Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
CiP -- VpEn (pre-Temple) -- more general advice welcome too
Long time/first time...I've been playing DCSS for about 5 months off and on, and have become pretty attached to VpEns lately. I enjoy the HP advantage they have over SpEn and aside from the -3 conj, I really like their spell aptitudes. Generally speaking I can make it to Lair and/or Mines pretty consistently, but have not successfully cleared either yet. Although I know I should start playing Webtiles (or another online method) and watch other (much better) people play, I wind up using my 0.11 offline version of tiles most of the time. I'm including a dump of a CiP; I know this is a very early-game character, but I've found a couple of decent randarts and some quality spellbooks, so I would like some advice on how to prioritize my skills, as well as the advisability of using this nice randart flail at the expense of my stabbing abilities. This character is pretty representative of how I typically prioritize skills for a VpEn, although I've put a little more into throwing than I otherwise would since I found an early blowgun. I think I tend to spread out my skills too thinly, but I'll let the experts comment on that. I intend to join Kiku once I find her altar, but suggestions there would be welcome too. Thanks.
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.
Alistair the Vexing (Vampire Enchanter) Turns: 4926, Time: 00:34:37
HP 43/45 (46) AC 3 Str 11 XL: 7 Next: 26%
MP 12/15 EV 13 Int 22 God:
Gold 147 SH 0 Dex 14 Spells: 4 memorised, 4 levels left
Res.Fire : . . . See Invis. : + M - flail of Qeebb {flame, +Inv rElec Int+4}
Res.Cold : . . . Warding : . H - +0 robe of Weirdness {Str+3}
Life Prot.: . . . Conserve : + (no shield)
Res.Poison: . Res.Corr. : . h - +0 helmet
Res.Elec. : + Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . (no boots)
Res.Rott. : . Ctrl.Telep.: . E - amulet of conservation
Saprovore : . . . Levitation : . (no ring)
Ctrl.Flight: . (no ring)
@: regenerating quickly, sage [Unarmed Combat, Spellcasting], slightly resistant
to hostile enchantments, stealthy
A: bottle blood, fangs 3, talons 1, see invisible, unbreathing
a: Bottle Blood, Evoke Invisibility
You are on level 5 of the Dungeon.
You are full.
You have visited 1 branch of the dungeon, and seen 6 of its levels.
You have collected 141 gold pieces.
Inventory:
Hand weapons
a - a +1,+2 dagger {=f}
e - an uncursed orcish dagger
f - an uncursed bow of frost
m - an uncursed elven short sword
n - a +0,-3 dagger
o - an uncursed short sword {was cursed}
q - an uncursed short sword
t - an uncursed blowgun
y - an uncursed dagger
z - an uncursed glowing whip {was cursed}
I - an uncursed scythe of dragon slaying
L - a long sword
M - the flail of Qeebb (weapon) {flame, +Inv rElec Int+4}
(You found it on level 5 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents.
It affects your intelligence (+4).
It insulates you from electricity.
It lets you turn invisible.
Missiles
d - 57 darts
r - 15 arrows
u - 29 stones
A - 39 poisoned needles
C - 2 javelins (quivered)
Armour
b - a +1 robe
h - a +0 helmet (worn)
j - a +1 leather armour
H - the +0 robe of Weirdness (worn) {Str+3}
(You found it on level 5 of the Dungeon)
It affects your strength (+3).
Magical devices
G - a wand of enslavement {zapped: 2}
Scrolls
i - a scroll of random uselessness
k - a scroll of curse jewellery
l - 3 scrolls of fog
p - 3 scrolls of magic mapping
s - 2 scrolls of teleportation
w - a scroll of remove curse
B - a scroll of identify
Jewellery
E - an amulet of conservation (around neck)
Potions
v - a potion of curing
D - a potion of brilliance
Books
c - a book of Maledictions
Spells Type Level
*Corona Hexes 1
*Sure Blade Hexes/Charms 2
*Ensorcelled Hibernation Hexes/Ice 2
*Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
g - a book of Necromancy
Spells Type Level
Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
x - a book of Envenomations
Spells Type Level
Spider Form Transmutation/Poison 3
Poison Weapon Charms/Poison 3
Summon Scorpions Summoning/Poison 4
Olgreb's Toxic Radiance Poison 4
Poisonous Cloud Conjuration/Poison/Air 6
K - a book of Clouds
Spells Type Level
Evaporate Fire/Transmutation 2
Mephitic Cloud Conjuration/Poison/Air 3
Conjure Flame Conjuration/Fire 3
Poisonous Cloud Conjuration/Poison/Air 6
Freezing Cloud Conjuration/Ice/Air 6
Ring of Flames Charms/Fire 7
Miscellaneous
F - a plain deck of wonders {drawn: 5}
Skills:
+ Level 1.9 Short Blades
+ Level 1.3 Throwing
+ Level 3.7 Dodging
+ Level 4.3 Stealth
+ Level 3.5 Stabbing
+ Level 0.2 Traps & Doors
+ Level 1.4 Unarmed Combat
+ Level 3.1 Spellcasting
+ Level 6.7 Hexes
+ Level 2.1 Charms
+ Level 1.1 Ice Magic
+ Level 0.6 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Corona Hex #####... 1% 1 None
b - Ensorcelled Hibernat Hex/Ice ####... 4% 2 ##.....
