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dcss:brainstorm:interface:interface_ideas [2014-10-07 04:16]
vimpulse [Allow searching through help] Adding more thoughts.
dcss:brainstorm:interface:interface_ideas [2015-07-09 13:35] (current)
Saegor a
Line 191: Line 191:
  
 New summons evocables go (inert), indicated only by text. In Tiles, apply a negative overlay, similar to wand charge count, to indicate inert. Remove when no longer inert.  --- //[[user:XuaXua]] 2013-08-15 21:40// New summons evocables go (inert), indicated only by text. In Tiles, apply a negative overlay, similar to wand charge count, to indicate inert. Remove when no longer inert.  --- //[[user:XuaXua]] 2013-08-15 21:40//
 +
 +==== Display  the presence of consommable chunk in main interface ====
 +It may be usefull to display (maybe with a yellow "%") the fact that the player got some chunk to eat for now in the inventory, so players dont have to verify that they already have chunks before sacrificing a corpse
 +
 ===== Shops ===== ===== Shops =====
  
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dcss/brainstorm/interface/interface_ideas.txt · Last modified: 2015-07-09 13:35 by Saegor
 
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