Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
new potion idea - MIXTURE
MIXTURE is a type of a potion (often find along killed orc priests), or, to be more precise - a mixture of three random potions. Drinking it gives three absolutely random effects, so you never know what will be inside (it may contain anything). It`s simply three random potions, mixed in one flask. So, when you find a MIXTURE, you risk that there will be three potions of degeneration (deadly stuff), or a strong potion + potion of confusion + potion of mutation (rather unpleseant combo). Or there might be two potions of heal wounds + one potion of berserk rage.. or any other, "good" or "bad" combination.
MIXTURES should generally appear with some priests (like Orcs) or wizard`s inventory.
Of course, probability of appearing any of the potions in a MIXTURE is just as the same as probability of appearing ordinary potions in the dungeon; gain dexterity potion appears more frequently than potion of agility; potion of poison appears more often than potion of strong poison, etc. But the MIXTURES itself should appear rather rarely on the dungeon (at least on the upper levels).
When you`ll identify MIXTURE (as one of the existing types of the potions), that doesn`t mean you know what`s inside: contents of MIXTURE is each and every time given randomly. You can, however, use a scroll of identify on a mixture to take a look what`s inside (or at least partially, to see one or two potions inside); Ashenzari help you with identifying that stuff. But, generally, if you have several MIXTURES in your backpack, you`d have to use the same amount of scrolls of identify, so identifying them would be a waste of these scrolls (this works somehow similarly to identifying cards). On the other side, drinking a MIXTURE without knowledge of the content is always somehow risky.
Idea of adding MIXTURES to DC: every time you use a potion in Dungeon Crawl, you do this to gain exact effect, unless you just identify them simply by drinking on the beginning of the game; the MIXTURE adds a factor or randomization to the game: it may seen, that three potions in one flask is "a lot", but it is compensated by its randomness, and, what`s related to that, it`s being useless in most situations when you`re desperately in need for exact potions (like heal wounds potion in the middle of the fight). And being generally risky...
Xom loves when you`re drinking MIXTURES (and sometimes gives you one to drink, or even swaps "ordinary" potions in your backpack into "mixed" ones).
As there are 29 possible potions in the game, there are 29^3=24389 possible combinations of each MIXTURE (although probability of getting gain dexterity + gain strenght + gain intelligence combo would be VERY small, as these potions normally appear very rarely in the game; you would sooner get poison + speed + mutation or some combo containing good and bad stuff).