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dcss:planning:0.18_plan [2015-12-15 01:38] Lasty [Items] |
dcss:planning:0.18_plan [2016-01-06 17:53] (current) dpeg Oubliette |
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* <del>Amulet of Pain: all damage against all targets is increased by 25%. Penalty for removal: irresistable torment.</del> Done. | * <del>Amulet of Pain: all damage against all targets is increased by 25%. Penalty for removal: irresistable torment.</del> Done. | ||
+ | ==== Portal vaults ==== | ||
+ | |||
+ | == Oubliette == | ||
+ | |||
+ | Early game portal vault, where opposition is too strong for the character, but she gets an ally when entering. | ||
+ | Working version in branch oubliette. To do: | ||
+ | * more layouts (with bigger maps, the current one is very small) | ||
+ | * more SUBVAULT alternative maps | ||
+ | * more ally/enemy definitions | ||
+ | * sanity checking and testing in actual games of allies and enemies (I can do all of the above, but this one not too much [[user:dpeg]]) | ||
+ | * some allies are uniques --- we need to remove already generated uniques from the ally list | ||
+ | * if the player attacks one friendly creature, all allied creatures in the portal vault should become hostile | ||
+ | * tiles | ||
+ | * milestone for acquiring the ally? | ||
+ | This could go into 0.18 if I get some help. I don't really know when is a good time to ask for playtesting on our experimental server. --- //[[user:dpeg]] 2016-01-06 17:47// | ||
===== Undone Plans From 0.17 ===== | ===== Undone Plans From 0.17 ===== | ||
==== Dungeon ==== | ==== Dungeon ==== |