Vaults Vanquisher
Posts: 431
Joined: Friday, 30th September 2011, 01:00
I've had it up to HERE with 'dem Hill Giants >_<
Now, I do play Conjurer a lot, and when I play Conjurer it's hard-pressed, but doable, to rangle one with Mephitic Cloud and then either gun it down with the Slingshot (probably what I should do more often) or in melee with a venomous weapon while it's stumbling around, and normally I don't have more than like 10 turns tops to do this before it recovers from its confusion and I have to hope to God I don't miscast Mephitic when it's one tile away from me. o_o So, yeah, bit of a challenge, but I manage. And when there's two at a time I can confuse both of them, keep my distance, and cross my fingers that one of them whacks the other guy for me. It's awesome when it works.
But melee? Whole 'nother story. I get GROUND INTO THE EARTH when I'm playing a melee character. Doesn't matter what. If I don't have wands, Blink or Fear scrolls, and an escape route on hand, my cute and tender little ass is grilled and seasoned. If I take one on at half-health with a melee character I SOMETIMES kill it, but usually I'm dead in two hits, and it's basically a lucky win since I have to kill it quickly and hope my guy dodges its swings. I fare better if I'm packing a Blowgun and I pepper the thing as it closes the gap across the room. But that's not always an option, unless I play something like Sludge Elf Hunter which starts with a blowgun, I have to have stripped a Kobold off of his, and they don't always generate.
So what I'm asking the forum is, how do I reliably handle Hill Giants with a melee (non-caster) character? Any and all advice and pointers and whatnot is much appreciated.
Hope everyone had an awesome weekend, too. God bless~
--Schwa
(also the master of Quadri-Birds)
TheProvocateur: I like how we're sprinting at a pile of greater mummies