#include "enum.h"


Go to the source code of this file.
Defines | |
| #define | AT_NO_ATK {AT_NONE, AF_PLAIN, 0} |
| #define | AXED_MON(id) |
Variables | |
| const mon_energy_usage | DEFAULT_ENERGY |
| #define AT_NO_ATK {AT_NONE, AF_PLAIN, 0} |
| #define AXED_MON | ( | id | ) |
Value:
{ \
id, 'X', LIGHTRED, "removed "#id, \
M_NO_EXP_GAIN | M_NO_POLY_TO | M_UNFINISHED, \
MR_NO_FLAGS, \
0, 10, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, MH_NONLIVING, -3, \
{ AT_NO_ATK, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK }, \
{ 0, 0, 0, 0 }, \
0, 0, MST_NO_SPELLS, CE_CONTAMINATED, Z_NOZOMBIE, S_SILENT, \
I_PLANT, HT_LAND, FL_NONE, 0, DEFAULT_ENERGY, \
MONUSE_NOTHING, MONEAT_NOTHING, SIZE_HUGE \
},
1.5.6