Snake Sneak
Posts: 97
Joined: Wednesday, 1st June 2011, 06:26
YAFVP: Shinigami345 the Invunlnerable DsFi
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Dungeon Crawl Stone Soup version 0.9.0-27-g8a39726 character file.
5217453 Shinigami345 the Invulnerable (level 27, 252/306 (308) HPs)
Began as a Demonspawn Fighter on Nov 22, 2011.
Was the Champion of Nemelex Xobeh.
Escaped with the Orb
... and 15 runes on Nov 30, 2011!
The game lasted 2days 21:35:34 (460612 turns).
Shinigami345 the Invulnerable (DsFi) Turns: 460612, Time: 2, 21:35:34
HP 252/306 (308) AC 65 Str 33 XL: 27
MP 38/49 EV 24 Int 32 (34) God: Nemelex Xobeh [******]
Gold 458 SH 58 Dex 14 Spells: 17 memorised, 2 levels left
Res.Fire : + + . See Invis. : + N - +12,+15 obsidian axe {chop, +Lev Str+3 SIn
Res.Cold : + + + Warding : . . q - +14 crystal plate mail
Life Prot.: + + + Conserve : . Y - +1 large shield of Panentheism {rF++ rC+ C
Res.Acid. : . . . Res.Corr. : . (helmet unavailable)
Res.Poison: + Clarity : + P - +1 cloak of Darkness {Str+5 Int+5}
Res.Elec. : + Spirit.Shd : . O - +3 pair of gauntlets of War {Acc+3 Dam+3}
Sust.Abil.: . . Stasis : . U - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: x k - cursed amulet of Order {Clar rElec rC+ Int
Res.Rott. : + Levitation : . f - ring "Doamiptu" {rElec Int+5 Dam+4}
Saprovore : . . . Ctrl.Flight: . Z - ring of the Mage {Wiz MR Int+3}
@: lich-form (expires), very slightly glowing, hasted, very quick, uncannily
resistant to hostile enchantments, extremely unstealthy
A: horns 3, repel missiles, cold resistance 1, magic resistance 3, +30% hp,
spiny 3, spit poison 1, EV +4, Str +1, Int +1, Dex -1
a: Spit Poison, End Transformation, Draw One, Peek at Two, Triple Draw, Mark
Four, Stack Five, Renounce Religion, Evoke Invisibility, Evoke Levitation
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Nemelex Xobeh.
Nemelex Xobeh was exalted by your worship.
You were full.
You were in lich-form.
You visited 19 branches of the dungeon, and saw 114 of its levels.
You visited Pandemonium 14 times, and saw 97 of its levels.
You visited the Abyss 50 times.
You visited 1 Labyrinth.
You visited 37 bazaars.
You visited 7 Ziggurats (completing 4), and saw 154 of their levels.
You visited 3 portal chambers: ice cave, trove, bailey.
You collected 47689 gold pieces.
You spent 23641 gold pieces at shops.
You used 23170 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
b - the +27,-1 knife of Accuracy
(You bought it in a shop in a bazaar)
It is almost unerringly accurate.
c - the +3,+4 Vampire's Tooth {vamp}
(You bought it in a shop in a bazaar)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
e - the cursed -1,+4 dagger "Morg" {pain, MR Int+5}
(You found it on level 2 of a ziggurat)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your intelligence (+5).
It increases your resistance to enchantments.
Many years ago it was the property of a powerful mage called Boris. He got
lost in the Dungeon while seeking the Orb.
It has a curse placed upon it.
g - the +12,+16 plutonium sword {MUT+ Stlth- Curse}
(You found it on level 5 of the Vaults)
It may recurse itself.
It makes you less stealthy.
It glows with mutagenic radiation.
i - the cursed +3,+5 scythe "Finisher" {speed, Str+3}
(You found it on level 10 of a ziggurat)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+3).
It has a curse placed upon it.
j - the +5,+10 whip "Snakebite" {god gift, venom, rPois}
(Okawaru gifted it to you on level 11 of the Dungeon)
It poisons the flesh of those it strikes.
