Halls Hopper
Posts: 65
Joined: Tuesday, 1st November 2011, 20:16
YAVP: DsNe of Vehumet (ZOT DEFENCE)
Zot Defence may be buggy as hell, but it sure is fun! This is my first official ZD win, though an earlier character might have won if the map clearing bug hadn't deleted a rune. Interestingly, neither of these guys had what I would consider good Ds mutations for ZD. An earlier character picked up two levels of Powered by Death before level 8, which was amazing in corpse-heavy ZD (along with the regen spell, he could often regen about 5-7 hp per turn.), though he had a later mishap. Turns out my Ds mutations had basically zero impact on this particular game. I got lucky to find some fire spellbooks in the equipment caches, which allowed me to transition into a fire build instead of the ice build I did last time and which Vehumet and the Book of Conjurations tend to push you toward.
This was on Map I, which I think people claim is the easiest one. After learning every nook and cranny of this map, I'm ready to move on to some of the more interesting ones.
This game is currently #4 on the relevant .10 ZD high score list! Huzzah for me! It's also my first ZD game where I had no rot/orb desecration the whole time.
This was on Map I, which I think people claim is the easiest one. After learning every nook and cranny of this map, I'm ready to move on to some of the more interesting ones.
This game is currently #4 on the relevant .10 ZD high score list! Huzzah for me! It's also my first ZD game where I had no rot/orb desecration the whole time.
- Code:
Zot Defence DCSS version 0.10.2-40-g36e0077 character file.
JFunk the Destroyer (Demonspawn Necromancer) Turns: 10778, Time: 03:59:26
HP 196/207 AC 18 Str 11 XL: 27
MP 52/52 EV 18 Int 27 (34) God: Vehumet [******]
Gold 32 SH 15 Dex 15 Spells: 14 memorised, 3 levels left
Res.Fire : . . . See Invis. : . h - demon whip (flame)
Res.Cold : . . . Warding : . . M - +2 robe {MR}
Life Prot.: + + + Conserve : . t - +1 dwarf buckler {AC+3}
Res.Acid. : . . . Res.Corr. : . f - +3 hat of Pondering {ponderous, MR MP+10 I
Res.Poison: . Clarity : . L - +4 dragonskin cloak
Res.Elec. : + Spirit.Shd : . (no gloves)
Sust.Abil.: . . Prev.Telep.: + (boots unavailable)
Res.Mut. : . Ctrl.Telep.: x (no amulet)
Res.Rott. : + Levitation : . s - +3 ring of intelligence
Saprovore : + . . Ctrl.Flight: . j - ring of teleportation
@: very slightly contaminated, hasted, quick, extremely resistant to hostile
enchantments, very unstealthy
A: hooves 3, life protection 3, sense surroundings 1, saprovore 1, teleport
control, powered by pain 3, foul stench 2, AC +3
a: Make dart trap, Make oklob sapling, Make arrow trap, Make plant, Remove
Curse, Make burning bush, Make altar, Make grenades, Make oklob plant, Make net
trap, Make ice statue, Make spear trap, Make alarm trap, Make mushroom circle,
Make bolt trap, Make crystal statue, Make needle trap, Make water, Make axe
trap, Make lightning spire, Make silver statue, Make bazaar, Acquire gold, Make
oklob circle, Sage, Acquirement, Make blade trap, Make curse skull, Renounce
Religion, Evoke Teleportation
}: 15/15 runes: decaying, serpentine, barnacled, slimy, silver, golden, iron,
obsidian, icy, bone, abyssal, glowing, magical, fiery, dark
You are on level 1 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 1 branch of the dungeon, and seen 1 of its levels.
You have collected 12 gold pieces.
Inventory:
Hand weapons
h - an uncursed demon whip of flaming (weapon)
o - an uncursed trident of venom
x - the scimitar of Dischord {venom, rF+ Dex-1 Int+2 Stlth++, was cursed}
(You found it on level 1 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your intelligence (+2).
It affects your dexterity (-1).
It protects you from fire.
It makes you much more stealthy.
