#include "beam.h"
Go to the source code of this file.
Functions | |
bool | cast_iood (actor *caster, int pow, bolt *beam) |
bool | iood_act (monster &mon, bool no_trail=false) |
void | iood_catchup (monster *mon, int turns) |
bool iood_act | ( | monster & | mon, | |
bool | no_trail = false | |||
) |
void iood_catchup | ( | monster * | mon, | |
int | turns | |||
) |