Basic Syntax

This section desribes the syntax needed for making maps and vaults. It does not say anything about principles of vault making; for this, see Introduction. For more technical aspects, including tests and portal vaults, refer to Advanced Vault Design. For even more advanced scripting features, see Lua Reference and Triggerables.

A vault definition consists of two main parts:

  1. Header declarations - can describe properties of the vault; map glyphs to features, items, monsters; add Lua markers and run arbitrary Lua code
  2. Map Glyphs - defines the layout using ASCII characters to represent features
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dcss/help/maps/syntax.txt · Last modified: 2011-09-09 10:04 by mumra
 
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