR, 16 AC exactly, giant size (will nuke your EV). Base unarmed damage = (18 + str*(2/3) + unarmed_skill). Gives Claws 3 (works for offhand punch) and 2 additional auxiliary attacks, bite and tail-slap, can trample.
  2. Draconians keep their existing scales AC bonus and resistances, but the AC boost is lowered to +10. They still get rPois and an improved breath weapon. Note: Dragons's Giant Size also makes them too big to be constricted.
  3. see dragon form reasons
  4. see dragon form unreasons
dragon form reasons
You maul the orb of fire!!!!!
dragon form unreasons
!tv timbw ogfi 7
dragon name reform
mottled dragon->sticky dragon; quicksilver dragon->silverquick dragon; fire dragon->scorching dragon; ice dragon->shiver dragon; pearl dragon->sacred dragon; iron dragon->steel dragon; golden dragon->shiny dragon; bone dragon->skeletal dragon; Xtahua->Stahua
dragon's call
0.14+: Gives a status which temporarily summons dragons all around you, attacking random hostiles. Each dragon costs 2 or 3 MP, and the rate of summoning slows when you have a lot of dragons active. Has a 150-250 aut cooldown.
dragonskin cloak
  1. Tiamat's new +4 cloak after mean people took away her GDA. When worn, every hit has 50% chance to be affected as if you had 1 more pip in relevant resistances.
  2. Resistances checked: rF, rC, rElec, rPois, rNapalm, rN.
dragon slaying
Increases damage by 75% against all dragons (by name, not "D"), all drakes, lindwurm and all draconians, excluding komodo dragons. Only exists on Wyrmbane.
A randart property which drains you (ignoring rN) when you unequip it.
  1. Reduces your skills until you gain more XP (no long-term effect). Press m to see how much your skills got drained. A potion of experience does not end the effect.
  2. see draining brand
  3. see *drain
see draining brand or drain status
draining brand
  1. 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods.
  2. This debuff lowers: damage, spellpower, accuracy, MR, and many other things related to HD. This debuff does not lower: monster max hp, your exp gain, or your piety gain.
drain life
  1. A Yredelemnul 4* ability; drains 1+1d7+1d(Invocations) HP from all non-drain-resistant hostiles in your LOS and heals you for the lesser of (Invocations*2) and half the total damage dealt. Costs 6 MP, 200 nutrition, and 2 piety.
  2. Also usable by monsters (soul eaters, deathcaps, and death knights).
draw out power
  1. Restore a good chunk of health and mana in echange for about 0.4 skill levels of drain and exhaustion. Also frees you from webs, nets, constriction, confuse and petrification. Ru's 3* ability.
  2. At minimum piety, restores (approx) 5d3+5 (avg ~15) hp and 3d2+1.5 (avg ~6) mp. At max piety, restores 5d8+10 hp (avg ~32.5) and 3d4+3 (avg ~10.5) mp
  1. Reach the end of Elf before entering Lair (during mission 3)
  2. T1B: Reach Lair 8 at XL12 or lower
  3. T1C: abandon a god and worship another before entering a lair sub-branch (any switch not resulting in god wrath doesn't coun't, e.g. good->good or Ru->any don't count)
  4. T2A: Polymorph and then kill the royal jelly without worshipping Jiyva at any point.
  5. T2B: Get all the pan runes without killing any of the special panlords (they follow you across levels in trunk)
  6. Complete mission 7 without using any potions or scrolls.
  7. T3A: Enter the depths zig before starting mission 8 and clear it
  8. T3B: Orbrun Tomb.
  9. T3C: Pacifist Zot. After entering Zot you may not kill any enemies until you pick up the orb.
<drke> DrCj is a combo i respect
  1. king of double damage
  2. 0.17 stable list: http://i.imgur.com/do3gSLz.png / text version: http://pastebin.com/V3ybYtmm
  3. 45836 | Spider:4 | Sapher: i am so stupid...i searched wiki for 10 minutes to find what is the new class Ke, that they added in 0.16
  4. TRJ summoning tutorial: !lm drke uniq=the_royal_jelly vpwz 1 -tv:<0.5:x0.5 - Note the specific positioning of TRJ adjacent to you and use summons (?summoning easiest to get and works well) to fill up all open spaces around you and TRJ prior to damaging TRJ. Be HasteMightAgi(+Resist if you need rCorr). Blink or tele afterwards if necessary.
If you have a bunch of one item but only want to drop a few, go into the drop screen, then type in the number of items you want to drop, then press the letter of the item you want to drop as usual -- e.g., "d 15 a" drops 15 of whatever is in slot 'a'.
drowned soul
A ghost thing summoned by lonely sirens. Low health, kills itself on a single attack but does some heavy irresistable "drowning" damage in said attack
  1. When you howl your despair into the deaf and uncaring cosmos, it is he who hears you.
  2. Is now an official perv.
  3. learndb miscreant
  4. < DrPraetor> Inverse victory dancing is where you avoid hitting a confused enemy in order to avoid wasting XP on stabbing.
  1. Password: robin, do NOT play on this character unless you are intoxicated. Mild central stimulants such as caffeine do not count.
  3. William S. Sessions, Director, FBI
<pere_> do you guys take the risk of using magic balls? <pere_> is it worth it= <pere_> ?
druid's call
  1. Recalls 2-3 beasts to just outside of your LOS, who will then path towards you. It also no longer gives Might status, and is not allowed to recall the Lernaean Hydra anymore. (rip mighted TLH)
  2. <ontoclasm> _The 27-headed Lernaean hydra answers the druid's call!
Holy Toledo Batman, I can't find my *hic* utility belt..
A tree spirit that will summon snaplasher vines to drag your enemies into trees, in combination with awaken forest. Since 0.14, spawns only from summon forest.
dry fountain
Decoration. It might flow again if you leave the level for a while.
ds mutation rules
  1. Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet.
  2. The scales-type facets are icy blue, iridescent, molten, rough black, rugged brown, slimy green, thin metallic, or yellow scales, or alternatively thin skeletal structure, large bone plates, or a repulsion field. Body-slot facets: claws, horns, antennae, hooves, talons.
  3. Tier 2 facets: powered by death, powered by pain, demonic guardian, nightstalker, spiny, rot (rRot, foul stench), fire (flame cloud immunity, rF+, ignite blood), ice (freezing cloud immunity, rC+, icemail), magic shield.
  4. Tier 3 facets: robust (+30% HP), negative energy (rN+/rTorment/black mark), augmentation (+slay/spellpower scaling with HP), ice (rC+, freezing cloud immunity, passive freeze), fire (rF+, flame cloud immunity, hellfire). Ice/fire facets are incompatible, as are foul stench/ignite blood.
  5. If you are monstrous (1 in 10 chance), then you get 3 body-slot facets but you don't get scales. You still get 2 tier 2 facets and 1 tier 3 facet, for 6 facets total. Your first body slot mutation will come with the message, "You feel monstrous as your demonic heritage exerts itself."
<dtsund> elliott: Speaking as someone who is almost certainly a better player than you, I find that quaff-ID is usually an excellent idea
  1. An evil mercenary with unusually large ears. He has magic dart, slow, haste and blink. That is all. Gone in 0.8.
  2. Do not underestimate him. !lm sorear uniq=Duane place=Tomb:1 -tv
  3. http://achewood.com/index.php?date=10212005
Something to kill.
  1. Sigmund is his only true love.
  2. due != dpeg
  3. The ideal death from playing while stoned: bookofjude the Reanimator (L10 SENe), worshipper of Kikubaaqudgha, hit from afar by a cyclops (large rock) on D:11, with 6849 points after 15262 turns and 0:43:02.
  4. Thinks lichform spriggan should be 'l' instead of 'L'. Tiny lich!
  5. Suggested silencing Cerebov.
  6. Has the memory of an hellephant!
  7. Kicker of asses!
  8. [09:25] == mode/##crawl-dev [+q Gretell!*@*] by due
due reasons
  1. Glass, fleshy orifices and black Lua magic aren't enough?
  2. A single scream of a player killed by an early unique: a thousand prayers of adoring followers.
  1. Win a game by going through dungeon, depths, hell and zot, and nowhere else. You must get all 4 hell runes, kill all 4 hell lords, and kill the serpent of hell. You are allowed to enter temple and any portals, but not abyss (even by banishment).
  2. Sequel to dupz, also known as DUPZ 2: Electric Boogaloo
  3. DUHZ winners:
dull robe
Once always the Robe of Folly, now just a randart like any other.
  1. do {.echo $(ldb-entry dumb (rand 2 $(ldb-size dumb)))}
  2. <|amethyst> that's dumb
  3. <PleasingFungus> that's dumb
  4. <Grunt> that's dumb
  5. <gammafunk> that's dumb
dumb robins
squarerobi, diamondrob, aoeurobin, robinround, hunterobin, deadrobin, noobrobin, koborobin, hammerrobin, muckrobin, awbwrobin, buttrobin, alphabetskillrobin, alphabuttskillrobin
Press # in game, then just type &dump on ##crawl.
  1. D is for Dungeon, which is where you start the game. 15 levels deep, with Depths below. Was twenty-seven levels deep in times of yore.
  2. http://explosm.net/comics/3486/
dungeon master
  1. Level 27 Traps and Doors title.
  2. see syllogism
  3. see heteroy
  4. see reskilling
  5. Xom, duh.
dungeon overview
Ctrl-O, shows branches and altars you've seen/should see.
dungeon sprint
  1. Sprint is a one-level, accelerated version of crawl. Originally coded by Chapayev. Now there are nine playable maps!
  2. No teleportation allowed from any source.
  1. Winning a game by going Dungeon -> Depths -> Pan -> Zot and nowhere else. (portals and temple also allowed) Bonus points for getting all 5 runes and/or killing all unique lords.
  2. to check wins see !dupzwin, challenge conceived by DrKe, command by miek the botlord
  3. DUPZ winners: jeanjacques (DEFi^TSO), Tartakower (HOBe^Trog), Doesnt (FoAs^Chei)
durably summoned
Permanent, unabjurable, can use stairs, no experience or items dropped or picked up.
dutch oven
!tv hedningen decj swamp 2
  1. Early unique elf fighter (no spells), has the same kit as a deep elf fighter. Shows up with her brother, Dowan. Will go berserk if you kill Dowan in her sight, or the next time she sees you otherwise. Will not follow you across stairs without Dowan, unless you've killed him. Duvessa will only berserk once.
  2. http://i40.tinypic.com/xpzb46.png
  3. Duvessa hits you. Two slime creatures merge to form Duvessa. Duvessa screams in rage.
  4. see ophanim[1]
dwarven items
  1. Dwarven items are more resistant to corrosion than non-dwarven items and give slightly better protection (especially for dwarves). Dwarven body armour has an increased spellcasting penalty (unless you are a dwarf). Dwarves wielding dwarven weapons do an extra random2(3) extra damage (randomly 0, 1, or 2) on each hit. Gone since 0.14.
  2. A randomly generated dwarven weapon will be +1 to hit, on a coinflip, and +1 to damage, on another coinflip. Dwarven armour gets +1 AC on a coinflip.
  3. Dwarven armour gets a bonus of (base AC for the item)/11 to their AC, doubled if the player is a dwarf.
  1. e (e)ats chunks or other food-type items. E prints current status to the text readout. Ctrl-E toggles on and off the option to move at the speed of your slowest ally. e is an elf-type monster (see e[2]). E is an elemental-type monster (see e[3]).
  2. An elf-type monster. Found in Elven Halls, Vaults, Depths. All, except "elf" have Deep Elf in their name. Most use magic, can be silenced, have very high MR and no resistances. Includes: fighter, knight, mage, conjurer, summoner, (high) priest, blademaster, master archer, death mage, annihilator, demonologist, and sorcerer. Uniques Fannar, Dowan and Duvessa are elves
  3. An elemental-type monster. All are non-living constructs (immune to negative energy, torment and poison). As each represents a very different element, they have very little else in common. Each can be summoned by their corresponding elemental evoker and by Qazlal's elemental force. See fire elemental water elemental air elemental earth elemental
early game
  1. when you play through the night, it eventually becomes this
  2. extremely dangerous, smart players avoid it
earth elemental
Slow but heavy-hitting monster created by the stone of tremors. Not all that tough, but immune to elemental magic and hexes.
earth elementalist
A spellcaster that starts out with some earth magic skill, a book of Geomancy, and some rocks to use with Sandblast.
earth miscast
1: harmless 2: 10-22 AC-blockable dmg 3: 3d15 explosion or (1/5 times, 0.16+) petrify
Eat all mut-chunks you find, drink all mut-potions you find. You are allowed to quaff cure-mut and to use decks. You can use rMut amulet but not while eatdudes'ing and you're not allowed to worship Jiyva or Zin.
  1. ebering patches: 9375 monster holiness as a bitfield, 9844 ?butterflies
  2. Fedhasishbugs: cleaving spores, KILL_YOU_CONF piety, inactive ballistos created as friends makes for hidden piety cost in evolution and reproduction
ecumenical altar
Converts you to a random god, and gives you 20 bonus piety. Won't pick a god that you cannot worship. Gozag skips the entry fee while Ru immediately offers a sacrifice.
ecumenical temple
  1. Accessed from the main dungeon somewhere between levels 4 and 7. Is notable mainly for a complete lack of monster spawning as well as potentially containing an altar to almost every deity in the game.
  2. Also one vault places one of the down staircases and the Temple entrance in a sealed room, so you have to come up from the next level down.
  3. A temple built by early explorers of the dungeon, dedicated to religious unity (for their gods, at least). See: http://en.wikipedia.org/wiki/Ecumenical
  4. see temple_gods
  5. If your temple has a bunch of Lugonu altars, congratulations, you've gotten the corrupted version. That explains all the overflow altars.
  6. See slime temple
  1. Sigmund's jealous, younger, and less magically talented brother. He has more money and wit, though, and a shiny flail!
  2. Edmund says, "People think my brother is the best. I think he's crazy."
  3. He's also quite good with sums.
!lm hyperbolic ddpr type=orb 1 -tv
  1. For his first win, he went into hells with no food, got abyssed, ignored a gate, found a rune while starving, drank 13 healing potions for nutrition, and then found a scroll for FOOD ACQUIREMENT. Then went invisible and spooked Asmodeus good.
  2. < effo> the only threat of any kind was fiends and starvation
  3. RIP Klelaut, who faithfully followed effo up six levels on the ascent before being murdered in cold blood.
  4. In a later game, did Cerebov's with rF-
  5. <mikee_> crystal ball of effo
  6. <Ragdoll> effo the seen horror
A demon bearing a flaming scimitar and capable of impressive pyrotechnics, most notably fireballs that it uses uncritically on friend and foe alike. Also trails joysome clouds of flame to menace passing pedestrians. In ancient times, was sometimes found in bottles for convenience (see bottled efreet).
  1. worst name in ##crawl
  2. T_T
  3. pegleglett
  4. Actuall has won. Just offline. Promise it was legit.
A rotten eggplant which you can throw at the Crawl developers. (It's a bug if you ever see this message in Crawl... unless ?random uselessness is involved.)
Weapons and armours with the "+x foo of barring" nature. Term from Angband. E.g. boots of running, war axe of electrocution. Also refers to the 'of running' part, eg "'of running' is an armour ego".
dcss with mountain dwarfs, see https://github.com/tmhedberg/dcss-ehe
It's like a wraith but more so. Also it's a mega super duper scary spook and gives you the howling fantods. (Has Cause Fear.) In 0.13+, they appear in the Crypt and drain your speed with their melee, and can also cast bolt of draining.
Original author of Henzell. His clock speed is approximately 1.3 GHz.
  1. Crawler with a rather long history, made many vaults and maintains trunk binaries. Also known as evktalo and Keskitalo. Web site at http://crawl.develz.org/trunk
  2. Funny abreviations in Finnish: NaPa (belly button), NaSu (Piglet in Winnie the Pooh), HuPa (some jolly fun), KoHu (onomatopoetic reaction to a scandal), MiSu (a hot chick, except feline instead of poultry), KeHu (compliment)
  3. <+Keskitalo> Enchanted rods recharge at a really fast pace..
  4. Doubled GDR from body armour.
  1. If you say something, eith will say it at the same time. :(
  2. is appearently exactly like sheldon from big bang theory
  3. Has a bigass name.
  4. <eith> necromut is my fav spell tbh
  5. <eith> i love pants!
Dr Gh Ha Ke Ko Na Og SE Sp Tr Vp (11) | AE AK Ar As Cj Cr DK EE Hu St Su Tm VM Wn (14) | Chei Fed Jiy Kik Nem Yre Zin (7)
The cxc announcement bot, which uses | as a prefix.
eldritch tentacle
  1. Be very afraid! Extends out from its eldritch rift, melees with chaos attacks that can do almost anything (including paralyze). Immune to enchantments/elements except holy. If you're human speed it is faster than you.
  2. !lg n78291 id=855265 -tv
  3. Crazy Yiuf on steroids.
  4. If you see them placed by a vault, they're going to function as tentacle-statues, without the eventual effects of the spell as cast
  5. see malign gateway
electric eel
  1. A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wise men say poly wands are most useful for this creature, as well as ice - as anyone who has dealt with waterborne creatures should know. Other wise men say to just avoid them.
  2. Bows of flame are highly effective at taking groups of these down as the steam provides very good cover.
  3. The lightning wakes up and attracts nearby mobs. Move towards them as soon as you see them, and you'll get adds.
electric golem
Nasty golem that can shoot bolts of lightning. They can normally be found in Zot. They are resistant to fire, ice, draining, electricity and magic. They are as fast as killer bees, and they blink all the time. Feature af_elec melee damage.
Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 7+d13 additional damage (which ignores AC). Does not work on targets with rElec.
elemental evoker
The four miscellaneous evocable objects related to the four elements. Each carries one "charge", gets better as your evocation skill rises, and "recharges" as the player gains XP with them in their possession. See lamp of fire, fan of gales, stone of tremors, and phial of floods.
elemental force
  1. Qazlal's 3* ability. Spawns friendly elementals from your clouds, hostile elementals from clouds created by monsters and neutral elementals from other clouds. Higher invo gives more elementals.
  2. Costs 6 MP, and 6 Piety
elemental staff
  1. A +3 staff (not quarterstaff) {rElec rF++ rC++ MR++ AC+5}. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 9+1d15 damage that randomly checks one of rF, rC, rElec, AC. Calculate your trigger chances http://anydice.com/program/52e7 here.
  2. <Patashu> that's like the ultimate sky weapon
elemental statue
Annoying statues in sprint 3 that spam elemental summons. The air statue has the least HP and the earth statue has the most. They do not see invisible.
elemental wellspring
Aquatic monster with a special primal wave spell which costs them hp but also summons water elementals. In 0.16 they're back, appearing in coc and zigs exclusively.
Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher. Removed in 0.15.
elements card
  1. Replaces the Herd card. Summons beasts with elemental ties.
  2. raiju, wind drake, shock serpent, basilisk, boring beetle, boulder beetle, mottled dragon, molten gargoyle, salamander firebrand, ice beast, polar bear, ice dragon
  1. Plain elephants are green and (relatively) peace-loving pachyderms. This is not the case for their bigger, scarier cousins: dire elephants and hellephants.
  2. The elephant tramples itself!
elephant shaped statue
If you kill the anaconda guarding the treasure room, some of these will turn into dire elephants.
elephant slug
A slow, rather hard-hitting slug, often found in the Lair. As with all slugs, worms, and sheep, getting killed by one is hilarious to the audience in general and infuriating to the artiste. Probably the worst monster in the game to polymorph, except for Gastronok. Tragically removed in 0.15.
<Sequell> 1. [2008-12-18] evktalo the Shatterer (L17 MiPa) killed Boris on turn 46521. (Elf:38)
  1. A robin where you go to Elf:3 as soon as you find it and clear it. It's been done. After a successful elfrobin, you must do every branch when you find it.
  2. Successful elfrobin characters - HOPr x2, MDBe x2, VpMo, SEEE, DsPr, MfCr, LOBe, HOHu, DDBe, NaFE, NaVM, TrAK
Reddit thinks you are elite.
elixir card
Restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in escape, war, changes, defense.
  1. <absolutego> disregard the elliott
  2. <elliott> im female and i didnt even notice
  3. 5 con, probably 4 dex, whatever else in str; apparently blocking/heavy armour/controlled retreat is good; sharpness around 650 ft; charge; sprinting; disguise; exchange places; lore-keeper; lore master... perhaps also flanking after sprinting, stun after lore-master (then swap to a heavy great sword apparently?), then controlled retreat after that
  4. <clouded_> I would go 3 into perception and the rest into melee/evasion leaving 500 for whichever melee skill you want to start with <clouded_> and then get keen senses a level or two after <clouded_> then go for melee/evasion to around 10 or so, then branch out into more perception or will or
  5. <elliott> i had a dream i typoed bug as buck and then corrected it i think
  6. [23:41] <elliott> kryft: you have a pretty bad jiyva winrate [23:41] <elliott> imo start not dying as feen of jiyva, can you manage it
  7. <Grunt> Stop making sense!!! <elliott> sorry I try not to <elliott> sometimes it gets the better of me <elliott> I understand I'll get better at it as I get older
  8. <elliott> if i ever meet MarvinPA i'm going to delete his learndb entry irl
elliott patches
  1. X< G< for hell portals (not in D/lair)-also for sewers &c.? & G> pan; memorisation from afar; SPARKLING FOUNTAINS; jiyva jelly neutrality annoyance (wrt stealth etc.); make panlords not cast eyeballs if you worship jiyva or something? (what about shapeshifters?(!shift?)); traps; cloud nerf; grates; potentially new teleportation algorithm; ctele :(
  2. monsters open runed doors this entry dedicated to elliott
  4. hand inscriptions
  5. prompt for casting spells your god doesn't like
  6. prompt for casting borg/ddoor/etc.? maybe just: spell inscriptions?????
  7. language = rot13 ~ this entry dedicated to MarvinPA ~ maybe just lua hook for translations instead????
  8. lehudbibcs crystlr sper FOR MIKEE-
  10. do you really want to go berserk while finesse like an idiot [Y/N] (note: ruins tvs; maybe not a good idea?)
  11. burn spellbooks lets you BURN DOWN BOOKSHOPS (flavour problem: what about books in other shops?)
  13. replace easy_open with an option to make autoexplore/autotravel not open doors
  1. isn't elliptic
  2. ...
  1. <ophanim> One day we'll discover elliptic is a millionaire recluse who made some technology we all use every day <ophanim> like shoe laces or something
  2. <ophanim> elliptic lives in the sea, that's why <HangedMan> his eccentric millionaire palacemansion is underwater
  3. https://docs.google.com/spreadsheet/ccc?key=0AsDUl9FTpJmLdHNLU05rU1hvMmFlNnRHQTVQdG9rU0E
elliptic commits
default_manual_training, melee_attack.cc bug killing, action_counts, allow snapping turtles to reach diagonally, spell_slot, autofight improvements, kiku randbooks, lajatang buff, pnoise removal, trove prices, slaying nerf
  1. $(&rc elliptic)
  2. Things you may want to change if you aren't elliptic: autoexclusions are off, artefacts/demon weapons/other stuff are on autopickup
  1. always matches the one of (elliott|elliptic) you didn't mean.
  2. <elliott> elliptic: IMO go to hell
  3. <ellisim> MarvinPA: did you delete all the tvs <elliott> MarvinPA: did you delete all the tvs
  4. -!- elliptic is now known as elliot
  1. <Pacra> elona is an elaborate troll disguised as a roguelike
  2. Inspired by ADOM. That's how you know it's quality.
elven boots
Increases stealth by 20.
elven cloak
Increases stealth by 20.
elven halls
  1. Accessed from the Orcish Mines on either the third or fourth level. Three levels deep. There is no rune, but a good amount of loot lies at the bottom. Elf:2 is now the hall of blades but with elves too.
  2. Dangerous for low-level characters. You should have high magic resistance. Elf:3 blocks teleport control, so don't rely on blink scrolls to get you out of a hairy situation.
  3. Lots of spells are really good here: poisonous cloud, refrigeration, mephitic cloud, alistair's intoxication, and so on.
elven items
  1. Elven body armour impedes spellcasting less than other armour, especially if you are an elf. Elven cloaks and boots also boost stealth. Shields, gloves, robes and helmets merely weigh less. No longer in the game as of 0.14
  2. Elven weapons give a small to-hit bonus (equivalent to +1.5 weapon enchantment) to elves. A randomly generated elven weapon gets an extra +1d3-1 to its to-hit enchantment.
design goals: enforce standard rc, nuke all other crawl servers, remove liquids, no orbrun enforce scottish
  1. <elliott> nobody should race with elynae <elliott> it's like racing a space ship vs. light
  2. <ZChris13> Elynae: What the heck who are you and what did you do to the RNG
  3. <Blade-> NO NO NO <Blade-> this cannot be <Blade-> you are breaking Crawl
  4. see great near misses[5]
  5. <mikee_> elynae with tiamat colors might give me a seizure
  6. <everyonemines> wow he's playing really fast <everyonemines> in zot with low hp
  7. <Elynae> i just make self-indulgent ??elynae entries
  8. w - the ring "Elenay" {SustAb rF+ rN+}
  1. Elynae and Xom, united in common interest and insanity on their quest for the Orb of Zot! Including 1000000-turn-D:1-scumming, and of course randomness! And no self-preservation instinct whatsoever! Fun with/for the Fun God!
  2. rTedium+++
  1. The divinity of healing. Most reliable source of protection from being killed (see divine protection), but will impose penance (i.e. not answer your requests for help) if you kill living creatures while invoking said protection. Provides healing invocations, but dislikes cannibalism, the use of necromancy, and allowing allies to die.
  2. Elyvilon grants piety for exploring the dungeon. This piety can be used for: self-healing, monster pacification, purification, divine vigour.
  3. <crate_> no you fucking moccasin the stairs are right there dont walk away from them <crate_> no why <crate_> arghh
elyvilon reasons
  1. You like healing. Elyvilon is a one-trick pony in that regard. If you are berserking frequently, Elyvilon's purification ability will remove the slowing (but not the fatigue). Also offers the most reliable source of protection from harm while praying.
  2. see amazing_games[5]
  3. An eight-headed hydra comes into view. The eight-headed hydra turns neutral.
elyvilon wrath
  1. No effect unless you are worshipping evil. Otherwise, confusion, poison miscasts (0-1), and mass inventory weapon disenchantment. While in penance, Elyvilon will also occasionally block your attacks. This does not reduce your penance.
  2. <jeanjacques> not having ely is the wrath
  1. Add this to your .emacs file to get C mode syntactic indentation to obey the rules used in the Crawl source: (setq c-default-style "linux" c-basic-offset 4)
  2. There's nethack-mode, why don't we have crawl-mode :(
embarrassing deaths
  1. !tv * killer="death cob" 1
  2. !tv ogaz 1
  3. !tv xyblor ktyp=poison xl=27 1
  4. !tv eternal char=dsdk place=d:10 1
  5. !lg * char=napr place=lab 1 -tv
  6. !tv AuditDaFed HOPr xl=25 2
  7. !tv slickrick killer="yaktaur captain" 1
  8. !lg errol1 haas 18 -tv
  9. !lg BrockL MDFi xl=18 3 -tv
  10. !lg Eronarn splat xl=27 turn=150318 1 -tv
  11. !tv minmay char=DEFE 3
  12. !tv Elynae char=spar place=abyss 1
  13. !tv snow hive:2 1
  14. !lg ryak seee xl=27 1 -tv
  15. !tv gabriellk drvm 1
  16. !lg evilmike place=tomb:1 1 -tv
  17. !lg * trmo 1 xl=25 place=slime:5 -tv
  18. !lg ktgrey char=keae xl=24 ktyp=drowning -tv
  19. !lg * ktyp="wild magic" kaux="arcing electricity" 1 -tv
  20. !tv luckyned killer="elf zombie" 1
  21. !tv soul dgee 69
  22. !lg slitherrr race=te class=fe 2 -tv
  23. !lg mpa place=zig:12 1 -tv
  24. !tv * dswr place=pan 1
  25. !lg afd place=coc:7 1 -tv
  26. !lg broco1337 201 -tv
  27. !lg mess kobe xl=22 1 -tv
  28. !tv partyhat hemo pan 1
  29. !tv kryft vaults 3
  30. !tv adamaxis tomb 1
  31. !tv pac killer="orb of fire" 2
  32. !tv WalkerBoh fewz swamp:5 1
  33. !tv EvilEd vaults 1
  34. !tv Train ckiller=player_ghost place=Zot:3 1
  35. !lg zecrazy hufi 3 -tv:<0.3
  36. !tv waterpls pan 4
  37. !lg magicpoints place=zot:5 2 -tv:<3
  38. !lg herrn xl=20 1 -tv
  39. !lg himajinn xl=27 hefe 2 -tv:<1.5
  40. !lg thaddeus zot:5 1 -tv
  41. !lg vidiiot xl=21 grhu 1 -tv
  42. !lg modest xl=27 2 -tv:<2.0
  43. !tv stigmas zot:5 1
  44. !lg omil xl=27 3 -tv
  45. !lg laserion xl=27 spen 1 -tv
  46. !lg doubtofbuddha killer="orc" 6 -tv:<0.6
  47. !lg kramin xl=27 drtm 1 -tv
  48. !tv MgDark huie swamp:1 1
  49. !lg berder 428 -tv
  50. !tv cerealjynx coc:7 1
  51. !tv kroki ac=219 1
  52. !tv ascension zot 1
emergency evasive maneuvers
Ouch! That really hurt! You are engulfed in roaring flames. * * * LOW HITPOINT WARNING * * * For a moment, your mind becomes perfectly clear! You break out of your daze!
emperor scorpion
  1. Has decent HP, great defenses, does a somewhat serious amount of melee damage. Still only average speed and lowish MR.
  2. http://www.wikihow.com/Care-for-Emperor-Scorpions
empty arch
May be left behind after timed portals close or the player goes through them. Can also be found as decoration in some floors or in the Abyss to raise, and subsequently crush, the hopes of those trying to escape.
enchant armour
This scroll will enchant body armour in steps of 1 until their base ac, bardings to +4, shields to +3/+5/+8, and hats, gloves, cloaks, and boots to +2. Also can uncurse armours and promote troll and dragon hides into their respective armours.
In 0.16+, a glowing but non-branded item.
A spellcaster that starts with a Book of Maledictions, a short sword (dagger for spriggans), some darts, and some skill in Hexes, Short Blades, and Stabbing. They generally fight by incapacitating their enemies by casting Ensorcelled Hibernation or Confuse and then stabbing them.
  1. Enchantment on armour adds that number to your AC. Enchantment on a shield adds that number to your SH. Don't enchant shields. Enchantment on a weapon adds that number to your accuracy and damage rolls.
  2. Old spell school. In 0.8, was split into charms and hexes.
enchantment miscast
  1. Split into charms and hexes miscasts in 0.16, finally. To see the previous effects, see the second entry.
  2. 1: corona / random uselessness 2: curse / slowing / berserk 3: 3x curse / paralysis / confusion / 0-18 glow.
enchant weapon
  1. Increases your wielded weapon's enchantment by +1 and uncurses it if you are not with Ashenzari. You can't enchant artifacts, but you can still uncurse them.
  2. Generated items have different limits: base max is 8, +3 Oka hit/Trog dam, +4 no brand. Artefacts: +12 base, +3 Oka hit/Trog dam.
enchant weapon i
  1. Adds to the wielded weapon's accuracy when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon.
  2. see enchant weapon[2]
enchant weapon ii
  1. Adds to the wielded weapon's damage when read. Can go up to +9 (with less chance the more enchanted it is). Never destroys the weapon. Has no effect on blowguns.
  2. see enchant weapon[2]
Makes a vault's layout be the whole level. Use after ORIENT: tag.
encumbrance rating
  1. A number representing how much armour harms your spellcasting, dodging, and melee accuracy. Units are "arbitrary units of encumbrance" (aue).
  2. see heavy armour
endless lava
  1. The endless sea of lava is not a nice place.
  2. This is a wall.
energy randomisation
  1. Every time a monster makes a movement (i.e. not an attack/spell), the amount of time taken to do its turn has a 1/3 chance of being 0.1 turns slower, a 1/3 chance of being 0.1 turns quicker and a 1/3 chance of being the normal amount. Over time, these 0.1s add up or cancel out to cause 'double moves' or 'lost moves'.
  2. The purpose of this feature is to make pillar dancing more unpredictable. When a monster gains/loses a move is when it is most likely to lose/gain it again. The worst case for a 1.0 move delay monster and player is a double move every 10 turns.
  3. You can still dance nearly as easily with anything other than a pillar.
You cannot eat any more food.
  1. Enhancers are things which affect spell power, like a ring of ice, staff of conjuration, or a robe of the archmagi (you feel a surge of power). Negative enhancers include opposite-element staves or rings and lantern of shadows (you feel a numb sensation). See spell power for what this means.
  2. Normal enhancers are capped at 3 (getting 4 is hard anyway). Other effects such as wild magic or augmentation aren't counted for purposes of this cap.
enhancer staff
  1. see staff damage
  2. Fire, Air, Cold, Death, Poison and Summoning all give resistances to their element when wielded (rF+, rElec, rC+, rN+, rPois, Warding).
  1. elynae says pseudophilosophic neowildean shit while playing crawl.
  2. Rules: For every defeated monster you need to say one pseudo-philosophical Neo-Wildean sentence before doing anything else. Profound philosophy and philanthropy are forbidden. Password: matilda_
  3. If you aren't bored out of your mind, you're doing it wrong.
  4. Achievements so far: constructed a meta-artistic morality and guidelines for good art; proven that boredom is actually something we should be grateful for
enormous slime creature
When four slime creatures love each other very much...
enscrolled hibernation
  1. <BOTBrad> I just learned that enscrolled hibernation is not called enscrolled hibernation
  2. see ensorcelled hibernation
  1. A wand that temporarily turns an enemy into an ally. Useful on orc warriors and the like with low magic resistance. Can be very useful to enslave something, tell it to 'wait here' and get xp while it kills things off screen. Was also a spell (L4 Hexes) in 0.16 and earlier.
  2. You can't enslave monsters that your god doesn't like.
  3. see scroll_of_vulnerability[3]
Attack flavour (jumping spiders) or missile spell (Arachne) which puts you in a web and places a web on the floor if possible.
ensorcelled hibernation
  1. Can hibernate various monsters, making them very good targets for stabbing them to your hearts content. Also, it can be resisted several times. After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). Doesn't work against cold-res -- try confuse instead.
  2. Depends on MR. But plenty of late game monsters (say, zot draconians) can be easy to dispatch of, using hibernation. Check it out!
  3. It doesn't work on plants.
No, there isn't really an Entarex.
enter the abyss
  1. 5* Lugonu ability. Pretty much exactly what it says. Really expensive to do (9 MP, hunger, piety). Just because you can depart the Abyss nearly at will does not mean you should use this ability on a whim. But if the alternative is death, this is a pretty great escape.
  2. Also reduces current HP and MP, potentially all the way down to 1. Can kill you if you are poisoned!
entropy weaver
  1. A monster that chants for 3 turns and then gives you 4 stacks of corrosion. Has four melee attacks and comes with a small band of spiders in order to capitalize on your corrosion. Spawns in Spider, Vaults, and Depths. New in 0.17.
  2. See chant_word_of_entropy
<enygmata> for some reason i always say "it's blork the fucking orc!" out loud when i see blork
  1. get rid of: (by priority) labs. (by alphabet) badforms beogh ctele extended felids gold good wands haste spell meph profane halls sirens submerging temple tso conducts zotdef.
  2. (already removed) badwiki blade chaos butterflies forest gloom Grunt hammers killer bee larvae nemelex deck selection pan racial items rogue gallery rotswamp secret doors supmoths tavern translucent green crystal warwick von hugsford.
  3. Available races: [Gr MD Og] [DE Dg Dr] [Te VS Ds] | Available classes: [Wn CK] [Gl-Sk Hu-AM As-En] [Cj Ne E]
+11 unrandart morningstar, {elec, -Tele rElec SInv}
telnet hack.eotl.org 2000. Crawl major versions 0.4 to 0.8.
ephemeral infusion
  1. An allies-and-self support spell, from blood saints. Think of reversed flaying: it gives a temporary hd-based health boost to the caster and allies in LOS, which will revert in some turns non-lethally.
  2. Gives (hd + ( 2d(2 * HD) - 2) / 2) * 2 health, only cast if any nearby allies are at 66% health or if the caster is at 33% health. In 0.15-, also requires that the caster is injured and doesn't have the enchantment on them already (not that the spell stacks anyway).
epic bugs
  1. if (you.religion = GOD_XOM)
  2. I think I may have just played one of these (like a gnoll castle, but with draconians). Is it supposed to have 200-300 draconians? Or is there an error with the monster generation? https://crawl.develz.org/mantis/view.php?id=4101
  3. !lg turnerjer slime 1 -tv
  4. !lm hjklyubn setm uniq=geryon 1 -tv
  5. see uber octopode
  6. Dash275 writes: There's a rather large security problem with the CSZO server. You don't actually need to enter a password to access an account.
  7. !lm lightli 4268 -tv:<0.1:>3
  8. !lg * max=dam x=dam
  9. DracoOmega * 0.13-a0-338-gd5b758e: Fix all monster attack flavours inflicting 0 damage
  10. MarvinPA * 0.13-a0-1343-gad4e203: Don't allow picking a draconian colour in init.txt
  11. !lg spectrina 750 -tv:<T5400:>$
  12. !lg * min=hp -tv:<0.4:>0.6
  13. <N78291> every withered plant on the forest crypt ending seems to have a vampiric weapon under it
  14. The orc calls on the powers of darkness! The orc convulses! The orc wizard convulses! The orc convulses! x2 Your body is wracked with pain!
  15. do {!lg * vp tso -log}
  16. !tv flaco hosk d:1 1
  17. !log PleasingFungus kobe won 1
  18. You reflect the bolt off your +0 shield of reflection! The bolt hits the centaur warrior!!!!!!!!!!!!!!!!!!!!!!!!!!!
  19. 15th september 2014: A change in trunk accidentally made walls multiply (instead of divide) the noise intensity. The bat hits you but does no damage. The hobgoblin shouts! You hear a shout! You hear a shout! You hear a shout! _You hear a shout! (3x)
  20. E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150}
  21. <PleasingFungus> shit <PleasingFungus> I think there's no way to actually fix this bug <PleasingFungus> wheals accidentally converted all ego weapons into holy wrath weapons
  22. !lg holycow 1 -tv:<0.5
  23. if (item.base_type = OBJ_BOOKS)
  24. The git commit e0bdd66 roughly doubled player melee damage. This was not fixed until around halfway through the 0.16 tournament. http://s-z.org/neil/images/logicbug.jpg
  25. From 0.5 to 0.16 freeze and vampiric draining had smite targeting if you used ! or @.
  26. !lm edsrzf deen 221 -tv
She is the ruler of the lowest level of Tartarus and guardian of the bone rune of Zot. Spells: bolt of draining, bolt of cold, summon greater demon, torment, paralyze, major healing, silence. Has mad crazy amounts of evasion.
A wild-tempered adventuress. She has Venom Bolt, Mystic Blast, Invisibility, Confuse, Slow, and Teleport Self for emergencies. She always wields a scimitar of flaming. Useful for hydrae!
  1. see eringya's_formal_garden
  2. see eringya's surprising bouquet
eringya's formal garden
Centaurs, vine-covered earth elementals, fruit traps, troublesome fungi, thorn hunters. Removed in 0.17.
eringya's surprising bouquet
  1. From a very old version of Crawl: "Eringya's Surprising Bouquet: This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers."
  2. nobody is sure what this means or how it's useful, but it's theorized to be of use on cursed weapons
  3. New research into the dark annals of 4.1 sheds light on this spell's true function: SPELL_ERINGYAS_SURPRISING_BOUQUET, // turn sticks into herbivore food
  1. Stone Soups developer-by-proxy, anything that Erik (erisdiscordia) has accomplished in Stone Soups design, he's done so by convincing someone else to do it. Except his vaults. Those are 110% his fault. People keep on obliquely comparing him to Sisyphos for some reason he cant comprehend.
  2. Current characters: EatEverythingOfYou and HorrorMuchShow. Plays on CDO. No point in !whereising "erisdiscordia"; @whereis a character name instead.
  3. <erisdiscordia> Xom > absolutely everything
  4. Dungeon > Play the map > Play the map > Play the map > Play the map > Play the map
  5. trolls casmith789
  6. His jokes are worse than fountain mimics
  7. tempddak
  8. 1xCeHe 1xDGWz 1xDSCK 1xHaCr 1xHuWn 1xKoBe 1xMiGl 1xSETm 1xSpEn 1xTrMo
  9. Shuffle is fun!
  1. L) EroCrawl (unstable): Lava Orcs, Octopodes, Square LOS
  2. <MarvinPA> octopodes and lava orcs and squarelos are on cao <casmith789> ffffffffff
  3. <Elynae> erocrawl is like the best thing that happened to crawl since I started
  4. Tiles version spash screens: http://i.imgur.com/1yi21.png (minmay), http://i51.tinypic.com/23t3y4y.png (Wensley)
  5. <absolutego> oh that wasn't the expected type of ero
  1. A unique ogre mage spawned with a random set of spells, which include friendly things like banishment to the Abyss, paralysis, and LCS. Do not underestimate her.
  2. <Danei> erolcha is your "crawl can and will try to kill you" warning
  1. <Vandal> Eronarn you are probably the least mature of all the devs, just fyi
  2. < G-Flex> he's not a dev, he just plays one on IRC
  3. < Daekdroom> Eronarn is not a dev? O.o
  4. < tensorpudding> isn't eronarn a dev, or is that just the lavaorcsfork
  5. Likes to have gay sex with weird people from SA.
  6. < OG17> who would be stupid enough to implement silly hats
  7. a huge jerk
  8. came up with the idea for vampire mosquitos; is literally hitler
  9. <Eronarn> .9 will be squares, octopodes, and witches
  10. < ZChris13> Eronarn has some good ideas. But what it really needs is like some flowcharts or something. < ZChris13> Like an actual roundtable discussion with powerpoints
  11. made octopodes, the dumbest idea
  12. 1. Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18.
  13. < notthepope> there was something in learndb that got taken sort of serious by one guy
  14. < elliptic> eronarn is on tavern? I didn't think he was the type somehow
  15. Was Mitt Romney's web master http://www.flickr.com/photos/timotoole/8170410979/in/set-72157631970524352
escape hatch
One-way stairs that always take you to the same position on the next level. Yes, monsters can follow you through them as usual.
Buffed in 0.8 to do more melee damage in a round potentially than any monster short of Antaeus, the Lernaean hydra, and the like. Fortunately it has poor accuracy and still isn't particularly hard to kill.
#define EUCLIDEAN 1
eudemon blade
  1. (long blades; -2 acc / 14 dam / 1.2 base delay / 0.6 min delay). Created by having The Shining One bless a demon blade.
  2. This is another one of Crawl's bad puns: see https://en.wikipedia.org/wiki/Eudaimonia
  1. A summoner. His name is Eustachio. You killed his favourite bat. Prepare to die! Found from D:4 to D:10.
  2. Beware his glorious mustache! Not to be confused with pistachio.
  3. see multiplayer[2]
  1. Shorthand for evasion (the stat). It is improved by Dodging skill, equipment with evasion bonuses, the repulsion field mutation, and the Phase Shift spell; it is worsened by equipment with evasion penalties.
  2. Fun Player Melee EV Secret Knowledge: 1) Reduced by 3 if constricted 2) Reduced by 10 if the meleer is invisible to you 3) Reduced by 5 if you are currently delayed (excluding run/rest/autoexplore) (such as stairs/eating/wearing/executing a macro). These reductions aren't visible on-screen anywhere.
  3. see dodging
  4. You can use the !dodgebonus, !armourdodgepenalty and !aevp commands to calculate. your EV is 10 + size_factor + max(0, dodgebonus - armourdodgepenalty) - aevp
  5. http://imgur.com/0RSGG.png R code: http://pastebin.com/f6eec73ed
Old spell in ancient versions of crawl, evaporated into thin air in 0.12.
evasion brand
Gives +5 EV. Only appears on launchers.
(maces & flails; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay). The opposite of a morningstar. The highest base damage weapon in the game that you can wield with a shield, the same as a double sword.
eveningstar of brilliance
The +1 eveningstar of Brilliance {holy, rN+ AC+5 Int+5 SInv}. Free halo on equip!
See evil items or evil gods.
evil gods
  1. Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb.
  2. Nottrog, Notvehumet, Notxom, Notjiyva, Notdithmenos
evil items
pain/draining/vamp/reaping weapons, wand of draining (inc. from random effects), scrolls of torment, potion of (coagulated) blood, necromantic books, staff of death, lantern of shadows, black knight barding, scythe of curses, sword of zonguldrok, sceptre of torment. See also unholy items.
  1. !lm evilmike noun=cerebov 2 -tv
  2. see evilmike_ambush[1]
  3. -- Just die already!
  4. <evilmike> i have a habit of telling people to make things explode
evilmike ambush
  1. You go down through the gate. Welcome to the Realm of Zot! 3 dragons, 5 moths of wrath, an electric golem, 14 draconians, 4 tentacled monstrosities and 3 death cobs come into view.
  2. !lg olXor 1 natm place=zot:1 -tv:<0.2:>$
This skill affects wands, abilities related to decks, and abilities gained from items. Evocation skill adds to wand power, though spell power caps are still respected. Gives you more MP.
  1. See evolution[2] for the Fedhas ability or evolution mutation for the mutation.
  2. For some piety, you get a permanent wandering mushroom with a powerful confusing attack. It will follow you normally outside of combat (they are so friendly), but the moment you encounter a monster it stays still while it is in LOS. However, they eventually kill themselves since they lose HD per attack.
  3. Plants turn into oklobs. The rate of fire of oklobs is increased by invocations. Oklobs that you encounter normally don't care about you and thus won't help you, they are jerks. Oklobs are permanent, do a lot of damage, and draw aggro, but Fedhas gets a bit unhappy if one you create dies.
  4. see hyperactive_ballistomycete
evolution mutation
Gives you mutations as you gain experience. 40% random mutation, 40% random good mutation, 20% delete a mutation (strongly biased towards deleting a bad one). Every time evolution acts it has a 1/10 chance to delete itself as well.
  1. see encumbrance rating
  2. evp~er/3
Use x or X to target a square, then e to cycle through exclusion sizes (normal/single square/none). Exploration and travel will avoid excluded areas and you'll be prompted if you try to walk into one normally.
excruciating wounds
  1. Bestows a temporary pain brand on a non-artefact weapon. Level 5 nec/charms, in the book of Death. Pain branding is as loud as slamming a door when berserked.
  2. <tensorpudding> excruciating wounds is a pain
  1. Completely unlike ogres for the end game - cannot be outrun without controlled magical translocations, hits for up to 150 damage per turn of yours, sees invisible, and resists elemental magic. Fortunately it's not too hard to kill and can't fly. And with 9 hits to spread damage over, high-AC chars are in little danger.
  2. It is particularly important to note that it is *naturally* twice as fast as "normal" speed. Furthermore, they generally haste themselves right away. They cannot fly, so will be thwarted by flight and deep water or lava.
executioner's axe
  1. (axes; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you.
  2. <Mu_> big strong man need big strong axe, mighty axe
Status obtained after berserking, casting Death's Door or using Ru's abilities. You can't use any of them until it wears off. Isn't removed by Potion of Cancellation.
<Sombra> I was really disappointed that I didn't enter a level surrounded by pan lords
<debo> so is dying
  1. Crawl has two parallel experience systems. One, your character level. When your level goes up you get more spellcasting slots, health, magic, enchantment resistance, etc. Experience is automatically contributed to this upon each kill. You can see your progress to the next level in the status bar.