It protects you from poison.
m - the cursed +1,-1 Mace of Variability {chaos}
(You found it on level 19 of a ziggurat)
Each time it hits an enemy it has a different, random effect.
It has a curse placed upon it.
n - the +4,+12 Glaive of Prune {chop}
(You found it on level 22 of a ziggurat)
It inflicts extra damage upon your enemies.
u - the +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR}
(You bought it in a shop in a bazaar)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It makes you vulnerable to fire.
It greatly protects you from cold.
It protects you from poison.
It increases your resistance to enchantments.
x - the +0,+5 giant club "Skullcrusher" {speed, Str+5}
(You found it on level 6 of the Pits of Slime)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+5).
C - the +22,+13 Staff of Wucad Mu
(You found it on level 21 of a ziggurat)
E - the cursed +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv}
(You found it on level 14 of a ziggurat)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your dexterity (+3).
It enhances your eyesight.
It once belonged to a foreign god. It works best with special arrows which
are not generally available.
It has a curse placed upon it.
G - the +13,+13 sword of the Doom Knight {pain, -CAST MR}
(You found it on level 19 of a ziggurat)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It increases your resistance to enchantments.
It prevents spellcasting.
J - the +2,+10 spear of the Botono (quivered) {vamp, Noisy rPois rN+ Stlth--}
(You found it on level 5 of a ziggurat)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It protects you from poison.
It protects you from negative energy.
It makes noises.
It makes you much less stealthy.
A really dark and malign artefact, which no wise man would even touch.
L - the +9,+6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}
(You bought it in a shop on level 27 of the Dungeon)
This legendary weapon is deadly to all dragonkind. It also provides some
protection from the breath attacks of dragons and other creatures.
It affects your AC (+5).
It protects you from fire.
It protects you from poison.
It lets you go berserk.
N - the cursed +12,+15 obsidian axe (weapon) {chop, +Lev Str+3 SInv Curse}
(You bought it in a shop on level 7 of the Vaults)
It inflicts extra damage upon your enemies.
It affects your strength (+3).
It enhances your eyesight.
It lets you levitate.
It may recurse itself.
This axe has had a curse placed on it by one of the lords of Pandemonium so
that unsuspecting adventurers like you would unleash demons into this world.
Beware, for this axe has ways of taking its wielder under its command...
It has a curse placed upon it.
Q - the +9,+9 Sword of Zonguldrok {reap, Curse}
(You found it on level 25 of a ziggurat)
If a monster killed with it leaves a corpse in good enough shape, the corpse
will be animated as a zombie friendly to the killer.
It may recurse itself.
R - the cursed +13,+4 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1 Curse}
(You found it on level 27 of the Dungeon)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It affects your evasion (-1).
It affects your strength (-1).
It affects your intelligence (-1).
It affects your dexterity (-1).
It protects you from negative energy.
It may recurse itself.
It has a curse placed upon it.
Armour
d - the +6 shield of the gong {Spirit, rElec rN+ MR}
(You found it on level 9 of the Dungeon)
It insulates you from electricity.
It protects you from negative energy.
It increases your resistance to enchantments.
l - the cursed +0 mask of the Dragon {MR Acc+2 Dam+2 SInv}
(You found it on level 15 of a ziggurat)
It affects your accuracy (+2).
It affects your damage-dealing abilities (+2).
It increases your resistance to enchantments.
It enhances your eyesight.
It has a curse placed upon it.
o - the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR}
(You found it on level 11 of a ziggurat)
It protects you from negative energy.
It increases your resistance to enchantments.
It lets you go berserk.
Once owned by Ukta, a powerful ogre shaman, this fur hat houses the spirit
of an especially mighty bear.
q - a +14 crystal plate mail (worn)
r - the cursed +3 hat of Pondering {ponderous, MR Int+5 MP+10}
(You found it on level 13 of a ziggurat)
It affects your intelligence (+5).
It increases your resistance to enchantments.
It affects your mana capacity (+10).
The favorite hat of the slug wizard Gastronok, stained with reddish slime
and enchanted to aid in his arcane pondering. It has been specially
enchanted to protect against the effects of salt, though you probably don't
care.
