Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Dark Souls (now on PC!)
Dark Souls, the second most unforgiving game after Tetris, roguelikes aside.
Anybody playing? Praisin' the Sun yet?
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Vaults Vanquisher
Posts: 494
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Halls Hopper
Posts: 88
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Snake Sneak
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Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
eeviac wrote:I've been wanting to play the Souls games for so long, but stopped buying/playing consoles years ago. This game is really really good so far.
Be warned that it's essentially unplayable without a gamepad.
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Lair Larrikin
Posts: 29
Joined: Monday, 23rd April 2012, 21:08
inkydood wrote:game over and over
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Kirbypowered wrote:rougelike
Lair Larrikin
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Joined: Monday, 23rd April 2012, 21:08
Ziggurat Zagger
Posts: 6393
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Crypt Cleanser
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Joined: Wednesday, 14th September 2011, 09:36
Location: <---
Grimm wrote:It's far past the time that someone should have combined the dungeon crawl genre with the girls' dress-up doll genre to create a genuine rougelike.
edit: Cute Knight, duh
Ziggurat Zagger
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Joined: Friday, 17th December 2010, 18:17
varsovie wrote:Also princessRL.
Swamp Slogger
Posts: 168
Joined: Sunday, 27th February 2011, 16:54
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
ClawlessVictory wrote:I HATED Dark Souls. I must be in the minority with this opinion, and also, I usually love difficult games, but this one was an exercise in frustration! Can anyone explain to me how you can possibly have fun with a game where you die every 30 seconds and have to repeat the same situations over and over and over again????
At least with a game like Crawl, it's randomized and the situations are vastly different when you die. Dark Souls is the epitome of boredom for me.
That dragon thing with the huge mouth on it's underside was the final straw for me. It leaps way up into the air and comes crashing down on you, so you have to flee for cover and couterattack. Well, the camera is infuriating when it jumps, leaving me disoriented and I would get squashed over and over, then I'd have to repeat half of the level to get back to the dragon, only to do it over again. Made me wanna smash everything in sight haha...
Another thing that bothered me about it were all of the glitches. I finally had enough at one point and started looking at spoilers. I learned you could get a powerful weapon by sniping the dragon that guards the bridge at the beginning of the game. Well, I tried sniping it, and the dragon starts bouncing around and glitched through the bridge, plummeting to it's death and taking the weapon with it.
Halls Hopper
Posts: 88
Joined: Saturday, 17th September 2011, 17:18
Another thing that bothered me about it were all of the glitches. I finally had enough at one point and started looking at spoilers. I learned you could get a powerful weapon by sniping the dragon that guards the bridge at the beginning of the game. Well, I tried sniping it, and the dragon starts bouncing around and glitched through the bridge, plummeting to it's death and taking the weapon with it.
Can anyone explain to me how you can possibly have fun with a game where you die every 30 seconds and have to repeat the same situations over and over and over again????
At least with a game like Crawl, it's randomized and the situations are vastly different when you die. Dark Souls is the epitome of boredom for me.
Swamp Slogger
Posts: 168
Joined: Sunday, 27th February 2011, 16:54
inkydood wrote:Another thing that bothered me about it were all of the glitches. I finally had enough at one point and started looking at spoilers. I learned you could get a powerful weapon by sniping the dragon that guards the bridge at the beginning of the game. Well, I tried sniping it, and the dragon starts bouncing around and glitched through the bridge, plummeting to it's death and taking the weapon with it.
The Drake Sword isn't that good for very long; you're much better off upgrading a decent "normal" weapon at the blacksmith. Also, that glitch sounds hilarious-- but come to think of it, I don't think I ever encountered a single glitch. Framerate drops, sure (though outside of Blighttown swamp, nothing terrible), but the game basically always worked as intended. Are you playing the PC version? I've heard mixed things.Can anyone explain to me how you can possibly have fun with a game where you die every 30 seconds and have to repeat the same situations over and over and over again????
At least with a game like Crawl, it's randomized and the situations are vastly different when you die. Dark Souls is the epitome of boredom for me.
Somebody never played contra/ninja gaiden/any schmup ever...the fun is in overcoming and mastering such a difficult challenge. Premade content is more tightly designed to test player skill (and is more aesthetically pleasing), hence why vaults in Crawl tend to be the most interesting parts-- an algorithm can't compete with human ingenuity (though, admittedly, that's also why Sprint can be so frustrating). Even in Crawl, between games more things tend to stay the same than change. Some randomization is good, but I'd rather have a masterfully crafted experience than pure randomness.
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Swamp Slogger
Posts: 168
Joined: Sunday, 27th February 2011, 16:54
eeviac wrote:The more I play this game the more I love it. I love it so much that I've started over. Twice. I get my character going and I think 'wait no I can build this guy better'. I'm going for a wanderer into faith dex sunbro. I want to be a holy dispenser of jolly justice.
As great as the game is though, I think the capra demon boss was a big design misstep. He's the only situation I've seen where I feel like I was cheated, and I beat him by cheating back - glitching his pathfinding and dropping my bandit's knife on his head over and over.
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Swamp Slogger
Posts: 168
Joined: Sunday, 27th February 2011, 16:54
eeviac wrote:Yeah that's the one. Those dogs, man.
Halls Hopper
Posts: 88
Joined: Saturday, 17th September 2011, 17:18
I would like to see someone defend that design decision. The dogs and that corridor exposes the clunkiness of the camera and the problem with 3rd person play control. The fight would probably be infinitely easier if your movement wasn't restricted by those damned dogs and if you could get a clear bead on one of them.
In every single 3rd person game I've attempted to play, I always wished I could play it first person instead. Take the Elder Scrolls for example. There's a third person option, but I've never heard of anyone ever opting for that mode outside of briefly examining their character or maybe abusing an exploit to look around a corner without being spotted.
Swamp Slogger
Posts: 168
Joined: Sunday, 27th February 2011, 16:54
inkydood wrote:I would like to see someone defend that design decision. The dogs and that corridor exposes the clunkiness of the camera and the problem with 3rd person play control. The fight would probably be infinitely easier if your movement wasn't restricted by those damned dogs and if you could get a clear bead on one of them.
No way. Worst fight in the game. After multiple playthroughs I still dread it, though Bed of Chaos can be annoying. But I don't think first person view would make it any easier.In every single 3rd person game I've attempted to play, I always wished I could play it first person instead. Take the Elder Scrolls for example. There's a third person option, but I've never heard of anyone ever opting for that mode outside of briefly examining their character or maybe abusing an exploit to look around a corner without being spotted.
TES is built for first-person, though. Your second axis is mapped to looking around, not an independent camera, and combat is fairly basic. Any game like DaS where combat requires you to strafe around an opponent, allows side-jumps and other complex dodging/platforming maneuvers, or needs you to take in a large field of view belongs in third-person. WoW (even has first-person, nobody uses it for a reason), Zelda, Metal Gear, DmC, PoP, Assassin's Creed, GTA--I wouldn't want to play any of these in first-person. A good example of a game attempting to bunk this tradition would be Mirror's Edge, which...well, personally, I hated.
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
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