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Functions | |
dungeon_feature_type | dungeon_feature_by_name (const std::string &name) |
std::vector< std::string > | dungeon_feature_matches (const std::string &name) |
const char * | dungeon_feature_name (dungeon_feature_type feat) |
std::string | dgn_set_default_depth (const std::string &s) |
void | dgn_reset_default_depth () |
bool | in_show_bounds (const coord_def &c) |
coord_def | player2grid (const coord_def &p) |
void dgn_reset_default_depth | ( | ) |
std::string dgn_set_default_depth | ( | const std::string & | s | ) |
dungeon_feature_type dungeon_feature_by_name | ( | const std::string & | name | ) |
std::vector<std::string> dungeon_feature_matches | ( | const std::string & | name | ) |
const char* dungeon_feature_name | ( | dungeon_feature_type | feat | ) |
bool in_show_bounds | ( | const coord_def & | c | ) |