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dcss:planning:0.20_plan [2017-02-25 17:16]
Brannock [Dungeon] Fix a mangled sentence
dcss:planning:0.20_plan [2017-04-17 20:33] (current)
Brannock Remove a couple things I no longer plan on doing
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   * **Desolation of Salt** - Upgrade from portal to branch, roulette with whatever Elf ends up being. More monster designs for the unique constant support-monster dynamic, some cross-usage of monsters in other branches, decent vault work, new layout generators. (//PleasingFungus//)   * **Desolation of Salt** - Upgrade from portal to branch, roulette with whatever Elf ends up being. More monster designs for the unique constant support-monster dynamic, some cross-usage of monsters in other branches, decent vault work, new layout generators. (//PleasingFungus//)
     * Also needs cloud generators to be moved from lua to C++, for performance reasons (currently slows the game to a crawl while resting)     * Also needs cloud generators to be moved from lua to C++, for performance reasons (currently slows the game to a crawl while resting)
-  * **Orcify the Slime Pits** - Cut it to four floors, add more 'bubbles' like Orc had, more up-and-down traversal instead of a straight dive to the bottom. (//Brannock//) 
   * **New portals**:    * **New portals**: 
     * the [[https://github.com/crawl/crawl/tree/oubliette|Oubliette]], an early-game portal vault that features a powerful temporary ally (//dpeg//);      * the [[https://github.com/crawl/crawl/tree/oubliette|Oubliette]], an early-game portal vault that features a powerful temporary ally (//dpeg//); 
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   * <del>**Wu Jian** the Council God - by [[user:SteelNeuron]]. Should be tested in trunk. --- //[[user:dpeg]] 2017-01-12 16:56//</del> Merged!   * <del>**Wu Jian** the Council God - by [[user:SteelNeuron]]. Should be tested in trunk. --- //[[user:dpeg]] 2017-01-12 16:56//</del> Merged!
 ==== Items ==== ==== Items ====
-  * **Unrand: Staff of Wild Magic** - Increases spell power, but miscast *effects* are likely to be incurred even on a successful cast. (//Brannock//) 
-    * What item type is this? Surely not a wand, since it sounds like equipment. (//PF//) 
-    * 'Wand' renamed to 'staff' for WIP name. (//Brannock//) 
   * <del>**New item type: Scarf** - 0 AC, cannot be enchanted, always comes with an ego. Uses the cloak slot. Scarf, muffler, bandanna, babushka. (//Brannock//)</del> All done!   * <del>**New item type: Scarf** - 0 AC, cannot be enchanted, always comes with an ego. Uses the cloak slot. Scarf, muffler, bandanna, babushka. (//Brannock//)</del> All done!
   * **Ziggurat figurines** - Give them fancy animated tiles / console glyphs / descriptions to also serve as a trophy for clearing Ziggurats, and mark how many were cleared on it (regret-index)   * **Ziggurat figurines** - Give them fancy animated tiles / console glyphs / descriptions to also serve as a trophy for clearing Ziggurats, and mark how many were cleared on it (regret-index)
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     * dpeg's monster buff system: now has code branch [[dcss:brainstorm:monster:concept:dynamical]]     * dpeg's monster buff system: now has code branch [[dcss:brainstorm:monster:concept:dynamical]]
     * Lasty's doom clock     * Lasty's doom clock
 +
 ===== Undone Plans From 0.18 and 0.19 ===== ===== Undone Plans From 0.18 and 0.19 =====
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dcss/planning/0.20_plan.txt · Last modified: 2017-04-17 20:33 by Brannock
 
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