c - Sure Blade Hex/Chrm ####...... 3% 2 ##.....
d - Confuse Hex #####.... 1% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (6/27)
Temple: D:4-7 Orc: D:6-11
Altars:
Ashenzari
Nemelex Xobeh
Annotations
D:3 Grinder
Innate Abilities, Weirdness & Mutations
Your natural rate of healing is unusually fast.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*
You have sharp toenails.*
Message History
You finish putting on the +0 robe of Weirdness {Str+3}.
You feel stronger.
You drop a +0 robe.
As you read the scroll labeled VIDGHO XEALEAZA, it crumbles to dust.
The scroll reassembles itself in your hands!
It is a scroll of random uselessness.
It sticks to your hand!
z - a cursed glowing whip (weapon)
You stop training Short Blades.
As you read the scroll of remove curse, it crumbles to dust.
You feel as if something is helping you.
You resume training Short Blades.
You feel a sudden desire to slay dragons!
I - an uncursed scythe of dragon slaying (weapon)
You feel clever.
You become transparent for a moment. It bursts into flame!
M - the flail of Qeebb (weapon) {flame, +Inv rElec Int+4}
Char dumped to 'morgue/Alistair.txt'.
Okay, then.
Char dumped to 'morgue/Alistair.txt'.
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There are no monsters in sight!
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Alistair, the Vampire Enchanter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4
314 | D:2 | Reached XP level 2. HP: 16/19 MP: 2/5
318 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation
679 | D:1 | Reached skill level 1 in Throwing
1157 | D:2 | Reached XP level 3. HP: 8/24 MP: 1/6
1853 | D:2 | Reached XP level 4. HP: 26/30 MP: 3/8
1860 | D:2 | Learned a level 2 spell: Sure Blade
2333 | D:3 | Reached skill level 5 in Hexes
2742 | D:3 | Found a shattered altar of Ashenzari.
2747 | D:3 | Saw a vision of the Swamp and the Snake Pit.
2747 | D:3 | Noticed an alligator
2747 | D:3 | Noticed a water moccasin
2747 | D:3 | Noticed a black mamba
2747 | D:3 | Noticed a water moccasin
2747 | D:3 | Noticed a water moccasin
2748 | D:3 | Noticed a water moccasin
2748 | D:3 | Noticed a water moccasin
2749 | D:3 | Noticed a raven
2750 | D:3 | Noticed a water moccasin
2750 | D:3 | Noticed a swamp drake
3045 | D:3 | Noticed Grinder
3208 | D:5 | Entered Level 5 of the Dungeon
3208 | D:5 | Noticed a centaur
3524 | D:4 | Gained mutation: You have sharp toenails. [potion of mutation]
3528 | D:4 | Killed a centaur
3528 | D:4 | Reached skill level 1 in Charms
3528 | D:4 | Reached XP level 5. HP: 19/34 MP: 0/10
3694 | D:4 | Noticed an ogre
3701 | D:4 | Killed an ogre
3701 | D:4 | Reached XP level 6. HP: 29/40 MP: 7/12
3716 | D:4 | Reached skill level 1 in Ice Magic
3806 | D:4 | Learned a level 3 spell: Confuse
3904 | D:4 | Reached skill level 6 in Hexes
4534 | D:5 | Found a sparkling altar of Nemelex Xobeh.
4570 | D:5 | Got a crude robe
4583 | D:5 | Identified the +0 robe of Weirdness (You found it on level 5 of the Dungeon)
4628 | D:5 | Noticed Sigmund
4660 | D:5 | Killed Sigmund
4660 | D:5 | Reached XP level 7. HP: 13/45 MP: 1/15
4827 | D:5 | Noticed an ice beast
4866 | D:5 | Killed an ice beast
4866 | D:5 | Reached skill level 1 in Unarmed Combat
4904 | D:5 | Got a bloodstained flail
4925 | D:5 | Identified the flail of Qeebb {flame, +Inv rElec Int+4} (You found it on level 5 of the Dungeon)