I - an uncursed demon whip of venom
J - the flail "Ozawnar" {slay orc, rF+ rC+}
(You found it on level 1 of the Dungeon)
It is especially effective against all of orcish descent.
It protects you from fire.
It protects you from cold.
N - a glowing demon whip
O - a runed demon whip
Missiles
c - 5 darts (quivered)
Armour
f - the +3 hat of Pondering (worn) {ponderous, MR MP+10 Int+5}
(You took it off Gastronok on level 1 of the Dungeon)
It affects your intelligence (+5).
It increases your resistance to enchantments.
It affects your mana capacity (+10).
The favorite hat of the slug wizard Gastronok, stained with reddish slime
and enchanted to aid in his arcane pondering. It has been specially
enchanted to protect against the effects of salt, though you probably don't
care.
m - a +0 dwarven shield of reflection {Donald}
t - a +1 dwarven buckler of protection (worn)
L - the +4 dragonskin cloak (worn)
(You took it off Tiamat on level 1 of the Dungeon)
M - a +2 robe of magic resistance (worn)
Magical devices
e - a fluorescent wand
l - a brass wand
E - a wooden wand
G - a curved glass wand
Comestibles
d - a bread ration
F - 11 grapes
Scrolls
i - 2 scrolls of blinking
Jewellery
j - a ring of teleportation (left hand)
s - a +3 ring of intelligence (right hand)
Potions
g - a potion of magic
Books
a - a book of Conjurations {god gift}
Spells Type Level
Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
Lightning Bolt Conjuration/Air 5
Bolt of Cold Conjuration/Ice 6
*Freezing Cloud Conjuration/Ice/Air 6
k - a book of Maledictions
Spells Type Level
Corona Hexes 1
Sure Blade Hexes/Charms 2
Ensorcelled Hibernation Hexes/Ice 2
Confuse Hexes 3
Enslavement Hexes 4
Invisibility Hexes 6
n - a book of Power {god gift}
Spells Type Level
*Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Poisonous Cloud Conjuration/Poison/Air 6
Iron Shot Conjuration/Earth 6
Mass Confusion Hexes 6
Orb of Destruction Conjuration 7
r - a book of Callings
Spells Type Level
Summon Small Mammals Summoning 1
Call Imp Summoning 2
Call Canine Familiar Summoning 3
Summon Scorpions Summoning/Poison 4
Summon Ice Beast Ice/Summoning 4
u - a book of Summonings {god gift}
Spells Type Level
Abjuration Summoning 3
*Recall Summoning/Translocation 3
Summon Elemental Summoning 4
Shadow Creatures Summoning 5
Summon Demon Summoning 5
Summon Ugly Thing Summoning 6
v - Sif Muna's Compendium of Bewitchment
(You found it on level 1 of the Dungeon)
Spells Type Level
Projected Noise Hexes 2
Tukima's Dance Hexes 3
Enslavement Hexes 4
Mass Confusion Hexes 6
w - a book of Clouds
Spells Type Level
Evaporate Fire/Transmutation 2
*Mephitic Cloud Conjuration/Poison/Air 3
*Conjure Flame Conjuration/Fire 3
Poisonous Cloud Conjuration/Poison/Air 6
*Freezing Cloud Conjuration/Ice/Air 6
Ring of Flames Charms/Fire 7
y - a Grand Grimoire {god gift}
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Demonic Horde Summoning 6
*Mass Abjuration Summoning 6
Haunt Necromancy/Summoning 7
Summon Greater Demon Summoning 7
Malign Gateway Summoning/Translocation 7
Summon Horrible Things Summoning 8
z - a book of Flames
Spells Type Level
Flame Tongue Conjuration/Fire 1
Throw Flame Conjuration/Fire 2
*Conjure Flame Conjuration/Fire 3
Inner Flame Hexes/Fire 3
*Sticky Flame Conjuration/Fire 4
*Fireball Conjuration/Fire 5
A - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Agony Necromancy 5
Lightning Bolt Conjuration/Air 5
*Fireball Conjuration/Fire 5
*Haste Charms 6
Invisibility Hexes 6
B - a book of Annihilations {god gift}
WARNING: If you fail in an attempt to memorise a spell from this book, the
book will lash out at you.
