Halls Hopper
Posts: 86
Joined: Friday, 1st April 2011, 23:44
Make Haste Less Useful
Benefits:
* Decreases movement delay by 33%.
* Decreases attack delay by 33%.
Detriments:
* Requires skill to cast (all spells).
* Requires hunger to cast (all spells).
* Increases hunger by 5.
* Causes glow.
To make Haste worse, the amount of glow it gives could increase, its hunger cost to cast and skill required to cast could rise, it could increase hunger further, its reduction to attack delay and movement speed could be lowered, its duration could be reduced or it could have a new effect entirely.
Details:
Movement Delay:
Decreases movement delay by 33%; movement delay reduces from -
i. normal movement delay becomes 7. From 1 to 1.43 moves a turn. First cardinal is 10 moves every seven turns.
intrinsic delay 6 becomes delay 4. From 1.66 to 2.5 moves a turn. To get this: Be a Spriggan, Fast movement 3.
Attack delay:
Decreases attack delay by 33%; minimum attack delay reduces from -
i. 3 to 2 with quick short blades, either type- or brand-intrinsic, and speed-brand whips (brand). From 3.3 to 5 hits a turn.
ii. 7 to 5 with all other weapons. From 1.43 to 2 hits a turn.
Spell Costs:
A: Experience Cost:
i. The spell Haste is Level 6 and requires about 16 pure Charms to cast reliably, or 10 Spellcasting and 12 Charms, with 10 Intelligence.
B: Hunger Cost:
ii. It costs 550 Hunger when cast, and has a special hunger mechanic which decrements satiation by 5 per turn as long as it is in effect.
C: Mutation and Evasion Cost:
iii. It also produces glow: two casts of Haste at 100 Power would give you enough glow to acquire 1.8 negative mutations.