#include "AppHdr.h"
#include "ghost.h"
#include "artefact.h"
#include "colour.h"
#include "env.h"
#include "externs.h"
#include "itemname.h"
#include "itemprop.h"
#include "libutil.h"
#include "mon-iter.h"
#include "ng-input.h"
#include "random.h"
#include "skills2.h"
#include "spl-cast.h"
#include "mon-util.h"
#include "mon-transit.h"
#include "player.h"
#include "religion.h"
#include <vector>
Defines | |
#define | MAX_GHOST_DAMAGE 50 |
#define | MAX_GHOST_HP 400 |
#define | MAX_GHOST_EVASION 60 |
#define | MIN_GHOST_SPEED 6 |
#define | MAX_GHOST_SPEED 13 |
Functions | |
mon_attack_flavour | ugly_thing_colour_to_flavour (uint8_t u_colour) |
mon_resist_def | ugly_thing_resists (bool very_ugly, mon_attack_flavour u_att_flav) |
bool | debug_check_ghosts () |
int | ghost_level_to_rank (const int xl) |
std::string | adjective_for_labrat_colour (uint8_t l_colour) |
uint8_t | colour_for_labrat_adjective (std::string adjective) |
uint8_t | _labrat_random_colour () |
Variables | |
std::vector< ghost_demon > | ghosts |
#define MAX_GHOST_DAMAGE 50 |
#define MAX_GHOST_EVASION 60 |
#define MAX_GHOST_HP 400 |
#define MAX_GHOST_SPEED 13 |
#define MIN_GHOST_SPEED 6 |
uint8_t _labrat_random_colour | ( | ) |
std::string adjective_for_labrat_colour | ( | uint8_t | l_colour | ) |
uint8_t colour_for_labrat_adjective | ( | std::string | adjective | ) |
bool debug_check_ghosts | ( | ) |
int ghost_level_to_rank | ( | const int | xl | ) |
mon_attack_flavour ugly_thing_colour_to_flavour | ( | uint8_t | u_colour | ) |
mon_resist_def ugly_thing_resists | ( | bool | very_ugly, | |
mon_attack_flavour | u_att_flav | |||
) |
std::vector<ghost_demon> ghosts |