Temple Termagant
Posts: 8
Joined: Sunday, 16th June 2019, 11:36
New player looking for advice
My recent game with MiBe was fairly good, it was the first time I got into the Lair side branches. Died on Vault 5, entirely my own fault since it was my first time there and I panicked and didn't use my items enough. Still not entirely sure if I picked weapons and skills well enough. I started with a mace and trained it, fighting and armour initially, then added dodging later on and shields when I finally got a buckler. Had some Evocaton, but not much. I had a bunch of chest armour, because I wasn't sure whether or not the brands were better than the AC levels. Same reason I had two weapons.
- Code:
329762 Fortuna the Slayer (level 20, -3/198 HPs)
Began as a Minotaur Berserker on June 16, 2019.
Was the Champion of Trog.
Killed from afar by a deep elf mage (26 damage)
... with a bolt of cold
... on level 5 of the Vaults.
The game lasted 04:18:58 (50838 turns).
Fortuna the Slayer (Minotaur Berserker) Turns: 50838, Time: 04:18:59
Health: -3/198 AC: 36 Str: 35 XL: 20 Next: 83%
Magic: 0/7 EV: 18 Int: 4 God: Trog [******]
Gold: 4666 SH: 17 Dex: 14 Spells: 19/19 levels left
rFire . . . SeeInvis + W - +1 eveningstar (antimagic)
rCold . . . Gourm . m - +2 shield {reflect}
rNeg + . . Faith . B - +1 crystal plate armour of the Cicada {rN+ Str+5 SInv}
rPois + Spirit + (helmet restricted)
rElec . Reflect + L - scarf {repulsion}
rCorr + Harm . D - +1 pair of gloves
MR +.... Z - +1 pair of boots {Fly}
Stlth .......... G - amulet of guardian spirit
HPRegen 0.43/turn t - ring of resist corrosion
MPRegen 0.10/turn z - ring "Inumur" {rPois Dex+3}
@: studying Maces & Flails, repel missiles
A: retaliatory headbutt, horns 2, molten scales 1
}: 2/15 runes: barnacled, gossamer
a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Flight
You were on level 5 of the Vaults.
You worshipped Trog.
Trog was exalted by your worship.
You were not hungry.
You visited 7 branches of the dungeon, and saw 37 of its levels.
You collected 8078 gold pieces.
You spent 3412 gold pieces at shops.
Inventory:
Hand Weapons
e - the +5 demon whip "Spellbinder" {antimagic, MR+}
(You bought it in a shop on level 2 of the Orcish Mines)
It reduces the magical energy of the wielder, and disrupts the spells and
magical abilities of those hit. Natural abilities and divine invocations are
not affected.
It affects your resistance to hostile enchantments.
W - a +1 antimagic eveningstar (weapon)
Missiles
V - 6 javelins of returning (quivered)
Armour
d - a +2 large shield
m - a +2 shield of reflection (worn)
B - the +1 crystal plate armour of the Cicada (worn) {rN+ Str+5 SInv}
(You acquired it on level 4 of the Vaults)
It affects your strength (+5).
It protects you from negative energy.
It lets you see invisible.
D - a +1 pair of gloves (worn)
L - a scarf of repulsion (worn)
N - +0 fire dragon scales
X - a +3 chain mail of cold resistance
Y - a +2 plate armour of magic resistance
Z - a +1 pair of boots of flying (worn)
Jewellery
t - a ring of resist corrosion (left hand)
y - an uncursed ring of fire
z - the ring "Inumur" (right hand) {rPois Dex+3}
(You found it on level 6 of the Lair of Beasts)
[ring of poison resistance]
It affects your dexterity (+3).
It protects you from poison.
G - an amulet of guardian spirit (around neck)
Wands
a - a wand of paralysis (23)
j - a wand of acid (29)
o - a wand of flame (29)
v - a wand of clouds (7)
H - a wand of disintegration (54)
P - a wand of random effects (11)
Q - a wand of iceblast (6)
T - a wand of digging (17)
Scrolls
b - 2 scrolls of silence
f - 17 scrolls of remove curse
g - 2 scrolls of blinking
i - 7 scrolls of teleportation
p - 4 scrolls of immolation
q - 2 scrolls of fear
r - 6 scrolls of identify
x - 5 scrolls of fog
A - 3 scrolls of enchant armour
F - 2 scrolls of enchant weapon
J - 2 scrolls of holy word
U - 7 scrolls of magic mapping
Potions
h - 2 potions of cancellation
k - 4 potions of might
l - 8 potions of heal wounds
n - 2 potions of haste
u - 11 potions of curing
w - 3 potions of magic
C - a potion of berserk rage
I - 10 potions of ambrosia
K - 2 potions of agility
M - 2 potions of resistance
O - 3 potions of mutation
R - a potion of flight
S - 4 potions of invisibility
Books
E - a manual of Maces & Flails
Comestibles
c - 22 rations
Skills:
+ Level 21.3 Fighting
- Level 20.0 Maces & Flails
+ Level 20.7 Armour
+ Level 19.7 Dodging
- Level 15.0 Shields
- Level 5.0 Evocations
You had 19 spell levels left.
You didn't know any spells.
Your spell library was empty.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:8
Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:6
Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:7 ? D:12 ! D:14 [ D:15 * Orc:2 (=([ Shoals:4 ? Vaults:1 :
Vaults:2 (
Annotations:
D:2 Natasha
D:4 3 runed translucent doors, exclusion: 3 doors, xfalz's ghost, amateur HOFE
D:11 1 runed translucent door, exclusion: door, Ariptu's ghost, journeyman MiFi
D:12 1 runed translucent door, exclusions: door and orange crystal statue
D:15 1 exclusion
Lair:4 1 runed translucent door, exclusion: door, Laummuim's ghost, journeyman
FeFi
Vaults:1 3 runed translucent doors, exclusion: 3 doors, SlowGraham's ghost,
legendary KoMo
Abyss:1 Ilsuiw
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You are partially covered in molten scales. (AC +2)
I think I was doing okay with things, I just tripped up too much and really shouldn't have gone to V:5 before Depths.