00001 /* 00002 * File: mon-gear.h 00003 * Summary: Monsters' initial equipment. 00004 */ 00005 00006 #ifndef MON_GEAR_H 00007 #define MON_GEAR_H 00008 00009 void give_specific_item(monster* mon, const item_def& tpl); 00010 void give_item(int mid, int level_number, 00011 bool mons_summoned, bool spectral_orcs = false); 00012 void give_weapon(int mid, int level_number, bool mons_summoned, 00013 bool spectral_orcs = false); 00014 #endif