It has a curse placed upon it.
s - the +3 crown of Dyrovepreva {Hunger rElec Int+2 SInv}
(You bought it in a shop in a bazaar)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
It speeds your metabolism.
t - the +5 armour of the Dragon King {rPois rF+ rC+ MR}
(You took it off an iron imp on level 22 of a ziggurat)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It increases your resistance to enchantments.
v - the +5 shield of Resistance {rF+ rC+ MR}
(You found it on level 14 of a ziggurat)
It protects you from fire.
It protects you from cold.
It increases your resistance to enchantments.
w - the +2 hat of the Alchemist {rElec rF+ rC+ MR}
(You found it in a treasure trove)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
y - the +3 cloak of Flash {+Lev EV+4}
(You bought it in a shop in a bazaar)
It affects your evasion (+4).
It lets you levitate.
A - the +0 cloak of Starlight {rElec rC+ EV+4 Stlth--}
(You found it in a treasure trove)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
A cloak woven of pure light beams.
B - the +4 skin of Zhor {rC++}
(You found it on level 15 of a ziggurat)
It greatly protects you from cold.
D - the +2 pair of Fencer's gloves {EV+3 Dex+3 Acc+5}
(You bought it in a shop in a bazaar)
It affects your evasion (+3).
It affects your dexterity (+3).
It affects your accuracy (+5).
F - the cursed -1 robe of Folly {-CAST Int-5 Curse}
(You bought it in a shop in a bazaar)
It affects your intelligence (-5).
It prevents spellcasting.
It may recurse itself.
It has a curse placed upon it.
H - the +3 salamander hide armour {+Rage rF++}
(You found it on level 14 of a ziggurat)
It greatly protects you from fire.
It lets you go berserk.
I - the +8 shield of Ignorance {rN+ AC+2 EV+2 Int-6 Curse}
(You found it on level 7 of Tartarus)
It affects your AC (+2).
It affects your evasion (+2).
It affects your intelligence (-6).
It protects you from negative energy.
It may recurse itself.
K - the +3 robe of Clouds {+Lev rElec}
(You bought it in a shop in a bazaar)
It insulates you from electricity.
It lets you levitate.
M - the +1 cloak of the Thief {+Inv +Lev EV+2 Dex+2 Dam-3 SInv Stlth++}
(You found it on level 15 of a ziggurat)
It affects your evasion (+2).
It affects your dexterity (+2).
It affects your damage-dealing abilities (-3).
It enhances your eyesight.
It lets you turn invisible.
It lets you levitate.
It makes you much more stealthy.
It allows its wearer to excel in the arts of thievery.
O - the +3 pair of gauntlets of War (worn) {Acc+3 Dam+3}
(You found it on level 13 of a ziggurat)
It affects your accuracy (+3).
It affects your damage-dealing abilities (+3).
P - the +1 cloak of Darkness (worn) {Str+5 Int+5}
(You found it in the Abyss)
It affects your strength (+5).
It affects your intelligence (+5).
S - the +4 robe of Augmentation {Str+4 Dex+4 Int+4}
(You found it in a treasure trove)
It affects your strength (+4).
It affects your intelligence (+4).
It affects your dexterity (+4).
T - the cursed +1 ratskin cloak {rPois rN+ Dex-1 Int-1}
(You found it on level 10 of a ziggurat)
It affects your intelligence (-1).
It affects your dexterity (-1).
It protects you from poison.
It protects you from negative energy.
An enchantress with a magic loom and way too much time on her hands stitched
this cloak from the hides of hundreds of rats, most of them orange. It's a
bit awkward to wear and looks rather foolish, but it provides excellent
protection from rats of all kinds.
It has a curse placed upon it.
U - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You found it on level 15 of a ziggurat)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
Y - the +1 large shield of Panentheism (worn) {rF++ rC+ Curse}
(You bought it in a shop in a bazaar)
It greatly protects you from fire.
It protects you from cold.
It may recurse itself.
Jewellery
f - the ring "Doamiptu" (right hand) {rElec Int+5 Dam+4}
(You found it on level 22 of a ziggurat)
[ring of intelligence]
It affects your intelligence (+5).
