mon-project.h File Reference

#include "beam.h"

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Functions

bool cast_iood (actor *caster, int pow, bolt *beam)
bool iood_act (monster &mon, bool no_trail=false)
void iood_catchup (monster *mon, int turns)


Function Documentation

bool cast_iood ( actor caster,
int  pow,
bolt beam 
)

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bool iood_act ( monster mon,
bool  no_trail = false 
)

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void iood_catchup ( monster mon,
int  turns 
)

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Generated on Thu Jan 13 13:13:26 2011 by  doxygen 1.5.6