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Variables | |
const uint64_t | M_NO_FLAGS = 0 |
const uint64_t | M_SPELLCASTER = 1<< 0 |
const uint64_t | M_ACTUAL_SPELLS = 1<< 1 |
const uint64_t | M_PRIEST = 1<< 2 |
const uint64_t | M_FIGHTER = 1<< 3 |
const uint64_t | M_NO_WAND = 1<< 4 |
const uint64_t | M_NO_HT_WAND = 1<< 5 |
const uint64_t | M_INVIS = 1<< 6 |
const uint64_t | M_SEE_INVIS = 1<< 7 |
const uint64_t | M_SENSE_INVIS = 1<< 8 |
const uint64_t | M_SPEAKS = 1<< 9 |
const uint64_t | M_CONFUSED = 1<<10 |
const uint64_t | M_BATTY = 1<<11 |
const uint64_t | M_SPLITS = 1<<12 |
const uint64_t | M_GLOWS_LIGHT = 1<<13 |
const uint64_t | M_STATIONARY = 1<<14 |
const uint64_t | M_BLOOD_SCENT = 1<<15 |
const uint64_t | M_COLD_BLOOD = 1<<16 |
const uint64_t | M_WARM_BLOOD = 1<<17 |
const uint64_t | M_GLOWS_RADIATION = 1<<18 |
const uint64_t | M_BURROWS = 1<<19 |
const uint64_t | M_SUBMERGES = 1<<20 |
const uint64_t | M_UNIQUE = 1<<21 |
const uint64_t | M_ACID_SPLASH = 1<<22 |
const uint64_t | M_ARCHER = 1<<23 |
const uint64_t | M_INSUBSTANTIAL = 1<<24 |
const uint64_t | M_TWO_WEAPONS = 1<<25 |
const uint64_t | M_SPECIAL_ABILITY = 1<<26 |
const uint64_t | M_NO_REGEN = 1<<27 |
const uint64_t | M_SPELL_NO_SILENT = 1<<28 |
const uint64_t | M_NOISY_SPELLS = 1<<29 |
const uint64_t | M_NO_SKELETON = 1<<30 |
const uint64_t | M_NO_EXP_GAIN = (uint64_t)1<<31 |
const uint64_t | M_DEFLECT_MISSILES = (uint64_t)1<<32 |
const uint64_t | M_PHASE_SHIFT = (uint64_t)1<<33 |
const uint64_t | M_NO_POLY_TO = (uint64_t)1<<34 |
const uint64_t | M_FAKE_SPELLS = (uint64_t)1<<35 |
const uint64_t | M_ALWAYS_CORPSE = (uint64_t)1<<36 |
const uint64_t | M_FLEEING = (uint64_t)1<<37 |
const uint64_t | M_ARTIFICIAL = (uint64_t)1<<38 |
const uint64_t | M_UNBREATHING = (uint64_t)1<<39 |
const uint64_t | M_UNFINISHED = (uint64_t)1<<40 |
const uint64_t M_ACID_SPLASH = 1<<22 |
const uint64_t M_ACTUAL_SPELLS = 1<< 1 |
const uint64_t M_ALWAYS_CORPSE = (uint64_t)1<<36 |
const uint64_t M_ARCHER = 1<<23 |
const uint64_t M_ARTIFICIAL = (uint64_t)1<<38 |
const uint64_t M_BATTY = 1<<11 |
const uint64_t M_BLOOD_SCENT = 1<<15 |
const uint64_t M_BURROWS = 1<<19 |
const uint64_t M_COLD_BLOOD = 1<<16 |
const uint64_t M_CONFUSED = 1<<10 |
const uint64_t M_DEFLECT_MISSILES = (uint64_t)1<<32 |
const uint64_t M_FAKE_SPELLS = (uint64_t)1<<35 |
const uint64_t M_FIGHTER = 1<< 3 |
const uint64_t M_FLEEING = (uint64_t)1<<37 |
const uint64_t M_GLOWS_LIGHT = 1<<13 |
const uint64_t M_GLOWS_RADIATION = 1<<18 |
const uint64_t M_INSUBSTANTIAL = 1<<24 |
const uint64_t M_INVIS = 1<< 6 |
const uint64_t M_NO_EXP_GAIN = (uint64_t)1<<31 |
const uint64_t M_NO_FLAGS = 0 |
const uint64_t M_NO_HT_WAND = 1<< 5 |
const uint64_t M_NO_POLY_TO = (uint64_t)1<<34 |
const uint64_t M_NO_REGEN = 1<<27 |
const uint64_t M_NO_SKELETON = 1<<30 |
const uint64_t M_NO_WAND = 1<< 4 |
const uint64_t M_NOISY_SPELLS = 1<<29 |
const uint64_t M_PHASE_SHIFT = (uint64_t)1<<33 |
const uint64_t M_PRIEST = 1<< 2 |
const uint64_t M_SEE_INVIS = 1<< 7 |
const uint64_t M_SENSE_INVIS = 1<< 8 |
const uint64_t M_SPEAKS = 1<< 9 |
const uint64_t M_SPECIAL_ABILITY = 1<<26 |
const uint64_t M_SPELL_NO_SILENT = 1<<28 |
const uint64_t M_SPELLCASTER = 1<< 0 |
const uint64_t M_SPLITS = 1<<12 |
const uint64_t M_STATIONARY = 1<<14 |
const uint64_t M_SUBMERGES = 1<<20 |
const uint64_t M_TWO_WEAPONS = 1<<25 |
const uint64_t M_UNBREATHING = (uint64_t)1<<39 |
const uint64_t M_UNFINISHED = (uint64_t)1<<40 |
const uint64_t M_UNIQUE = 1<<21 |
const uint64_t M_WARM_BLOOD = 1<<17 |