  2. The second system is dedicated to your skills and does not affect stats.
experience card
Acts similarly to a potion of experience, except the experience gained is not always enough to give you a level (based on card power; guaranteed at 2). Also gives you some exp to spend on skills, 20000 XP at card power 2.
experience pool
  1. No longer exists. We will not miss it. But if you want to know what it was like, read [2-3].
  2. OK. Say you kill a creature worth 200XP. 200 XP goes towards increasing your level, and 200 XP goes into your XP pool. XP is used up from the pool when you practice skills. Skills that are highlighted in the skill list ('m') are being fully practiced. Other skills are being practiced 25% of the normal amount.
  3. Different skills are practiced different ways. Stealth, for example, is practiced just by moving -- something like Evocations is only practiced when you successfully evoke something.
Experimental branches sometimes created on CSZO to test new features such as chunkless, smithgod, Ru. Games saved in these branches may become broken or get deleted. They are not tracked on CAO pages, but ask green.snark to add them to Sequell so they can be queried by lg/lm.
Explosion effect similar to LRD or Fireball on impact. Allegedly does 2d5 damage regardless of missile. Makes lots of noise (duh).
explore mode
Like normal crawl, but with the "really die" prompt from wizard mode. Activate with CMD_EXPLORE_MODE (default bound to + key). Not enabled on most online servers.
explosive bolt
  1. Found in the rod of ignition. Fires a bolt that deals no damage but releases a fireball on everything it hits.
  2. Bolt power is (Evo*3+5). Bolt accuracy is (17 + power/25), and damage is 3d[9+power/6]. As such, accuracy is very slightly affected by Evo but damage increases greatly. For each 8.33 Evo you get +1 accuracy and for each 2 Evo you get one additional side on your damage dice, ranging from slightly less than d10 at 0 Evo to about d23.5 at 27 Evo.
extra lives
Felids get one every three levels. You can't have more than two at a time. If you didn't gain a life due to this, you can get it later by gaining a non-multiple of 3 level with fewer than two lives remaining. Regaining a lost level doesn't count.
2 * mutation level + 1 accuracy in melee; level 3 grants SInv. When hit in melee, mutation level in 20 chance of attempting a mutation level * 30 power enchantment against the monster's MR. If successful, the monster is confused for 2 + d9 turns.
eye of devastation
A giant eye that shoots non-elemental 3d20 bolts of energy. But it's inaccurate and slow. They also disintegrate walls like digging, causing a 'grinding sound'. Fun to use to open slime 6 vaults.
eye of draining
Drains your mana with its gaze, which then heals it. Immune to magic.
  1. f (f)ires your quivered item. F (F)ires any item after bringing up your inventory menu to select it. Ctrl-F (F)inds any item or feature spawned so far in your game [search feature]. f (monster glyph) is a fungus-type, or wandering-plant-type monster (see f[2]). F (monster glyph) is a frog-type monster (see F[3]).
  2. Originally fungus-type. Now used to refer to all mobile plants. All creatures in this category are immune to draining, but unlike other classes with drain immunity may be poisoned. Most common in the swamp. See Thorn Hunter Shambling Mangrove Wandering Mushroom Deathcap
  3. A frog-type monster. Most common in the lair. Faster than the average character, but relatively weak melee creatures. Don't underestimate spiny frog poison or the sheer numbers of {blink frogs}; however. {Giant frogs} are generally harmless, unless found very early (such as a Sewer). Class contains unique Prince Ribbit.
A "family" of Demonspawn mutations that are related and are gained together over time. Added in version 0.7. Check ds mutation rules to see how they work.
faerie dragon
They don't exist!
faerie dragon armour
  1. A randart mottled dragon armour with fixed appearance, worn by the Enchantress. Has between -2 and +8 enchantment, can have some properties not allowed on other randarts.
  2. A good version of it: the +8 faerie dragon armour {rF+++ Str+2 Dex+2}
  1. No, this game isn't fair. But it was your fault, anyway.
  2. <nrook> that's what's so great about Crawl: every time, you don't even have rage at the chance of the heavens to sustain you; you know, with a cold certainty something like that of a priest who has lost his faith in God, that your death was caused by none other than yourself, and that a better man could have avoided it.
  3. (12:31:49 AM) eith: in general crawl is mostly unavoidable deaths, thats one of the design goals
Faketourney banners include: http://i42.tinypic.com/4ttyx1.png
(long blades; +2 acc / 8 dam / 1.3 base delay / 0.6 min delay). A long single-edged sword with a slightly curved blade.
  1. If at the end of 'leaving phase' you are confused, not flying && the staircase is not hatch/enter abyss/abyssal stair/exit abyss, there is a 50% chance of taking 1 damage and ending up on the 'downstairs' side. (For portals: Exiting a hell into the vestible is upstairs, everything else is downstairs.)
  2. <Kramin> it's like a really small hellfire
famine card
Sets you to halfway between starving and dead. Found in deck of oddities and deck of punishment.
<FaMott> I never realized how stupidly I play <FaMott> GUYS <FaMott> IM RETARDED. <rwbarton> *I'M <FaMott> SHUT UP.
famous last messages
  1. You are too berserk!
  2. You are too confused!
  3. You can't drink.
  4. Magic scrolls do not work when you're silenced!
  5. Careful! You are starting to lose your buoyancy.
  6. You are too injured to fight recklessly!
  7. You convulse!
  8. You feel a surge of unholy energy.
  9. You blink.
  10. Your surroundings suddenly seem different.
  11. You die...
  12. You have escaped!
  13. You quit...
  14. A magical barricade bars your way!
  15. DANG
  16. rip
  17. Helpless, you fail to dodge the iron shot.
  18. You cannot teleport right now.
  19. You feel threatened and lose the ability to drink potions!
  20. You cannot teleport because you are wearing the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+}.
  21. You fall through a shaft for 3 floors!
  22. An acid blob wanders up the stairs.
famous last words
  1. according to the wiki
  2. <meowfelid> Ah well. Unwielding Distortion on a Demon Whip shouldn't be too bad, right?
  3. <tensorpudding> well, rF+ is enough for zot:5 right?
  4. <TempMfCr> Phew. Survived Vaults1-7. <TempMfCr> Vaults8 should be not much harder
  5. <rwbarton> maybe I should do tomb for the xp
  6. <ZChris13> What is this ancient lich thing
  7. punpun: four orbs of fire says I should probably run, but I am kind of close to the orb
  8. <Ragdoll> surely i can kill antaeus 1v1
  9. <LordSloth> Oooh, rupert has a glowin exec axe
  10. <keszocze> hm, very large slime creatures are not that impressive
  11. < Brickman> But if I blow all my MP on it I'll get him eventually
  12. <N78291> hm, can you passwall through slime walls
  13. <snow_> im going to try to kill this cerebov person
  14. <Elynae> summon ice beast is so damn good <Elynae> i'll kill cerebov with it to prove that <Gretell> Elynae the Summoner (L11 HuSu), worshipper of Ashenzari, killed by miscasting Summon Ice Beast on Lair:1, with 7605 points after 18288 turns and 1:21:04.
  15. someone on tavern suggested
  16. <Sorbius> fancy, orc with a distortion brand on D3... good thing I follow lugoni <Henzell> Sorbius the Skirmisher (L3 DsAK), worshipper of Lugonu, slain by an orc (a +1,+2 orcish spiked flail of distortion) on D:3
  17. 76431 | Abyss | cerebov im going to murder you
  18. i thought i was the other @
  19. shit i'm tied to it
  20. <monqy> i'm going to golubria onto hellion island
  21. 123794 | Zot:5 | This is working better than I expected...
  22. <Scherzo> If there's a wall N of you and you try to blink N, will, oh, wait, I've an amulet of Stasis on
  23. <Whales> haha wow, shatter on vaults:5 is handy
  24. <doubtofbuddha> I think I am going to wear it anyway
  25. <Nomi> i wanted to do elf for MR
  26. <Finerminer> it was only a few gnolls
  27. [17:58:52] <copt> boots of running are just ridiculously good wow | [18:00:09] <Henzell> copt the Bludgeoner (L14 GrFi), worshipper of Okawaru, demolished by Eamonn14's ghost on Orc:4, with 54541 points after 20326 turns and 1:14:38.
  28. <Cacophony> Elf:1 can't be that bad, can it?
  29. You could see an orb of fire, a Killer Klown, 12 Orb Guardians and a moth of wrath.
Winning a god with every race and class. "!fanatic <godname> [<playername>]" to check. !fanaticclass and !fanaticrace are commands too.
  1. "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i.imgur.com/AlHocTv.png
  2. see macbeth
  3. see zeor[1]
  4. "Duvessa", by minmay (NSFW): http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg
  5. "The Township", by shackleton: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=8813
  6. "Chronicles of Crawl", by sombrejester: http://chroniclesofcrawl.blogspot.com.au/
  7. Beyond Good and Evil, by Friedrich Nietzsche: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=11449
  8. http://i.imgur.com/V3RhhDW.png
  9. "The Queen of the Nagas", by archaeo: https://crawl.develz.org/tavern/viewtopic.php?p=160605#p160605
fan mail
<dpeg> We get billions of letters starting with "I want a child from you guys!", I cannot take it anymore.
  1. Ice magic elf with bolt of cold, refrigeration, and summon ice beast. Wears a robe of rC+, usually has a ring of ice and a cold staff or quarterstaff of freezing.
  2. The reason why monsters can now wear jewellery. Send your regards to Grunt!
  3. < Ragdoll> the soldier ant next to me was more dangerous than fannar
  4. <bza> he's an elf popsicle
  5. The ice beast looks frightened! The blink frog looks frightened! Fannar brushes some snowflakes from his robe.
fan of gales
The air elemental evoker: causes a burst of wind which throws back nearby monsters and clouds, and summons up to 3 air elementals.
  1. Q: I have a question. A: ??topic
  2. Q: Why do orbs of fire have rDrown? A: <N78291> if you happen to enslave a merfolk aquamancer on zot:5, I think the orb of fire's rDrown will reduce the wave spell damage
  3. Q: <Red_Bucket> Can getting hit by an orb of destruction cause you to get str drained A: <N78291> Red_Bucket: under the highly specific situation in which you worship Jiyva with ****** piety, take more than a 1/4 of your max hp in the hit, spawn jellies and hit the very unlikely chance of draining some str, yes
  4. <JoshTriplett> "You feel a slight, muted jump rush through you." <JoshTriplett> Huhwhat? <N78291> apparently you put a ring of teleportation on in sprint
  5. <eb> also what happens if you use enslave soul on nergalle and then drowns her while ddoor is on
  6. <N78291> does leda's prevent tornado
  7. <Basil> What happens if you poly duvessa and dowan into slime creatures and poly them again when they merge <minqmay> Basil: when they merge, one of them will say the line for the other one dying
  8. <raskol> does penance prevent piety decay
  9. <Venter_> can fungi read?
  10. <gbeene> Is there a limit to zombie army size <minqmay> gbeene: you cant have more than 5599 zombies on one level <minqmay> actually maybe you can if some of them are submerged
  11. <wheals> does axe of woe kill monsters with ddoor
  12. <MiraclePrism> If you banish a ghost and then die on Abyss:1 does that ghost respawn on Abyss:1 in future games
  13. <N78291> does double halo cancel one umbra [No]
  14. Q: How do I get rot as Vs? A: Lichform and get mutated. Q: How do I cure rot as Vs? A: Get to max (rotted) HP and quaff curing (but not heal wounds).
  15. _The ice dragon tramples itself! <- How on earth is this accomplished, and more importantly in what direction would it go?
  16. Q: Can one unrand generate two times in a single game? A: if you leave it in abyss, it can be generated again in abyss after abyss destroys it
  17. <agentgt> do curse toes speak
  18. <johnny0> hmm... if i use cleansing flame in lich form will i burn myself?
  19. <ly^> when you get the level up message to choose attribute to raise <ly^> does choosing the attribute take up a turn?
  20. <Gurmil> is it good if i find pearl dragon hide on d:6?
  21. <giantbat> could a faded altar give you the god you already have?
  22. <Kolbur> can i throw stones while wielding a sling?
  23. <amalloy> |amethyst: you can pass out while eating a chunk?
  24. <phalm> should I try for a different brand on a lajatang of speed?
"Farming" or "Farmer" is added to the titles of games lasting longer than 200,000 turns by Sequell.
fast metabolism
Mutation that makes you hunger faster by 1 per level of mutation (default rate is 3 for most races).
  1. Win a game faster than the current 15-rune record (in real time) to be a fastplayer! No lifetime membership.
  2. do {!fastplayers}
You are both hasted and slowed, which makes you move at normal speed. You still get glow from being hasted.
0.14 Shoals monster. Ranged, with hexes: has some precision spellset weighting for confuse, slow and corona, and also always slings. 1/3 chance for a band of 2-3 more fauns, 1/3 chance for 1-2 fauns and a mermaid.
  1. Pivotal the King of Cash, legendary Demigod Miser
  2. The first cheater whom used crashscumming to get the tomb rune with chei ogfe, after orb run
  3. Now I imagine faze as a Hemingway-esque character, with a cigar hanging out of the corner of his mouth as he angrily pounds out a scathing missive on an old mechanical typewriter.
  4. see {!lg * playable title~~barricade$ s=crace / won @pivotal ?: N=0}
  5. <faze> 81 SH isn't enough
  6. <faze> i'm a zombie?
  7. You awkwardly throw an elf skeleton of Fannar.
  8. A wise man once said, 'In my mind a toon actually using a Large Shield should be a bastion of defense.'
  9. <faze> chei sounds like a good defi god
  10. https://www.youtube.com/watch?v=SEVJjH1I3s4
  11. <faze> minqmay: i cant find it, even if i search for lady palutena carrot sex
  1. https://bpaste.net/raw/e2ddcb955f92
  2. D:6 -> Lair:4 -> D:9 -> Orc -> Lair:5 -> D:10 -> Sn/Sh -> Vaults -> Zot
  3. <rwbarton> fcrawl is basically a cross between crawl and rfk
You might be looking for Fire Elementalist, or perhaps Felid.
Status that stops you from moving towards a monster or going berserk. The opposite of mesmerise. For the spell or scroll see scroll of fear.
feast card
Makes you as engorged as you can possibly be.
feature mimic
  1. Because being chased by a shop is hilarious.
  2. <rwbarton> wouldn't you rather have real features
  1. Abilities: prayer turns corpses in LOS into skeletons, turns zombies into skeletons (or destroys them), destroys ghoul genus monsters for piety gain, causes toadstools to grow; evolution - turn plants or fungi into stronger species. Upgrading fungi costs piety, upgrading plants costs fruit.
  2. sunlight - illuminates a small aoe inflicting backlit status and evaporating water; growth - creates plants in a circle around you, costs 1 fruit per plant, if a complete circle can't be placed plants are placed on open squares closest to monsters; reproduction - spawn giant spores from corpses in LOS
  3. rain - creates a circle of water around you, the floor becomes shallow water, shallow water becomes deep water, randomly spawns plants and fungus
  4. see corpse violating
  5. Fedhas worshipers can walk through plants. Fedhas worshipers may shoot through friendly or neutral plants. Plants and fungi are neutral towards Fedhas worshipers
  6. You can polymorph giant spores without penance....
  7. <minqmay> beware the fruit cost
  8. How not to do an oklob farm: !lg causative fedhas zot:5 1 -tv:<4.0
fedhas reasons
  1. <mikee_> it's like plant zin
  2. Wandering mushrooms are by far the most powerful *..... god ability in the game.
  3. Maurice stole your cool stuff and then drowned.
  4. The kraken flops around on dry land!
  5. You offer a prayer to Fedhas. The ghoul rots away and dies.
fedhas wrath
  1. ABANDONMENT: 30 penance. RETRIBUTION: Summons oklobs and wandering mushrooms in a circle around you. If there are corpses nearby, can turn them into spores. Also, fire/ice/air/earth miscasts.
  2. The oklobs can fire at you -through- the wandering mushrooms. Enjoy!
  3. !lg * killer=~oklob ikiller=~fedhas 1 -tv
!tv zhangfei 5
  1. A cat race that can't use armour, weapons, rods, or throw anything. They gain extra lives as they level up. They have claws (lvl 1: +2 dam), fangs, and fur. They cover ground quickly, see invisible, are carnivorous and have slow metabolism. Their claws also act like short blades for stabbing purposes.
  2. NyaaKitty is no longer allowed to play any race but this. Soon to be imposed (with a Dis-imported paw) on all Team Cat members. The punishment is to play a non-Felid.
  3. < elliptic> FR: walk on keyboard ability
  4. http://buttersafe.com/2011/05/19/even-more-robot-cat/
  5. bee: wait bee: are felids just cats
  6. !lm demonblade fewn br.enter=lair 2 -tv:>3:x2
  7. <\Echo> this game wants my felid dead <+Zannick> all games want your felid dead
  8. "Anchovies! Purrfect..."
  9. The species for players who like crawl but hate loot.
felid challenge
enchant Wyrmbane to +18 on a felid.
felid deaths
  1. !lm madreisz verb=death orc:3 1 -tv
  2. !lm madreisz fehe verb=death noun=~Boris 2 -tv
  3. !lg zhangfei 5 -tv
  4. !lm madreisz coc verb=death fefe 1 xl=27 -tv
  5. !lm kcgemini xl=14 fecj hp<=0 unique 1 -tv
  6. !lm funkyfelid verb=death 35 -tv
felid ninja challenge
Collect the orb and then die within 30 turns of entering Zot:5
felid reasons
  1. Extra life! You're a member of team cat. You have trouble deciding on a weapon type. You like it when most items are irrelevant to you.
  2. You like automating half the game then winning in 1:05.
  3. You're insane.
  4. Greatplayers.
  5. <Kyrris> I just quaffed experience solely to get an extra life, because I am about to die to poison. <Kyrris> From a needle trap.
  6. 151917 | Zot:1 | HP: 1/135 [black draconian monk/ silver dart (67)]
  7. Stone claw stabbing!
  8. Eating your own corpse
felid unreasons
  1. !lg zhangfei x=dam,hp,mhp 5
  2. The giant gecko bites you. _Ouch! That really hurt!
fencer's gloves
  1. Unrandart +2 gloves {EV+3 Dex+6 Slay+2}. In 0.17, they exchange the slaying bonus for +4 to LBl & SBl skill.
  2. - Level 14.8(24.0) Long Blades
fen folio
Corpse Rot, Stone Arrow, Leda's Liquefaction, Summon Forest, Hydra Form, Summon Hydra
One of three fairly nasty tier 1 demons, all of which can cast torment along with assorted other things. See Brimstone Fiend, Ice Fiend, Shadow Fiend.
  1. the best(/spammiest) invention since ever. telnet termcast.develz.org (FightClub channel) to watch. "!fight cancel" to end a fight that's stalled, or repeat the same command line with "cancel" at the end, e.g. !fight butterfly v butterfly cancel.
  2. Examples: "!fight 20-headed hydra v 10 kobold ; scimitar ego:flaming", "!fight 99 orc v the royal jelly", "!fight electric eel v 10 rat". Note the syntax for some monsters -- make sure you aren't pluralizing, and spell monster names correctly.
  3. PM varmin your !fight requests to reduce channel spam.
  1. Starts with: choice of weapon, scale mail, shield and a potion of might.
  2. Also a monster flag that increases the accuracy of attacks. Monsters with this flag add their HD to melee to-hit (25*hd/10 versus 15*hd/10 for most monsters). They also get 20% extra damage and to-hit to ranged attacks.
fighter reasons
Play a fighter give you a shield, play a fighter is simple!
The Fighting skill gives you a bonus to accuracy and damage in melee and ranged, and improves your hit points by Fighting * (3/2 + XL/14) (see hp). Its effect on your damage is 0.83x the effect of weapon skill (not counting increases in attack speed), so if you want to hit hard then train it too.
fighting bonus
Fighting skill bonus to damage is (40 + 1d(fighting + 1))/40 for unarmed combat, or 2.5% per point, and (30 + 1d(fighting +1))/30 for armed, or 3.33% per point.
The +5 scythe "Finisher" {speed, Str+3}.
Did you mean Fire Magic, Book of Fire or Sticky Flame, which shows as "Fire" status in the HUD?
Level 5 Fire/Conjuration spell. Cannot be evaded. Makes noise. Hits a 3x3 area. Does 3d(3.33+power/6) fire damage.
fire brand
This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments. Using this on a slicing weapon lets it chop off hydra heads instead of making more grow. If you are fighting something cold-blooded, you want freezing aura instead. Gone in 0.15+.
Fire storms you for 8d8 after a delay of 3.5 turns, 45% of which is physical damage. New in 0.17. Renamed to salamander stormcaller, given 2 extra hd, and rF+++.
fire crab
  1. A red t that breathes flame clouds everywhere. Likes to burn all your scrolls. (Except not in 0.15! (They've been added to Lair to make up for it.))
  2. (((They were actually in lair all along, except as a spawn so rare that they practically did not ever exist there.)))
  3. <archl> the other kind of fire crab is just donald trump
fire dragon
  1. Viciously powerful red D which breathes fire for 3d24 damage. Avoid if you lack rF. Corpses can be dissected to possibly produce hides, which can be enchanted to produce fire dragon armour. Was called "Dragon" in ancient versions of crawl.
  2. like an ice dragon, except with ice and fire switched!
fire dragon armour
8AC, 11ER, rF++ rC-. Can be created by enchanting a fire dragon hide.
fire drake
Has fiery breath, deals a lot of damage, and is speed 12.
fire elemental
Fast elemental that trails clouds of fire. Doesn't hit very hard, but in versions prior to 0.15 can destroy your scrolls. Often indicates the presence of Azrael.
fire elementalist
A spellcaster that starts out with some conjurations and fire magic skill and a Book of Flames.
fire elementalist reasons
Sticky flame.
fire giant
  1. Will try to roast you from a distance, which can be very nasty if you don't have fire resistance. Always carries a red-hot great sword.
  2. see the royal jelly[6]
fire magic
  1. Fire magic focuses primarily on dealing damage at distance. See fire magic[2] for a list of spells in the school.
  2. see list of spells by school[6]
fire miscast
  1. 0.16 1: 1-3 fire vortexes / burn scrolls (melt ice in 0.15) (2-14 damage if and only if vulnerable); 2: 5-33 fire damage / 3d14 fireball / sticky flame; 3: 9-41 fire damage and 15-25 turn fire vuln / 3d20 fireball. For earlier versions, see the next entry.
  2. Prior to 0.16, the fire vortexes effect was a random smoke cloud, sticky flame was a miscast level higher, and the level 3 fire miscast effect did not inflict fire vulnerability.
  1. +7 great mace of flaming; rF++, inner flames what it hits.
  2. !lg zermako VSBe Lair:1 1 -tv
  3. The ancient lich explodes!
fire storm
  1. L9 fire/conj spell. Deals 55% resistible fire damage in a large radius and leaves behind fire clouds and fire vortices. Like glaciate, it makes a godawful racket when cast. Smite targeted.
  2. Player fire storm has a limited range, but monsters can target fire storm on anything they can see. Standing at the edge of LOS will not make you safe from Cerebov.
  3. For a demonstration of how to use fire storm optimally, view this: !lm nfogravity br.end=dis 3 -tv:<-4.5:>6.2
  4. see hilarious deaths[79]
fire summon
Summons 1-5 fiery monsters: brimstone fiend, hellion, balrug, sun demon, efreet.
fire vortex
A byproduct of casting Fire Storm. Also in some vaults for some reason.
  1. No-XP stationary monsters other than tentacles and tentacle segments.
  2. see {!vault firewood_loft}
  1. see {crawl confessions[9]}
  2. <fizybubbleh> wow the letters are dancing
  3. <Fizybubbleh> Am I the only one who raises his hand when he casts a spell? as if hes casting it. Or am i weird
  4. <Fizybubbleh> Id splat just thanks to 0 lag
You just cast a spell with no valid target.
flag day
The day our push urls move from gitorious to github. http://www.catb.org/jargon/html/F/flag-day.html
(maces & flails; +0 acc / 10 dam / 1.4 base delay / 0.7 min delay). A mace with a short chain connecting the head to the haft.
flame card
50% fireball, else by power: throw flame, sticky flame, bolt of fire.
flame tongue
  1. Spell which throws a low-power puff of flame two to five spaces. Note that the max range is spell power-dependent - don't expect your fledgling DEFE to fry anything significantly beyond melee. 1d14 at max power. To-hit: 11+power/6.
  2. <ProzacElf> i like flame tongue because it basically integrates the worst features of mdart, sandblast, and shock with none of the advantages
Increases damage by (on average) 25% against non-fire-resistant monsters, 37.5% on rF-, still 12.5% on rF+, 0 on rF+++. Slicing/chopping flaming weapons will cauterize hydra necks, preventing the heads from regrowing.
flaming corpse
Applies sticky flame on melee hit. Fun!
flaming death
  1. see scimitar of flaming death
  2. Can cause sticky flame on hit in 0.15
flash freeze
A conjuration on Antaeus in 0.14 and a random chance per blood saint legendary destruction cast. Needs only line of fire and ignores EV, partially irresistible cold damage, decently hurts. Gives a Frozen status that slows the targets movement for three turns, but also blocks flash freeze being cast on said target.
flayed ghost
  1. Flayed ghosts can deal smite-targeted, irresistible, torment-like damage that heals when the ghost is killed or you stay away from it for a while. Flaying won't reduce HP below 25.
  2. !lg ldf killer=flayed_ghost 1
  1. Level 3 Charms/Air. Grants flight for its duration. Airstrike deals 50% bonus damage against flying targets. Spell removed in 0.17.
  2. <elliott> kryft: think of flight like... <elliott> kryft: a treadmill <elliott> and the treadmill is hovering <elliott> and it goes forwards when you walk on it <elliott> also the treadmill lets you pick up things from the floor
flight card
  1. Card power 0: if you currently can, makes you transform into either spider form or bat form, with the ability to end transformation. 1&2: gives you flight and swiftness. 2: if on a shaft-appropriate level, generates a shaft beneath you (which you can then voluntarily dive down with >). May also make you invisible, 1 chance in (4 - card power).
  2. <johnny0> wooo flight carded my stash
fling icicle
  1. What the hell were they thinking with that name?
  2. see throw_icicle
The biggest stash in the world.
floor god
  1. The god of the floor and what lies upon it.
  2. Like Xom except nicer. Except when Nessos gets a draining weapon.
  3. This god likes it when you wield- or wear-id picked up weapons. This god dislikes it when you pay no attention to unided artefacts.
floor mimic
kinda like a trapdoor spider that appears in pan and makes you press x a lot
  1. see crawl flowchart
  2. did you find hat of pondering -> yes
  3. | |
  4. v v
  5. no -> don't wear hat of pondering
Regards "mormegil" as his canonical netname and uses the fluffy modifier for hysterical raisins.
flying skull
  1. Fast, swarming undead.
  2. Like an alarm clock for Tomb.
  1. Format s=foo queries, see https://github.com/crawl/sequell/blob/master/docs/listgame.md#recognised-keyed-options
  2. The default fmt:"${n_x}${.} $% [${n_ratio};$x]"
  2. Have you considered just turning off all your skills except the one you want the most? To train for instance skill b exclusively, press B in the skill menu.
  3. You can make this easier by adding "skill_focus = false" to your config file.
  4. <SaintGutFree> Focus is the default skill I use when I want some just training in the background
focus card
This card reduces your lowest stat by 1 and increases your highest stat by 1. Only looks at base stats.
  1. Goes in mouth/beak. Without carnivore or herbivore: Meat is 5000 nutrition. Bread is 4400 nutrition. Royal jelly is 2000 nutrition. A chunk is 1000 nutrition. Fruit is 850. Beef jerky/pizza is 1500.
  2. Chunks, rations and royal jellies take 3 turns to eat. Everything else takes one turn
  3. Do not eat a ration right before teleporting, or this will happen to you. !lg jeremie opee zot:5 1 -tv:<0.5
food acquirement
  1. If you worship Fedhas, you get fruit! Vampires receive potions of blood, Ghouls receive chunks, and everyone else gets rations or royal jellies.
  2. Do not underestimate it. See effo[1] for a feasible example.
food clock
In roguelikes like Brogue, food is required to live and only generated upon loading a level, so the 'food clock' forces you to keep exploring the dungeon or starve. Crawl doesn't really have one, because permafood and corpses are plentiful.
food NSA
<evilmike> total nutrition consumed over the game, breakdown of what nurtition was spent on (spells, abilities, time, etc), rations found, rations consumed
food vaults
A series of vaults from which there is a guaranteed vault on D:7-14 which places some food.
The new show_travel_trail option is now the default, showing your footsteps as you go. Set show_travel_trail = false in your rcfile to turn it off.
  1. telnet termcast.develz.org (and then select the letter for FooTV), or http://termcast.develz.org. Do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg or !lm. Cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke
  2. Use -tv:<N to start playback approx Nx before the default start (-tv:<3 to start 3x before normal start), and for milestones, -tv:>N to end playback Nx after normal end, -tv:>$ to end playback at end of ttyrec. You can combine both seek options as -tv:<2:>3
  3. For good fooTV, ??embarrassing deaths, ??hilarious deaths, ??amazing games, ??great near misses
  4. If playback looks weird to you in PuTTY, then try setting the translation to UTF-8 under Window->Translation->Received data assumed to be in which character set
  5. <Kyrris> It's how good players laugh at bad ones. <Kyrris> It masquerades as a learning tool for going in the other direction.
forbidden combos
DgAK DgBe DgCK DgDK FeAM FeAs FeGl FeHu GhTm GrDK MuHe MuTm
forceful dismissal
  1. Level 6 summonings spell which violently unsummons all of your nearby summoned creatures, causing magical explosions around where each of them were. Explosion power dependant on your summons' HD. Not a spell anymore as of 0.17
  2. Only affects summons that are currently friendly, and that you summoned directly (not summons of allies, summons of summons, etc)
force lance
  1. In 0.16, L4 conjurations/translocations spell. Can knock targets up to 4 spaces back, dependent on spellpower. It's also more likely to push heavier targets at higher power. Flying targets are more impacted - they have nothing to brace themselves against. Targets that collide with a solid object such as a wall take extra damage. To-hit: 10+power/7.
  2. In 0.15, a level 5 range 4 conjuration. Deals the same damage as imb. If it injures a target, it attempts to knock them back, which fails if random2(2500) is less than their body weight. There is a 50% chance of a second knockback attempt (so if both succeed they will be knocked back two spaces).
Wood walls are unique to this branch. As the name tells, spriggans keep the verdant rune of Zot here. Don't try to get it unless you are _very_ careful, or you will die in 10 turns. Deprecated branch, no longer appears.
forest drake
tree wyrm
forest fire
When you set fire to trees, it becomes a forest fire! Isn't that nice? Can be set off by lightning bolt, bolt of magma, bolt of fire, or the center of a fireball. Being in Swamp or worshipping Dithmenos will suppress the duration of the forest fire, but Dith will still get mad at you for starting it.
"You seem to have forgotten something": No, you didn't; just a harmless message.
A mutation equivalent to a negative amulet of faith. This is bad. Removed in 0.17.
formacid archaeologist
Upon entering a new branch (including the dungeon) you have to shaft yourself to the last floor [D:$, L:$ etc.] and survive the climb back up.
  1. Ant-people species with permanent stasis, digging and self-shaft abilities, antennae, and human HP/XP and a +1 MP apt. Medium sized, but all weapons are one-handed for them and they have shield penalties of large races.
  2. <rchandra> don't forget to use shafts to go back down after you go up to retrieve an item
  3. !lg clocktower fo vaults 1 -tv
  4. !lg tzer0alt xl=24 vaults 1 -tv:<3.0
  5. http://www.newgrounds.com/art/view/jaona/formicid-fighter
formicid reasons
You want to use a 2h weapon, but don't want to give up your shield. You like digging. You are deathly afraid of slow or paralysis at any cost (see also: formicid unreasons).
formicid unreasons
  1. see haste
  2. see scroll of teleportation
  3. see scroll of blinking
fortitude card
Damage Shaving and a bonus to strength.
  1. https://crawl.develz.org/tavern/
  2. <nyaakitty> It's worse than the wiki because it's actually active.
  3. <crate_> mikee_: what, you dont learn fire storm on your spens?
  4. <eeviac_> sometimes I wonder if these people even like crawl
  5. <ontoclasm> but if you only look at the OP and minmay's first note then it's almost like it's a good thread
  6. https://i.imgur.com/645p32Z.png
  7. What if you're mostly a heavy-armor brawler, but want lich form as a defensive buff?
  8. I think optimal DD at 3runes is DDNe^Chei. easier than makhleb, IMO
  9. Search found 166 matches: diety
  10. draconians dont get gdr which is the main benefit of heavy armour
Current plan: dive to elf:5 for a quarterstaff, preferably using one of 0.8's new quite powerful Mummies.
foul stench
Tier 2 Demonspawn facet. Level 1: rRot, Level 2: sicken monsters and sometimes emit miasma when damaged in melee. Level 3: emit miasma more often.
fo unreasons
{see formicid unreasons}
  1. Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it.
  2. In old versions, quaffing from these had effects, such as removing -cTele on Elf:7.
  3. Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water.
fountain mimic
One of the main dangers faced on the orb run.
Field of view. In simplest terms, what's blocking your sight.
foxfire card
  1. Summons flying things. High power gives more powerful things, increases the number of things and and reduces the chances of things being hostile.
  2. Summon types are: butterfly, insubstantial wisp, bumblebee, vampire mosquito, vapour, yellow wasp, red wasp. Each monster has an individual chance of being hostile. You'll get a warning message if you manage to summon hostile vapours on yourself with no SInv.
  3. Summon ALL the flying things!
  1. Feature requests on ##crawl are usually pithy one-liners that are not meant to be taken seriously.
  2. Feature requests and feedback go on the dev wiki, which is set up for discussions. Mantis, the replacement for SourceForge, is for bug reports and patches.
  3. Commonly contains ideas of such well-thought-out nature as two-headed ogre PC races, cooking, and Natasha to go with Boris.
  4. Crawl-speak for Feature Request, a reference to the development page for Dungeon Crawl Stone Soup where players can add input as to what they want to see in the game. http://crawl.develz.org/wiki/ but please check the archives first, as there are a few ideas that have been posted and rejected many many times.
  5. https://gist.github.com/3914194
  6. phial of floods cools lava to temporary walkable rock terrain
Bad mutation, -10% HP per level
The plural form of France, bearing a deep facial scar. Buffed in 0.12 to have a meaner spell set: throw icicle, summon demon, haste, and iron shot. Now hasted, earlier, slightly weaker Frederick.
A wandering demon-summoning Romeo, looking for Frances. Spells: pain, summon demon, smite, animate dead, abjuration, and healing. Gone since 0.8.
  1. A svelte fighter-mage demigod, wearing a gold-rimmed monocle. Spells include: mystic blast, bolt of cold, iron shot, and spellforged servitor. Formerly known as Adolf.
  2. <ktgrey> that was anticlimatic mr. casts spells at the same strength as cerebov
  1. A level 1 spell found in the book of Frost that never misses its target, but only has a range of one. It ignores the target's AC, bypassing damage reduction. It also can slow cold-blooded enemies, making it useful all the way through Lair. There's some sort of semi-stun that paralyses for a fraction of a turn depending on power. 1d13 at max power. Doesn't stun in 0.17+.
  2. Non-cold-resistant creatures are stunned for random2(2 + power/5) tenths of a turn; power caps at 25 for a maximum of 0.6 turns. The duration is doubled for cold-vulnerable creatures.
Increases damage by (on average) 25% against non-cold-resistant monsters, or 37.5% on vulnerable monsters. Also slows cold blooded monsters. Still increases damage by 12.5% against monsters with rC+.
freezing aura
Bestows a temporary freezing brand on a weapon. Works on the same weapons that fire brand does, and slows cold-blooded enemies like the freeze spell. If you are fighting a hydra with a chopping or slashing weapon, you want fire brand instead. Books: Ice, War Chants. Gone in 0.15+.
freezing cloud
  1. Fills 8-10 squares (by flood fill from the target point -- this can be manipulated, as it won't fill a square that already has a cloud) with clouds doing cold damage. (Conjurations/Ice/Air 6).
  2. kills things dead, but lasts for a long time after everything dies, so prepare to have a picnic waiting for it to clear.
  3. Sorbius: I imagine the dungeon is just hot as hell and the monsters are like, hell yeah AC! and then realise way to late what's really going on
freezing wraith
Hits you. Freezes you. Doesn't drain you. Slows you in melee.
Temporarily forces an enemy to attack anything nearby (turning them neutral during the duration). If they are natural holiness, they also get might and haste. Caused by needle of frenzy and discord. Does not work on monsters with plant int.
frost card
By power: throw frost, throw icicle, bolt of cold.
frost covered statue
A statue that throws frost at you. Guards certain out-of-Temple Vehumet altars.
frost giant
A giant that seems to emit a blue aura of winter frost. Channels frost into bolts and throws them at you, and is armed with a battleaxe with a similar blue glow.
invisibility in book we're carrying, ring of flames in book for rF++, we have more int than is good for us... become a mage?
fruit acquirement
Gives ~14 fruit on average.
A fight simulator in wizmode, accessible with &f and &F. See {!source fight_simulator.txt} for the fsim help.
for some value of
Faster Than Light, a spaceship simulation real-time roguelike-like.
Abbreviates a race/class combination. Example usage: !ftw Troll Berserker
fuk da sac
  1. http://bit.ly/1bHFx6X
  2. Miyamura the Plane Walker (L27 SpEn of Ashenzari), slain by Fagh the pandemonium lord on Zig:24 on 2014-12-20 15:38:24, with 880647 points after 118829 turns and 12:43:48.
  3. S - the +10 greatsling "Cialis" {freeze, Dex+5}
fulminant prism
  1. Level 4 conjuration/hexes. Conjures an explosive prism at a smite-targeted location which will detonate with a radius-2 explosion after 2 turns, dealing considerable non-elemental damage.
  2. The prisms are very fragile and if destroyed prematurely will result in either a smaller, weaker explosion, or no explosion at all (if they are killed immediately after being created).
fulsome distillation
Old spell in ancient versions of crawl, distilled into oblivion in 0.12.
You sometimes make clouds of smoke when you move.
  1. <bmfx> Your hands twist into claws. The +2 pair of gloves of Fun {+Blink +Inv Slay+1} falls away!
  2. <Azzkikr> YAY <Azzkikr> i died again
  3. see fun with your own corpse
  1. <fungee> octopodes in trunk?!!? <MarvinPA> octopodes <MarvinPA> in trunk <Henzell> Fungee the Summoner (L14 OPSu), worshipper of Nemelex Xobeh, quit the game on Lair:6, with 47902 points after 42277 turns and 3:16:12. <MarvinPA> haha i did just say they're not playable online yet <MarvinPA> that might have been a little premature :P
  2. Huge secondary Touhou fan. http://www.youtube.com/watch?v=unRPhNH-YWo
A non-interactive plant in the dungeon. Nothing special about it, except that it can block an oklob plant's LOF.
fungus form
A bad form. You become a wandering mushroom! Permanent confusing touch, can't move with enemies in LOS, rPois, rN+++. Can't cast spells, eat, drink, wield or evoke wands.
funny messages
  1. You have gained Spellcasting skill! You're starting to get the hang of this magic thing. The kobold looks frightened! _The kobold blubbers, "Mommeee!"
  2. I'm sorry, level 27 is as high as you can go. With the way you've been playing, I'm surprised you got this far.
  3. You dice the ogre like an onion!!!
  4. You spit the hog like the proverbial pig!!!
  5. Something frightening happens. Nothing appears to happen.
  6. The exploding dart explodes!
  7. You freeze the imp. The imp is frozen!
  8. An unseen horror comes into view.
  9. < Nomi> Your burning bush burns!
  10. f _ wandering mushroom (wandering)
  11. Some lava, spattered with blood.
  12. Your ice beast shivers with cold.
  13. <minqmay> _Death has come for you... <minqmay> _The reaper shouts, "I have come for you, minmay!"
  14. The komodo dragon bites the fungus! The fungus looks sick.
  15. You miscast Ozocubu's Armour. Frost covers your body.
  16. The vault guard hits you but does no damage. You writhe in agony.
  17. An electric eel bursts forth from the water. - electric eel (sleeping)
  18. The orc priest calls down the wrath of Beogh upon the orc warrior. The orc warrior is healed somewhat.
  19. You hear words spoken in a strange and terrible language... You hear the tinkle of a tiny bell.
  20. You open the door. 2 Hell Sentinels come into view. You close the door. You feel sick.
  21. <Piginabag> You are being weighed down by all of your possessions. F - Sif Muna's Almanac of Lethal Weightlessness
  22. You kill Eustachio! The orc cheers noisily.
  23. Something steals your book of Burglary!
  24. The rat is too close now for your liking.
  25. Some lava, covered with mold.
  26. The battlesphere stumbles backwards!
  27. Are you sure you want to win?
fun with your own corpse
  1. 1. qwqw the Grave Robber (L4 FeNe), slain by a felid zombie (animated by the player character) on D:1 on 2010-10-17, with 99 points after 3994 turns and 0:08:48.
  2. You finish ripping the felid corpse of turnerjer into pieces. You enjoyed that. u - a chunk of felid flesh
  3. see heroic deaths[2]
+1/+2/+3 AC, 0/0/+1 rC. Beware of furry conventions, though. Fortunately, tail is not included.
seeugly thing
future of crawl
<wheals> If you want a picture of crawl's future, imagine PleasingFungus shaking his head -- for ever.
  1. g (g)rabs an item from the floor, or brings up the pickup menu. G (G)os a place of your choosing (autotravel menu). g (monster glyph) is a goblin or gnoll-type creature (see g[2]). G (monster glyph) is an eyeball-type monster (see G[3]).
  2. Goblin or gnoll. Both of these classes become fairly weak before lair, but gnolls are not to be underestimated in the early dungeon. Goblins are cannon fodder unless have well-branded weapon. Gnolls:gnollgnoll sergeantgnoll shaman. Also uniques:crazy yiufgrum Goblins:goblinhobgoblin also uniques:IjybRobin. Also dwarven uniques:WiglafJorgrun.
  3. An eyeball-type monster. All except Ophan are passive to followers of Jiyva. Eyeballs are weak on their own, but use effects that may disable you. Ophan are rare outside of holy-pan and use holy flame attacks. Most notably the Shining eye gives bad mutations. See Giant eyeball golden eye eye of draining {eye of destruction} great orb of eyes.
gambler's fallacy
  1. Given a long string of independent events, having lots of positive events in a row does not increase the chance that the next event(s) will be negative, and vice versa.
  2. To be clear, the fallacy is NOT believing gambler's_fallacy[1].
game design
  1. < _Jeff> dpeg: This is why you have to run everything past the powergamers and let them break it first :P
  2. <+evilmike> Wensley: ideally, you should make levels that kill players, not levels that make players want to kill themselves
  3. <kryft> I'm inspired by recent developments in Finnish tobacco law
  1. <gamefreak264> I can get really icky if no one is watching
  3. Is popular!
  4. Is rivals with both monky and casmith789. At the same time!
  1. Crawl dev. See gammafunkrc and http://twitch.tv/gammafunk
  2. Current plan: demonic shield that retaliates on block with fire/ice/drain/iron shot/hellfire(rare) upon block (and possibly on explosion with flat chance) for ranged and by devouring monster, leaving only possible bones/hide based on an HD check.
  3. speedruns: MiBe^Mak DEFE^Veh HESu^Sif DESu^Sif
  4. <Sequell> 813. [urune=15] gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34.
Lua code for randomizing player tiles (RandomTiles), setting skill targets, loading default skill settings/target, bread swinging, and others: https://github.com/gammafunk/dcss-rc
  1. A race good with fighting, armour, stealth, and earth magic, and bad with air. They have rRot, halved torment damage (like statue form), shatter/LRD vulnerability, low hp, +2 AC, and gain 0.6AC per level and intrinsic flight at level 14, making them the tengu of AC and earth.
  2. Can spawn in mid D, and are buffed with weapons and 3d12 stone arrows as a breath weapon.
  3. see stoneskin[2]
gargoyle reasons
You can't win any other race.
  1. A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors! HD 20 means he has a 95% chance of just ignoring your mephitic clouds. Has a hat, sometimes the hat of pondering.
  2. Gastronok has been unjustly deprived of his 150 damage. Please multiply any damage you take from his melee attacks by 3.75.
  3. see guru_wisdom[3]
  4. <mikee_> you can 'kill' gastronok by walking out of his los
  5. http://i.imgur.com/Vxi0h.png
  6. http://yafgc.net/comic/2260-helix-troglodytus-carniverous-ingens/
  7. http://i.imgur.com/BjEgHRp.png
  8. http://i.imgur.com/b6eyg1x.gif
hangedman's perpetual late portal vault project. first rough drafts available at http://pastebin.com/raw.php?i=pjYEtDCG
gauntlets of war
An unrandart: +3 gloves with Slay+5
You can't shoot at gazebos.
  1. Type Gd1 to win after you pick up the orb.
  2. gd0 is even better
Game Design and Discussion forum on Tavern: https://crawl.develz.org/tavern/viewforum.php?f=8
  1. "Guaranteed damage reduction" versus melee attacks, conferred by body armour. Monsters do not have GDR, only players. If you're making equipment decisions based on this, please reconsider.
  2. If your AC roll is less than 14*sqrt((body armour base AC)-2)% of the monster's maximum potential damage, then it is raised to that amount (except that it can't be raised above AC/2). Maximum potential damage = monster damage + weapon base damage. Gargoyles get a bonus of 5 to the base AC value used here.
  3. Dragon form has 34% GDR. Tree form has 48%. Statue form has 39%.
  4. robe/animal skin=0% leather=14% troll leather=19% ring/steam dragon=24% scale/mottled=28% swamp=31% chain/fire=34% ice=37% plate/pearl/storm=39% gold=44% crystal=48%
  1. The branch of hellfire. Home of Asmodeus and the obsidian rune. Lots of lava, sticky flame, and hellfire. Highest concentration of Fiends in any branch; High HP is recommended here.
  2. Gehenna 7 is a fortress with a moat of lava. Entrance through moat on other side of where you enter the level. Lots of molten gargoyles, lava denizens, and Fiends. Asmodeus hangs out in the fortress, guarding the Obsidian Rune of Zot.
  3. If you can fly and destroy stone, there is translucent stone past the lava lake on either side of the moat providing a possible alternative entry in at least one layout of Geh:7
gehenna strategy
!lm drke hodk geh:7 2 -tv:<0.7:>0.01
gelatinous body
  1. It's like scales but not actually scales. Gives +AC.
  2. Strawberry flavour.
gell's gravitas
L3 (L5 in 0.16-) Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. Affects a larger area with more spellpower.
  1. Roka, Xtahua, Nikola, and Mara are all guys.
  2. Female uniques: jessica psyche josephine agnes maud louise frances margery erolcha erica tiamat ereshkigal roxanne sonja ilsuiw nergalle kirke duvessa enchantress nellie arachne natasha vashnia
  3. see lugonu[3]
Unofficial challenge to ascend while only training Fighting and Spellcasting; rather than any specific weapon or spellschool. Recommended start: OgWz.
genie card
50% of the time, acts like a scroll of acquirement. The other 50% of the time acts like either a potion of decay or degeneration.
  1. Monsters are arranged into genera (plural of genus). Monsters in the same genus are represented by the same letter. The main game significance of this is that different monsters in the same genus won't be distinguished by Detect Monsters.
  2. Monsters of the same genus will also move aside to make room for one another, and will cast beneficial spells at one another.
