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dcss:help:maps:introduction [2017-06-19 17:40]
advil [Testing your maps]
dcss:help:maps:introduction [2017-06-19 17:41] (current)
advil [Testing your maps]
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   &L* "map name"   (creates vault **on your current position**)   &L* "map name"   (creates vault **on your current position**)
   &P  "map name"   (for playtesting portal vaults -- go to the proper location first with &~)   &P  "map name"   (for playtesting portal vaults -- go to the proper location first with &~)
-  &~              (for jumping to a branch end).+  &~               (for jumping to a branch end).
 For both &L and &P, you don't need to specify the full name of the vault, For both &L and &P, you don't need to specify the full name of the vault,
 a substring which uniquely determines the vault is enough. If a branch end a substring which uniquely determines the vault is enough. If a branch end
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dcss/help/maps/introduction.txt · Last modified: 2017-06-19 17:41 by advil
 
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