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dcss:brainstorm:interface:interface_ideas [2014-10-07 04:16] vimpulse [Allow searching through help] Adding more thoughts. |
dcss:brainstorm:interface:interface_ideas [2015-07-09 13:35] (current) Saegor a |
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New summons evocables go (inert), indicated only by text. In Tiles, apply a negative overlay, similar to wand charge count, to indicate inert. Remove when no longer inert. --- //[[user:XuaXua]] 2013-08-15 21:40// | New summons evocables go (inert), indicated only by text. In Tiles, apply a negative overlay, similar to wand charge count, to indicate inert. Remove when no longer inert. --- //[[user:XuaXua]] 2013-08-15 21:40// | ||
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+ | ==== Display the presence of consommable chunk in main interface ==== | ||
+ | It may be usefull to display (maybe with a yellow "%") the fact that the player got some chunk to eat for now in the inventory, so players dont have to verify that they already have chunks before sacrificing a corpse | ||
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===== Shops ===== | ===== Shops ===== | ||