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dcss:brainstorm:dungeon:branch:abyss [2012-09-28 23:15] Galefury [New-new Abyss] |
dcss:brainstorm:dungeon:branch:abyss [2012-11-09 20:09] (current) jeffqyzt [Motifs] 2 new ideas for motifs |
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Sort of done. I have a 'roiling chaos' layout that shifts rapidly between random features. I still don't handle any special monster spawning. | Sort of done. I have a 'roiling chaos' layout that shifts rapidly between random features. I still don't handle any special monster spawning. | ||
--- //[[user:brendan]] 2012-09-21 08:24// | --- //[[user:brendan]] 2012-09-21 08:24// | ||
+ | |||
+ | === Fog of War === | ||
+ | A region nearly totally blanketed in fog, periodically interspersed with other cloud types. Terrain should be relatively open with largish islands to provide walls to periodically stumble along. --- //[[user:jeffqyzt]] 2012-11-09 20:00// | ||
+ | |||
+ | === Reversi === | ||
+ | A region that is locally relatively homogenous, but is transitioning from one terrain type into another. As the player moves, tiles will "flip" into the opposing variety along a moving line of demarcation. The rate of change should be fairly rapid, so that if the player stands in place it will "roll" past them. Or perhaps the rate can be tied to abyss layer depth. --- //[[user:jeffqyzt]] 2012-11-09 20:05// | ||