  1. The guardian of hell, holding the key to enter the four hells. Note that Geryon's musical skills are hindered by silence. In 0.14+, the Hells can be accessed without killing Geryon or blowing his horn.
  2. Even with reaching attacks and summoned tramplers, still acknowledged by most as a wimp.
  1. <G-Flex> Wensley: someone who complains as much as me can't be that resistant to change!
  2. Argues with himself.
  3. <G-Flex> I'm a transhuman so I dont have gender
  4. <G-Flex> Starting an FE can be a little annoying because all you can do is hurt things with fire.
  5. <G-Flex> google "density of water" on google
  6. see desperate[22]
  7. <G-Flex> like my ridiculous sex dice program I wrote while in a confused state of mind
gh guide
Worship Makhleb. Eat chunks to heal. If you run out of chunks, hit things to make more chunks.
  1. Ghosts get damage, hitpoints, resistances, speed (not move delay), and spells very closely based on the former adventurer. All player ghosts are immune to poison, asphyxiation, torment, and negative energy.
  2. Ghosts don't follow you down/upstairs. They are doomed to forever haunt the level. Ghosts don't appear on D:1, D:2, or the Temple.
  3. see ghost words
  4. see ghost_words [2]
  5. http://crawl.develz.org/morgues/0.8/banei/morgue-banei-20110619-030928.txt
ghost crab
A fire crab with ghostly flames instead of firey ones. Lives in Swamp.
ghost damage
  1. Take the weapon *base* damage, call it D. Add 4 * weapon skill * D / 100, call it D'. Add D' * fighting / 30, call it D''. Final Damage: figure is D'' + str/4, with a maximum of 50. Note that enchantment is IGNORED.
  2. For unarmed combat, D' is Unarmed skill + 4 + (XL only with claws). For nonweapon, D' = 4.
ghost-faced bat
A spectral bat with a different name. Friends with ol' dirty bat, raekwon the bat, and the method bat.
ghostly fireball
Like a fireball, except partially resistable by rN and checks only half AC. Heals undead caught in the blast instead of hurting them (3d10 for monsters, 2d9 for players).
ghostly flames
Makes clouds which deal negative energy damage and spawn spectral things.
ghost moth
  1. Fast, invisible, poison-resistant moth which gazes at you to drain MP and attacks you to drain stats and inflict poison. Found in Zot and in spider zig levels. They can also appear in the Spider's Nest, especially the last level.
  2. Does not see invisible, so you can turn invisible to avoid the MP drain, but it can still drain you while you are invisible if it remembers your location.
  3. You feel you are being watched by something.
  4. <sky__> i find it amazing that ghosts moths can't see invisibl <crate_> how do they mate
Griefer account originally created by cbus to persecute the dungeon with powerful ghosts.
ghost spells
  1. Slots1/2: LCS, FStorm, Glaciate, CLightning, BDraining, Agony, Disint, LBolt, Airstrike, Sticky Flame, MBlast, IOoD, BMagma, Icicle, BFire, BCold, Fireball, DFireball, VenomB, Iron Shot, LRD, Stone Arrow, Force Lance, Discharge, Dazzling Spray, TFlame, TFrost, Freeze, Pain, Sting, Shock, Sandblast, Magic Dart, Hibernation, Flame Tongue, Corona.
  2. Slot3: Torment, S.Greater Demon, Dragon Call, S.Horrible Things, S.Hydra, S.Demon, Haste, Silence, Battlesphere, S.Butterflies, S.Elemental, S.Swarm, Monstrous Menagerie, Swiftness, S.Ice Beast, Animate Dead, Twisted Resurrection, Invisibility, Call Imp, S.Small Mammal, Malign Gateway, Controlled Blink, Blink.
  3. Slots4/5: Shatter, Agony, Banishment, Freezing Cloud, Refridge, Toxic Radiance, Mass Confusion, Englaciation, Dispel Undead, CBL, Paralyse, Confuse, Meph, Slow, Petrify, Polymorph, Teleport Other, Dig, Corona. If still empty, grab more from slots1/2 list.
  4. Slot6: Teleport Self, Blink.
ghost words
  1. pre-0.17 ghost titles by XL: 1-3 weakling, 4-6 average, 7-10 experienced, 11-15 powerful, 16-21 mighty, 22-25 great, 26 awesomely powerful, 27 legendary
  2. new ghost titles by XL: 1-3 weakling, 4-6 amateur, 7-10 novice, 11-15 journeyman, 16-21 adept, 22-25 veteran, 26 master, 27 legendary
  1. Player ghouls have claws 1 (see unarmed combat), rN+++, rC+, poison and torment immunity. They also rot over time. Eating chunks can cure rot and/or restore HP. Monster ghouls are quite powerful, have a ton of HP, and rot you.
  2. Spells player ghouls can't use: revivification, death's door, stoneskin, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect such as cure poison.
  3. You smell decay. Yum-yum.
ghoul reasons
  1. Strong unarmed melee, high HP, and undead resists. Also good at eating!
  2. Weapons are for cowards. Real men use their hands.
  3. You can eat shadow dragons!
  4. You can eat ghouls!
Also a strange "experimental" 4.1.2 species
giant amoeba
  1. A midgame monster which leaves a poisonous corpse. Not very hard for when you meet it and no special abilities. Notable for being (if you're poison resistant) one of the few things to eat in the Slime Pits. Gone in 0.14.
  2. sorear prefers Polymorph Other. slime creature -> ice dragon is common and produces lots of clean chunks. Also, this way you don't have to fight pan lords.
giant blowfly
A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it. Died out when giant mosquitoes became vampire mosquitoes in 0.7.
giant club
  1. (maces & flails; -6 acc / 20 dam / 1.6 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls.
  2. A REALLY heavy piece of wood. Good.
giant cockroach
It's large, it's disgusting, it moves fast, it doesn't hurt much. A good stomp should kill it. And it shields you from trog wrath.
giant eyeball
  1. While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar.
  2. Completely neutralized (for the duration of the effect, anyhow) by turning invisible, since they can't stare at you if they can't see you.
  3. Its gaze doesn't need line of effect, just like smiting. Confusion doesn't stop it from gazing at you! Even magic resistance will not save you! If you're really at risk because one of these has showed up, and you can't escape, you could try something with generous targeting, like airstrike or bolts.
  4. !lg Siveran char=KoAr killer="acid blob" 1 -tv
  5. The giant eyeball evaporates and reforms as a gnoll! _The gnoll picks up a wand of paralysis.
giant firefly
like a killer bee but pathetic and with no poison. has high MR though! can use warning beacon
giant frog
  1. generic melee guy that moves faster than you
  2. Even faster in water!
giant gecko
  1. Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana.
  2. Surprisingly strong in 4.1 - I'm not joking.
  3. Since it has clinging, it gains suction while adjacent to walls
giant leech
A swamp monster with a vampiric attack.
giant mite
  1. A creature that's almost dangerous but not quite. Can poison you, though, and hey, 10+ exp!
  2. Mite be dangerous if you're careless.
  3. This creature won't kill you in one turn, but a hill Giant Mite.
giant mosquito
Can make you sick with its attack, only a threat if you're trying to wait out poison.
giant newt
  1. The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong.
  2. Beware! It swims!
giant orange brain
  1. Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally.
  2. http://i.imgur.com/Mc0mT.jpg
streak FeFi FoVM
giant spiked club
  1. (maces & flails; -7 acc / 22 dam / 1.9 base delay / 0.7 min delay; two handed). A giant lump of wood with sharp spikes at one end. The only playable races that can wield giant spiked clubs are Ogres and Trolls.
  2. You crush Tiamat like a grape!!!
  3. a - the +3,+5 giant spiked club "Agagh" (weapon) {holy, Dex+4 Int+2} <wheals> "agagh" sounds like a noise someone makes when they get hit with a giant spiked club
  4. see epic_bugs[16]
giant spore
  1. Explodes when killed or next to you to do 3d15 damage and conf you. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of felids.
  2. Giant spore explosions may cause ballistomycetes to grow.
  3. sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31.
Proved beyond any reasonable doubt that he is oooold: Did the Pawlowian trigger of "push turtle" --> "Mario!"
  1. Readonly: git clone https://github.com/crawl/crawl.git Web interface: https://github.com/crawl/crawl
  2. https://crawl.develz.org/wiki/doku.php?id=dcss:help:git
git branch
  1. Hear about a a new source code "branch" you want to try out? If you can already compile Crawl, here is a git command to access it: 'git checkout -b FOO_BRANCH origin/FOO_BRANCH'
  2. You can also type %branch FOO_BRANCH in IRC, and Cheibriados will give a link to a log of the latest commits in that branch.
The site that hosts the crawl git repository at https://github.com/crawl/crawl
gitorious admins
dpeg, jpeg, due, galehar, Keskitalo, kilobyte, Grunt
  1. http://s-z.org/crawl-stats/ — updated infrequently
  2. https://github.com/crawl/crawl/graphs
  3. http://www.openhub.net/p/stonesoup
  4. Sunday is not a day of rest, but August is: http://s-z.org/crawl-stats/activity.html
The replacement for Ice Storm in 0.14+, firing a cone of cold that does the same damage as ice storm in the first five squares, the damage falling off after that. Like its predecessor, is L9 Ice/Conj and leaves freezing clouds. Turns killed monsters into blocks of ice and slows down the survivors.
Starts with: choice of weapon(can pick quarterstaff), leather, helmet, nets.
gladiator reasons
  1. Like fighters, but better.
  2. see quarterstaff
  1. (polearms; -3 acc / 15 dam / 1.7 base delay / 0.7 min delay; two handed). A pole with a large, heavy blade on one end. Glaives chop hydra heads.
  2. see halberd[2]
glaive of prune
  1. +12 vorpal purple glaive. Unfortunately will *not* turn you into a prune, even if you are a scummy.
  2. Zin still hates the weapon, though.
  3. <giantbat> GOD HATES FIGS
  4. v - the ring "Prunes" {MR Dex+3 Dam+4}
glaive of the guard
+8 glaive of the Guard {elec +5 AC SInv +Rage}.
An ability grey elves received in old versions of crawl at xl 5. It tried to confuse, paralyze, charm, or scare nearby humanoids. It sucked.
  1. chalk the Slicer (L10 KoBe), worshipper of Trog, forgot to breathe caused by an orange crystal statue on D:8, with 3097 points after 11144 turns and 0:34:15. <chalk> Without my glasses on I mistook it for an orc
  2. <minmay> man I need to get some glasses, I'm playing tiles and I just mistook a blue potion for a naga barding
  3. <bmh> shit. That was a crocodile and not a newt.
  4. <Kvaak> oh no wonder this hydra won't die, it's actually a plant
  5. <Sizzell> minmay the Slasher (L7 DsDK), worshipper of Yredelemnul, slain by Grinder on D:5, with 613 points after 6642 turns and 0:12:02. <minqmay> ok, so playing crawl without the ability to read the text is difficult
gloorx vloq
Guardian of the dark rune of Zot. Speed 20 with orb guardian-like melee and casts poison arrow, miasma, torments, bolt of draining and dispel undead. His level is full of executioners and diagonally tiled wall patterns. Resists all but fire.
Armour for your hands. +1 AC. You can't wear gloves if you are large, little, or have claws 3. Ghouls can wear gloves, but their bonus claw damage is taken away while wearing them.
gloves of archery
Glove-slot armour providing +4 slaying for missiles; applies to all missiles including those simply thrown.
gloves of strength
Gloves of strength add +3 to your strength. Good for you. There's not much else to know about them.
glowing shapeshifter
Like a shapeshifter, only even worse - it changes much more often.
Glow as much as possible all the time. pw: robin
glyph reform
  1. Many monsters were re-glyphed for console players in 0.15. Employed draconians to q; Immobile plants/fungi all to P; Mobile plants/fungi all to f; Tengu to Q; All derived undead to Z; Drakes to k; Non-unique humans to p; Most flying insects to y; Slugs to w; Dwarves to g; ghosts to W.
  2. To continue using the old 0.14 glyphs, add this line to your config file: include += 0.14_monster_glyphs.txt
  3. Z giant gecko skeleton (wandering)
  4. <Red_Bucket> Why is this berserk killer bee breathing fire at me?
  1. http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs
  2. see glyph_reform
< Gmork> sandblast won't get me through 3 rune and zot?
gmos challenge
Successfully proc a gmos. Completed by: mikee, jeanjacques, elliptic.
gmos guide
<Nomi> go tso <Nomi> and get haste and statue form <Nomi> and stoneskin
  1. Present in packs, and predominantly packs punishing polearms of pugnacity. Possess prudence! Possibly provides pnets.
  2. What do you call a dog that walks on two legs?
gnoll sergeant
  1. Stronger version of a gnoll. Comes with a "good" spear, armour and shield or buckler. 1/3 of the time, spawns with a potion of hw/curing (coinflip), so you might want to inscribe potions dropped by this mob.
  2. <Qwertycoatl> Heh. "pulsating lump sergeant"
gnoll shaman
A gnoll that can haste others and heal. Also has petrify in 0.9-0.13.
Woohoo, earth aptitude of 60, but spellcasting of 156. Least played and won race as of 0.4.5. They were cut and replaced by Deep Dwarves.
  1. One of the three main causes of early-game demonspawn death, though many PCs will practically laugh them to death. Generated occasionally with slings, which make for nasty surprises.
  2. Occasionally goblins have slings. These goblins can be fatal. Don't laugh until you have survived. !lg faze killer~~g ckaux~~ex 1 -tv:<0.2:x0.5
god gift
An item gifted by a god. Not all gods gift items!
Yet another roundrobin on CBRO. The rules for godrobin are simple. You have to be playing an experimental god.
  1. '?' '/' 'G' for a complete list (in game). Type "??<full god name> reasons" (in IRC) to get a list of reasons which might motivate you to worship that particular god.
  2. Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Qazlal, Ru, Sif Muna, Trog, Vehumet, Xom, Yredelemnul, Zin, the Shining One.
A sprint where the Crawl god figure as monsters.
go kiku
go casmith789
Found on the floor, used in shops to buy stuff. Zin takes tithes, and Gozag lets you exchange gold for divine assistance. Doesn't count toward your score (but it used to.)
gold acquirement
  1. Gives 10*(20+1d20+1d8*1d8*1d8) gold. (Min=220, Max=5520, Mean=1218, Median=880, Std=911) - http://anydice.com/program/3a67. Gold from acquirement gives less Zin piety than other gold; the relative reduction in piety is bigger the larger the gold pile is.
  2. (3:08:51 AM) m0ng: scroll of retirement
  3. <TGWi> I bought a scroll of acquirement for 364 gold <TGWi> and acquired 350 gold
  4. [21:34] <Zeor> p - a scroll labeled PILE CA SHE [21:35] <Zeor> ... pile cashe scroll was acquirement
gold dragon armour
  1. 12AC, 23ER, rF+ rC+ rPois. Can be created by enchanting a gold dragon hide.
  2. The chance of any particular randomly generated armour on D:1 being GDA is about 0.00873%.
  3. <nht> stands for goddamn awful now
  4. http://dobrazupa.org/morgue/darkli/morgue-darkli-20130616-213054.txt
gold dragon hide
  1. 6 AC, 23ER, rF+, rC+, rPois. Can theoretically drop when you chop up a golden dragon. Try enchanting it.
  2. see gold dragon armour
golden chain mail
Once upon a time it was always Lear's chain mail. Now just a standard randart.
golden dragon
A dragon that breathes bolts of fire and cold, and big clouds of poison. Less HP than a shadow dragon! Also see gold dragon armour.
golden eye
Come in packs! Confuse (checks MR)! Tiny! Fast! Also, they blink (getit). Can't see invisible.
A magically animated servant. Often outlives its master, and can end up in the bottom of the sea, waiting for the proper time to finish its mission. During that time, ship anchors falling through the water are good entertainment and provide excitement.
goliath beetle
A very slow, yet reasonably dangerous creature. Do not stand and fight if you are not prepared for melee. You may want to instead take advantage of its slow speed by stepping back when it moves and striking when it cannot, or take advantage of its low MR with a confusion or paralysis wand. Removed in 0.17.
<golms> I love escalators. But people should realize it's not so you can be lazy, it's so you can get there faster. You can still walk on them people. You don't need to stand still.
gong sounds
Anonymous 03/26/12(Mon)13:18 No.2506850 Dungeon Crawl Stone Soup is the only Roguelike worth a damn, fuck off and die.
  1. do not question goodchar
  2. <Henzell> The RNG chooses: OgTh.
  3. <Henzell> The RNG chooses: TeCr.
  4. <Wenzell> The RNG chooses: MuPr.
  5. <Nethris> wait, why is the only suggested Dj combo DjCK?
  1. beem.is_beam = false
  2. maybe_bloodify_square
  3. if (sanity >= max_sanity) break;
  4. grep -i //.*why.*? *.cc
  5. if (need_for_greed)
  6. bool is_any_item(const item_def& item) { return true; }
  7. http://en.wikipedia.org/wiki/Fast_inverse_square_root#Overview_of_the_code
  8. bool ensnare(actor *fly)
  9. // Don't generate randomly - should be rare and interesting. case POT_DECAY:
  10. extern CLua dlua;
  11. case SP_OCTOPODE: return "Wriggl";
  12. https://twitter.com/crawlcode
  1. Autoexplore.
  2. Autotravel.
  3. Non-instant teleport.
  1. In a very short time I will be stepping across the line of Conflict of Interest, and I need to know how to withdraw from this community with confidence.
  2. Request #2: With all due respect I had asked to be REMOVED from this discussion board due to conflict of interest. Could someone please do so or tell me how to do so???
good excuses
  1. randomised energy
  2. circular los
  3. I got used to spriggan metabolism
  1. I should have known better, that strategy came from the wiki
  2. Has anyone else noticed ice beasts doing less damage than normal in the latest trunk? Seriously, they can hardly hurt high-AC enemies anymore. Summon Ice Beast is now near-useless as an anti-hydra and anti-bee weapon now, and it's easily outperformed by CCF.
  3. Normally hogehoge=13, but 13 is easy if you choose right circumstance, so I recommend hogehoge=10.
good gods
  1. Elyvilon, the Shining One, Zin. Switching between them sets your piety to half of your old piety instead of the normal 15 (unless that would be below 15).
  2. They're false gods, as proven by the fact that those who went to the afterlife (ghosts) dump these three but not any other god.
good ideas
  1. see bad ideas
  2. https://img.ie/images/2015/08/16/962c60014422b8f3ff9bf0c0a4e9f4f6.png
  1. <ophanim> and the best unarmed god in the game tends to be kind of anti-ds :| <SwissStopwatch> makhleb is anti-ds!?!?!?!?
  2. <blackcustard> see when you play on the server you get to worship a second god called ##crawl, which is actually composed of several monkeys that know about crawl and will sometimes help you, but sometimes laugh. it's a little like xom but with fresh lines
  3. <ontoclasm> i'm drawing an elf princess statue
good item
In des syntax, an item of random type with MAKE_GOOD_ITEM quality, which is similar to acquirement but not based on the player's attributes.
  1. 0006649: jorgrun replaced by a chaos butterfly
  2. Search for the reports of the user "Thrall". Example: https://crawl.develz.org/mantis/view.php?id=6767
  3. <Cheibriados> Forest unique "Pan" named after branch Pandemonium <https://crawl.develz.org/mantis/view.php?id=7168> by chris
  4. Gloorx Vloq spawned on D:9 (might have been a hobgoblin) <https://crawl.develz.org/mantis/view.php?id=7348> by Arrhythmia
  5. 0007156: Merge kobolds and halflings to Sludge Dwarves
  6. 0005611: Received +3 lightning scales {sslith, rElec} barding as NaSt.
  7. 0006122: Map in the form of a swastika
  8. 8392: Being unwillingly polymorphed into a bat as a vampire while full gets you permanently stuck in bat form
  9. # hail gay satan
  10. Happy Five Year Anniversary!
good names
  1. the +3 helmet "Brick" {Dex+3}
  2. the +4,+3 great mace "Kilit" {slay orc, rN+ MR SInv}
  3. 134438 | D:8 | Noticed Fear the pandemonium lord
  4. Ponce the Spear-Bearer (L16 DGCr) entered The Chambers of Gutaxe the Cloud Mage on turn 50708. (Vault:6)
  5. <TGWi> - a scroll labeled MUUTATATOTOTS
  6. 166524 | Zig:25 | Noticed Ogremaet the pandemonium lord
  7. <nht> q - 2 scrolls labeled MOMMYXOMUHU
  8. <MarvinPA> & _ Chunky Nibue (sleeping) <MarvinPA> something about tentacles and it hungering for my soul
  9. You see here: Kill the pandemonium lord
  10. <minqmay> t - a scroll labeled UMUTO QUACK
  11. Hero shouts, "Quit, thou corroded moldwarp corpse eater!
  12. Found Riot's General Store. b - a cursed +0,-3 giant spiked club 1 gold c - a book of Control 1235 gold d - 6 +0 darts of dispersal 34 gold
  13. <instar> _You see here a scroll labeled THE GIAGGOSTUONO.
  14. the ring of Bling {SustAb rF++ MR Dam-4}
  15. Chef moans, "I shall feast on thy spirit!"
  16. Mama has a muscular body with huge, bat-like wings. It is surrounded by a sickening stench.
  17. 77257 | D:18 | Became a worshipper of Jiyva Jiyfa the Shapeless
  18. 79197 | Zot:3 | Killed Brain the pandemonium lord
  19. the amulet "Doge" {Cons +Blink +Inv rC+ Str-1 Dam+4} http://i.imgur.com/sx6LgXt.jpg
  20. 33263 | Orc:4 | Found Gradius' Weapon Shoppe.
  21. 56089 | Vaults:4 | Found Threat's Antique Weapon Boutique.
  22. a - [Bazaar] Weppon's Book Shoppe
  23. Welcome to Traash's Antique Armour Shop!
  24. <NilsBloodaxe> U - the +12,+8 sling "Urinal" {flame, rF++ Stlth--}
  25. the +8,+9 flail "Meth" {vamp, +Blink rElec rPois}
  26. <Grunt> Here: Zots the pandemonium lord
  27. Thor growls, "Return whence thou came, thou droning weeb-spouting hugger-mugger!"
good players
<penciltax> im gonna eat and come back to this lol <eb_> the mark of a good player
10 or more wins.
  1. yeah i hear that, such as,for example, i havent actually ascended with hte orb, but ive had like 3-4 characters where i died in vaults but you know, i count them as wins because the character was (imho) capable of doing zot.
  2. So I've beaten Crawl three times now with three builds. I'm hoping to finally do a full 13-rune run.
  3. i too personally know in irl some real amazing dudes, at crawl, they are like 4-5x times better than elliptic at least. and they all say that minotaur enchanters are super easy, and that if you play a minotaur enchanter and lose, well, your a big noob. none of them play online though for reasons which i wont elaborate on right now
  4. i foind exploit for crawl ,i made a hill orc fighter and moved around the map hitting monsters with an axe until they died. i gained several expeirence levels in this fashion
  5. macro half the keys on your keyboard to aa and the other half to firestorm and hammer the keyboard wildly with your fists
  6. hey check it out im going play MiBe and wear a +0 leateher armor instead of this enchantable plate armor, its my Playstyle you see. whoa hold up what do you mean im a retard?? you cant say that im wrong in an absolute sense.
  7. Have you tried the walking away spell?
  8. I used Disaster Area (see the new god Qazlal) on the 3rd floor of The Tomb. I think I killed 37 mummies in one turn and they death cursed me to death. I had rN+++ but I'm not sure how (or if) that factors in.
  9. (Please note that, for real-life religious reasons, I was advised not to "worship" an in-game "god". I'd rather gain eternal reward in the afterlife, even if it lowers my chances of winning.)
  10. Holy God, Neil's hardcore. He's played most of the combinations over a dozen times.
  1. <Sequell> magic resistance[5/6]: "WINNERS DON'T USE DRUGS"
  2. devteam[1/12]: <mikee_> i don't have a cat anymore or it might have a better name right now
  3. <Sequell> The RNG decrees that Basil shall win games next.
  4. <rchandra> s?? <Sequell> undefined method `size' for nil:NilClass in $(ldb ${after} 1) in $(if $(match [ ${after}) $(l... in $(ldb-find ${after}) <Sequell> Eww, a bug!
  5. <Sequell> work ~ worm[1/3]: A slow-moving monster easy to avoid and outrun. Being killed by it is the definition of ignominy.
  6. 4chan ~ dchan ~ death channel[1/1]:
  7. <Grunt> RIP AND TEAR <Sequell> rip
  8. <Sequell> ERR: [...] subprocess exploded
  9. <Sequell> ugh ~ gh ~ ghoul[1/4]:
  10. <bh> ??C++ <Sequell> cocytus[1/1]: The frozen Hell.
  11. <Sequell> unreasons ~ ru reasons[1/5]: You like jumping at enemies and exploding.
  12. <Sequell> Couldn't understand "good code"
  13. <Sequell> tabdudes ~ eatdudes[1/1]:
  14. <Sequell> 58189562219166398642620668370577029802773338458132977587902662644388018136832353519797107709786112629859124933026591855329728886368792513811887256487492545238263321716298851930334587638135615609896960
  15. < Sequell> fuck ~ muck[1/2]: <Blade-> this death involved confusion
good spells
apportation, blink, haste, regeneration, repel missiles, swiftness, summon butterflies, spectral weapon, animate skeleton
SomethingAwful forum-goers. They play Crawl sometimes.
78291 has 2 consecutive wins (FoIE, GrAs).
  1. Amulet of the gourmand lets you eat chunks at any satiation level. However, it takes average 400 turns after wearing to fully kick in. As it charges, the nutrition from chunks when not hungry scales from 1/21 to 100%. Ghouls use gourmand to pretend chunks are rotten similarly.
  2. If you see 'tastes great' when eating a chunk, your amulet of the gourmand is fully charged. If you see 'is not very appetising', you only just put it on.
  3. 'I - 7 chunks of griffon flesh' 'This raw flesh tastes like chicken!'
  1. The greedy god of gold. Turns corpses into gold, which gives a distraction status that may cause enemies to lose turns. Lets you use potion petition, lets you call merchants, and lets you bribe branches. Does not have a normal piety system.
  2. Joining Gozag costs some gold, based on the amount of gold generated in the game so far. On conversion all abilities are available, as long as you have enough gold.
  3. https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:gold
  4. <kroki> actually i wanted to try out the money god <kroki> its shit and boring af <kroki> some dev must really love the god
  5. <Karasu_> So I guess I have to abandon Gozag or else I'll starve
  6. <mibe> you should be able to cancel [potion petition] by abandoning your religion from that screen
gozag faq
Q: Should I worship Gozag? A: No.
gozag reasons
  1. No more corpse eating
  2. Lom Lobon is distracted by the nearby gold.
  3. The orb of fire stares, then turns away, jangling a coin purse.
gozag unreasons
  1. It becomes much harder to get dragon hides.
  2. !lg perunasaurus optm won 1 -tv:<T71100:>T71199
  3. <tealeaves> i ran out of food and then had the though that i must be doing it wrong :/
  4. You know that QB in E:2? You aren't getting it.
gozag wrath
All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (based on HD vs player XL) to be hasted, mighted or berserked when coming into view.
  1. You disappears!
  2. Vashnia silenced by your wave of power!
grand avatar
(A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from warmongers. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. Removed and replaced with haste other in 0.17
grand grimoire
Monstrous Menagerie, Summon Greater Demon, Malign Gateway, Summon Horrible Things - Requires 6 spellcasting and 10 summonings to memorize spells out of this book.
granite statue
Indicates the existence of a vault, so beware. By themselves they are harmless.
Players who have won every currently available to play mummy berserker, without ever renouncing Trog, plus a DgWn. Lifetime memberships are for Sif-worshippers.
Players who have won every currently available to play demonspawn. Lifetime membership once you get in!
Devs who have ruined every race and class.
Players who have won every currently available to play combo as well as at least one combo that hasn't yet existed in a stable release.
greater healing
At 27 invocations, heals 17 + 2d19 HP.
Players who have won every currently available to play mummy. Lifetime membership once you get in!
greater mummy
Like a mummy priest, but a lot worse. Has ridiculously large HP. To give you a general idea of their HP, it can take around six casts (at max power) of Dispel Undead to kill them.
  1. Means you did at least 188 damage in one hit of melee.
  2. !lg elliptic ogsk 2 -tv:<T78000:>T78100
  3. !lg Nomi opmo 1 -tv:<T141620:>T141634
  4. !lm loguno 88 -tv:<T134600:>T134656
greater naga
  1. These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.
  2. They also resist any resistable spell (magic immune), so don't bother trying to disintegrate them. All elemental attacks work OK, though.
Players who have won one of every currently available to play naga. Lifetime membership once you get in!
have gotten 15 runes and won after picking up the orb with 3
  1. Players who have won every currently available to play race and class. Lifetime membership once you get in!
  2. !greaterplayer yourname (plus !greatplayer yourname)
greater servant
Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill).
Players who have done all the combos in a streak.
Players who have won every combination of race, class, and god in one streak, 27 times. In a row.
You have won more mummies than anyone else. There cannot be more than one greatestmummy.
Players who have won every currently available to play combo. Lifetime membership once you get in!
great far misses
  1. !lm xenene 3952 -tv:<0.1:>0.11:x0.8
  2. !lm tartakower abyss.enter place=zig:27 -tv
great ideas
!greatlairer <name> shows you which species you haven't reached the Lair with yet. Good practice!
great mace
(maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too.
great near misses
  1. These idiots should have died.
  2. !lm ocedius rune=magical 2 -tv:<1:>2.5
  3. !lm casmith789 place=zig:13 char=HEWz -tv
  4. !lm elynae ddfi br.end=tomb 1 -tv:<0:>$
  5. !lm ragdoll place=zig:8 7 -tv:<2:>2
  6. !lm jeanjacques zig:27 2 -tv:<2
  7. !lm minmay br.end=elf 75 -tv:<-6:>11
  8. !lm hangedman seee rune=golden -tv:<4:>6
  9. !lm sky 13269 -tv:<0:>5.0
  10. !lm Gilihad br.exit=zot 3 -tv:<0:>$
  11. !lm erppo br.end=zot mibe 1 -tv:<-10:>$
  12. !lm scummos 223 place=d:4 -tv:<-9:>25
  13. !lg Snufkin 22 -tv:<T154050:>T154200:x3
  14. !lm SGrunt defe rune=serpentine 1 -tv:<0.5:>1.5
  15. !lm hyperkramin bazaar 1 -tv:<T38000:>T38100
  16. !lg drke hofi t0.13 5 -tv:<T66250:>T66430
  17. !lg eb cewn god=qazlal 1 -tv:<T15800:>T15850
  18. !lm morganleah febe orb 2 -tv:>3:x2.0
  19. !lg rchandra kohe 2 -tv:<T141700:>T141900
  20. !lm heteroy char=opmo xl=27 type=abyss.enter -tv
  21. !lm cribozai ghwr br.end=zot 1 -tv:<0.1:>4
  22. !lm fiftynine foam vaults:5 1 -tv:<0.25:>7:x2
  23. !lm SGrunt hofi 42 -tv:<2.5
  24. !lm magicpoints abyss.exit 15 -tv:<T98400:x2
  25. !lg piginabag opee ru 5 -tv:<T10300:>T10550
  26. !lg FiftyNine won trwr 1 -tv:<T64200:>T64400
great orb of eyes
  1. Spell casting eyeball that will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments.
  2. Don't be this MDGl: !tv ionfrigate splat mdgl 2
  3. <GreatOrbOfEyes> some day I will be a greater orb of eyes.
have gotten runes after picking up the orb and won
  1. Players who have won every currently available to play race. Lifetime membership once you get in!
  2. To see your unfinished races, check "!greatplayer yourname".
  1. Ce: rast | DD: WalkerBoh, elliptic | DE: elliptic, johnnyzero | Dg: bmfx, clouded, minmay | Dr: eeviac, bmfx, Sharkman1231 | Ds: elliptic, Vizer, simm, bmfx, HDA, Sharkman1231, surr, minqmay | Fe: madreisz | Fo: HDA | Gh: Basil | Gr: bmfx, araganzar | Ha: elliptic | HE: bmfx, johnnyzero, elliptic
  2. HO: bmfx | Hu: Wahaha, Lasty | Ko: bmfx | Mf: Sharkman1231 | Mi: Brannock, elliptic | Mu: elliptic, minmay | Na: bmfx, Sar | Og: ophanim, Basil | Op: bmfx, Berder | Sp: Yermak | Te: johnnyzero, elliptic | Tr: tcjsavannah | VS: perunasaurus
AK: Pacra | AM: Sharkman1231| Ar: jeanjacques, bmfx | As: doubtofbuddha | Be: LexAckson, minmay, MorganLeah, Tedronai, tabstorm | CK: Tolias, Zooty, lessens | EE: Sharkman1231 | En: elliptic | FE: DrKe | Fi: Brannock | He: elliptic | Hu: doubtofbuddha | IE: bmfx | Mo: Sharkman1231 | Ne: Roarke | Tm: perunasaurus | Wn: Tolias, elliptic, simm, Blakmane | Wz: Sharkman1231
  1. 10-12 base damage (with stones & sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed.
  2. <minmay> it looks like a jockstrap made of brambles
great sword
  1. (long blades; -3 acc / 16 dam / 1.6 base delay / 0.7 min delay; two handed). A sword with a very long, heavy blade and a long handle.
  2. the sword world continues to overlook in my opinion the efficiency and power and i even say majesty of this great sword
green crystal wall
  1. Reflects cold and flame the way lightning bounces off ordinary walls. Immune to digging and disint, but extremely easy to LRD. Appears very rarely naturally outside of abyss, and then constitute large parts of the level; most obtrusive uses of it signify a vault.
  2. Affects throw frost/flame, flame tongue, bolt of fire/cold, fireball, sticky flame(!), and breathe fire/frost/sticky flame
green death
  1. Shows up as a 2. A bloated form covered in oozing sores and exhaling clouds of lethal poison. They can cast poison arrow, venom bolt, and poisonous cloud.
  2. < mikee_> it looked like a green death < monqy> meganewt
green draconian
Breathes mephitic clouds at XL 7 and mutates poison stinger at XL 14. +2 Poison Magic apt. The monster version cheats and gets poison cloud breath instead of meph.
  1. Doesn't wear pants.
  2. One of the few people who can spell those unpronounceable demons without a crib sheet.
  3. Thinks ogaz thinks slaying should be nerfed.
  4. Slapper of trouts.
  5. loves giant squid appreciation. and nethack. especially Elbereth, he's a big fan of Elbereth.
greensnark maneuver
A nigh-suicidal berserker-charge into the middle of a dangerous area of the game. Frequently ends badly: see !deathsin Tomb.
  1. Crawl will give you items that are inappropriate for your character type; this is unremarkable.
  2. You gotta know when to tab em / know when to stab em / know when to walk away / know when to run
  3. You never count your XP; while your still in battle. There'll be time enough for counting; when you're resting up. Every crawler knows the secret to survivin' is knowing what to throw away and what to keep. Every game's a winner and every game's a loser. And the best you can hope for is to die...
grey draconian
A form of draconian which doesn't breathe (they can wade in deep water and are unaffected by mephitic clouds). Grey Draconians get stability in water (no fumbling or stealth penalty), 5 more AC, +2 Earth, and -2 Air.
grey elf
A race of elves very like deep elves with very good air magic. Removed far back in the mists of time (also known as around 0.6).
Splatter of minotaur berserkers and centaur paladins. Is becoming quite good at it (the splatting, that is).
grey snake
Pre-0.6 name for anaconda.
Hippogriff's big brother. Lots of attacks and fair HP.
!lm grimm place=zig:22 2 -tv
  1. A unique shadow imp who likes to paralyze you and spam pain. Can appear between D:3 and D:6. Has a friendly rivalry going on with Sigmund to see who can get more kills. Also the reason demon polymorphing was implemented.
  2. !fight sigmund v grinder (spoilers: grinder wins)
  3. <jeanjacques> grinder is like a potion of exp that randomly kills you
  4. !lg ProvTheAverage killer=~grinder 4
grinding noise
  1. This noise means a monster is digging out of your LOS. If it's happening rapidly, it's in a vault designed solely to annoy you. Can come from formicids, cacodemons, deep troll earth mages, an eye of devastation's energy bolt, an IOOD, or any monster with a wand of digging. Can also come from you with a disintegration wand of course.
  2. add the line "runrest_ignore_message = grinding noise" to your rc file if this is interrupting your resting or your running.
grizzly bear
removed in some version
|amethyst greensnark elliptic Kramin wheals read
  1. SquashMonster's crazy idea for a new race. Great at melee due to having claws/talons/horns to start, but those also reduce potential armor. Has a shroud of darkness, which reduces vision range to half, but also reduces the range at which monsters can see it. But don't expect to use that to be stealthy, as they have nasty innate shoutitis.
  2. Aptitudes: 80 fighting, 180 short blades, 150 long blades, 160 axes, 160 maces and flails, 150 polearms, 130 staves, 100 unarmed, 150 stabbing, 60 slings, 60 bows, 60 crossbows, 60 darts, 60 throwing, 80 armor, 90 dodging, 90 stealth, 130 shields, 60 traps and doors,
  3. 100 spellcasting, 80 conjurations, 110 enchantments, 160 summonings, 120 transmutations, 180 divinations, 80 fire magic, 80 ice magic, 80 air magic, 80 earth magic, 80 poison magic. Invocations and evocations are normal. Experience rate is 130. Strength or Intelligence (randomly) every 4th level.
  4. Patch is available on sourceforge at http://sourceforge.net/tracker/?func=detail&aid=2807004&group_id=143991&atid=757515
Unique gnoll. Comes with wolves. Same damage as an orc warrior. Aw!
  1. <Grunt> dang <Grunt> rip
  2. <PleasingFungus> is there some occasion on which you cannot blame grunt
  3. <Grunt> I'm really looking forward to the point in 0.15 where someone first comes across a tornado ghost.[...] <Grunt> OH <Grunt> \\\o///
  4. his puns are...*glasses*...bad
  5. <Grunt> I want it to be actively malicious :)
  6. <Grunt> I am not the gnomic archmage Zot, despite persistent rumours to the contrary.
  7. <Grunt> Your ogre had... *glasses* ...an axe to grind.
  8. The pun machine
  9. http://www.threewordphrase.com/plotzing.gif
  10. <bh> Grunt, no fun since... forever :)
  11. <dpeg> Grunt, the man of the interjections! <Grunt> dpeg: what.
  12. (╯°□°)╯︵  ʇunɹb
  13. <gammafunk> we need to encourage grunt's bad ideas as much as possible
  14. <PleasingFungus> also, boo @ grunt
  15. do {!glasses}
  16. 😎
  17. <PleasingFungus> grunt plays like he codes: optimized for speed and maximum character death
  18. <|amethyst> is there anything Grunt can't do? Apart from "refrain from puns"?
  19. <PleasingFungus> I'm not sure this is a good idea, grunt. <PleasingFungus> I think it might be extremely bad.
  20. see dpeg[11]
  22. <Grunt> do not let design get in the way of more explosions!!!!!!!!!!!!
  23. <nicolae-> Grunt is basically a magician <nicolae-> sweet jesus you are a magician. the evil kind.
  24. <gammafunk> the hasted patch executioner
  25. <gammafunk> ok that's fair, but do consider that grunt is also insane. <gammafunk> so as odd as this sounds, this Grunt idea may not be insane! <Grunt> impossible.
  26. <theTower> you really try to be worse than grunt don't you <|amethyst> I try as hard as I can but it's never enough
  27. <Grunt> we can't have 28 entries :( <Lasty_> Grunt: then you need to learn to be less interesting
  1. nethack variant made by Grunt
  2. <Grunt> don't play GruntHack IMO <_<
  3. <Grunt> wheals: and this is why you don't play GruntHack <_<
Grunt reasons
The stone giant throws a large rock! The large rock hits you!!!!!!!!! 05DANG rip
!lg * ((tiles || !@hugeterm)) cv>0.9 ntv=0 ckiller="player ghost" max=xl -tv
guardian golem
Ally with no attacks, but it passively absorbs damage dealt to other allied summons. When below half health it can overheat, causing it to explode on death.
guardian mummy
A mummy, like normal ones but bigger, beefier, and with necromancy miscasts for death curses. No spells! If you see one of these in Crypt, Khufu or the Tomb entry is probably onlevel.
guardian serpent
  1. A big snake, usually found in Snake or guarding a vault of treasure (or mimics). Most notably, have blink allies encircling to help their naga buddies catch up with you. Unlike nagas, they have no hands. Also, they're twice as fast.
  2. They were called guardian nagas in old versions.
guardian spirit
While wearing this amulet, damage you take is divided proportionally between MP and HP. Reduces magic to 0 on wearing. Note that a Deep Dwarf wearing this does not regain MP naturally. Other races that mutate slow healing 3 still do, however.
<Ragdoll> just hit dudes; <Ragdoll> and eat sometimes i guess
guide guide
To write a guide for a specific combo, follow these simple steps: 1) Win a game with that combo. 2) Write anything you want.
guide guide guide
To write a guide guide, either write a guide for a combo you have won and also write a guide for a combo you haven't won, or don't; then decide whether to write a guide or a guide guide and how you will write it or them or neither or won't write either (neither) it's it and them or not.
guide to pandemonium lords
  1. Gloorx Vloq is the aggressive goth Pan lord. If you wear a Bauhaus t-shirt to school, Gloorx will run up to you and shove you against a locker and accuse you through his black lipstick of making Bauhaus mainstream by wearing a t-shirt advertising them.
  2. Cerebov is the goth of authority. He says little but speaks with confidence when he does speak, and all goths listen to Cerebov. If you want to be a goth at Pandemonium High School, ultimately you have to get the approval of Cerebov, or be endlessly hassled by Gloorx.
  3. Lom Lobon is the bookish goth. He owns every Poppy Z. Brite book and, when consoling a goth friend, compares their troubles to the plight of the narrator in Rimbaud's "Season in Hell." He doesn't use the word "sheeple" the way Gloorx does but he still loudly claims at every opportunity that religion is the opiate of the masses.
  4. Mnoleg is the genuinely loner goth. Mnoleg doesn't hang out with the other goths or, for that matter, anyone at all. He only takes off his cat-hair-covered trench coat for his job working the deep fryer at McDonald's, where he's saved up his paychecks for 2 years to buy a sampling keyboard.
guru wisdom
  1. < Rend> crawl is hard
  2. <monky> imo hell is a bad place
  3. <monky> gastronok is like a titan but with less speed and lightning and more spammals
  4. <kats> anyone know what this means? "You hear a thunk." <TGW> kats: it sounds like your character heard something that makes a "thunk" noise
  5. (10:20:46 PM) N78291: having no hp is kind of annoying
  6. monqy: 2751 is a lot of runes
  7. <tensorpudding> sheep lose against tornadoes
  8. <casmith789> bread rations are a lot easier to avoid than executioners
  9. <casmith789> imo don't icestorm yourself
  10. <monqy> ideally you wouldn't be slowed at 19 hp
  11. <chalk> Note to self: Roxanne is not a goliath beetle.
  12. <OG17> one isn't bigger than twenty
  13. <minmay> you can't spell ogre without ogre
  14. <G-Flex> N78291: yeah but things without armor take more damage, don't they?
  15. < [Hanged_Man]> what is this vault guard doing in d:11? < MarvinPA> guarding a vault
  16. <ZRN> what's the best way to take advantage of DS hellfire? <Xiberia> use it on enemies
  17. <djanatyn> wtf is a two headed ogre <G-Flex> an ogre <G-Flex> with two heads
  18. <Ragdoll> plants dont evade much, so it seems
  19. evilmike * raa65f5f49256 /crawl-ref/source/dat/des/branches/lair.des: Stonehenge is not made of wax.
  20. <the_glow> i like to use healing wands when im about to die to increase my hit points
  21. <evilmike> plato doesn't have much to say on video games, sadly.
  22. <faze> technically your head is not a sword
  23. <G-Flex> in some ways having a higher level is actually better
  24. <Blazinghand> big kobolds are big <Blazinghand> for kobolds
  25. <crate> ac doesnt get worse if you have more of it
  26. <doubtofbuddha> I guess +9 scale mail is probably better than +6
  27. <ProzacElf> vamp dwhip isn't that bad
<gvdm> i must mutate too often <gvdm> for a moment i wondered why i wasn't teleporting around
  1. http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gw.rc
  2. D:11 -> Lair -> D:12 -> Orc -> D:15 -> Swamp (if it exists) -> Snake (if it exists) -> Spider (if it exists) -> Vaults:4 -> Shoals (if it exists) -> Depths -> Vaults:5 -> Zot -> win???
  3. <bh> gw is clearly better at this than me
  4. An example of gw-tactics: !lg gw 1708 -tv:<T1200:>$:x2
  5. <Rotatell> gw the Traitor (L11 DDDK), worshipper of Yredelemnul, slain by a phantasmal warrior (created by the anger of Yredelemnul) on D:11, with 9546 points after 9002 turns and 0:13:06.
  6. More gw-tactics: !lg gw 2153 -tv:<T9800
  7. <Grunt> gw also has the negative AC record still <Spatzist> how are you not dead at -123 corr <Grunt> sheer determination
  8. Deemed a 'crazy bot' by other bot authors.
  9. !lg gw 9019 -tv
gyre and gimble
A pair of +5 vorpal quick blades. Essentially gives you a double-attack every time you swing them. Takes both of your hands to wield, of course!
  1. h moves one square to the right. H moves in this direction until an encounter (monster or floor item). h (monster glyph) represents a hound-type or hog-type monster (see h[2]). H (monster glyph) represents a legendary-hybrid-type monster (see H[3]).
  2. A hog or hound-type monster. All hogs and hounds don't use equipment and are faster than the average character. Bears are also in this class, they are average speed, but berserk when threatened. See: Jackal Hound Wolf Warg Hell Hound Raiju and Hog Hell Hog Holy Swine and black bear polar bear.
  3. A legendary-hybrid-type monster. Members of this class are all natural, but the simularities end there. This class is grouped more thematically (flavour reasons) than practically. They are not very similar creatures. See Harpy Minotaur griffon hippogriff manticore sphinx. Unique Asterion is a minotaur. Unique Arachne is also in this class.
hair stats
extremely bad hair <10, awful hair <30, poor hair <60, choko hair <90, normal hair <120, quite good hair<160, very nice hair<220, extreme hair<300, extraordinary hair <400, incredible hair <520, uncanny hair <700, almost entirely hair >=700
  1. (polearms; -3 acc / 13 dam / 1.5 base delay / 0.7 min delay; two handed). A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Halberds chop hydra heads.
  2. When you're low level, you do not want to screw with monsters wielding these.
A small race with a 66.6% chance to resist mutations. Halflings are good with short blades, throwing, and slings.
halfling reasons
  1. You like EV.
  2. You like AC.
  3. You like SH.
hall of blades
  1. A guaranteed vault behind runed doors in Elf:2. Contains lots of branded dancing weapons two of which are always rare (quick blade, lajatang etc.), also has normal elf spawns and likely a blademaster. Expect lots of distortion. Invisibility works wonders.
  2. see dancing weapon
  3. There's also a single rare weapon (quick blade/double sword/exec axe/eveningstar/bardiche/lajatang) branded (vorpal/flaming/freezing/elec/vamp/drain/venom). In 0.12+, there are two, vorpal brand isn't eligible, and pain/antimagic/holy wrath/distortion are now valid spawning brands.
