Lair Larrikin
Posts: 17
Joined: Tuesday, 11th January 2011, 18:09
YAVP: MfIE of Fedhas, 3 runes
- Code:
Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file.
1231555 Ariel the Intangible (level 27, 244/244 (247) HPs)
Began as a Merfolk Ice Elementalist on Jan 24, 2013.
Was a High Priest of Fedhas.
Escaped with the Orb
... and 3 runes on Jan 28, 2013!
The game lasted 17:23:26 (195307 turns).
Ariel the Intangible (Merfolk Ice Elementalist) Turns: 195307, Time: 17:23:26
HP 244/244 (247) AC 15 Str 13 XL: 27
MP 40/41 EV 40 Int 27 God: Fedhas [*****.]
Gold 7886 SH 0 Dex 19 Spells: 18 memorised, 4 levels left
Res.Fire : + + + See Invis. : . L - +6,+4 glaive "Ghoug" {speed, +Rage}
Res.Cold : + . . Warding : . q - +2 elf robe {rC+}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . e - +2 helmet of the Arcane {Acc+4}
Res.Elec. : . Clarity : + J - +2 cloak of Sin {rF+}
Sust.Abil.: . . Spirit.Shd : . m - +2 pair of gloves {Dex+3}
Res.Mut. : . Stasis : . f - +1 pair of boots
Res.Rott. : . Ctrl.Telep.: x I - amulet "Ghimesun" {Clar rN+ Int+4 Acc+6}
Saprovore : . . . Levitation : . V - ring of Ruihuup {+Rage rF++ Str+2 Dam+2}
Ctrl.Flight: . K - +5 ring of evasion
@: quite resistant to hostile enchantments, quite stealthy
A: change form in water, swift swim, blurry vision 1, herbivore 1, fast
metabolism 1, -10% mp
a: Evolution, Sunlight, Growth, Reproduction, Rain, Renounce Religion, Evoke
Berserk Rage
}: 3/15 runes: decaying, silver, gossamer
You escaped.
You worshipped Fedhas.
Fedhas was exalted by your worship.
You were not hungry.
You visited 11 branches of the dungeon, and saw 72 of its levels.
You visited the Abyss 5 times.
You also visited: Labyrinth, Bailey, Ice Cave and Volcano.
You collected 10337 gold pieces.
You spent 2471 gold pieces at shops.
Inventory:
Hand weapons
L - the +6,+4 glaive "Ghoug" (weapon) {speed, +Rage}
(You took it off a deep elf death mage on level 3 of the Elven Halls)
Attacks with this weapon take half as long, but cause slightly less damage.
It lets you go berserk.
Armour
e - the +2 helmet of the Arcane (worn) {Acc+4}
(You bought it in a shop on level 1 of the Vaults)
It affects your accuracy (+4).
f - a +1 pair of boots (worn)
m - a +2 pair of gloves of dexterity (worn)
q - a +2 elven robe of cold resistance (worn)
J - the +2 cloak of Sin (worn) {rF+}
(You found it in a labyrinth)
It protects you from fire.
Magical devices
l - a wand of frost (14)
t - a wand of cold (7)
w - a wand of fire (13)
C - a wand of fireball (3)
T - a wand of draining (6)
W - a wand of teleportation (5)
Comestibles
a - 11 oranges
o - 3 bread rations
Scrolls
z - 7 scrolls of recharging
Jewellery
b - an uncursed amulet of resist corrosion
d - an uncursed ring of life protection
i - an uncursed ring of protection from cold
n - an uncursed ring of ice
u - an uncursed amulet of resist mutation
x - an uncursed ring of teleport control
y - a +3 ring of evasion
A - an uncursed amulet of the gourmand
D - an uncursed ring of see invisible
F - an uncursed ring of poison resistance
I - the amulet "Ghimesun" (around neck) {Clar rN+ Int+4 Acc+6}
(You found it in a labyrinth)
[amulet of clarity]
It affects your intelligence (+4).
It affects your accuracy (+6).
It protects you from negative energy.
K - a +5 ring of evasion (left hand)
N - the ring "Weph" {rC+ Str+3 Dex+3}
(You found it on level 6 of the Lair of Beasts)
[ring of protection from cold]
It affects your strength (+3).
It affects your dexterity (+3).
V - the ring of Ruihuup (right hand) {+Rage rF++ Str+2 Dam+2}
(You found it on level 8 of the Lair of Beasts)
[ring of strength]
It affects your strength (+2).
It affects your damage-dealing abilities (+2).
It greatly protects you from fire.
It lets you go berserk.
