#include "AppHdr.h"
#include "spl-monench.h"
#include "externs.h"
#include "areas.h"
#include "coord.h"
#include "env.h"
#include "message.h"
#include "mon-place.h"
#include "mon-stuff.h"
#include "random.h"
#include "shout.h"
#include "spl-util.h"
#include "stuff.h"
#include "terrain.h"
#include "viewmap.h"
Functions | |
void | cast_mass_sleep (int pow) |
bool | backlight_monsters (coord_def where, int pow, int garbage) |
bool | do_slow_monster (monster *mon, kill_category whose_kill) |
bool | project_noise () |
bool backlight_monsters | ( | coord_def | where, | |
int | pow, | |||
int | garbage | |||
) |
void cast_mass_sleep | ( | int | pow | ) |
bool do_slow_monster | ( | monster * | mon, | |
kill_category | whose_kill | |||
) |
bool project_noise | ( | ) |