  4. <Gretell> Charos2 (L26 HONe) escaped from the Abyss! <Gretell> Charos2 (L26 HONe) is cast into the Abyss! (trident of distortion) (Blade)
  5. !lm Meow DEPa type=abyss.enter 1 -tv:<0.3:>0.1
  6. (1/1) rchandra said (17s ago): meet me in the Hall of Blades. nobody goes there, so we can have some privacy.
  7. <rwbarton> the real experience you gain is "don't do blade"
  8. <nonethousand> man why am I even doing blade
hall of fame
Fastest Win: jeanjacques, 9468 turns. Fastest All-Rune Win: Sapher, 19063 turns. Fastest Win (real time): simm, 48m. Fastest All-Rune Win (real time): sim, 2h 30m. Longest Streak: elliptic, 33 games, or mikee_, 22 games with all distinct species/backgrounds. Most wins: N78291 and elliptic, tied at a lot. Least Friends: xyblor, ?.
On halloween, Crawl spawns more player ghosts and doesn't necessarily delete ghost files which appear in a game, in addition to some minor cosmetic changes.
halls of mist
  1. That game heavily derived from angband that has no scumming, strong clocks and heavily tactical play. No, not Sil. http://www.roguebasin.com/index.php?title=Halls_of_Mist
  2. It has a homepage here http://www.mikkolehtinen.net/mist/
1*+ TSO worshippers, users of the eveningstar of brilliance, or some holy creatures light up their surroundings like the Olympic Stadium, centered on themselves. Within the halo's radius, every creature (excluding the source) is easier to hit, invisible creatures are revealed, and the player's stealth is halved.
  1. (maces & flails; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A large hammer with a spiked head.
  2. The kind of thing you hit nails with, adapted for battle. This mace isn't a warhammer. The opposite side may have a ball shape, as in the ball-peen hammer and the cow hammer (sometimes used for livestock slaughter, but now disparaged for animal cruelty).
  3. No longer generated except for in vaults where it fits the theme, mostly Crazy Yiuf's hut.
  4. !log logorrheac mifi won 1
hammer card
By card power 0: stone arrow; 1: iron shot; 2: crystal spear
hand axe
(axes; +3 acc / 7 dam / 1.3 base delay / 0.6 min delay). A small axe.
hand crossbow
  1. It's a crossbow that you can hold in your hand. 12 base damage, 15/10 base/mindelay. Starting weapon for crossbow hunters.
  2. In ancient times, a weapon that could fire darts.
  1. http://www.youtube.com/watch?v=xJ0nrfYa0Ss
  2. "Creator of my own destruction / designer of my own defeat / the maker of my own unmaking / a greater threat to me I'll never meet."
  3. <absolutego> 1learn hangedman more zigs than wins
  4. see great_near_misses[8]
  5. see tragedy[2]
  6. the vaultmaking process: take some obtuse theme barely recognizable, put it into weird shape, talk about it forever while slowly whittling it down from the idea, try to get feedback from people who can't really give much, submit in batches barely making it into each version
  7. ac7c803 | Michael Gagno | 2012-03-22 00:13:50 -0700 || Aerie drop vault. (HangedMan) || Yes, let's combine Lemuel's two most ridiculous ideas into one. What could possibly go wrong?
  8. <HangedMan> vault guard perm_ench:shapeshifter fits really well, but the vault guard equipment is better then everything in the vault
  9. clearly
  10. <rwbarton> HangedMan: well i meant a vault that you would actually want to enter <HangedMan> oh hah
  11. http://i.imgur.com/QKTKT.gif
  12. <absolutego> you just say that because you're a sadist <absolutego> wait, actually a saint
  13. <MarvinPA> i am confused by this vault
  14. https://crawl.develz.org/wiki/doku.php?id=user:hangedman
  15. <tenofswords> I evidently don't murder enough people
  16. <MarvinPA> oh, what a weird vault
  17. <HangedMan> if I become vault dev crawl has probably been abandoned by literally everybody in the world or this is 0.25 and I don't suck as much
  18. <gammafunk> ..just look at those beautiful hangedman NSUBST
  19. <PleasingFungus> theTower: are you possessed by a demon *again*
  20. <evilmike> hangedman isnt from mars, but i think he might be from quebec, which is weirder than mars imo
  21. <|amethyst> and who knows what those substs do
  22. <Milski> That seems both boring and brutal
  1. A human bounty hunter. Spells: bolt of fire, blink. Uses throwing nets. Pretty unimpressive otherwise.
  2. Harold asks, "Do you mind if I name my boat the "$nick"? Your head will be paying for it, after all."
  1. A quick, powerful melee threat that comes in packs. Does the bat AI thing, but slightly slower. Eats food from the floor.
  2. Speed 25, hits for ~17, twice. Comes in packs of up to 8.
  3. Undead forms of harpy lose the bat AI. Beware of harpy simulacra!
Reduces action delay by 33%. Most commonly found as a potion of haste (formerly known as speed), wand of hasting, and a level 6 Charms spell.
haste other
Monster spell that casts haste on an allied monster.
  1. Who-must-not-be-named. Worshippers accrue insanity (piety) by praying (confuses you) over corpses but only with tension high, or by reading scrolls and books (which gives random effects of various kinds.) In exchange, periodically hurls baleful enchantments at enemies, or sends summons.
  2. Not yet implemented.
  3. worshiped by eronarn irl
A hat at +0 does not boost AC, but can be enchanted. Note that a +0 hat is better than nothing against acid attacks. Characters with horns/antennae 1/2 can wear hats. Possible brands: 3/8 MR, 1/4 SInv, 1/4 Int+3, 1/8 spirit shield.
  1. You may only use hatches and branch stairs.
  2. When there are no hatches, you may use staircases. Use new ones if you can.
hat of pondering
  1. +3 hat with ponderousness, MR+, +5 int and +10 MP. Sometimes Gastronok is wearing it!
  2. <crate_> if you have to ask if you should use ponderinghat the answer is no
  3. <Undo> well it IS a pretty good hat <Undo> except the pondering part
hat of the alchemist
  1. -2 unrandart hat with rF+ rC+ MR+ rElec rPois rN+ rMut rCorr.
  2. <mikee_> don't wear it <mikee_> it's dirty
hat of the bear spirit
  1. +2 hat with {Spirit +Rage rN+ MR++}.
  2. http://ecx.images-amazon.com/images/I/713ZNpTTy3L.jpg
hat of the high council
the +2 hat of the High Council {Archmagi, Wiz- Stlth-}. Think of it as a hat of wild magic - more spell power but less spell success.
  1. (L7 summ/necr): Summons 2-6 wraiths and undead "ghost" type monsters around the target. Smite-targeted, but only castable on a monster. In 0.16- caused sickness when cast unless you worship Kikubaaqudgha and pass a piety-in-200 check.
  2. < crate_> anyway if you have haunt sickness doesnt matter anyway < crate_> because you have haunt
  1. Likes !mut potions and chunks!
  2. < daftfad> Hi N
  1. the whole point of stone soup is to work together and resolve our differences in opinion you jerks
  2. planned unfeatures: unfeatures
  1. Hit Dice; essentially a monster's experience level. Affects a monster's: magic resistance, spell power, experience value, accuracy, forms it can polymorph into, and susceptibility to some spells such as mephitic cloud and confusing touch.
  2. Monster melee to hit is 18+HD*(1.5 or 2.5). The former for non-fighters, the latter for fighters. Beam to hit is 12*HD.
  3. More or less comprehensive list of effects: https://crawl.develz.org/tavern/viewtopic.php?p=181800#p181800
  4. see hill dwarf
  5. List of monsters in descending HD https://github.com/ChrisOelmueller/Monsters/blob/master/hd
  1. see shadow_dragon_armour
  2. https://github.com/HilariousDeathArtist/DCSSConfigFile
A set of options and functions. It can automatically chop up corpses, exclude uniques, and more. For questions or comments, contact HDA. <http://github.com/HilariousDeathArtist/DCSSConfigFile>. To use on CSZO or CAO: include += HilariousDeathArtist.rc then macro ===HDAtravel to the 'o' key.
See: high elf or healer.
This background starts with some healing potions and a decent standing with Elyvilon. Demonspawn and undead races are prohibited from playing as this background, as they cannot worship a good god. Removed in 0.16.
healer guide
  1. play 0.15
  2. play a gnome, dive to minetown, pay the priest for divine protection, get gear from your pet killing the minetown watch, wait wrong game
healer reasons
102309 | Zig:26 | flyingpants: i started as a healer for the optimum stat distribution
  1. Heals a low amount of HP, but is still better than no healing at all. Effects that are significantly better than nothing include curing sickness, poison, rotting, and confusion.
  2. see pacification
heal wounds
  1. Restores a moderate amount of HP. Will not cure Rot status (but will reverse it), sickness, poisoning, or confusion. Compare with potion of curing.
  2. Heals 10+(3d28/3) hp.
heavy armour
Refers to body armours with an encumbrance rating of 5 or more, which are incompatible with Ozocubu's Armour.
hedge wizard
<ldf_> m - the +0 pair of gloves of Hedge Wizardry {-Cast Str+8 SInv} <Doesnt> hedge wizardry == punch dudes <gressup> I just imagine a homeless dude in a shrub HEDGE WIZARD!
  1. Common sources are nets/webs and certain monsters (e.g. mimics). On monsters, like constriction but without the damage. In both cases, move to trigger an escape attempt.
  2. see constriction
helix card
  1. Card power 0 adds random mutation, removes random mutation, or both. Card power 1 adds either a random or good mutation on a coinflip. Card power 2 removes either a bad or a random mutation on a coinflip, and then either deletes a bad mutation and adds a random one, or deletes a random mutation and adds a good one.
  2. Expected utility: Card power 0, [no net change]. Card power 1, [(0.5) good mutations]. Card power 2, [(-0.75) bad mutations, (0.5) good mutations]. In other words, they will tend to remove bad mutations and give you good ones, but no guarantees -- you could still get teleportitis and lose regeneration from a power 2 helix card.
A branch with four subbranches; see vestibule and hells.
hell beast
  1. Stats are random. Speed: 10-17. AC: 2-6. EV: 7-11. HD: 4-7. Tramples.
  2. An abominable crossbreed of beast and man that makes horrible barking noises. Bark bark bark bark bark.
  1. Custom wizard in the demon wizlab. Calls demons, throws around flames and hellfire, blinks. Has a randomly generated name.
  2. Has a nicely decorated wizlab and stock of ?torment
hell effects
  1. Every ~40 turns in Hell proper, something scary happens. 1-5 random monsters are created. 15/27 chance of a random miscast effect (like Zot traps); else 4/27 chance of an appropriate greater demon.
  2. http://i.imgur.com/CNJ9U.gif
  1. A pachyderm born in the fires of Hell; it blinks, breathes fire, and hits really, really hard.
  2. Xtahua with blink, mostly.
  3. < N78291> 78291's illusion evaporates and reforms as a hellephant!
  1. 3x3 explosion used by certain high level demons and priests. 3d20 damage, requires line of fire, not affected by rF or AC. Some monsters (notably hellions) get hellfire burst which is smite targetted and 3d15.
  2. Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d15 damage. Deep elf sorcerers, brimstone fiends, and draconian scorchers use vanilla hellfire, which is 3d20 but requires a clear path.
  3. Also an unrandart +6 arbalest {rF++, rC-, MR+} which shoots hellfire bolts (hellfire elemental damage and exploding). The explosion deals 3d8 damage, and ignores AC. The crossbow bolt part of the damage also ignores AC.
  4. Player (demonspawn) hellfire does up to 3d42 damage, depending on level, and costs 15% of your max health to use. Ignores rF and AC just like monster hellfire. Monsters with rHellfire are completely immune.
hellfire burst
<monqy> hellfire burst is smitey hellfire <raskol> those are two words you don't want to hear describe the same ability
hellfire resistance
  1. Are you a monster? No? Then you don't have this.
  2. Having an enemy next to you that isn't rHellfire and is not mindless/high enough HD to be respected/the caster itself
hell hog
Like twice a hell hound that breathes sticky flame.
hell hound
woof woof, bark! Oh, and fire breath also, swoosh! If you see them in the midgame, it's probably a sign of Azrael.
  1. A very dangerous greater demon. Hellfire, hellfire, and more hellfire, and speed 12 so it often hellfirehellfires. Vulnerable to cold, holy and elec works too. Low hp, dies to a stiff breeze.
  2. Worth noting that it doesn't like hurting its non-hellfire-proof allies, which means that standing adjacent to a minor demon that isn't rHellfire (like a blue devil) will make it (probabilistically) not hellfire you sometimes.
  3. The triple hellfire: !lg p0werm0de xl=27 -tv:<0.2
hellion island
  1. A very dangerous pan vault, but it always contains a demonic rune. And hellions.
  2. !lg inspector071 pan 1 -tv:<2
  3. 1970s television show featuring Ricardo Montalbán.
  4. see {zin reasons[3}
  5. !tv monkeybuisness pan 1
hell knight
  1. Often signifies the presence of Margery. Tends to be outrageously well equipped (often has a demon weapon). When it's not hitting you with a ridiculous weapon, is either casting a) pain and haste, or b) bolt of fire and (in emergencies) blink.
  2. 44.4% no brand, 28.9% flaming, 8.89% draining, 8.89% vorpal, 4.44% pain, 4.44% distortion.
hell layouts
hell lord
There are four: Ereshkigal, Antaeus, Asmodeus, and Dispater, inhabiting the lowest levels of Tartarus, Cocytus, Gehenna and Dis respectively
hell rat
  1. It drains, it bites, it's fast, and it will kill you quick from up close. Unless you find a rat vault, though, they usually only show up when you're plenty buff enough to take them. Roars on awakening and moves faster than normal.
  2. http://www.dapper.com.au/whatrat.htm#argente
Four analogous branches, gehenna, cocytus, dis, and tartarus. 7 levels each. Each branch contains appropriate major demons (see fiend); resting is risky due to hell effects (think zot trap); instead of stairs up there are exit portals to the Vestibule; a demon prince, loot, and a Rune at the end.
hell sentinel
A rank 1 demon. Lots of AC, omniresistant, speed 10, spiny, casts hellfire and iron shot (but not torment).
how many times you've survived entering each hell branch (including vestibule). Must die in that respective branch to be considered a failure there.
  1. A type 4 demon; it teleports self, teleports other, and doesn't even pose a melee threat except to pre-weakened characters. In 0.16, has cigotuvi's embrace.
  2. But note that teleport other can be dangerous in a few places, such as Elf:3.
helm card
Power 0: 50% chance of phase shift, 50% stoneskin; power 1: 75% phase shift, 75% stoneskin, 50% shield; power 2: 87.5% phase shift, 87.5% stoneskin, 75% shield, 100% potion of resistance. You'll always get either phase shift or stoneskin, and at power 0 only one of the two. Helm card stoneskin works on undead.
+1 AC. Possible brands: see invisible, intelligence (+3).
  1. !help (I need somebody) !help (not just anybody) Try https://github.com/crawl/sequell/blob/master/docs/listgame.md or https://github.com/crawl/sequell/blob/master/docs/learndb.md
  2. see manual[3]
  3. see faq
  4. Don't type help into crawl.
  5. Do type ?? into Crawl.
For each time you were banished checks whether you died in Abyss in that game or not. Shows ratio.
Could be incorrect if you have crashes in abyss, play multiple games simultaneously, or are a dev. Try adding 'recent' if it is timing out/crashing/giving incorrect results. e.g. !abyssturns . recent
Usage: !ac <base AC>, tells you how much armour skill per AC
Usage: !acbonus <base AC> <armour skill>
Usage: !aevp <ER> <str> <armour skill>. Returns the aevp (armour EV penalty)
This function generates a plot of a player's wins verses the major releases of Crawl
Usage: !armourdodgepenalty <species abbrev> <ER> <strength>. Calculates the penalty from armour to the EV bonus from dodging skill. e.g. !armourdodgepenalty Mi 20 18
Thanks to innovative new AI, Sequell can parse your request and code up a commit to make any desired change to Crawl! Isn't it great?
This command lists players sorted by wins for a chosen religion, species or profession in the most current version of Crawl. For Example: '!currentwins ely' or '!currentwins ee'
Calculates damage for a supplied hit message. Syntax: !dam Message_ending_in_exclamation_marks!!!
This command plots a graph of the branch locations of the deaths of a player (or all players, with "*" option)
Randomly picks a char you have never played, weighted by recent wins
Usage: !dodgebonus <species abbrev> <dex> <dodging>. Calculates the EV bonus from dodging skill. e.g. !dodgebonus Mi 29 10
Usage: !ev <species abbrev> <str> <dex> <ER> <dodging> <armour>. e.g. !ev Mi 20 20 18 15 15
Shows how many people started playing online on a specified or newer version of Crawl. Syntax: !firstgameafter version
Will randomly pick a char weighted by number of recent wins
Will randomly pick a char with a race and class you have not won yet, weighted by number of recent wins
Shows how many combos you have to win to get !greatrace/!greatrole for each species/background respectively.
Chooses at random one of unwon species for a specified nickname.
Shows tv of some poor soul who died in a vault or on a map designed by Grunt.
Shows a random entry from ??hilarious_deaths.
Usage: !hp [species] [XL] [Fighting]. Calculate the maximum HP for a character with a given species, experience level, and Fighting skill.
Shows time since the last milestone satisfying a supplied condition. Syntax: !isonline <!lm_condition> | Examples: !isonline <servername> | !isonline @nickname
This command displays the win rates of violent religions vs. nonviolent religions for the Crawl player base as a whole
This command displays the "winning-ness" of violent relgions vs. nonviolent religions for the Crawl player base as a whole
Displays the number of player deaths/number of unique deaths. Only works for uniques!
This command shows the last 10 games won on any public server(s)
Paralyzed or petrified (not asleep!) for player, paralyzed/petrified/petrifying/asleep for monsters. For monsters, melee EV set to 0, even phase shift ignored, ranged EV remains same (might be bugs). For players, EV is set to 2-(size categories smaller than medium) + phase shift/distortion field EV bonuses, minimum 1.
Like !lg, but only looks at games played this month.
Like !lg, but only looks at games played today.
Usage: !listmax <nick> <X> <Y> <Z> <other opts>. Lists games for <nick> by Y, maximising X and showing Z. e.g. !listmax mfc xl name place HuWn
Uniques and ghosts killed/pacified/banished, abysses/ziggurats/branches exited and entered, runes and orbs grabbed, all when the person viewed has less than 20 hp and is xl 16 or higher. Examples: !lowhptv, !lowhptv recent, !lowhptv recent -random
This command outputs a player's winning tendencies when following "good" religions vs. "evil" religions
Gives you a combo that you haven't won yet. Will remember your current combo and only change when you win it; only available for players who have already won. See !help !next-pref and !help !next-cheat for other options.
Rerolls your current !next combo. Cheating!
Sets restrictions on what combos !next will give you, e.g. "!next-pref --en !mu--" to receive a random non-mummy enchanter you haven't won yet. Use !next-pref-append to add new restrictions on at the end of your current prefs.
<nickname> [options ...]
Tells you whether a player is okay at the game or not. Has a win but has never won with 15 runes.
Plays the last successful orbruntomb by a player on its own channel. Currently there isn't a way to play previous orb run tombs using this command. Example: !orbruntombtv lainiw
Plays splats that happened after the orb was picked up. Examples: !orbsplat, !orbsplat recent, !orbsplat recent unwatched max=sc
Shows the order of milestones from a certain game. Syntax: !order <milestone_condition> !lm <game> Example: !order rune !lm * won
Plays splats that really hurt. Examples: !ouchtv, !ouchtv cv=0.13-a
Plays splats that occured close to an important milestone. Examples: !pyrrhic, !pyrrhic recent unwatched max=sc
percentages for start -> enter Lair -> exit Lair -> first rune -> enter Depths -> exit Depths -> enter Zot -> Zot:5 -> orb -> win.
This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recent ely' '!recent ee' or '!recent gr'
This command lists players sorted by most recent wins for a chosen religion, species or profession. For Example: '!recentwins ely' '!recentwins ee' or '!recentwins gr'
Run a command on behalf of another user. Not a real command, so can't be used in custom commands etc.; must be all-caps. Usage: !RELAY -nick NICK -channel ORIGINAL_CHANNEL -prefix uniquePrefix: [command or learndb query]
Like !lg, but picks a random game fuifilling the given criteria.
Like !lm, but picks a random milestone fuifilling the given criteria.
plays an unwatched splat. You can add keywords and fields to filter which splat is played. Examples: .s, .s xl>=20, .s cv=0.13-a fe--
Usage: !score <runes> <turns>
Usage: !send <person> <thing>. Sends <thing> to <person> (this is a campaign promise).
<base AC>
Returns shortest number of turns from entering Zot to picking up the Orb. Usage: !speedorb <name> <other options> e.g. !speedorb .
Returns shortest number of turns from entering a branch to finding it's rune. Usage: !speedrune <name> <branch> <other options> e.g. !speedrune . tomb recent
Plays a death to an &. Examples: &splat, &splat recent
Provides starting stats for the given starting character, such as !stats GhBe.
Calculates stepdown_value(int base_value, int stepping, int first_step). Here first_step = stepping by default. Example: "!stepdown n 50" for the spellpower stepdown. Doesn't apply a ceiling_value.
Shows your current or longest streak, or the closest you've been to one if you've never had one.
Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
Randomly plays either a death or a near-death milestone. The options for lg and lm respectively can be edited in the functions =suspensetv.lgopt and =suspensetv.lmopt
Replays the last .suspensetv
Groups and orders milestones for a specific game. Usage: !timeline lg_arguments ; lm_arguments Examples: !timeline madreisz won ; rune|orb s=turn,noun. !timeline madreisz won ; unique s=turn,noun,ev
Returns a random char from the top 10 races and roles by score which you have not yet won. Best used with a team nick, e.g. !tourneychar ruthlessrubes
!tstats <days> <tournament selector> for information on games/runes/wins. Example: !tstats 15 t0.14
Usage: !whichgod [race and/or role]
Usage: !whichrace [role or god]
Usage: !whichrole [race or god]
Show the times at which you've won in your time zone. e.g. !wintimes . 2 for in the UTC+2 time zone
Cast Summon Horrible Things on some puny mortal.
This command graphs a player's (or, with "*" ALL players') number of deaths per Zig level, assuming no Zigs yet completed this game.
Linley Henzell is the original creator of Crawl. "Henzell" is also the CAO announcement bot. Based on Sizzell, which is based on {Gretell}. Uses ! as its command prefix. Note: non-announce functions now in Sequell.
You can't eat meat. Spriggans have this.
heroic deaths
  1. N78291 the Necromancer (L17 DEDK), worshipper of Sif Muna, slain by a shiny mottled dragon hide on D:17 on 2009-12-26, with 179242 points after 48690 turns and 3:12:57.
  2. autorobin the Gouger (L13 FeBe), worshipper of Trog, slain by autorobin the felid zombie (animated by an orc high priest) on Orc:4 (st orc pillars) on 2011-03-31, with 46034 points after 29477 turns and 0:14:57.
  3. subochre the Stinger (L1 FeVM), slain by a helpless rat on D:1 on 2010-12-03, with 22 points after 481 turns and 0:01:07.
  4. Lexicon the Thaumaturge (L9 SpWz), worshipper of Vehumet, fell down a flight of stairs on Orc:1 on 2011-04-30, with 2666 points after 13475 turns and 1:16:23.
  5. Tenebrys the Skirmisher (L5 DsCK), worshipper of Xom, succumbed to poop's ghost's sting on D:3 on 2011-01-31 18:22:48, with 330 points after 3629 turns and 0:16:44.
  1. Not a female.
  2. Broken dump handling for tournament games on CDO solution: http://crawl.develz.org/morgues/0.7/herself/herself.txt Obviously you should replace herself with your nick.
  1. The cause of greensnarks complaints about the scoreboard.
  2. see stone of earth elementals
  3. <heteroy> h - the Grimoire of Supportive Black Arts 666 gold
  4. Only person to manage to die to an orb of fire on D:1
  1. A variant of Crawl on a hexagonal grid, dreamed up by a deranged mind known only as 'zugz'. (except when he's known as 'martin bays')
  2. http://s-z.org/neil/git/?p=crawl.git;a=log;h=refs/heads/hexcrawl
  1. Contains all the good hexes, after Enchantments was split into Charms and Hexes. Enchanters start with a Book of Maledictions. To see Hexes spells, see hexes[2]. To see books which contain Hexes spells, see hexes[3].
  2. see list_of_spells_by_school [7]
  3. Books containing Hexes include: Battle, Burglary, Callings, Cantrips, Book of Conjurations, Control, Debilitation, the Dragon, Dreams, Enchantments, Hinderance, Ice, Maledictions
  4. The durations in AUTs of these hexes/enchantments are reduced by monster HD: Slow, fear, paralysis, petrify, confuse, enslave. The duration is divided by (HD+mod), where mod depends on the enchantment.
hexes miscast
0.16: 1: corona / random uselessness 2: curse / slowing / (1/7 chance) silence 3: 3-9 turn sleep / confusion / MR vuln / 0-18 glow. Reroll if the sleep is from a hells miscast or target can't sleep. If earlier than 0.16, check enchantment_miscast[2]
hex messages
These tell you how likely any given attempt is to succeed to within a band of %s: resists with almost no effort. < 25%; easily resists. < 36%; resists. < 50%; resists with significant effort. < 64%; struggles to resist. < 75%; barely resists.
hideous screaming
An orcish idol was destroyed.
Chance of a monster to leave a corpse is 1/2. Chance of a corpse to leave a hide is 2/3.
high elf
  1. <crate_> if you play HE and dont expect it to be bad it will be strangely bad
  2. http://www.katu.com/news/local/Womans-car-attacked-by-self-identified-high-elf-battling-evil-259598811.html
  3. Tolkien elves. That is, they are better than you are. For apts, "!apt HE". 4MR/XL.
high elf reasons
You want to have all of the good characteristics in the game; good casting apts; good fighting apts; the best hybrid race.
highlevel book
"This book is beyond your current level of understanding." Annihilations, Grand Grimoire, Necronomicon, Akashic Record. All require Spellcasting 6, <School> 10 to read (or, in the case of the Necronomicon, worshipping Kiku). Being skill drained/ash wrath drained below the requirements will prevent you from read-IDing the book.
high scores
hilarious bot deaths
  1. !tv phybot ckaux=~"arrow trap" 1
  2. !lg phybot killer=~eldritch 1 -tv
  3. !tv autorobin place=snake:5 1
  4. !tv autorobin turn=29722 1
  5. !lg notqw xl=27 -tv
  6. !lg qw xl=27 place=zot:5 4 -tv
  7. !lg gw min=ac -tv
hilarious cdo deaths
  1. For entries in hilarious deaths that have since lost their ttyrec due to being on cdo before the server moved. You can look at the log to try and figure out what happened.
  2. !lg zeddicus killer=merfolk place=Shoals:5 1 -tv
  3. !lg sealer place=pan 1 -tv
  4. !tv tartakower killer=angel char=mube
  5. !tv monqy mube ckiller="killer bee" 1
  6. !lg puddinbane char=vpcr killer="prince ribbit" -tv:<0.5
  7. !lg Surr vpen xl=26 1 -tv
  8. !tv ragdoll char=hopr 57
  9. !tv qui 365
  10. !lg Elynae sprint ktyp=stupidity 2 -tv
  11. !lg n78291 drae place=d:15 1 -tv
  12. !lg Ragdoll killer=~ball 1 -tv
  13. !lg kantan place=zot:5 1 -tv
  14. !lg kumiokru place=d:19 1 -tv
  15. !lg elynae d:1 killer="pit fiend" -tv
  16. !tv soul muar xl=23 1
  17. !tv kumiokru place=bailey 1
  18. !lg antiskillrobin trmo 1 -tv:<0.3
  19. !lg leafsnail drtm 20 -tv
  20. !lg magistern mist killer=~freezing 1 -tv
  21. !lg elynae trwn xl=26 place=d:6 -tv:<2.5
  22. !tv topbillin place=hell 2
  23. !tv * na place=geh:5 1
  24. !tv * mifi god=jiyva place=dis:7 1
  25. !lg sosloow haar place=bailey xl=27 -tv
  26. !tv dustman mifi 2
  27. !lg dartonias dewz xl=18 1 -tv
  28. !lg theprince dsmo 3 -tv
  29. !lg araganzar defe place=tomb 1 -tv:<0.1
  30. !tv synoecium ktyp=stupidity 1
  31. !lg slaying 1 -tv:<5
  32. !lg robotron1971 nawr xl=27 1 -tv:<0.7
  33. !lg nokkonen vpen xl=19 1 -tv
  34. !tv nht 2970
  35. !tv nooodl 461
  36. !tv carbonbasedlifeform drvm hell xl=27
  37. !lg vidiiot xl=23 4 -tv
  38. !lg jspanek dewz xl=21 2 -tv
  39. !lg ereinion drwz place=snake:4 1 -tv
  40. !lg rjrrt mibe xl=15 1 -tv
  41. !lg afd place=coc:7 1 -tv
  42. !lg splash 200 -tv
  43. !lg scummos 1879 -tv
  44. !tv brocolee place=slime 1
  45. !lg partyhat ophu 1 -tv
  46. !tv sapz dsbe 4
  47. !lg * place=zig killer=catoblepas 1 -tv:<1.8
  48. !lg BAZAAROFNANIWA 1 -tv
  49. !lg magistern heae chei vmsg=~"blew themself" 1 -tv
  50. !tv autopi cemo abyss 1
  51. !tv nyaakitty drne 14
  52. !lg ponderinghat killer=mennas 1 -tv
  53. !tv tvsian dsak 5
  54. !tv sanka drmo geh 1
  55. !lg ragdoll muie zot 1 -tv
  56. !lg jhed xl=25 mifi god=cheibriados 1 -tv
  57. !lg nht ktyp=quitting xl=26 1 -tv
  58. !tv elynae mdfe quit place=pan 1
  59. !tv nht zot:5 ktyp=quitting 1
hilarious deaths
  1. For funny deaths that don't belong in embarrassing_deaths. Xom thinks this is hilarious! <greensnark> Also, anyone adding bigterm games to hilarious_deaths should be shot. If a lot of entries look missing, see hilarious_cdo_deaths.
  2. see lich_pack[1]
  3. !tv mafalda 290
  4. !lg by char=ddbe kaux="set off by themselves" -tv
  5. !tv jeff place=elf:7 char=HOBe
  6. see door_vault[2]
  7. !tv jovan place=hell 1
  8. !tv mong 325
  9. !lg pointless killer=~minotaur place=lair:2 -tv
  10. !lg sorear dggl xl=27 1 -tv
  11. !lg daindwarf char=mdfi place=zot:5 1 -tv
  12. !lg tcircuits DGWz Swamp:5 1 -tv
  13. !lg Lemuel DGHu killer=orc_wizard 4 -tv
  14. !lg Stabwound killer=~scroll 1 -tv
  15. !lg syban 11322 -tv
  16. !tv ronf 863
  17. !lg boxx max=sc !won -tv
  18. !lg dtsund char=dewz xl=27 turn=167301 -tv
  19. !lg sly hoas turn=45221 1 -tv:<0.5
  20. !lg nht killer=angel 2 -tv
  21. !tv qui killer=~aizul 1
  22. !lg birdoprey fepa 6 -tv:<0.5
  23. !lg ret mdfi place=d:2 2 -tv
  24. !tv predelnik place=elf:7 2
  25. !lg arafel char=hane place=coc:7 1 -tv:<0.5
  26. see orc_sorcerer[2]
  27. !tv Butch killer="orc priest" min=turns
  28. !tv crawlie temo 6
  29. !lg ophanim killer="zot trap" 1 -tv
  30. !tv lawman0 dsbe xl=27 1
  31. !tv ishanyx map=~lemuel 1
  32. !tv jordan7hm shoals:5 1
  33. !lg lemuel ktyp=starvation place=dis:7 1 -tv
  34. !lg adamzap hofi xl=21 1 -tv
  35. !tv johnasti tmsg=~annihilations 1
  36. !tv eronarn xl=27 god="sif muna" place=lair:2 1
  37. !tv kaibigan mu ikiller=boggart 1
  38. !lg moocowpong1 598 -tv
  39. !lg lawman0 HOAr d:4 1 -tv
  40. !tv Mong place=bailey 2
  41. !lg turnerjer place=slime:1 1 -tv
  42. !tv rkd muck 11
  43. !tv casmith789 killer="shadow dragon" 3
  44. !lg minmay muee 1 -tv:<T18200
  45. !lg sky place=pan 3 -tv
  46. !tv ruthinator deae 4
  47. !tv tenaya ktyp=starvation 5
  48. !tv crawlie koen 12
  49. !lg * killer=~garbold 2 -tv
  50. !lg brittlesworth tomb:1 1 -tv
  51. !tv demonblade ddak 1
  52. !lg albinofish xl=27 heae place=tomb:3 1 -tv:<0.2
  53. !lg nomi decj xl>=17 !won 1 -tv
  54. !lm mikee_ type=death 6 -tv
  55. !tv sgrunt 107
  56. !lg TRANSMUTILATOR 1 -tv:<2
  57. !tv sgrunt 147
  58. !tv archibald mufi ktyp=stupidity 1
  59. !lg walkerboh 86 -tv:<1.6
  60. !lg crate nafe xl=13 1 -tv
  61. !lg stathol spen xl=18 3 -tv
  62. !lg ret zot:5 1 -tv:<0.11
  63. !lg johnnyzero dear xl=3 place=d:3 2 -tv
  64. !tv joy1999 place=zig:3 1
  65. !lg zigrobin ddee 1 -tv
  66. !lg fizz 371 -tv:<0.5
  67. !tv izverg hofi place=d:22 1
  68. !tv N78291 killer="iron dragon skeleton" 1
  69. !lg temoid zig:6 1 -tv:x2
  70. !tv ProvTheAverage ckiller=grinder 4
  71. !lg Thorbinator place=elf 1 -tv:<2
  72. see epic_bugs[12]
  73. !lg blazinghand ddbe xl=19 place=vaults:4 1 -tv
  74. !tv falaina grak 4
  75. !lg makhleb 1 -tv
  76. !lg guido coc:7 1 -tv
  77. !lg runemage chei 1 -tv
  78. !lg WalkerBoh 862 -tv
  79. !tv drag0n trmo zot 1
  80. !lg zkyp mufi abyss 1 -tv
  81. !tv zkyp vault:5 mi xom 1
  82. !lg bolas 1511 -tv
  83. !tv pivotal lab 7
  84. !lg demonblade ddak 2 -tv
  85. !tv doctordoom pan 1
  86. !tv emeraldemon 181
  87. !lg 78291 place=geh 11 -tv
  88. !lg domo decj tomb:1 -tv:<0.2
  89. !lg drke zot:5 1 -tv:<2
  90. !lg denudes GrMo Pan 1 -tv
  91. !lg subtrckt decj snake 1 -tv
  92. !lg micaeked defe lair 2 -tv
  93. !tv rjrrt mfie 21
  94. !tv joy1999 defe sprint 1
  95. !tv silentsnack killer=~lioppon 1
  96. !lg krave mifi 2 -tv:<0.3
  97. !tv ciphernetic killer=ancient_bear 1
  98. !lg drahbeg 37 -tv
  99. !tv wheals 2030
  100. !lg blazinghand dgfe 7 -tv
  101. !tv elbog hecj 45
  102. !tv sayami zig 1
  103. !tv * fo d:1 ckiller=anaconda
  104. !tv fishi trfi vaults:8 1
  105. see oklob_plant[5]
  106. !tv stormdelay pan 1
  107. !tv rubinko dswz 3
  108. !tv shard1697 nostalgia xl=27 place=abyss 1
  109. !lg gammafunk optm br=snake 2 -tv
  110. !lg galomier crypt op 2 -tv
  111. !lg mandevil depths dr 1 -tv
  112. !lg 4tharraofdagon xl=26 defe tomb 1 -tv
  113. !lg lapajee mibe 5 -tv
  114. !lg drag0n place=tomb:3 1 -tv
  115. !lg megakyle ckiller=wolf ac=-50 -tv
  116. !lg irum xl=27 mimo 1 -tv
  117. !lg annazzing xl=27 mibe 1 -tv
  118. !lg spectrina fohe place=slime 1 -tv
  119. !lg kazl vsar pan 1 -tv
  120. !lg annazzing xl=27 grfi pan 2 -tv
  121. !lg argons xl=27 spdk pan -tv:<0.5
  122. !lg irum xl=27 ddfi 1 -tv
  123. !lg roshnak xl=27 mitm place=coc -tv
  124. see recite[4]
  125. see autoinscribe_reasons
  126. !lg eys16 xl=27 ogbe place=slime -tv
  127. !lg guyde xl=27 spfe place=tomb -tv
  128. see {pearl_dragon[3]}
  129. !lg sovek title=chief_of_staff 1 -tv:<3
  130. !lg alphaq xl=20 grfi killer=~slime 1 -tv:<0.5
  131. !lg l0ser140 xl=27 koen place=slime 1 -tv
  132. !lg enigmoo xl=27 natm 4 -tv
  133. see tree_form[3]
  134. !lg zubeida xl=27 spas place=zot:5 1 -tv
  135. !lg lukarsbuttslave xl=27 !won 9 -tv:<1.1
  136. !lg kazak xl=27 gree 1 -tv
  137. !lg johnstein xl=27 grbe place=slime 1 -tv:<0.5
  138. !lg theclanless xl=27 nafi 1 -tv:<0.2
  139. see snow[7]
  140. !lg trelanon xl=27 fofi place=slime:6 1 -tv
  141. !lg murphyslaw killer=electric_eel xl=25 -tv
  142. !lg mutationaddict xl=27 vpen 1 -tv
  143. !tv johnny dgfe 23
  144. !lg hilariousdeathartist xl=27 !won 4 -tv:<0.5
  145. !lg haldagan 1350 -tv:<2
  146. !lg sky spen xl=27 place=dis:1 1 -tv
  147. !lg turgon xl=27 dshu place=tomb:3 1 -tv
  148. !tv sharkman1231 elf 16
hilarious hugeterm deaths
  1. !tv iratsu place=lab 1
  2. !tv rast cehe 7
  3. !tv sanka killer=statue 1
  4. !tv seigurt killer=gastronok_the_golden_dragon 1
hilarious quits
  1. !lg tempmfcr quit 3 -tv
  2. !tv julia quit place=dis:7 1
  3. !lg slickrick ktyp=quitting xl=27 1 -tv
  4. exhausted_quits: !lg greepish ktyp=quitting xl=27 1 -tv
  5. !lg 4tharraofdagon OgHu 68 -tv:<T330:>>
hillbilly sting
The former practice of throwing poisoned needles at things.
hill dwarf
  1. An extinct race of dwarves, much lamented by Cyrus.
  2. See the removal commit (http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=67ff4) for a for-the-time comparsion of hill dwarves and mountain dwarves.
hill giant
Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net.
hill orc
  1. Like a mountain dwarf but better and exists, try "!apt HO". Also, can worship beogh.
  2. The Keanu Reeves of orcs
hill orc reasons
  1. Very good apts for being heavy armour melee fighters. Only race that can worship every god. Saprovore Pride!! (But not anymore!)
  2. You want to complete some arcane challenge involving worshipping every god.
  3. You want to base your character around the invocations skill and you hate deep dwarves and demonspawn.
  4. You like automating half the game then winning in 0:32.
hints mode
Delightfully pluralized by the game as "hippogrives" prior to 0.6; no longer, alas. :(
No kills. No shoes.
historical power combos
0.1-0.2: DEFE. 0.3-0.5: MDFi. 0.6-0.7: SpEn.
history of crawl
  1. http://crawl.develz.org/wordpress/the-dawn-of-stone-soup
  2. see hive[1]
Very fun branch that was removed in 0.9. Contained a lot of fun bees and fun honeycombs and fun royal jellies.
The one true movement system, allowing much comfier keyboard use. Frequently referred to as "vi-keys", whether or not this is correct, as well as "Rogue" keys. If unfamiliar, start up a game and press ?? to see a diagram of how they correspond to directions. These keys facilitate crawl play even without a numeric keypad, or via a faulty terminal.
Murderous, club-wielding, ruffianly, blackguardly, raffish, and in all other respects untrustworthy killer. Most lethal enemy in the game (other than the legendary quitmonster).
  1. Yeeehaw! This tasty pork roast got lost in the dungeon lookin for them dang Duke Boys. No special attacks to speak of, but it's a pretty rare beast, so be careful that it's not a shapeshifter. Often a sign that kirke may be in the vicinity.
  2. You spit the hog like a pig!!
Every Crawl monster has a holiness stat, from (holy, plant, natural, undead, nonliving, demonic). This stat reflects the monster's general nature, and many effects only occur to some types; polymorph only affects natural creatures and demons, and torment holy/natural, DU undead, etc. Nonliving monsters are immune to confusion. (not in 0.17+)
holy crap
the quarterstaff "Crapp" {holy, rF+ rC+}
holy flames
Surrounds you with a ring of holy fire clouds.
holy pan
A Pan encompass vault containing lots of holy monsters. Expect lots of angels and daevas (and a pearl dragon!), among others. Contains a temple to each of TSO, Zin and Ely. TSO's temple always has a demonic rune if you don't already have it, or an exit from Pan if you do. Zin's temple always has a few potions of cure mut.
  1. KoAs
  2. chequers: Kramin things are looking up! I cleared to d:12 then entered orc. you have a full inventory of crap and lots of piety, one thing I wasn't sure about was armour so maybe change that asap
  3. Kramin: got a antimagic qblade, good for elf. Also found FDA to enchant up and wear (the +4 ring is better for now). I've started training M&F now that we have a qblade so trog will gift a demon whip or eveningstar, which will be a lot better later. Don't forget to go to elf:3 before entering lair!
  4. Now using a buckler or reflection and using m&f weapons (demon whip). Have a +5 slay ring but switching to rC ring when needed. Have good AC/EV and rPois bodyarmour can be found if needed. All items are at waypoint 1 (stash) that I found to be useful. Get a rune from lair now. Should be semi easy as char is tank/strong fighter. Trained a
  5. done snake, you do swamp. nothing new to report. you're training evo because you have a nice set of evocables now (remember you can only use one evocable per-type now, you can still stack them but it's pointless so try not to for clarity)
  6. Kramin: grabbed the second lair rune (swamp). Maybe do depths next and switch to TSO for extended before crypt in mission 7
  7. Cleared V1-4 and ran down to crypt 3, you can clear those crypt levels if you wish before doing the depths. Char is close to diesel (need 31 ev). Dump some of the stuff into a stash of sorts. GL & HF
  8. I didn't finish depths:5 so you should. nothing to report, the only inderesting decision is when to stop training armour. we are >lear's ER now, and it's low base AC means it's probably not too useful to continue
  9. Kramin: did the poly TRJ mission and got the slime rune, you can do V:5 and abyss ;) our skills are pretty good but some more fighting wouldn't hurt.
  10. TROG WRATH STILL HAPPENING! We changed to this TSO dude and I cleared out crypt 1-3. Complete the next mission, ask Kramin and/or check missions for details. God speed!
  11. <chequers> we lost ~30 hp to rot <chequers> and all our heal wounds potions :)
  12. -30hp to rot :( no more heal wounds either. time to learn spells though! and we have a loooot of money, find some shops
  13. Started Pan, got demonic, fiery, and glowing (cerebov & mnoleg) runes. Got a few more low level spells and am getting phase shift online. GLHF
  14. panrunes taken, now up next is hell. We should get some resists for some of the hell branches tho. I leave it to you sir (-_-)7
  15. feel free to convert to Zin for Hells if you want to, chequers (TSO and Zin are both good there)
  16. the serpent of hell is dead, dis/tar are done (eresh not dead), more skills maxed out, i tried qda + other items instead of lears but we have no art gloves/boots so it's still a bad idea, go find some of those. also i used too many consumables :(
  17. Kramin: Did Coc & Geh, will do pacifist zot next (still my turn but I could hand over to cribozai if he really wants to do it). I'll wait til you're both watching anyway :)
holy swine
  1. The holy swine salutes you.
  2. its a pig thats holy
  3. Sacred sow.
  4. Blessed boar.
  5. Pious pig.
  6. Pietistic pork.
  7. Saintly shoat.
  8. Hallowed hog.
  9. made you look
holy word
see scroll of holy word
holy wrath
Increases damage by 75% on average against undead and demons. These folks also cannot wield it. Does not hate evil creatures which are not undead or demons. This means that holy wrath is ineffective against hell knights, and some worshippers of evil gods can wield it.
All hill orc monks, all the time. Well, unless some guy fancies a MfBe.
2000 nutrition, light (4 aum), quick to eat (2 turns). Can be eaten by everyone, pure carnivores and herbivores included. Renamed royal jelly in 0.15.
nice guy
  1. Horse feet. Having them allows you to kick in melee, at the cost of footwear. Slot loss happens at hooves 3, but boots block the effects of hooves 1 and 2 in 0.15+.
  2. see unarmed_effects
Hits like a freight train, and if you don't have rPois paralyzes. One of the few ways left to die in one move, and certainly easier than getting double bolted by an ancient lich or mauled by a hydra. Formerly known as a red wasp.
horn of geryon
  1. It's an xp-charged evoker (like an elemental evoker) that summons 1-4 hell beasts that are usually friendly. The number of beasts and the chance of each being hostile depends on evocations skill.
  2. Used to be worth points, but not very many.
  3. http://i.imgur.com/Dtfj5HQ.png
  4. http://i.imgur.com/hF6Lv1g.jpg
Could you headbutt before? No. But now you can. Lv 1 allows hats only, Lv 3 blocks all headgear. Also makes your headbutts hurt more. Bigger horns, bigger pain.
A status caused by Ru's Sacrifice Courage. The status applies a variable penalty to slaying and spellpower depending on how many MTHRT_TOUGH (yellow) and MTHRT_NASTY (red) monsters are visible. The status is yellow for 1-2 penalty, light red for 3-4 and red for 5+.
Some incomplete documentation at http://dobrazupa.org/setting-up-dgamelaunch-and-webtiles
  1. A somewhat nasty critter that's surprisingly fast, even if the damage isn't massive. An upgraded jackal that comes alone. Generally an easy 50 exp.
  2. Gets released.
  1. bladders
  2. <temp_n> how would you go about getting a spriggan nude and still long enough to draw a picture?
how loud
Alarm trap/shield of the gong: 40. Singing sword: up to 35. Shatter: 30. Lightning (storm clouds, chain lightning), scroll of noise: 25. Qazlal: piety/10 up to 16. Shout, maximum melee attack: 12.
how many runes
Some particularly cocky adventurers brag about having retrieved ten or even fifteen runes through their strength and cunning, but most scholars on the subject of Zot agree that such a thing is probably impossible in the first place, and secondly would be a meaningless achievement in any regard.
how much armour skill
  1. 45
  2. see aevp
how much m&f skill
  1. 46
  2. see dark_maul
how much str
how not to use the learndb
<Silenzio> ??topic
how to destroy a tree
conjure flame, lightning bolt, bolt of fire, orb of destruction, bolt of magma, disintegration, monsters with b.energy (eyes of devastation and cacodemons), the lernaean hydra
how to play online
Your max hp is Floor[(8 + Floor[(1+3*Fighting)/2]+Floor[11*XL/2]+Floor[Fighting*XL/14])*(1+Aptitude/10)]. See !apt hp for the aptitudes, or use "!hp [species] [XL] [Fighting]" to calculate.
Human or hunter.