Potions
g - 5 potions of heal wounds
j - a potion of might
p - 5 potions of resistance
v - 9 potions of curing
Books
c - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
Haste Charms 6
Invisibility Hexes 6
h - a book of Alchemy
Spells Type Level
Fulsome Distillation Transmutation/Necromancy 1
Lethal Infusion Charms/Necromancy 2
Sublimation of Blood Necromancy 2
Evaporate Fire/Transmutation 2
Condensation Shield Ice/Transmutation 4
k - a book of Cantrips
Spells Type Level
Confusing Touch Hexes 1
Animate Skeleton Necromancy 1
Summon Small Mammals Summoning 1
*Apportation Translocation 1
Magical staves
s - an uncursed staff of cold
Orbs of Power
r - the Orb of Zot
Skills:
O Level 27 Fighting
- Level 16.0 Polearms
O Level 27 Dodging
+ Level 23.7 Stealth
- Level 5.0 Stabbing
- Level 20.0 Spellcasting
- Level 15.6 Conjurations
- Level 7.1 Charms
- Level 7.2 Summonings
- Level 7.0 Translocations
- Level 5.0 Transmutations
- Level 2.6 Fire Magic
- Level 13.0 Ice Magic
- Level 2.0 Air Magic
- Level 3.6 Earth Magic
- Level 3.2 Poison Magic
- Level 21.0 Invocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Orb of Destruction Conj ########.. 1% 7 ####...
b - Blink Tloc N/A 1% 2 None
c - Alistair's Intoxicat Trmt/Pois ######... 2% 4 None
d - Repel Missiles Chrm/Air #######... 1% 2 None
e - Abjuration Summ #######... 1% 3 None
f - Flight Chrm/Air #######... 1% 3 None
g - Shadow Creatures Summ N/A 2% 5 None
h - Apportation Tloc #######... 1% 1 None
i - Summon Butterflies Summ #######.. 1% 1 None
j - Conjure Flame Conj/Fire #######.. 1% 3 None
k - Control Teleport Chrm/Tloc #######... 1% 4 None
l - Dig Trmt/Erth #######.. 2% 4 None
m - Bolt of Cold Conj/Ice ########.. 1% 6 #......
n - Phase Shift Tloc #######... 2% 5 None
p - Passwall Trmt/Erth #######... 1% 3 None
s - Swiftness Chrm/Air #######... 1% 2 None
v - Ozocubu's Armour Chrm/Ice #######... 1% 3 None
x - Throw Icicle Conj/Ice ########. 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:6
Elf (3/3) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:5
Spider (5/5) Lair:5 Slime (0/6) Lair:8 Vaults (8/8) D:14
Blade (1/1) Vaults:6 Crypt (5/5) Vaults:2 Tomb (0/3) Crypt:2
Zot (5/5) D:27
And here's a funny screenshot:
I only needed 4 to 5 oklobs per room of the inner chamber; that picture above was as unnecessary as it was funny. You also get the ability to make it rain, which can create deep water...so a Merfolk was perfect, since I can swim through the water I create. I ended up never once using the sunlight ability he gives, though. Pumped invocations for stronger plants, and stealth went from 5 to 22 at the last minute, lol.
Fedhas is surprisingly very effective. I expected less of a "fruit god," honestly. The concept doesn't exactly sound powerful, but my notions were dead wrong. Even on low fruit, he really helps in the early to mid game, and late-game, oklobs really help clear tough floors. The plant allies rocked, and so did creating water, but oklobs are especially powerful. 5 could slowly pelt an orb of fire to death, and I would've had fruit to spare if I didn't waste 'em. I always had some kind of strong tactical option, and a Merfolk Ice Elementalist is a powerful combo on its own. I never got a source of MP channeling (Fedhas doesn't like you casting Sublimation of Blood, either), or much in the way of spells I wanted, but it was still fairly easy. Just had to take my time in some areas.
Fedhas is so great, tactically. You can put space between you and the monsters, shoot behind the safety of water or plants, use polearms to similar effect, and reliably confuse poison-susceptible foes even more reliably than Mephitic Cloud can, or at least it seemed that way in my experience. Everything without poison resistance seems to falter to spores. Wandering mushrooms make the early game easy, serving as beefy bodyguards. Mushrooms kinda wane in effectiveness later, but spores and ballistomycetes remain relatively good against certain late-game foes. If you're reading this, and you're like I was, thinking Fedhas would be lame, I say definitely give him a try. If you need to, use scrolls of acquirement to get fruit; you always get fruit instead of random food, if you worship Fedhas and read an acquirement scroll. I'd get 10 to 15 pieces of fruit on average.