Abyss Ambulator
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Monster generation
I just ask because I think it adds tedium and some drawbacks, but maybe I'm unaware of some benefits.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
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Snake Sneak
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Galefury wrote:Cleared areas should not be 100% safe.
monster generation beyond initial level generation is there to force players not to delay too much on a safe floor..
Abyss Ambulator
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Galefury wrote:Cleared areas should not be 100% safe.
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Grimm wrote:Those delicious rats provide food for long journeys back to stash.
Tartarus Sorceror
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XuaXua wrote:Grimm wrote:Those delicious rats provide food for long journeys back to stash.
ftfy
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Ziggurat Zagger
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Jabberwocky wrote:Grimm wrote:Those delicious rats provide food for long journeys back to stash.
Only if you are a "gourmet" eater.
Spider Stomper
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Ziggurat Zagger
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IronJelly wrote:It sounds like the solution in that case would be an option in autotravel to ignore certain threats (and a warning to use at your own risk).
Actually, maybe an "ignore and keep moving" option. your autotravel stops with a rat at the edge of LOS? Maybe just tap the spacebar, and you keep moving and pretend you didn't notice. It's less tedious than killing it, but doesn't let people ignore things that might fry them.
Abyss Ambulator
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IronJelly wrote:It sounds like the solution in that case would be an option in autotravel to ignore certain threats (and a warning to use at your own risk).
Actually, maybe an "ignore and keep moving" option. your autotravel stops with a rat at the edge of LOS? Maybe just tap the spacebar, and you keep moving and pretend you didn't notice. It's less tedious than killing it, but doesn't let people ignore things that might fry them.
Abyss Ambulator
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Blade wrote:Also note that trivial monsters no longer appear in late D.
Abyss Ambulator
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XuaXua wrote:Blade wrote:Also note that trivial monsters no longer appear in late D.
That is a matter of opinion.
33d24bf | Raphael Langella | 2012-04-11 23:53:42 +0200
Remove the chance for easy monsters in lower D.
I'm not really sure what are going to be the consequences of this change.
At the very least, it should remove trivial monsters from the lower dungeon,
but it might also create more dangerous one and increase the global XP value
of the dungeon, so we should keep an eye on it.
Spider Stomper
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Blade wrote:XuaXua wrote:Blade wrote:Also note that trivial monsters no longer appear in late D.
That is a matter of opinion.33d24bf | Raphael Langella | 2012-04-11 23:53:42 +0200
Remove the chance for easy monsters in lower D.
I'm not really sure what are going to be the consequences of this change.
At the very least, it should remove trivial monsters from the lower dungeon,
but it might also create more dangerous one and increase the global XP value
of the dungeon, so we should keep an eye on it.
It's a matter of the devs made the freaking commit a week ago. When I say things like "x no longer happens," what I usually mean is "Recently this changed." I thought that would be fairly obvious. Apparently it wasn't.
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