l_defs.h File Reference

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Functions

dungeon_feature_type dungeon_feature_by_name (const std::string &name)
std::vector< std::stringdungeon_feature_matches (const std::string &name)
const char * dungeon_feature_name (dungeon_feature_type feat)
std::string dgn_set_default_depth (const std::string &s)
void dgn_reset_default_depth ()
bool in_show_bounds (const coord_def &c)
coord_def player2grid (const coord_def &p)


Function Documentation

void dgn_reset_default_depth (  ) 

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std::string dgn_set_default_depth ( const std::string s  ) 

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dungeon_feature_type dungeon_feature_by_name ( const std::string name  ) 

std::vector<std::string> dungeon_feature_matches ( const std::string name  ) 

const char* dungeon_feature_name ( dungeon_feature_type  feat  ) 

bool in_show_bounds ( const coord_def c  ) 

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coord_def player2grid ( const coord_def p  ) 

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