Mines Malingerer
Posts: 42
Joined: Friday, 17th February 2012, 20:13
Ravenous God
Ravenous God (name pending)
General theme is close to that the Fenrir Wolf of Norse myth - a gargauntuan wolf, bound by the gods to prevent it from eating the world. Feeds off the souls of those worshipping it, in return imparting in them them part of its essence, thus allowing them to consume the body and souls of their enemies in turn. Dog-eat-dog-eat-everything-else if you will.
Gameplay theme is subverting the food system and lycanthropy - the god disdains the player character eating ordinary foods. Instead, when the player character is at very hungry or more it transforms (melding all non-ring/amulet slots) into a demon wolf itself. It can then regain satiety by killing enemies in close combat (by devouring their bodies, souls, essence, the lot of it - even undead and demons). Once the player becomes engorged he reverts back to his ordinary from and scores piety from doing so. With raising piety the wolf form not only becomes stronger in close combat; it also gains an enchanced sense of smell (See Invisible), purity of purpose (Clarity), implacable will (protection from paralyzation) and ravenous Hunger of its patron Deity. Note that the player character actually benefits from fast metabolism, as it allows it to spend more time in wolf form as well as rack up piety quicker. This also means that wielding a ring og hunger becomes beneficial for non-spellcaster characters as they need to burn off the extra satiety before being able to gain piety again. It also means that the player will rapidly starve to death (and get eaten..) should he go for too long without killing anything.
This god should be suitable for mage/druid style characters who want to play high level spells with a low spellcraft skill in in order to abuse spell hunger - fling a few high level spells, then turn into a beast and kill stuff in close combat until mana and satiety has been regained. Of course, Trolls and characters running out of permafood would also benefit from being able to eat all enemies instead of only those dropping corpses.
Short description:
Ravenous God
Gains Piety: Player becoming engorged in beast form (reverting them back to their original one)
Loses Piety: Player eating ordinary food, characters in beast form killing enemies by other means than close combat, naturally over time
Abilities at Piety level:
0 - Soul Hunger, Spirit Gorge, Skill Relocation, Teeth 1, Fangs 1, Fur 1, Fast Movement 1 in beast form, killing enemies in close combat whilst in beast form may regain hp/mp, constant Fast Metabolism 1
* - See Invisible (beast form), Fast Metabolism 2
** - Teeth 2, Fangs 2, Fur 2, Fast Movement 2 (beast form)
*** - Clarity (beast form), Fast Metabolism 3
**** - Teeth 3, Fangs 3, Fur 3, Fast Movement 3 (beast form)
***** - Paralysation Resistance (beast form)
****** - Devour (beast form)
Explanations:
Soul Hunger - Whenever the player is at very hungry or more satiety it transforms into a werewolf (proper werewolf - quadriplegic and nary an opposable thumb to be seen) - no slots except (2) rings and amulets and no weapons or item usage except scrolls or potions (same as Felids). Spellcasting is unhindered.
Spirit Gorge - The player gains satiety from killing enemies in close combat (not sure about amount). No need for butchering corpses - player eats them alive, body and soul.
Skill relocation - when in beast form the players unarmed combat skill is equal to their highest weapon skill (to allow for some flexibility)
Devour - passive chance of instantly killing any enemy attacked in close combat (swallowing them whole)