00001 #ifndef SPL_MONENCH_H 00002 #define SPL_MONENCH_H 00003 00004 void cast_mass_sleep(int pow); 00005 void cast_tame_beasts(int pow); 00006 bool backlight_monsters(coord_def where, int pow, int garbage); 00007 00008 //returns true if it slowed the monster 00009 bool do_slow_monster(monster* mon, kill_category whose_kill); 00010 00011 bool project_noise(); 00012 00013 #endif