mon-class-flags.h File Reference

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Variables

const uint64_t M_NO_FLAGS = 0
const uint64_t M_SPELLCASTER = 1<< 0
const uint64_t M_ACTUAL_SPELLS = 1<< 1
const uint64_t M_PRIEST = 1<< 2
const uint64_t M_FIGHTER = 1<< 3
const uint64_t M_NO_WAND = 1<< 4
const uint64_t M_NO_HT_WAND = 1<< 5
const uint64_t M_INVIS = 1<< 6
const uint64_t M_SEE_INVIS = 1<< 7
const uint64_t M_SENSE_INVIS = 1<< 8
const uint64_t M_SPEAKS = 1<< 9
const uint64_t M_CONFUSED = 1<<10
const uint64_t M_BATTY = 1<<11
const uint64_t M_SPLITS = 1<<12
const uint64_t M_GLOWS_LIGHT = 1<<13
const uint64_t M_STATIONARY = 1<<14
const uint64_t M_BLOOD_SCENT = 1<<15
const uint64_t M_COLD_BLOOD = 1<<16
const uint64_t M_WARM_BLOOD = 1<<17
const uint64_t M_GLOWS_RADIATION = 1<<18
const uint64_t M_BURROWS = 1<<19
const uint64_t M_SUBMERGES = 1<<20
const uint64_t M_UNIQUE = 1<<21
const uint64_t M_ACID_SPLASH = 1<<22
const uint64_t M_ARCHER = 1<<23
const uint64_t M_INSUBSTANTIAL = 1<<24
const uint64_t M_TWO_WEAPONS = 1<<25
const uint64_t M_SPECIAL_ABILITY = 1<<26
const uint64_t M_NO_REGEN = 1<<27
const uint64_t M_SPELL_NO_SILENT = 1<<28
const uint64_t M_NOISY_SPELLS = 1<<29
const uint64_t M_NO_SKELETON = 1<<30
const uint64_t M_NO_EXP_GAIN = (uint64_t)1<<31
const uint64_t M_DEFLECT_MISSILES = (uint64_t)1<<32
const uint64_t M_PHASE_SHIFT = (uint64_t)1<<33
const uint64_t M_NO_POLY_TO = (uint64_t)1<<34
const uint64_t M_FAKE_SPELLS = (uint64_t)1<<35
const uint64_t M_ALWAYS_CORPSE = (uint64_t)1<<36
const uint64_t M_FLEEING = (uint64_t)1<<37
const uint64_t M_ARTIFICIAL = (uint64_t)1<<38
const uint64_t M_UNBREATHING = (uint64_t)1<<39
const uint64_t M_UNFINISHED = (uint64_t)1<<40


Variable Documentation

const uint64_t M_ACID_SPLASH = 1<<22

const uint64_t M_ACTUAL_SPELLS = 1<< 1

const uint64_t M_ALWAYS_CORPSE = (uint64_t)1<<36

const uint64_t M_ARCHER = 1<<23

const uint64_t M_ARTIFICIAL = (uint64_t)1<<38

const uint64_t M_BATTY = 1<<11

const uint64_t M_BLOOD_SCENT = 1<<15

const uint64_t M_BURROWS = 1<<19

const uint64_t M_COLD_BLOOD = 1<<16

const uint64_t M_CONFUSED = 1<<10

const uint64_t M_DEFLECT_MISSILES = (uint64_t)1<<32

const uint64_t M_FAKE_SPELLS = (uint64_t)1<<35

const uint64_t M_FIGHTER = 1<< 3

const uint64_t M_FLEEING = (uint64_t)1<<37

const uint64_t M_GLOWS_LIGHT = 1<<13

const uint64_t M_GLOWS_RADIATION = 1<<18

const uint64_t M_INSUBSTANTIAL = 1<<24

const uint64_t M_INVIS = 1<< 6

const uint64_t M_NO_EXP_GAIN = (uint64_t)1<<31

const uint64_t M_NO_FLAGS = 0

const uint64_t M_NO_HT_WAND = 1<< 5

const uint64_t M_NO_POLY_TO = (uint64_t)1<<34

const uint64_t M_NO_REGEN = 1<<27

const uint64_t M_NO_SKELETON = 1<<30

const uint64_t M_NO_WAND = 1<< 4

const uint64_t M_NOISY_SPELLS = 1<<29

const uint64_t M_PHASE_SHIFT = (uint64_t)1<<33

const uint64_t M_PRIEST = 1<< 2

const uint64_t M_SEE_INVIS = 1<< 7

const uint64_t M_SENSE_INVIS = 1<< 8

const uint64_t M_SPEAKS = 1<< 9

const uint64_t M_SPECIAL_ABILITY = 1<<26

const uint64_t M_SPELL_NO_SILENT = 1<<28

const uint64_t M_SPELLCASTER = 1<< 0

const uint64_t M_SPLITS = 1<<12

const uint64_t M_STATIONARY = 1<<14

const uint64_t M_SUBMERGES = 1<<20

const uint64_t M_TWO_WEAPONS = 1<<25

const uint64_t M_UNBREATHING = (uint64_t)1<<39

const uint64_t M_UNFINISHED = (uint64_t)1<<40

const uint64_t M_UNIQUE = 1<<21

const uint64_t M_WARM_BLOOD = 1<<17


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