  1. No games for * (killer=hubris).
  2. <HangedMan> it's an ikiller
  1. 1) make the missisippi river from D:1 to D:27 with fedhas
  2. fedhas zig
  3. the most pointless account ever
  1. include += hugedmg.rc
  2. http://crawl.develz.org/configs/trunk/hugedmg.rc
  3. Huge Dmg: 1 dmg
  4. Arrhythmia: are you seeing this? | VengefulNutsack: no | Arrhythmia: well it stopped | Arrhythmia: but if he gets hit | Arrhythmia: it's like | Arrhythmia: "Huge dmg:"
  5. <eb_> huge dmg is the worst thing ever
  1. HUGETERM ONLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  2. THE SECOND RULE OF HUGEROBIN IS NO TINYTERM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  4. KILOBYTE WELCOME!!!!!!!!!!! BEST DEV!!!!!!!!!!!!!!!!!!
  5. ¡
  1. Any terminal size greater than 80x24 makes your games mostly impossible to watch for people using the standard size, which also means that all future viewings of your recorded games will be mostly impossible to watch.
  2. Don't be that guy.
  3. <mikee_> crushed to death by gigantic terminal
  4. In order to watch hugeterm ttyrecs, maximize your own TDO terminal. It'll usually fix itself the first time the screen is totally redrawn
  5. <Blazinghand> this is the footv version of being abyssed
  6. see terminal size
The average race. Their strength, dexterity and intelligence bases are all 8. Their natural magic resistance is three times their character level, which is the default. They start out with no racial "mutations". To learn their natural aptitudes, type !apt Hu in this channel. HP gain is normal, gains +1 random stat per four levels.
All egmnoqutACEKLMORTV12345&8@, draconians, p other than centaur ghosts, naga ghosts, felid ghosts, octopode ghosts, and W other than spectral things
human reasons
  1. <evilmike> human reasons: you haven't won one yet
  2. Awesome slots, apts, and can choose any style of play.
  1. Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 100. Starving: 101-1000. Near starving: 1001-1533. Very hungry: 1534-2066. Hungry: 2067-2600. Satiated (blank): 2601-7000. Full: 7001-9000. Very full: 9001-11000. Engorged: 11001-12000.
  2. See also: hunger rate and spell hunger
  3. see hunger_cost
hunger cost
<WalkerBoh> if you ever are making a decision based on hunger, and you are not currently starving, then you're doing it wrong
hunger rate
  1. Base hunger rate is 3, always at least 1. Fast metabolism increases hunger by 1 per level of the mutation, slow metabolism 1 or 2 decreases by 1, slow metabolism 3 decreases by 2. Trolls have hunger rate increased by 3 in addition for a base hunger of 9. For comparison, a chunk gives 1000 nutrition.
  2. Other effects: haste +5, invisibility +5, regen spell +4, regen ring +3, troll leather armour +1.5. Regeneration effects and items only increase hunger rate while you are injured. If worshipping Cheibriados, multiply result by (3/4).
hunger strike
!lg pivotal dsie ktyp=starvation 1 -tv:<T0
You can eat raw meat, and probably should. You're not in immediate danger, but no reason not to - and meat spoils, so hurry up! See hunger.
hungry ghost
A ghost whose primary attack is to decrease your satiation level, by a quarter of your current satiation - it will rapidly reduce you to very hungry or near starving if its attacks connect. If you don't have ranged attacks and can't hit hard and fast, beware. Also eats corpses on the ground.
A class whose starting gear and skills focus upon a missile weapon of your choice! You also get a short sword.
hunting sling
7/9 base damage (with stones & sling bullets respectively), 1.2 base delay, 0.6 mindelay. One-handed. Smaller than a greatsling.
  1. You bash things AND cast spells! Wow!
  2. <odjn> hold on, how am i supposed to cast AND level up melee skills
  3. http://crawl.akrasiac.org/rawdata/Hybrid/morgue-Hybrid-20101230-055333.txt
  4. see battlemage
  5. (9:00:48 PM) casmith789: which is why hybrids are so good (9:01:04 PM) Eronarn: casmith789 is environmentally conscious :) (9:01:20 PM) casmith789: I try to do my bit
  6. mediumstrongdude
  1. Regenerating monster that attacks once for every head. Slicing or chopping (see [2]) attacks will cut off a head, causing two to grow in its place and healing the hydra for 7+d8 HP. Head count doesn't affect experience gained. Flaming edged weapons remove heads for good. A headless hydra dies instantly.
  2. Weapons that chop off hydra heads are: all long blades, all axes, all two-handed polearms, short sword, cutlass, lajatang, and UC if you have Claws 3 or Blade Hands. Hydras are amphibious and swim as fast as merfolk. Polymorph is not a good idea (it is likely to turn into a dragon or something). (No short blades cut hydra heads in 0.16.)
  3. Undead hydrae will not regenerate their heads when cut, so slice away. You cannot chop off the heads of spectral hydras, however. Note that hydra simulacra have horrifying damage output if you're lacking rC.
  4. The maximum number of heads is 20. Chopping a 20-headed hydra's head off will reduce it to 19 heads, but it'll grow back to 20 again after you chop another off.
  5. <flamot> no <flamot> it got bigger
  6. Fun hydra fact: Hydras don't stop attacking if their target dies, they move onto the next target with their remaining heads. !fight the lernaean hydra vs 50 adder perm_ench:haste
hydra form
  1. Strongly spellpower-dependent level 6 form that gives a powerful cleaving attack (when heads >= 2). Your heads can be chopped off, grown, and cauterized just like the monster! Edible foes smaller than you are devoured when killed, healing you based on HD. rPois+, +30% HP. Beware the AC cost... except felids/octopodes. Has swift movement in water.
  2. Base damage is 2 + 3*min(heads, 10) + (3/2)*max(0, heads-10). Which means 2 +[3 for every head before the 11th], and +[1.5 for every head past the 10th]. Did I mention that it cleaves?
  3. Unlike with monsters, if you lose your last head, the form simply ends; you don't (necessarily) die. (Also unlike monster hydras, you don't heal when heads are chopped off.) Makes you fast in water!
<mikee_> eith, it's the worst irc client i have used i think
One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune.
Prepended to the names of accounts which are only allowed to play combos chosen at random, and which must play the first random combo given each time. The practice of naming accounts hyper to indicate this only began in early 2011, so older accounts with names beginning with hyper are not part of this; see !nick hyperimposters.
hyperactive ballistomycete
What you get when you upgrade a ballistomycete with Fedhas evolution. It explodes.
  1. My 0.16 SpEn guide: SKILLS: Approximate goals are as follows: 1) 5 Short Blades, 8 Stealth. 2) 4 Spellcasting, 8 Hexes. 3) 3 Fighting, 8 Dodging. 4) 8 Short Blades, 12 Stealth. 5) 6 Fighting/Spellcasting, 10 Short Blades/Hexes, 15 Dodging/Stealth. 6) 10 Fighting, 27 Stealth, and whatever spell skills you want.
  2. SPELLS: Use Ensorcelled Hibernation when possible. Use Confuse against rC+ monsters or if you want a higher success chance. Other starting spells are decent but unnecessary. Invisibility is the best spell in the game if you find it. Other good spells include Haste, Repel Missiles, Dispel Undead, Apportation, Blink, Passage of Golubria, Controlled Blink.
  3. GODS: Ideally you want a god who helps with hard-to-stab monsters. Some good choices: Kiku (pain melee, zombies), Dith (shadow step, shadow form), Jiyva (slimify), Lugonu (corruption, disto melee), Makhleb (greater demons), Ashenzari/Vehumet (conjurations).
  4. WEAPONS: Use short blades, stab high-HP monsters with a dagger. For regular melee, early on look for elec, draining, or venom weapons. Later look for a quick blade and/or pain brand a weapon with Kiku. Distortion is nice also. If you can't find a quick blade and want better melee, demon whips are reasonable. Oh, and get a buckler. STATS: Raise Int or Dex.
Lair -> D:12 -> Orc -> D:15 -> S:3 -> maybe other S:3 -> get rune -> Vaults:4 -> maybe get second rune -> Depths:5 -> get three runes -> Zot
  1. <mikee_> is your strategy just get the character killed off until you roll ddne or spen or something =P
  2. <absolutego> do your hyper strats include leaving slow ghosts then scumming a centaur
  1. i brings up the (i)nventory. I shows your spell (I)ndex without attempting to cast anything. i (monster glyph) is a spriggan-type monster (see i[2]). I (monster glyph) is a beast-type monster (see I[3]).
  2. A Spriggan-Type monster. Spriggans move -much- faster than the average player. They have very high EV and MR, but low HP. All spriggans have the word Spriggan in their name. Classes: Druid, Air Mage, Rider, Berserker, Defender. Class also includes uniques: Enchantress Agnes.
  3. A beast-type creature. Beasts are natural holiness and found in the early dungeon. They have little else in common with other natural creatures or each other. See: Ice Beast Sky Beast.
  1. http://www.yohng.com/software/terminalvector.html fixes IBM breakage on servers
  2. http://telecom.tbi.net/asc-ibm.html
ice beast
They claw you, and they freeze you when they do. Can be dangerous to low-level characters, and can also destroy your potions (not anymore in 0.15+!).
ice cave
A kind of portal vault, a la ossuaries and labyrinths. Expect lots of ice-related loot (rings of ice, manuals of ice magic, etc.) and fun things like ice statues, frost giants, polar bear packs and freezing clouds. Easy ice caves appear in D, Lair, and Orc. Hard ice caves appear in Elf, Snake, Spider, Swamp, and Shoals.
ice devil
Like a sun demon, except for cold instead of fire. And it's slower. And it does less damage.
ice dragon
  1. Viciously powerful white D which breathes cold for 3d24 damage. Avoid if you lack rC. Corpses can be dissected to possibly produce hides, which can be enchanted to produce ice dragon armour.
  2. like a fire dragon, except with fire and ice switched!
ice dragon armour
9AC, 11ER, rC++ rF-. Created by enchanting an ice dragon hide.
ice elementalist
A spellcaster that starts out with some Ice Magic skill and a Book of Frost.
ice fiend
  1. A member of the lovable and suave family of Fiends, Ice Fiends share with their winsome relatives the ability to cast torment. They can also sling bolts of cold.
  2. Ice fiend melee attack does up to 106 bonus cold damage which ignores AC. But you don't care because you're an evasion character, right?
ice form
  1. +20% HP, rF-, rC+++, rPois. Makes you large, which will reduce EV (for human size and smaller races). Melds all armour, but gives 5-12 AC. 12+UC base damage with freezing brand. Players in ice form can float through water, but get no aquatic bonuses and can't reach submerged items. Found in Books of Changes and Ice, L4 ice/tmut.
  2. In 0.15, gives 5 + pow * 7/100 AC.
  3. Is NOT able to use wands (Unable to grasp), don't find this out when you need to use a wand of hasting/heal wounds/teleport in a pinch
ice magic
  1. Ice magic contains a range of direct damage spells, as well as some defensive effects such as spells to craft temporary shields and armour. See ice magic[2] for a list of spells in the school.
  2. see list of spells by school[8]
ice miscast
Severity 1: nothing. Severity 2: 5-16 ice dmg + 10-20 turns of -Potion. Severity 3: 9-31 ice dmg + 6-16 turns of frozen / large freezing cloud.
ice statue
A frigid statue. It has a nasty spell set but is easily neutralised with rC. Don't get caught in freezing clouds trying to retreat!
icy envelope
The 3rd level mutation for the demonspawn tier 2 ice facet. You get +10 AC, but it goes away when you are hit by fire and then comes back ~30 turns later.
identifying weapons
Wielding a weapon will reveal whether it's cursed or not, what pluses/brand it has and (for artifact weapons) its other properties.
Unique executioner found in Pandemonium. Comes with executioner's axe of pain, casts agony (basically torment that checks MR). If you don't kill him, he might show up again in a later Pan level.
An abandoned experimental god, described in commit http://s-z.org/neil/git/?p=crawl.git;a=commit;h=c07910ae6d3bea3a66328782ca471c5a7da96add and available to play on CSZO.
ignite blood
Passively causes all blood spilled in your LOS to burst into flames (and have a flame cloud placed on top of it), makes more blood get spilled in the first place, and also provides immunity to flame clouds. Alternative to Hellfire as the third level of the Demonspawn fire facet, being tier 2 rather than tier 3.
ignite poison
  1. Damages poisoned (but not merely poisonous) creatures (excluding you) and turns meph/poison clouds into flame. L3 Fire/Tmut/Poison.
  2. In 0.16 and earlier, was a L5 Fire/Tmut spell that damages all (excluding you) in LOS that leave poisonous corpses or are poisoned (+cures it). Turns poison/str.poison/degen potions and poisoned ammo/corpses (excluding your inventory) to flame clouds.
You haven't memorized a spell.
Just because it's an early game 'l' does not mean you shouldn't take it seriously. Hits harder than a worm but moves and acts at normal speed.
  1. Unique goblin. Level is his! All his! He chop your head off! Especially if he spawns with a wand - of all the uniques with less than 5 HD, and of all the D:2 uniques, he's the only one that can spawn with a high-tier wand (fire, cold, draining, lightning, paralysis).
  2. see 12 club
  1. < ikeadelic> holy cow, I did not know about the tab key
  2. Plays REALLY slow.
Sequell keyword meaning "indirect killer". The thing that created whatever killed you, generally.
illusion card
Found in the deck of summonings. Prompts you to wield a weapon, and summons an illusion of you (like Mara's) that wields your weapon and has a limited spell list based on yours.
  1. A cunning merfolk water-witch. Summons water elementals. Guaranteed to appear somewhere between Shoals:3-4, but only rarely above Shoals:4.
  2. possible pronunciations: "ILL-soo-yew", "ill-SOOY-ew"
immolation reasons
Did you mean crimson imp, white imp, shadow imp, iron imp or imp species?
implemented badforum
  1. 128. What about changing the disposition of the loot in the labyrinth so that, instead of having it all in a pile by the exit with the Minotaur sitting on top, it's scattered at random around the labyrinth?
  2. 181. Personally, I wouldn't mind if immolation would destroy scrolls, for crawl it would be ok.
implemented bad ideas
  1. 714. When you hit an ogre with a long blade, instead of opening it like a pillowcase, you dice the ogre like an onion!!!
  2. A cat race that gets nine lives!
  3. 10. A graphical tile interface, so players don't need to read to play Crawl!
  4. 509. LCS of returning [the unrandart]. Subsequently removed!
  5. portal/shop/kitchen sink mimics
  6. Octopodes.
  7. Scroll of Silence.
  8. gigabats
  9. 2057. Ability to surrender to orc priest as orc and be converted to Beogh
  10. <wheals> fr wielding the sword of jihad while under beogh causes your orcs to go berserk occasionally, just like you
  11. 1035. Player draconians can be slowed by freezing attacks.
  12. 886. Monsters should be able to pick up and use jewellery-- e.g., amulet of rage.
  13. 3418. +Fog property
  14. 3. Nymphs!
  15. 3313. <valrus> fr: give olgreb a duration
  16. 3325. Chaos knights start with weapons of chaos
  17. 2991. Jester class, who starts with a book of Party Tricks and a number of bad wands.
  18. <Sequell> fr[3/5]: Commonly contains ideas of such well-thought-out nature as [...] Natasha to go with Boris.
  19. 20. You should get a combo multiplier for subsequent kills.
  20. 1332. Xtahua "crashes" through doors destroying them rather than opening them.
  21. 1400. Custom spriggan necromancer title: La petite mort
  22. 1740. The +8,+8 Ring of Slaying.
  23. 2788. Quicksilver dragon armour.
  24. 2819. We need dual wielding!
  25. 2306. zig sprint. Start with a L1 char and reach as far as possible. Orb on Zig:27.
  26. 838. Limb removal.
  27. 2938 armour should not effect spell learning, only spell casting
implemented wont do
  1. Dual wielding.
  2. Commands for individual monsters. (“give”, “take”, or assigning tasks like “follow me”, “attack” to single allies). This is only relevant for permanent (or very longterm) allies, and if needed, we will rather get rid of those than implementing this kind of micromanagement.
  3. Beneficial effects from chunks.
imp parking
  1. Get an imp next to you while standing on up-stairs, go up the stairs, wait for the imp to blink away, go back down the stairs, leaving the imp on the level above you. Good for early-game fire elementalists and others who have trouble with early imps.
  2. Works with phantoms too!
Zin ability. Puts a tomb of silver walls around a targeted creature. Duration is increased with invocations skill.
imp species
  1. Player species Imp. Main feature is permanent teleportitis and a blink intrinsic, also little, demonic, assorted resistances/immunities, regen 1, shoutitis. Now playable as an experimental branch on CBRO!
  2. see tavern thread: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15362
You might be looking for amulet of inaccuracy or bolt of inaccuracy, refine your search!
  1. the project name for a 0.12 abyss revamp. features multiple less-morphing abyss layouts layered over each other with less liquids, and abyssal stairs; increasing your abyss depth is required to get the rune and increases rune chance and number of monsters.
  2. wretched star, tentacled starspawn, ancient zyme, lurking horror, starcursed mass, thrashing horror, apocalypse crab, spatial maelstrom
  1. Interesting roguelike that has D&D-style character feats. http://www.incursion-roguelike.net/
  2. Brief introduction guide by pacra: http://pastebin.com/ndKRytHv
  3. <faze> that seems like the simplest way to manage an inventory
inept mimic
Replaces normal mimics from floors 1-6 and occasionally from floors 7-12. Weaker attack, doesn't poison, doesn't resist as much.
Your miscellanous evocable needs XP to charge.
Skald spell that buffs your melee attacks with 2+(spellpower/25) extra damage (which is then reduced by monster AC), with a power cap of 50. Drains a point of MP whenever it deals extra damage.
  1. If you're playing locally on Windows, your rcfile is called init.txt
  2. >+>+++>>+>++>+>+++>>+>++>>>+>+>+>++>+>>>>+++>+>>++>+>+++>>++>++>>+>>+
  3. It's a computer program written in the Brainfuck esoteric programming language. See http://wikipedia.org/wiki/Brainfuck
ink cloud
Used by krakens in emergency.
inner flame
  1. Turns monsters into explosions. Level 3 Fire/Hex. If it's not resisted, the target explodes upon death dealing fire damage and leaving flame clouds behind. Tiny monsters deal 3d15, giant and huge monsters deal 3d25 and have a radius 2 explosion, others deal 3d20. The explosion is as noisy as a mephitic cloud or fireball.
  2. The sheep bleats in terror. The sheep explodes!
  3. Poisoning monsters and walking away until they die can prevent the explosion from hitting you.
  1. <PsiRedEye22> thats a hell of a shaft
  2. < Pigvomit> st_ lemme see that club of yours
  3. see itsmu[4]
  4. <Ragdoll> i jellied him up <Ragdoll> the results were anything but satisfying
  5. <raskol> Calico: it's up to you what is "too big"
  6. Be warned: It is a longer shaft than you may be accustomed to.
  7. <Evablue> so use protection? | <Evablue> i do stab a lot
  8. The lich touches itself!
  9. <DrKe> its a big sac no matter what your character is pretty much
  1. !w to prompt before 'w'ielding/unwielding. Same format for 'a'ttacking, 'd'ropping, 'e'ating, 'q'uaffing, 'r'eading, 'f'iring, 'W'earing/'T'aking off armour, 'P'utting on/'R'emoving jewellery, e'v'oking, 'Q'uivering, 'D'estroying, '*'all.
  2. !p / =p prompts before sacrificing stack / item. =g enables autopickup. =k ignores item on ground. =s creates stack. =f removes item from quiver cycling; \+f includes it.
  3. Shortcut inscriptions look like @w1, with a letter for the command type as in inscription[1] and a number 1-9.
  4. try ?6 ingame.
  1. wishes octopodes were in 0.9 so he didn't have to worry with the silly food system and silly traps and other silliness in trunk
  2. is in fact hungry enough to eat another honeycomb
  3. thinks dragon armour should be dragon armour, imps should be imps, fiends should be fiends, and crawl should be crawl without silliness
  1. On monsters: prevents becoming barbed, freezing into a block of ice, revealing position when invisible in a cloud, stoneskin/ozo's, grasping roots, slimification, leda's, sticky flame, rotting, petrification, constriction, drinking, webbing/netting, shatter/shillelagh damage
  2. On players (wisp form): prevents grasping roots, leda's effect, constriction, and shatter damage
insubstantial wisp
<greensnark> Insubstantial wisps are like a screaming monkey on your windshield, It's unlikely to kill you directly But all you can see is the monkey
Removed spell (0.11) which gave rElec for its duration.
  1. Affects your spell casting success, your spell power and your spell hunger. When it reaches 0, you become brainless.
  2. see monster intelligence
in touch with death
Necromancy enhancer, like the staff of death. If you are a vampire or mummy below XL 13 and see this on %, you don't actually have it.
  1. If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters with sense invisible still have to guess your location, but will only fire if they guess right; others get a random fuzz to their aiming point, which might be inaccurate in the first place.
  2. Monsters can guess your position when you are invisible if they knew your position before and you are still within two spaces, if you are in water, or if they are adjacent to you and make a roll based on their intelligence (usually 1 chance in 3). The chance is higher if they are smarter.
  3. Beams shot at you by monsters who can't see you (even if they can sense you) have their accuracy cut in half. Monsters trying to melee you without see invisible and who have correctly guessed your location have their accuracy reduced by 35%.
  4. If you are invisible, and don't have see invisible, you receive -5 to hit (same as amulet of inaccuracy). If you are attacking a monster you cannot see, you receive -6 to hit. (These stack, of course). Your accuracy is no longer reduced when invisible with no SInv in 0.18+.
  5. Fleeing monsters always know which way is away from you whether they can sense you or not.
  1. Used by TSO, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Lugonu, Makhleb, Okawaru, Qazlal, Sif Muna, Yredelemnul, Zin. Not used by Ashenzari, Gozag, Jiyva, Kikubaaqudgha, Nemelex Xobeh, Ru, Trog, Vehumet, Xom.
  2. Jiyva, Trog, and Ashenzari base invoked powers on your piety, Gozag on your gold, Kikubaaqudgha on your Necromancy, Nemelex on your evocations (which they train). Xom is Xom.
  1. is a pretty cool dude who deserves his own entry
  2. Can play DDBe for about a half hour before suiciding out of disgust.
A great program for playing ttyrecs.
  1. the c stands for class
  2. the i and r stand for infrared
  1. Like Angband but you can't go upstairs and it's simplified (no shops, town, classes). http://angband.oook.cz/ironband/
  2. <elliott> i feel <elliott> much more slow <elliott> no <elliott> no <elliott> i am worshipping ironband chei
  3. You are surrounded by a black gas! You are blind! It nips you. It nips you! You missed it. It bites you! You die.
  4. You feel the Rounded Pebbles (n) in your pack are average...
ironbrand convoker
  1. Casts 'might other' and also recites word of recall, which teleports in a random group of I_NORMAL creatures from elsewhere on the level after a 3 turn delay. Confusing, silencing, fearing, killing or otherwise incapacitating the convoker will prevent the spell from being completed (but simply moving away will not!)
  2. They are more likely to use word of recall when there are fewer HD of monsters are near them
  3. !tv rexpert vaults 1
  4. The ironbrand convoker is recalled. Lom Lobon is recalled.
iron devil
Lots of resistances, but slow and doesn't hit as hard as you would expect. Almost completely ignorable 4. Not even worth killing in the Hells, but be careful if it shows up on D:7 or something (and isn't across lava). Upgraded to rust devils in 0.16.
iron dragon
Multi-resistant metallic monster that likes to perforate your abdomen. Note that its breath weapon pierces monsters like a bolt spell: !lg snogardenin xl=27 1 -tv:<0.1
iron dragon armour
doesn't exist
iron giant
Formerly a Sprint unique; now a normal Depths (and sometimes Dis) enemy. Throws iron shots, and throws *you* into its band of other giants.
iron golem
  1. Omni-immune but slow melee monster.
  2. You can't spell boring golem without iron golem.
iron grate
It slams shut! Blocks travel, fire, but not line of sight. Can blink and smite-target through it. Can be removed with dig, disintegration, or an orb of destruction.
ironheart preserver
Durable melee fighters (though not especially dangerous on their own). Casts injury bond, which makes it take half of the damage inflicted upon nearby allies in place of that ally, and generally accompanies bands of other creatures.
iron imp
A twisted little minor demon. Lots of resists, and slow. Named manes before 0.7.
  1. In the Ironman challenge you must take downstairs as soon as possible until you reach U:5, and then leave the dungeon alive.
  2. Here is one set of rules: http://ln-s.net/1m:y
  3. The account IronRobin is for ironman games (password IronRobin)
  4. Jeff holds the current record: D21 on the *ascent*. http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20080404-084316.txt (OUT OF DATE)
  5. The ironman challenge was apparently completed by nexos: http://crawl.akrasiac.org/rawdata/IronRobin/morgue-IronRobin-20090308-224908.txt
  6. Completed by mikee in 0.8: !log tartakower char=febe place=d:$ 1
iron rod
  1. Blasts the area in front of you with metallic fragments. Their number and spread increase with evocation power. Range 6. To-hit: 7+power/15.
  2. "At high spellpower, you may think of it as Super Scattershot." -- Grunt
  3. !lm sgrunt 9995 -tv:<3.0
  4. <Jafet> The burst of metal fragments hits the deep elf death mage. x3 The lost soul assumes the form of the deep elf death mage and becomes anchored to this world! The burst of metal fragments hits the ghostly deep elf death mage. x4 _You destroy the ghostly deep elf death mage!
iron shot
  1. A level 6 conj-earth single target attack spell, formerly known as Bolt of Iron. Has poor accuracy and range, but does a decent amount of non-elemental damage. It's found in the book of Earth and book of Power. 9d18 at full power. To-hit: 7+power/15.
  2. see sky[8]
iron troll
Like a super rock troll with bonus resistances and AC. Not resistant to poison, but don't be fooled; it will still take a couple poison arrows to bring down. Moves slowly.
jarpiains preferred handle for games where he controls characters on both cao and cdo with one set of keystrokes for both.
  1. <TGWi> we shouldn't have an irony entry
  2. Ijyb screams, "Level is mine! All mine!" Ijyb falls through a shaft! The shaft crumbles and collapses.
  3. <kilobyte> why did you rewrite the whole of pre-commit and checkwhite? <mumra> because the pre-commit hook failed to tell me that i was screwing up the pre-commit hook :( and apparently, checkwhite doesn't check itself...
  4. <Gandhi_> can I use 2 rings of slaying?
  5. <Kvaak> stepping on an alarm trap while fleeing from a vault sentinel
  1. L5 Tm/Cj. Does nontrivial damage to all adjacent enemies and malmutates them, at the cost of significant contam (zero to yellow in 2-4 casts). Contamination from one cast is 1499+1d1500.
  2. see malmutate
  3. [dis astranagant] It's like Iron Shot, but with even less range and a chance to give you cancer.
  1. see softignore[3]
  2. irssi: http://voyager.lupomesky.cz/crawl/irssi-colorizer/
is cao down
do {!isonline cao}
is cbro down
do {!isonline cbro}
is cdo down
$(!isonline cdo)
is clan down
do {!isonline clan}
is clan lagging
do {!islagging clan}
is cpo down
do {!isonline cpo}
is cszo down
  1. do {!isonline cszo}
  2. If you have DNS problems try crawl.dobrazupa.org (webtiles + ssh). If you have too much lag try the other two IPs: dobrazupa.org and admin.dobrazupa.org (ssh only). If none of those solutions work, check if Sizzell is on this channel. If not, cszo probably really is down.
is cxc down
do {!isonline cxc}
The first swimming cat in Britain (http://en.wikipedia.org/wiki/Turkish_Van). Claimed to be the inventor of Mystic Blast, Battlesphere, and Orb of Destruction.
Iskenderun's mystic blast
  1. Range 7, does a maximum of 2d22 damage but explodes with a 3/(2 + 2*distance) chance. The explosion is directed away from the caster, so don't worry about hurting yourself with it. Explosions make 10 noise. For comparison, shouting makes 10 noise. To-hit: 10+power/7.
  2. "The following name [Iskenderun's Mystic Blast] was found in the hack.exe file of an early version of PCHACK - credit goes to its creator (whoever that may be):"
iskenderun's mystic tower
i stephen
##crawl's very own blind guy! some day he'll probably be better at crawl than you, too.
is this a bug
  1. Probably. You should report it on http://crawl.develz.org/mantis .
  2. <MarvinPA> pfft, it's not a bug unless we admit it by fixing it
  1. It fall off the wall.
  2. A nearby it withers and dies.
  3. < Henzell> snow the Brawler (L17 TrBe) is cast into the Abyss! (it) (D:20)
  4. Napkin the Spry (L19 SpFi), worshipper of Makhleb, slain by an Executioner (summoned by the player character (woven by it)) on Vault:6 on 2011-01-20, with 210498 points after 86779 turns and 13:51:43.
  5. murphyslaw the Protected (L12 MDFi), succumbed to its poison gas in Abyss, with 14674 points after 18550 turns and 1:26:51.
  6. It vanishes!
  7. The portal to somewhere protects it from harm.
  8. Monster it failed to pathfind!
  9. Hit by a dart thrown by it (4 damage) ...summoned by Xom
  10. 30938 | Snake:4 | Paralysed by it for 6 turns
  11. <Gretell> ZChris13 the Earth Mage (L9 SEEE), worshipper of Sif Muna, succumbed to its dark miasma in D (Sprint), with 3282 points after 1053 turns and 0:04:59.
  12. An aura of fear fills the air! You are terrified of it!
  13. The queen bee calls on it to defend her!
  14. It constricts it!
  15. 1. heteroy the Skirmisher (L5 OpCK), worshipper of Xom, killed by an exploding it (buggy) set off by their pet on D:5 on 2011-09-12, with 467 points after 4092 turns and 0:09:29.
  16. It loses its grip on you. You lose your grip on it.
  17. It is struck by it (buggy) spines.
  18. Its shudder.
  19. It appears!
  20. It crumbles away.
  21. Donald reflects your orb of destruction with its glowing shield!
  22. It evokes its ring.
  23. It materialises.
  24. Killed from afar by a vampire (9 damage) ... with an it
  25. As it dies, the sound returns.
  26. The tentacle segment, the tentacles, and its are blown away by the wind.
  27. The lost soul sacrifices itself to reknit it!
  28. Nothing appears to happen. It falls into the water!
  29. Zin releases it from its prison.
  30. Warning: monster 'it' is not yet fully coded.
  31. The Sword of Cerebov burns away its fire resistance.
  32. It draws it back to her home.
  33. It disappears in a puff of smoke!
  34. it takes 1 damage from cloud: a cloud of scalding steam.
  35. 27908 | Lair:8 | HP: 1/78 [it/blast of calcifying dust (2)]
  36. it happened
  37. The it's blast of flame hits you!
  38. it was stabbed in a vulnerable spot!
  39. 8574891: Replace it with something.
  40. see something
  41. The settles down.
  42. The 11 potions of mutation turns to gold as you touch it.
  43. http://trac.nethack4.org/ticket/8
  44. Dummy Monster throws chaos at NONEXISTENT FOE.
  45. _Something is infused with unholy energy, but nothing happens.
item destruction
In versions before 0.15, potions can be shattered when you are hit by freezing attacks, and scrolls can be burned when you are hit by fiery attacks. The chance of destruction is per item, so carrying useless items won't shield your valuables.
item enchantment
Adds 1 to an item's plus. Comes in four flavours: EW I for +hit, EW II for +dam, EW III for both (d2 times each), and EA for armour. EW will only succeed if the existing enchantment is <4 or <1d9. See also scroll of brand weapon.
  1. You tickle the shadow dragon! You relax the shadow dragon!! You caress the shadow dragon like a lover!!!
  2. "[Mu is] the Grand Moff of Zot Defense." - greensnark
  3. <+Mu_> making fleshy orifices squelch loudly when you shut them during berserk, however, is appropriate behaviour and shouldn't be looked down upon
  4. (3:29:00 PM) Mu_: what's wrong with my coc (3:29:07 PM) elliptic: it is too large :P
  5. Malign gateway was his idea
  6. <Mu_> i wish i were gloorx vloq irl
  7. <HangedMan> 12345 abkdePh monster definition, or 8 for statues, or using three seperate KMONS and a shuffle instead of a : in a single KMONS
it wiggles slightly
Something just wielded a weapon of returning.
  1. Features detachable body parts - you can beat monsters to death with your severed arm!
  2. There's now an experimental curses port by jarpiain at http://orthanc.fixme.fi/ivan/. ssh ivan@orthanc.fixme.fi to play (password "ivan").
  3. <monqy> help my left arm died for no reason
  4. <monqy> if your groin dies, you die
  5. #attnam is their freenode IRC channel. It's got very little activity, though.
  6. <Thyme> Melt your legs so that you can pray for diamond legs
  7. 539 Zeor, killed by Destructohooters the mistress's dirty attack below the belt in underwater tunnel level 3
it would be nice if
  1. j moves you down one square. J moves you down until you encounter a monster or floor item. j (monster glyph) doesn't exist. J (monster glyph) represents Jellies (see J[3]).
  2. Formerly slug-type monster. Retired. All slugs merged with worms. (see w[2]).
  3. A Jelly-type monster. Most common source of corrosion damage. Most nastier jellies are very rare outside of the Slime Pits. All jellies are passive to Jiyva followers. See: ooze jelly slime creature azure jelly acid blob death ooze. And Uniques Dissolution the royal jelly.
Leading cause of early magedeath, as it is too fast to flee from and tends to swarm. Think of this as an excuse to learn travel exclusions, if you see it sleeping. The average fighter will have few problems surviving to a choke point, after which they are trivial.
jade caves
  1. This branch consists of green crystal walls. You see, or can't see, many unseen horrors here. You will also find many true mimics and some mimic-level excellent items. Statues guard the transparent rune of Zot at the bottom.
  2. see crawl alternative[2]
Servers http://lazy-life.ddo.jp:8080/#lobby
!lm wasp spwr rune=fiery 2 -tv:>$
  1. <jeanjacques> i always train slings as much as I can with an amulet of faith
  2. A +13/+14 purple glaive. It missiles the wielder.
  3. a - +7,+9 demon blade (chaos) - Xom swap ruined my VpFi.
  4. <slartie> It was fun to watch :) Moreso than Jeanjacques. I don't know what that dude is doing
  5. <gammafunk> he's done really everything you can do in crawl <Lasty_> a bedtime story to inspire children
  1. This monster has laid many an adventurer to an early rest with its ability to corrode weapons and armour. Try using stones or wands if you don't want to get too close.
  2. If you hear a distant slurping noise, an item you could have gotten has just been digested; if a squelching noise, a new jelly has been born into the world, all the worse for you. If you hear a bunch of slurping and squelching and then it stops, there's probably a hidden Jiyva altar vault on the level.
  3. Jellies can also eat doors and nets you try to hold them with. Also, they heal when they eat things. They can't eat artefacts or stones. Jellies also don't eat ammunition that always mulches, such as exploding darts or missiles of dispersal.
jelly drop
An enclosed vault with awake jellies and a teleport trap they'll wander onto randomly. You hear a distant slurping noise.
jelly growth
You have a jelly attached to you. Gives radius 6 item detection, but has a chance of being knocked off by hard melee attacks.
jelly missile
You have a jelly attached to you. It has a 50% chance of eating (jelly-edible) projectiles after they hit you, healing you for random2(hurted / 2).
jelly vault
  1. A vault full of jellies. Found in D:18-. Contains depth-dependent Js (ooze, jelly, brown ooze, death ooze, azure jelly, acid blob) and maybe a Jiyva altar.
  2. Brown ooze, Acid blobs, Death ooze, Azure Jelly, Jelly, and Ooze are known to spawn here.
Early unique human wizard who is very easy to kill, but between haste, slow, pain, blink, and possibly a wand you might not get a chance. Either a pushover or worse than Sigmund, depending on the will of RNG.
A background added to trunk on April 1st, 2013. Started worshipping Nemelex with a Quarterstaff of Chaos, Book of Party Tricks and throwable pies. Removed a short while after.
jettyplay is a good Java-based ttyrec player that's part of the nethack4 project. Can run on Unix/Linux, Windows, OS X. http://nethack4.org/projects/jettyplay/
You'll want to check rings or amulets, depending on the type you want to know about
jewellery acquirement
  1. Grabs a jewellery base type; this has a 1 in [ring slots+1] chance of being an amulet, and is a ring otherwise. If you've already identified that base type it will try again. It will continue this until it hits a type you have not yet identified or until it has tried 10 times.
  2. Rings of hunger/noise and amulets of inaccuracy have a 92.09% chance of being randarts. Other jewellery has a 28.85% chance of being a randart. This is independent from the base type calculation, otherwise.
  1. Crypt monster, has sixfirhy-like movement, but slower (still faster than unboosted players). Hits like a vampiric deep elf blademaster.
  2. Accounting for the turns they skip, they have an effective movement speed of a little under 16 and an action speed around 9.5.
  3. http://fc05.deviantart.net/fs70/f/2011/308/9/9/jiang_shi_by_ionasku-d4f2jth.jpg
  1. *: request jelly invocation; **: gain nutrition on slurps; ***: prayer effect that paralyses slimes in LOS for 5 piety, mutation gifts; ****: slimify, mp on slurps; *****: cure bad mutation invocation, hp on slurps; ******: possible friendly temporary slime if hit for > 25% maxhp, slime:6 walls removed
  2. Jiyva's altar appears in the center of Slime:6 and in jelly vaults. Jiyva will give you mutations (including Jiyva-unique slime mutations), jelly and slime allies, and the ability to pare down your bad mutations. Piety is gained by letting jellies eat all that useless loot lying around the dungeon.
  3. Other powers: Piety / 200 chance of conservation or resist corrosion per item check, slime walls do not damage unless in penance, J and G turn neutral on sight, stats are rearranged based on your armour, burden carried, and skills.
jiyva or pan lord
Jaboynyj Jaciub Jaehoal Jaiminte Jaodauj Jemaer Jeschy Jesun Jetheco Jewane Jewymuur Jibuid Jiostrey Joet Jomuciw Joxush Joycheeg Juewn Juotiac Jypninou
jiyva reasons
  1. see slimify
  2. You want to use abilities that make you glow all the time (Haste, Controlled Blink, Irradiate). Without having to worry about the bad mutations you are giving yourself; or you just don't want to deal with the ones you naturally get (doing extended with no source of rMut). Zin is better for the latter purpose; however.
  3. http://s-z.org/neil/git/?p=crawl.git;a=blob_plain;f=crawl-ref/source/rltiles/gui/invocations/jiyva_paralyse_jelly.png
Find a Jiyva altar, pray at it. Stay with Jiyva for the rest of the game. Scumming for the Slime entrance with a Jiyva altar encouraged. Password: robin
jiyva wrath
  1. ABANDONMENT: 30 penance, all slimes abandon you RETRIBUTION: 1/7 1-3 bad mutations, 3/7 slimify a hostile monster in view if possible, 2/7 glow with 50% chance of uncancelable bat, spider or statue form, 1/7 create 1 + xl / 10 + random2(3) J or G
  2. If you abandon Jiyva and kill the royal jelly, all of Jiyva's altars will vanish once your penance is over.
  3. <notcluie> the real jiyva wrath is disabling your autotravel
  1. < johnny0> i'm like that guy from south park that got frozen for 3 years or something
  2. owner of a distinctive rcfile
  3. You awkwardly throw the merfolk corpse of Zoyn.
  4. <johnny0> I actually rescued a merc from the abyss
  1. acquire Vault Maker Merit Badge Level 1
  2. https://github.com/gammafunk/objstat
  3. todo: non-enc crypt see church_of_pain_bobbens due_elkab. non-distr shoals. wizlab. hold off on elf.
  1. <casmith789> why was six scared of seven? <mikee_> because seven ate 291
  2. How many Ogre-Mages does it take to change a light bulb?
  3. None, there are no more ogre mages as of 0.5.
  4. Three--one to cast Haste, one to cast Apportation on the old light bulb, and one to nghrun urhguhn rguhgrugn please stop forcing my face and head into the toilet bowl
  5. thanks i'll be here all week, try the chunk of young calf flesh
  6. [Mu_] Q: What is a centaur's favourite version? A: Stable.
  7. Q: Why do the developers prefer Fedhas? A: He helps them control their branches.
  8. A yak and a giant frog come into view. A yak, a giant cockroach and a hill giant come into view. 3 yaks and an orc warrior come into view. An orc and a big fish come into view. An orc and a big fish come into view.
  10. <evilmike> new learndb rule: from now on entries have to make the learndb better rather than worse
  11. <Blade-> um...I just saw a mimic on top of another mimic <mikee_> were they door mimics? <mikee_> they could have been engaging in doorplay
  14. see spriggan baker joke
  15. <mikee_> did you hear that the pope has bird flu <mikee_> he caught it from a cardinal
  16. <crate> you should put a metr on your mowa so you know when it is running out of gas
  17. A: AN ANARCHEIST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  18. <raskol> what's with troll of ashenzari anyway <raskol> surely it's Trash
  19. How do you know you aren't digging at a downward angle? Crawl is top-down.
  20. <mikee_> Q: why are scrolls in the volcano? <mikee_> A: because they are read
  21. $nick
  22. <mikee_> an underaged mummy walks into a bar <mikee_> the bartender says, you can't drink
  23. <rwbarton> how does zin not accept mimic kills btw <rwbarton> surely those are abominations against crawl
  24. <n1000> can someone help me <n1000> I am in zot and a bit nervous <mikee_> first time? <n1000> no, I've been nervous many times before
  25. <n1000> how many spriggans does it take to screw in a lightbulb <n1000> two, but don't ask me how they got in there
  26. <Leafsnail> rain sounds like a weird thing for a rod to produce <N78291> dousing rod, of course
  27. see summoning[4]
  1. A deep dwarf earth mage, with Shatter, LRD, petrify, and dig.
  2. If he petrifies you and you stay in LOS, you are dead, as his spells do extra damage to petrified targets!
  3. Yredelemnul-worshipers should avoid enslaving him, as his spells can be damaging to allies.
  4. <joosa> I'll start a new game when Jorgrun is removed
  5. <mikee_> jorgrun is just a high ev hobgoblin to me
  6. See autoexplore deaths[4] and the sequel, autoexplore deaths [14]
  7. see goodmantis[1]
  8. <PleasingFungus> jorgrun will always be a chaos butterfly in my heart.
  1. Unique vampire with crystal spear. And mesmerise. And crystal spear. No longer restricted to vaults! (And his tower isn't silent any more.)
  2. got his first kill 27 months after being added
Looks like a mercenary. He is generated with a quarterstaff, a sling, and sling bullets of pure pain.
Spell set: Ghostly Fireball, Vampiric Draining, Animate Dead, Dispel Undead. Also has rN+++. A bit like a weaker revenant, but spawning much earlier in the game.
In 0.10 and older, he was a bounty hunter until Joseph collected his bounty. Spells: teleport other, heal, venom bolt and slow.
Image format or crawl developer? You be the judge.
They hit extremely hard (120 max damage!) and have very high AC and HP. They also move fast. However, they swing very slowly. Make the most of the time you get after a swing.
jump attack
  1. Removed in 0.16. Was gained from boots of jumping or the innate Felid mutation. Attacks a target at range, after choosing a random, safe landing site adjacent to the monster. Causes exhaustion, can't be used while exhausted, ensnared, or in water. The boots have range 4, the mutation has range 3,4,5 by level. You can't stab with jump-attack.
  2. Cannot jump over flying monsters. This will prevent you from choosing certain targets as well as limit the possible landing squares for targets you can reach.
jumping spider
One of Spiders' Nest's many spiders, with blink close, blink away, and ensnaring melee that places what it hits into a web. Also, sense invisible.
  1. k moves up one square. K moves in this direction constantly until an encounter (monster or floor item). k (monster glyph) is a drake. K (monster glyph) is a kobold-type monster (see K[3]).
  2. A drake-type monster. Generally more fragile than a dragon, though some have more powerful breath abilities. See: Fire Drake Swamp Drake Death Drake Lindwurm Wind Drake.
  3. A kobold-type monster. Frequently harmless, but a good chance of spawning with nasty blowguns and needles. See: kobold big kobold kobold demonologist and Uniques Pikel Sonja
  1. A game being developed by a gentleman named Krice (aka Paul Pekkarinen) on r.g.r.d. According to Krice, it is written in C++, the only language a sane man would use, is way better than NetHack and all the other roguelikes in existence, and will be personally advertised by the Riders of the Apocalypse.
  2. However, all other roguelikes have one critical advantage over Kaduria: They are available.
  3. Krice/Pinkbeast OTP!! http://groups.google.com/group/rec.games.roguelike.development/msg/cc9d2972d920bde1
Himsa vs. Ahimsa for all Crawl players (violent vs. nonviolent religions)
  1. Plural of kat.
  2. Bowdlerkats
  3. < ksta> One does not simply autoexplore for 90 minutes into Mordor.
  4. Disapproves of defining oneself.
  5. Plays offline, plays poorly, also plays kazoo
The thing used by 'killer' to cause the player's demise. Usually a description of the weapon or the ranged attack used to kill the player, or the trap that was triggered that killed the player.
  1. no labs, queen bees do not cause killer bees to berserk, nerfed shadow creatures, nerfed fireball, no enemy sticky flame; removal of fire crabs, monsters do not zap poly other wand; tengu renamed to kenku; no submerged creatures
  2. antaeus valid target for enslave soul
  1. see eino
  2. <+Keskitalo> Hit elephant with the ankus, the elephant is instantly killed and the ankus is charged up. Charged up ankus can shoot elephants as projectiles.
streakbreaker combo
  1. A terrifying, mummified Emperor. Summons demons, undead, smites, torments, and when low on HP, blinks away and casts tomb of doroklohe. When healed, removes the tomb and comes after you.
  2. Use silence, it works wonders.
May one day become great. Doubling is their first goal!
  1. God of necromantic awesomeness. Grants necromancy kiku randbooks at 1 and 3 stars, and at 6 stars, will either pain-brand a weapon or grant you the Necronomicon (only one of the two) at an altar. Provides corpses, invocable torment, torment protection, and various buffs to necromancy spells.
  2. see receive corpses
  3. From 2*, protects from necromancy miscasts and mummy death curses. This helps in Tomb and the branches of Hell. From 4*, grants torment resistance that blocks 60% of torment damage on average at 200 piety. At 5*, can invoke torment by sacrificing a corpse for 8-12 piety.
  4. If **** piety or higher, Kiku has a piety/600 chance of completely preventing torment damage, and a piety/250 chance of reducing it by 1d(damage-1)-1.
  5. see kiku randbook
kikubaaqudgha wrath
  1. Abandonment: 30 penance. Penance: random2(your xl) > 4 summons corpses with 50% of corpse rot and 50% chance of necro miscast with 20% of another or 10% of torment or 3 necro miscasts if you are undead. no matter what happened, animate dead is cast. 1/20 chance of a necro miscast if you cast a necromancy spell under penance.
  2. <N78291> oh no, he summoned a killer bee larva zombie and a quokka zombie
kiku randbook
  1. First book: One of (Pain, Animate Skeleton); Corpse Rot; Sublimation of Blood (replaced by the other level 1 if you cannot use it); one of (Regeneration, Vampiric Draining); Control Undead. (But you will never get a spell you can't cast due to your species.)
  2. Second book: One of (Animate Dead, Cigotuvi's Embrace); one of (Agony, Excruciating Wounds); one of (Bolt of Draining, Simulacrum, Death Channel); Dispel Undead; and then one more of these possible spells that you didn't get already.
kiku ratio
Your kiku:other gods win ratio. The higher this is, the more casmith789 likes you. Only counts people with >5 wins to stop outliers.
kiku reasons
  1. Gifts the first book earlier than any other god, which is good if you want to take up casting. Pain-brands your weapon, which is awesome but especially so for fast weapons. Gives corpses on demand, which is good for zombies and some other things. Makes Tomb easy by giving rTorment and curse protection.
