#include "AppHdr.h"
#include <algorithm>
#include "enum.h"
#include "externs.h"
#include "mon-gear.h"
#include "artefact.h"
#include "colour.h"
#include "dungeon.h"
#include "env.h"
#include "itemprop.h"
#include "items.h"
#include "makeitem.h"
#include "mgen_enum.h"
#include "mon-place.h"
#include "mon-util.h"
#include "random.h"
#include "spl-book.h"
Functions | |
void | give_specific_item (monster *mon, const item_def &tpl) |
void | give_shield (monster *mon, int level) |
void | give_armour (monster *mon, int level, bool spectral_orcs) |
void | give_weapon (int mid, int level_number, bool mons_summoned, bool spectral_orcs) |
void | give_item (int mid, int level_number, bool mons_summoned, bool spectral_orcs) |
void give_armour | ( | monster * | mon, | |
int | level, | |||
bool | spectral_orcs | |||
) |
void give_item | ( | int | mid, | |
int | level_number, | |||
bool | mons_summoned, | |||
bool | spectral_orcs | |||
) |
void give_shield | ( | monster * | mon, | |
int | level | |||
) |
void give_weapon | ( | int | mid, | |
int | level_number, | |||
bool | mons_summoned, | |||
bool | spectral_orcs | |||
) |