It affects your damage-dealing abilities (+4).
It insulates you from electricity.
h - the brooch of Shielding {Ward AC+4 EV+4}
(You found it on level 2 of the Hive)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
Back in the good old days, every adventurer had one of these handy devices.
That, and a pony.
k - the cursed amulet of Order (around neck) {Clar rElec rC+ Int+1}
(You bought it in a shop in a bazaar)
[amulet of clarity]
It affects your intelligence (+1).
It protects you from cold.
It insulates you from electricity.
It has a curse placed upon it.
p - the cursed amulet of Cekugob {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
(You found it on level 22 of a ziggurat)
[amulet of warding]
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It prevents most forms of teleportation.
It speeds your metabolism.
It has a curse placed upon it.
z - the cursed necklace of Bloodlust {*Rage +Rage MR Str+2 Int-2 Dam+3 Stlth- Curse}
(You bought it in a shop in a bazaar)
[amulet of rage]
It affects your strength (+2).
It affects your intelligence (-2).
It affects your damage-dealing abilities (+3).
It increases your resistance to enchantments.
It makes you angry.
It may recurse itself.
It makes you less stealthy.
It has a curse placed upon it.
V - the amulet of the Air {cFly +Lev rElec EV+3 Stlth++}
(You found it on level 24 of a ziggurat)
[amulet of controlled flight]
It affects your evasion (+3).
It insulates you from electricity.
It lets you levitate.
It makes you much more stealthy.
W - the ring of Shadows {+Inv rN+ EV+4 Acc-3 SInv Stlth++}
(You found it on level 5 of the Elven Halls)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-3).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
X - the ring of Robustness {AC+8}
(You found it on level 8 of a ziggurat)
[ring of protection]
It affects your AC (+8).
Z - the ring of the Mage (left hand) {Wiz MR Int+3}
(You found it on level 14 of a ziggurat)
[ring of wizardry]
It affects your intelligence (+3).
It increases your resistance to enchantments.
Orbs of Power
a - the Orb of Zot
Skills:
O Level 27 Fighting
+ Level 18 Long Blades
O Level 27 Axes
O Level 27 Maces & Flails
* Level 23 Polearms
- Level 1 Throwing
O Level 27 Armour
O Level 27 Dodging
- Level 1 Stealth
- Level 1 Stabbing
O Level 27 Shields
* Level 20 Traps & Doors
+ Level 24 Unarmed Combat
O Level 27 Spellcasting
+ Level 25 Conjurations
O Level 27 Hexes
- Level 17 Charms
O Level 27 Summonings
O Level 27 Necromancy
- Level 17 Translocations
O Level 27 Transmutations
* Level 23 Fire Magic
O Level 27 Air Magic
+ Level 7 Earth Magic
- Level 11 Invocations
O Level 27 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Fulsome Distillation Trmt/Necr N/A Perfect 1 N/A
b - Stoneskin Erth/Trmt #########. Perfect 2 N/A
c - Swiftness Air/Chrm #########. Perfect 2 N/A
d - Dig Erth/Trmt ######### Excellent 4 N/A
e - Apportation Tloc #########. Perfect 1 N/A
f - Passwall Erth/Trmt #########. Perfect 3 N/A
g - Tornado Air #########. Very Good 9 N/A
h - Silence Air/Hex #########. Perfect 5 N/A
i - Abjuration Summ #########. Perfect 3 N/A
j - Haste Chrm ######### Excellent 6 N/A
k - Flight Air/Chrm #########. Perfect 4 N/A
l - Controlled Blink Tloc N/A Excellent 7 N/A
m - Deflect Missiles Air/Chrm #########. Excellent 6 N/A
n - Airstrike Air #########. Perfect 4 N/A
A - Necromutation Trmt/Necr #########. Excellent 8 N/A
F - Statue Form Erth/Trmt #########. Excellent 6 N/A
Z - Borgnjor's Revivific Necr #########. Excellent 7 N/A
- For this message the author Shinigami345 has received thanks:
- MyOtheHedgeFox