  2. see casmith789[3]
kiku unreasons
How do you even pronounce it?
kiku zombie armour
!lm hjklyubn deas type=orb 1 -tv
  1. <GameKnut> killdudes is the zot strategy where you kill dudes
  2. see skills[1]
  3. <snow_> i have to kill everything tho
  4. see zermako[5]
  5. Exodus 12:29: At midnight the LORD struck down all the firstborn in Egypt, from the firstborn of Pharaoh, who sat on the throne, to the firstborn of the prisoner, who was in the dungeon, and the firstborn of all the livestock as well.
  6. <mikee_> you kill all the dudes and leave a mighty hero
killer bee
  1. If you have poison resistance and decent AC, a nuisance. If only one of those, a real bugger once they start swarming you. If neither, be careful as soon as you spot one, or else you might die.
  2. <myuzinn> in roguelikes, they actively hunt for adventurer flesh and can sting infinitely
  4. https://crawl.develz.org/mantis/view.php?id=3931 BEES
  5. http://i.imgur.com/DsXYT.jpg
  6. !lg m1nced 3022 -tv:<T10800:>T10850
  7. http://youtu.be/-1GadTfGFvU
  8. http://i.imgur.com/fnWMTLM.jpg
  9. http://i.imgur.com/ltnItWf.jpg
  10. https://dl.dropboxusercontent.com/u/63152810/Screenies/dumb/hatchesaredangerous.png
killer klown
  1. Zot monster with a lot of HP and klown melee.
  2. Can do 148 damage in a hit if you have rC-. Otherwise, not all that dangerous. See: !lg doy DDBe place=zot:5 1 -tv, !lg Tenaya DDBe place=zot:5 1 -tv, !lg coyo7e HuWz place=zot:4 1 -tv
  3. http://en.wikipedia.org/wiki/Killer_Klowns_from_Outer_Space
  4. !lg jfunk killer=killer_klown max=sdam -tv
  5. You die... The Killer Klown says, "Trust me, I'm a doctor." You are now level 23! You rejoin the land of the living...
  1. Dig two squares diagonally into a wall, make a 90 degree turn, disintegrate one more tile, sit in that tile. Comes from Angband, where it is used to prevent more than one thing from having LoS on you. Formicids love this, but anyone can make one with the right tools. Diagram: http://crawl.develz.org/tavern/viewtopic.php?t=11488#p160454
  2. <cribozai> Ok _miek imagine. You are born and raised an orc. Your whole life you have lived in some shitty cave you and your thousand homies call home. A dickwad douche comes in and starts slashing your friends brains on the walls. He digs into a wall and you can't see him. Follow into hole? (Y/N)
  1. HEWn
  2. Entered Lair, no more Xom wrath either. There are many shops in early dungeon D:6 etc with rings of SInv and rPois etc. Okawaru gives mindelay on scimitar if using hero, blowgun as backup, do whatever you like. :) P.S. Throwing wins games.
  3. finished lair, finished killdudes training (for now), so working on haste spell. your inventory is full and there's a stash at lair:1 you should drop stuff off at. also random crap littered throughout lair. have fun!
  4. Kramin: done Orc and D. We've got a nice double sword and shield so when haste is online we want some shields.
  5. Bought rPois ring, took spider rune (cleared spider), found +7 str chain (consider?), Got haste online, also found regen, get some necro maybe?. Shoals may be tricky with no clarity/flight and I kept the falchion because of MR+
  6. mara is on shoals:4 if you feel like dying. we have two elemental evokers now but it'd be nice to have enough armour for chain and then more spellpower to keep casting in it
  7. got dmsl/spectral weapon/blink now, body armour isn't the best but defenses are decent, there's an +0 FDA we could enchant if we find more rC
  8. Cleared depths, there are a few items lying on the ground. Try to get rid of some junk we are carrying..
  9. vaults had some nice loot, check amulet, and consider if you want the slay of dragon mask or armour of a +2 helm, also the -3str/regen cloak might be non-preferred once we get heavier armour. Anyway, v:5 was ezy mode, also we got rmut mutation :)
  10. Kramin: So I switched to Dith :) partly because I'd like to attempt orbrun tomb, and Dith is pretty good in extended. Oka is already mollified. Got phase shift. enchanted up and IDA, we still have rF+ in it but switch in the rF ring for Cerebov etc. Get cblink if you find it. Pump earth for shatter when you run out of things to train
  11. Killed took 3 pan runes, killed cerebov and mnoleg. Gloorx vloq still hunting us tho but took his rune. Training throwing/earth.. you can switch to 100% earth so we get shatter online.
  12. some pan lords are still alive but we have their runes. need earth magic for shatter and get the last ac/ev we can, I think? and find some damn enchant weap scrolls!!
  13. Kramin: Did Coc & Geh, TARDIS left Did some of a zig and got a HW wand and our sword is +9 now.
  14. now all that is really left is orbrunning tomb. Shatter is castable with brilliance atleast
  1. !lg shiori kevm 1 -tv:<0.5
  2. !lg nexos killer=michael 1 -tv
  3. !lg * ckiller="bumblebee skeleton" 1 -tv
  4. !lg Mong killer=sheep 1 -tv
  5. !tv hyperelynae mdfi killer="giant newt" 1
  6. !lg * killer=bat max=xl -tv:<3
  7. !lg * killer=jellyfish ktyp!=poison -2 -tv
  8. !lg SGrunt mfie 5 -tv:<4.0
  9. !lg SGrunt natm 8 -tv:<0.5
  1. <KiloByte> death to useless lines!
  2. Plays tile Crawl running on his phone using X forwarding.
  3. <|amethyst> anachronistically obsessed with memory efficiency
  1. A unique who can make you pink and rooting for truffles. Comes with a pack of hogs and can cast monstrous menagerie and porkalator.
  2. <Fusha> help I am a hog
  3. < Chapayev`> captain kirke like to make you an entry in her captain's hog
The act of walking away from an enemy, letting it follow you as though it were a kite.
  1. Chuck Norris's crawl nickname. Tests the way unknown items work on ice fiends.Made an impressive debut on CAO, winning an all-runer DGTm by killing almost everything in dragon form, thus getting the demigod high score, then getting the gnome high score on the next game.
  2. Also doesn't wear pants. You may be starting to notice a theme.
  3. < Kjoery5> Elyvilon is actually a pretty cool god
klelaut haters
effo, reaverb
In cases where the killer is a zombie or some other derived undead, or a shapeshifter, kmod specifies the kind of undead. Example: "zombie", "simulacrum", "shapeshifter"
knife of accuracy
  1. +27,-1 thin dagger. Note that weapon to-hit enchantments don't affect stabbing. No longer generated as of 0.13.
  2. Possibly useful if you have +0,+30 slaying.
  3. Note that everything is useful if you have +0, +30 slaying.
  4. If you imported a game all the way from before 0.13's release to 0.15, you'd find the weapon had been transformed into the +27 Knife of Accuracy. A bonus for very slow players!
  1. While the true nature of the Kobold remains a mystery, some ancient texts have described it as "a sort of brown moth".
  2. One of the three main causes of early-game mage death, thanks to spawning fairly often with either stones, a blowgun+poisoned needles, or rarely a hand crossbow. Melee characters should not need to worry too much unless the kobold is using curare-tipped needles.
kobold demonologist
A kobold (haha) that - wait for this, summons demons! HAHAHA! (Their only non-cantrip spells are to summon common demons [3, 4] and to call imps. If they get lucky, they could get a sixfirhy or sun demon.)
kobold disco
A disco for kobolds. Has an altar to Lugonu or Xom in the back room.
  1. Has 56% of all posts on Tavern that contain "conjuror".
  2. "i hate slaying, kobolds, lords, there are only 13 runes in the game, centaur is a bad race and the holocaust never happened" "tavern players #1-4: yes koboldlord you are the best!!"
kobold reasons
Kobold Chaos Knight
Kobold! Can it get any better?
komodo dragon
Does a ton of damage in melee. Treat with caution. Cold-blooded. Before 0.15, caused sickness with its bite.
Banished The Royal Jelly, as a felid, with Jiyva, out of LOS, with a Zot trap.
<Sequell> 1. Koze the Skirmisher (L3 DsCK), worshipper of Xom, on D:2 on 2012-07-01 12:48:12, with 110 points after 1062 turns and 0:02:57.
  1. A powerful sea monster found in the Shoals. It keeps its main body out of reach and uses powerful tentacles (represented as seperate monsters with special AI) to attack you. The tentacles will advance when you are inside the main body's LoS, and retreat when you are outside it. Killing its tentacles hurts the kraken.
  2. <+evilmike> the kraken acts like a multi-tile monster
  3. http://photos.secretgardenparty.com/2013/9dc65c5e-f610-11e2-95f5-fa3410ec1e25?image_keywords=stage:The+Lake+Stage
  1. Allows you to get announcements for your clan in a private channel. It will also allow you to query Sequell or Cheibriados from your private channel.
  2. In ##kramell, 1) Say '$channel #yourchannelname' 2) Say '$name #yourchannelname nick' for each player in your clan
  3. $filter <chan> <regex> lets you use regexes to filter what is cross-posted, if there are multiple filters they are ANDed
  4. $colour lets you colour announcements using regexes (type $help in ##kramell to see exact usage)
  5. If it is not online or not working, send a !tell to Kramin
  6. Source: https://github.com/Kramin42/Kramell/blob/master/server.js
  1. DrAK MuNe VpEn TeCj
  2. arch wizard of lisp or whatever sequell is programmed in. often seen dabbling in black magic
  3. !lg . won s=${int(nhour(end)+13)%24} o=-. -graph
kramin to do
dieselrobin: Allow early abyss to count toward mission 9
  1. < bmfx> kryft: btw, why are you quivering your ring mail?
  2. <kryft> Two shalt be the number thou shalt count, and the number of the counting shall be three <kryft> Er, two
  3. see game design[3]
  4. <@absolutego> i finally respect you now, after all this time
kryia's mail coat
The +7 Kryia's mail coat {DeviceHeal*2 rC+}. Base type is scale mail. DeviceHeal*2 means that potions and wands will heal you twice as much as they would otherwise. That means VS gets no benefit. Deep dwarves also get no benefit to prevent swapping.
<Henzell> (1/1) nht said (16s ago): /msg Henzell ??foo <Kumelbut> ??foo
kung food
<CanOfWorms> _You continue eating. The death cob is too stunned by your will to attack!
Ye miss Sexi
  1. 23:14 < Kyrris> OHMYGODDRUNK || 23:18 < Kyrris> something's wrong with my shift key. 23:19 < Kyrris> Why can't I aim shock?
  2. Aims shock with shift key as of 0.6.
  3. Accidentally turned the +3,+11 quarterstaff of Jeunonim {crush, rC+ Dex+4} into a snake on D:7.
  4. 19:50 < Kyrris> "Kyrris: Cheers, Kyrris,"
  5. Suggested play order: Lair 1-6 > get bored and clear Orc 1-4 > D to Vaults > Vaults until Roka shows up > Shoals 1-5 > Snake 1-3 > get Abyssed in the least likely way possible > Pan > Abyss for the rune > Hive > accidental suicide, preferably in Crypt
  6. Cleared Tomb with ORefrig and Icicle.
  7. Doesn't like humor
  8. Kyrris (L1 MiFE) became a worshipper of Cheibriados.
  9. Kyrris the Grave Robber (L2 SpNe), starved to death on D:2, with 119 points after 18315 turns and 0:28:57
  10. Has killed Louise thrice and Frances, Francis, and Rupert twice in the same game. Later abyssed by a deck of escape. Escaped... into Pan. Escaped Pan. Killed by a rat.
  11. <Kyrris> This has been a GREAT discussion to read while stoned.
  12. Note to self: Rewatch Arachne.
  1. l moves one space to the right. L moves to the right until you encounter an enemy or new floor item. l represents a lizard-type monster (see l[2]). L represents a Lich-type monster (see L[3]).
  2. Found primarily in the Lair and earlier. All except Basilisk are melee only; beware Basilisk's petrifying gaze. Don't confuse the other types with each other; each kind is significantly harder hitting than the last. See: giant newt giant gecko iguana komodo dragon.
  3. A Lich-Type creature. All powerful undead spellcasters. See: Lich Ancient Lich Revenant and Uniques: Antique Lich Boris.
  1. Look for a cyan \ (or ∩ depending on your character set) on a level where you hear an "ancient clock" or "distant snort". (1-in-15 chance per level, once per game). Hurry, it times out much more quickly than other portals (you get urgent-sounding messages). Note that magic mapping will show where the lab entrance is.
  2. "You enter a dark and foreboding labyrinth." You are now in a maze of twisty little passages, all alike. The labyrinth shifts and deforms out of sight. From rock, head for stone, and then metal to find the exit vault (a minotaur, loot, and escape hatch). The labyrinth is mapped, but rots at a swift rate.
  3. There is a minotaur. Since 0.11 there also can be Donald who is more dangerous than the minotaur. He hates that. There can be multiple metal-walled areas in a labyrinth, so if you find one that's not the exit, keep looking elsewhere.
  4. http://oglaf.com/skein/ (SFW)
  5. !lm blazinghand gh -tv:<T11278:>T17422:x50 43
  6. <NekoRex> minqmay: that sounds tedious without autoexplore
  7. <syndicus_> i guess i shouldn't have went into the abyss from the lab
Experimental race with perma-faith and no wrath for changing gods. Playable on CBRO!
  1. Actually a person, no matter what Henzell tries to tell you. He loves deep elves. In leather armour. With elven whips. And high boots. We're not sure if these elves are male or female. Doesn't ever joke. Nevermind. Will have a 350-character learndb entry soon.
  2. Is only killing the wussy ones.
  1. robin that uses lainiw.rc. only orb run tomb felid streaks allowed!
  2. [21:01] <G-Flex> why am I a & [21:02] <G-Flex> walls are R??? [21:02] <G-Flex> oh my god what is happening [21:04] <G-Flex> I refuse to play this any longer
  3. <Basil> 3 minutes and I already feel like ^qyes
  1. Accessed from the main dungeon somewhere between levels 8 and 11. Eight levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras.
  2. <sorear> you don't need resists in lair, people. it's just 8 levels of xp and items.
  1. (staves; -3 acc / 16 dam / 1.4 base delay / 0.7 min delay; two handed). A very rare and extremely effective imported weapon, featuring a pole with half-moon blades at both ends. Lajatangs chop hydra heads.
  2. https://www.youtube.com/watch?v=TPXOOKEnvoQ
lajatang of order
+7 lajatang of Order {silver, rMut}. Does silver damage to susceptible targets and provides rMut like the amulet (does not stack with it).
  1. [Crawl development] will clip an Angel's Wings, / Conquer all mysteries by rule and line, / Empty the haunted air, and gnomed mine-- / Unweave a rainbow as it erewhile made / The tender-person'd Lamia melt into a shade.
  2. <DracoOmega> !lg * cv=0.12 place=~Snake s=ikiller <Sequell> 222 games for * (cv=0.12 place=~Snake): 64x Lamia, 48x a naga warrior, 37x a greater naga, 10x an anaco....
lamp of fire
The fire elemental evoker. Evoke to aim the lamp at a square, creating one to three friendly fire elementals (depending on your Evocations) that each produce a flame cloud trail.
  1. Feel free to swear, yell, and generally curse out the game in this channel. However, there are limits. The game isn't 'gay'. Sigmund isn't a 'faggot'. Your character didn't get 'raped'. Language like that is not okay, not even if you are referring to a character rather than a person. The same goes for racial slurs.
  2. see one_true_language[1]
IRC bot for clan, uses $ as its command prefix. Like Sizzell and {Gretell}, except that TZer0 is using speech-to-text in realtime to form the messages which are shown on IRC.
lantern of shadows
  1. While wielded, summons friendly shadows at a rate depending on Evo (counts as necromancy to the good gods), reduces LOS by 25%, sets stealth to 0 and acts as negative two spell enhancers. Drains 1MP per turn, and all summoned shadows poof when no MP remains or when unwielded.
  2. Trivia: In 0.12 and earlier, liches and mummies get more shadows from the lantern than do others.
  3. In 0.15 and earlier, it did not deplete MP
  4. http://i.imgur.com/IhhdCD2.png
large abomination
Pretty basic melee monster. Hits relatively hard, but doesn't have much HP or resists except the demonic ones. It has terrible defenses.
large race
  1. If you're large, that means several things, from dodging penalties to stealth penalties to tons of other stuff.
  2. see shield[2]
  3. see size factor[1]
  4. see giant club, giant spiked club, and large rock.
  5. see epic bugs[17]
large rock
The deadliest ammo available in Crawl. Ogre and troll hunters start with them, and some giants throw them. Low mulch rate, but also very rare. Base damage is 20. Weight is 60 aum prior to the abolition of weight in 0.15.
large shield
A big shield. SH 13, EV -5. Diminishing returns from SH and huge skill investment to remove penalties means that unless one's race has crap defenses alongside reduced penalty removal levels for shields (i.e. trolls), one really shouldn't bother to aim for these.
large shield of ignorance
It's a +6 large shield with: AC+2, EV+2, Int-6, rN+, may recurse itself (one chance in 3).
large slime creature
When two slime creatures love each other very much...
lasher statue
do {.echo %??lasher statue}
Show the last 10 wins on public servers
  1. <Lasty> Ru trivia: most of Ru code was written with one hand, thanks to a cat sitting on the other.
  2. <Lasty> I did all my sucking offline
  3. Lasty_> cribozai: I can do you one better. Are there any changes you'd like to see in crawl? Maybe changes that only happen for players named cribozai?
lasty new randp brainstorm
  1. "vulnerable" -- multiplies damage by 10% per level after AC/EV/resistances are checked. Doesn't apply to Torment/Flay.
  2. "*Taunt" - has a chance to give enemies damaged by you Might
  3. "*Attract" -- when a monster hits you, has a chance to recall another monster to its position (can't chain). Alternately, chance to clone the monster.
  4. "*Sap" -- when you use mana, chance to lose extra mana (alternately, chance to lose mana whenever you take damage)
  5. *Volatile - when damaged by enemy non-poison sources, there's a chance to drop a fireball on you.
lasty to do
  1. ru piety prediction isn't deterministic
  2. dont show gods that your character can't worship in the same color as all the other gods in the ctrl O menu
  3. move always-open-ability-menu to a config option
  4. see about adding sacrifice level to Ru sac description
  5. ranged reform; redo throwing; fix blurry vision:-Scrolls interaction; make spell skills contribute smoothly to success chance
  6. add wulndraste raise-flag conduct
  7. Zermako_: it still takes a turn to climb the stairs even if you say no
  8. FR: player ghosts who die in ice caves should gain cold immunity so they don't randomly die from ice cloud before you even know they exist
  9. Consider ontoclasm's curse proposal: remove remove curse scroll, make curses drain you on unwield.
  10. fix Discord under sac love
  11. 0.17: do something about spectral weapon; do something about gargoyle being "non-living"; ranged reform;
  12. figure out why you sometimes get inaccurate portal messages after re-entering a floor
late game
<ebarrett> late game is when you should be sleeping but you're playing crawl instead
  1. Fall in it and you'll become a well-done marshmallow. You will also get many guffaws from the audience!
  2. Why would you want to do that?
lava fish
  1. A fish that lives in lava.
  2. Driven to extinction by the lava worm in .14
lava orc
A race concept that turned out to be too hot for the devs to handle, and never made it into stable before removal.
lava orc names
  1. Ignatius
  2. Grant
  3. Cliff
  4. Flint
  5. Rock
  6. Jasper
  7. Jem
lava snake
A snake that lives in lava and breathes gobs of lava at you. Bolts of cold will usually miss them, so go for a wand of para or something.
lava worm
Like normal worms, but in lava. About as threatening, too.
lawful gods
Zin. And bless his heart.
  2. <lawman> how babby are formed :(
  4. !tv lawman0 dsbe xl=27 1
  5. oh I killed a ghost lol
  6. < Lawman> I have a boner < Lawman> a crawl boner
  7. <Lawman> punch snakes in the face everyday
  8. pasta eating apt +5
  9. drunk[2/2]: crawl something lawman likes to do
  1. There's a lot of different patterns for crawl levels, from standard rooms and corridors to a level being a giant cross. Comments and potential depths are in dat/des/builder/layout[_foo].des, and &P[layout] to put names to layouts.
  2. https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdEdXSkxMSGFPZVI5Z296MFNUSUM0V1E#gid=3 contains a list of D's layouts by depth and weight, and a full map-to-name chart.
planned features: trog rewards tabspam, doom monsters and doomguy + cyberdemon uniques, being awesome
  1. http://lookupdb.guy.ht/ for a convenient online interface for the learndb. Thank mrwooster! Go to https://loom.shalott.org/learndb to see all the entries on one page.
  2. The main commands for the learndb are add, query, edit, swap, and delete. See [3] for add and insert, [4] and [5] for edit, [6] for query, [7] for swap and move. You can read entries in private queries to Sequell. You cannot change it in private, however.
  3. "!learn add article_name article text" adds an article to the learndb. !learn insert article_name[index] text adds an entry with a specific index.
  4. "!learn edit name[index] s/REGEX/REPLACE/opts" allows you to edit entries in the learndb. Regex refers to the portion of text you are editing, and replace refers to the text you are replacing the edited material with. Continued in learndb[5].
  5. Some characters are considered special when in the REGEX, and must be "escaped" with a backslash (eg. \ ( and ].) An escaped backslash would be \\. Sequell uses the forward slash also as a delimiter. To use the forward slash in REGEX, use the underscore as the delimiter (eg. !learn edit math[1] s_divide by_/.) For description of REGEX syntax visit https://code.google.com/p/re2/wiki/Syntax
  6. "!learn query term" is approximately equivalent to ??term. Both forms support [$] for the last entry, or [-3] for the third from the end.
  7. !learn swap entry1 entry2 swaps two entries' order numbers. !learn mv foo bar moves an entry.
  8. https://github.com/crawl/sequell/blob/master/docs/learndb.md
  9. <@Grunt> it must be true <@Grunt> it's in the learndb even!
lear's hauberk
+27 chain mail that prevents you from wearing any other armour except cloaks and shields. Slots it takes are considered covered for the purposes of acid splashes and Ashenzari.
leather armour
3AC, 4ER.
leda's liquefaction
  1. Level 4 earth/hexes spell, found in the book of the Earth. Generates a halo of "liquefied" ground around the caster. Moving on liquefied ground has a -3 player movement malus. Applies slow movement effect to monsters. Doesn't affect flying, clinging, insubstantials; cannot be cast by these.
  2. You will see a lot of "Your unstable footing causes you to fumble your attack."
The +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Dex-2 Int-2}. Has a guaranteed on-hit vampiric effect!
legendary deck
  1. A deck that can get cards of any power level. See card power for more details.
  2. 19:32:06 < Kyrris> What sort of world has legends about decks of cards? 19:32:18 < TGWi> have you ever watched yu-gi-oh
  3. XL27 Deep Elf Chaos Knight
legendary destruction
A deck type and tier, and a conjuration from blood saints. The conjuration is random but very dangerous, and costs the caster some health: it can be fireball, LCS, orb of electrocution, flash freeze, orb of destruction (with tiny weight), or ghostly fireball (with halved weight).
lehudib's crystal spear
AKA: Crystal spear or the acronym LCS. Level 8 Conjurations/Earth spell, found only in Book of Annihilations, randart Sif gifts, and Vehumet offerings. 10d22.3 at max power, theoretically, and unresistable. The strongest single target conjuration, but its range is one square less than that of Iron Shot. To-hit: 10+power/15.
lehudib's moon base
A wizlab featuring a moon troll and earth, crystal, and "space" (some eyes and abyss) monsters. Good random loot, an acquirement-level item guarded by a lunar statue, and a Lehudib randbook.
  1. Lemuel Vaults, Inc, supplying your evil vault needs for over 200 years. When it's time for you to stop playing and go to bed, Lemuel Vaults, Inc. is there to end your game "The Lemuel Way"(TM).
  2. Inventor of the greedy-explore concept.
  3. "My mission is to annoy."
  4. Agrees that Iron Trolls don't belong in the Troll Bridge vault.
  5. <G-Flex> I can understand the vault more with divinations in place
  6. <Drahbeg> not gonna play trunk again. <Drahbeg> ever.
  7. Jazzimus: tell lemuel i said he's a jackass
Not the weakest of the 5s. Faster than the average player and cannot fly. Ceased to exist in 0.14.
scum a lot of zigs, then dig out d:1-d:27, then write the names of 27 communists on these levels using scythes and hammers
lernaean hydra
  1. A 27-headed yellow hydra, placed in many of the Swamp endings (and only there). If you don't have very high AC/HP, don't use autoexplore around its Swamp:4 vault: !tv minmay killer=~lernaean 1. Was introduced in 0.6 but was in the code before that.
  2. Simulacra do five thousand damage with rC-.
  3. <Sizzell> araganzar (L18 DrMo) killed the pulsating lump shaped Lernaean hydra. (Swamp:5)
lernaean hydra guide
!lm jeanjacques trfi uniq=~lernaean 1 -tv
lesser demon
A '5'. Ta-da!
lesser servant
  1. Summons a temporary orange demon, ynoxinul, neqoxec, hellwing, or smoke demon. Hostility chance is reduced (but never to 0) by invocations skill.
  2. The check for hostility looks like this: 1d(20+(your_invocations*3)) > 4. If this is false, the demon will be hostile. The same check applies to greater servant.
lethal infusion
Places the draining brand on a weapon temporarily. (Necromancy/Charms 2) Removed in 0.15.
level 8 spells
disjunction, death's door, lehudib's crystal spear, summon horrible things, borgnjor's revivification, necromutation, chain lightning, discord, controlled blink
Level 9 Spells
The level 9 spells are Fire Storm, Glaciate, Tornado, Shatter, Dragon's Call.
level annotation
  1. press ! to leave a note you can view later with ctrl-o. Also, if you leave a ! in the annotation, it will prompt you when entering that floor.
  2. If you press ! while standing on a staircase, you will be prompted to annotate the level on the other end.
level scumming
  1. After more than 3,000 turns on a given level, the number of monsters that spawn will gradually decrease, until monsters stop spawning altogether after 15,000 turns. This is total turns on a level: you can't reset the counter by leaving and reentering a level.
  2. Meanwhile, the probability of spawned monsters being out-of-depth will rise steadily with time spent on a level. These monsters can be from virtually any level below your current one, with a bias toward the current level + 13. Think cyclops on D:1
  1. <Sequell> 4/4 games for lexackson (ddbe): N=4/4 (100.00%)
  2. Crawl's most obsessive berserker
  3. Also makes vaults that involve young halflings and flame clouds.
  4. Also implemented cleaving. This should be obvious in retrospect.
library of many secrets
A vault found at D11 and below. Houses many powerful spellcasters (vampire mages, naga mages, orc sorcerers, etc) and magical loot.
You might need to play with your Makefile and NC_PREFIX if you can't get libunix.c to compile.
  1. A powerful late game undead magic user with high spell power greater demon, paralyze, crystal spears, banishment and ioods (to name a few). While a lich may be dangerous, an ancient lich is much more so.
  2. Potential spells: summon greater demon, IOOD, LCS, corrosive bolt, malign gateway, spellforged servitor, simulacrum, poison arrow, haunt, summon horrible things, IMB, battlesphere, b.draining, agony, b.fire, fireball, b.cold, throw icicle, iron shot, LRD, petrify, b.lightning, shadow creatures, paralyse, confuse, slow, sleep, haste, invisibility, banishment.
lich pack
!tv * place=D:7 killer=lich 1
  1. Eustachio says, "Summoning is fun!"
  2. <ktgrey> a rod of striking isnt made out of shit
  3. < monqy> item destruction is fun and it makes crawl a better game
  4. <smeej[droid]> tiles rule
  5. <Pacra> it's fun! which is what crawl is supposed to be
  6. <MarvinPA> killdudesing: not the answer
  7. (1:52:52 AM) jeremie: stepdowns make sense
  8. (9:35:38 PM) minqmay: it's more like i've stopped wearing condoms (9:35:45 PM) minqmay: actually, no, there has to be a better analogy than that
  9. <rast> crate: im having fun!
  10. <Lost_Number> Tiles is just too good
  11. <eeviac_> tomb is one of the most interesting parts of crawl
  12. <mikee_> i think 552 is more than i have played
  13. <Lightli> Chei > Zin
  14. <Nomi> i hate slaying
  15. < atomicthumbs> the RNG is broken
  16. Aizul says, "I wasn't actually sleeping!"
  17. <@galehar> players are always happy to have some item destruction :)
  18. <elliott> crawl is not solely for masochists :P
  19. <the_glow> im never p[laying again i told you
  20. <Blade-> mu are secretly really good
  21. <tcjsavannah> spiny worms are fun
  22. <PolkaDot> I like swamp
  23. <@dpeg> copying from something problematic doesn't make it right!
  24. No exploration algorithm can help you here.
  25. <mibe> in fact if i could choose i would do shoals everytime
  1. Your past!
  2. The original roguelike.
  3. <rwbarton> welcome to crawl where living is not the opposite of nonliving
  4. That thing that gets in the way of playing crawl
life protection
Resistance to draining attacks, shown on artifact inscriptions as rN+. Three levels makes you completely immune. As in, it turns shadow dragons into mostly harmless kittens. Also gives partial resistance to torment (5% per level, so at rN+++, torment will make you lose 35% hp, instead of 50%).
life saving
  1. The good and priestly gods will occasionally negate any single occurance of HP loss that would otherwise be fatal. In extremely old (<= 0.2) versions, Oka would also. Odds are pretty good, but without healing they don't matter much. For devotees of Elyvilon, requesting divine protection will significantly increase the chances, possibly guarantee.
  2. Xom does this too but randomly and rarely.
  1. is very bad at this game
  2. is very bad at talking to anybody
  3. Thinks Fio from Metal Slug is cute.
  4. is boring
  5. <Lightli> My god, I keep on embarassing myself
  6. [23:53:44] <Lightli> I just cleared Orc before Lair [23:56:06] <Sizzell> Lightli (L12 DDBe) is cast into the Abyss! (orc) (Orc:4) [23:56:08] <Lightli> FU
  7. likes heavy armour, melee, blasters, and to some degree summoning. favourite gods are Trog and Vehumet, with a soft spot for Lugonu..
  8. dislikes dodging as a sole line of defense, unarmed combat, and hexes. And felids. Least favourite gods are Chei, Nemelex (for being too tedious even for ME), and Okawaru.
  9. 17:34:29 <evilmike> we should remove lightli
  10. is in love with Saber
  11. likes his hill orc berserkers
  12. <Pacra> lightli: explain this saber thing to me <faze> so lightli loves an anime
  13. <minqmay> it's admirable that lightli keeps talking about saber even though everybody knows not to acknowledge him in any way
  14. < Lightli> relax I was just abusing the divine vigor bug for a good acquirement weapon
  15. First person to win a djinn online!
  16. What does a scanner see? Into the head? Down into the heart? Does it see into me, into us? Lightli or darkli?
  17. <Lightli> holy god EE takes forever to kill anything
  18. <Lightli> What's the point of being a bat? <ProzacElf> running <Lightli> oh
  19. * Lightli is embarassed and bad at making vaults
  20. <Lightli> what's next on the chopping block-I mean what do you plan on adding next? <mumra> well for a while we've been trying to work on a way to remove people who ask vague and leading questions in irc channels
  21. <Lightli> Has crate_ stopped being insane yet <lainiw> have you stopped playing hobe
  22. <Lightli> I was so busy holding tab down I forgot I could die
lightning bolt
  1. Level 5 conjurations/air spell. Extremely loud -- only a little quieter than Shatter -- but follows the same bolt bouncing rules as Shock. To-hit:7+power/40.
  2. You hear a shout! You hear an angry hiss. You hear a shout! You hear a shout!_You hear a shout! x2
lightning rod
  1. Fires a thunderbolt like a regular beam, then when evoked again fires lightning in the space between the first and second beams. Does not multizap.
  2. Quite variable in cost and damage: does more damage and costs less when the resultant spread is smaller. It does good damage if you don't make much of a large spread. Accuracy on all but the first shot is absurdly high.
lightning round
If it is a lightning round, you only need to survive!
lightning scales
  1. +6 naga barding of running with rElec.
  2. see goodmantis[6]
lightning spire
  1. electric eel statues
  2. !lg xnavy mimo 5 -tv:<0.5
<Henzell> Lilli the Gusty (L4 KeAE) killed Grinder on turn 3108. (D:3) <Henzell> Lilli the Gusty (L6 KeAE), killed themselves with a bounced bolt of lightning on D:3, with 404 points after 3108 turns and 0:07:39.
  1. Nasty little wurm that breathes fire for 3d18 damage. Avoid if you can (and don't have fire resistance).
  2. Unlike dragons and fire drakes these do not resist fire
  1. |||||||||||||||||||||||||||
  2. Would you like to play a game of Dungeon Crawl: Stone Soup - Now Exclusively Made of Corridors?
linley henzell
  1. Linley Henzell is the original creator of Crawl and numerous shoot 'em ups.
  2. Only won his version of the game 3 times, once on a grossly imbalanced non-public debug build.
  3. http://webcache.googleusercontent.com/search?q=cache:audreyapple.blogspot.com/2007/02/legend-gamer.html
  4. http://orthanc.fixme.fi/linley-at-%23%23crawl.log
  5. http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell
  1. !lg command displays info about past games. The manual is available here: https://github.com/crawl/sequell/blob/master/docs/listgame.md
  2. * lists all players. usually !lg uses the first argument as a player name or the nick requesting it as the name, if there is no player name as the first. Can sort with max=<field> or min=<field> (eg: max=sc). Can summarise with s=<field> (ex: s=name)
  3. listgame will expand some common searches: !lg place=XX => !lg place=~XX:* (apart from branches with depth 1), killer=uniq => killer!= killer!~~^an_?|^the_ killer!~ghost (kills by uniques), race=Ke => race=Kenku, cls=Gl => cls=Gladiator, killer=hobgoblin => killer=a hobgoblin. Try `!kw <expr>` (eg. `!kw place=Orc`) to see how expansion works
  4. Fields: src (cao/cdo), v (game version), sc, name, race, cls, char, xl, sk (skill), sklev, title, ktyp, killer, kaux, place, br, lvl (br depth), ltyp (D, Abyss, ...), hp, mhp, mmhp, dam, str, int, dex, god, piety, pen (penance), start, end, dur (game time), turn, urune, nrune, tmsg, vmsg, alpha, splat. See listgame examples.
  5. case-sensitive regex by greensnark: !lg * name~~(?c)^[[:upper:]]+$ s=name
listgame examples
  1. Your last completed game: "!lg". foo's last complete game: "!lg foo". Most recent game by anyone: "!lg *". Your second-last game: "!lg . -2". First game online: "!lg * 1". Game with highest score: "!lg * max=sc". Fastest turncount win: "!lg * won min=turn". Your last Xom game: "!lg . god=Xom". Last game with strength > 40: "!lg * str>40".
  2. Last death on Lair:5: "!lg * place=Lair:5". Last death in 2007 on Tomb:3: "!lg * place=Tomb:3 end<2008". Fastest tengu win: "!lg * race=te min=turn". Summarise places of death for 78291: "!lg 78291 s=place". Summarise causes of death for all: "!lg * s=ckiller". Summarise gods of players who died in Zot: "!lg * place=Zot s=god".
  3. If you use no sort (max or min), the last game will be shown (default is "max=end"). You can use indices with any sort (third fastest win: "!lg * ktyp=winning min=turn -3"). The default index is -1. With the default index, the number to the left is the number of matching games (!lg * => "209949. foo the bar ..." => 209949 games).
  4. Whose ghosts did I kill? "!lm . s=ghost". Whose ghosts killed me? "!lg . ckiller=player_ghost s=killer". Who killed my ghosts? "!lm * ghost=$nick s=name". Who did my ghosts kill? "!gkills" or "!lg * killer=~$nick'*ghost s=name".
  5. A measure of successfulness per race/class might be found in a query like the following (replace xl>10 with your general sense of what lvl you start to not die so often): "!lg . !boring s=char / xl>10 o=N,% ?:N>0"
list of spells by school
  1. Air: shock, repel missiles, swiftness, mephitic cloud, static discharge, airstrike, lightning bolt, silence, deflect missiles, freezing cloud, poisonous cloud, conjure ball lightning, chain lightning, tornado
  2. school[2/14]: Charms: infusion, repel missiles, shroud of golubria, swiftness, ozocubu's armour, regeneration, spectral weapon, warp weapon, excruciating wounds, deflect missiles, haste, ring of flames, death's door
  3. Conjuration: flame tongue,magic dart,shock,sting,searing ray,throw flame,throw frost,conjure flame,dazzling spray,meph,static discharge,stone arrow,battlesphere,imb,sticky flame,{icicle},bolt of magma,fireball,force lance,fulminant prism, lightning bolt ...
  4. Conjuration (cont'd): venom bolt,bolt of cold,bolt of draining,bolt of fire,freezing cloud,iron shot,poison arrow,poisonous cloud,cbl,delayed fireball,iood,chain lightning,lcs,fire storm,glaciate
  5. Earth: sandblast, stoneskin, passwall, stone arrow, leda's liquefaction, petrify, bolt of magma, lrd, iron shot, statue form, lcs, shatter
  6. Fire: flame tongue, throw flame, conjure flame, inner flame, sticky flame, bolt of magma, fireball, ignite poison, bolt of fire, delayed fireball, ring of flames, fire storm
  7. Hexes: corona, confusing touch, ensorcelled hibernation, slow, confuse, tukima's dance, dazzling spray, inner flame, spectral weapon, cause fear, leda's, fulminant prism, metabolic englaciation, silence, invisibility, mass confusion, darkness, discord
  8. Ice: freeze, ensorcelled hibernation, throw frost, ozocubu's armour, condensation shield, ice form, summon ice beast, {icicle}, metabolic englaciation, bolt of cold, freezing cloud, ozocubu's refrigeration, simulacrum, glaciate
  9. Necromancy: animate skeleton, pain, corpse rot, lethal infusion, sublimation of blood, regeneration, vampiric draining, animate dead, control undead, agony, dispel undead, excruciating wounds, twisted resurrection, bolt of draining, death channel, simulacrum, haunt, borg, ddoor, necromutation
  10. Poison: sting, cure poison, mephitic cloud, spider form, alistair's intoxication, olgreb's toxic radiance, venom bolt, poison arrow, poisonous cloud
  11. Summoning: Summon Butterflies Small Mammal Call Imp Call Canine Familiar Recall Summon Guardian Golem Summon Ice Beast Summon Lightning Spire Shadow Creatures Summon Demon Summon Forest Summon Mana Viper Aura of Abjuration [Continued]
  12. Summoning [Concluded]: {Monsterous Menagerie} Haunt Malign Gateway Spellforged Servitor Summon Greater Demon Summon Hydra Summon Horrible Things Dragon's Call
  13. Translocation: apportation, blink, portal projectile, shroud of golubria, recall, teleport other, control teleport, passage of golubria, phase shift, warp weapon, dispersal, controlled blink, malign gateway, disjunction
  14. Transmutation: beastly appendage, sticks to snakes, stoneskin, passwall, spider form, alistair's intoxication, ice form, petrify, blade hands, ignite poison, statue form, dragon form, necromutation
list of spells by spell level
  1. 1: shock infusion flame tongue magic dart sting corona freeze animate skeleton pain summon butterflies small mammal apportation beastly appendage sandblast
  2. 2: repel missiles swiftness shroud of golubria searing ray throw flame throw frost stoneskin confusing touch ensorcelled hibernation slow corpse rot sublimation of blood cure poison call imp blink sticks to snakes
  3. 3: mephitic cloud static discharge ozocubu's armour regeneration spectral weapon conjure flame dazzling spray passwall stone arrow inner flame confuse tukima's dance vampiric draining spider form call canine familiar recall summon guardian golem ignite poison
  4. 4: airstrike sticky flame {icicle} force lance {fulminent prism} leda's liquefaction petrify {Iskerun's Mystic Blast} cause fear control undead animate dead alistair's intoxication olgreb's toxic radiance summon ice beast summon lightning spire teleport other passage of golubria ice form
  5. 5: Lightning Bolt Warp Weapon {Excrutiating Wounds} Bolt of Magma Fireball Venom Bolt bolt of draining lee's rapid deconstruction cigotuvi's embrace agony dispel undead shadow creatures summon demon summon forest blade hands
  6. 6: Silence Deflect Missiles Freezing Cloud Poisonous Cloud Conjure Ball Lightning Haste Bolt of Fire Bolt of Cold Iron Shot Poison Arrow Statue Form Invisibility Mass Confusion Darkness {Ozocubu's Refridgeration} Metabolic Englaciation Death Channel Summon Mana Viper Aura of Abjuration {Monsterous Menagerie} Dispersal
  7. 7: Ring of Flames Delayed Fireball {Iskerun's Orb of Destruction} Simulacrum Haunt Malign Gateway Spellforged Servitor Summon Greater Demon Summon Hydra Controlled Blink Dragon Form
  8. 8: Chain Lightning Lehudib's Crystal Spear Discord Borgnjor's Revivification Death's Door Necromutation Summon Horrible Things Malign Gateway Disjunction
  9. 9: Fire Storm Glaciate Tornado Shatter Dragon's Call
  1. (7:12:27 PM) Wensley: guys we have literally filled three fifths of my irc log with bacon
  2. <rwbarton> that has been around for literally forever
  3. <omnirizon> workplace blocks IRC ports, so I have to use webchat connections. these have captchas. <omnirizon> my captcha was, literally: better asspic
  4. I thought it was literally a fractional cost, not variable, or something
  5. <elliott> G-Flex: minqmay: i will literally pay you two to have this argument on tavern instead
  6. He nuked me pretty hard, by the time I decided I wasn't going to kill him, I was literally toast.
  7. Cocytus was first and it was quite literally a piece of cake
  8. <Blade-> the non-end vault elves are literally popcorn
  9. <icantfindaname> dungeon sprint is literally unplayable
  10. <ZChris13> is that literally the entirety of Macbeth
  11. see devteam[5]
  12. <PleasingFungus> I am looking at book naming code and it is LITERALLY witchcraft.
  13. <MgDark> getting 10 throwing to be hero 15 throwing makes large rocks 1-shot kill casters <MgDark> and you are a machinegun <MgDark> literally
<mikee_> oliver twist was literarily an orphan
  1. Located in Japan. http://lazy-life.ddo.jp:8080/#lobby - Admin is https://twitter.com/dplusplus/
  2. repository with webtiles patches from dplusplus: https://github.com/dplusplus/patched-dcss-webtile/commits/master
local global
A level 8 Tloc spell in crawl alternative, swaps a LOS-sized circle around you with that around a chosen location: features, monsters, clouds, anything but you.
Line Of Fire. Means something is within Line Of Sight, with no monsters in the way. If you could throw a stone and hit it, it's within LOF.
jiyva chooses the option with minimum felicity
  1. !lg logicninja slime 1 -tv !lg logicninja slime 2 -tv
  2. Want more? !lg logicninja opfe xl=27 1 -tv
  3. <DrKe> why are there two fire storm ghosts in slime 6
  4. see dispater strategy
  5. !lg logicninja xl=27 decj place=zig 4 -tv
  6. !lg logicninja heck xl=27 zot 1 -tv
Used the infinite experience bug to ascend a mummy of sif in 1:56:33.
lom lobon
  1. Guardian of the magical rune of Zot. Has some dangerous spells: glaciate, conjure ball lightning, major healing, tornado, blink range. But is not particularly robust, normal speed and is rather easy to steal from. Also, his melee is anti-magic.
  2. Made the mistake of building his lair out of garish green crystal walls. Do him a favor and rapidly deconstruct them.
  3. Always drink a potion of flight before facing him if you're fighting him near deep water. His torando can throw you into deep water and instantly kill you otherwise.
Long Blades
falchion (+2/8/1.3/0.6), long sword (+1/10/1.4/0.7), scimitar (-2/12/1.4/0.7), demon blade (-1/13/1.3/0.6), eudemon blade (-2/14/1.2/0.6), double sword (-1/15/1.5/0.7), triple sword (-4/19/1.9/0.7)[2], great sword (-3/16/1.6/0.7)[2]
long blades(acc,dam,delay,mindelay)
[hands]: falchion (+2/8/1.3/0.6), long sword (+1/10/1.4/0.7), scimitar (-2/12/1.4/0.7), demon blade (-1/13/1.3/0.6), eudemon blade(-2/14/1.2/0.6), double sword (-1/15/1.5/0.7), great sword (-3/16/1.6/0.7) [2], triple sword (-4/19/1.9/0.7) [2] All long blades chop hydra heads. Crosstrains with Short Blades.
Like a shortbow, but longer. 15 base damage, 1.7 base delay, 0.7 mindelay. Fires arrows. Small species (e.g. halflings) can't wield these. Try taking one from harmless monsters like centaur warriors, deep elf master archers, or Nessos!
long commit messages
git log --pretty=$'>>>>%an %h\n%s\n%b' | perl -ne 'BEGIN { $b = "" }; if(/>>>>(.*) ([^ ]+)\n$/) { if (defined $h) { push @all, [ length($b), $h, $a ] }; ($a,$h) = ($1,$2); $b = ""; } else { $b .= $_ } END { push @all, [ length($b), $h, $a ]; print map { join(" ", @$_) . "\n" } sort { $b->[0] <=> $a->[0] } @all }' | head -n 20
longest randart
F - the ring of Serendipity (on tentacle) {Hunger +Blink +Rage +Lev rElec rF+ rC+ Str+2 Dex-2 Stlth++}
long sword
(long blades; +1 acc / 10 dam / 1.4 base delay / 0.7 min delay). A sword with a long, slashing blade.
stands for General Purpose Looping Variable {dlb}
  1. Thinks elves taste like chicken!
  2. Climbs ogres.
  3. <nrook> LordSloth: in fairness, you are easily the best player who loses all the time I've ever seen
  1. That SporkHack guy, incarnate
  2. The Prince of Pants
Congratulations on typing that. It's invisible and has antimagic melee. Good at making players self-ice storm. Except not any more, since ice storm was removed!
Line of Sight, seven steps (five to eight dependent on direction in the circlelos of 0.16-). Reduced by the nightstalker demonspawn mutation, the spell Darkness, a lantern of shadows, and the robe of night.
lost soul
  1. A crypt monster which tries to stay away from you. If a non-zombie undead dies in its LOS, the lost soul will die instead (fully healing the undead). If a living creature dies, it will become a undead (unrevivable) version of that creature. If other enemies are around, will sometimes ignore the death of low HD creatures.
  2. !lg nimitz grfi crypt:2 1
She banishes regularly, stings, blinks, stone arrows, lightning bolts and heals herself. She comes equipped with heavy armour and usually a shield.
  1. You miss Sonja. You feel sick. You die...
  2. !lg Elynae sprint ktyp=stupidity 2 -tv
  3. You grab Duvessa. You squeeze Duvessa.
  4. see xom_wrath[2]
  1. Lee's Rapid Deconstruction: Turns walls into explosions. Useful for removing inconvenient stone or green crystal walls, though one needs fairly high power to pierce stone, and even higher to pierce metal (see lrd[4]). Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice).
  2. LRD also works on enemies with varying effectiveness. Regular enemies are untargetable, but statues, most golems, and anything petrified or made of metal, rock, or ice will be damaged and spray fragments of varying range/damage. Pre-0.14, skeletal enemies had a good, power-based chance to instantly die (including bone dragons!)
  3. Works on doors (open or closed), making it one of the more effective ways to open one from afar. Furthermore, it works (without destroying) on stone arches, and can majorly piss Beogh off when used on an orcish idol. It does nothing when the floor is targeted.
