Ziggurat Zagger
Posts: 6393
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Grimm wrote:That might be the best single piece of armour ever.
Ziggurat Zagger
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Joined: Friday, 17th December 2010, 18:17
Abyss Ambulator
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Ziggurat Zagger
Posts: 6393
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Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
Blade wrote:They both have very situational uses for which other things can fill in quite well. You need rElec twice:
1) Nikola
2) Electric golems, maybe black draconians/storm dragons
In case 1, chug a pot of resist. In case 2, chug a pot of resist or cast insulation or swap a jewel in, et cetera.
You need sInv a few times:
1) ghost moths
2) more ghost moths
and it can be a convenience against things like unseen horrors, ancient liches, etc.
They're two of the most overrated things to have, right up there with rPois and rN.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
minmay wrote:You could just enchant a regular GDA to +11 (or +12!), you know.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
minmay wrote:You could just enchant a regular GDA to +11 (or +12!), you know. rElec SInv doesn't mean much. For that matter, a +14 CPA would be better for almost anyone that can wear it, let alone the +20 CPAs that some people have found.
Spider Stomper
Posts: 207
Joined: Sunday, 26th December 2010, 23:55
Location: Maryland, USA
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Un67 wrote:w - the +3 robe of the Bagpipe {+Inv rF++ rC+ SInv Stealth+}
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Crypt Cleanser
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Location: <---
Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
Jabberwocky wrote:Un67 wrote:w - the +3 robe of the Bagpipe {+Inv rF++ rC+ SInv Stealth+}
What are you? If a spellcaster that's a nice robe. The Stealth+ doesn't make much sense though, bagpipes being a fairly loud instrument.
Abyss Ambulator
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Vestibule Violator
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Location: New England
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Blade wrote:Those sleeping monsters you see? They're actually huddled up, hands/paws/tentacles over ears, desperately trying to block out that infernal sound. Wandering monsters are pacing around in distress, too distracted by that infernal noise to notice the adventurer sneaking up on them and killing them.
Ziggurat Zagger
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Mines Malingerer
Posts: 41
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Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
Henzell wrote: A +7, +7 "great steel mace" (base type great mace) with rN+. Has its own effect similar to the old disruption brand instead of holy wrath: a 2/3 chance of up to quadruple damage, with an average of 2.5x damage, but only against undead.
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
Henzell wrote:A +7, +7 "great steel mace" (base type great mace) with rN+. Has its own effect similar to the old disruption brand instead of holy wrath: a 2/3 chance of up to quadruple damage, with an average of 2.5x damage, but only against undead.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
pratamawirya wrote:Yeah, Undead Hunter is a fixedart. A weird weapon which destroys undeads but has no effect on demons.
Tartarus Sorceror
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Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
cerebovssquire wrote:Blade wrote:Those sleeping monsters you see? They're actually huddled up, hands/paws/tentacles over ears, desperately trying to block out that infernal sound. Wandering monsters are pacing around in distress, too distracted by that infernal noise to notice the adventurer sneaking up on them and killing them.
i am scottish and very offended, how dare you insult my cultural heritage and the glorious musical achievements of great scotsmen
we beat you at bannockburn
you're obviously just jealous
go step on some thistles again
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Shoals Surfer
Posts: 258
Joined: Monday, 4th July 2011, 16:26
Crypt Cleanser
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Ziggurat Zagger
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Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Grimm wrote:That might be the best single piece of armour ever.
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Grimm wrote:That might be the best single piece of armour ever.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Jabberwocky wrote:Grimm wrote:That might be the best single piece of armour ever.
That is the second time you have said that on this page alone.
Dungeon Dilettante
Posts: 3
Joined: Saturday, 28th April 2012, 16:34
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.
the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)
Dungeon Dilettante
Posts: 3
Joined: Saturday, 28th April 2012, 16:34
XuaXua wrote:EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.
the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)
Oh, your poor Spriggan...
Ziggurat Zagger
Posts: 2996
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Location: Berlin
Cocytus Succeeder
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Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.
the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
tasonir wrote:the cursed +1 helmet "Illasatt" {rF++ rC++ Str+4}
It was in a shop and I never bought it, because, of course, I'm playing a minotaur <.<
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Vestibule Violator
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Location: St. John's, NL, Canada
Slime Squisher
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Cocytus Succeeder
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Abyss Ambulator
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Vestibule Violator
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Blade wrote:what part of regen, blink, lev, and rC cannot be appreciated by a defe?
Abyss Ambulator
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Cocytus Succeeder
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