Spells Type Level
Poison Arrow Conjuration/Poison 6
Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
Lehudib's Crystal Spear Conjuration/Earth 8
Ice Storm Conjuration/Ice 9
*Fire Storm Conjuration/Fire 9
C - a book of Conjurations
Spells Type Level
Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
Lightning Bolt Conjuration/Air 5
Bolt of Cold Conjuration/Ice 6
*Freezing Cloud Conjuration/Ice/Air 6
D - Roxanne's Disquisition on Shifting Earth
(You took it off Roxanne on level 1 of the Dungeon)
Spells Type Level
Passwall Transmutation/Earth 3
Bolt of Magma Conjuration/Fire/Earth 5
Lee's Rapid Deconstruction Earth 5
Statue Form Transmutation/Earth 6
Magical staves
p - a staff of summoning
q - a staff of conjuration
Orbs of Power
b - the Orb of Zot
Skills:
+ Level 15,3 Fighting
- Level 10,0 Dodging
- Level 1,7 Stealth
- Level 9,7 Shields
- Level 1,7 Traps & Doors
- Level 10,8 Unarmed Combat
+ Level 19,1 Spellcasting
* Level 20,4 Conjurations
* Level 10,4 Charms
- Level 8,0 Summonings
- Level 17,5 Necromancy
* Level 20,1 Fire Magic
- Level 6,2 Ice Magic
- Level 5,9 Air Magic
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr ##### 0% 1 None
c - Control Undead Necr ########.. 0% 4 None
e - Freezing Cloud Ice/Air/Conj #######... 1% 6 Strawberry
f - Iskenderun's Mystic Conj ########. 0% 4 None
g - Mephitic Cloud Pois/Air/Conj #######.. 1% 3 None
h - Haste Chrm #######.. 4% 6 Strawberry
j - Mass Abjuration Summ #######... 3% 6 Strawberry
k - Sticky Flame Fire/Conj ########. 0% 4 None
o - Fireball Fire/Conj ########.. 0% 5 None
q - Recall Tloc/Summ N/A 1% 3 None
r - Regeneration Chrm/Necr ########.. 0% 3 None
t - Fire Storm Fire/Conj ########.. 9% 9 Ration
u - Animate Dead Necr N/A 0% 4 None
x - Conjure Flame Fire/Conj ########. 0% 3 None
Dungeon Overview and Level Annotations
Branches:
Zot (1/1)
Altars:
Vehumet
Innate Abilities, Weirdness & Mutations
You have hooves in place of feet.
You are completely covered in thin metallic scales (AC +3, rElec).
You are immune to negative energy.
You can tolerate rotten meat.
You can control translocations.
You sometimes regain a lot of magical energy from taking damage.
You radiate miasma, and are resistant to rotting and decay.
You passively map a small area around you.
Message History
a crossbow; 12 bolts; a crossbow; 40 runed bolts; a crossbow
Your silver statue's eyes glow dark indigo.
Your burning bush throws fire at the storm dragon.
The puff of flame hits the storm dragon.
A stone giant skeleton comes into view.
A stone giant skeleton comes down the stairs.
Items here: (((((( )))))) [[
Unknown command.
Unknown command.
Your burning bush throws fire at the storm dragon.
The puff of flame hits the storm dragon.
Your silver statue's eyes glow pale azure.
Your silver statue's eyes glow shining cyan.
Your elf zombie hits the storm dragon but does no damage.
Your hairy devil hits the storm dragon!
Your hairy devil hits the storm dragon but does no damage.
There is a staircase leading out of the dungeon, spattered with blood here.
Items here: ((((((((( )))))))))) [[[
Unknown command.
Unknown command.
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You can see a storm dragon (confused), a stone giant skeleton, friendly 3 orange crystal statues, friendly 4 silver statues, friendly 5 burning bushes, friendly 2 hairy devils, a friendly yaktaur zombie, a friendly red devil, a friendly iron imp, friendly 12 lightning spires, a friendly crimson imp, a friendly shadow imp, a friendly big kobold zombie and a friendly elf zombie.