  4. You need the following amount of spell power to have a shot at destroying a wall: rock: 35, stone: 50, metal: 75 (5, 6 and 7 bars of power respectively). Green crystal has a 50% chance to be shattered regardless of spell power. At low spellpower rock and crystal walls do more damage.
When a character dump (#, !dump) or a !log is generated, it has an accompanying lst file that contains all known info about items and shops you've seen. Change the txt in the address to lst to view it. When you die, the lst file is fully identified, revealing e.g. the slimy gold dragon armour you couldn't afford, or the potions you left in temple.
lua bindings
Poorly formatted, incomplete, unoffical documentation is here: https://github.com/paulcdejean/crawl-lua-docs/blob/master/README.md
  1. Lugonu grants the ability to leave the abyss, bend space, banish monsters to the abyss and invoke corruption. You can banish yourself instantly at a significant hp+mp cost, and permanently distortion-brand a weapon once at an altar of Lugonu, which can be easily made by using corruption in the Temple.
  2. Lugonu prevents distortion unwield effects
  3. Lugonu was originally named Lucy, so it is traditional to consider this god female. The gods intentionally have no gender mentioned in-game though, and it would be considered a bug if they were to.
lugonu reasons
  1. The ability to save yourself by immediately exiting the abyss and the ability to save yourself by immediately entering the abyss. Permanent distortion brand. Corruption can kill Antaeus. On-demand banishment for troublesome monsters.
  2. Easy orc:4 shops, free labyrinths, you can give erolcha/psyche/louise/sonja a taste of their own medicine.
  3. lucy give you no worries / lucy got million stories / about these rappers that i came after when they was boring / lucy gon' fill your pockets / lucy gon' move your mama out of Compton inside the gigantic mansion like i promised
lugonu wrath
  1. ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: create some abominations, thrashing horrors and ancient zymes, maybe a single tentacled starspawn, wretched star or starcursed mass.
  2. (9:42pm) timecircuits: I have a feeling I'm going to be in the abyss a lot this game (9:42pm) Henzell: tcircuits the Alchemist (L13 MfTm) is cast into the Abyss! (Lugonu's touch) (Orc:2)
lurking horror
  1. An abyssal giant spore that torments (full LOS) when it explodes. Follows you with wandering mushroom AI while at a distance, but becomes increasingly likely to chase you (with speed 12) instead of standing still, the closer it gets.
  2. You can avoid the torment with freezing clouds or explosions hitting the horror just out of LOS, if you can lock down their movement.
The lychee (Litchi chinensis, and commonly called litchi, laichi, lichu) is the sole member of the genus Litchi in the soapberry family, Sapindaceae. It is a tropical and subtropical fruit tree native to China, and now cultivated in many parts of the world.
  1. <elliott> did you have to wield the orb to win <mikee_> it has powers in 4.1 <mikee_> does 1d100 damage in melee <Elynae> mikee_: haha, seriously? anything else? <mikee_> i made it up
  2. <elliott> i like ??faq <minqmay> so do i <mikee_> i strongly dislike it <HangedMan> why? <mikee_> i was lying again <mikee_> can we add it to my entry of lies <elliott> yes
  3. <mikee_> he won't shoot with the imp in the way <crate> looks like he will zap through the imp
  4. <elliott> mikee_: there's no bad mutations in light <mikee_> lol <Patashu> really? <elliott> no <Patashu> ok <Patashu> good <elliott> im lying <elliott> can we put it in my entry of lies <mikee_> yes <mikee_> would you like it to go in my entry of lies <elliott> yes <mikee_> we can share it
  5. <elliott> i'm lying again <mikee_> nice try! <mikee_> not getting another entry
  6. <mikee_> secret tech: if you ascend on D:1 with the orb, you win the game <Grunt> mikee_: WHAT!? REALLY!? <mikee_> no <mikee_> i lied
  7. <mikee_> if you hit with a weapon with bad enough enchantment it actually heals monsters <mikee_> so a good trick is to give a goblin that -8 dagger okawaru gifted you and let it heal you up <elliott> mikee_: really? <mikee_> another famous mikee_ lie <elliott> mikee_: joke's on you, I was lying when I pretended to believe you
  8. <Lightli> Wait, what happens if you use bolt of inaccuracy with an amulet of inaccuracy on? <mikee_> it does twice as much damage <Lightli> ...wat <Lightli> It DOUBLE damages? <mikee_> sorry i lied
  1. m brings up your skill allocation menu. M is for spell (M)emorization. m (glyph) represents a merfolk-type monster (see m[2]). M (glyph) represents a mummy-type monster (see M[3]).
  2. see merfolk [2]
  3. A Mummy-type creature. All except the basic mummy give a necromancy miscast as a "death curse" when killed. Most are very powerful spellcasters, but they can be silenced. See Guardian Mummy Mummy Priest Greater Mummy and Uniques Menkaure and Khufu.
!lm m1nced zig.exit place=zig:20 1 -tv
  1. Install iTerm 2, do not use Terminal.app. If you like X, any sane X terminal emulator will work (xterm, urxvt).
  2. There's a magic .terminal file in this ticket: https://crawl.develz.org/mantis/view.php?id=2070
macabre finger necklace
A unique amulet of warding that gives you an extra ring slot.
$(!log whog kohe quit 1)
(maces & flails; +3 acc / 8 dam / 1.4 base delay / 0.7 min delay). A short club with a metal head.
mace of variability
A great mace with the chaos brand. While wielded, its plus has a 40% chance per turn to shift either +1 or -1. If this would make the plus go under -4 or over +16, it's ignored (causing it to often linger near the extremes). Also, uncurses itself every turn!
maces & flails
  1. club (+3/5/1.3/0.6), whip (+2/6/1.1/0.5), hammer (+3/7/1.3/0.6), mace (+3/8/1.4/0.7), flail (+0/10/1.4/0.7), demon whip (+1/11/1.1/0.5), sacred scourge (+0/12/1.1/0.5), morningstar (-2/13/1.5/0.7), eveningstar (-1/15/1.5/0.7), dire flail (-3/13/1.3/0.6) [2], great mace (-4/17/1.7/0.7) [2], giant club (-6/20/1.7/0.7) [2], giant spiked club (-7/22/1.8/0.7) [2]
  2. Weapons which thump or lash. They don't cut hydra heads off. The only playable races that can wield giant (spiked) clubs are Ogres and Trolls.
  1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/macros_guide.txt;hb=HEAD
  2. <Ragdoll> anyway i used macros on the F keys <Ragdoll> instead of summoning more dragons it made me walk into hellion island
mad acolyte of lugonu
A renamed wizard with a guaranteed distortion weapon. Shows up in an Abyss rune vault.
  1. Loves playing felids. Insane.
  2. Is contagious, do not talk to him about felids or you will catch the crazy. See {madreiz[1]}.
  3. this is how your crawl is supposed to look http://i.imgur.com/pe9ragA.png http://i.imgur.com/wlYIOIk.png http://imgur.com/a/8JjBs
  4. <Lantell> fluffyball (L14 FeSt) entered a bailey. (Orc:4) <ProzacElf> FeSt?!? is that you notlainiw? <notlainiw> nope <notlainiw> my fest is on cao
Unused status: chance to fail to cast spells, losing the turn and MP, but with no miscast effect.
magical trap
A trap which does nasty non-damage things. Cannot be disarmed. You cannot bypass them by flying over them; they will still go off. Sorry. Comes in zot trap (purple), teleportation trap (lightblue), and alarm trap (yellow) varieties.
magic dart
Level 1 conjuration spell that always hits if successfully cast. Does 1d8 damage at max power.
magic mapping
Reveals the dungeon map layout around you (but not items or enemies). Doesn't reveal areas on the other side of runed doors, but does reveal the doors. Good for branch ends, finding portals, and finding staircases when you get shafted.
magic number
  1. It's always 3^n. No exceptions.
  2. Except when it's n^3.
  3. Sometimes n is 72^(1/3) or (log 72)/(log 3).
  1. casts tornado, falls into lava
  2. !hs * op
magic resistance
  1. Magic resistance is the ability to ignore hostile enchantments or some other magic. Player MR comes from XL, Trog's Hand, and items. The most important hostile monster enchantments are confuse, slow, deep elf sorcerer/wizard/ogre mage/Erolcha/Louise banishment, lich/orc sorcerer/great orb of eyes/sphinx paralysis.
  2. Chances of anything resisting a spell are calculated like this: (magic resistance + 100 - the spells power) is compared to ( random2(100) + random2(101) ) and if the random numbers are less the spell is negated.
  3. Monster MR is a property of the monster type and HD. Player MR is XL * racial-multiplier + 40 per item, mutation level, or artefact + of MR, or for being in lichform. Racial factor is 7 for Sp, 6 for purple Dr, Fe and DD, 5 for Na, Mu and VS, 4 for elves, Dg, Vp, Fo and Og, and 3 for everyone else.
  4. see mr words
  5. <minqmay> what "hostile enchantments" really means is "effects that can be resisted by "resistance to hostile enchantments""
magic shield
Tier 2 Ds mutation. Level 1 acts as guardian spirit. Level 2 doubles mana regeneration rate. Level 3 directs a ratio of (maxmp - mp) / (maxmp) of your health regeneration to MP regeneration (i.e. greater proportion at lower MP).
  1. ne, tm
  2. doesn't understand ranged combat
  1. +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. It's a quarterstaff! Acts as a universal spell enhancer, but costs HP every time you cast a spell: 1 HP per MP spent. (This will never kill you, directly.)
  2. Formerly known as the Quarterstaff of the Hellbinder, formerly known as the Black Staff, not formerly known as the Black Bikeshed but it could've been. Final name decided by !rng.
  3. Also a dangerous pink alien.
major destruction
  1. Power is based on invocations. Randomly fires one of: bolt of fire|lightning|draining|iron, fireball, ranged sticky flame, or an orb of electricity that will explode with radius 2 and make you wish you hadn't fired at something so close to you.
  2. Costs 0-1 piety, with power equal to [ (Invo * 3) + 2d(1 + Invo) ], or more simply put, between 3x and 5x your Invocation skill, tending toward 4x.
major healing
The monster spell heals for 50 + random2avg(hd * 10, 2).
make altar
Makes a random altar.
make grenades
An ability in Zot Defense, awarded when you reach level 6. Creates friendly giant spores to explode on your enemies. Costs 2 zot points.
  1. Makhleb wants kills and provides hp-for-kills, two conjuration invocations, and two summoning invocations. Note that Minor Destruction has no piety cost, so you can use it freely (though it is hungering); servants are not 100% friendly; and greater demons are effective against essentially everything.
  2. See minor destruction, lesser servant, major destruction, or greater servant for details on the invocations.
  3. The hp gain is HD - 1 + 1d(HD) and the chance of being healed is (piety-30)/piety.
  5. Arrhythmia: 1) every character needs HP to live - Arrhythmia: 2) makh gives HP - Arrhythmia: 3) therefor, makh is good for every character
  6. minor destruction: Costs 1 HP and 20-40 Food, lesser servant: Costs 4 HP, 50-100 Food, and 1-2 Piety, major destruction: Costs 6 HP, 100-200 Food, and 0-1 Piety, greater servant: Costs 10 HP, 100-200 Food, and 5-8 Piety
makhleb reasons
  1. Reasons to worship Makhleb: healing-for-kills is fantastic in general but especially for races that have healing problems, e.g. vampires, ghouls, and deep dwarves.
  2. Blood and souls for Makhleb!
makhleb wrath
25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a greater servant (hostile, no abjuration timeout); otherwise 1 + XL/7 lesser servants. Seems to have changed in 0.15, UPDATEME.
malarious mermaid
Renamed mermaid with less health.
malign gateway
  1. Summons a portal through which an eldritch tentacle emerges. Depending on spell power, it will be friendly for a number of turns, before turning hostile, or the portal closes and it is severed, whichever happens first (either way, it will turn hostile). Level 7 Summ/Tloc found in the Grand Grimoire. In 0.16- has a 1/5 chance of draining 1-3 points of int.
  2. Entering the malign gateway portal hurts you a bit and blinks you.
  3. !lg minmay char=muwn turn=236662 1 -tv
  4. !lm comborobin fewr uniq=cerebov 1 -tv
  5. Your eldritch tentacle claws Cerebov!! Cerebov is devoured by a tear in reality.
malign offering
A spell cast by elf priests which hurts you and heals their allies. Resisted by rN.
  1. Enemy spell that gives you a usually bad mutation. 80% chance of a bad mutation, else random mutation. Monsters that get malmutated get -4 AC and -10% HD per stack, up to 5 stacks.
  2. see mutating_enemies
Not actually called magmar
mana viper
0.14 Snake monster. Speed 14, only a little stronger than black mambas, but has an af_antimagic bite. Magic immune.
  1. You had less than -5 hp when you died.
  2. Means corpse can't leave a hide if butchered. Guaranteed on Kiku corpses; also used in some vault placements.
A tree you can't see through, too wet to make forest fires and just burns the square instead, is always hanging over water. Forms nearly all walls in Swamp.
  1. Late-D and Shoals threat. Good melee, can fling barbs, which deal damage with every movement when embedded into a target. Moving enough or standing still for bit will remove the status.
  2. Barbs last for 3-6 turns (plus 2-4 if they hit you again, up to 12), but this duration only decreases when you wait or (33% chance) move. Damage for moving with barbs is 2d(4+times hit by spikes) up to 2d6.
  3. <minmay> it occurs to me that manticores are basically just low-level iron dragons
  4. https://www.youtube.com/watch?v=rU8Wc6a1r7o
  1. To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php
  2. Add bugs to mantis_todo while mantis is down.
mantis admins
Keskitalo dpeg Grunt Nap_kin
mantis todo
tabstorm has a save without neither a Chei nor Ash altar
  1. Manuals let you train a skill more efficiently. While you carry it you train that skill at double speed - half the 'skill points' coming from the manual. It was generated with 2000-3000 'skill points' and you cannot 'waste' it, you always get the full amount.
  2. To view the DCSS manual online: https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest
  3. To see the manual for this bot: https://github.com/crawl/sequell/blob/master/docs/listgame.md
manual training
default_manual_training = true
map card
Magic mapping! If the map was blank, the mapping didn't do anything for whatever reason.
A term for the behaviour of Labyrinths and the Abyss where you forget bits of the map as they go out of LOS. Used to be a mutation, divination miscast effect, and trap effect.
Run with "crawl -mapstat" in a full debug console build of crawl ("make debug") to generate map statistics by level/branch; see crawl -help for details
  1. Lord of Illusions! Mara creates two identical (stats, spells, weapon, armour) clones of himself, summons a hostile illusion (based on you), casts bolt of fire, blinks, and casts Mislead in 0.13 and older.
  2. The player illusion is based on the player ghost code - same melee, spells, defenses, etc. In addition to that, if you have an enchantment such as haste or berserk active when Mara makes the illusion, the illusion will have it too. Zerking may not be a good choice!
  3. Mara can also decide to make an illusion of an ally if he thinks it's stronger than you. Spellforged servitors, angels and daevas are common choices for Mara.
  4. _Mara seems to draw the phantom out of itself!
  1. A lithe spellcaster escorted by hell knights. Usually wearing fire, mottled, or swamp dragon armour. Spells: bolt of fire, fireball.
  2. see hell_knight[2]
A member of a family distinguished from rodents by its snobbishness.
  1. Isn't marvin from NetHack. Also not from Pennsylvania.
  2. Dungeon (27/27) Temple (0/1) D:5 Orc (0/4) D:11 Lair (0/8) D:9 Hive (0/2) D:11 Vault (0/8) D:18 Zot (5/5) D:27
  3. !lm MarvinPA won drtm god=nemelex orb 1 -tv:<4
  4. On his way to an all-ruin win of Crawl. (The thing he is ruining is fun).
  5. On his way to an all-ruin win of ##crawl. (The thing he is ruining is the learndb).
marvinpa rc
Ask NyaaKitty.
mask of the dragon
+0 hat with SInv MR+ Slay+3.
mass confusion
  1. Tries to confuse all monsters in LOS. Unlike Alistairs, it works on the undead, poison resistant, and pretty much everyone else - but checks MR.
  2. This will affect your allies as well an enemy monsters
massive damage
$nick has died from $(!lg $nick max=sdam x=sdam fmt:"${x[0]}") damage!
master archer
Monsters with this flag (deep elf master archers, fauns, satyrs, merfolk javelineers, naga sharpshooters, and Vashnia) shoot point-blank, shoot more often, and add on average half their attack's base damage to their ranged to-hit and damage.
master blaster
Arenasprint's final boss. Have fun.
master elementalist
A wizard type creature that commonly spawns with some form of elemental-resistant robe. Spells: iron shot, summon air elemental, sticky flame, summon water elemental, haste, blink.
  1. <Blade-> there are not 300 hours in a week <kats> there are 240, you're splitting hairs <Blade-> there are 160
  2. <Sequell> 78291 has played 5991 games ... total time 275d+22:46:45 <scummos> ok *that* is frightening <scummos> it's like two years
  1. No spells. The two most notable things about Maud are that she looks inexplicably like a rodent and that she (like hell knights, frederick, and margery) has a chance of coming with a kick-ass weapon. Associated with forgetfulness in NetHack, reference from Alfred Tennyson's poem, Maud.
  2. see entarex
  3. see hell_knight[2]
  1. A unique thief! He's that green @ that just stole something out of your inventory, and then teleported away. Has a cloak.
  2. Don't mess around with him too much. He'll eventually steal a wand, turn invisible, then zap you a lot, or quaff all your precious potions.
  3. Some people call him maurice.
  4. See mauricescumming
  1. maurice´s cumming
  2. http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt
  3. 3 Maurice comes into view.
  4. Maurice blinks!
  5. some people call it mauricescumming
  6. <Ragdoll> pretty much every maurice is worth 395055 points
  7. worst part: acquiring all that gold.
  8. <mikee_> it's like being john malkovich but with maurice
  9. Maurice isn't scum, he's actually a nice guy once you get to know him
  1. see nooodl
  2. do {.echo $(!greatlairer) | $(!greaterlairer)}
max hp
The maximum possible HP, glitches not withstanding, is 1392 HP achieved on a Troll/Ogre with a combination of Robust 3, Brown Scales 3, Berserk, Dragon Form, Amulet of Vitality and divine vigour.
78291 the Farming Infernalist (L27 NaFE), worshipper of Zin, escaped with the Orb and 267 runes on 2010-05-18, with 6222453 points after 841428 turns and 79:07:56.
see maxwell's patent armour or maxwell's etheric cage
maxwell's etheric cage
+0 rElec helmet that greatly increases MP regen but also has a 1 in 100 chance of giving you a lump of contam every turn. You get 1 MP every turn on a coinflip. Miscasts, haste and invisibility combined with this artifact are very likely to mutate you.
maxwell's patent armour
+15 plate armour with -Cast, -Tele, MR+, rCorr, and rElec.
maxwell's silver hammer
Removed spell that temporarily vorpalized a crushing weapon. Crushing weapons are quarterstaves, clubs, hammers, maces, flails, great maces, and giant clubs. Also a Beatles song. About as lethal. You could be casting Blade Hands instead of reading this entry. Get to it.
  1. planned unfeatures: randomized energy, ranged AI, monster fleeing, water, aquatic creatures, lava, lava creatures, sickness, piles of throwing weapons for orcs, traps, secret doors, t&d skill, nightstalker, mephitic cloud, evaporate,ID mini-game, butterflies, mimics, ignacio, vorpal weapon brand, butchering
  2. planned unfeatures: teleport other, labyrinths, noisy attribute, CONTAM attribute, slay dragon, slay orc, steam, sultanas, memorization failure, vault monsters, stat drain, vampire summon, rot, monster polymorph wand use/badforms
  3. planned features: squarelos, dooroklohe, game ends upon picking up the orb, ALLY BANK, xom overhaul, venom cocktail, quasi-militaristic band leader speech, slime knights, interruptible rests, autojuggle, zombie hands, vacuum
  4. Planned mcrawl feature, autojuggle: attempting to melee with a weapon inscribed with !a automatically swaps weapons and performs a melee attack.
mcrawl changelog
  1. include += meatsprint.rc
  2. <elliott> meatsprint is like my favourite roguelike
  3. secret tech: go formicid for the defiler's +12 large shield
  4. !lg * sprint max=dam x=dam
  5. <st_> the unspeakable is a titanic slime creature so it actually has 50000 hp, also the turn in spawns it creates a million starcursed masses because of weird AI behavior <DrKe> doesnt that make it hard to kill him
!lm elynae kown uniq=frederick 1 -tv
do {!kw meaty}
mechanical trap
List of mechanical traps - dart, arrow, bolt, needle, axe, spear, blade
medar autopickup
  1. It is as big as a bat.
  2. http://twitter.com/flappitybat
  3. do {!gamesby megabat}
  1. DEFi
  2. Kramin: I went with Veh and started getting some spells aiming to do early zig with firestorm (so train fire rather than ice). I got a wand of hasting so don't forget to use it! Try to get to lair:8 at XL12 for the bonus but don't suicide over it :)
  3. This character is at a dead end point, the skills are too diluted and there are no items to carry it. Lair has a hydra on most levels and even the entrance is blocked by enemies. Only option is to go deeper in D and go orc... good luck chequers. (Won't blame you for a RIP) :/
  4. RIP
Caused by changing forms. Melded equipment temporarily goes away and you lose the bonuses from it, but it will still be equipped once the transformation ends.
"[N]ow completely useless." -- Grunt
melee character
  1. <Zeon_> how do i get past stone walls if im a melee character
  2. <volteccer> the whole point of a melee character is to run towards enemies
melee damage
  1. If you still want to peek at the horrors, go ahead: http://anydice.com/program/5480 (does not include the effect of brands on the damage, nor enemy AC or a couple of other things) - Make sure to read the instructions, although it's mostly just setting the BASEDAM/STR/etc. variables. Output is chance of a specific amount of damage occuring. Accuracy not included.
  2. see weapon_damage
  1. A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard magenta! Before 0.17 gave normal mummy death curses.
  2. Don't leave him for the endgame: !lm ionfrigate hofi uniq=menkaure 1 -tv
  1. A unique angel who casts silence. Has a holy long blade (sometimes a eudemon blade), hits really hard, is fast, has huge EV and a large shield. Have fun!
  2. The size of his field of silence is not particularly large, but he's fast enough to keep you in it if you aren't hasted.
  3. <m0ng> so the secret to killing him is to reduce his health
  4. Here: Mennas, wielding a glowing eudemon blade and wearing a dull large shield
  5. !lm chloroauric noun=mennas 2 -tv:<0.5:x0.5
!lm roarke uniq=mennas dith 1 -tv
mennas strategy
  1. !lm xomscumming uniq=mennas 1 -tv:<3
  2. !lm snow de place=vault:6 uniq=mennas 1 -tv:<2 (lost cdo ttyrec, unwatchable)
  3. !lm swinepaste uniq=mennas char=deee place=spider:5 1 -tv
Legendary startscummer. Has been known to quit 24 int deep elf wizards without making a move.
Is most assuredly not related to nyaakitty in any capacity.
mephitic cloud
  1. Fills the target square and some of the adjacent squares with clouds of noxious fumes. Any creature breathing these fumes may become confused unless resistant to poison and/or confusion. Conjurations/Poison/Air 3. Loud.
  2. You will only be confused on a given turn if a random number from 1 to 27 is greater than or equal to your experience level. The formula for determining whether a monster will resist the effect of a mephitic cloud is HD/21, with a flat 98% chance to resist at or above HD 21.
  3. Will not expand diagonally if the vertical and horizontal are blocked by walls.
  4. As loud as Fireball, which means loud enough to wake up off-screen monsters.
  5. "augh so mephitic"
  7. see simmarine[3]
meph reasons
  1. no
  2. You want to "trivialize" your opponents.
  3. You like it when confusion "proc"s.
  4. You need a good "bread and butter" spell.
  5. You want to send early orc wizards "to oblivion".
  6. It's a "no brainer".
  7. You're "running" a "caster".
  8. You're "rolling" a "hybrid".
  9. You need more to-hit for your "nuke".
  10. You want to be a "gatling gun" later on.
  11. You want a form of "crowd control".
  12. You want to turn extremely dangerous monsters into "popcorn".
  13. You are having trouble dealing with "mobs".
  14. You can't "tank" for very long.
  15. You lack a good "panic button".
  16. You need a good spell for "nasties".
  17. You are going to "pump" Air Magic anyway.
  18. HELPs you "into" the game.
  19. It's "imba".
  20. You want to "gank" monsters.
  21. It's a spell you want to "get online".
  22. It turns a fight into a "crapshoot".
  23. It's a real "game-ender" for your enemies.
  24. It might help you make a "meatshield".
  25. It pretty much "dominates" the early game.
  26. You want to give monsters a "death sentence".
  27. It's "worth learning".
meph unreasons
An explanation for the hatred in the meph cloud and meph reasons entries: The people who hate it hold it as a boring, unreliable, annoying crutch, with very few uses that don't fall under this.
mercenary card
  1. Summons a mercenary who demands money (between 85% and 115% of its XP value in gold). If you pay, you get a permanent friendly ally. If you don't or can't, you get a permanent enemy (and no XP or items from it). Found in decks of changes and wonders.
  2. Possible mercenaries are: big kobold, merfolk, naga, tengu, orc knight, centaur warrior, spriggan rider (demonspawn in 0.15), ogre mage, minotaur, random coloured (classless) draconian, deep elf blademaster. Higher card power level makes more of them available, and starts you higher up the list.
  3. !lg mindlar drfe ikiller=~"player char" 1 -tv:<4
  4. In 0.14-, you could give your mercs items. Some had equipment restrictions for being large (naga, centaur warrior, and ogre mage) or small (spriggan rider).
  1. Player merfolk in water get spriggan speed, +50 stealth, a 25% EV bonus (min +2), a tailslap attack, and (cursed) boots are melded.
  2. Plain merfolk enemies are mostly unnotable, although they sometimes generate with nets. On the other hand merfolk with classes, such as merfolk impalers, are extremely dangerous. Thankfully they're rare outside of Shoals. Other classes: Aquamancer, Javelineer, Avatar. {Water Nymphs} also belong to the class. Unique Ilsuiw is a merfolk.
merfolk aquamancer
Creates water, knocks you back and murders you with primal wave. Also throws icicles. And steam balls so you'd regret wearing that ring of ice for rC+. Also, unlike almost everything else in shoals, sees invis!
merfolk reasons
Excellent melee/caster hybrids: amazing polearms and dodging, good at enchantments and ice. Alternatively, good transmuters. Swimming makes Swamp and Coc:7 less painful!
  1. Inhabits the shoals and sewers. Sings a song that can mesmerise you.
  2. see mesmerise
27 Bows skill title.
  1. Being mesmerised means you can't move away from the siren/avatar and cannot go berserk. You can still cast spells. Mesmerisation can be broken by breaking LOS with the siren/avatar; killing or confusing it; using silence; or making a ton of noise (lightning, ?noise, or firestorming yourself(!)). Clarity prevents it and MR resists it.
  2. While mesmerised, you cannot blink away - you can only make uncontrolled teleports.
  3. Some ways to break LOS: moving behind a corner, closing a door, wielding a lantern of shadows, creating a cloud of fog or steam with a scroll of fog (unreliable), evaporation or shooting fire or flame over water.
  4. If you are mesmerised by the obsidian axe, you cannot cure it except by breaking LOS, but you can go berserk.
  5. No, making yourself invisible or making the mesmeriser invisible doesn't break mesm.
Press 'm' to send a message to a player you're watching. To reply to a player watching you, press ':'.
message ordering
metabolic englaciation
Level 5 Ice/Hex. Attempts to slow all non-rC+ monsters in sight. The duration of the slowing is based on power and reduced by monster HD (and unaffected by MR). Slows each target for 3d(pow)/6 - random2(HD) turns. Cold-blooded monsters are slowed for twice as long.
metal wall
A wall of metal, presumably conductive, and immune to most magical effects. It absorbs lightning (including Shock), and is extremely hard to destroy with Lee's Rapid Deconstruction.
metamorphosis card
Transforms you based on card power. Power 0 gives spider form, ice form, or bat form. Power 1 gives statue form or blade hands. Power 2 gives lichform or dragon form. Note that lichform from this source will not anger the good gods, but you must still watch out for the unarmed brands of spider (poison) and lich (draining).
Metarobin can't be played unless another robin account is being played. Metarobin must follow the rules of all active robin accounts.
mf guide
Pick up a polearm, hit things with it.
Not as good as MfIE.
Poisons, slows and gives a 50% chance of rotting per turn. The poison is resistible by rPois but the slow and rot are only resistible (for players) by being undead, being a demonspawn with the miasma mutation, nonliving (statue form & gargoyles), having rRot (like VS do) or using Zin's vitalisation.
MiBe guide
<Sequell> 34 games for * (ckiller=~michael): 12x 0.4, 10x 0.2, 9x 0.5, 0.3, 0.5-a, 0.4-a
  1. Bigger than a nanobat
  2. Not to be confused with an acrobat.
  1. < DrKe> i dub thee sir miek, lord of volcanoes
  2. http://pastebin.com/j5uP3rzG
  3. Nemelex deck idea: http://pastebin.com/juLwtn0G
  4. Had an unofficial competition with Cribozai to get to 10 wins first. Cribozai won, 10 wins vs 7. Miek still has no 15-rune win either.
  5. CeEn guide: http://pastebin.com/BTaL6gYC
  6. chars to play: stabber (Vp,Ko,Sp,VS, ash, dith, kiku), hybrid (Hu, Te, Dg, IE, Ne, Ash, Oka, Kiku), transmuter (Op, Na, Dg, Dith, Fedhas, Oka), Summoner (Hu, Te, Ash, TSO). Add % to wonnovaults/elf/abyss.
  7. background adding black magic: .echo $(map (fn (x) (.echo !kw $(combo_to_race $x)he char=$(combo_to_race $x)he)) (split "|" (!lg * playable s=crace x=max(char) fmt:"$x" join:"|")))
mifi challenge
Streak every MiFi. See "!streak elynae mifi" for the current champion.
+1d10 melee damage and 5 Strength. Monsters under this effect are "unusually strong" and deal 50% more damage.
might other
  1. Mights someone else. Deep troll shamans use it to might trolls; convokers use it to might everything. Have fun dealing with a hasted/mighted troll pack!
  2. see might
  1. Used to be a good player, nerfed in 0.6. Now is a greatplayer!
  2. pretty diesel
  3. everyone has to do the same as him, sorry guys
  4. (1:48:00 AM) mikee_: You finish putting on the +3 shield "Struimostri" {rElec rF+ rC+} (1:48:02 AM) mikee_: sigh
  5. he will play your account in exchange for playing any of vaults:1-7 on his own
  6. <mikee_> i like to think of myself as a fist of iron inside a velvet glove
  7. is a meanie
  8. Is officially awesome. (mikee the Conjurer (L16 MuVM) killed Xtahua on turn 104484. (Snake:4) without rF or haste)
  9. <casmith789> I hate mikee
  10. <mikee_> i want to turn the whole world black and green.
  11. lair -> orc -> hive (not anymore) -> lair branches: 1-4 -> elf -> get bored and stop playing
  12. <mikee_> it is hard to have nicknames in irc
  13. <mikee_> spiders have lots of time
  14. slayer of quokkas
  15. mikee_: i am the winston churchill of crawl
  16. Is right.
  17. <mikee_> one hour is about the time it takes me to get past char selection
  18. <monqy> mikee_'s account is kind of like coolrobin, but with a different password
  19. <mikee_> i am a vietnamese fuckshop
  20. wins
  21. <Codrus> I killed Louise and they dropped _A - a large shield mikee. What the heck is Mikee?
  22. Here forever.
  23. is a hideously deformed monstrosity, adept at licking elbows with the tongue on the end of its other elbow
  24. [mikee_] i've never been sick and on fire
  25. <mikee_> i dont even have "rules"!
  26. <mikee_> i don't play crawl so i don't know anything about it
  27. ruins everything. EVERYTHING
  28. guide also pogs
mikee avoid
killing what you want to avoid real fast
mikee guide
  1. It's 1996 and you drop your magic cards deck while trying to ollie off the railing next to the football field, scuffing your vans and dropping your discman and scratching your copy of "Portrait of an American Family."
  2. Your friend Tyler comes up to you and helps you dust the dirt off your NOFX hoodie. "Hey we're doing a MI tonight." An MI ("Mission Impossible") is when you and Tyler shoplift wine from the grocery store by putting bottles of it in the deep side pockets of your trench coats. "You want to come?"
  3. "Yeah I got a bag," you whine, fishing a film canister out of your hoodie pocket and showing Tyler the crumbs of pot stowed inside it. "Alright!!" Tyler exclaims, already digging around in the junk at the bottom of his Jansport for an apple or an empty soda can to make a makeshift pipe with.
  4. also pogs
mikee ninja
mikee teleport + mikee avoid
char_set = ascii
mikee reasons
  1. You enjoy being amazing at everything (and very slow) ((better take chei))
  2. < mikee_> if you play as mikee you find 25% more slaying and do 30% more damage to greater mummies
  3. <mikee_> i am too buff
mikee reasons
  1. who needs reasons, when you have mikee_.
  2. Finds enough slaying to one-shot greater mummies.
mikee speedrun
do lots of risky things you would never normally do
mikee teleport
  1. running to where you want to teleport real fast
  2. Level 0 Translocations spell. Gradually teleports you to any spot on the map over a path not obstructed by walls. The time it takes to cast is (100 / player move delay * distance) turns.
  3. Do not mikee teleport without taking the appropriate precuations: !lg gohok xl=27 place=zot:5 1 -tv
  1. Milestone fields: v, cv, name, race, cls, char, xl, sk, sklev, title, place, br, lvl, ltyp, hp, mhp, mmhp, str, int, dex, god, dur, turn, nrune, urune, time, type, noun, milestone, game_id. game_id points at the game owning the milestone, to see the corresponding game use !lg * id=<1245>
  2. type = type of milestone (see !lm * s=type for all types), noun = the thing that the milestone refers to. noun may be Sigmund if type=uniq, for instance.
  3. As an alternative to saying !lm type=X noun=Y, you can use !lm X=Y, for instance !lm uniq=Sigmund. As an alternative to !lm type=X s=noun, you can say !lm s=X, for instance !lm s=ghost.
  4. Examples: !lm * (most recent milestone of any player), !lm . s=ghost (summarise ghosts killed by you), !lm * s=uniq (summarise uniques killed by anybody), !lm . s=abyss.enter (summarise causes of banishment).
abyss.enter, abyss.exit, begin, br.end, br.enter, br.exit, br.mid, crash, death, ghost, ghost.ban, ghost.pac, god.maxpiety, god.mollify, god.renounce, god.worship, monstrous, orb, orb.destroy, rune, sacrifice, shaft, uniq, uniq.ban, uniq.ens, uniq.pac, zig, zig.enter, zig.exit
13.036 net lines of code removed (as of 2015-10-25)
<|amethyst> a millisnark is 191 lines of code added
  1. They imitate items and features, then cackle and vanish in puffs of smoke when you get close.
  2. You feel somewhat more hungry. The centaur goes up the stairs. The centaur goes up the stairs. The staircase is a mimic!
min delay
  1. Two levels of weapon skill lower the time it takes to swing by 0.1 turns until you reach the weapon's minimum. Mindelay for each weapon is the lower of 0.7 or (base delay / 2) rounded down, or 0.5 for rapiers. It's also listed on the weapon's description.
  2. For a dagger at 1.0 base delay with a 0.5 min delay you would need (1 - 0.5)/0.1 * 2 = 5*2 = 10 short blades skill to reach the min delay.
mind elayer
<ontoclasm> mind elayer <puke> theyre sorta like mind flayers but instead of causing psychosis they just hit you with stuff until their skills are up to par
A tag on slimes, some undead, and some bugs that causes them to step into various clouds when they cannot step around them, without regard for their HP. They also cannot be pacified with Elyvilon, and they cannot use stairs.
minefield card
Makes lots of traps near you. Radius is based on card power. Makes deep water/lava instead in the Abyss.
  1. clustering illusion masterpost: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=14487&p=200170#p200170 cooking skill masterpost: https://crawl.develz.org/tavern/viewtopic.php?t=15360&p=210216#p210216
  2. http://i.imgur.com/F9rnGzB.png
  3. http://i.imgur.com/yX1NdZD.png
  4. http://i.imgur.com/645p32Z.png
  5. minmay's deleted Tavern posts can be found in full at https://crawl.develz.org/tavern/search.php?author_id=62&sr=posts&sf=all&ch=-1
  6. http://i.imgur.com/lMKXl0D.png http://i.imgur.com/mSoffbF.png
  7. <minmay> MuIE seems better than SpEn
  8. <TGWi> why the fuck is there an eye of devastation in lair
  9. <inspector071> who is this minmay person and why are his sadistic creations in this game!?
  10. (6:44:12 PM) minqmay: !learn del minmay[18] (6:44:13 PM) Henzell: Deleted minmay[18/18]: Deletes his own entries
  11. <minmay> I had cock worms a few weeks ago
  12. <Vizer> fuck minmay
  13. [Mu_] i do not actually possess a ring of farts, minmay.
  14. <minqmay> i like to lick elves
  15. <minqmay> i have never actually had sexual fantasies involving ginny weasley <minqmay> nor do i expect to in the future <minqmay> just to be clear <minqmay> plus that's a fruit bat anyway, hard to get rabies from those
  16. 43178 | Shoals:3 | zephy: wait is this the guy in learndb who dreamed about duvessa?
  17. <minmay>yeah. getting greaterdemigod felt like i was dating anna kendrick with the knowledge that a dev is going to murder her someday
  18. *ZChris13* oh right you're the mummy guy aren't you
  19. <raskol> minqmay is duvessa the name of your special elf friend
  20. You played Settlers of Catan with Princess Zelda, noted elf.
  21. <Undo> minqmay is very involved in development
  22. <minqmay> i dont dream about boobs very often but that is probably because im asexual <minqmay> i had a dream once that i sucked a dick
  23. Also, what a shitty community that must be, considering the fact that someone estipulating the possiblity of a sexual intercourse with a female video-game character is the most exciting thing they have to talk about.
minor destruction
Power is based on invocations. Randomly fires one of: puff of flame, pain, stone arrow, shock (zap), acid. There is no piety cost. Costs 1hp.
minor healing
A monster-only spell, usually used as a 'last resort' or 'escape' spell.
  1. Horns, all that sort of thing. Nasty things that gore you, and are chosen to be guardians for Labyrinths.
  2. Also a bashy player race.
  3. http://www.gunnerkrigg.com/comics/00000030.jpg
  4. http://cs416320.vk.me/v416320592/5452/2RmMEqZNzAk.jpg
minotaur reasons
  1. You want to hit things.
  2. you can kill things without hitting them
Doesn't even get mantis report titles right!!1!
misc acquirement
do {!function _acquirement_misc_subtype}
Failure to cast spells causes various generally nasty things to occur, becoming nastier with spell level and spell failure. Miscasts come in severity 0,1,2,3; 0 is always harmless. See {<school> miscast}.
  1. Monsters never spawn in Vestibule. (Spawning actually never stops there, though it is slow.)
  2. Base damage is king. (Early game it is basically the same as weapon enchantment, and it only becomes twice as good as weapon enchantment with maxed skills.)
  1. While affected by this status, monsters will appear to be other monsters in glyph, name and tile. It is temporary and purely cosmetic. It is blocked by clarity. Removed in 0.14.
  2. <Patashu> sphinx golden dragon ice devil deep elf conjurer <Patashu> THEY WERE JUST BUTTERFLIES
  3. #1590: "The mottled dragon twitches its whiskers."
  4. The pulsating lump chants a haunting song. You are mesmerised by the pulsating lump!
  5. 'I mean, we don't have illusion magic in RL, but I guess quite a few druggies had a situation like "WTF? A yellow elephant wants to arrest me???".'
  6. fire vortex (berserk)
  7. The silent spectre roars!
  8. The orc high priest shudders and withdraws toward its neighbour. x2
misshapen and mutated
Examined monster is wretched to some degree. This effect applies a speed penalty when first acquired, as well as increasing armour, evasion, and damage penalties as more mutations are received. Caused by the malmutate spell.
missing gods
  1. Find the entrances to Lair and Orc. If you die, you may try again up to twenty times, though at the cost of the point for this mission. New locations: D:1-13, Temple.
  2. Find the three branch entrances in Lair. New locations: Lair.
  3. Enter the shops in the Orc:4 shop vault and find the entrance to Vault. New locations: Orc, Elf, D:14-20.
  4. Get a Lair rune. New locations: one Lair subbranch.
  5. Find the entrance to Tomb and enter the end of Crypt. New locations: Vault:1-4, Blade, Crypt. (Missions 5, 6, and 7 can be done in any order.)
  6. Get a second Lair rune. New locations: a second Lair subbranch. (Missions 5, 6, and 7 can be done in any order.)
  7. Find at least one entrance to each of: Pan, Hell, and Zot. New locations: D:21-27, Vestibule. (Missions 5, 6, and 7 can be done in any order.)
  8. Get the silver or golden rune. New locations: either Vault:5 or Tomb, along with Zot (since you have 3 runes now).
  9. Get a third Lair rune. New locations: the third Lair subbranch. (Missions 9-14 can be done in any order.)
  10. Get the silver or golden rune. New locations: either Vault:5 or Tomb. (Missions 9-14 can be done in any order.)
  11. Get three Pan runes. New locations: Pan. (Missions 9-14 can be done in any order.)
  12. Get the remaining two Pan runes and return to D. (Missions 9-14 can be done in any order.)
  13. Get two Hell runes. New locations: all four hell branches. (Missions 9-14 can be done in any order.)
  14. Get the remaining two Hell runes. (Missions 9-14 can be done in any order.)
  1. <M-Kaibigan> Cast sticky flame on yourself.
  2. you could make this spell blow the balls wherever.
  3. Now you can Golubria the balls wherever!
  5. !lm vicht rstart=20100709110637S uniq=~royal -tv
  6. Nikola says, "Vicht, I like you."
  7. !lm Vicht rstart=20100728220719S uniq=~"royal jelly" -tv:<3
  8. (Arguably) Most crazily creative player.
  9. !lm vicht turn=265790 -tv:<5
  10. Perma-dragon, raised from birth: !lm Vicht vptm place=shoals rstart=20100731235236S type=br.enter -tv
  11. < M-Kaibigan> I like sphinxes
  1. Guardian of the glowing rune of Zot. Comes with hordes of mutaters and other chaos. If you died to him in hive, you got a prize! He has four melee hits, two of which have brands, mutation and blink self. Spells: summon eyeballs, malign gateway, summon horrible things.
  2. Sort of telefragged by syllogism once! See !lm syllogism place=pan type=br.enter 3 -tv
  1. Multi-purpose robin! Play as mnoleg and die to everything, or dive to and kill mnoleg as early as possible! Dying to mnoleg accepted and encouraged! Name: Mnoleg; Pass: robin
  2. Mnoleg the Imperceptible (L14 SpEn), worshipper of Ashenzari, slain by Mnoleg in Pandemonium (mnoleg), with 89421 points after 16802 turns and 1:14:26.
  3. Mnoleg the Jinx (L13 SpEn), worshipper of Zin, mangled by Mnoleg in Pandemonium, with 52535 points after 17560 turns and 1:31:07.
  4. Mnoleg the Bringer of Life (L13 DDHe), worshipper of Elyvilon, slain by Mnoleg in Pandemonium (evilmike mnoleg eyes) on 2012-11-24 12:39:18, with 46866 points after 17010 turns and 1:44:55.
  1. http://pastie.org/pastes/4252521/text
  2. if you are testing this proof-of-concept alpha, please test for hangedman's sake the following strategies for mnoleg: TSO, sanctuary, distortion, rain, water card, antimagic
Mobile OBject: A term used to refer to Creatures and NPCs, stems from the MUD days of yore.
modified stealth
/3 when confused, +80 shadow card effect, +50 for every ring/boots of stealth/artefact +, -50 for every ring of loudness/artefact -, -(2/3 * ER^2), +50 in water if you are Op or Mf, /2 if you are size<=normal and can't swim, -10/15/20 for hooves 1/2/3, -50 silence.
is normal when Sequell is telling you about the result of a learndb change
Giant spores trail this behind them. Fedhasites can use evolution[2] to turn it into wandering mushrooms. When active ballistomycetes die, the mold trails flash to indicate where other ballistomycetes are. Otherwise, decorative.
Said god is not angry with you anymore.
[01:39] <Sequell> MolotoveVGC has not won in 165 games. [01:39] <MolotoveVGC> clearly i just need to play faster
molten gargoyle
A flying monster with a flaming bite that can breathe bolts of magma.
momentarily disoriented
You just used a scroll of magic mapping on a level you already explored. Great work!
  1. !lg * kaux=~orb_of_zot
  2. <minmay> do deep dwarf ghosts get damage shaving? <m0ng> only if they nick themselves with the razor, minmay
  3. <mong> I am preparing for a marathon crawling session this evening, to include bagel bites and box wine.
  4. <mong> in my defense, i am drunk
  5. <m0ng> i don't remember anything that happened last night. i came back to my character this morning and i'd switched from trog to jiyva, and had a qblade of distortion
A badass melee fighter who couldn't afford weapons or armour. Starts with a robe, unarmed combat skill, stealth and dodging. Also gets ** piety upon first following a god. For a martial artist type with powers, try a Transmuter.
monk reasons
When you're satisfied with punching your enemies in the face until they die
Probability-calculation spreadsheet (data maybe not up to date) at https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdHc2LWswckVoZUhnT3Y2Qzk3OFMzaVE
  1. hi
  2. killed good players, is a horrible person
  3. this space for rent
  4. <monqy> abuse every bug/major design flaw, don't scum [in a way i don't like], don't cast meph
  5. <monqy> Your giant spiked club {WASHINGTON} is devoured by a tear in reality.
  6. sucks
  7. see {salamander[3]}
  8. squarelos, orb run hells, buff mnoleg
  9. Note to self: outrun wolf spiders
  10. key contributions to society: revealed existence of executioner bands; added this entry
  11. roguelikes suck
  12. <monqy> volcanoes <monqy> take a peek
  13. <monqy> i forgot mennas could silence ok
  14. <monqy> i have no goals in life so im just going to drink from this toilet
  15. don't let him enter dieselrobin. everyone (especially monqy) will regret it
  16. alt ideas: chebylos, qyes
  17. "A wise man"
  18. loves the art of door dancing, will teach you it
  19. want to get back into crawl? try ogtm of chei
  20. killed goodplayers. locked the general god mechanics page then unlocked it. rather likes white butterfly
  21. the artist formally know as squarelos
  22. <mnoqy> murder is "pretty cool"
  1. cset = cloud : xa4
  2. cset = cloud : x263a
monqy guide
monqy patches
banishment hell effect
  1. work in progress
  2. work in progress
  3. monqy scrawl
  4. http://gitorious.org/~monqy/crawl/41qys-crawl
  5. <Nomi> thanks a lot <Nomi> it was awesome
  6. see 41qyscrawl
monster damage
  1. 1d(monster damage rating) + [random2(weapon base damage) + random2(weapon damage ench) - 1d3 if the monster has a weapon]. Multiply by 3/2 for might and 5/2 for stab.
  2. Damage reduction is max(random2(AC), gdr_percent*[monster damage + weapon base damage]). For example, a player with 50% gdr always gets at least 15 damage reduction against an anaconda and 22 against a stone giant.
  3. weapon brands work the same as for the player. Elemental attacks are different, however. See af_cold, af_elec.
monster generation
  1. Every 5 full turns there is a 5 in rate chance of something spawning. Rate starts at 240 in each dungeon level and 50 in pan. From 3K until 15K turns on a level, it lineally increases to 6 times its value. All generation stops after 15K turns. Pan, Hell, Abyss and Zot have permanent full generation.
