Snake Sneak
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Joined: Wednesday, 20th July 2011, 15:37
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 111
Joined: Wednesday, 20th July 2011, 15:37
Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Snake Sneak
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Joined: Wednesday, 20th July 2011, 15:37
Ziggurat Zagger
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Joined: Thursday, 10th February 2011, 18:30
Spider Stomper
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Vestibule Violator
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Location: New England
IronJelly wrote:1) can you target yourself with one?
2) can you or an enemy be blinked into lava/deep water?
There should totally be an option for vault makers to use dispersal-dart traps. it could make for a wickedly obnoxious Xom Altar vault.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
IronJelly wrote:There should totally be an option for vault makers to use dispersal-dart traps. it could make for a wickedly obnoxious Xom Altar vault.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
mageykun wrote:
@XuaXua: Darts of dispersal don't move enemies out of LOS. They're a tool for rearranging a tactical layout and/or getting space between you and an enemy. Not a tool for preventing ranged attacks (well, unless you blink your attacker behind plants or other monsters and it can't smite or penetrate).
Monster use of dod is just to drive melee characters crazy. :p
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
XuaXua wrote:Players hit by a dispersal-branded projectile launched from a monster appear to move via blink rules from the player perspective. They can blink out of sight of the launching monster.
Monsters hit by a dispersal-branded projectile launched from a player appear to move via blink rules from a combined monster / player perspective. That is, they never blink out of sight, and they sometimes blink to areas they couldn't possibly see.
mageykun wrote:2) can you or an enemy be blinked into lava/deep water?
Blinks aren't supposed to be directly fatal, although rapidly expiring levitation can mess this up over water, I think.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
galehar wrote:XuaXua wrote:Players hit by a dispersal-branded projectile launched from a monster appear to move via blink rules from the player perspective. They can blink out of sight of the launching monster.
Monsters hit by a dispersal-branded projectile launched from a player appear to move via blink rules from a combined monster / player perspective. That is, they never blink out of sight, and they sometimes blink to areas they couldn't possibly see.
I confirm the behaviour, and it seems to be intentional. mageykun's explanation makes sense..
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
XuaXua wrote:Targets hit by player are moved based on "attacker line of sight". This is the current result of a player action.
Targets hit by monster are moved by "target line of sight". This is the current result of a monster action.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
galehar wrote:XuaXua wrote:Targets hit by player are moved based on "attacker line of sight". This is the current result of a player action.
Targets hit by monster are moved by "target line of sight". This is the current result of a monster action.
It's worse than that. Any actor hit by dispersal can only be blinked in LOS of the player. Which means that if a monster use them on another monster at the other end of the map, they just won't work.
I agree that this should probably be changed to a normal blink for simplicity and consistency. It would be a buff to an already powerful brand though. Darts got nerfed a bit some time ago (need to deal damage to blink), so maybe it's ok.
Mines Malingerer
Posts: 50
Joined: Thursday, 12th May 2011, 23:13
Abyss Ambulator
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Vestibule Violator
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Location: New England
glyphic wrote:Can you hit yourself with these darts?
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
mageykun wrote:I really think you're over-thinking this. Yes, there's imperfect player/monster symmetry. But players, and the game, have a player centric mindset anyways. It's fairly intuitive that you blink relative to you, and force them to blink relative to you. Who stops to think about what the monster's LOS is?
But whatever. I'm not going to complain about an edge case buff.
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