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Functions | |
| dungeon_feature_type | dungeon_feature_by_name (const std::string &name) |
| std::vector< std::string > | dungeon_feature_matches (const std::string &name) |
| const char * | dungeon_feature_name (dungeon_feature_type feat) |
| std::string | dgn_set_default_depth (const std::string &s) |
| void | dgn_reset_default_depth () |
| bool | in_show_bounds (const coord_def &c) |
| coord_def | player2grid (const coord_def &p) |
| void dgn_reset_default_depth | ( | ) |

| std::string dgn_set_default_depth | ( | const std::string & | s | ) |

| dungeon_feature_type dungeon_feature_by_name | ( | const std::string & | name | ) |
| std::vector<std::string> dungeon_feature_matches | ( | const std::string & | name | ) |
| const char* dungeon_feature_name | ( | dungeon_feature_type | feat | ) |
| bool in_show_bounds | ( | const coord_def & | c | ) |

1.5.6