  2. In the abyss, generation happens every 5 turns. In hell, the rate starts at 240 and goes up (less spawning) after 500 turns. If you're running home with the orb, the rate is set to always be 8.
monster hostility
Hostile, neutral, friendly, allied. Hostile monsters try to kill you, neutral wander around and hit whatever's in their way, friendly hit hostile monsters but not you, allied follow your commands.
monster intelligence
  1. From worst to best: Plant, Insect, Reptile, Animal, Normal, High. This has many effects on monster behaviour, most notably pursuing you longer, pathfinding better, being more wary of traps/clouds and moving in ways that inconviences you more.
  2. Stealth: As intelligence increases: *Forgets about you slower if you leave the level. *Remembers you longer if you leave LoS *Passes in-LoS stealth checks better. Also, Normal and better High are better at guessing the location of an invisible player, and Animal- relaxes their guard faster when wandering with you as their target.
  3. Helping out friends: High monsters move out of the way if further along the same 8-way line from the player there is a monster with a ranged attack, or a monster immediately behind them with a melee attack. (Normal-Animal monsters do this too if they're of the same genus.)
  4. Pathfinding: Smarter monsters have longer pathfinding range - 2 for plant, 4 for insect/reptile, 5 for animal, 8 for normal, infinite for high. (+= 4 for cling, += 3 for native to branch, +1 for blood scent, *5 for ash penance, *5 for mark.) Animal- doesn't pathfind around shallow water it would flounder in. Animal+ if it can't pathfind to you and
  5. Ranged AI: Normal+ that has ranged attack (and that isn't 'fighter' tagged except for centaur warriors and yaktaur captains), when you leave their LoS, will 9/10 (19/20 for High) move to the position that maximizes their distance from you instead of directly towards you.
  6. Traps: High or (Insect+ and native to branch) or (allied and you know location) cannot fall through a shaft. Native to branch or (high and 1/3 chance) knows the existence of a trap. Mindless creatures are not afraid of traps.
  7. Hazards: Animal+ avoids clouds they are extra-weak to (+tornado/calcifying dust). Plant is not afraid of clouds. High won't move while confused if they might drown/melt in lava. Reptile- is not afraid of slime walls.
  8. Misc stuff: Animal- can be distracted by noise (ME_DISTURB) even when alert. Animal- berserk enemies just attack whatever's closest instead of preferring you. Normal+ monsters guess your MR and abort casting a hex if it seems pointless (High estimates better). Normal+ monsters dip themselves into water to extinguish sticky flame.
  9. Misc stuff: Animal- can't be recalled by other monsters. Animal- except spectral weapons is considered to have 0 skills. Plant can't frenzy or jump. Animal- is immune to intoxication. Insect- is immune to starcursed mass screams. Dumb monsters are worse at 'patrolling'.
  10. God stuff: Animal- can't be yred enslave souled. Zin hates butchering normal+. Insect- can't be pacified under elyvilon.
monster patches
http://paste.tozt.net/2014-11-11dvyca61T-0001-need-to-compile-with-c-11-now.patch http://paste.tozt.net/2014-11-114AIRw5mn-0002-fix-serpent-of-hell-extra-attacks.patch http://sprunge.us/eFeW http://sprunge.us/OFDa
monster ranged combat
The arrow hits you! The bolt hits you!
monster regeneration
If it's regenerating or withdrawn, 50 HP per 100 AUT. Otherwise, the percentage chance of 1 HP being gained a turn is HD (25 * ((15 - HD) / 4), divided by 2 for Enslaved Souls, 4 for Undead, 5 for Constructs. This is floored at 0.1. Monsters heal off-level by 1/50 of this value.
  1. The most up-to-date code for @?? can be found at https://github.com/crawl/monster/ : branch 'master' for trunk, 'dcss016' for 0.16, and likewise back to 'dcss09'.
  2. See objstat[2]
  3. dirty cheaters
  4. see 4.1[3]
monster speed
  1. A number from 3 (goliath beetle zombie) to 30 (unseen horror, megabat) representing the movement and attack rate of a monster. speed = 100/delay.
  2. If your delay is X, and the monster has speed Y, then in 10 moves of yours the monster will make floor(X * Y / 10) moves.
  1. Pseudo-predefined mutation set guaranteeing 3 body slot facets instead of 1, but no scales-type facet. 1 / 10 chance; gives "You feel monstrous as your demonic heritage exerts itself." message when you gain your first body slot facet.
  2. see ds mutation rules[5]
  3. You jump-attack the hill giant! You claw the hill giant! The hill giant begins to bleed from its wounds! You kick the hill giant. You headbutt the hill giant.
monstrous menagerie
Level 6 spell which summons either a manticore, lindwurm, harpy (multiples at higher power), or a sphinx (much rarer except at high power).
moon troll
A monster found only in lehudib's moon base. Speed 12 iron troll with more hd and corrosive bolt. Always wears moon troll leather armour unless this has generated, otherwise artefact troll leather armour.
moon troll leather armour
+4 troll leather armour {Spirit, Regen++ MP+5}. Increases regen twice as much as normal TLA.
Good vs. Evil. Where do your wins come from?
Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. +4 dagger {pain, MR+ Int+5}.
Use the !log command to get the morgue for your last game on any server. (It will be autodetected.)
  1. Oh wow, I haven't looked at those little guys in a long time. How powerfully can they shoot that stuff?
  2. Behold, greatest spectacle in all the land, it's Morri the teleporting headless freak! part 1: [!lg Morri char=NaSt place=Zot:5 -tv] part 2: [!lm Morri char=DEFE place=Wizlab -tv:<-2:>7]
  1. a nonexistent trueart that adds rSleep
  2. Sindarin for Blacksword
(maces & flails; -2 acc / 13 dam / 1.5 base delay / 0.7 min delay). A mace with a head covered in short spikes.
  1. http://en.wikipedia.org/wiki/List_of_bats
  2. must... 5... streak...
most won
  1. The combo with the most wins for each playable species (updated automatically): $(join ' ' (sort (map (fn (x) (sub 0 4 $x)) (split | $(!lg * playable:sp won s=crace,char pfmt:"${child}|" join:"")))))
  2. The combo with the most wins for each playable background (updated automatically): $(join ' ' (map (fn (y) (concat (sub 2 4 $y) (sub 0 2 $y))) (sort (map (fn (x) (concat (sub 2 4 $x) (sub 0 2 $x))) (split | $(!lg * playable:cls won s=cls,char pfmt:"${child}|" join:""))))))
moth of suppression
  1. Think silent spectre, but with an aura of suppression rather than silence. Suppressed out of existence in .14.
  2. <elliott> oh <elliott> there's a ghost moth <elliott> shit <elliott> my sinv ring is suppressed
  3. rwbarton: moths of suppression aren't that bad when you don't have any good equipment
moth of wrath
Monster which has a surgically implanted larynx to scare off adventurers. Terminate with extreme prejudice post-haste; they send other monsters (and you!) berserk. Seen only in Spider, Zot, Ziggurats and in a Trog altar vault, so if you see it anywhere else it's a shapeshifter.
mottled draconian
A form of draconians that can spit sticky flame (range 1, can splash onto adjacent monsters). Player character gets +1 aptitude in Fire Magic. Also has sticky flame resistance at xl 7.
mottled dragon
A dragon that breathes sticky flame, but is otherwise unremarkable. Kill it fast if you value your scrolls. Its hide, when enchanted into armour (6AC, -5ER), provides immunity to all sources of sticky flame.
mottled dragon armour
6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide.
mountain bat
mountain dwarf
  1. see hill orc
  2. see Formicid
move delay
Movement delays are: naga 14, human 10, flying tengu or running 9, felid 8, centaur 7, spriggan or bat 6. Chei ******: add 10 to non-naga, 14 to naga. Slow or Statue form: multiply by 3/2. Haste or Berserk: multiply by 2/3. Swiftness: multiply by 3/4 or 3/2.
  1. Cast spells with this. Mp increases by 1 for each XL you gain. It also increases by 1 per highest skill value you have among Spellcasting, Invo, and Evo, where Invo and Evo count as 0.5 skill per level. The first 8 matching levels of XL and skill give you 0.5 mp each, so XL 3 and spellcasting 3 gives an extra 1.5 mp. Mp is not capped.
  2. Mp aptitude gives a flat +aptitude mp to your base mp -- e.g. +1 aptitude = +1 total mp. +Mp mutations and racial mutations are added after XL and skill are calculated. +mp items are added last.
  3. You gain maxmp + 14 mp every 200 turns.
mp-powered wands
A bad mutation. It gives you 17%/34%/50% more powerful wands, but you use 3/6/9 MP every time you zap a wand. No MP? No wands!
Perpetual lab with wizlabs that are also normal labs. The anti-kcrawl.
As of 2012-02-12, the first of two players to have died on d:1 while carrying the Orb of Zot.
mr words
@ values are: not < 40, somewhat < 80, very < 120, extremely < 160, incredibly < 200, almost entirely >= 200.
  1. To build crawl 0.16+ with msysgit, you need gcc 4.7 or higher. Follow steps 2-4 here: http://win-builds.org/1.4.0/msys-cygwin.html#_win_builds_installation Then add NO_PKGCONFIG=y when you run make.
  2. dvec.h errors? Edit dvec.h according to this: http://stackoverflow.com/a/25340986
A wrapper for PuTTY/KiTTY that allows you create connections in tabs rather than separate windows. http://www.ttyplus.com/multi-tabbed-putty/
  1. <Blade-> this death involved confusion
  2. <nonethousand> it is about as fun as drunk sudoku
muck guide
  1. 1. Find a sabre of speed (preferably the captain's cutlass). 2. Find a book with sticky flame and bolt of fire. 3. Avoid dying to Xom confusion. 4. Win!
  2. This guide has a 100% success rate.
  1. Pass: robin. You must not leave D:1 until you have been banished at least once. No restrictions after that!
  2. !tv muckrobin 2
  1. see {!lm * gid=mudo:cdo:20120316143317S s=zig.exit}
  2. start watching about turn 1.35 million
muen guide
  1. <N78291> go upstairs -> hit 5 until they fall asleep -> stab
  2. <heteroy> did you know that MuEn is not a very good combo?
muen reasons
Natasha looks drowsy... The helpless Natasha fails to defend herself. You puncture Natasha! Natasha is almost dead.
  1. The chance of breakage is: 1/6 for curare; 1/8 for sling bullets, stones, arrows, and bolts; 1/12 for non-curare needles; 1/20 for javelins and tomahawks; and 1/30 for large rocks. Throwing nets have a chance to be destroyed when struggled against. Thrown non-throwing weapons do not break.
  2. Flame- or frost-branded missiles (not if branded by the launcher!) have twice the chance of breakage.
  1. "guys i have another question...its been bugging at me for a while now but i've fought 2 named characters by now that look like other players and they had names. One was named jlyq or something and one was named Jessica. I managed to kill them both and loot them but they didnt drop anything except their weapon and armor."
  2. "those pkers are dam annoying, i died again as a vampire assassin because i couldnt kill this guy who kept spamming low level summons since i was stuck with a -2,-2 cursed dagger."
  1. Like other *robin accounts, you share it with other players. Unlike other *robin accounts, they're logged in at the same time you are. In fact, all keypresses are shared! See multirobin[2] for setup/login details. See multirobin[3] for something awesome.
  2. wget http://eronarn.info/misc/multirobin_key ; ssh -i multirobin_key multirobin@eronarn.info (you may need to change the key's permissions). There's a shared account at multirobin/2ghouls1zot, but you could use your own, too.
  3. Holy shit, you can play multirobin in your browser! http://eronarn.info/multirobin/ ha ha ha just kidding you can't
  4. If you get display errors, try hitting ctrl+r to force redraw the screen. If you get latency issues, not much that can be done about that. Sorry!
  5. http://www.youtube.com/watch?v=u8qgehH3kEQ
  1. Hitting a single foe several times with the rebound of a lightning spell, like Shock or Lightning Bolt
  2. In modern versions you can only hit a given monster twice with a single lightning bolt.
  3. see trizap
  4. quintizap: !lg ionfrigate killer="deep elf annihilator" 2 -tv
  1. When destroyed, all mummies cast a death curse. For normal mummies (i.e. 'a mummy'), this could curse items. For other mummies (e.g. 'guardian mummy'), it will be a random necromancy miscast effect. Regular mummies are vulnerable to fire damage. In 0.17 and up, regular mummies have no death curse.
  2. Your oklob plant has a weird expression for a moment.
  3. Mummy PCs do not need to eat food to survive. They also resist necromantic and cold attacks, are immune to poison, but vulnerable to fire. Also, they get permanent necro magic enhancers at xl13 and 26. Lastly, they cannot drink potions, change form or go berserk. According to syrion, PC mummies use bladders for firing blowguns.
  4. Spells player mummies can't use: regeneration, revivification, death's door, stoneskin, alistair's intoxication, any form-changing spell (including blade hands and necromutation), and spells that would have no useful effect such as cure poison.
  5. Take your gear off, drop it all, including your weapon, and challenge a mummy to a good old fashioned round of fisticuffs. Not only does this avoid the death curse, it is also extremely gentlemanly.
  6. Zetwiuwo moans, "Get thee gone, thou cockered inflammable dustbag!"
  7. <Ragdoll> man, look at these apts <Ragdoll> with a + before them
mummy challenge
Win a mummy who stays at rF- all game. Alternatively, streak every mummy. Bonus points for combining the two challenges! (rF- challenge completed by: nago)
mummy priest
Like a curse skull on legs. And it smites. And it curses you with necro miscasts when it dies. And it melees.
mummy reasons
  1. You want to die quickly. Or, slowly and in a way that you can't prevent.
  2. You draw a card... It is Famine. You feel rather smug.
  3. You love golden eyes and want to hang around them a lot.
  4. This trove needs 20 potions of curing to function. Give it the items?
  1. In this robin challenge you have to wait for monster generation to stop (takes 15k turns) on every level before you can move on to the next. Backtracking to earlier levels is only allowed if you have stopped monster generation in the entire branch. If you are shafted, use your conscience as a guide for what to do. Password: robin
  2. One game took so long that it actually tripped over the save compatibility break and couldn't be played further due to crashes. Heed this warning: play incredibly long and annoying things quickly.
  3. Used to be 20k turns, but was changed at some point.
<Grunt> mumra: go to sleep; isn't it like 7AM where you are? :b <mumra> go to sleep? i got MSVC all fixed up so i could start coding :P
mumra patches
make pan/abyss/hell portals not overwrite doors
You have no mutations. Humans, High Elves, Deep Elves and Demigods are mundane. Demonspawn start mundane, but gain racial mutations.
!lm * noun=~helpless s=name
murphy slaw
  1. figured out how to kill 30 ice beasts on d:1
  2. thesaurus trickster
  3. synonym sleuth
  4. thesaurus technician
  5. < murphy_slaw> you see here a +3 condom of penetration
  6. <effo> like cole slaw's brother
  1. A mighty demonic skull rolling along the dungeon floor. Summons undead and torments. Only found in 1 in 4 Vestibules. In 0.16, has black mark.
  2. See the curse of Monkey Island for more info.
  3. How appropriate. You fight like a CAO.
  4. <raskol> oh? why don't I remember that
<Sequell> No games for * (ckiller=murray).
mushroom circle
spawns a ring of fungus around the target square for 10ZP
<Sequell> * (char=musk) has won once in 1 games (100.00%): 1xMuSk
musk reasons
You're getting tired of your 23-game streak.
But you can't!
musu reasons
You hate your spectators, and probably yourself.
mutagenic corpse
Attempts to give a single random mutation per chunk. Gives no nutrition.
mutagenic fog
Shimmering purple, deliciously mutagenic! Will polymorph monsters and give you bad mutations! Remember to wear your rMut amulet. In 0.15 gives you glow instead of mutations (which will of course lead to mutations if you tarry, which rMut only protects against 45% of the time).
mutagenic fog abyss
Blame evilmike.
mutant beast
  1. A combination of two facets ([2]) and a tier ([3]). Found in a box of beasts. Fun for the whole family!
  2. Six possible facets. Bat: flying, fast, batty. Sting: Reach, weakness poison, rPois. Fire: fire breath, rF. Weird: constrict, sInv. Shock: rElec, blinkbolt. Ox: trample, rC, +5 AC.
  3. Five tiers, corresponding to HD and attack damage. Larval (HD 3), juvenile (HD 9), mature (HD 15), elder (HD 21), primal (HD 27).
  4. HD of mutant beasts from the box of beasts is roughly (your evo skill + 1d7 - 1d7), rounded up to the nearest tier & capped at 27.
  1. Quaff all mutation potions, eat all mutagenic corpses, throw all cure mutation potions and amulets of resist mutation into lava. Worshipping Xom or Jiyva is encouraged. Password is robin.
  2. You awkwardly throw the amulet "Qyul" {rMut +Blink rF+ rC+ Dam+6}. _You hear a sizzling splash.
mutating enemies
Mutations are caused by the following enemies: shining eye, cacodemon, neqoxec, orb of fire, wretched star (temporary), Mnoleg.
  1. A semi-permanent change in your body. Can be good or bad. Mutations may be removed by a potion of cure mutation or the intervention of certain gods.
  2. When being mutated (not by a god or potion of beneficial mutation), you have a (current mutations)/15 chance of: (2/3 of the time): cancel the mutation, (1/3 of the time): remove a random mutation. This means your weirdness list is limited to about 20-24 lines; sorry, you can't have every non-exclusive mutation in the game.
mutation list
  1. tough skin, strong, clever, agile, poison resistance, carnivore, herbivore, fire resistance, cold resistance, heat vulnerability, cold vulnerability, demonic guardian, electricity resistance, electricity vulnerability, regeneration, slow healing, fast metabolism, slow metabolism
  2. weak, dopey, clumsy, teleportitis, magic resistance, speed, slowness, see invisible, deformed body, spit poison, breathe flames, blink, screaming, clarity, berserk, deterioration, blurry vision, mutation resistance, evolution, frail, robust, unbreathing, torment resistance, life protection, hurl hellfire
  3. horns, beak, claws, fangs, hooves, antennae, talons, tentacle spike, breathe poison, stinger, large and strong wings, rot immunity, gourmand, shaggy fur, high mp, low mp, wild magic, placid magic, forlorn, stochastic torment resistance, sense surroundings, icemail, passive freeze, nightstalker
  4. spiny, powered by death, powered by pain, augmentation, magic shield, magic link, magic regeneration, gelatinous body, eyeballs, translucent skin, pseudopods, acidic bite, antimagic bite, no device heal, repulsion field, icy blue scales, iridescent scales, large bone plates, molten scales, rough black scales, rugged brown scales
  5. slimy green scales, thin metallic scales, thin skeletal structure, yellow scales, camouflage, ignite blood, foul stench, tendrils, jelly growth, jelly missile, petrification resistance, black mark, cold-blooded, flame cloud immunity, freezing cloud immunity
mutation roulette
a dumb name for a dumb practice
  1. A flooder somewhere from Russia. Loves stalking Webtiles games and asking weird questions.
  2. Is occasionally useful, might provide a bonus to Attention. When evoked, might give a hint. Don't use him with any demon weapon
  3. Plays as Hedgefox in Webtiles.
  4. <MyO> How does one make a "hard redirect"
  1. n moves your character one square diagonally down/right. N moves this direction until you encounter a monster or a new floor item. n is a ghoul-type monster (see n[2]). N is a naga-type monster (see N[3]).
  2. Ghoul-class monster. Small class; Necrophage and ghoul both are melee-only and have rotting melee; while bog body uses basic magic, including b.cold and corpse rot.
  3. see naga [2]
  1. 77291 more to go
  2. TODO: heavy armour dgvm, necromutation challenge, UC Ash guy, not ADOM, more Sil. spells: discord, tele other, summon forest
  3. do {.echo $(let (entries (ldb-search-entries "\. +\w")) $(map (fn (t) (ldbent-term $t)"["(ldbent-index $t)"]") $entries))}
  4. <nonethousand> HEGl is other people
  5. !lg ironrobin 1447
  6. op,ko,mu,vp,ce (fuck that), fo (nah),vs
  1. The player race has sInv, rPois, a poisonous spit attack, +5 stealth apt and natural stealth boosts, plus xl/3 natural AC. In return, they have a penalty to movement speed, receive halved base AC for body armours, and cannot wear boots (though bardings have 4 base AC). Nagas gain constriction at xl13.
  2. Universally slow-moving (but normal attack speed); Naga mages and Greater Naga use haste and conjurations to deal with this. All naga also have constriction. Basic naga are weak, while {Naga Warriors} are bulky and hit hard. A Salamander is essentially fire-themed Naga. Also see: Naga Ritualist Salamander Firebrand Salamander Stormcaller Naga Sharpshooter
naga mage
They cast venom bolt, mystic blast, haste, poison arrow, and teleport (both you and themselves). Take them out before warriors and regular nagas.
naga reasons
  1. Poison resistance, spitting venom, automatic AC gain through leveling up, decent weapon skills, nifty message for kneeling at altars
  2. You get lots of tail.
  3. You don't like having the ability to run from things.
  4. http://i.imgur.com/DYKRSw1.jpg
naga ritualist
An enemy naga with force lance, a no-friendly-fire Olgreb's, and virulence; a hex that irresistably multiplies current poison status and then checks MR to try and give -rPois status. Quaff your curing.
naga sharpshooter
A naga enemy which has a crossbow or bow, and spams smite-targeted, extra accurate portal projectile shots even in melee. They accompany naga mage and warriors bands, or themselves spawn with a band on a coinflip for some plain naga and other sharpshooters.
naga warrior
A tough naga who spent a lot of free time at the gym. Comes armoured and armed.
named wizards
conj: iskenderun | hex: tukima | charm: NONE | summ: NONE | necro: borgnjor, zonguldruk | tloc: golubria | tmut: cigotuvi, eringya | fire: NONE | ice: ozocubu | air: NONE | earth: lehudib, lee, leda, doroklohe, maxwell | pois: olgreb, alistair | div: wucad mu
nethack.alt.org, go and visit #nethack
  1. A felid unique. Comes back to life after she dies, losing 1 HD and 5 max hp each time.
  2. <Apparatus_CAO> Weird, I just had Natasha show up twice in the same game. Is that normal?
  3. Secret lore: Natasha is Boris' cat. FR: Something heartwarming happens when you reunite Natasha and Boris.
  4. If you want to kill her (permanently) without a hassle, get her to follow you into the Ecumenical Temple.
natasha challenge
Prevent Natasha from respawning by denying her any free tiles on the floor to respawn on.
  1. <minqmay> iirc, sartre suggested it was a feeling that something is and isn't there at the same time <minqmay> but it turns out this was a symptom of existential angst, the need to define a meaning for one's own life
  2. <nonethousand> HEGl is other people
  1. features: poison storm, choko storm, firestorm storm, mephitic storm, iood storm, dispel storm, oklob storm, bug storm, inaccuracy storm, chaos storm, mutagenic storm, drain storm, blink storm, apport storm, hydra storm, thunder storm, porkalator storm, wall storm, xom storm, door storm, enslavement storm, deconstruction storm
  2. http://gitorious.org/~nooodl/crawl/ncrawl
  3. You see here 644 chokos.
  4. vvvvvv 125 fire vortices
  5. The orbs collide in a blinding explosion! x14
  6. The storm dragon bites your program bug! Your program bug dies!
  7. Mangled by a 3084792-headed hydra (16 damage)
  8. planned features: modern weapons, pirates, anime
necklace of bloodlust
Cursed amulet of rage. +2 str, -2 int, +3 slay, MR+, -20 stealth, makes you angry (equivalent to berserkitis 3; triggers on 9% of attacks), and recurses 1 in 3 times when worn. Extends your berserk duration slightly on 50% of kills.
necro challenge
  1. Win a pure necromancer with no allies: pain, corpse rot, sublimation of blood, vampiric draining, dispel undead, agony, borgnjor's revivification, no other spells, and no damaging or affecting any monsters with anything else.
  2. Completed by Rapigel in 0.10.2.
  1. Class starting with a Book of Necromancy.
  2. Brightwhite human p that casts bolt conjurations and undead raising spells. Notable as one of very few edibles in Crypt.
  1. Governs spells that make undead things, or suck life force out of your enemies. Casting them pisses "good" gods off. Has a number of excellent combo spells. Many necromantic spells require corpses, which are not available in all parts of the dungeon.
  2. see book_of_necromancy
  3. see list_of_spells_by_school [9]
  4. Really high necromancy improves death's door and borgnjor's revivification, and also raises the power of a few great spells like dispel undead. It also increases damage dealt by the pain brand.
necromancy miscast
By severity: 1: Slowing, (living) 5-19 dmg, rotting. 2: 1-3 shadows, (living) draining, 15-37 damage. 3: Reaper, soul eater, 1-7 statloss, draining, (living) severe rot, or torment.
  1. Level 8. Induces lichform: draining-brand unarmed, +6 AC, +40 MR, rC+, necromancy enhancer, and undead for all game purposes (NO POTIONS, rN+++, rPois, mutation immunity, torment immunity, no transformations, no berserk, dispel undead vulnerability, no regen spell or ddoor or borg or bloodsub).
  2. Contrary to popular belief, not required (or necessarily even advisable) for a "caster" even if you are planning to all-rune.
  3. Also known as "mummyform"
Borgnjor's Revivification, Haunt, Death's Door, Necromutation - Requires 6 spellcasting and 10 necromancy to memorize spells out of this book.
This undead can cause sickness and rotting and may eat corpses it walks across. An earlygame ghoul, basically.
  1. Psyche says, "Once you're dead we can play together!"
  2. Followers [of Makhleb] are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, and can gain further favour by ravaging the freshly dead.
  1. Boost charms and necro, get a weapon of pain, and before you know it you'll be xl27 and on Zot:5
  2. The best thing.
!tv buffalo66 dis:7 1
needle of frenzy
  1. Fired from a blowgun; causes frenzy, as the name suggests.
  2. <mikee_> needles of frenzy are like <mikee_> meth
needle of paralysis
You can paralyse anything live or demonic with this given enough throwing skill and blowgun enchantment, even Cerebov.
needle of sickness
Like poisoned needles except they are useless.
  1. Needles come in a variety of flavours, each with an individual status effect. They do not cause direct damage (except for curare).
  2. Needle brands are: poison, curare, paralysis, sleep, confusion, slow, and frenzy. Currently only poison and curare do not use the checks described at blowgun.
  1. stabbing with a needle shot from a blowgun will make the duration of the needle extra long, poison and curare also become extra strength. How much longer depends on 'how much damage it would do if it was a stab'.
  2. Step 1) Worship Trog. Step 2) Get 27 Throwing. Step 3) Needles of Paralysis/Sleeping/Confusion, in order of preference. Step 4) Fire at Cerebov. Step 5) Kill anything . Step 6) Get it nerfed.
  3. Step 6 has been accomplished! (needles no longer work on non-living and undead)
  4. Needles still work on demons, though!
needle trap
No damage, but seriously poisonous.
negative energy
Name for the bolts fired by wands of draining, the Bolt of Draining spell, and certain extremely pesky monsters. Can arise from wands of random effects. Also used to mean draining generally, as in tartarus[1].
  1. !lg neil 3512 -tv
  2. <minmay> the +3 robe "Neil" {Str+4 Int-3}
  3. see nfm
neil clans
Ynoxinulstellensatz; In the Court of the Crimson Imp; Miranda That Player Ghost Just Isnt Holy Anymore; One Flew Over the Khufus Nest; Godspeed You Emperor Scorpion; Young TrCKs; HuAr You HuHu HuHu; Who Killed Mr Moon Troll
Play for as long as you want, then kite as many enemies at once and die surrounded by them. Password 'robin'. See neil for an example game
  1. http://crawl.develz.org/info/tile.php?q=nellie
  2. http://www.youtube.com/watch?v=eti21PVHXrg
nemelex' choice
The Nemelex' Choice banner is a tournament banner awarded to players who win certain randomly selected combos during the tournament.
nemelex guide
Press ?/c
nemelex reasons
  1. see nemelex xobeh reasons
  2. https://i.imgur.com/IJgbgPx.png
nemelex xobeh
  1. The gambling god. In return for exploring, you get decks of cards, as well as abilities that let you manipulate the decks in your favor. Nemelex abilities use evocations instead of invocations.
  2. Nemelex Xobeh gifts decks of war, destruction, and escape.
  3. Abilities: Triple Draw draws three cards and gives you the choice of which to take. Deal Four draws four cards at once and uses up the deck. Stack Five chooses 5 cards for you to reorder, discarding the rest.
  4. Information for most cards can be found in the learndb, under ??<card name> card. Card descriptions can be looked up in-game with ?/C.
nemelex xobeh reasons
  1. Reasons to worship Nemelex: Nemelex is very useful for all characters; a collection of decks of summoning, good Evo skill, and Nemelex's abilities are enough to win the game with.
  2. An old dream, successfully realized by syllogism in 0.3.3, is to play a Troll, let its strength grow to a huge number (as Trolls' strength does), and then draw a Shuffle card to get huge Int, so you can (later, after training Necromancy) cast Necromutation. (This isn't easy.)
  3. <Nomi> Ye deal a card... Ye haf dealt Damnation. <Nomi> Cerebov be devoured by a tear in reality.
  4. https://i.imgur.com/IJgbgPx.png
nemelex xobeh wrath
Two stages. You are forced to draw from the deck of punishment; and any cards which you have stacked are randomly shuffled. Drawing from decks at any point could also mean you have to draw from the deck of punishment. Marked cards are 3 times more likely to be swapped for punishment cards.
  1. Probably the fourth most dangerous of the common demons, neqoxecs summon imps, mutate you, drain Int, and generally make your life miserable. These mutations are overwhelmingly bad and cannot be resisted with Magic Resistance (teleportitis anyone?), and that INT smashing does not require LOF.
  2. rMut helps, but even with resist mutation try to kill them as soon as possible.
  3. The name "neqoxec" was created using a highly advanced, finely tuned cryptonomenclaturic Demon Name Generator involving the use of physical force applied to a keyboard.
Summons spectral orcs (like haunt but with orcs), then casts haste other on them and bolts of draining through them. Also has Death's Door.
  1. A unique centaur, generated with a longbow of flame, poisoned arrows, a centaur barding, haste and blink. Also blinks away from you. Fires poisoned arrows of flame (no, you can't). His magic resistance is considerably low, so he's susceptible to slowness, paralyzing, etc.
  2. Nessos, the merfolk. Nessos shouts, "I'm half man! Half horse! And all stone-cold KILLER!"
  3. < Pacra> Nessos evaporates an' reforms as a death drake! Nessos casts a spell. < Pacra> _Nessos seems ta speed up.
  1. That other game.
  2. Used as a semi-epithet by some ##crawl members, as in "that sounds nethackish", since said Crawl players got tired of Nethack before trying and liking Crawl.
  3. Design principle 1: If in doubt, do it unlike Nethack and D&D.
  4. the bash.org of roguelike code bases
  5. a fantasy household accident simulator
Self-claimed successor to NetHack. Shares channel with AceHack, #acehack
nethack reasons
29-win streaks
  1. Half of the Freenode network lost connection to the other half. To each person in each half, each person in the other half will quit with reason "*.net *.split". This usually fixes itself soon enough.
  2. see {!lg * tmsg="blown up themselves" s=xl} - < pigvomit> this whole place blown up themself
net trap
  1. Does no damage, but holds you immobile for a few turns. You can still cast spells, but no melee or movement.
  2. Be warned! While it sounds harmless, getting stuck in one of these while atttempting to run away from an enemy (take your pick from: Sigmund, an Ogre, a gnoll pack, or perhaps a jelly) will most likely kill you very quickly.
  3. see hilarious_deaths[41]
new abyss
Abyss from 0.9-0.11 where the layout was an infinite plane that shifts terrain around the player over time. Still was indefinite and tedious, so inception occured to improve conditions further.
do {!won newbie}
new nemelex
  1. Major changes: Old scummy Nem piety like decks use or item sacrifice is gone, instead Nemelex gives piety for Exploration. Plenty of new cards have been created (Have you ever wanted a player illusion on your side? What about Damage Shaving on a non-DD?) and old lame ones have been removed.
  2. Nemelex only gifts two deck types, War and Escape. War is now a mostly offense-based deck, while Escape picks up most of the defense cards.
  3. Also Peek at Two has been changed. You see the top cards of the deck (So you'll know what the top card is afterward) but you can't use it with other Nemelex abilities.
new randarts
Arbitrary sample of old-generation artifacts with new-generation artifacts: http://pastebin.com/qYZsTCJZ
new testament
<+kilobyte> abuse item-cloning bugs (like that one with two breads and five fishes), log in simultaenously on your player and admin accounts, etc
seems to have completed the ironman challenge.
  1. <+gammafunk> |amethyst: I've a patch for the webtiles-changes branch on dgamelaunch-config: http://sprunge.us/HONd?diff
  2. short-term server TODO: dgl-config setting for webtiles server branch; update stable and trunk scripts to match; switch to webtiles-changes; Chei -> dobrazupa; autobuild glyphs+monster; clean up explbr, add charms-reform faithful salamander no_backtracking_god
  3. server TODO: save-fixing guide; CAO tutorial mode; finish inventory of server-side software; finish and send infrastructure team proposal to CRD; take list of stable and exp. branches from a file; script to deploy new version; inotify for new inprogress dirs too; upload/copy rcfile
  4. more server TODO: admin dgl command to back up others' saves?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt
  5. crawl TODO: write implementable for in-game options UI (with togglable persistance: session (crawl.setopt)/game (chk_lua_save)/player (c_persist))
  6. Remove Felids
leaves terrifying speedrun ghosts everywhere. watch out or it might apport you!
  1. why did i say ice for a color
  2. i want to help but if i do i'll fuck it up more
  1. !nick <ircname> <crawlname> to add; remember to include !nick <ircname> <ircname> as this isn't included by default! !nick <ircname> -rm to remove all nick mappings. !nick <ircname> -rm <name> to remove <name> from the <ircname> nick mapping.
  2. If a nick mapping is too long to fit in a single entry (e.g. !nick greatplayers), you can do .echo \$(nick-aliases greatplayers) in PM to see the full list.
  3. You may add additional listgame conditions to nick mappings: !nick gerbils-cao-games (cao) gerbil
  4. https://loom.shalott.org/nickmap.txt
<nicolae->i'm glad they're just simple decor vaults because if somebody actually had to edit them, that would be terrible
  1. <elliott> the_glow: gaze long into an abyss, the abyss gazes also into you <eb> abyss romance
  2. see fanfiction[7]
+40/80/120 stealth -1/-2/-3 LOS. Remember, LOS is reciprocal, so when your LOS is reduced, so is the LOS of everything else in the dungeon.
  1. If you don't have rElec, go away. If you do have rElec, go away. In either case, just use curare. Kill him for his cloak and gloves and rapier of elec!
  2. Nikola yells, "Danger! Danger! High voltage!"
  3. Spamming butterflies is an easy way to (mostly) nullify his chain lightning, if you can use them.
  4. Not a great ally. !tv lips 45
Increases EV
  1. The act of grabbing a rune or orb without killing its guardian or guardians. Most common in Zot, Hell and Pandemonium.
  2. <danharaj> I remember your last one it looked like you were walking into your house and picking up your car keys.
  3. <gammafunk> !hs * Sp-- <Yermak> I did this! <Sequell> 154525. Yermak the Ninja (L22 SpAs), worshipper of Dithmengos, escaped with the Orb and 15 runes
Nethack variant with an improved interface and other good stuff. http://nitrohack.org/
no device heal
Reduces healing from potions and wands by 1/3 per level. Does not affect any other sources of healing. VS start with level 3 of this mutation.
do {!kw nodiff}
  1. see scroll of noise
  2. Splashing in water: 8; Door creaks: 10; Maximum melee attack noise, Shout: 12; Slamming a door: 15; Qazlal rumble: piety/10 up to 16 at 5*; Dragon shout: 18; Scroll of noise, storm cloud arcs lightning, Chain lightning: 25; Shatter: 30; Singing Sword: 15-35; Shield of the Gong blocks, Alarm trap: 40
Whenever you attack with this weapon, it has a 1 in 20 chance to make 20 noise.
  1. Nomi the Sorcerer (L12 FeBe)
  2. <Henzell> Nomi the Grappler (L15 TrBe), worshipper of Trog, demolished by an anaconda skeleton (animated by a shadow imp (summoned by a neqoxec (summoned by a deep elf summoner))) on D:1 (zotvault4), with 79863 points after 8176 turns and 2:55:37.
  3. Thinks bolt of inaccuracy is the best spell in the game
  4. <[Hanged_Man]> 0.9 statue form gsc of holy wrath > dragon form > troll uc > op uc > enhancer staff > uc > quickblade of pain > everything else
  5. !fight 3 stone giant;large rock ego:steel, 3 stone giant;large rock ego:returning, 3 stone giant;large rock ego:chaos, 3 stone giant;large rock ego:exploding, 3 stone giant;large rock ego:penetration v 2 chuck, 2 chuck;large rock ego:penetration, 3 the iron giant;large rock ego:steel spells:cantrip
  6. K - tha +16 plate armour "Cauwn" {+Inv Dam+4}
  7. <Nomi> i almost never cast charms
  8. <Nomi> Q - the +0,+3 mace of Nomi's Painful Death {drain, rF+ rN+}
  9. not nooodl
  10. <Nomi> !learn add bad_ideas shattering sprint III's crypt <Nomi> this looks like i'm screwed <Nomi> or i could shatter again
  11. !tv Nomi 1089 -tv:<T60541:>T60621:x3
non weapon
Attacking with a non-weapon does no damage and has delay 15. Don't do it.
do {!won noob}
A roundrobin for anyone who's pretty sure they'll screw up and die in the next 10 turns. noobrobin gets as far as he does, and no one cares when he dies, so have at it. MiBe is recommended, but not required. Login: noobrobin Password: robin
  1. Dungeon -> Catacombs -> Laboratory -> Drowned City -> Underpass -> Cave -> Communications Hub -> Vault -> Lair -> Chapel
  2. The "Almost Good"
  3. splatted as a MiBe with maxwell's once
  4. died to a shop in a bazaar once
  5. in TOMB, of all places, i can't stress this enough
  6. (the first thing not the second)
  7. < nooodl> holy shit makhleb takes offers? i'm an idiot (EDIT: who's an idiot NOW???)
  8. never has more than 14 runes
  9. < nooodl> heal wounds is pretty bad
  10. not noooodl
  11. not nooodle
  12. (well technically it's "the second thing not the third" now)
  13. my defe guide: blow shit up
  14. not Nomi
  15. see elliott[3]
  16. hey
  17. <Lantell> nooodl (L1 FoFi) reached level 3 of the Elven Halls. (Elf:3)
  18. ppp 3 nooodl's ghosts
  19. <Red_Bucket> nooodl is spamming up the ticker
  20. <Patashu_> what is nooodl doing
  21. <Sequell> 32798. [2014-04-27 01:36:23] nooodl the Charlatan (L3 FoAr) reached level 5 of the Swamp on turn 668. (Swamp:5)
  22. <wheals> ok what is nooodl_ doing on termcast
Removed in 0.8, Norbert was a skilled warrior with no spells and not much skill.
  1. A tan, fit and thoroughly evil ex-surfer. Feeds on your intelligence, smites, paralyzes, confuses, turns invisible, heals himself, and smokes Cuban cigars.
  2. < petato> I see Norris lost his board. poor guy :( <+sorear> anachro police got it < petato> timecops go home
  3. On why Norris should be able to swim: Norris is almost dead. Norris splashes around in the water. You slash Norris! You kill Norris!
  1. This is the basis for 0.15, a new direction for DCSS that will bring back Fun. See http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;hb=nostalgia
  2. <dpeg> You guys are sick :)
  3. <dpeg> Nostalgia is a feeling that one should shake off, not wallow in.
  4. If nostalgia isn't nostalgic enough for you, you are probably looking for DCSS (Extra Hearty Edition) https://github.com/tmhedberg/dcss-ehe
<MgDark> i knew it was a bad idea, damn you notcluie
not desperate enough
  1. <valrus_> how am I supposed to train charms with brands when I have three different elec weapons
  2. [21:20] <Ragdoll> darn wand of healing #5
  3. <mikee_> damn, i'm having trouble training melee skills <mikee_> because i kill everything in 1-2 hits
  4. <minqmay> identifying weapon enchantment is such a pain when you one-shot all the plants
  5. <scummos> hmm, Lair:8 is difficult if you firestorm everything <scummos> because it's loud
  6. <magistern> ugh another acquirement
  7. < tensorpudding> i can't get electric golems and orbs of fire to notice me
  8. < simmarine> i wish i didnt have to choose between stone arrow and shatter for killing
  9. <elliott> not another wand of teleportation
  10. < valrus> who needs 20% hp
  11. <elliptic> this char is the weakest 57/23/32 char ever <elliptic> I should just go win
  12. <elliott> Blade-: nice tele wand <Blade-> I have a billion already
  13. <doome>do i stop training shields and use this vampiric triple sword i acquired <doome> is it worth it it probably is
  14. <N78291> fr: you aren't forced to train some dumb skill when you run out of others
  15. <crate> this game really does have too much good stuff <crate> i cant handle all these good options crawl <crate> well i only need all the xp and about 10k gold before i can do everything i want
  16. <Kvaak> oo, elementall staff <Kvaak> too bad I'm already rF+++ rC+++
  17. <notcluie> gah i would have really liked ada <notcluie> but no enchantress in depths
  18. <Sovek> well orc:4 is a bust other than the PDA
  19. < odjn> oneeyedjack: well the problem is i have a lot of slaying
  20. <Svendre> wow, third artefact crystal plate this game
  21. <rchandra> hmm. I think all I need is "better CPA", acq probably useless
  22. < Sharkman1231> ah shoot, lightning scales, or +8 naga barding w/ rC+
  23. <Fiveotanaka> hmm, im not getting the luck i really want <Fiveotanaka> although i found a +6 SwDA with rF++ rCorr and +3 slay..
  24. <flappity> hrm.. i am finding absolutely no worthwhille weapons <flappity> i mean heres a demon whip of flaming but i've been working on axes
  25. < fazisi> i don't know if i should get these +5 boots str+4 slay+4 or the +2 boots of running :/
  26. <shrinkshooter> only problem is that this +14 triple sword seems like it would be bad against hydras
Graphical frontend to various roguelikes. http://www.roguetemple.com/z/noteye.php . Challenge: win crawl in first person perspective.
not gay
!lm ebarrett defe place=pan 6 -tv:<2:>-1
There’s nothing here!
nothing appears to happen
You didn't see anything. I was never here. You will not speak of this to anyone.
  1. Likes to streak wins on AcidRobin.
  2. Likes to vandalise the learndb.
  3. <notthepope> when i grow up i'm going to be a fireman <notthepope> on the space shuttle
no vaults
If you started your game before the dungeon split and Vaults didn't generate, transfer your game to -844 or later and/or ask for a server rebuild
Number of plays on footv since ntv was last reset.
  1. Wear nothing but your socks. Dance. Fight. Die.
  2. (ingame.)
  3. Dying is optional.
You need a num to go deeper.
numpad reasons
There are no letter keys on your keyboard.
  1. see {!nwon}
  2. The Sequell command "!nwon n k" lists combos that have been won at most n times, with those in progress at XL >= k annotated as such. Defaults are n=3, k=12. The command "!randnwon n k" picks a random not-in-progress combo from this list.
  1. Likes cats. A lot. Preferably the Dis versions.
  2. Holder of the Book of Nekomancy. Create Hairball (L1), Summon Dead Rodent (L2), Cat Missile (L4), Meow Kapow (L6), Catastrophe (L9). Me-OW!
  3. Shamelessly will play your games for you to desired points like a cat walking over your keyboard. Discreet with passwords and has a splat rate of 0% with other people's accounts right now!
  4. zotwaltzes and doesn't afraid of anything
  5. Pre-nyaakitty greatplayers win percentage: 5.58%. Post-nyaakitty greatplayers win percentage: 4.75%. Effective April 24th, Sunday, 2011.
  6. knows what is what
  7. <meowfelid>N-Nemelex-chan, don't leave me like it's some cheap eroge, stay with me forever like it's an expensive eroge that I want to have dirty sex with pleasseesee
  1. o is auto-explore; which attempts to map your current floor with a basic AI that covers land as fast as possible. This is the second-best button in Crawl. See tab for the best one. O shows a basic dungeon (O)verview. o is an orc-type monster (see o[2]). O is an Ogre-type monster (see O[3]).
  2. see orc [1]
  3. see ogre[1]
  4. Saint Roka is the best o in Crawl.
  1. Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details.
  2. Latest statistics: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing
  3. obstat todo: table for spells and spell schools like we do weapon/armour egos; don't print buggy rings; don't print monster rows for monster not in the branch; monster band info; default settings for "3-rune" and 15-rune"?
The fifth branch of hell, where all of your abilities are as overpowered as they have been in any version of Crawl.
only uses features that are in oblivion (a place where nerfed things go)
obsidian axe
  1. A +14 broad axe of chopping that mesmerises you whenever a monster is in sight. +3 Str, SInv, +Fly, always recurses, sometimes summons a usually-friendly demon (3 or 4) when you kill stuff. Also cures confusion when you're mesmerised.
  2. Its mesmerisation ignores clarity.
  3. Visions of slaying the oklob plant flood into your mind. You cannot move away from the oklob plant!
obsidian statue
Summons the weaker demons (5, 4, and 3). Can't see invisible but that doesn't prevent it from summoning things that do. Enjoy your sixfirhies. Previously known as a silver statue.
<tollymain> i quit games all the time <tollymain> because if i overshoot x.0 on a skill and it will take a while to reach the next exact level on it <tollymain> i get really argh about it
octagon level
Has orthogonal and diagonal sides, a ring of pillars or stone arches around the center, and probably a bunch of stairs grouped together. It's designed to make you die.
  1. You're an efficient racing machine, precise like a swiss stop watch
  2. do {!kw oldoctane}
Month named after octopodes. Try to win 8 of them during it.
  1. Players who have done a streak of 8 or more octopodes.
  2. see october
  1. Player species which can equip 8 rings, amulet, a shield, and a hat (no helmets), but no other armour. Wields items normally, and also has constricting tentacle attacks. Has camouflage for added stealth.
  2. For four days in 2012, octopodes had eight times the normal squeeze damage (96 instead of 12), allowing them to one-shot greater mummies (among others) with ease. Introduced, and then ruined, by |amethyst; rest in peace.
  3. http://robertbowenart.com/wp-content/themes/RobertBowenArt/images/The-Guardian.jpg
  4. < vede> Why does the octopode have 0 aptitude on so many skills < BlackrayJack> Because he has a good grasp on everything
  5. http://31.media.tumblr.com/tumblr_mejvybpuS51r64zduo1_500.jpg
octopode crusher
An octopode monster that can "throw" you while you're being constricted for 1d60 AC-checking, unavoidable damage. It prefers to throw you to a location near nasty monsters or open space. Also casts iron shot. Replaced by iron giants in 0.18.
octopode reasons
  1. You like being killed by bats.
  2. Octopodes are good at stealth. http://imasupermuteant.tumblr.com/post/70008995214/dicktoothick-badgerofshambles-mrslovett93
  3. Octopodes are amphibious, functioning equally well on land or at sea. https://www.youtube.com/watch?v=FjQr3lRACPI
  4. Finding a hat becomes a milestone.
  5. You want to wear eight rings at once.
octopus king
see trident of the octopus king or ring of the octopus king
offhand punch
  1. Does 5 + (unarmed skill / 2) damage. Got